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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
81#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
90 101
91static AV *texture_av; 102static AV *texture_av;
92 103
93static struct 104static struct
94{ 105{
226 int w, h; 237 int w, h;
227 float s, t; 238 float s, t;
228 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
229 tileid smoothtile; 240 tileid smoothtile;
230 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
231} maptex; 243} maptex;
232 244
233typedef struct { 245typedef struct {
234 uint32_t player; 246 uint32_t player;
235 tileid tile[3]; 247 tileid tile[3];
367 self->oy = 0; 379 self->oy = 0;
368 self->row = 0; 380 self->row = 0;
369 self->rows = 0; 381 self->rows = 0;
370} 382}
371 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
372static void 394static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 396{
375 int x, y; 397 int x, y;
376 maprow *row; 398 maprow *row;
390 if (x >= row->c1) 412 if (x >= row->c1)
391 break; 413 break;
392 414
393 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
394 416
395 cell->darkness = 0; 417 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 418 }
400 } 419 }
401} 420}
402 421
403typedef struct { 422typedef struct {
514 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
515 return 0; 534 return 0;
516 535
517 return 1; 536 return 1;
518} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
519 590
520MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
521 592
522PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
523 594
552 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
553 624
554 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
557 678
558 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
641 762
763 const_iv (KMOD_LRAM),
764
642 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
643 766
644 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 788 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 791 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
670# undef const_iv 795# undef const_iv
671 }; 796 };
672 797
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
695NV ceil (NV x) 820NV ceil (NV x)
696 821
697IV minpot (UV n) 822IV minpot (UV n)
698 823
699IV popcount (UV n) 824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
700 831
701void 832void
702pango_init () 833pango_init ()
703 CODE: 834 CODE:
704{ 835{
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif 843#endif
713} 844}
714 845
715char *SDL_GetError () 846char *SDL_GetError ()
847
848void SDL_braino ()
716 849
717int SDL_Init (U32 flags) 850int SDL_Init (U32 flags)
718 851
719int SDL_InitSubSystem (U32 flags) 852int SDL_InitSubSystem (U32 flags)
720 853
829 { 962 {
830 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
831 case SDL_KEYUP: 964 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 970 break;
838 971
839 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 991 x = ev.motion.x;
859 y = ev.motion.y; 992 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 994 }
862 995
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1084#if DEBUG 1217#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1086#endif 1219#endif
1087} 1220}
1088 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1230
1091PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1092 1232
1093DC::Font 1233DC::Font
1522 if (ix) 1662 if (ix)
1523 { 1663 {
1524 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1526 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1527} 1756}
1528 1757
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1759 CODE:
1531{ 1760{
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1642 1891
1643int 1892int
1644ox (DC::Map self) 1893ox (DC::Map self)
1645 ALIAS: 1894 ALIAS:
1646 oy = 1 1895 oy = 1
1767 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1768 2017
1769 if (cell->tile [z]) 2018 if (cell->tile [z])
1770 { 2019 {
1771 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1772 if (!tex->name) 2022 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1774 2024
1775 if (tex->smoothtile) 2025 if (tex->smoothtile)
1776 { 2026 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1778 if (!smooth->name) 2029 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1780 } 2031 }
1781 } 2032 }
1782 } 2033 }
1783 } 2034 }
1784 else 2035 else
1785 { 2036 CELL_CLEAR (cell);
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 } 2037 }
1792} 2038}
1793 OUTPUT: 2039 OUTPUT:
1794 RETVAL 2040 RETVAL
1795 2041
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey; 2106 smooth_key skey;
1861 int pl_x, pl_y; 2107 int pl_x, pl_y;
1862 maptex pl_tex; 2108 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1864 rc_key_t key; 2111 rc_key_t key;
1865 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1866 2113
1867 pl_tex.name = 0; 2114 pl_tex.name = 0;
1868 2115
1869 // thats current max. sorry. 2116 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1872 2119
1873 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1878 key.g = 255; 2125 key.g = 255;
1879 key.b = 255; 2126 key.b = 255;
1880 key.a = 255; 2127 key.a = 255;
1881 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2130
1885 mx += self->x; 2131 mx += self->x;
1886 my += self->y; 2132 my += self->y;
1887 2133
1888 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1909 2155
1910 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1914 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1915 { 2164 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1917 2167
1918 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1920 { 2170 {
1921 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2177 tileid tile = cell->tile [z];
1928 2178
1929 if (tile) 2179 if (tile)
1930 { 2180 {
1931 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2182 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2183
1935 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1936 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1937 if (!tex.name) 2188 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2190
1940 key.texname = tex.name; 2191 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1942 } 2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
1943 2197
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2198 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2199 {
1946 pl_x = px; 2200 pl_x = px;
1947 pl_y = py; 2201 pl_y = py;
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956 2210
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash 2211 // update smooth hash
1983 if (tex.smoothtile) 2212 if (tex.smoothtile)
1984 { 2213 {
1985 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2215 skey.level = tex.smoothlevel;
2014 // corners 2243 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2019 } 2285 }
2020 } 2286 }
2021 } 2287 }
2022 } 2288 }
2023 2289
2063 { 2329 {
2064 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
2065 // save gobs of state changes. 2331 // save gobs of state changes.
2066 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
2067 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2068 glEnd (); 2336 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2071 } 2339 }
2072 2340
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119 2387
2120 rc_draw (rc); 2388 rc_draw (rc);
2121 } 2389 }
2122 2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2123 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2124 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2125 2397
2126 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2129 { 2401 {
2134 { 2406 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2136 2408
2137 int px = x * T; 2409 int px = x * T;
2138 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2139 2417
2140 if (cell->stat_hp) 2418 if (cell->stat_hp)
2141 { 2419 {
2142 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154 } 2432 }
2155 } 2433 }
2156} 2434}
2157 2435
2158void 2436void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2438 CODE:
2161{ 2439{
2162 static float color[16][3] = { 2440 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2167 2445
2168 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2172 2450
2173 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2177 2455
2178 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2179 2457
2180 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2183 }; 2461 };
2184 2462
2185 int x, y; 2463 int x, y;
2186 2464
2187 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2192 2476
2193 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2197 2481
2198 if (m) 2482 if (m)
2199 { 2483 {
2200 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2201 2485
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2204 2488
2205 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2494 }
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2233 2517
2234 mx += self->x - 1; 2518 mx += self->x - 1;
2235 my += self->y - 1; 2519 my += self->y - 1;
2236 2520
2237 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2238 2522
2239 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2241 { 2525 {
2242 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2530 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2248 2532
2249 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2536 }
2253 } 2537 }
2254 2538
2255 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2556void 2840void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2842 CODE:
2559{ 2843{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2847}
2564 2848
2565void 2849void
2566set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2669 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3064# undef const_iv
2773 }; 3065 };
2774 3066
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2783disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2784 CODE: 3076 CODE:
2785 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2787 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2788char * 3083char *
2789gl_vendor () 3084gl_vendor ()
2790 CODE: 3085 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3087 OUTPUT:
2841 3136
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3138 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2845 3140
3141# void glBlendEquation (int se)
3142
2846void glDepthMask (int flag) 3143void glDepthMask (int flag)
2847 3144
2848void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2849 3146
2850void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2884void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2885 CODE: 3182 CODE:
2886 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2887 3184
2888void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2889 ALIAS: 3187 ALIAS:
2890 glColor_premultiply = 1 3188 glColor_premultiply = 1
2891 CODE: 3189 CODE:
2892 if (ix) 3190 if (ix)
2893 { 3191 {

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