ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
90 128
91static AV *texture_av; 129static AV *texture_av;
92 130
93static struct 131static struct
94{ 132{
151{ 189{
152 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
153 191
154 while (attrs) 192 while (attrs)
155 { 193 {
156 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 195
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 197 return 1;
160 198
161 attrs = attrs->next; 199 attrs = attrs->next;
162 } 200 }
163 201
164 return 0; 202 return 0;
165} 203}
166 204
167typedef struct cf_layout { 205struct cf_layout {
168 PangoLayout *pl; 206 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
170 int base_height; 208 int base_height;
171 DC__Font font; 209 DC__Font font;
172 rc_t *rc; 210 rc_t rc;
173} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
174 214
175static DC__Font default_font; 215static DC__Font default_font;
176static PangoContext *opengl_context; 216static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
178 218
179static void 219static void
180substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
181{ 221{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 225#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 227}
188 228
189static void 229static void
219} 259}
220 260
221typedef uint16_t tileid; 261typedef uint16_t tileid;
222typedef uint16_t faceid; 262typedef uint16_t faceid;
223 263
224typedef struct { 264struct maptex
265{
225 GLuint name; 266 GLuint name;
226 int w, h; 267 int w, h;
227 float s, t; 268 float s, t;
228 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
229 tileid smoothtile; 270 tileid smoothtile;
230 uint8_t smoothlevel; 271 uint8_t smoothlevel;
231} maptex; 272 uint8_t unused; /* set to zero on use */
273};
232 274
233typedef struct { 275struct mapcell
276{
234 uint32_t player; 277 uint32_t player;
235 tileid tile[3]; 278 tileid tile[3];
236 uint16_t darkness; 279 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 281};
239 282
240typedef struct { 283struct maprow
284{
241 int32_t c0, c1; 285 int32_t c0, c1;
242 mapcell *col; 286 mapcell *col;
243} maprow; 287};
244 288
245typedef struct map { 289struct mapgrid {
246 int x, y, w, h; 290 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
250 294
251 int32_t rows; 295 int32_t rows;
252 maprow *row; 296 maprow *row;
253} *DC__Map; 297};
254 298
255static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
256prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
257{ 304{
258 char *p; 305 T *p;
259 306
260 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
261 Zero (p, inc, char); 308 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 310 Safefree (ptr);
264 311
265 return p; 312 ptr = p;
266} 313}
267 314
268static char * 315template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
281need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
282{ 325{
283 while (self->faces <= face) 326 while (self->faces <= face)
284 { 327 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 329 self->faces *= 2;
287 } 330 }
288} 331}
289 332
290static void 333static void
291need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
292{ 335{
293 while (self->texs <= texid) 336 while (self->texs <= texid)
294 { 337 {
295 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 339 self->texs *= 2;
297 } 340 }
298} 341}
299 342
300static maprow * 343static maprow *
301map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
302{ 345{
303 if (0 > y) 346 if (0 > y)
304 { 347 {
305 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
307 350
308 self->rows += extend; 351 self->rows += extend;
309 self->y += extend; 352 self->y += extend;
310 y += extend; 353 y += extend;
311 } 354 }
312 else if (y >= self->rows) 355 else if (y >= self->rows)
313 { 356 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
316 self->rows += extend; 359 self->rows += extend;
317 } 360 }
318 361
319 return self->row + y; 362 return self->row + y;
320} 363}
330 } 373 }
331 374
332 if (row->c0 > x) 375 if (row->c0 > x)
333 { 376 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 379 row->c0 -= extend;
337 } 380 }
338 else if (x >= row->c1) 381 else if (x >= row->c1)
339 { 382 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 385 row->c1 += extend;
343 } 386 }
344 387
345 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
346} 389}
347 390
348static mapcell * 391static mapcell *
349map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
350{ 393{
351 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
352} 395}
353 396
354static void 397static void
355map_clear (DC__Map self) 398map_clear (mapgrid *self)
356{ 399{
357 int r; 400 int r;
358 401
359 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
367 self->oy = 0; 410 self->oy = 0;
368 self->row = 0; 411 self->row = 0;
369 self->rows = 0; 412 self->rows = 0;
370} 413}
371 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
372static void 425static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 427{
375 int x, y; 428 int x, y;
376 maprow *row; 429 maprow *row;
377 mapcell *cell; 430 mapcell *cell;
378 431
390 if (x >= row->c1) 443 if (x >= row->c1)
391 break; 444 break;
392 445
393 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
394 447
395 cell->darkness = 0; 448 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 449 }
400 } 450 }
401} 451}
402 452
403typedef struct { 453struct smooth_key
454{
404 tileid tile; 455 tileid tile;
405 uint8_t x, y, level; 456 uint8_t x, y, level;
406} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
407 476
408static void 477static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 479{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
412 481
413 if (SvIOK (*sv)) 482 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
415 else 484 else
416 sv_setiv (*sv, bits); 485 it->second |= bits;
417} 486}
418 487
419static void 488static void
420music_finished (void) 489music_finished (void)
421{ 490{
438 ev.code = 1; 507 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 509 ev.data2 = 0;
441 510
442 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
443} 519}
444 520
445static unsigned int 521static unsigned int
446minpot (unsigned int n) 522minpot (unsigned int n)
447{ 523{
514 if (!svp || !SvTRUE (*svp)) 590 if (!svp || !SvTRUE (*svp))
515 return 0; 591 return 0;
516 592
517 return 1; 593 return 1;
518} 594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
519 653
520MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
521 655
522PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
523 657
552 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
553 687
554 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
557 741
558 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
641 825
826 const_iv (KMOD_LRAM),
827
642 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
643 829
644 const_iv (SDL_INIT_TIMER), 830 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 831 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 832 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 851 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 854 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
670# undef const_iv 858# undef const_iv
671 }; 859 };
672 860
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 863
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 866}
679 867
695NV ceil (NV x) 883NV ceil (NV x)
696 884
697IV minpot (UV n) 885IV minpot (UV n)
698 886
699IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
700 894
701void 895void
702pango_init () 896pango_init ()
703 CODE: 897 CODE:
704{ 898{
712#endif 906#endif
713} 907}
714 908
715char *SDL_GetError () 909char *SDL_GetError ()
716 910
911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
717int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
718 915
719int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
720 917
721void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
722 919
723void SDL_Quit () 920void SDL_Quit ()
724 921
725int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
726 924
727int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
728 CODE: 926 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
731 OUTPUT: 929 OUTPUT:
732 RETVAL 930 RETVAL
733 931
734void 932void
789 ); 987 );
790 988
791 if (RETVAL) 989 if (RETVAL)
792 { 990 {
793 av_clear (texture_av); 991 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 993#include "glfunc.h"
798#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 997 }
800} 998}
801 OUTPUT: 999 OUTPUT:
802 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
803 1004
804void 1005void
805SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
806 1007
807char * 1008char *
808SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
809 1011
810int 1012int
811SDL_GetAppState () 1013SDL_GetAppState ()
812 1014
813int 1015int
814SDL_GetModState () 1016SDL_GetModState ()
815 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
816void 1022void
1023SDL_PumpEvents ()
1024
1025void
817poll_events () 1026peep_events ()
818 PPCODE: 1027 PPCODE:
819{ 1028{
820 SDL_Event ev; 1029 SDL_Event ev;
821 1030
822 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
829 { 1038 {
830 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1040 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1046 break;
838 1047
839 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1067 x = ev.motion.x;
859 y = ev.motion.y; 1068 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1070 }
862 1071
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1097
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1099 }
891} 1100}
892 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
893int 1115int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1117 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
898 1120
899void 1121void
900Mix_QuerySpec () 1122Mix_QuerySpec ()
959add_font (char *file) 1181add_font (char *file)
960 CODE: 1182 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1184 OUTPUT:
963 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1193
965void 1194void
966load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
967 ALIAS: 1196 ALIAS:
968 load_image_file = 1 1197 load_image_file = 1
1014 1243
1015 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1024 1253
1084#if DEBUG 1313#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1086#endif 1315#endif
1087} 1316}
1088 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1326
1091PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1092 1328
1093DC::Font 1329DC::Font
1094new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1095 CODE: 1331 CODE:
1096{ 1332{
1097 int count; 1333 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1128 PROTOTYPE: 1364 PROTOTYPE:
1129 CODE: 1365 CODE:
1130 tc_restore (); 1366 tc_restore ();
1131 1367
1132DC::Layout 1368DC::Layout
1133new (SV *class) 1369new (SV *klass)
1134 CODE: 1370 CODE:
1135 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1136 1372
1137 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1139 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1140 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1141 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0; 1379 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145 1380
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1148 OUTPUT: 1383 OUTPUT:
1149 RETVAL 1384 RETVAL
1150 1385
1151void 1386void
1152DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1153 CODE: 1388 CODE:
1154 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self); 1390 delete self;
1157 1391
1158void 1392void
1159set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1160 CODE: 1394 CODE:
1161{ 1395{
1287 1521
1288void 1522void
1289set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1290 CODE: 1524 CODE:
1291 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1292 { 1526 {
1293 self->base_height = base_height; 1527 self->base_height = base_height;
1294 layout_update_font (self); 1528 layout_update_font (self);
1295 } 1529 }
1296 1530
1297void 1531void
1415} 1649}
1416 1650
1417void 1651void
1418render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE: 1653 CODE:
1420 rc_clear (self->rc); 1654 self->rc.clear ();
1421 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1422 self->pl, 1656 self->pl,
1423 self->rc, 1657 &self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1426 flags 1660 flags
1427 ); 1661 );
1428 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443 1677
1444 rc_draw (self->rc); 1678 self->rc.draw ();
1445 1679
1446 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1449} 1683}
1524 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1526 } 1760 }
1527} 1761}
1528 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1885 CODE:
1531{ 1886{
1532 GLint width; 1887 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1540MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1541 1896
1542PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1543 1898
1544DC::Map 1899DC::Map
1545new (SV *class) 1900new (SV *klass)
1546 CODE: 1901 CODE:
1547 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1548 RETVAL->x = 0; 1903 RETVAL->x = 0;
1549 RETVAL->y = 0; 1904 RETVAL->y = 0;
1550 RETVAL->w = 0; 1905 RETVAL->w = 0;
1551 RETVAL->h = 0; 1906 RETVAL->h = 0;
1552 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1589 1944
1590void 1945void
1591set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE: 1947 CODE:
1593{ 1948{
1594 tileid texid; 1949 tileid texid;
1595 maptex *tex; 1950 maptex *tex;
1596 1951
1597 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1598 return; 1953 return;
1599 1954
1600 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1601 return; 1956 return;
1602 1957
1603 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1604 1959
1605 if (!texid) 1960 if (!texid)
1606 return; 1961 return;
1607 1962
1608 tex = self->tex + texid; 1963 tex = self->tex + texid;
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1642 2017
1643int 2018int
1644ox (DC::Map self) 2019ox (DC::Map self)
1645 ALIAS: 2020 ALIAS:
1646 oy = 1 2021 oy = 1
1678 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1679 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1680 2055
1681 while (self->y < 0) 2056 while (self->y < 0)
1682 { 2057 {
1683 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1684 2059
1685 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1686 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1687 } 2062 }
1688} 2063}
1689 2064
1690SV * 2065SV *
1691map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1692 CODE: 2067 CODE:
1693{ 2068{
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell; 2071 mapcell *cell;
1717 2092
1718 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1719 2094
1720 if (flags & 8) 2095 if (flags & 8)
1721 { 2096 {
2097 uint8_t ext, cmd;
2098
1722 if (extmap) 2099 do
1723 { 2100 {
1724 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1725 2103
1726 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1727 { 2107 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1; 2108 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 } 2110 }
1756 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1757 } 2128 }
1758 else 2129 while (ext & 0x80);
1759 cell->darkness = *data++ + 1;
1760 } 2130 }
1761 2131
1762 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1764 { 2134 {
1767 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1768 2138
1769 if (cell->tile [z]) 2139 if (cell->tile [z])
1770 { 2140 {
1771 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1772 if (!tex->name) 2143 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1774 2145
1775 if (tex->smoothtile) 2146 if (tex->smoothtile)
1776 { 2147 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1778 if (!smooth->name) 2150 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1780 } 2152 }
1781 } 2153 }
1782 } 2154 }
1783 } 2155 }
1784 else 2156 else
1785 { 2157 CELL_CLEAR (cell);
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 } 2158 }
1792} 2159}
1793 OUTPUT: 2160 OUTPUT:
1794 RETVAL 2161 RETVAL
1795 2162
1815 ? self->row + y 2182 ? self->row + y
1816 : 0; 2183 : 0;
1817 2184
1818 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1819 { 2186 {
1820 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2188
1822 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1823 { 2190 {
1824 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1825 2192
1827 { 2194 {
1828 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2197 int a1 = tex.a;
1831 2198
1832 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1836 } 2203 }
1837 } 2204 }
1838 2205
1839 *map++ = (r ) 2206 *map++ = (r )
1840 | (g << 8) 2207 | (g << 8)
1841 | (b << 16) 2208 | (b << 16)
1842 | (a << 24); 2209 | (a << 24);
1843 } 2210 }
1844 } 2211 }
1845 2212
1846 RETVAL = map_sv; 2213 RETVAL = map_sv;
1847} 2214}
1848 OUTPUT: 2215 OUTPUT:
1849 RETVAL 2216 RETVAL
1850 2217
1851void 2218void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2220 CODE:
1854{ 2221{
1855 int x, y, z; 2222 int x, y, z;
1856 2223
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1860 smooth_key skey;
1861 int pl_x, pl_y; 2225 int pl_x, pl_y;
1862 maptex pl_tex; 2226 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1864 rc_key_t key; 2229 rc_key_t key;
1865 rc_array_t *arr; 2230 rc_t::array_t *arr;
1866 2231
1867 pl_tex.name = 0; 2232 pl_tex.name = 0;
1868 2233
1869 // thats current max. sorry. 2234 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875 2237
1876 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1877 key.r = 255; 2239 key.r = 255;
1878 key.g = 255; 2240 key.g = 255;
1879 key.b = 255; 2241 key.b = 255;
1880 key.a = 255; 2242 key.a = 255;
1881 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2245
1885 mx += self->x; 2246 mx += self->x;
1886 my += self->y; 2247 my += self->y;
1887 2248
1888 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1889 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1892 2253
1893 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1895 { 2256 {
1896 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2274
1914 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1915 { 2276 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1917 2281
1918 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1920 { 2284 {
1921 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1928 2292
1929 if (tile) 2293 if (tile)
1930 { 2294 {
1931 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2296 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2297
1935 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1936 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1937 if (!tex.name) 2302 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2304
1940 key.texname = tex.name; 2305 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1942 } 2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
1943 2311
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2313 {
1946 pl_x = px; 2314 pl_x = px;
1947 pl_y = py; 2315 pl_y = py;
1948 pl_tex = tex; 2316 pl_tex = tex;
1949 continue; 2317 continue;
1950 } 2318 }
1951 2319
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981 2324
1982 // update smooth hash 2325 // update smooth hash
1983 if (tex.smoothtile) 2326 if (tex.smoothtile)
1984 { 2327 {
1985 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1987 2330
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1989 2332
1990 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1992 2335
1993 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2001 2344
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2004 2347
2005 // full tile 2348 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2007 2350
2008 // borders 2351 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2013 2356
2014 // corners 2357 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2019 } 2382 }
2020 } 2383 }
2021 } 2384 }
2022 } 2385 }
2023 2386
2024 rc_draw (rc); 2387 rc.draw ();
2025 rc_clear (rc); 2388 rc.clear ();
2026 2389
2027 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort 2391 // this is basically counting sort
2029 { 2392 {
2030 int w, b; 2393 int w, b;
2031 2394
2032 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2035 { 2400 {
2036 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2037 if (smask) 2402 IV bits = it->second;
2038 for (b = 0; b < 32; ++b) 2403
2039 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2040 { 2407 {
2041 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2042 HE *he; 2416 if (tex.name)
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 { 2417 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2048 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2049 2420 if (key.texname != tex.name)
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 { 2421 {
2054 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061 2423
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd (); 2424 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2071 } 2427 }
2072 2428
2073 if (border) 2429 if (border)
2074 { 2430 {
2075 float ox = border * dx; 2431 float ox = border * dx;
2076 2432
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2437 }
2082 2438
2083 if (corner) 2439 if (corner)
2084 { 2440 {
2085 float ox = corner * dx; 2441 float ox = corner * dx;
2086 2442
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 }
2092 }
2093 } 2447 }
2094 } 2448 }
2095 } 2449 }
2096 } 2450 }
2097 2451
2098 glEnd (); 2452 glEnd ();
2099 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1; 2454 key.texname = -1;
2101 } 2455 }
2102
2103 hv_clear (smooth);
2104 } 2456 }
2105 2457
2106 if (pl_tex.name) 2458 if (pl_tex.name)
2107 { 2459 {
2108 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2109 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2110 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2111 2463
2112 key.texname = tex.name; 2464 key.texname = tex.name;
2113 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2114 2466
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2119 2471
2120 rc_draw (rc); 2472 rc.draw ();
2121 } 2473 }
2122 2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2123 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2124 rc_free (rc);
2125 2479
2126 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2129 { 2483 {
2132 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2488 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2136 2490
2137 int px = x * T; 2491 int px = x * Tw;
2138 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2139 2499
2140 if (cell->stat_hp) 2500 if (cell->stat_hp)
2141 { 2501 {
2142 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2504
2145 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2507 px + width - 1, py);
2148 2508
2154 } 2514 }
2155 } 2515 }
2156} 2516}
2157 2517
2158void 2518void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2520 CODE:
2161{ 2521{
2162 static float color[16][3] = { 2522 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2167 2527
2168 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2172 2532
2173 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2177 2537
2178 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2179 2539
2180 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2183 }; 2543 };
2184 2544
2185 int x, y; 2545 int x, y;
2186 2546
2187 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2192 2558
2193 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2197 2563
2198 if (m) 2564 if (m)
2199 { 2565 {
2200 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2201 2567
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2204 2570
2205 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2576 }
2218void 2584void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2586 PPCODE:
2221{ 2587{
2222 int x, y; 2588 int x, y;
2223 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2597
2231 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2600
2234 mx += self->x - 1; 2601 mx += self->x - 1;
2235 my += self->y - 1; 2602 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2603
2239 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2241 { 2606 {
2242 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2611 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2248 2613
2249 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2617 }
2253 } 2618 }
2254 2619
2255 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2275 2640
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2644
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2654 }
2290 2655
2291 free (darkness1); 2656 free (darkness1);
2292 2657
2293 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2297} 2662}
2298 2663
2299SV * 2664SV *
2362 else 2727 else
2363 *data++ = 0; 2728 *data++ = 0;
2364 } 2729 }
2365 } 2730 }
2366 2731
2367 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 { 2734 {
2370 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 } 2737 }
2373 2738
2374 RETVAL = data_sv; 2739 RETVAL = data_sv;
2375} 2740}
2376 OUTPUT: 2741 OUTPUT:
2377 RETVAL 2742 RETVAL
2378 2743
2379void 2744void
2386 STRLEN len; 2751 STRLEN len;
2387 uint8_t *data, *end; 2752 uint8_t *data, *end;
2388 2753
2389 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2757 end = data + len + 8;
2393 2758
2394 if (len < 5) 2759 if (len < 5)
2395 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2396 2761
2457} 2822}
2458 2823
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2825
2461DC::RW 2826DC::RW
2462new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2463 CODE: 2828 CODE:
2464{ 2829{
2465 STRLEN datalen; 2830 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2467 2832
2469} 2834}
2470 OUTPUT: 2835 OUTPUT:
2471 RETVAL 2836 RETVAL
2472 2837
2473DC::RW 2838DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2840 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2842 OUTPUT:
2478 RETVAL 2843 RETVAL
2479 2844
2497 if (RETVAL < 0) 2862 if (RETVAL < 0)
2498 { 2863 {
2499 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2500 2865
2501 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2503 2873 }
2874 else
2504 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2505 } 2876 }
2506 2877
2507 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2509} 2880}
2556void 2927void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2929 CODE:
2559{ 2930{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2934}
2564 2935
2565void 2936void
2566set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2569 2940
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2942
2572PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2573 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2574DC::MixChunk 2957DC::MixChunk
2575new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2576 CODE: 2959 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2961 OUTPUT:
2579 RETVAL 2962 RETVAL
2580 2963
2610 OUTPUT: 2993 OUTPUT:
2611 RETVAL 2994 RETVAL
2612 2995
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2615int 3010int
2616volume (int volume = -1) 3011volume (int volume = -1)
2617 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2618 CODE: 3013 CODE:
2619 if (items > 0) 3014 if (items > 0)
2630void 3025void
2631halt () 3026halt ()
2632 CODE: 3027 CODE:
2633 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2634 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2635DC::MixMusic 3037DC::MixMusic
2636new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2637 CODE: 3039 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3041 OUTPUT:
2640 RETVAL 3042 RETVAL
2641 3043
2669 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3182# undef const_iv
2773 }; 3183 };
2774 3184
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3187
2778 texture_av = newAV (); 3188 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2780} 3190}
2781 3191
2783disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2784 CODE: 3194 CODE:
2785 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2787 3197
2788char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2789gl_vendor () 3202gl_vendor ()
2790 CODE: 3203 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3205 OUTPUT:
2793 RETVAL 3206 RETVAL
2794 3207
2795char * 3208const char *
2796gl_version () 3209gl_version ()
2797 CODE: 3210 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3212 OUTPUT:
2800 RETVAL 3213 RETVAL
2801 3214
2802char * 3215const char *
2803gl_extensions () 3216gl_extensions ()
2804 CODE: 3217 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3219 OUTPUT:
2807 RETVAL 3220 RETVAL
2808 3221
2809const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2810 3227
2811GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2812 CODE: 3229 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3231 OUTPUT:
2822 3239
2823int glGetError () 3240int glGetError ()
2824 3241
2825void glFinish () 3242void glFinish ()
2826 3243
3244void glFlush ()
3245
2827void glClear (int mask) 3246void glClear (int mask)
2828 3247
2829void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3249 PROTOTYPE: @
2831 3250
2840void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2841 3260
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3262 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2845 3266
2846void glDepthMask (int flag) 3267void glDepthMask (int flag)
2847 3268
2848void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2849 3270
2884void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2885 CODE: 3306 CODE:
2886 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2887 3308
2888void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2889 ALIAS: 3311 ALIAS:
2890 glColor_premultiply = 1 3312 glColor_premultiply = 1
2891 CODE: 3313 CODE:
2892 if (ix) 3314 if (ix)
2893 { 3315 {
2999 3421
3000void glEndList () 3422void glEndList ()
3001 3423
3002void glCallList (int list) 3424void glCallList (int list)
3003 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3432
3006PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
3007 3434
3008void 3435void
3009find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3010 PPCODE: 3437 PPCODE:
3011{ 3438{
3012 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3013 XPUSHs (self); 3440 XPUSHs (self);
3014} 3441}
3015 3442
3016BOOT: 3443BOOT:
3017{ 3444{
3025 3452
3026void 3453void
3027draw (SV *self) 3454draw (SV *self)
3028 CODE: 3455 CODE:
3029{ 3456{
3030 HV *hv; 3457 HV *hv;
3031 SV **svp; 3458 SV **svp;
3032 NV x, y, w, h; 3459 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines