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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
82 88
83#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
85 91
86#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
87 93
88/* mask out modifiers we are not interested in */ 94/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
90 102
91static AV *texture_av; 103static AV *texture_av;
92 104
93static struct 105static struct
94{ 106{
226 int w, h; 238 int w, h;
227 float s, t; 239 float s, t;
228 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
229 tileid smoothtile; 241 tileid smoothtile;
230 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
231} maptex; 244} maptex;
232 245
233typedef struct { 246typedef struct {
234 uint32_t player; 247 uint32_t player;
235 tileid tile[3]; 248 tileid tile[3];
367 self->oy = 0; 380 self->oy = 0;
368 self->row = 0; 381 self->row = 0;
369 self->rows = 0; 382 self->rows = 0;
370} 383}
371 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
372static void 395static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 397{
375 int x, y; 398 int x, y;
376 maprow *row; 399 maprow *row;
390 if (x >= row->c1) 413 if (x >= row->c1)
391 break; 414 break;
392 415
393 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
394 417
395 cell->darkness = 0; 418 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 419 }
400 } 420 }
401} 421}
402 422
403typedef struct { 423typedef struct {
514 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
515 return 0; 535 return 0;
516 536
517 return 1; 537 return 1;
518} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
519 591
520MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
521 593
522PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
523 595
552 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
553 625
554 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
557 679
558 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
641 763
764 const_iv (KMOD_LRAM),
765
642 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
643 767
644 const_iv (SDL_INIT_TIMER), 768 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 769 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 770 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 789 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 792 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
670# undef const_iv 796# undef const_iv
671 }; 797 };
672 798
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif 838#endif
713} 839}
714 840
715char *SDL_GetError () 841char *SDL_GetError ()
842
843void SDL_braino ()
716 844
717int SDL_Init (U32 flags) 845int SDL_Init (U32 flags)
718 846
719int SDL_InitSubSystem (U32 flags) 847int SDL_InitSubSystem (U32 flags)
720 848
829 { 957 {
830 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
831 case SDL_KEYUP: 959 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 965 break;
838 966
839 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 986 x = ev.motion.x;
859 y = ev.motion.y; 987 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 989 }
862 990
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1084#if DEBUG 1212#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
1086#endif 1214#endif
1087} 1215}
1088 1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1225
1091PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
1092 1227
1093DC::Font 1228DC::Font
1522 if (ix) 1657 if (ix)
1523 { 1658 {
1524 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1526 } 1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1527} 1751}
1528 1752
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1754 CODE:
1531{ 1755{
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1642 1886
1643int 1887int
1644ox (DC::Map self) 1888ox (DC::Map self)
1645 ALIAS: 1889 ALIAS:
1646 oy = 1 1890 oy = 1
1767 cell->tile [z] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
1768 2012
1769 if (cell->tile [z]) 2013 if (cell->tile [z])
1770 { 2014 {
1771 maptex *tex = self->tex + cell->tile [z]; 2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
1772 if (!tex->name) 2017 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2018 av_push (missing, newSViv (cell->tile [z]));
1774 2019
1775 if (tex->smoothtile) 2020 if (tex->smoothtile)
1776 { 2021 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
1778 if (!smooth->name) 2024 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2025 av_push (missing, newSViv (tex->smoothtile));
1780 } 2026 }
1781 } 2027 }
1782 } 2028 }
1783 } 2029 }
1784 else 2030 else
1785 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1786 } 2032 }
1787} 2033}
1788 OUTPUT: 2034 OUTPUT:
1789 RETVAL 2035 RETVAL
1790 2036
1842} 2088}
1843 OUTPUT: 2089 OUTPUT:
1844 RETVAL 2090 RETVAL
1845 2091
1846void 2092void
1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1848 CODE: 2094 CODE:
1849{ 2095{
1850 int x, y, z; 2096 int x, y, z;
1851 2097
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey; 2101 smooth_key skey;
1856 int pl_x, pl_y; 2102 int pl_x, pl_y;
1857 maptex pl_tex; 2103 maptex pl_tex;
1858 rc_t *rc = rc_alloc (); 2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
1859 rc_key_t key; 2106 rc_key_t key;
1860 rc_array_t *arr; 2107 rc_array_t *arr, *arr_hidden;
1861 2108
1862 pl_tex.name = 0; 2109 pl_tex.name = 0;
1863 2110
1864 // thats current max. sorry. 2111 // that's current max. sorry.
1865 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1867 2114
1868 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1873 key.g = 255; 2120 key.g = 255;
1874 key.b = 255; 2121 key.b = 255;
1875 key.a = 255; 2122 key.a = 255;
1876 key.mode = GL_QUADS; 2123 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F; 2124 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879 2125
1880 mx += self->x; 2126 mx += self->x;
1881 my += self->y; 2127 my += self->y;
1882 2128
1883 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1904 2150
1905 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908 2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1909 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1910 { 2159 {
1911 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1912 2162
1913 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1915 { 2165 {
1916 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1922 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1923 2173
1924 if (tile) 2174 if (tile)
1925 { 2175 {
1926 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w; 2177 int px, py;
1928 int py = (y + 1) * T - tex.h;
1929 2178
1930 if (key.texname != tex.name) 2179 if (key.texname != tex.name)
1931 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1932 if (!tex.name) 2183 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1934 2185
1935 key.texname = tex.name; 2186 key.texname = tex.name;
1936 arr = rc_array (rc, &key); 2187 arr = rc_array (rc, &key);
1937 } 2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
1938 2192
1939 if (expect_false (cell->player == player) && expect_false (z == 2)) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 { 2194 {
1941 pl_x = px; 2195 pl_x = px;
1942 pl_y = py; 2196 pl_y = py;
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951 2205
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash 2206 // update smooth hash
1978 if (tex.smoothtile) 2207 if (tex.smoothtile)
1979 { 2208 {
1980 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel; 2210 skey.level = tex.smoothlevel;
2009 // corners 2238 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2014 } 2280 }
2015 } 2281 }
2016 } 2282 }
2017 } 2283 }
2018 2284
2058 { 2324 {
2059 // this time avoiding texture state changes 2325 // this time avoiding texture state changes
2060 // save gobs of state changes. 2326 // save gobs of state changes.
2061 if (key.texname != tex.name) 2327 if (key.texname != tex.name)
2062 { 2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2063 glEnd (); 2331 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2066 } 2334 }
2067 2335
2099 } 2367 }
2100 2368
2101 if (pl_tex.name) 2369 if (pl_tex.name)
2102 { 2370 {
2103 maptex tex = pl_tex; 2371 maptex tex = pl_tex;
2104 int px = pl_x + pdx; 2372 int px = pl_x + sdx;
2105 int py = pl_y + pdy; 2373 int py = pl_y + sdy;
2106 2374
2107 key.texname = tex.name; 2375 key.texname = tex.name;
2108 arr = rc_array (rc, &key); 2376 arr = rc_array (rc, &key);
2109 2377
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114 2382
2115 rc_draw (rc); 2383 rc_draw (rc);
2116 } 2384 }
2117 2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2118 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2119 rc_free (rc); 2390 rc_free (rc);
2391 rc_free (rc_ov);
2120 2392
2121 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
2124 { 2396 {
2129 { 2401 {
2130 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
2131 2403
2132 int px = x * T; 2404 int px = x * T;
2133 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2134 2412
2135 if (cell->stat_hp) 2413 if (cell->stat_hp)
2136 { 2414 {
2137 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2178 }; 2456 };
2179 2457
2180 int x, y; 2458 int x, y;
2181 2459
2182 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2184 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
2187 2471
2188 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2195 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2196 2480
2197 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2198 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2199 2483
2200 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 } 2489 }
2227 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2228 2512
2229 mx += self->x - 1; 2513 mx += self->x - 1;
2230 my += self->y - 1; 2514 my += self->y - 1;
2231 2515
2232 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2233 2517
2234 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2235 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2236 { 2520 {
2237 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2240 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2241 { 2525 {
2242 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2243 2527
2244 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2246 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2247 } 2531 }
2248 } 2532 }
2249 2533
2250 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2664 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2665# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2669 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2670 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2671 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2672 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2673 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2685 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2686 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2687 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2688 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2689 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2690 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2691 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2692 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2762 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2763 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2764 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2767# undef const_iv 3059# undef const_iv
2768 }; 3060 };
2769 3061
2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2778disable_GL_EXT_blend_func_separate () 3070disable_GL_EXT_blend_func_separate ()
2779 CODE: 3071 CODE:
2780 gl.BlendFuncSeparate = 0; 3072 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0; 3073 gl.BlendFuncSeparateEXT = 0;
2782 3074
3075void
3076apple_nvidia_bug (int enable)
3077
2783char * 3078char *
2784gl_vendor () 3079gl_vendor ()
2785 CODE: 3080 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2787 OUTPUT: 3082 OUTPUT:
2836 3131
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE: 3133 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2840 3135
3136# void glBlendEquation (int se)
3137
2841void glDepthMask (int flag) 3138void glDepthMask (int flag)
2842 3139
2843void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2844 3141
2845void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2879void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2880 CODE: 3177 CODE:
2881 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2882 3179
2883void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2884 ALIAS: 3182 ALIAS:
2885 glColor_premultiply = 1 3183 glColor_premultiply = 1
2886 CODE: 3184 CODE:
2887 if (ix) 3185 if (ix)
2888 { 3186 {

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