ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
62#if 0 88/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 90
65# define PARACHUTE 0 91static AV *texture_av;
66#endif
67 92
68static struct 93static struct
69{ 94{
70#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 96#include "glfunc.h"
72#undef GL_FUNC 97#undef GL_FUNC
73} gl; 98} gl;
74 99
100static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 102{
77 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 107 else
82 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
83} 109}
84 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
85#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
86 137
87#include "pango-font.c" 138#include "pango-font.c"
88#include "pango-fontmap.c" 139#include "pango-fontmap.c"
89#include "pango-render.c" 140#include "pango-render.c"
90 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
93 146
94typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
95 148
96static int 149static int
97shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
98{ 151{
99 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
113 166
114typedef struct cf_layout { 167typedef struct cf_layout {
115 PangoLayout *pl; 168 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
117 int base_height; 170 int base_height;
118 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
119} *CFPlus__Layout; 173} *DC__Layout;
120 174
121static CFPlus__Font default_font; 175static DC__Font default_font;
122static PangoContext *opengl_context; 176static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
124 178
125static void 179static void
126substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
131#endif 185#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 187}
134 188
135static void 189static void
136layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
137{ 191{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
140 */ 194 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 199
146 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
147} 201}
148 202
149static void 203static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 205{
152 PangoRectangle rect; 206 PangoRectangle rect;
153 207
154 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
162 216
163 *w = rect.width; 217 *w = rect.width;
164 *h = rect.height; 218 *h = rect.height;
165} 219}
166 220
221typedef uint16_t tileid;
167typedef uint16_t mapface; 222typedef uint16_t faceid;
168 223
169typedef struct { 224typedef struct {
170 GLint name; 225 GLuint name;
171 int w, h; 226 int w, h;
172 float s, t; 227 float s, t;
173 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
174} maptex; 231} maptex;
175 232
176typedef struct { 233typedef struct {
177 uint32_t player; 234 uint32_t player;
178 mapface face[3]; 235 tileid tile[3];
179 uint16_t darkness; 236 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 238} mapcell;
182 239
183typedef struct { 240typedef struct {
184 int32_t c0, c1; 241 int32_t c0, c1;
185 mapcell *col; 242 mapcell *col;
186} maprow; 243} maprow;
187 244
188typedef struct map { 245typedef struct map {
189 int x, y, w, h; 246 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 248 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 249 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 250
197 int32_t rows; 251 int32_t rows;
198 maprow *row; 252 maprow *row;
199} *CFPlus__Map; 253} *DC__Map;
200 254
201static char * 255static char *
202prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
203{ 257{
204 char *p; 258 char *p;
221} 275}
222 276
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
226static maprow * 300static maprow *
227map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
228{ 302{
229 if (0 > y) 303 if (0 > y)
230 { 304 {
231 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
270 344
271 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
272} 346}
273 347
274static mapcell * 348static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
276{ 350{
277 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
278} 352}
279 353
280static void 354static void
281map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
282{ 356{
283 int r; 357 int r;
284 358
285 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
294 self->row = 0; 368 self->row = 0;
295 self->rows = 0; 369 self->rows = 0;
296} 370}
297 371
298static void 372static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 374{
301 int x, y; 375 int x, y;
302 maprow *row; 376 maprow *row;
303 mapcell *cell; 377 mapcell *cell;
304 378
324 cell->player = 0; 398 cell->player = 0;
325 } 399 }
326 } 400 }
327} 401}
328 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
329static void 419static void
330music_finished (void) 420music_finished (void)
331{ 421{
332 SDL_UserEvent ev; 422 SDL_UserEvent ev;
333 423
367 n |= n >> 16; 457 n |= n >> 16;
368 458
369 return n + 1; 459 return n + 1;
370} 460}
371 461
372MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
373 521
374PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
375 523
376BOOT: 524BOOT:
377{ 525{
378 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 527 static const struct {
380 const char *name; 528 const char *name;
381 IV iv; 529 IV iv;
382 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
384 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
466 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 641
479 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 643
481 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
482# undef const_iv 670# undef const_iv
483 }; 671 };
484 672
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
488 685
489int 686int
490in_destruct () 687in_destruct ()
491 CODE: 688 CODE:
492 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 691 RETVAL
495 692
496NV floor (NV x) 693NV floor (NV x)
497 694
498NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
499 700
500void 701void
501pango_init () 702pango_init ()
502 CODE: 703 CODE:
503{ 704{
504 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
507} 713}
508 714
509int 715char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 716
512void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
513SDL_Quit () 723void SDL_Quit ()
514 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
515void 734void
516SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
517 PPCODE: 736 PPCODE:
518{ 737{
519 SDL_Rect **m; 738 SDL_Rect **m;
520 739
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 744
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 747
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 752
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 755
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 757
545 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
546 while (*m) 759 while (*m)
547 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
548 AV *av = newAV (); 763 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
552 770
553 ++m; 771 ++m;
554 } 772 }
555} 773}
556 774
557char *
558SDL_GetError ()
559
560int 775int
561SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
563 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 789 );
790
566 if (RETVAL) 791 if (RETVAL)
567 { 792 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 797#include "glfunc.h"
571# undef GL_FUNC 798#undef GL_FUNC
572 } 799 }
800}
573 OUTPUT: 801 OUTPUT:
574 RETVAL 802 RETVAL
575 803
576void 804void
577SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
578 806
579char * 807char *
580SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
581 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
582void 816void
583SDL_PollEvent () 817poll_events ()
584 PPCODE: 818 PPCODE:
585{ 819{
586 SDL_Event ev; 820 SDL_Event ev;
587 821
588 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 824 {
590 HV *hv = newHV (); 825 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 827
593 switch (ev.type) 828 switch (ev.type)
594 { 829 {
595 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
596 case SDL_KEYUP: 831 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 837 break;
602 838
603 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 842 break;
607 843
608 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
616 break; 870 break;
617 871
618 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 875
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 886 break;
633 } 887 }
634 888
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 890 }
637} 891}
638 892
639int 893int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 895 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
644 898
645void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
646Mix_CloseAudio () 916Mix_CloseAudio ()
647 917
648int 918int
649Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
650 920
921const char *
922Mix_GetError ()
923
651void 924void
652lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
653 CODE: 926 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 928
658void 929void
659win32_proxy_info () 930win32_proxy_info ()
660 PPCODE: 931 PPCODE:
661{ 932{
682 } 953 }
683 } 954 }
684#endif 955#endif
685} 956}
686 957
687void 958int
688add_font (char *file) 959add_font (char *file)
689 CODE: 960 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
691 964
692void 965void
693load_image_inline (SV *image_) 966load_image_inline (SV *image_)
694 ALIAS: 967 ALIAS:
695 load_image_file = 1 968 load_image_file = 1
698 STRLEN image_len; 971 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
705 978
706 if (!rw) 979 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
708 981
781void 1054void
782error (char *message) 1055error (char *message)
783 CODE: 1056 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1058#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1060#endif
788 1061
789void 1062void
790fatal (char *message) 1063fatal (char *message)
791 CODE: 1064 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1066#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1068#endif
796 _exit (1); 1069 _exit (1);
797 1070
798void 1071void
799_exit (int retval = 0) 1072_exit (int retval = 0)
800 CODE: 1073 CODE:
1074#ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
1076#else
801 _exit (retval); 1077 _exit (retval);
1078#endif
802 1079
803MODULE = CFPlus PACKAGE = CFPlus::Font 1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
804 1088
805CFPlus::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091PROTOTYPES: DISABLE
1092
1093DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1095 CODE:
808{ 1096{
809 int count; 1097 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1101}
814 OUTPUT: 1102 OUTPUT:
815 RETVAL 1103 RETVAL
816 1104
817void 1105void
818DESTROY (CFPlus::Font self) 1106DESTROY (DC::Font self)
819 CODE: 1107 CODE:
820 pango_font_description_free (self); 1108 pango_font_description_free (self);
821 1109
822void 1110void
823make_default (CFPlus::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
824 CODE: 1113 CODE:
825 default_font = self; 1114 default_font = self;
826 1115
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1117
1118PROTOTYPES: DISABLE
1119
829void 1120void
830reset_glyph_cache () 1121glyph_cache_backup ()
1122 PROTOTYPE:
831 CODE: 1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
832 tc_clear (); 1130 tc_restore ();
833 1131
834CFPlus::Layout 1132DC::Layout
835new (SV *class) 1133new (SV *class)
836 CODE: 1134 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
838 1136
839 RETVAL->pl = pango_layout_new (opengl_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
846 1145
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
849 OUTPUT: 1148 OUTPUT:
850 RETVAL 1149 RETVAL
851 1150
852void 1151void
853DESTROY (CFPlus::Layout self) 1152DESTROY (DC::Layout self)
854 CODE: 1153 CODE:
855 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
856 Safefree (self); 1156 Safefree (self);
857 1157
858void 1158void
859set_text (CFPlus::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
860 CODE: 1160 CODE:
861{ 1161{
862 STRLEN textlen; 1162 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
864 1164
865 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
866} 1166}
867 1167
868void 1168void
869set_markup (CFPlus::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
870 CODE: 1170 CODE:
871{ 1171{
872 STRLEN textlen; 1172 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
874 1174
875 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
876} 1176}
877 1177
878void 1178void
879set_shapes (CFPlus::Layout self, ...) 1179set_shapes (DC::Layout self, ...)
880 CODE: 1180 CODE:
881{ 1181{
882 PangoAttrList *attrs = 0; 1182 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1183 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1184 const char *pos = text;
919 if (attrs) 1219 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1220 pango_layout_set_attributes (self->pl, attrs);
921} 1221}
922 1222
923void 1223void
924get_shapes (CFPlus::Layout self) 1224get_shapes (DC::Layout self)
925 PPCODE: 1225 PPCODE:
926{ 1226{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1228
929 do 1229 do
930 { 1230 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1232
933 if (run && shape_attr_p (run)) 1233 if (run && shape_attr_p (run))
934 { 1234 {
935 PangoRectangle extents; 1235 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1244
945 pango_layout_iter_free (iter); 1245 pango_layout_iter_free (iter);
946} 1246}
947 1247
948int 1248int
949has_wrapped (CFPlus::Layout self) 1249has_wrapped (DC::Layout self)
950 CODE: 1250 CODE:
951{ 1251{
952 int lines = 1; 1252 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1253 const char *text = pango_layout_get_text (self->pl);
954 1254
959} 1259}
960 OUTPUT: 1260 OUTPUT:
961 RETVAL 1261 RETVAL
962 1262
963SV * 1263SV *
964get_text (CFPlus::Layout self) 1264get_text (DC::Layout self)
965 CODE: 1265 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1267 sv_utf8_decode (RETVAL);
968 OUTPUT: 1268 OUTPUT:
969 RETVAL 1269 RETVAL
970 1270
971void 1271void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1273 CODE:
974 self->r = r; 1274 self->r = r;
975 self->g = g; 1275 self->g = g;
976 self->b = b; 1276 self->b = b;
977 self->a = a; 1277 self->a = a;
978 1278
979void 1279void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1281 CODE:
982 if (self->font != font) 1282 if (self->font != font)
983 { 1283 {
984 self->font = font; 1284 self->font = font;
985 layout_update_font (self); 1285 layout_update_font (self);
986 } 1286 }
987 1287
988void 1288void
989set_height (CFPlus::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
990 CODE: 1290 CODE:
991 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
992 { 1292 {
993 self->base_height = base_height; 1293 self->base_height = base_height;
994 layout_update_font (self); 1294 layout_update_font (self);
995 } 1295 }
996 1296
997void 1297void
998set_width (CFPlus::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
999 CODE: 1299 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1301
1002void 1302void
1003set_indent (CFPlus::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
1004 CODE: 1304 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1306
1007void 1307void
1008set_spacing (CFPlus::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
1009 CODE: 1309 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1311
1012void 1312void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1314 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
1020 ); 1320 );
1021 1321
1022void 1322void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1324 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1326
1027void 1327void
1028size (CFPlus::Layout self) 1328size (DC::Layout self)
1029 PPCODE: 1329 PPCODE:
1030{ 1330{
1031 int w, h; 1331 int w, h;
1032 1332
1033 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
1038} 1338}
1039 1339
1040int 1340int
1041descent (CFPlus::Layout self) 1341descent (DC::Layout self)
1042 CODE: 1342 CODE:
1043{ 1343{
1044 PangoRectangle rect; 1344 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1347 RETVAL = PANGO_DESCENT (rect);
1048} 1348}
1049 OUTPUT: 1349 OUTPUT:
1050 RETVAL 1350 RETVAL
1051 1351
1052int 1352int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1354 CODE:
1055{ 1355{
1056 int index, trailing; 1356 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1358 RETVAL = index + trailing;
1059} 1359}
1060 OUTPUT: 1360 OUTPUT:
1061 RETVAL 1361 RETVAL
1062 1362
1063void 1363void
1064cursor_pos (CFPlus::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1365 PPCODE:
1066{ 1366{
1067 PangoRectangle strong_pos; 1367 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1369
1070 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1374}
1075 1375
1076void 1376void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1378 PPCODE:
1379{
1380 int line, x;
1381
1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383#if !PANGO_VERSION_CHECK (1, 17, 3)
1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1385 --line;
1386#endif
1387 EXTEND (SP, 2);
1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390}
1391
1392void
1393line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395{
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
1410 else
1411 {
1412 PUSHs (sv_2mortal (newSViv (index)));
1413 PUSHs (sv_2mortal (newSViv (trailing)));
1414 }
1415}
1416
1417void
1418render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1421 pango_opengl_render_layout_subpixel (
1080 self->pl, 1422 self->pl,
1423 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1424 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1425 self->r, self->g, self->b, self->a,
1083 flags 1426 flags
1084 ); 1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1085 1431
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1432void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1433draw (DC::Layout self)
1090 CODE: 1434 CODE:
1091{ 1435{
1092 int ow = SvIV (w_); 1436 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1443
1095 if (ow && oh) 1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
1451MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453PROTOTYPES: ENABLE
1454
1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1460 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1461 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1462 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1463 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1465
1109 SvPOK_only (result_); 1466 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1467 SvCUR_set (result_, nw * nh * bpp);
1111 1468
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1470 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1472
1116 sv_setsv (data_, result_); 1473 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1474 }
1123} 1475}
1124 1476
1125void 1477void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1484{
1133 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1137 1492
1138 if (items < 5) 1493 if (items < 5)
1139 { 1494 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1171 } 1526 }
1172} 1527}
1173 1528
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1175 1539
1176CFPlus::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1541
1542PROTOTYPES: DISABLE
1543
1544DC::Map
1545new (SV *class)
1178 CODE: 1546 CODE:
1179 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1548 RETVAL->x = 0;
1181 RETVAL->y = 0; 1549 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1550 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1551 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1557 RETVAL->row = 0;
1192 OUTPUT: 1558 OUTPUT:
1193 RETVAL 1559 RETVAL
1194 1560
1195void 1561void
1196DESTROY (CFPlus::Map self) 1562DESTROY (DC::Map self)
1197 CODE: 1563 CODE:
1198{ 1564{
1199 map_clear (self); 1565 map_clear (self);
1200 Safefree (self->face); 1566 Safefree (self->face2tile);
1201 Safefree (self->tex); 1567 Safefree (self->tex);
1202 Safefree (self); 1568 Safefree (self);
1203} 1569}
1204 1570
1205void 1571void
1572resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577void
1206clear (CFPlus::Map self) 1578clear (DC::Map self)
1207 CODE: 1579 CODE:
1208 map_clear (self); 1580 map_clear (self);
1209 1581
1210void 1582void
1211set_face (CFPlus::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1584 CODE:
1213{ 1585{
1214 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1587 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1588}
1222 1589
1223void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1615 CODE:
1226{ 1616{
1227 while (self->texs <= texid) 1617 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1618
1233 { 1619 {
1234 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
1235 1621
1236 tex->name = name; 1622 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1639 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1641}
1256 1642
1257int 1643int
1258ox (CFPlus::Map self) 1644ox (DC::Map self)
1259 ALIAS: 1645 ALIAS:
1260 oy = 1 1646 oy = 1
1261 x = 2 1647 x = 2
1262 y = 3 1648 y = 3
1263 w = 4 1649 w = 4
1274 } 1660 }
1275 OUTPUT: 1661 OUTPUT:
1276 RETVAL 1662 RETVAL
1277 1663
1278void 1664void
1279scroll (CFPlus::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1280 CODE: 1666 CODE:
1281{ 1667{
1282 if (dx > 0) 1668 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1670 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1672
1287 if (dy > 0) 1673 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1674 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1675 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1677
1292 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1294 1680
1295 while (self->y < 0) 1681 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1301 } 1687 }
1302} 1688}
1303 1689
1304void 1690SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1692 CODE:
1307{ 1693{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1696 mapcell *cell;
1311 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1312 1700
1313 while (data < data_end - 1) 1701 while (data < data_end - 1)
1314 { 1702 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1316 1704
1336 uint8_t ext, cmd; 1724 uint8_t ext, cmd;
1337 1725
1338 do 1726 do
1339 { 1727 {
1340 ext = *data++; 1728 ext = *data++;
1341 cmd = ext & 0x3f; 1729 cmd = ext & 0x7f;
1342 1730
1343 if (cmd < 4) 1731 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1732 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1733 else if (cmd == 5) // health
1346 { 1734 {
1347 cell->stat_width = 1; 1735 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1736 cell->stat_hp = *data++;
1349 } 1737 }
1350 else if (cmd == 6) // monster width 1738 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1739 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1740 else if (cmd == 0x47)
1353 { 1741 {
1354 if (*data == 4) 1742 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1746
1357 data += *data + 1; 1747 data += *data + 1;
1358 } 1748 }
1359 else if (cmd == 8) // cell flags 1749 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1750 cell->flags = *data++;
1367 } 1757 }
1368 else 1758 else
1369 cell->darkness = *data++ + 1; 1759 cell->darkness = *data++ + 1;
1370 } 1760 }
1371 1761
1762 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1763 if (flags & (4 >> z))
1373 { 1764 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1375 } 1782 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1783 }
1387 else 1784 else
1388 cell->darkness = 0; 1785 cell->darkness = 0;
1389 } 1786 }
1390} 1787}
1788 OUTPUT:
1789 RETVAL
1391 1790
1392SV * 1791SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1792mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1793 CODE:
1395{ 1794{
1396 int x1, x; 1795 int x1, x;
1397 int y1, y; 1796 int y1, y;
1398 int z; 1797 int z;
1419 { 1818 {
1420 mapcell *cell = row->col + (x - row->c0); 1819 mapcell *cell = row->col + (x - row->c0);
1421 1820
1422 for (z = 0; z <= 0; z++) 1821 for (z = 0; z <= 0; z++)
1423 { 1822 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1823 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1824 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1825 int a1 = tex.a;
1431 1826
1432 r = (r * a0 + tex.r * a1) / 255; 1827 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1828 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1829 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1830 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1831 }
1438 } 1832 }
1439 1833
1440 *map++ = (r ) 1834 *map++ = (r )
1441 | (g << 8) 1835 | (g << 8)
1448} 1842}
1449 OUTPUT: 1843 OUTPUT:
1450 RETVAL 1844 RETVAL
1451 1845
1452void 1846void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1454 CODE: 1848 CODE:
1455{ 1849{
1456 int vx, vy;
1457 int x, y, z; 1850 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1851
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey;
1856 int pl_x, pl_y;
1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1463 1861
1464 /* 1862 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1863
1469 int vy = self->vy = self->h >= sh 1864 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1865 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1866 if (sh > 255) sh = 255;
1472 */
1473 1867
1474 glColor4ub (255, 255, 255, 255); 1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870
1871 memset (&key, 0, sizeof (key));
1872 key.r = 255;
1873 key.g = 255;
1874 key.b = 255;
1875 key.a = 255;
1876 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879
1880 mx += self->x;
1881 my += self->y;
1882
1883 // first pass: determine smooth_max
1884 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max));
1887
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 smooth_max[x + 1][y + 1] =
1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1901 self->tex [cell->tile [2]].smoothlevel));
1902 }
1903 }
1475 1904
1476 glEnable (GL_BLEND); 1905 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1908
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1909 for (z = 0; z <= 2; z++)
1910 {
1911 memset (smooth_level, 0, sizeof (smooth_level));
1912
1486 for (y = 0; y < sh; y++) 1913 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1914 if (0 <= y + my && y + my < self->rows)
1488 { 1915 {
1489 maprow *row = self->row + (y + vy); 1916 maprow *row = self->row + (y + my);
1490 1917
1491 for (x = 0; x < sw; x++) 1918 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1919 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1920 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1921 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1922 tileid tile = cell->tile [z];
1923
1924 if (tile)
1925 {
1926 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w;
1928 int py = (y + 1) * T - tex.h;
1497 1929
1498 if (face && face < self->texs) 1930 if (key.texname != tex.name)
1931 {
1932 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */
1934
1935 key.texname = tex.name;
1936 arr = rc_array (rc, &key);
1937 }
1938
1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash
1978 if (tex.smoothtile)
1979 {
1980 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel;
1982
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1984
1985 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive.
1987
1988 // bits is ___n cccc CCCC bbbb
1989 // n do not draw borders&corners
1990 // c draw these corners, but...
1991 // C ... not these
1992 // b draw these borders
1993
1994 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1995 // ┃· ·· ·┃ ━━
1996
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓·
1999
2000 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2002
2003 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2008
2009 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2014 }
2015 }
2016 }
2017 }
2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
2022 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort
2024 {
2025 int w, b;
2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w)
2030 {
2031 uint32_t smask = smooth_level [w];
2032 if (smask)
2033 for (b = 0; b < 32; ++b)
2034 if (smask & (((uint32_t)1) << b))
1499 { 2035 {
1500 maptex tex = self->tex [face]; 2036 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2037 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2038
1504 if (last_name != tex.name) 2039 hv_iterinit (smooth);
2040 while ((he = hv_iternext (smooth)))
1505 { 2041 {
1506 glEnd (); 2042 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2043 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2044
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
1520 { 2048 {
1521 maptex tex = self->tex [1]; 2049 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2050 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
1524 2056
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
1525 glEnd (); 2063 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2065 glBegin (GL_QUADS);
2066 }
1528 2067
2068 if (border)
2069 {
2070 float ox = border * dx;
2071
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2076 }
2077
2078 if (corner)
2079 {
2080 float ox = corner * dx;
2081
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
2087 }
2088 }
1533 } 2089 }
1534 } 2090 }
1535 }
1536 } 2091 }
1537 2092
1538 glEnd (); 2093 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
2096 }
2097
2098 hv_clear (smooth);
2099 }
2100
2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
2106
2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
1541 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
2119 rc_free (rc);
1542 2120
1543 // top layer: overlays such as the health bar 2121 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2122 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2123 if (0 <= y + my && y + my < self->rows)
1546 { 2124 {
1547 maprow *row = self->row + (y + vy); 2125 maprow *row = self->row + (y + my);
1548 2126
1549 for (x = 0; x < sw; x++) 2127 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2128 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2129 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2130 mapcell *cell = row->col + (x + mx - row->c0);
1553 2131
1554 int px = x * 32; 2132 int px = x * T;
1555 int py = y * 32; 2133 int py = y * T;
1556 2134
1557 if (cell->stat_hp) 2135 if (cell->stat_hp)
1558 { 2136 {
1559 int width = cell->stat_width * 32; 2137 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2139
1562 glColor3ub (0, 0, 0); 2140 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2141 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2142 px + width - 1, py);
1565 2143
1571 } 2149 }
1572 } 2150 }
1573} 2151}
1574 2152
1575void 2153void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2155 CODE:
1578{ 2156{
1579 static float color[16][3] = { 2157 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2158 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2159 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2209 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2210 glDisable (GL_TEXTURE_2D);
1633} 2211}
1634 2212
1635void 2213void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2215 PPCODE:
1638{ 2216{
1639 int vx, vy;
1640 int x, y; 2217 int x, y;
2218 int sw1 = sw + 2;
2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2225
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2226 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2227 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2228
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2229 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2230 my += self->y - 1;
1651 2231
2232 memset (darkness1, 255, sw1 * sh1);
2233
1652 for (y = 0; y < sh; y++) 2234 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2235 if (0 <= y + my && y + my < self->rows)
1654 { 2236 {
1655 maprow *row = self->row + (y + vy); 2237 maprow *row = self->row + (y + my);
1656 2238
1657 for (x = 0; x < sw; x++) 2239 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2240 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2241 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2242 mapcell *cell = row->col + (x + mx - row->c0);
1661 2243
1662 darkness[y * sw4 + x] = cell->darkness 2244 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2245 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2246 : 255 - FOW_DARKNESS;
1665 } 2247 }
1666 } 2248 }
1667 2249
2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2262
2263 uint8_t r11 = (d11 + d21 + d12) / 3;
2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
2287
1668 EXTEND (SP, 3); 2288 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2289 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2290 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2291 PUSHs (darkness3_sv);
1672} 2292}
1673 2293
1674SV * 2294SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2295get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2296 CODE:
1677{ 2297{
1678 int x, y, x1, y1; 2298 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2299 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2325 if (row && row->c0 <= x && x < row->c1)
1706 { 2326 {
1707 mapcell *cell = row->col + (x - row->c0); 2327 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2328 uint8_t flags = 0;
1709 2329
1710 if (cell->face [0]) flags |= 1; 2330 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2331 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2332 if (cell->tile [2]) flags |= 4;
1713 2333
1714 *data++ = flags; 2334 *data++ = flags;
1715 2335
1716 if (flags & 1) 2336 if (flags & 1)
1717 { 2337 {
2338 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2339 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2340 *data++ = tile;
1720 } 2341 }
1721 2342
1722 if (flags & 2) 2343 if (flags & 2)
1723 { 2344 {
2345 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2346 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2347 *data++ = tile;
1726 } 2348 }
1727 2349
1728 if (flags & 4) 2350 if (flags & 4)
1729 { 2351 {
2352 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2353 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2354 *data++ = tile;
1732 } 2355 }
1733 } 2356 }
1734 else 2357 else
1735 *data++ = 0; 2358 *data++ = 0;
1736 } 2359 }
1737 } 2360 }
1738 2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
1739 SvPOK_only (data_sv); 2365 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
1741 RETVAL = data_sv; 2369 RETVAL = data_sv;
1742} 2370}
1743 OUTPUT: 2371 OUTPUT:
1744 RETVAL 2372 RETVAL
1745 2373
1746void 2374void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2375set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2376 PPCODE:
1749{ 2377{
1750 int x, y, z; 2378 int x, y, z;
1751 int w, h; 2379 int w, h;
1752 int x1, y1; 2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
1753 2391
1754 if (*data++ != 0) 2392 if (*data++ != 0)
1755 return; /* version mismatch */ 2393 XSRETURN_EMPTY; /* version mismatch */
1756 2394
1757 w = *data++ << 8; w |= *data++; 2395 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2396 h = *data++ << 8; h |= *data++;
1759 2397
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2398 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2410 {
1773 maprow *row = map_get_row (self, y); 2411 maprow *row = map_get_row (self, y);
1774 2412
1775 for (x = x0; x < x1; x++) 2413 for (x = x0; x < x1; x++)
1776 { 2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
1777 uint8_t flags = *data++; 2420 flags = *data++;
1778 2421
1779 if (flags) 2422 if (flags)
1780 { 2423 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2424 mapcell *cell = row_get_cell (row, x);
2425 tileid tile[3] = { 0, 0, 0 };
1784 2426
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2427 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2430
1789 if (cell->darkness == 0) 2431 if (cell->darkness == 0)
1790 { 2432 {
1791 cell->darkness = 0; 2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
1792 2435
1793 for (z = 0; z <= 2; z++) 2436 for (z = 0; z <= 2; z++)
1794 { 2437 {
1795 cell->face[z] = face[z]; 2438 tileid t = tile [z];
1796 2439
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2440 if (t >= self->texs || (t && !self->tex [t].name))
2441 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2442 PUSHs (sv_2mortal (newSViv (t)));
2443 need_texid (self, t);
2444 }
2445
2446 cell->tile [z] = t;
1799 } 2447 }
1800 } 2448 }
1801 } 2449 }
1802 } 2450 }
1803 } 2451 }
1804} 2452}
1805 2453
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2454MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2455
1808CFPlus::MixChunk 2456DC::RW
1809new_from_file (SV *class, char *path) 2457new (SV *class, SV *data_sv)
1810 CODE: 2458 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2459{
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464}
1812 OUTPUT: 2465 OUTPUT:
1813 RETVAL 2466 RETVAL
1814 2467
2468DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475# fails on win32:
2476# dc.xs(2268) : error C2059: syntax error : '('
1815void 2477#void
2478#close (DC::RW self)
2479# CODE:
2480# (self->(close)) (self);
2481
2482MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484PROTOTYPES: DISABLE
2485
2486DC::Channel
2487find ()
2488 CODE:
2489{
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2508void
2509halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513void
2514expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518void
2519fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523int
2524volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530void
2531unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535void
2536set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542void
2543set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547void
2548set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558}
2559
2560void
2561set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567PROTOTYPES: DISABLE
2568
2569DC::MixChunk
2570new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576void
1816DESTROY (CFPlus::MixChunk self) 2577DESTROY (DC::MixChunk self)
1817 CODE: 2578 CODE:
1818 Mix_FreeChunk (self); 2579 Mix_FreeChunk (self);
1819 2580
1820int 2581int
1821volume (CFPlus::MixChunk self, int volume = -1) 2582volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2586 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2587 OUTPUT:
1825 RETVAL 2588 RETVAL
1826 2589
1827int 2590DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2591play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2592 CODE:
2593{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604}
1831 OUTPUT: 2605 OUTPUT:
1832 RETVAL 2606 RETVAL
1833 2607
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2609
1836int 2610int
1837volume (int volume = -1) 2611volume (int volume = -1)
2612 PROTOTYPE: ;$
1838 CODE: 2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2616 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2617 OUTPUT:
1841 RETVAL 2618 RETVAL
1842 2619
2620void
2621fade_out (int ms)
2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625void
2626halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
1843CFPlus::MixMusic 2630DC::MixMusic
1844new_from_file (SV *class, char *path) 2631new (SV *class, DC::RW rwops)
1845 CODE: 2632 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2633 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2634 OUTPUT:
1848 RETVAL 2635 RETVAL
1849 2636
1850void 2637void
1851DESTROY (CFPlus::MixMusic self) 2638DESTROY (DC::MixMusic self)
1852 CODE: 2639 CODE:
1853 Mix_FreeMusic (self); 2640 Mix_FreeMusic (self);
1854 2641
1855int 2642int
1856play (CFPlus::MixMusic self, int loops = -1) 2643play (DC::MixMusic self, int loops = -1)
1857 CODE: 2644 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2645 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2646 OUTPUT:
1860 RETVAL 2647 RETVAL
1861 2648
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2649void
2650fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
2654MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656PROTOTYPES: ENABLE
1863 2657
1864BOOT: 2658BOOT:
1865{ 2659{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2661 static const struct {
1868 const char *name; 2662 const char *name;
1869 IV iv; 2663 IV iv;
1870 } *civ, const_iv[] = { 2664 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2665# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2669 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2670 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2671 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2672 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2673 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2677 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2678 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2679 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2680 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2683 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2684 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2685 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2686 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2687 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2700 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2701 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2702 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2703 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2714 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2715 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2716 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2717 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2718 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2739 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2740 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2741 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2745 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2746 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2747 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2748 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2749 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2750 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2751 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2752 const_iv (GL_TRIANGLE_FAN),
2753 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2763 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2764 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2765 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2766 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2767# undef const_iv
1953 }; 2768 };
1954 2769
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
1957} 2775}
2776
2777void
2778disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
1958 2782
1959char * 2783char *
1960gl_vendor () 2784gl_vendor ()
1961 CODE: 2785 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2786 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2799 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2801 OUTPUT:
1978 RETVAL 2802 RETVAL
1979 2803
2804const char *glGetString (GLenum pname)
2805
2806GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
2817
1980int glGetError () 2818int glGetError ()
1981 2819
1982void glFinish () 2820void glFinish ()
1983 2821
1984void glClear (int mask) 2822void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2860void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2861
2024# near_ and far_ are due to microsofts buggy "c" compiler 2862# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2863void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865PROTOTYPES: DISABLE
2026 2866
2027void glViewport (int x, int y, int width, int height) 2867void glViewport (int x, int y, int width, int height)
2028 2868
2029void glScissor (int x, int y, int width, int height) 2869void glScissor (int x, int y, int width, int height)
2030 2870
2038 2878
2039void glRotate (float angle, float x, float y, float z) 2879void glRotate (float angle, float x, float y, float z)
2040 CODE: 2880 CODE:
2041 glRotatef (angle, x, y, z); 2881 glRotatef (angle, x, y, z);
2042 2882
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2883void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2884 ALIAS:
2050 glColor_premultiply = 1 2885 glColor_premultiply = 1
2051 CODE: 2886 CODE:
2052 if (ix) 2887 if (ix)
2053 { 2888 {
2056 b *= a; 2891 b *= a;
2057 } 2892 }
2058 // microsoft visual "c" rounds instead of truncating... 2893 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2894 glColor4f (r, g, b, a);
2060 2895
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2896void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2897 CODE:
2069 glRasterPos3f (0, 0, z); 2898 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2899 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2900
2075 2904
2076void glTexCoord (float s, float t) 2905void glTexCoord (float s, float t)
2077 CODE: 2906 CODE:
2078 glTexCoord2f (s, t); 2907 glTexCoord2f (s, t);
2079 2908
2909void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922PROTOTYPES: ENABLE
2923
2924void glBegin (int mode)
2925
2926void glEnd ()
2927
2928void glPointSize (GLfloat size)
2929
2930void glLineWidth (GLfloat width)
2931
2932void glInterleavedArrays (int format, int stride, char *data)
2933
2934void glDrawElements (int mode, int count, int type, char *indices)
2935
2936# 1.2 void glDrawRangeElements (int mode, int start, int end
2937
2080void glTexEnv (int target, int pname, float param) 2938void glTexEnv (int target, int pname, float param)
2081 CODE: 2939 CODE:
2082 glTexEnvf (target, pname, param); 2940 glTexEnvf (target, pname, param);
2083 2941
2084void glTexParameter (int target, int pname, float param) 2942void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2958void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2959 CODE:
2102 if (gl.SeparableFilter2D) 2960 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2962
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2963void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2964
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2965void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2966
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2967void glDrawPixels (int width, int height, int format, int type, char *pixels)
2968
2969void glPixelZoom (float x, float y)
2110 2970
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2972
2113int glGenTexture () 2973int glGenTexture ()
2114 CODE: 2974 CODE:
2115{ 2975 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2976 OUTPUT:
2121 RETVAL 2977 RETVAL
2122 2978
2123void glDeleteTexture (int name) 2979void glDeleteTexture (int name)
2124 CODE: 2980 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2981 del_texture (name);
2128} 2982
2129
2130int glGenList () 2983int glGenList ()
2131 CODE: 2984 CODE:
2132 RETVAL = glGenLists (1); 2985 RETVAL = glGenLists (1);
2133 OUTPUT: 2986 OUTPUT:
2134 RETVAL 2987 RETVAL
2141 2994
2142void glEndList () 2995void glEndList ()
2143 2996
2144void glCallList (int list) 2997void glCallList (int list)
2145 2998
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000
3001PROTOTYPES: DISABLE
3002
3003void
3004find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006{
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009}
3010
3011BOOT:
3012{
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019}
3020
3021void
3022draw (SV *self)
3023 CODE:
3024{
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082#if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094#endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105}
3106

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines