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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
41# include <netinet/tcp.h> 66# include <netinet/tcp.h>
42# include <inttypes.h> 67# include <inttypes.h>
43#endif 68#endif
44 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 80
47#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
48 82
49#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
51 85
52#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
53 87
54#if 0 88/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 90
57# define PARACHUTE 0 91static AV *texture_av;
58#endif
59 92
60static struct 93static struct
61{ 94{
62#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 96#include "glfunc.h"
64#undef GL_FUNC 97#undef GL_FUNC
65} gl; 98} gl;
66 99
100static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 102{
69 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 107 else
74 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
75} 109}
76 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
77#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
78 137
79#include "pango-font.c" 138#include "pango-font.c"
80#include "pango-fontmap.c" 139#include "pango-fontmap.c"
81#include "pango-render.c" 140#include "pango-render.c"
82 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
85 146
86typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
87 148
88static int 149static int
89shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
90{ 151{
91 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
105 166
106typedef struct cf_layout { 167typedef struct cf_layout {
107 PangoLayout *pl; 168 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
109 int base_height; 170 int base_height;
110 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
111} *CFPlus__Layout; 173} *DC__Layout;
112 174
113static CFPlus__Font default_font; 175static DC__Font default_font;
114static PangoContext *opengl_context; 176static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
116 178
117static void 179static void
118substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
123#endif 185#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 187}
126 188
127static void 189static void
128layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
129{ 191{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
132 */ 194 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
134 196
135 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 199
138 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
139} 201}
140 202
141static void 203static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 205{
144 PangoRectangle rect; 206 PangoRectangle rect;
145 207
146 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
154 216
155 *w = rect.width; 217 *w = rect.width;
156 *h = rect.height; 218 *h = rect.height;
157} 219}
158 220
221typedef uint16_t tileid;
159typedef uint16_t mapface; 222typedef uint16_t faceid;
160 223
161typedef struct { 224typedef struct {
162 GLint name; 225 GLuint name;
163 int w, h; 226 int w, h;
164 float s, t; 227 float s, t;
165 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
166} maptex; 231} maptex;
167 232
168typedef struct { 233typedef struct {
169 uint32_t player; 234 uint32_t player;
170 mapface face[3]; 235 tileid tile[3];
171 uint16_t darkness; 236 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 238} mapcell;
174 239
175typedef struct { 240typedef struct {
176 int32_t c0, c1; 241 int32_t c0, c1;
177 mapcell *col; 242 mapcell *col;
178} maprow; 243} maprow;
179 244
180typedef struct map { 245typedef struct map {
181 int x, y, w, h; 246 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 248 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 249 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 250
189 int32_t rows; 251 int32_t rows;
190 maprow *row; 252 maprow *row;
191} *CFPlus__Map; 253} *DC__Map;
192 254
193static char * 255static char *
194prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
195{ 257{
196 char *p; 258 char *p;
213} 275}
214 276
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
218static maprow * 300static maprow *
219map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
220{ 302{
221 if (0 > y) 303 if (0 > y)
222 { 304 {
223 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
262 344
263 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
264} 346}
265 347
266static mapcell * 348static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
268{ 350{
269 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
270} 352}
271 353
272static void 354static void
273map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
274{ 356{
275 int r; 357 int r;
276 358
277 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->row = 0; 368 self->row = 0;
287 self->rows = 0; 369 self->rows = 0;
288} 370}
289 371
290static void 372static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 374{
293 int x, y; 375 int x, y;
294 maprow *row; 376 maprow *row;
295 mapcell *cell; 377 mapcell *cell;
296 378
316 cell->player = 0; 398 cell->player = 0;
317 } 399 }
318 } 400 }
319} 401}
320 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
321static void 419static void
322music_finished (void) 420music_finished (void)
323{ 421{
324 SDL_UserEvent ev; 422 SDL_UserEvent ev;
325 423
359 n |= n >> 16; 457 n |= n >> 16;
360 458
361 return n + 1; 459 return n + 1;
362} 460}
363 461
364MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
365 521
366PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
367 523
368BOOT: 524BOOT:
369{ 525{
370 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 527 static const struct {
372 const char *name; 528 const char *name;
373 IV iv; 529 IV iv;
374 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
376 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
458 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 641
471 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT), 643
473 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
474# undef const_iv 670# undef const_iv
475 }; 671 };
476 672
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
480 685
481int 686int
482in_destruct () 687in_destruct ()
483 CODE: 688 CODE:
484 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 691 RETVAL
487 692
488NV floor (NV x) 693NV floor (NV x)
489 694
490NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
491 700
492void 701void
493pango_init () 702pango_init ()
494 CODE: 703 CODE:
495{ 704{
496 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
499} 713}
500 714
501int 715char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 716
504void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
505SDL_Quit () 723void SDL_Quit ()
506 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
507void 734void
508SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
509 PPCODE: 736 PPCODE:
510{ 737{
511 SDL_Rect **m; 738 SDL_Rect **m;
512 739
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 744
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 747
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 752
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 755
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 757
537 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
538 while (*m) 759 while (*m)
539 { 760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
540 AV *av = newAV (); 763 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 764 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
544 770
545 ++m; 771 ++m;
546 } 772 }
547} 773}
548 774
549char *
550SDL_GetError ()
551
552int 775int
553SDL_SetVideoMode (int w, int h, int fullscreen) 776SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 777 CODE:
778{
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
555 RETVAL = !!SDL_SetVideoMode ( 787 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 789 );
790
558 if (RETVAL) 791 if (RETVAL)
559 { 792 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 797#include "glfunc.h"
563# undef GL_FUNC 798#undef GL_FUNC
564 } 799 }
800}
565 OUTPUT: 801 OUTPUT:
566 RETVAL 802 RETVAL
567 803
568void 804void
569SDL_GL_SwapBuffers () 805SDL_GL_SwapBuffers ()
570 806
571char * 807char *
572SDL_GetKeyName (int sym) 808SDL_GetKeyName (int sym)
573 809
810int
811SDL_GetAppState ()
812
813int
814SDL_GetModState ()
815
574void 816void
575SDL_PollEvent () 817poll_events ()
576 PPCODE: 818 PPCODE:
577{ 819{
578 SDL_Event ev; 820 SDL_Event ev;
579 821
580 while (SDL_PollEvent (&ev)) 822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 824 {
582 HV *hv = newHV (); 825 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 827
585 switch (ev.type) 828 switch (ev.type)
586 { 829 {
587 case SDL_KEYDOWN: 830 case SDL_KEYDOWN:
588 case SDL_KEYUP: 831 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 837 break;
594 838
595 case SDL_ACTIVEEVENT: 839 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 842 break;
599 843
600 case SDL_MOUSEMOTION: 844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 864 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 865 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 866 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
608 break; 870 break;
609 871
610 case SDL_MOUSEBUTTONDOWN: 872 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 873 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 875
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 886 break;
625 } 887 }
626 888
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 890 }
629} 891}
630 892
631int 893int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 895 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 896 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 897 Mix_ChannelFinished (channel_finished);
636 898
637void 899void
900Mix_QuerySpec ()
901 PPCODE:
902{
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913}
914
915void
638Mix_CloseAudio () 916Mix_CloseAudio ()
639 917
640int 918int
641Mix_AllocateChannels (int numchans = -1) 919Mix_AllocateChannels (int numchans = -1)
642 920
921const char *
922Mix_GetError ()
923
643void 924void
644lowdelay (int fd, int val = 1) 925lowdelay (int fd, int val = 1)
645 CODE: 926 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 928
650void 929void
651win32_proxy_info () 930win32_proxy_info ()
652 PPCODE: 931 PPCODE:
653{ 932{
674 } 953 }
675 } 954 }
676#endif 955#endif
677} 956}
678 957
679void 958int
680add_font (char *file) 959add_font (char *file)
681 CODE: 960 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
683 964
684void 965void
685load_image_inline (SV *image_) 966load_image_inline (SV *image_)
686 ALIAS: 967 ALIAS:
687 load_image_file = 1 968 load_image_file = 1
690 STRLEN image_len; 971 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 972 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 973 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 974 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 975 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 976 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 977 : SDL_RWFromConstMem (image, image_len);
697 978
698 if (!rw) 979 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 980 croak ("load_image: %s", SDL_GetError ());
700 981
773void 1054void
774error (char *message) 1055error (char *message)
775 CODE: 1056 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1057 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1058#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1060#endif
780 1061
781void 1062void
782fatal (char *message) 1063fatal (char *message)
783 CODE: 1064 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1065 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1066#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1068#endif
788 _exit (1); 1069 _exit (1);
789 1070
790void 1071void
791_exit (int retval = 0) 1072_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1075 ExitThread (retval); // unclean, please beam me up
795#else 1076#else
796 _exit (retval); 1077 _exit (retval);
797#endif 1078#endif
798 1079
799MODULE = CFPlus PACKAGE = CFPlus::Font 1080void
1081debug ()
1082 CODE:
1083{
1084#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086#endif
1087}
800 1088
801CFPlus::Font 1089MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091PROTOTYPES: DISABLE
1092
1093DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1094new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1095 CODE:
804{ 1096{
805 int count; 1097 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1101}
810 OUTPUT: 1102 OUTPUT:
811 RETVAL 1103 RETVAL
812 1104
813void 1105void
814DESTROY (CFPlus::Font self) 1106DESTROY (DC::Font self)
815 CODE: 1107 CODE:
816 pango_font_description_free (self); 1108 pango_font_description_free (self);
817 1109
818void 1110void
819make_default (CFPlus::Font self) 1111make_default (DC::Font self)
1112 PROTOTYPE: $
820 CODE: 1113 CODE:
821 default_font = self; 1114 default_font = self;
822 1115
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1116MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1117
1118PROTOTYPES: DISABLE
1119
825void 1120void
826reset_glyph_cache () 1121glyph_cache_backup ()
1122 PROTOTYPE:
827 CODE: 1123 CODE:
1124 tc_backup ();
1125
1126void
1127glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
828 tc_clear (); 1130 tc_restore ();
829 1131
830CFPlus::Layout 1132DC::Layout
831new (SV *class) 1133new (SV *class)
832 CODE: 1134 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1135 New (0, RETVAL, 1, struct cf_layout);
834 1136
835 RETVAL->pl = pango_layout_new (opengl_context); 1137 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1139 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1140 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1141 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1142 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
842 1145
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1147 layout_update_font (RETVAL);
845 OUTPUT: 1148 OUTPUT:
846 RETVAL 1149 RETVAL
847 1150
848void 1151void
849DESTROY (CFPlus::Layout self) 1152DESTROY (DC::Layout self)
850 CODE: 1153 CODE:
851 g_object_unref (self->pl); 1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
852 Safefree (self); 1156 Safefree (self);
853 1157
854void 1158void
855set_text (CFPlus::Layout self, SV *text_) 1159set_text (DC::Layout self, SV *text_)
856 CODE: 1160 CODE:
857{ 1161{
858 STRLEN textlen; 1162 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1163 char *text = SvPVutf8 (text_, textlen);
860 1164
861 pango_layout_set_text (self->pl, text, textlen); 1165 pango_layout_set_text (self->pl, text, textlen);
862} 1166}
863 1167
864void 1168void
865set_markup (CFPlus::Layout self, SV *text_) 1169set_markup (DC::Layout self, SV *text_)
866 CODE: 1170 CODE:
867{ 1171{
868 STRLEN textlen; 1172 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1173 char *text = SvPVutf8 (text_, textlen);
870 1174
871 pango_layout_set_markup (self->pl, text, textlen); 1175 pango_layout_set_markup (self->pl, text, textlen);
872} 1176}
873 1177
874void 1178void
875set_shapes (CFPlus::Layout self, ...) 1179set_shapes (DC::Layout self, ...)
876 CODE: 1180 CODE:
877{ 1181{
878 PangoAttrList *attrs = 0; 1182 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1183 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1184 const char *pos = text;
915 if (attrs) 1219 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1220 pango_layout_set_attributes (self->pl, attrs);
917} 1221}
918 1222
919void 1223void
920get_shapes (CFPlus::Layout self) 1224get_shapes (DC::Layout self)
921 PPCODE: 1225 PPCODE:
922{ 1226{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1228
925 do 1229 do
926 { 1230 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1232
929 if (run && shape_attr_p (run)) 1233 if (run && shape_attr_p (run))
930 { 1234 {
931 PangoRectangle extents; 1235 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1244
941 pango_layout_iter_free (iter); 1245 pango_layout_iter_free (iter);
942} 1246}
943 1247
944int 1248int
945has_wrapped (CFPlus::Layout self) 1249has_wrapped (DC::Layout self)
946 CODE: 1250 CODE:
947{ 1251{
948 int lines = 1; 1252 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1253 const char *text = pango_layout_get_text (self->pl);
950 1254
955} 1259}
956 OUTPUT: 1260 OUTPUT:
957 RETVAL 1261 RETVAL
958 1262
959SV * 1263SV *
960get_text (CFPlus::Layout self) 1264get_text (DC::Layout self)
961 CODE: 1265 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1267 sv_utf8_decode (RETVAL);
964 OUTPUT: 1268 OUTPUT:
965 RETVAL 1269 RETVAL
966 1270
967void 1271void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1272set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1273 CODE:
970 self->r = r; 1274 self->r = r;
971 self->g = g; 1275 self->g = g;
972 self->b = b; 1276 self->b = b;
973 self->a = a; 1277 self->a = a;
974 1278
975void 1279void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1280set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1281 CODE:
978 if (self->font != font) 1282 if (self->font != font)
979 { 1283 {
980 self->font = font; 1284 self->font = font;
981 layout_update_font (self); 1285 layout_update_font (self);
982 } 1286 }
983 1287
984void 1288void
985set_height (CFPlus::Layout self, int base_height) 1289set_height (DC::Layout self, int base_height)
986 CODE: 1290 CODE:
987 if (self->base_height != base_height) 1291 if (self->base_height != base_height)
988 { 1292 {
989 self->base_height = base_height; 1293 self->base_height = base_height;
990 layout_update_font (self); 1294 layout_update_font (self);
991 } 1295 }
992 1296
993void 1297void
994set_width (CFPlus::Layout self, int max_width = -1) 1298set_width (DC::Layout self, int max_width = -1)
995 CODE: 1299 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1301
998void 1302void
999set_indent (CFPlus::Layout self, int indent) 1303set_indent (DC::Layout self, int indent)
1000 CODE: 1304 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1306
1003void 1307void
1004set_spacing (CFPlus::Layout self, int spacing) 1308set_spacing (DC::Layout self, int spacing)
1005 CODE: 1309 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1311
1008void 1312void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1313set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1314 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1315 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1319 : PANGO_ELLIPSIZE_NONE
1016 ); 1320 );
1017 1321
1018void 1322void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1323set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1324 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1326
1023void 1327void
1024size (CFPlus::Layout self) 1328size (DC::Layout self)
1025 PPCODE: 1329 PPCODE:
1026{ 1330{
1027 int w, h; 1331 int w, h;
1028 1332
1029 layout_get_pixel_size (self, &w, &h); 1333 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1336 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1337 PUSHs (sv_2mortal (newSViv (h)));
1034} 1338}
1035 1339
1036int 1340int
1037descent (CFPlus::Layout self) 1341descent (DC::Layout self)
1038 CODE: 1342 CODE:
1039{ 1343{
1040 PangoRectangle rect; 1344 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1347 RETVAL = PANGO_DESCENT (rect);
1044} 1348}
1045 OUTPUT: 1349 OUTPUT:
1046 RETVAL 1350 RETVAL
1047 1351
1048int 1352int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1353xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1354 CODE:
1051{ 1355{
1052 int index, trailing; 1356 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1358 RETVAL = index + trailing;
1055} 1359}
1056 OUTPUT: 1360 OUTPUT:
1057 RETVAL 1361 RETVAL
1058 1362
1059void 1363void
1060cursor_pos (CFPlus::Layout self, int index) 1364cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1365 PPCODE:
1062{ 1366{
1063 PangoRectangle strong_pos; 1367 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1369
1066 EXTEND (SP, 3); 1370 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1374}
1071 1375
1072void 1376void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1377index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1378 PPCODE:
1075{ 1379{
1076 int line, x; 1380 int line, x;
1077 1381
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1385 --line;
1386#endif
1081 EXTEND (SP, 2); 1387 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1388 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1390}
1085 1391
1086void 1392void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1393line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1394 PPCODE:
1089{ 1395{
1090 PangoLayoutLine *lp; 1396 PangoLayoutLine *lp;
1091 int index, trailing; 1397 int index, trailing;
1092 1398
1093 if (line < 0) 1399 if (line < 0)
1094 XSRETURN_EMPTY; 1400 XSRETURN_EMPTY;
1095 1401
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1403 XSRETURN_EMPTY; /* do better */
1098 1404
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 1406
1101 EXTEND (SP, 2); 1407 EXTEND (SP, 2);
1107 PUSHs (sv_2mortal (newSViv (trailing))); 1413 PUSHs (sv_2mortal (newSViv (trailing)));
1108 } 1414 }
1109} 1415}
1110 1416
1111void 1417void
1112render (CFPlus::Layout self, float x, float y, int flags = 0) 1418render (DC::Layout self, float x, float y, int flags = 0)
1113 PPCODE: 1419 CODE:
1420 rc_clear (self->rc);
1114 pango_opengl_render_layout_subpixel ( 1421 pango_opengl_render_layout_subpixel (
1115 self->pl, 1422 self->pl,
1423 self->rc,
1116 x * PANGO_SCALE, y * PANGO_SCALE, 1424 x * PANGO_SCALE, y * PANGO_SCALE,
1117 self->r, self->g, self->b, self->a, 1425 self->r, self->g, self->b, self->a,
1118 flags 1426 flags
1119 ); 1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1120 1431
1121MODULE = CFPlus PACKAGE = CFPlus::Texture
1122
1123void 1432void
1124pad2pot (SV *data_, SV *w_, SV *h_) 1433draw (DC::Layout self)
1125 CODE: 1434 CODE:
1126{ 1435{
1127 int ow = SvIV (w_); 1436 glEnable (GL_TEXTURE_2D);
1128 int oh = SvIV (h_); 1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1129 1443
1130 if (ow && oh) 1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449}
1450
1451MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453PROTOTYPES: ENABLE
1454
1455void
1456pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458{
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1460 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1461 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1462 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1463 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1465
1144 SvPOK_only (result_); 1466 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1467 SvCUR_set (result_, nw * nh * bpp);
1146 1468
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1470 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1472
1151 sv_setsv (data_, result_); 1473 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1474 }
1158} 1475}
1159 1476
1160void 1477void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1478draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1484{
1168 HV *hv = (HV *)SvRV (self); 1485 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1172 1492
1173 if (items < 5) 1493 if (items < 5)
1174 { 1494 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1524 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1525 glDisable (GL_BLEND);
1206 } 1526 }
1207} 1527}
1208 1528
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531{
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536}
1537 OUTPUT:
1538 RETVAL
1210 1539
1211CFPlus::Map 1540MODULE = Deliantra::Client PACKAGE = DC::Map
1541
1542PROTOTYPES: DISABLE
1543
1544DC::Map
1212new (SV *class) 1545new (SV *class)
1213 CODE: 1546 CODE:
1214 New (0, RETVAL, 1, struct map); 1547 New (0, RETVAL, 1, struct map);
1215 RETVAL->x = 0; 1548 RETVAL->x = 0;
1216 RETVAL->y = 0; 1549 RETVAL->y = 0;
1217 RETVAL->w = 0; 1550 RETVAL->w = 0;
1218 RETVAL->h = 0; 1551 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1552 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1553 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1556 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1557 RETVAL->row = 0;
1227 OUTPUT: 1558 OUTPUT:
1228 RETVAL 1559 RETVAL
1229 1560
1230void 1561void
1231DESTROY (CFPlus::Map self) 1562DESTROY (DC::Map self)
1232 CODE: 1563 CODE:
1233{ 1564{
1234 map_clear (self); 1565 map_clear (self);
1235 Safefree (self->face); 1566 Safefree (self->face2tile);
1236 Safefree (self->tex); 1567 Safefree (self->tex);
1237 Safefree (self); 1568 Safefree (self);
1238} 1569}
1239 1570
1240void 1571void
1241resize (CFPlus::Map self, int map_width, int map_height) 1572resize (DC::Map self, int map_width, int map_height)
1242 CODE: 1573 CODE:
1243 self->w = map_width; 1574 self->w = map_width;
1244 self->h = map_height; 1575 self->h = map_height;
1245 1576
1246void 1577void
1247clear (CFPlus::Map self) 1578clear (DC::Map self)
1248 CODE: 1579 CODE:
1249 map_clear (self); 1580 map_clear (self);
1250 1581
1251void 1582void
1252set_face (CFPlus::Map self, int face, int texid) 1583set_tileid (DC::Map self, int face, int tile)
1253 CODE: 1584 CODE:
1254{ 1585{
1255 while (self->faces <= face) 1586 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1587 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces);
1258 self->faces *= 2;
1259 }
1260
1261 self->face [face] = texid;
1262} 1588}
1263 1589
1264void 1590void
1591set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593{
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611}
1612
1613void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1614set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1615 CODE:
1267{ 1616{
1268 while (self->texs <= texid) 1617 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1618
1274 { 1619 {
1275 maptex *tex = self->tex + texid; 1620 maptex *tex = self->tex + texid;
1276 1621
1277 tex->name = name; 1622 tex->name = name;
1294 // from transparent color bleeding and ugly wrapping effects. 1639 // from transparent color bleeding and ugly wrapping effects.
1295 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1296} 1641}
1297 1642
1298int 1643int
1299ox (CFPlus::Map self) 1644ox (DC::Map self)
1300 ALIAS: 1645 ALIAS:
1301 oy = 1 1646 oy = 1
1302 x = 2 1647 x = 2
1303 y = 3 1648 y = 3
1304 w = 4 1649 w = 4
1315 } 1660 }
1316 OUTPUT: 1661 OUTPUT:
1317 RETVAL 1662 RETVAL
1318 1663
1319void 1664void
1320scroll (CFPlus::Map self, int dx, int dy) 1665scroll (DC::Map self, int dx, int dy)
1321 CODE: 1666 CODE:
1322{ 1667{
1323 if (dx > 0) 1668 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1669 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1670 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1672
1328 if (dy > 0) 1673 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1674 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1675 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1677
1333 self->ox += dx; self->x += dx; 1678 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1679 self->oy += dy; self->y += dy;
1335 1680
1336 while (self->y < 0) 1681 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1685 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1686 self->y += MAP_EXTEND_Y;
1342 } 1687 }
1343} 1688}
1344 1689
1345void 1690SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1691map1a_update (DC::Map self, SV *data_, int extmap)
1347 CODE: 1692 CODE:
1348{ 1693{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1696 mapcell *cell;
1352 int x, y, flags; 1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1353 1700
1354 while (data < data_end - 1) 1701 while (data < data_end - 1)
1355 { 1702 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1703 flags = (data [0] << 8) + data [1]; data += 2;
1357 1704
1377 uint8_t ext, cmd; 1724 uint8_t ext, cmd;
1378 1725
1379 do 1726 do
1380 { 1727 {
1381 ext = *data++; 1728 ext = *data++;
1382 cmd = ext & 0x3f; 1729 cmd = ext & 0x7f;
1383 1730
1384 if (cmd < 4) 1731 if (cmd < 4)
1385 cell->darkness = 255 - ext * 64 + 1; 1732 cell->darkness = 255 - ext * 64 + 1;
1386 else if (cmd == 5) // health 1733 else if (cmd == 5) // health
1387 { 1734 {
1388 cell->stat_width = 1; 1735 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1736 cell->stat_hp = *data++;
1390 } 1737 }
1391 else if (cmd == 6) // monster width 1738 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1739 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1740 else if (cmd == 0x47)
1394 { 1741 {
1395 if (*data == 4) 1742 if (*data == 1) cell->player = data [1];
1396 ; // decode player tag 1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1397 1746
1398 data += *data + 1; 1747 data += *data + 1;
1399 } 1748 }
1400 else if (cmd == 8) // cell flags 1749 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1750 cell->flags = *data++;
1408 } 1757 }
1409 else 1758 else
1410 cell->darkness = *data++ + 1; 1759 cell->darkness = *data++ + 1;
1411 } 1760 }
1412 1761
1762 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1763 if (flags & (4 >> z))
1414 { 1764 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1416 } 1782 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1783 }
1428 else 1784 else
1785 {
1429 cell->darkness = 0; 1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1430 } 1791 }
1431} 1792}
1793 OUTPUT:
1794 RETVAL
1432 1795
1433SV * 1796SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1435 CODE: 1798 CODE:
1436{ 1799{
1437 int x1, x; 1800 int x1, x;
1438 int y1, y; 1801 int y1, y;
1439 int z; 1802 int z;
1460 { 1823 {
1461 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1462 1825
1463 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1464 { 1827 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1830 int a1 = tex.a;
1472 1831
1473 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1836 }
1479 } 1837 }
1480 1838
1481 *map++ = (r ) 1839 *map++ = (r )
1482 | (g << 8) 1840 | (g << 8)
1489} 1847}
1490 OUTPUT: 1848 OUTPUT:
1491 RETVAL 1849 RETVAL
1492 1850
1493void 1851void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1495 CODE: 1853 CODE:
1496{ 1854{
1497 int x, y, z; 1855 int x, y, z;
1498 int last_name;
1499 mapface face;
1500 1856
1501 glColor4ub (255, 255, 255, 255); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1502 1909
1503 glEnable (GL_BLEND); 1910 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 1913
1508 glBegin (GL_QUADS);
1509
1510 last_name = 0;
1511
1512 mx += self->x;
1513 my += self->y;
1514
1515 for (z = 0; z < 3; z++) 1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1516 for (y = 0; y < sh; y++) 1918 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1919 if (0 <= y + my && y + my < self->rows)
1518 { 1920 {
1519 maprow *row = self->row + (y + my); 1921 maprow *row = self->row + (y + my);
1520 1922
1521 for (x = 0; x < sw; x++) 1923 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1924 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1925 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1926 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1527 1934
1528 if (face && face < self->texs) 1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
1529 { 2040 {
1530 maptex tex = self->tex [face]; 2041 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 2042 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 2043
1534 if (last_name != tex.name) 2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
1535 { 2046 {
1536 glEnd (); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2048 IV bits = SvIVX (HeVAL (he));
1538 glBegin (GL_QUADS);
1539 }
1540 2049
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1) 2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
1550 { 2053 {
1551 maptex tex = self->tex [1]; 2054 maptex tex = self->tex [skey->tile];
1552 int px = (x + 1) * 32 - tex.w + 2; 2055 int px = (((int)skey->x) - 1) * T;
1553 int py = (y + 1) * 32 - tex.h - 6; 2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
1554 2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
1555 glEnd (); 2068 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1557 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
2071 }
1558 2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
1563 } 2094 }
1564 } 2095 }
1565 }
1566 } 2096 }
1567 2097
1568 glEnd (); 2098 glEnd ();
1569
1570 glDisable (GL_TEXTURE_2D); 2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1571 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1572 2125
1573 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1574 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1575 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1576 { 2129 {
1579 for (x = 0; x < sw; x++) 2132 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 2133 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 2134 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 2135 mapcell *cell = row->col + (x + mx - row->c0);
1583 2136
1584 int px = x * 32; 2137 int px = x * T;
1585 int py = y * 32; 2138 int py = y * T;
1586 2139
1587 if (cell->stat_hp) 2140 if (cell->stat_hp)
1588 { 2141 {
1589 int width = cell->stat_width * 32; 2142 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 2144
1592 glColor3ub (0, 0, 0); 2145 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 2146 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 2147 px + width - 1, py);
1595 2148
1601 } 2154 }
1602 } 2155 }
1603} 2156}
1604 2157
1605void 2158void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 2160 CODE:
1608{ 2161{
1609 static float color[16][3] = { 2162 static float color[16][3] = {
1610 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1611 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1661 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1662 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1663} 2216}
1664 2217
1665void 2218void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2220 PPCODE:
1668{ 2221{
1669 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2230
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2233
1678 mx += self->x; 2234 mx += self->x - 1;
1679 my += self->y; 2235 my += self->y - 1;
1680 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1681 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1683 { 2241 {
1684 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1685 2243
1686 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2246 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1690 2248
1691 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1694 } 2252 }
1695 } 2253 }
1696 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1697 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1701} 2297}
1702 2298
1703SV * 2299SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1705 CODE: 2301 CODE:
1706{ 2302{
1707 int x, y, x1, y1; 2303 int x, y, x1, y1;
1708 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1709 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1734 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1735 { 2331 {
1736 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2333 uint8_t flags = 0;
1738 2334
1739 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1742 2338
1743 *data++ = flags; 2339 *data++ = flags;
1744 2340
1745 if (flags & 1) 2341 if (flags & 1)
1746 { 2342 {
2343 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2345 *data++ = tile;
1749 } 2346 }
1750 2347
1751 if (flags & 2) 2348 if (flags & 2)
1752 { 2349 {
2350 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2352 *data++ = tile;
1755 } 2353 }
1756 2354
1757 if (flags & 4) 2355 if (flags & 4)
1758 { 2356 {
2357 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2359 *data++ = tile;
1761 } 2360 }
1762 } 2361 }
1763 else 2362 else
1764 *data++ = 0; 2363 *data++ = 0;
1765 } 2364 }
1766 } 2365 }
1767 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1768 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1769 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1770 RETVAL = data_sv; 2374 RETVAL = data_sv;
1771} 2375}
1772 OUTPUT: 2376 OUTPUT:
1773 RETVAL 2377 RETVAL
1774 2378
1775void 2379void
1776set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1777 PPCODE: 2381 PPCODE:
1778{ 2382{
1779 int x, y, z; 2383 int x, y, z;
1780 int w, h; 2384 int w, h;
1781 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1782 2396
1783 if (*data++ != 0) 2397 if (*data++ != 0)
1784 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1785 2399
1786 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1787 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1788 2402
1789 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1801 { 2415 {
1802 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1803 2417
1804 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1805 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1806 uint8_t flags = *data++; 2425 flags = *data++;
1807 2426
1808 if (flags) 2427 if (flags)
1809 { 2428 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1813 2431
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2435
1818 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
1819 { 2437 {
1820 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1821 2440
1822 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1823 { 2442 {
1824 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1825 2444
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1828 } 2452 }
1829 } 2453 }
1830 } 2454 }
1831 } 2455 }
1832 } 2456 }
1833} 2457}
1834 2458
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1836 2460
1837CFPlus::MixChunk 2461DC::RW
1838new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1839 CODE: 2463 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1841 OUTPUT: 2470 OUTPUT:
1842 RETVAL 2471 RETVAL
1843 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1844void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1845DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
1846 CODE: 2583 CODE:
1847 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1848 2585
1849int 2586int
1850volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1851 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2592 OUTPUT:
1854 RETVAL 2593 RETVAL
1855 2594
1856int 2595DC::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2597 CODE:
2598{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1860 OUTPUT: 2610 OUTPUT:
1861 RETVAL 2611 RETVAL
1862 2612
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1864 2614
1865int 2615int
1866volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1867 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2622 OUTPUT:
1870 RETVAL 2623 RETVAL
1871 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
1872CFPlus::MixMusic 2635DC::MixMusic
1873new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
1874 CODE: 2637 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2639 OUTPUT:
1877 RETVAL 2640 RETVAL
1878 2641
1879void 2642void
1880DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
1881 CODE: 2644 CODE:
1882 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1883 2646
1884int 2647int
1885play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1886 CODE: 2649 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2651 OUTPUT:
1889 RETVAL 2652 RETVAL
1890 2653
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1892 2662
1893BOOT: 2663BOOT:
1894{ 2664{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1896 static const struct { 2666 static const struct {
1897 const char *name; 2667 const char *name;
1898 IV iv; 2668 IV iv;
1899 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2688 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
1931 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1932 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1936 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1976 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2772# undef const_iv
1982 }; 2773 };
1983 2774
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1986} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
1987 2787
1988char * 2788char *
1989gl_vendor () 2789gl_vendor ()
1990 CODE: 2790 CODE:
1991 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2004 CODE: 2804 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2806 OUTPUT:
2007 RETVAL 2807 RETVAL
2008 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2009int glGetError () 2823int glGetError ()
2010 2824
2011void glFinish () 2825void glFinish ()
2012 2826
2013void glClear (int mask) 2827void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2866
2053# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2055 2871
2056void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2057 2873
2058void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2059 2875
2067 2883
2068void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2069 CODE: 2885 CODE:
2070 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2071 2887
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2889 ALIAS:
2079 glColor_premultiply = 1 2890 glColor_premultiply = 1
2080 CODE: 2891 CODE:
2081 if (ix) 2892 if (ix)
2082 { 2893 {
2085 b *= a; 2896 b *= a;
2086 } 2897 }
2087 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2089 2900
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2902 CODE:
2098 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2905
2104 2909
2105void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2106 CODE: 2911 CODE:
2107 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2108 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2109void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2110 CODE: 2944 CODE:
2111 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2112 2946
2113void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2129void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2130 CODE: 2964 CODE:
2131 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2132 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2133 2967
2134void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2135 2969
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2971
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2139 2975
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2977
2142int glGenTexture () 2978int glGenTexture ()
2143 CODE: 2979 CODE:
2144{ 2980 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2981 OUTPUT:
2150 RETVAL 2982 RETVAL
2151 2983
2152void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2153 CODE: 2985 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2986 del_texture (name);
2157} 2987
2158
2159int glGenList () 2988int glGenList ()
2160 CODE: 2989 CODE:
2161 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2162 OUTPUT: 2991 OUTPUT:
2163 RETVAL 2992 RETVAL
2170 2999
2171void glEndList () 3000void glEndList ()
2172 3001
2173void glCallList (int list) 3002void glCallList (int list)
2174 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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