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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.265 by root, Fri Jul 18 22:56:11 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
250static void 372static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 374{
253 int x, y; 375 int x, y;
254 maprow *row; 376 maprow *row;
377 mapcell *cell;
255 378
256 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 380 if (y >= 0)
258 { 381 {
259 if (y >= self->rows) 382 if (y >= self->rows)
265 if (x >= row->c0) 388 if (x >= row->c0)
266 { 389 {
267 if (x >= row->c1) 390 if (x >= row->c1)
268 break; 391 break;
269 392
270 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
271 } 399 }
272 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
273} 417}
274 418
275static void 419static void
276music_finished (void) 420music_finished (void)
277{ 421{
296 ev.data2 = 0; 440 ev.data2 = 0;
297 441
298 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
299} 443}
300 444
301MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
302 521
303PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
304 523
305BOOT: 524BOOT:
306{ 525{
307 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 527 static const struct {
309 const char *name; 528 const char *name;
310 IV iv; 529 IV iv;
311 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
313 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
395 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 641
408 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 643
410 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 670# undef const_iv
412 }; 671 };
413 672
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
417 700
418void 701void
419pango_init () 702pango_init ()
420 CODE: 703 CODE:
421{ 704{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 708 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 709#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
429} 713}
430 714
431int 715char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 716
434void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
435SDL_Quit () 723void SDL_Quit ()
436 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
437void 734void
438SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
439 PPCODE: 736 PPCODE:
440{ 737{
441 SDL_Rect **m; 738 SDL_Rect **m;
442 739
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 744
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 747
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 752
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 755
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 757
463 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
464 while (*m) 759 while (*m)
465 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
466 AV *av = newAV (); 763 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
470 770
471 ++m; 771 ++m;
472 } 772 }
473} 773}
474 774
475char *
476SDL_GetError ()
477
478int 775int
479SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
481 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 789 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790
791 if (RETVAL)
792 {
793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h"
798#undef GL_FUNC
799 }
800}
485 OUTPUT: 801 OUTPUT:
486 RETVAL 802 RETVAL
487 803
488void 804void
489SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
490 806
491char * 807char *
492SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
493 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
494void 816void
495SDL_PollEvent () 817poll_events ()
496 PPCODE: 818 PPCODE:
497{ 819{
498 SDL_Event ev; 820 SDL_Event ev;
499 821
500 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 824 {
502 HV *hv = newHV (); 825 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 827
505 switch (ev.type) 828 switch (ev.type)
506 { 829 {
507 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
508 case SDL_KEYUP: 831 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 837 break;
514 838
515 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 842 break;
519 843
520 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
528 break; 870 break;
529 871
530 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 875
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 886 break;
545 } 887 }
546 888
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 890 }
549} 891}
550 892
551int 893int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 895 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
556 898
557void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
558Mix_CloseAudio () 916Mix_CloseAudio ()
559 917
560int 918int
561Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
562 920
921const char *
922Mix_GetError ()
923
563void 924void
564lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
565 CODE: 926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929void
930win32_proxy_info ()
931 PPCODE:
932{
566#ifndef _WIN32 933#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
568#endif 955#endif
956}
569 957
570char * 958int
571gl_vendor () 959add_font (char *file)
572 CODE: 960 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574 OUTPUT: 962 OUTPUT:
575 RETVAL 963 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590
591void
592add_font (char *file)
593 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 964
600void 965void
601load_image_inline (SV *image_) 966load_image_inline (SV *image_)
602 ALIAS: 967 ALIAS:
603 load_image_file = 1 968 load_image_file = 1
606 STRLEN image_len; 971 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
613 978
614 if (!rw) 979 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
616 981
645 1010
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1011 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 1012
648 assert (surface2->pitch == surface2->w * 4); 1013 assert (surface2->pitch == surface2->w * 4);
649 1014
1015 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 1016 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 1017 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 1018 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1021 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2);
659 1024
660 SDL_FreeSurface (surface); 1025 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 1026 SDL_FreeSurface (surface2);
662} 1027}
663 1028
689void 1054void
690error (char *message) 1055error (char *message)
691 CODE: 1056 CODE:
692 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
693#ifdef _WIN32 1058#ifdef _WIN32
694 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
695#endif 1060#endif
696 1061
697void 1062void
698fatal (char *message) 1063fatal (char *message)
699 CODE: 1064 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 1066#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
703#endif 1068#endif
704 exit (1); 1069 _exit (1);
705 1070
1071void
1072_exit (int retval = 0)
1073 CODE:
1074#ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
1076#else
1077 _exit (retval);
1078#endif
1079
1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
1088
706MODULE = CFClient PACKAGE = CFClient::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
707 1090
708CFClient::Font 1091PROTOTYPES: DISABLE
1092
1093DC::Font
709new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
710 CODE: 1095 CODE:
711{ 1096{
712 int count; 1097 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 1101}
717 OUTPUT: 1102 OUTPUT:
718 RETVAL 1103 RETVAL
719 1104
720void 1105void
721DESTROY (CFClient::Font self) 1106DESTROY (DC::Font self)
722 CODE: 1107 CODE:
723 pango_font_description_free (self); 1108 pango_font_description_free (self);
724 1109
725void 1110void
726make_default (CFClient::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
727 CODE: 1113 CODE:
728 default_font = self; 1114 default_font = self;
729 1115
730MODULE = CFClient PACKAGE = CFClient::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
731 1117
732CFClient::Layout 1118PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1119
1120void
1121glyph_cache_backup ()
1122 PROTOTYPE:
734 CODE: 1123 CODE:
735#if _WIN32 1124 tc_backup ();
736 rgba = 0;//D 1125
737#endif 1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
1130 tc_restore ();
1131
1132DC::Layout
1133new (SV *class)
1134 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
739 1136
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1138 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
747 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
748 1145
749 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
750 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
751 OUTPUT: 1148 OUTPUT:
752 RETVAL 1149 RETVAL
753 1150
754void 1151void
755DESTROY (CFClient::Layout self) 1152DESTROY (DC::Layout self)
756 CODE: 1153 CODE:
757 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
758 Safefree (self); 1156 Safefree (self);
759 1157
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1158void
768set_text (CFClient::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
769 CODE: 1160 CODE:
770{ 1161{
771 STRLEN textlen; 1162 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
773 1164
774 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
775} 1166}
776 1167
777void 1168void
778set_markup (CFClient::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
779 CODE: 1170 CODE:
780{ 1171{
781 STRLEN textlen; 1172 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
783 1174
784 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
785} 1176}
786 1177
1178void
1179set_shapes (DC::Layout self, ...)
1180 CODE:
1181{
1182 PangoAttrList *attrs = 0;
1183 const char *text = pango_layout_get_text (self->pl);
1184 const char *pos = text;
1185 int arg = 4;
1186
1187 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1188 {
1189 PangoRectangle inkrect, rect;
1190 PangoAttribute *attr;
1191
1192 int x = SvIV (ST (arg - 3));
1193 int y = SvIV (ST (arg - 2));
1194 int w = SvIV (ST (arg - 1));
1195 int h = SvIV (ST (arg ));
1196
1197 inkrect.x = 0;
1198 inkrect.y = 0;
1199 inkrect.width = 0;
1200 inkrect.height = 0;
1201
1202 rect.x = x * PANGO_SCALE;
1203 rect.y = y * PANGO_SCALE;
1204 rect.width = w * PANGO_SCALE;
1205 rect.height = h * PANGO_SCALE;
1206
1207 if (!attrs)
1208 attrs = pango_layout_get_attributes (self->pl);
1209
1210 attr = pango_attr_shape_new (&inkrect, &rect);
1211 attr->start_index = pos - text;
1212 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1213 pango_attr_list_insert (attrs, attr);
1214
1215 arg += 4;
1216 pos += sizeof (OBJ_STR) - 1;
1217 }
1218
1219 if (attrs)
1220 pango_layout_set_attributes (self->pl, attrs);
1221}
1222
1223void
1224get_shapes (DC::Layout self)
1225 PPCODE:
1226{
1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1228
1229 do
1230 {
1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1232
1233 if (run && shape_attr_p (run))
1234 {
1235 PangoRectangle extents;
1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1237
1238 EXTEND (SP, 2);
1239 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1240 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1241 }
1242 }
1243 while (pango_layout_iter_next_run (iter));
1244
1245 pango_layout_iter_free (iter);
1246}
1247
1248int
1249has_wrapped (DC::Layout self)
1250 CODE:
1251{
1252 int lines = 1;
1253 const char *text = pango_layout_get_text (self->pl);
1254
1255 while (*text)
1256 lines += *text++ == '\n';
1257
1258 RETVAL = lines < pango_layout_get_line_count (self->pl);
1259}
1260 OUTPUT:
1261 RETVAL
1262
787SV * 1263SV *
788get_text (CFClient::Layout self) 1264get_text (DC::Layout self)
789 CODE: 1265 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1267 sv_utf8_decode (RETVAL);
792 OUTPUT: 1268 OUTPUT:
793 RETVAL 1269 RETVAL
794 1270
795void 1271void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1273 CODE:
798 self->r = r; 1274 self->r = r;
799 self->g = g; 1275 self->g = g;
800 self->b = b; 1276 self->b = b;
801 self->a = a; 1277 self->a = a;
802 1278
803void 1279void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
805 CODE: 1281 CODE:
806 if (self->font != font) 1282 if (self->font != font)
807 { 1283 {
808 self->font = font; 1284 self->font = font;
809 layout_update_font (self); 1285 layout_update_font (self);
810 } 1286 }
811 1287
812void 1288void
813set_height (CFClient::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
814 CODE: 1290 CODE:
815 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
816 { 1292 {
817 self->base_height = base_height; 1293 self->base_height = base_height;
818 layout_update_font (self); 1294 layout_update_font (self);
819 } 1295 }
820 1296
821void 1297void
822set_width (CFClient::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
823 CODE: 1299 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1301
826void 1302void
827set_indent (CFClient::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
828 CODE: 1304 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1306
831void 1307void
832set_spacing (CFClient::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
833 CODE: 1309 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1311
836void 1312void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
838 CODE: 1314 CODE:
839 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
844 ); 1320 );
845 1321
846void 1322void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
848 CODE: 1324 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1326
851void 1327void
852size (CFClient::Layout self) 1328size (DC::Layout self)
853 PPCODE: 1329 PPCODE:
854{ 1330{
855 int w, h; 1331 int w, h;
856 1332
857 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
862} 1338}
863 1339
864int 1340int
1341descent (DC::Layout self)
1342 CODE:
1343{
1344 PangoRectangle rect;
1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1347 RETVAL = PANGO_DESCENT (rect);
1348}
1349 OUTPUT:
1350 RETVAL
1351
1352int
865xy_to_index (CFClient::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
866 CODE: 1354 CODE:
867{ 1355{
868 int index, trailing; 1356 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1358 RETVAL = index + trailing;
871} 1359}
872 OUTPUT: 1360 OUTPUT:
873 RETVAL 1361 RETVAL
874 1362
875void 1363void
876cursor_pos (CFClient::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
877 PPCODE: 1365 PPCODE:
878{ 1366{
879 PangoRectangle strong_pos; 1367 PangoRectangle pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
881 1369
882 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
883 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
886} 1374}
887 1375
888void 1376void
889render (CFClient::Layout self) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
890 PPCODE: 1378 PPCODE:
891{ 1379{
892 SV *retval; 1380 int line, x;
893 int w, h;
894 1381
895 layout_get_pixel_size (self, &w, &h); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
896 1383#if !PANGO_VERSION_CHECK (1, 17, 3)
897 if (self->rgba) 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
898 { 1385 --line;
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif 1386#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1387 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390}
1391
1392void
1393line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395{
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1410 else
952 { 1411 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1412 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1414 }
977} 1415}
978 1416
1417void
1418render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1421 pango_opengl_render_layout_subpixel (
1422 self->pl,
1423 self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a,
1426 flags
1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1431
1432void
1433draw (DC::Layout self)
1434 CODE:
1435{
1436 glEnable (GL_TEXTURE_2D);
1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443
1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
979MODULE = CFClient PACKAGE = CFClient::Texture 1451MODULE = Deliantra::Client PACKAGE = DC::Texture
980 1452
1453PROTOTYPES: ENABLE
1454
981void 1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1460 {
1461 STRLEN datalen;
1462 char *data = SvPVbyte (data_, datalen);
1463 int bpp = datalen / (ow * oh);
1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1465
1466 SvPOK_only (result_);
1467 SvCUR_set (result_, nw * nh * bpp);
1468
1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1470 while (oh--)
1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1472
1473 sv_setsv (data_, result_);
1474 }
1475}
1476
1477void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1479 PROTOTYPE: $$$;$$
984 ALIAS: 1480 ALIAS:
985 draw_quad_alpha = 1 1481 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1482 draw_quad_alpha_premultiplied = 2
987 CODE: 1483 CODE:
988{ 1484{
989 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
994 1492
995 if (items < 5) 1493 if (items < 5)
996 { 1494 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1497 }
1000 1498
1001 if (ix) 1499 if (ix)
1002 { 1500 {
1003 glEnable (GL_BLEND); 1501 glEnable (GL_BLEND);
1502
1503 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1505 else
1506 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1507 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1508
1005 glEnable (GL_ALPHA_TEST); 1509 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1510 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1511 }
1008 1512
1009 glBindTexture (GL_TEXTURE_2D, name); 1513 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1514
1017 glBegin (GL_QUADS); 1515 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1516 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1517 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1518 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1028 } 1526 }
1029} 1527}
1030 1528
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1539
1031MODULE = CFClient PACKAGE = CFClient::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1032 1541
1033CFClient::Map 1542PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1543
1544DC::Map
1545new (SV *class)
1035 CODE: 1546 CODE:
1036 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1548 RETVAL->x = 0;
1038 RETVAL->y = 0; 1549 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1550 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1551 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1557 RETVAL->row = 0;
1049 OUTPUT: 1558 OUTPUT:
1050 RETVAL 1559 RETVAL
1051 1560
1052void 1561void
1053DESTROY (CFClient::Map self) 1562DESTROY (DC::Map self)
1054 CODE: 1563 CODE:
1055{ 1564{
1056 map_clear (self); 1565 map_clear (self);
1057 Safefree (self->face); 1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
1058 Safefree (self); 1568 Safefree (self);
1059} 1569}
1060 1570
1061void 1571void
1572resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577void
1062clear (CFClient::Map self) 1578clear (DC::Map self)
1063 CODE: 1579 CODE:
1064 map_clear (self); 1580 map_clear (self);
1065 1581
1066void 1582void
1067set_face (CFClient::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
1068 CODE: 1584 CODE:
1069{ 1585{
1070 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1587 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1588}
1078 1589
1079void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1615 CODE:
1082{ 1616{
1083 while (self->texs <= texid) 1617 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1618
1089 { 1619 {
1090 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
1091 1621
1092 tex->name = name; 1622 tex->name = name;
1097 tex->r = r; 1627 tex->r = r;
1098 tex->g = g; 1628 tex->g = g;
1099 tex->b = b; 1629 tex->b = b;
1100 tex->a = a; 1630 tex->a = a;
1101 } 1631 }
1632
1633 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name);
1636 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1641}
1103 1642
1104int 1643int
1105ox (CFClient::Map self) 1644ox (DC::Map self)
1106 ALIAS: 1645 ALIAS:
1107 oy = 1 1646 oy = 1
1647 x = 2
1648 y = 3
1649 w = 4
1650 h = 5
1108 CODE: 1651 CODE:
1109 switch (ix) 1652 switch (ix)
1110 { 1653 {
1111 case 0: RETVAL = self->ox; break; 1654 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1655 case 1: RETVAL = self->oy; break;
1656 case 2: RETVAL = self->x; break;
1657 case 3: RETVAL = self->y; break;
1658 case 4: RETVAL = self->w; break;
1659 case 5: RETVAL = self->h; break;
1113 } 1660 }
1114 OUTPUT: 1661 OUTPUT:
1115 RETVAL 1662 RETVAL
1116 1663
1117void 1664void
1118scroll (CFClient::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1119 CODE: 1666 CODE:
1120{ 1667{
1121 if (dx > 0) 1668 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1670 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1672
1126 if (dy > 0) 1673 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1674 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1675 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1677
1131 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1133 1680
1134 while (self->y < 0) 1681 while (self->y < 0)
1138 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1139 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1140 } 1687 }
1141} 1688}
1142 1689
1143void 1690SV *
1144map1a_update (CFClient::Map self, SV *data_) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1145 CODE: 1692 CODE:
1146{ 1693{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1696 mapcell *cell;
1150 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1151 1700
1152 while (data < data_end) 1701 while (data < data_end - 1)
1153 { 1702 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1155 1704
1156 x = ((flags >> 10) & 63) + self->x; 1705 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1706 y = self->y + ((flags >> 4) & 63);
1158 1707
1159 cell = map_get_cell (self, x, y); 1708 cell = map_get_cell (self, x, y);
1160 1709
1161 if (flags & 15) 1710 if (flags & 15)
1162 { 1711 {
1163 if (cell->darkness < 0) 1712 if (!cell->darkness)
1164 { 1713 {
1714 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1715 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1716 }
1170 1717
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1718 //TODO: don't trust server data to be in-range(!)
1174 1719
1175 if (flags & 4) 1720 if (flags & 8)
1176 { 1721 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1722 if (extmap)
1723 {
1724 uint8_t ext, cmd;
1725
1726 do
1727 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 }
1756 while (ext & 0x80);
1757 }
1758 else
1759 cell->darkness = *data++ + 1;
1178 } 1760 }
1179 1761
1762 for (z = 0; z <= 2; ++z)
1180 if (flags & 2) 1763 if (flags & (4 >> z))
1181 { 1764 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1183 } 1782 }
1184
1185 if (flags & 1)
1186 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1188 }
1189 } 1783 }
1190 else 1784 else
1191 cell->darkness = -1; 1785 cell->darkness = 0;
1192 } 1786 }
1193} 1787}
1788 OUTPUT:
1789 RETVAL
1194 1790
1195SV * 1791SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1792mapmap (DC::Map self, int x0, int y0, int w, int h)
1197 CODE: 1793 CODE:
1198{ 1794{
1199 int x1, x; 1795 int x1, x;
1200 int y1, y; 1796 int y1, y;
1201 int z; 1797 int z;
1222 { 1818 {
1223 mapcell *cell = row->col + (x - row->c0); 1819 mapcell *cell = row->col + (x - row->c0);
1224 1820
1225 for (z = 0; z <= 0; z++) 1821 for (z = 0; z <= 0; z++)
1226 { 1822 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1823 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1824 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1825 int a1 = tex.a;
1234 1826
1235 r = (r * a0 + tex.r * a1) / 255; 1827 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1828 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1829 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1830 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1831 }
1241 } 1832 }
1242 1833
1243 *map++ = (r ) 1834 *map++ = (r )
1244 | (g << 8) 1835 | (g << 8)
1251} 1842}
1252 OUTPUT: 1843 OUTPUT:
1253 RETVAL 1844 RETVAL
1254 1845
1255void 1846void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1847draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1848 CODE:
1849{
1850 int x, y, z;
1851
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey;
1856 int pl_x, pl_y;
1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1861
1862 pl_tex.name = 0;
1863
1864 // thats current max. sorry.
1865 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255;
1867
1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870
1871 memset (&key, 0, sizeof (key));
1872 key.r = 255;
1873 key.g = 255;
1874 key.b = 255;
1875 key.a = 255;
1876 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879
1880 mx += self->x;
1881 my += self->y;
1882
1883 // first pass: determine smooth_max
1884 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max));
1887
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 smooth_max[x + 1][y + 1] =
1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1901 self->tex [cell->tile [2]].smoothlevel));
1902 }
1903 }
1904
1905 glEnable (GL_BLEND);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908
1909 for (z = 0; z <= 2; z++)
1910 {
1911 memset (smooth_level, 0, sizeof (smooth_level));
1912
1913 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows)
1915 {
1916 maprow *row = self->row + (y + my);
1917
1918 for (x = 0; x < sw; x++)
1919 if (row->c0 <= x + mx && x + mx < row->c1)
1920 {
1921 mapcell *cell = row->col + (x + mx - row->c0);
1922 tileid tile = cell->tile [z];
1923
1924 if (tile)
1925 {
1926 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w;
1928 int py = (y + 1) * T - tex.h;
1929
1930 if (key.texname != tex.name)
1931 {
1932 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */
1934
1935 key.texname = tex.name;
1936 arr = rc_array (rc, &key);
1937 }
1938
1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash
1978 if (tex.smoothtile)
1979 {
1980 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel;
1982
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1984
1985 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive.
1987
1988 // bits is ___n cccc CCCC bbbb
1989 // n do not draw borders&corners
1990 // c draw these corners, but...
1991 // C ... not these
1992 // b draw these borders
1993
1994 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1995 // ┃· ·· ·┃ ━━
1996
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓·
1999
2000 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2002
2003 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2008
2009 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2014 }
2015 }
2016 }
2017 }
2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
2022 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort
2024 {
2025 int w, b;
2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w)
2030 {
2031 uint32_t smask = smooth_level [w];
2032 if (smask)
2033 for (b = 0; b < 32; ++b)
2034 if (smask & (((uint32_t)1) << b))
2035 {
2036 int level = (w << 5) | b;
2037 HE *he;
2038
2039 hv_iterinit (smooth);
2040 while ((he = hv_iternext (smooth)))
2041 {
2042 smooth_key *skey = (smooth_key *)HeKEY (he);
2043 IV bits = SvIVX (HeVAL (he));
2044
2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
2048 {
2049 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T;
2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
2056
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
2063 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS);
2066 }
2067
2068 if (border)
2069 {
2070 float ox = border * dx;
2071
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2076 }
2077
2078 if (corner)
2079 {
2080 float ox = corner * dx;
2081
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
2087 }
2088 }
2089 }
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
2096 }
2097
2098 hv_clear (smooth);
2099 }
2100
2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
2106
2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
2118 glDisable (GL_BLEND);
2119 rc_free (rc);
2120
2121 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows)
2124 {
2125 maprow *row = self->row + (y + my);
2126
2127 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1)
2129 {
2130 mapcell *cell = row->col + (x + mx - row->c0);
2131
2132 int px = x * T;
2133 int py = y * T;
2134
2135 if (cell->stat_hp)
2136 {
2137 int width = cell->stat_width * T;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2139
2140 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py);
2143
2144 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2145 glRectf (px + 2,
2146 py - thick - 1,
2147 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2148 }
2149 }
2150 }
2151}
2152
2153void
2154draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2155 CODE:
2156{
2157 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F },
2159 { 1.00F, 1.00F, 1.00F },
2160 { 0.00F, 0.00F, 0.55F },
2161 { 1.00F, 0.00F, 0.00F },
2162
2163 { 1.00F, 0.54F, 0.00F },
2164 { 0.11F, 0.56F, 1.00F },
2165 { 0.93F, 0.46F, 0.00F },
2166 { 0.18F, 0.54F, 0.34F },
2167
2168 { 0.56F, 0.73F, 0.56F },
2169 { 0.80F, 0.80F, 0.80F },
2170 { 0.55F, 0.41F, 0.13F },
2171 { 0.99F, 0.77F, 0.26F },
2172
2173 { 0.74F, 0.65F, 0.41F },
2174
2175 { 0.00F, 1.00F, 1.00F },
2176 { 1.00F, 0.00F, 1.00F },
2177 { 1.00F, 1.00F, 0.00F },
2178 };
2179
2180 int x, y;
2181
2182 glEnable (GL_TEXTURE_2D);
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2184 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS);
2187
2188 for (y = 0; y < h; y++)
2189 for (x = 0; x < w; x++)
2190 {
2191 unsigned char m = data [x + y * w];
2192
2193 if (m)
2194 {
2195 float *c = color [m & 15];
2196
2197 float tx1 = m & 0x40 ? 0.5 : 0.;
2198 float tx2 = tx1 + 0.5;
2199
2200 glColor4f (c[0], c[1], c[2], 0.75);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 }
2206 }
2207
2208 glEnd ();
2209 glDisable (GL_BLEND);
2210 glDisable (GL_TEXTURE_2D);
2211}
2212
2213void
2214fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1257 PPCODE: 2215 PPCODE:
1258{ 2216{
1259 int vx, vy;
1260 int x, y, z; 2217 int x, y;
1261 int last_name; 2218 int sw1 = sw + 2;
1262 mapface face; 2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
1263 int sw4 = (sw + 3) & ~3; 2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1266 2225
1267 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 2226 SvPOK_only (darkness3_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 2227 SvCUR_set (darkness3_sv, sw34 * sh3);
1270 2228
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 2229 mx += self->x - 1;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 2230 my += self->y - 1;
1273 2231
1274 /* 2232 memset (darkness1, 255, sw1 * sh1);
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278 2233
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 2234 for (y = 0; y < sh1; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 2235 if (0 <= y + my && y + my < self->rows)
1298 { 2236 {
1299 maprow *row = self->row + (y + vy); 2237 maprow *row = self->row + (y + my);
1300 2238
1301 for (x = 0; x < sw; x++) 2239 for (x = 0; x < sw1; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 2240 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 2241 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 2242 mapcell *cell = row->col + (x + mx - row->c0);
1305 2243
1306 darkness[y * sw4 + x] = cell->darkness < 0 2244 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 2246 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 2247 }
1333 } 2248 }
1334 2249
1335 glEnd (); 2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1336 2262
1337 glDisable (GL_TEXTURE_2D); 2263 uint8_t r11 = (d11 + d21 + d12) / 3;
1338 glDisable (GL_BLEND); 2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
1339 2287
1340 EXTEND (SP, 3); 2288 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 2289 PUSHs (sv_2mortal (newSViv (sw34)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 2290 PUSHs (sv_2mortal (newSViv (sh3)));
1343 PUSHs (darkness_sv); 2291 PUSHs (darkness3_sv);
1344} 2292}
1345 2293
1346SV * 2294SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2295get_rect (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 2296 CODE:
1349{ 2297{
1350 int x, y, x1, y1; 2298 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 2299 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2325 if (row && row->c0 <= x && x < row->c1)
1378 { 2326 {
1379 mapcell *cell = row->col + (x - row->c0); 2327 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2328 uint8_t flags = 0;
1381 2329
1382 if (cell->face [0]) flags |= 1; 2330 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2331 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2332 if (cell->tile [2]) flags |= 4;
1385 2333
1386 *data++ = flags; 2334 *data++ = flags;
1387 2335
1388 if (flags & 1) 2336 if (flags & 1)
1389 { 2337 {
2338 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2339 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2340 *data++ = tile;
1392 } 2341 }
1393 2342
1394 if (flags & 2) 2343 if (flags & 2)
1395 { 2344 {
2345 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2346 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2347 *data++ = tile;
1398 } 2348 }
1399 2349
1400 if (flags & 4) 2350 if (flags & 4)
1401 { 2351 {
2352 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2353 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2354 *data++ = tile;
1404 } 2355 }
1405 } 2356 }
1406 else 2357 else
1407 *data++ = 0; 2358 *data++ = 0;
1408 } 2359 }
1409 } 2360 }
1410 2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
1411 SvPOK_only (data_sv); 2365 SvPOK_only (data_sv);
1412 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
1413 RETVAL = data_sv; 2369 RETVAL = data_sv;
1414} 2370}
1415 OUTPUT: 2371 OUTPUT:
1416 RETVAL 2372 RETVAL
1417 2373
1418void 2374void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2375set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1420 PPCODE: 2376 PPCODE:
1421{ 2377{
1422 int x, y, z; 2378 int x, y, z;
1423 int w, h; 2379 int w, h;
1424 int x1, y1; 2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
1425 2391
1426 if (*data++ != 0) 2392 if (*data++ != 0)
1427 return; /* version mismatch */ 2393 XSRETURN_EMPTY; /* version mismatch */
1428 2394
1429 w = *data++ << 8; w |= *data++; 2395 w = *data++ << 8; w |= *data++;
1430 h = *data++ << 8; h |= *data++; 2396 h = *data++ << 8; h |= *data++;
1431 2397
1432 // we need to do this 'cause we don't keep an absolute coord system for rows 2398 // we need to do this 'cause we don't keep an absolute coord system for rows
1444 { 2410 {
1445 maprow *row = map_get_row (self, y); 2411 maprow *row = map_get_row (self, y);
1446 2412
1447 for (x = x0; x < x1; x++) 2413 for (x = x0; x < x1; x++)
1448 { 2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
1449 uint8_t flags = *data++; 2420 flags = *data++;
1450 2421
1451 if (flags) 2422 if (flags)
1452 { 2423 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2424 mapcell *cell = row_get_cell (row, x);
2425 tileid tile[3] = { 0, 0, 0 };
1456 2426
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2427 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2430
1461 if (cell->darkness <= 0) 2431 if (cell->darkness == 0)
1462 { 2432 {
1463 cell->darkness = -1; 2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
1464 2435
1465 for (z = 0; z <= 2; z++) 2436 for (z = 0; z <= 2; z++)
1466 { 2437 {
1467 cell->face[z] = face[z]; 2438 tileid t = tile [z];
1468 2439
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2440 if (t >= self->texs || (t && !self->tex [t].name))
2441 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2442 PUSHs (sv_2mortal (newSViv (t)));
2443 need_texid (self, t);
2444 }
2445
2446 cell->tile [z] = t;
1471 } 2447 }
1472 } 2448 }
1473 } 2449 }
1474 } 2450 }
1475 } 2451 }
1476} 2452}
1477 2453
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2454MODULE = Deliantra::Client PACKAGE = DC::RW
1479 2455
1480CFClient::MixChunk 2456DC::RW
1481new_from_file (SV *class, char *path) 2457new (SV *class, SV *data_sv)
1482 CODE: 2458 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2459{
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464}
1484 OUTPUT: 2465 OUTPUT:
1485 RETVAL 2466 RETVAL
1486 2467
2468DC::RW
2469new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475# fails on win32:
2476# dc.xs(2268) : error C2059: syntax error : '('
1487void 2477#void
2478#close (DC::RW self)
2479# CODE:
2480# (self->(close)) (self);
2481
2482MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484PROTOTYPES: DISABLE
2485
2486DC::Channel
2487find ()
2488 CODE:
2489{
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2508void
2509halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513void
2514expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518void
2519fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523int
2524volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530void
2531unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535void
2536set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542void
2543set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547void
2548set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551void
2552set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554{
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558}
2559
2560void
2561set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567PROTOTYPES: DISABLE
2568
2569DC::MixChunk
2570new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576void
1488DESTROY (CFClient::MixChunk self) 2577DESTROY (DC::MixChunk self)
1489 CODE: 2578 CODE:
1490 Mix_FreeChunk (self); 2579 Mix_FreeChunk (self);
1491 2580
1492int 2581int
1493volume (CFClient::MixChunk self, int volume = -1) 2582volume (DC::MixChunk self, int volume = -1)
1494 CODE: 2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
1495 RETVAL = Mix_VolumeChunk (self, volume); 2586 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2587 OUTPUT:
1497 RETVAL 2588 RETVAL
1498 2589
1499int 2590DC::Channel
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2591play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2592 CODE:
2593{
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604}
1503 OUTPUT: 2605 OUTPUT:
1504 RETVAL 2606 RETVAL
1505 2607
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2608MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1507 2609
1508int 2610int
1509volume (int volume = -1) 2611volume (int volume = -1)
2612 PROTOTYPE: ;$
1510 CODE: 2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
1511 RETVAL = Mix_VolumeMusic (volume); 2616 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2617 OUTPUT:
1513 RETVAL 2618 RETVAL
1514 2619
1515CFClient::MixMusic 2620void
1516new_from_file (SV *class, char *path) 2621fade_out (int ms)
1517 CODE: 2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625void
2626halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
2630DC::MixMusic
2631new (SV *class, DC::RW rwops)
2632 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2633 RETVAL = Mix_LoadMUS_RW (rwops);
1519 OUTPUT: 2634 OUTPUT:
1520 RETVAL 2635 RETVAL
1521 2636
1522void 2637void
1523DESTROY (CFClient::MixMusic self) 2638DESTROY (DC::MixMusic self)
1524 CODE: 2639 CODE:
1525 Mix_FreeMusic (self); 2640 Mix_FreeMusic (self);
1526 2641
1527int 2642int
1528play (CFClient::MixMusic self, int loops = -1) 2643play (DC::MixMusic self, int loops = -1)
1529 CODE: 2644 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2645 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2646 OUTPUT:
1532 RETVAL 2647 RETVAL
1533 2648
2649void
2650fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2654MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656PROTOTYPES: ENABLE
1535 2657
1536BOOT: 2658BOOT:
1537{ 2659{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1539 static const struct { 2661 static const struct {
1540 const char *name; 2662 const char *name;
1541 IV iv; 2663 IV iv;
1542 } *civ, const_iv[] = { 2664 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2665# define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
1544 const_iv (GL_COLOR_MATERIAL), 2669 const_iv (GL_COLOR_MATERIAL),
1545 const_iv (GL_SMOOTH), 2670 const_iv (GL_SMOOTH),
1546 const_iv (GL_FLAT), 2671 const_iv (GL_FLAT),
1547 const_iv (GL_DITHER), 2672 const_iv (GL_DITHER),
1548 const_iv (GL_BLEND), 2673 const_iv (GL_BLEND),
1550 const_iv (GL_SCISSOR_TEST), 2675 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2676 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2677 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2678 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2679 const_iv (GL_RESCALE_NORMAL),
2680 const_iv (GL_FRONT),
2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
1555 const_iv (GL_AND), 2683 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2684 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2685 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2686 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2687 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2688 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2689 const_iv (GL_ONE_MINUS_DST_ALPHA),
2690 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2691 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2692 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8),
2695 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2696 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2697 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2698 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2699 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2700 const_iv (GL_INTENSITY),
1569 const_iv (GL_LUMINANCE), 2701 const_iv (GL_LUMINANCE),
1570 const_iv (GL_LUMINANCE_ALPHA), 2702 const_iv (GL_LUMINANCE_ALPHA),
1571 const_iv (GL_FLOAT), 2703 const_iv (GL_FLOAT),
1572 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
1573 const_iv (GL_COMPILE), 2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
1574 const_iv (GL_TEXTURE_1D), 2714 const_iv (GL_TEXTURE_1D),
1575 const_iv (GL_TEXTURE_2D), 2715 const_iv (GL_TEXTURE_2D),
1576 const_iv (GL_TEXTURE_ENV), 2716 const_iv (GL_TEXTURE_ENV),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2717 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2718 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2719 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2720 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2721 const_iv (GL_TEXTURE_WRAP_T),
2722 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2723 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2724 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2725 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2726 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2727 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2728 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2729 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1598 const_iv (GL_COLOR_LOGIC_OP), 2739 const_iv (GL_COLOR_LOGIC_OP),
1599 const_iv (GL_SEPARABLE_2D), 2740 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2741 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
1603 const_iv (GL_LINES), 2745 const_iv (GL_LINES),
2746 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2747 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2748 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2749 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2750 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2751 const_iv (GL_TRIANGLE_STRIP),
1609 const_iv (GL_TRIANGLE_FAN), 2752 const_iv (GL_TRIANGLE_FAN),
2753 const_iv (GL_POLYGON),
1610 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1611 const_iv (GL_FASTEST), 2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
1612 const_iv (GL_V2F), 2763 const_iv (GL_V2F),
1613 const_iv (GL_V3F), 2764 const_iv (GL_V3F),
1614 const_iv (GL_T2F_V3F), 2765 const_iv (GL_T2F_V3F),
1615 const_iv (GL_T2F_N3F_V3F), 2766 const_iv (GL_T2F_N3F_V3F),
1616# undef const_iv 2767# undef const_iv
1617 }; 2768 };
1618 2769
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
1621} 2775}
2776
2777void
2778disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
2782
2783char *
2784gl_vendor ()
2785 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR);
2787 OUTPUT:
2788 RETVAL
2789
2790char *
2791gl_version ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VERSION);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_extensions ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2801 OUTPUT:
2802 RETVAL
2803
2804const char *glGetString (GLenum pname)
2805
2806GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
1622 2817
1623int glGetError () 2818int glGetError ()
2819
2820void glFinish ()
1624 2821
1625void glClear (int mask) 2822void glClear (int mask)
1626 2823
1627void glClearColor (float r, float g, float b, float a = 1.0) 2824void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2825 PROTOTYPE: @
1635 2832
1636void glHint (int target, int mode) 2833void glHint (int target, int mode)
1637 2834
1638void glBlendFunc (int sfactor, int dfactor) 2835void glBlendFunc (int sfactor, int dfactor)
1639 2836
2837void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa);
2840
1640void glDepthMask (int flag) 2841void glDepthMask (int flag)
1641 2842
1642void glLogicOp (int opcode) 2843void glLogicOp (int opcode)
1643 2844
1644void glColorMask (int red, int green, int blue, int alpha) 2845void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2849void glPushMatrix ()
1649 2850
1650void glPopMatrix () 2851void glPopMatrix ()
1651 2852
1652void glLoadIdentity () 2853void glLoadIdentity ()
2854
2855void glDrawBuffer (int buffer)
2856
2857void glReadBuffer (int buffer)
1653 2858
1654# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2860void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2861
1657# near_ and far_ are due to microsofts buggy "c" compiler 2862# near_ and far_ are due to microsofts buggy "c" compiler
1658void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2863void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865PROTOTYPES: DISABLE
1659 2866
1660void glViewport (int x, int y, int width, int height) 2867void glViewport (int x, int y, int width, int height)
1661 2868
1662void glScissor (int x, int y, int width, int height) 2869void glScissor (int x, int y, int width, int height)
1663 2870
1671 2878
1672void glRotate (float angle, float x, float y, float z) 2879void glRotate (float angle, float x, float y, float z)
1673 CODE: 2880 CODE:
1674 glRotatef (angle, x, y, z); 2881 glRotatef (angle, x, y, z);
1675 2882
1676void glBegin (int mode)
1677
1678void glEnd ()
1679
1680void glColor (float r, float g, float b, float a = 1.0) 2883void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2884 ALIAS:
2885 glColor_premultiply = 1
1682 CODE: 2886 CODE:
2887 if (ix)
2888 {
2889 r *= a;
2890 g *= a;
2891 b *= a;
2892 }
1683 // microsoft visual "c" rounds instead of truncating... 2893 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2894 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688
1689void glInterleavedArrays (int format, int stride, char *data)
1690
1691void glDrawElements (int mode, int count, int type, char *indices)
1692
1693# 1.2 void glDrawRangeElements (int mode, int start, int end
1694 2895
1695void glRasterPos (float x, float y, float z = 0.) 2896void glRasterPos (float x, float y, float z = 0.)
1696 CODE: 2897 CODE:
1697 glRasterPos3f (0, 0, z); 2898 glRasterPos3f (0, 0, z);
1698 glBitmap (0, 0, 0, 0, x, y, 0); 2899 glBitmap (0, 0, 0, 0, x, y, 0);
1703 2904
1704void glTexCoord (float s, float t) 2905void glTexCoord (float s, float t)
1705 CODE: 2906 CODE:
1706 glTexCoord2f (s, t); 2907 glTexCoord2f (s, t);
1707 2908
2909void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922PROTOTYPES: ENABLE
2923
2924void glBegin (int mode)
2925
2926void glEnd ()
2927
2928void glPointSize (GLfloat size)
2929
2930void glLineWidth (GLfloat width)
2931
2932void glInterleavedArrays (int format, int stride, char *data)
2933
2934void glDrawElements (int mode, int count, int type, char *indices)
2935
2936# 1.2 void glDrawRangeElements (int mode, int start, int end
2937
1708void glTexEnv (int target, int pname, float param) 2938void glTexEnv (int target, int pname, float param)
1709 CODE: 2939 CODE:
1710 glTexEnvf (target, pname, param); 2940 glTexEnvf (target, pname, param);
1711 2941
1712void glTexParameter (int target, int pname, float param) 2942void glTexParameter (int target, int pname, float param)
1715 2945
1716void glBindTexture (int target, int name) 2946void glBindTexture (int target, int name)
1717 2947
1718void glConvolutionParameter (int target, int pname, float params) 2948void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2949 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2950 if (gl.ConvolutionParameterf)
2951 gl.ConvolutionParameterf (target, pname, params);
1721 2952
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2953void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2954 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2955 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2956 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2957
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2958void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2959 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2960 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2962
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2963void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1733 2964
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2965void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2966
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 2967void glDrawPixels (int width, int height, int format, int type, char *pixels)
2968
2969void glPixelZoom (float x, float y)
1737 2970
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2972
1740int glGenTexture () 2973int glGenTexture ()
1741 CODE: 2974 CODE:
1742{ 2975 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2976 OUTPUT:
1748 RETVAL 2977 RETVAL
1749 2978
1750void glDeleteTexture (int name) 2979void glDeleteTexture (int name)
1751 CODE: 2980 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2981 del_texture (name);
1755} 2982
1756
1757int glGenList () 2983int glGenList ()
1758 CODE: 2984 CODE:
1759 RETVAL = glGenLists (1); 2985 RETVAL = glGenLists (1);
1760 OUTPUT: 2986 OUTPUT:
1761 RETVAL 2987 RETVAL
1768 2994
1769void glEndList () 2995void glEndList ()
1770 2996
1771void glCallList (int list) 2997void glCallList (int list)
1772 2998
2999MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1773 3000
3001PROTOTYPES: DISABLE
3002
3003void
3004find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006{
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009}
3010
3011BOOT:
3012{
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019}
3020
3021void
3022draw (SV *self)
3023 CODE:
3024{
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082#if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094#endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105}
3106

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