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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
174 uint16_t darkness; 236 uint16_t darkness;
175 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 238} mapcell;
178 239
179typedef struct { 240typedef struct {
180 int32_t c0, c1; 241 int32_t c0, c1;
181 mapcell *col; 242 mapcell *col;
182} maprow; 243} maprow;
183 244
184typedef struct map { 245typedef struct map {
185 int x, y, w, h; 246 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 248 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 249 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 250
193 int32_t rows; 251 int32_t rows;
194 maprow *row; 252 maprow *row;
195} *CFPlus__Map; 253} *DC__Map;
196 254
197static char * 255static char *
198prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
199{ 257{
200 char *p; 258 char *p;
217} 275}
218 276
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
222static maprow * 300static maprow *
223map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
224{ 302{
225 if (0 > y) 303 if (0 > y)
226 { 304 {
227 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
266 344
267 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
268} 346}
269 347
270static mapcell * 348static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
272{ 350{
273 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
274} 352}
275 353
276static void 354static void
277map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
278{ 356{
279 int r; 357 int r;
280 358
281 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
290 self->row = 0; 368 self->row = 0;
291 self->rows = 0; 369 self->rows = 0;
292} 370}
293 371
294static void 372static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 374{
297 int x, y; 375 int x, y;
298 maprow *row; 376 maprow *row;
377 mapcell *cell;
299 378
300 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 380 if (y >= 0)
302 { 381 {
303 if (y >= self->rows) 382 if (y >= self->rows)
309 if (x >= row->c0) 388 if (x >= row->c0)
310 { 389 {
311 if (x >= row->c1) 390 if (x >= row->c1)
312 break; 391 break;
313 392
314 row->col[x - row->c0].darkness = 0; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
315 } 399 }
316 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
317} 417}
318 418
319static void 419static void
320music_finished (void) 420music_finished (void)
321{ 421{
357 n |= n >> 16; 457 n |= n >> 16;
358 458
359 return n + 1; 459 return n + 1;
360} 460}
361 461
362MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
363 521
364PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
365 523
366BOOT: 524BOOT:
367{ 525{
368 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 527 static const struct {
370 const char *name; 528 const char *name;
371 IV iv; 529 IV iv;
372 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
374 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
456 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 641
469 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT), 643
471 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
472# undef const_iv 670# undef const_iv
473 }; 671 };
474 672
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
478 685
479int 686int
480in_destruct () 687in_destruct ()
481 CODE: 688 CODE:
482 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 691 RETVAL
485 692
486NV floor (NV x) 693NV floor (NV x)
487 694
488NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
489 700
490void 701void
491pango_init () 702pango_init ()
492 CODE: 703 CODE:
493{ 704{
494 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
497} 713}
498 714
499int 715char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 716
502void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
503SDL_Quit () 723void SDL_Quit ()
504 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
505void 734void
506SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
507 PPCODE: 736 PPCODE:
508{ 737{
509 SDL_Rect **m; 738 SDL_Rect **m;
510 739
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 744
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 747
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 752
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 755
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 757
535 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
536 while (*m) 759 while (*m)
537 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
538 AV *av = newAV (); 763 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
542 770
543 ++m; 771 ++m;
544 } 772 }
545} 773}
546 774
547char *
548SDL_GetError ()
549
550int 775int
551SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
553 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 789 );
790
556 if (RETVAL) 791 if (RETVAL)
557 { 792 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 797#include "glfunc.h"
561# undef GL_FUNC 798#undef GL_FUNC
562 } 799 }
800}
563 OUTPUT: 801 OUTPUT:
564 RETVAL 802 RETVAL
565 803
566void 804void
567SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
568 806
569char * 807char *
570SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
571 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
572void 816void
573SDL_PollEvent () 817poll_events ()
574 PPCODE: 818 PPCODE:
575{ 819{
576 SDL_Event ev; 820 SDL_Event ev;
577 821
578 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 824 {
580 HV *hv = newHV (); 825 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 827
583 switch (ev.type) 828 switch (ev.type)
584 { 829 {
585 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
586 case SDL_KEYUP: 831 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 837 break;
592 838
593 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 842 break;
597 843
598 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
606 break; 870 break;
607 871
608 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 875
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 886 break;
623 } 887 }
624 888
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 890 }
627} 891}
628 892
629int 893int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 895 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
634 898
635void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
636Mix_CloseAudio () 916Mix_CloseAudio ()
637 917
638int 918int
639Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
640 920
921const char *
922Mix_GetError ()
923
641void 924void
642lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
643 CODE: 926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929void
930win32_proxy_info ()
931 PPCODE:
932{
644#ifndef _WIN32 933#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
646#endif 955#endif
956}
647 957
648void 958int
649add_font (char *file) 959add_font (char *file)
650 CODE: 960 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
652 964
653void 965void
654load_image_inline (SV *image_) 966load_image_inline (SV *image_)
655 ALIAS: 967 ALIAS:
656 load_image_file = 1 968 load_image_file = 1
659 STRLEN image_len; 971 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
666 978
667 if (!rw) 979 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
669 981
742void 1054void
743error (char *message) 1055error (char *message)
744 CODE: 1056 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1058#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1060#endif
749 1061
750void 1062void
751fatal (char *message) 1063fatal (char *message)
752 CODE: 1064 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1066#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1068#endif
757 _exit (1); 1069 _exit (1);
758 1070
759void 1071void
760_exit (int retval) 1072_exit (int retval = 0)
761 CODE: 1073 CODE:
1074#ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
1076#else
762 _exit (retval); 1077 _exit (retval);
1078#endif
763 1079
764MODULE = CFPlus PACKAGE = CFPlus::Font 1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
765 1088
766CFPlus::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091PROTOTYPES: DISABLE
1092
1093DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1095 CODE:
769{ 1096{
770 int count; 1097 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1101}
775 OUTPUT: 1102 OUTPUT:
776 RETVAL 1103 RETVAL
777 1104
778void 1105void
779DESTROY (CFPlus::Font self) 1106DESTROY (DC::Font self)
780 CODE: 1107 CODE:
781 pango_font_description_free (self); 1108 pango_font_description_free (self);
782 1109
783void 1110void
784make_default (CFPlus::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
785 CODE: 1113 CODE:
786 default_font = self; 1114 default_font = self;
787 1115
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1117
1118PROTOTYPES: DISABLE
1119
790void 1120void
791reset_glyph_cache () 1121glyph_cache_backup ()
1122 PROTOTYPE:
792 CODE: 1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
793 tc_clear (); 1130 tc_restore ();
794 1131
795CFPlus::Layout 1132DC::Layout
796new (SV *class) 1133new (SV *class)
797 CODE: 1134 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
799 1136
800 RETVAL->pl = pango_layout_new (opengl_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
807 1145
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
810 OUTPUT: 1148 OUTPUT:
811 RETVAL 1149 RETVAL
812 1150
813void 1151void
814DESTROY (CFPlus::Layout self) 1152DESTROY (DC::Layout self)
815 CODE: 1153 CODE:
816 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
817 Safefree (self); 1156 Safefree (self);
818 1157
819void 1158void
820set_text (CFPlus::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
821 CODE: 1160 CODE:
822{ 1161{
823 STRLEN textlen; 1162 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
825 1164
826 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
827} 1166}
828 1167
829void 1168void
830set_markup (CFPlus::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
831 CODE: 1170 CODE:
832{ 1171{
833 STRLEN textlen; 1172 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
835 1174
836 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
837} 1176}
838 1177
839void 1178void
840set_shapes (CFPlus::Layout self, ...) 1179set_shapes (DC::Layout self, ...)
841 CODE: 1180 CODE:
842{ 1181{
843 PangoAttrList *attrs = 0; 1182 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1183 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1184 const char *pos = text;
880 if (attrs) 1219 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1220 pango_layout_set_attributes (self->pl, attrs);
882} 1221}
883 1222
884void 1223void
885get_shapes (CFPlus::Layout self) 1224get_shapes (DC::Layout self)
886 PPCODE: 1225 PPCODE:
887{ 1226{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1228
890 do 1229 do
891 { 1230 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1232
894 if (run && shape_attr_p (run)) 1233 if (run && shape_attr_p (run))
895 { 1234 {
896 PangoRectangle extents; 1235 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1244
906 pango_layout_iter_free (iter); 1245 pango_layout_iter_free (iter);
907} 1246}
908 1247
909int 1248int
910has_wrapped (CFPlus::Layout self) 1249has_wrapped (DC::Layout self)
911 CODE: 1250 CODE:
912{ 1251{
913 int lines = 1; 1252 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1253 const char *text = pango_layout_get_text (self->pl);
915 1254
920} 1259}
921 OUTPUT: 1260 OUTPUT:
922 RETVAL 1261 RETVAL
923 1262
924SV * 1263SV *
925get_text (CFPlus::Layout self) 1264get_text (DC::Layout self)
926 CODE: 1265 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1267 sv_utf8_decode (RETVAL);
929 OUTPUT: 1268 OUTPUT:
930 RETVAL 1269 RETVAL
931 1270
932void 1271void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1273 CODE:
935 self->r = r; 1274 self->r = r;
936 self->g = g; 1275 self->g = g;
937 self->b = b; 1276 self->b = b;
938 self->a = a; 1277 self->a = a;
939 1278
940void 1279void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1281 CODE:
943 if (self->font != font) 1282 if (self->font != font)
944 { 1283 {
945 self->font = font; 1284 self->font = font;
946 layout_update_font (self); 1285 layout_update_font (self);
947 } 1286 }
948 1287
949void 1288void
950set_height (CFPlus::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
951 CODE: 1290 CODE:
952 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
953 { 1292 {
954 self->base_height = base_height; 1293 self->base_height = base_height;
955 layout_update_font (self); 1294 layout_update_font (self);
956 } 1295 }
957 1296
958void 1297void
959set_width (CFPlus::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
960 CODE: 1299 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1301
963void 1302void
964set_indent (CFPlus::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
965 CODE: 1304 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1306
968void 1307void
969set_spacing (CFPlus::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
970 CODE: 1309 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1311
973void 1312void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1314 CODE:
976 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
981 ); 1320 );
982 1321
983void 1322void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1324 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1326
988void 1327void
989size (CFPlus::Layout self) 1328size (DC::Layout self)
990 PPCODE: 1329 PPCODE:
991{ 1330{
992 int w, h; 1331 int w, h;
993 1332
994 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
999} 1338}
1000 1339
1001int 1340int
1002descent (CFPlus::Layout self) 1341descent (DC::Layout self)
1003 CODE: 1342 CODE:
1004{ 1343{
1005 PangoRectangle rect; 1344 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1347 RETVAL = PANGO_DESCENT (rect);
1009} 1348}
1010 OUTPUT: 1349 OUTPUT:
1011 RETVAL 1350 RETVAL
1012 1351
1013int 1352int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1354 CODE:
1016{ 1355{
1017 int index, trailing; 1356 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1358 RETVAL = index + trailing;
1020} 1359}
1021 OUTPUT: 1360 OUTPUT:
1022 RETVAL 1361 RETVAL
1023 1362
1024void 1363void
1025cursor_pos (CFPlus::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1365 PPCODE:
1027{ 1366{
1028 PangoRectangle strong_pos; 1367 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1369
1031 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1374}
1036 1375
1037void 1376void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1378 PPCODE:
1379{
1380 int line, x;
1381
1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383#if !PANGO_VERSION_CHECK (1, 17, 3)
1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1385 --line;
1386#endif
1387 EXTEND (SP, 2);
1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390}
1391
1392void
1393line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395{
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
1410 else
1411 {
1412 PUSHs (sv_2mortal (newSViv (index)));
1413 PUSHs (sv_2mortal (newSViv (trailing)));
1414 }
1415}
1416
1417void
1418render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1421 pango_opengl_render_layout_subpixel (
1041 self->pl, 1422 self->pl,
1423 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1424 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1425 self->r, self->g, self->b, self->a,
1044 flags 1426 flags
1045 ); 1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1046 1431
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1432void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1433draw (DC::Layout self)
1051 CODE: 1434 CODE:
1052{ 1435{
1053 int ow = SvIV (w_); 1436 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1443
1056 if (ow && oh) 1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
1451MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453PROTOTYPES: ENABLE
1454
1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1460 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1461 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1462 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1463 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1465
1070 SvPOK_only (result_); 1466 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1467 SvCUR_set (result_, nw * nh * bpp);
1072 1468
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1470 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1472
1077 sv_setsv (data_, result_); 1473 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1474 }
1084} 1475}
1085 1476
1086void 1477void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1484{
1094 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1098 1492
1099 if (items < 5) 1493 if (items < 5)
1100 { 1494 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1132 } 1526 }
1133} 1527}
1134 1528
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1136 1539
1137CFPlus::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1541
1542PROTOTYPES: DISABLE
1543
1544DC::Map
1545new (SV *class)
1139 CODE: 1546 CODE:
1140 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1548 RETVAL->x = 0;
1142 RETVAL->y = 0; 1549 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1550 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1551 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1557 RETVAL->row = 0;
1153 OUTPUT: 1558 OUTPUT:
1154 RETVAL 1559 RETVAL
1155 1560
1156void 1561void
1157DESTROY (CFPlus::Map self) 1562DESTROY (DC::Map self)
1158 CODE: 1563 CODE:
1159{ 1564{
1160 map_clear (self); 1565 map_clear (self);
1161 Safefree (self->face); 1566 Safefree (self->face2tile);
1162 Safefree (self->tex); 1567 Safefree (self->tex);
1163 Safefree (self); 1568 Safefree (self);
1164} 1569}
1165 1570
1166void 1571void
1572resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577void
1167clear (CFPlus::Map self) 1578clear (DC::Map self)
1168 CODE: 1579 CODE:
1169 map_clear (self); 1580 map_clear (self);
1170 1581
1171void 1582void
1172set_face (CFPlus::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1584 CODE:
1174{ 1585{
1175 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1587 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1588}
1183 1589
1184void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1615 CODE:
1187{ 1616{
1188 while (self->texs <= texid) 1617 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1618
1194 { 1619 {
1195 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
1196 1621
1197 tex->name = name; 1622 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1639 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1641}
1217 1642
1218int 1643int
1219ox (CFPlus::Map self) 1644ox (DC::Map self)
1220 ALIAS: 1645 ALIAS:
1221 oy = 1 1646 oy = 1
1222 x = 2 1647 x = 2
1223 y = 3 1648 y = 3
1224 w = 4 1649 w = 4
1235 } 1660 }
1236 OUTPUT: 1661 OUTPUT:
1237 RETVAL 1662 RETVAL
1238 1663
1239void 1664void
1240scroll (CFPlus::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1241 CODE: 1666 CODE:
1242{ 1667{
1243 if (dx > 0) 1668 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1670 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1672
1248 if (dy > 0) 1673 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1674 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1675 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1677
1253 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1255 1680
1256 while (self->y < 0) 1681 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1262 } 1687 }
1263} 1688}
1264 1689
1265void 1690SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1692 CODE:
1268{ 1693{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1696 mapcell *cell;
1272 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1273 1700
1274 while (data < data_end) 1701 while (data < data_end - 1)
1275 { 1702 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1277 1704
1278 x = self->x + ((flags >> 10) & 63); 1705 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1706 y = self->y + ((flags >> 4) & 63);
1282 1709
1283 if (flags & 15) 1710 if (flags & 15)
1284 { 1711 {
1285 if (!cell->darkness) 1712 if (!cell->darkness)
1286 { 1713 {
1714 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1715 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1716 }
1293 1717
1294 //TODO: don't trust server data to be in-range(!) 1718 //TODO: don't trust server data to be in-range(!)
1295 1719
1296 if (flags & 8) 1720 if (flags & 8)
1302 do 1726 do
1303 { 1727 {
1304 ext = *data++; 1728 ext = *data++;
1305 cmd = ext & 0x7f; 1729 cmd = ext & 0x7f;
1306 1730
1307 if (ext < 4) 1731 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1732 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1311 } 1755 }
1312 while (cmd & 0x80); 1756 while (ext & 0x80);
1313 } 1757 }
1314 else 1758 else
1315 cell->darkness = *data++ + 1; 1759 cell->darkness = *data++ + 1;
1316 } 1760 }
1317 1761
1762 for (z = 0; z <= 2; ++z)
1318 if (flags & 4) 1763 if (flags & (4 >> z))
1319 { 1764 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1321 } 1782 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1783 }
1333 else 1784 else
1334 cell->darkness = 0; 1785 cell->darkness = 0;
1335 } 1786 }
1336} 1787}
1788 OUTPUT:
1789 RETVAL
1337 1790
1338SV * 1791SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1792mapmap (DC::Map self, int x0, int y0, int w, int h)
1340 CODE: 1793 CODE:
1341{ 1794{
1342 int x1, x; 1795 int x1, x;
1343 int y1, y; 1796 int y1, y;
1344 int z; 1797 int z;
1365 { 1818 {
1366 mapcell *cell = row->col + (x - row->c0); 1819 mapcell *cell = row->col + (x - row->c0);
1367 1820
1368 for (z = 0; z <= 0; z++) 1821 for (z = 0; z <= 0; z++)
1369 { 1822 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1823 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1824 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1825 int a1 = tex.a;
1377 1826
1378 r = (r * a0 + tex.r * a1) / 255; 1827 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1828 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1829 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1830 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1831 }
1384 } 1832 }
1385 1833
1386 *map++ = (r ) 1834 *map++ = (r )
1387 | (g << 8) 1835 | (g << 8)
1394} 1842}
1395 OUTPUT: 1843 OUTPUT:
1396 RETVAL 1844 RETVAL
1397 1845
1398void 1846void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1400 CODE: 1848 CODE:
1401{ 1849{
1402 int vx, vy;
1403 int x, y, z; 1850 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 1851
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey;
1856 int pl_x, pl_y;
1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1409 1861
1410 /* 1862 pl_tex.name = 0;
1411 int vx = self->vx = self->w >= sw
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 1863
1415 int vy = self->vy = self->h >= sh 1864 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 1865 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1866 if (sh > 255) sh = 255;
1418 */
1419 1867
1420 glColor4ub (255, 255, 255, 255); 1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870
1871 memset (&key, 0, sizeof (key));
1872 key.r = 255;
1873 key.g = 255;
1874 key.b = 255;
1875 key.a = 255;
1876 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879
1880 mx += self->x;
1881 my += self->y;
1882
1883 // first pass: determine smooth_max
1884 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max));
1887
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 smooth_max[x + 1][y + 1] =
1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1901 self->tex [cell->tile [2]].smoothlevel));
1902 }
1903 }
1421 1904
1422 glEnable (GL_BLEND); 1905 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1908
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 1909 for (z = 0; z <= 2; z++)
1910 {
1911 memset (smooth_level, 0, sizeof (smooth_level));
1912
1432 for (y = 0; y < sh; y++) 1913 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1914 if (0 <= y + my && y + my < self->rows)
1434 { 1915 {
1435 maprow *row = self->row + (y + vy); 1916 maprow *row = self->row + (y + my);
1436 1917
1437 for (x = 0; x < sw; x++) 1918 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1919 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1920 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1921 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1922 tileid tile = cell->tile [z];
1443 1923
1444 if (face) 1924 if (tile)
1925 {
1926 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w;
1928 int py = (y + 1) * T - tex.h;
1929
1930 if (key.texname != tex.name)
1931 {
1932 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */
1934
1935 key.texname = tex.name;
1936 arr = rc_array (rc, &key);
1937 }
1938
1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash
1978 if (tex.smoothtile)
1979 {
1980 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel;
1982
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1984
1985 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive.
1987
1988 // bits is ___n cccc CCCC bbbb
1989 // n do not draw borders&corners
1990 // c draw these corners, but...
1991 // C ... not these
1992 // b draw these borders
1993
1994 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1995 // ┃· ·· ·┃ ━━
1996
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓·
1999
2000 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2002
2003 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2008
2009 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2014 }
2015 }
2016 }
2017 }
2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
2022 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort
2024 {
2025 int w, b;
2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w)
2030 {
2031 uint32_t smask = smooth_level [w];
2032 if (smask)
2033 for (b = 0; b < 32; ++b)
2034 if (smask & (((uint32_t)1) << b))
1445 { 2035 {
1446 maptex tex = self->tex [face]; 2036 int level = (w << 5) | b;
2037 HE *he;
1447 2038
1448 int px = (x + 1) * 32 - tex.w; 2039 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 2040 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 2041 {
2042 smooth_key *skey = (smooth_key *)HeKEY (he);
2043 IV bits = SvIVX (HeVAL (he));
2044
2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
2048 {
2049 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T;
2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
2056
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
1453 glEnd (); 2063 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 2065 glBegin (GL_QUADS);
2066 }
2067
2068 if (border)
2069 {
2070 float ox = border * dx;
2071
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2076 }
2077
2078 if (corner)
2079 {
2080 float ox = corner * dx;
2081
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
2087 }
2088 }
1457 } 2089 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 2090 }
1464 }
1465 } 2091 }
1466 2092
1467 glEnd (); 2093 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
2096 }
2097
2098 hv_clear (smooth);
2099 }
2100
2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
2106
2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
1470 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
2119 rc_free (rc);
1471 2120
2121 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 2122 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 2123 if (0 <= y + my && y + my < self->rows)
1474 { 2124 {
1475 maprow *row = self->row + (y + vy); 2125 maprow *row = self->row + (y + my);
1476 2126
1477 for (x = 0; x < sw; x++) 2127 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 2128 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 2129 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 2130 mapcell *cell = row->col + (x + mx - row->c0);
1481 2131
1482 int px = x * 32; 2132 int px = x * T;
1483 int py = y * 32; 2133 int py = y * T;
1484 2134
1485 if (cell->stat_hp) 2135 if (cell->stat_hp)
1486 { 2136 {
2137 int width = cell->stat_width * T;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2139
1487 glColor3ub (0, 0, 0); 2140 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 2141 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py);
1489 2143
1490 glColor3ub (0, 255, 0); 2144 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 2145 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2146 py - thick - 1,
1494 glEnd (); 2147 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 2148 }
1496 } 2149 }
1497 } 2150 }
1498} 2151}
1499 2152
1500void 2153void
1501draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1502 CODE: 2155 CODE:
1503{ 2156{
1504 static float color[16][3] = { 2157 static float color[16][3] = {
1505 { 0.00F, 0.00F, 0.00F }, 2158 { 0.00F, 0.00F, 0.00F },
1506 { 1.00F, 1.00F, 1.00F }, 2159 { 1.00F, 1.00F, 1.00F },
1556 glDisable (GL_BLEND); 2209 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2210 glDisable (GL_TEXTURE_2D);
1558} 2211}
1559 2212
1560void 2213void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2215 PPCODE:
1563{ 2216{
1564 int vx, vy;
1565 int x, y; 2217 int x, y;
2218 int sw1 = sw + 2;
2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
1566 int sw4 = (sw + 3) & ~3; 2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2225
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2226 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2227 SvCUR_set (darkness3_sv, sw34 * sh3);
1573 2228
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2229 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2230 my += self->y - 1;
1576 2231
2232 memset (darkness1, 255, sw1 * sh1);
2233
1577 for (y = 0; y < sh; y++) 2234 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2235 if (0 <= y + my && y + my < self->rows)
1579 { 2236 {
1580 maprow *row = self->row + (y + vy); 2237 maprow *row = self->row + (y + my);
1581 2238
1582 for (x = 0; x < sw; x++) 2239 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2240 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2241 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2242 mapcell *cell = row->col + (x + mx - row->c0);
1586 2243
1587 darkness[y * sw4 + x] = cell->darkness 2244 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2245 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2246 : 255 - FOW_DARKNESS;
1590 } 2247 }
1591 } 2248 }
1592 2249
2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2262
2263 uint8_t r11 = (d11 + d21 + d12) / 3;
2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
2287
1593 EXTEND (SP, 3); 2288 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2289 PUSHs (sv_2mortal (newSViv (sw34)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2290 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2291 PUSHs (darkness3_sv);
1597} 2292}
1598 2293
1599SV * 2294SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2295get_rect (DC::Map self, int x0, int y0, int w, int h)
1601 CODE: 2296 CODE:
1602{ 2297{
1603 int x, y, x1, y1; 2298 int x, y, x1, y1;
1604 SV *data_sv = newSV (w * h * 7 + 5); 2299 SV *data_sv = newSV (w * h * 7 + 5);
1605 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1630 if (row && row->c0 <= x && x < row->c1) 2325 if (row && row->c0 <= x && x < row->c1)
1631 { 2326 {
1632 mapcell *cell = row->col + (x - row->c0); 2327 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2328 uint8_t flags = 0;
1634 2329
1635 if (cell->face [0]) flags |= 1; 2330 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2331 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2332 if (cell->tile [2]) flags |= 4;
1638 2333
1639 *data++ = flags; 2334 *data++ = flags;
1640 2335
1641 if (flags & 1) 2336 if (flags & 1)
1642 { 2337 {
2338 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2339 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2340 *data++ = tile;
1645 } 2341 }
1646 2342
1647 if (flags & 2) 2343 if (flags & 2)
1648 { 2344 {
2345 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2346 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2347 *data++ = tile;
1651 } 2348 }
1652 2349
1653 if (flags & 4) 2350 if (flags & 4)
1654 { 2351 {
2352 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2353 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2354 *data++ = tile;
1657 } 2355 }
1658 } 2356 }
1659 else 2357 else
1660 *data++ = 0; 2358 *data++ = 0;
1661 } 2359 }
1662 } 2360 }
1663 2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
1664 SvPOK_only (data_sv); 2365 SvPOK_only (data_sv);
1665 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
1666 RETVAL = data_sv; 2369 RETVAL = data_sv;
1667} 2370}
1668 OUTPUT: 2371 OUTPUT:
1669 RETVAL 2372 RETVAL
1670 2373
1671void 2374void
1672set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2375set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1673 PPCODE: 2376 PPCODE:
1674{ 2377{
1675 int x, y, z; 2378 int x, y, z;
1676 int w, h; 2379 int w, h;
1677 int x1, y1; 2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
1678 2391
1679 if (*data++ != 0) 2392 if (*data++ != 0)
1680 return; /* version mismatch */ 2393 XSRETURN_EMPTY; /* version mismatch */
1681 2394
1682 w = *data++ << 8; w |= *data++; 2395 w = *data++ << 8; w |= *data++;
1683 h = *data++ << 8; h |= *data++; 2396 h = *data++ << 8; h |= *data++;
1684 2397
1685 // we need to do this 'cause we don't keep an absolute coord system for rows 2398 // we need to do this 'cause we don't keep an absolute coord system for rows
1697 { 2410 {
1698 maprow *row = map_get_row (self, y); 2411 maprow *row = map_get_row (self, y);
1699 2412
1700 for (x = x0; x < x1; x++) 2413 for (x = x0; x < x1; x++)
1701 { 2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
1702 uint8_t flags = *data++; 2420 flags = *data++;
1703 2421
1704 if (flags) 2422 if (flags)
1705 { 2423 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2424 mapcell *cell = row_get_cell (row, x);
2425 tileid tile[3] = { 0, 0, 0 };
1709 2426
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2427 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2430
1714 if (cell->darkness == 0) 2431 if (cell->darkness == 0)
1715 { 2432 {
1716 cell->darkness = 0; 2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
1717 2435
1718 for (z = 0; z <= 2; z++) 2436 for (z = 0; z <= 2; z++)
1719 { 2437 {
1720 cell->face[z] = face[z]; 2438 tileid t = tile [z];
1721 2439
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2440 if (t >= self->texs || (t && !self->tex [t].name))
2441 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2442 PUSHs (sv_2mortal (newSViv (t)));
2443 need_texid (self, t);
2444 }
2445
2446 cell->tile [z] = t;
1724 } 2447 }
1725 } 2448 }
1726 } 2449 }
1727 } 2450 }
1728 } 2451 }
1729} 2452}
1730 2453
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2454MODULE = Deliantra::Client PACKAGE = DC::RW
1732 2455
1733CFPlus::MixChunk 2456DC::RW
1734new_from_file (SV *class, char *path) 2457new (SV *class, SV *data_sv)
1735 CODE: 2458 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2459{
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464}
1737 OUTPUT: 2465 OUTPUT:
1738 RETVAL 2466 RETVAL
1739 2467
2468DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475# fails on win32:
2476# dc.xs(2268) : error C2059: syntax error : '('
1740void 2477#void
2478#close (DC::RW self)
2479# CODE:
2480# (self->(close)) (self);
2481
2482MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484PROTOTYPES: DISABLE
2485
2486DC::Channel
2487find ()
2488 CODE:
2489{
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2508void
2509halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513void
2514expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518void
2519fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523int
2524volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530void
2531unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535void
2536set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542void
2543set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547void
2548set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558}
2559
2560void
2561set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567PROTOTYPES: DISABLE
2568
2569DC::MixChunk
2570new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576void
1741DESTROY (CFPlus::MixChunk self) 2577DESTROY (DC::MixChunk self)
1742 CODE: 2578 CODE:
1743 Mix_FreeChunk (self); 2579 Mix_FreeChunk (self);
1744 2580
1745int 2581int
1746volume (CFPlus::MixChunk self, int volume = -1) 2582volume (DC::MixChunk self, int volume = -1)
1747 CODE: 2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
1748 RETVAL = Mix_VolumeChunk (self, volume); 2586 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2587 OUTPUT:
1750 RETVAL 2588 RETVAL
1751 2589
1752int 2590DC::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2591play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2592 CODE:
2593{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604}
1756 OUTPUT: 2605 OUTPUT:
1757 RETVAL 2606 RETVAL
1758 2607
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1760 2609
1761int 2610int
1762volume (int volume = -1) 2611volume (int volume = -1)
2612 PROTOTYPE: ;$
1763 CODE: 2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
1764 RETVAL = Mix_VolumeMusic (volume); 2616 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2617 OUTPUT:
1766 RETVAL 2618 RETVAL
1767 2619
2620void
2621fade_out (int ms)
2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625void
2626halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
1768CFPlus::MixMusic 2630DC::MixMusic
1769new_from_file (SV *class, char *path) 2631new (SV *class, DC::RW rwops)
1770 CODE: 2632 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2633 RETVAL = Mix_LoadMUS_RW (rwops);
1772 OUTPUT: 2634 OUTPUT:
1773 RETVAL 2635 RETVAL
1774 2636
1775void 2637void
1776DESTROY (CFPlus::MixMusic self) 2638DESTROY (DC::MixMusic self)
1777 CODE: 2639 CODE:
1778 Mix_FreeMusic (self); 2640 Mix_FreeMusic (self);
1779 2641
1780int 2642int
1781play (CFPlus::MixMusic self, int loops = -1) 2643play (DC::MixMusic self, int loops = -1)
1782 CODE: 2644 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2645 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 2646 OUTPUT:
1785 RETVAL 2647 RETVAL
1786 2648
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2649void
2650fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
2654MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656PROTOTYPES: ENABLE
1788 2657
1789BOOT: 2658BOOT:
1790{ 2659{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1792 static const struct { 2661 static const struct {
1793 const char *name; 2662 const char *name;
1794 IV iv; 2663 IV iv;
1795 } *civ, const_iv[] = { 2664 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2665# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2669 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2670 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2671 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2672 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2673 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 2677 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 2678 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 2679 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 2680 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 2683 const_iv (GL_AND),
1811 const_iv (GL_ONE), 2684 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 2685 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 2686 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 2687 const_iv (GL_DST_ALPHA),
1827 const_iv (GL_INTENSITY), 2700 const_iv (GL_INTENSITY),
1828 const_iv (GL_LUMINANCE), 2701 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2702 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2703 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
1832 const_iv (GL_COMPILE), 2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2714 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2715 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2716 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2717 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2718 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 2739 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 2740 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 2741 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 2745 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 2746 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 2747 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 2748 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 2749 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 2750 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 2751 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 2752 const_iv (GL_TRIANGLE_FAN),
2753 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1872 const_iv (GL_FASTEST), 2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 2763 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 2764 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 2765 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 2766 const_iv (GL_T2F_N3F_V3F),
1877# undef const_iv 2767# undef const_iv
1878 }; 2768 };
1879 2769
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
1882} 2775}
2776
2777void
2778disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
1883 2782
1884char * 2783char *
1885gl_vendor () 2784gl_vendor ()
1886 CODE: 2785 CODE:
1887 RETVAL = (char *)glGetString (GL_VENDOR); 2786 RETVAL = (char *)glGetString (GL_VENDOR);
1900 CODE: 2799 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 2801 OUTPUT:
1903 RETVAL 2802 RETVAL
1904 2803
2804const char *glGetString (GLenum pname)
2805
2806GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
2817
1905int glGetError () 2818int glGetError ()
1906 2819
1907void glFinish () 2820void glFinish ()
1908 2821
1909void glClear (int mask) 2822void glClear (int mask)
1946# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2860void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 2861
1949# near_ and far_ are due to microsofts buggy "c" compiler 2862# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2863void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865PROTOTYPES: DISABLE
1951 2866
1952void glViewport (int x, int y, int width, int height) 2867void glViewport (int x, int y, int width, int height)
1953 2868
1954void glScissor (int x, int y, int width, int height) 2869void glScissor (int x, int y, int width, int height)
1955 2870
1963 2878
1964void glRotate (float angle, float x, float y, float z) 2879void glRotate (float angle, float x, float y, float z)
1965 CODE: 2880 CODE:
1966 glRotatef (angle, x, y, z); 2881 glRotatef (angle, x, y, z);
1967 2882
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 2883void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @
1974 ALIAS: 2884 ALIAS:
1975 glColor_premultiply = 1 2885 glColor_premultiply = 1
1976 CODE: 2886 CODE:
1977 if (ix) 2887 if (ix)
1978 { 2888 {
1981 b *= a; 2891 b *= a;
1982 } 2892 }
1983 // microsoft visual "c" rounds instead of truncating... 2893 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 2894 glColor4f (r, g, b, a);
1985 2895
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 2896void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 2897 CODE:
1994 glRasterPos3f (0, 0, z); 2898 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 2899 glBitmap (0, 0, 0, 0, x, y, 0);
1996 2900
2000 2904
2001void glTexCoord (float s, float t) 2905void glTexCoord (float s, float t)
2002 CODE: 2906 CODE:
2003 glTexCoord2f (s, t); 2907 glTexCoord2f (s, t);
2004 2908
2909void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922PROTOTYPES: ENABLE
2923
2924void glBegin (int mode)
2925
2926void glEnd ()
2927
2928void glPointSize (GLfloat size)
2929
2930void glLineWidth (GLfloat width)
2931
2932void glInterleavedArrays (int format, int stride, char *data)
2933
2934void glDrawElements (int mode, int count, int type, char *indices)
2935
2936# 1.2 void glDrawRangeElements (int mode, int start, int end
2937
2005void glTexEnv (int target, int pname, float param) 2938void glTexEnv (int target, int pname, float param)
2006 CODE: 2939 CODE:
2007 glTexEnvf (target, pname, param); 2940 glTexEnvf (target, pname, param);
2008 2941
2009void glTexParameter (int target, int pname, float param) 2942void glTexParameter (int target, int pname, float param)
2025void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2958void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2026 CODE: 2959 CODE:
2027 if (gl.SeparableFilter2D) 2960 if (gl.SeparableFilter2D)
2028 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2029 2962
2030void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2963void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2031 2964
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2965void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 2966
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 2967void glDrawPixels (int width, int height, int format, int type, char *pixels)
2968
2969void glPixelZoom (float x, float y)
2035 2970
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 2972
2038int glGenTexture () 2973int glGenTexture ()
2039 CODE: 2974 CODE:
2040{ 2975 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 2976 OUTPUT:
2046 RETVAL 2977 RETVAL
2047 2978
2048void glDeleteTexture (int name) 2979void glDeleteTexture (int name)
2049 CODE: 2980 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 2981 del_texture (name);
2053} 2982
2054
2055int glGenList () 2983int glGenList ()
2056 CODE: 2984 CODE:
2057 RETVAL = glGenLists (1); 2985 RETVAL = glGenLists (1);
2058 OUTPUT: 2986 OUTPUT:
2059 RETVAL 2987 RETVAL
2066 2994
2067void glEndList () 2995void glEndList ()
2068 2996
2069void glCallList (int list) 2997void glCallList (int list)
2070 2998
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000
3001PROTOTYPES: DISABLE
3002
3003void
3004find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006{
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009}
3010
3011BOOT:
3012{
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019}
3020
3021void
3022draw (SV *self)
3023 CODE:
3024{
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082#if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094#endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105}
3106

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