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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
52 92
53static struct 93static struct
54{ 94{
55#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 96#include "glfunc.h"
57#undef GL_FUNC 97#undef GL_FUNC
58} gl; 98} gl;
59 99
100static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 102{
62 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 107 else
67 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
68} 109}
69 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
72 146
73typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
74 166
75typedef struct cf_layout { 167typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
79 int base_height; 170 int base_height;
80 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
81} *CFClient__Layout; 173} *DC__Layout;
82 174
83static CFClient__Font default_font; 175static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
86 178
87static void 179static void
88substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
89{ 181{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 183#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 185#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 187}
97 188
98static void 189static void
99layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
100{ 191{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
103 */ 194 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
105 196
106 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 199
109 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
110} 201}
111 202
112static void 203static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
116 210
117 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 213
120 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
121} 215 if (!rect.height) rect.height = 1;
122 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
123typedef uint16_t mapface; 222typedef uint16_t faceid;
124 223
125typedef struct { 224typedef struct {
126 GLint name; 225 GLuint name;
127 int w, h; 226 int w, h;
128 float s, t; 227 float s, t;
129 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
130} maptex; 231} maptex;
131 232
132typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
133 int16_t darkness; 236 uint16_t darkness;
134 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 238} mapcell;
136 239
137typedef struct { 240typedef struct {
138 int32_t c0, c1; 241 int32_t c0, c1;
139 mapcell *col; 242 mapcell *col;
140} maprow; 243} maprow;
141 244
142typedef struct map { 245typedef struct map {
143 int x, y, w, h; 246 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 248 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 249 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 250
151 int32_t rows; 251 int32_t rows;
152 maprow *row; 252 maprow *row;
153} *CFClient__Map; 253} *DC__Map;
154 254
155static char * 255static char *
156prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
157{ 257{
158 char *p; 258 char *p;
175} 275}
176 276
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
180static maprow * 300static maprow *
181map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
182{ 302{
183 if (0 > y) 303 if (0 > y)
184 { 304 {
185 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
224 344
225 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
226} 346}
227 347
228static mapcell * 348static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
230{ 350{
231 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
232} 352}
233 353
234static void 354static void
235map_clear (CFClient__Map self) 355map_clear (DC__Map self)
236{ 356{
237 int r; 357 int r;
238 358
239 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
247 self->oy = 0; 367 self->oy = 0;
248 self->row = 0; 368 self->row = 0;
249 self->rows = 0; 369 self->rows = 0;
250} 370}
251 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
252static void 380static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 382{
255 int x, y; 383 int x, y;
256 maprow *row; 384 maprow *row;
385 mapcell *cell;
257 386
258 for (y = y0; y < y0 + h; y++) 387 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 388 if (y >= 0)
260 { 389 {
261 if (y >= self->rows) 390 if (y >= self->rows)
267 if (x >= row->c0) 396 if (x >= row->c0)
268 { 397 {
269 if (x >= row->c1) 398 if (x >= row->c1)
270 break; 399 break;
271 400
272 row->col[x - row->c0].darkness = -1; 401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
273 } 404 }
274 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
275} 422}
276 423
277static void 424static void
278music_finished (void) 425music_finished (void)
279{ 426{
298 ev.data2 = 0; 445 ev.data2 = 0;
299 446
300 SDL_PushEvent ((SDL_Event *)&ev); 447 SDL_PushEvent ((SDL_Event *)&ev);
301} 448}
302 449
303MODULE = CFClient PACKAGE = CFClient 450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
304 526
305PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
306 528
307BOOT: 529BOOT:
308{ 530{
309 HV *stash = gv_stashpv ("CFClient", 1); 531 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 532 static const struct {
311 const char *name; 533 const char *name;
312 IV iv; 534 IV iv;
313 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
315 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
397 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 646
410 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT), 648
412 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
413# undef const_iv 675# undef const_iv
414 }; 676 };
415 677
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
690
691int
692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
419 705
420void 706void
421pango_init () 707pango_init ()
422 CODE: 708 CODE:
423{ 709{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 713 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 714#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
431} 718}
432 719
433int 720char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 721
436void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
437SDL_Quit () 728void SDL_Quit ()
438 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
439void 739void
440SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
441 PPCODE: 741 PPCODE:
442{ 742{
443 SDL_Rect **m; 743 SDL_Rect **m;
444 744
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 749
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 752
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 757
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 760
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 762
465 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
466 while (*m) 764 while (*m)
467 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
468 AV *av = newAV (); 768 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
472 775
473 ++m; 776 ++m;
474 } 777 }
475} 778}
476 779
477char *
478SDL_GetError ()
479
480int 780int
481SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
483 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 794 );
795
486 if (RETVAL) 796 if (RETVAL)
487 { 797 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 802#include "glfunc.h"
491# undef GL_FUNC 803#undef GL_FUNC
492 } 804 }
805}
493 OUTPUT: 806 OUTPUT:
494 RETVAL 807 RETVAL
495 808
496void 809void
497SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
498 811
499char * 812char *
500SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
501 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
502void 821void
503SDL_PollEvent () 822poll_events ()
504 PPCODE: 823 PPCODE:
505{ 824{
506 SDL_Event ev; 825 SDL_Event ev;
507 826
508 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 829 {
510 HV *hv = newHV (); 830 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 832
513 switch (ev.type) 833 switch (ev.type)
514 { 834 {
515 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
516 case SDL_KEYUP: 836 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 842 break;
522 843
523 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 847 break;
527 848
528 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
536 break; 875 break;
537 876
538 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 880
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 891 break;
553 } 892 }
554 893
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 895 }
557} 896}
558 897
559int 898int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 900 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
564 903
565void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
566Mix_CloseAudio () 921Mix_CloseAudio ()
567 922
568int 923int
569Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
570 925
926const char *
927Mix_GetError ()
928
571void 929void
572lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
573 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
574#ifndef _WIN32 938#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
576#endif 960#endif
961}
577 962
578void 963int
579add_font (char *file) 964add_font (char *file)
580 CODE: 965 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 967 OUTPUT:
583 // cairo... sigh... requires win2000 968 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 969
587void 970void
588load_image_inline (SV *image_) 971load_image_inline (SV *image_)
589 ALIAS: 972 ALIAS:
590 load_image_file = 1 973 load_image_file = 1
593 STRLEN image_len; 976 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
600 983
601 if (!rw) 984 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
603 986
632 1015
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1017
635 assert (surface2->pitch == surface2->w * 4); 1018 assert (surface2->pitch == surface2->w * 4);
636 1019
1020 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1021 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
646 1029
647 SDL_FreeSurface (surface); 1030 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1031 SDL_FreeSurface (surface2);
649} 1032}
650 1033
676void 1059void
677error (char *message) 1060error (char *message)
678 CODE: 1061 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1063#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1065#endif
683 1066
684void 1067void
685fatal (char *message) 1068fatal (char *message)
686 CODE: 1069 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1071#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1073#endif
691 exit (1); 1074 _exit (1);
692 1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
1082 _exit (retval);
1083#endif
1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
693MODULE = CFClient PACKAGE = CFClient::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
694 1095
695CFClient::Font 1096PROTOTYPES: DISABLE
1097
1098DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1100 CODE:
698{ 1101{
699 int count; 1102 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1106}
704 OUTPUT: 1107 OUTPUT:
705 RETVAL 1108 RETVAL
706 1109
707void 1110void
708DESTROY (CFClient::Font self) 1111DESTROY (DC::Font self)
709 CODE: 1112 CODE:
710 pango_font_description_free (self); 1113 pango_font_description_free (self);
711 1114
712void 1115void
713make_default (CFClient::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
714 CODE: 1118 CODE:
715 default_font = self; 1119 default_font = self;
716 1120
717MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1122
719CFClient::Layout 1123PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
721 CODE: 1128 CODE:
722#if _WIN32 1129 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1130
724#endif 1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
1139 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
726 1141
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1143 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
735 1150
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
738 OUTPUT: 1153 OUTPUT:
739 RETVAL 1154 RETVAL
740 1155
741void 1156void
742DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
743 CODE: 1158 CODE:
744 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
745 Safefree (self); 1161 Safefree (self);
746 1162
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1163void
755set_text (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
756 CODE: 1165 CODE:
757{ 1166{
758 STRLEN textlen; 1167 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
760 1169
761 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
762} 1171}
763 1172
764void 1173void
765set_markup (CFClient::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
766 CODE: 1175 CODE:
767{ 1176{
768 STRLEN textlen; 1177 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
770 1179
771 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
772} 1181}
773 1182
1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
774SV * 1268SV *
775get_text (CFClient::Layout self) 1269get_text (DC::Layout self)
776 CODE: 1270 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1272 sv_utf8_decode (RETVAL);
779 OUTPUT: 1273 OUTPUT:
780 RETVAL 1274 RETVAL
781 1275
782void 1276void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1278 CODE:
785 self->r = r; 1279 self->r = r;
786 self->g = g; 1280 self->g = g;
787 self->b = b; 1281 self->b = b;
788 self->a = a; 1282 self->a = a;
789 1283
790void 1284void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1286 CODE:
793 if (self->font != font) 1287 if (self->font != font)
794 { 1288 {
795 self->font = font; 1289 self->font = font;
796 layout_update_font (self); 1290 layout_update_font (self);
797 } 1291 }
798 1292
799void 1293void
800set_height (CFClient::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
801 CODE: 1295 CODE:
802 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
803 { 1297 {
804 self->base_height = base_height; 1298 self->base_height = base_height;
805 layout_update_font (self); 1299 layout_update_font (self);
806 } 1300 }
807 1301
808void 1302void
809set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
810 CODE: 1304 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1306
813void 1307void
814set_indent (CFClient::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
815 CODE: 1309 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1311
818void 1312void
819set_spacing (CFClient::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
820 CODE: 1314 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1316
823void 1317void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1319 CODE:
826 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
831 ); 1325 );
832 1326
833void 1327void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1329 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1331
838void 1332void
839size (CFClient::Layout self) 1333size (DC::Layout self)
840 PPCODE: 1334 PPCODE:
841{ 1335{
842 int w, h; 1336 int w, h;
843 1337
844 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
849} 1343}
850 1344
851int 1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
852xy_to_index (CFClient::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1359 CODE:
854{ 1360{
855 int index, trailing; 1361 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1363 RETVAL = index + trailing;
858} 1364}
859 OUTPUT: 1365 OUTPUT:
860 RETVAL 1366 RETVAL
861 1367
862void 1368void
863cursor_pos (CFClient::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
864 PPCODE: 1370 PPCODE:
865{ 1371{
866 PangoRectangle strong_pos; 1372 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1374
869 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1379}
874 1380
875void 1381void
876render (CFClient::Layout self) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1383 PPCODE:
878{ 1384{
879 SV *retval; 1385 int line, x;
880 int w, h;
881 1386
882 layout_get_pixel_size (self, &w, &h); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1388#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1390 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1391#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1392 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1415 else
939 { 1416 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1417 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1419 }
964} 1420}
965 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
966MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1457
1458PROTOTYPES: ENABLE
1459
968void 1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
971 ALIAS: 1485 ALIAS:
972 draw_quad_alpha = 1 1486 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1487 draw_quad_alpha_premultiplied = 2
974 CODE: 1488 CODE:
975{ 1489{
976 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
980 1497
981 if (items < 5) 1498 if (items < 5)
982 { 1499 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1507
991 if (ix == 2) 1508 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1510 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1513
997 glEnable (GL_ALPHA_TEST); 1514 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1515 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1516 }
1000 1517
1012 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1014 } 1531 }
1015} 1532}
1016 1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
1017MODULE = CFClient PACKAGE = CFClient::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1546
1019CFClient::Map 1547PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1548
1549DC::Map
1550new (SV *class)
1021 CODE: 1551 CODE:
1022 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1553 RETVAL->x = 0;
1024 RETVAL->y = 0; 1554 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1562 RETVAL->row = 0;
1035 OUTPUT: 1563 OUTPUT:
1036 RETVAL 1564 RETVAL
1037 1565
1038void 1566void
1039DESTROY (CFClient::Map self) 1567DESTROY (DC::Map self)
1040 CODE: 1568 CODE:
1041{ 1569{
1042 map_clear (self); 1570 map_clear (self);
1043 Safefree (self->face); 1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
1044 Safefree (self); 1573 Safefree (self);
1045} 1574}
1046 1575
1047void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1048clear (CFClient::Map self) 1583clear (DC::Map self)
1049 CODE: 1584 CODE:
1050 map_clear (self); 1585 map_clear (self);
1051 1586
1052void 1587void
1053set_face (CFClient::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1589 CODE:
1055{ 1590{
1056 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1592 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1593}
1064 1594
1065void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1620 CODE:
1068{ 1621{
1069 while (self->texs <= texid) 1622 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1623
1075 { 1624 {
1076 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1077 1626
1078 tex->name = name; 1627 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1646}
1098 1647
1099int 1648int
1100ox (CFClient::Map self) 1649ox (DC::Map self)
1101 ALIAS: 1650 ALIAS:
1102 oy = 1 1651 oy = 1
1103 x = 2 1652 x = 2
1104 y = 3 1653 y = 3
1105 w = 4 1654 w = 4
1116 } 1665 }
1117 OUTPUT: 1666 OUTPUT:
1118 RETVAL 1667 RETVAL
1119 1668
1120void 1669void
1121scroll (CFClient::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1122 CODE: 1671 CODE:
1123{ 1672{
1124 if (dx > 0) 1673 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1675 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1677
1129 if (dy > 0) 1678 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1679 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1680 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1682
1134 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1136 1685
1137 while (self->y < 0) 1686 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1143 } 1692 }
1144} 1693}
1145 1694
1146void 1695SV *
1147map1a_update (CFClient::Map self, SV *data_) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1148 CODE: 1697 CODE:
1149{ 1698{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1701 mapcell *cell;
1153 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1154 1705
1155 while (data < data_end) 1706 while (data < data_end - 1)
1156 { 1707 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1158 1709
1159 x = ((flags >> 10) & 63) + self->x; 1710 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1711 y = self->y + ((flags >> 4) & 63);
1161 1712
1162 cell = map_get_cell (self, x, y); 1713 cell = map_get_cell (self, x, y);
1163 1714
1164 if (flags & 15) 1715 if (flags & 15)
1165 { 1716 {
1166 if (cell->darkness < 0) 1717 if (!cell->darkness)
1167 { 1718 {
1719 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1720 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1721 }
1173 1722
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1723 //TODO: don't trust server data to be in-range(!)
1177 1724
1178 if (flags & 4) 1725 if (flags & 8)
1179 { 1726 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
1181 } 1765 }
1182 1766
1767 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 1768 if (flags & (4 >> z))
1184 { 1769 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1186 } 1787 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 1788 }
1193 else 1789 else
1194 cell->darkness = -1; 1790 CELL_CLEAR (cell);
1195 } 1791 }
1196} 1792}
1793 OUTPUT:
1794 RETVAL
1197 1795
1198SV * 1796SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 1798 CODE:
1201{ 1799{
1202 int x1, x; 1800 int x1, x;
1203 int y1, y; 1801 int y1, y;
1204 int z; 1802 int z;
1225 { 1823 {
1226 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1227 1825
1228 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1229 { 1827 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1830 int a1 = tex.a;
1237 1831
1238 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1836 }
1244 } 1837 }
1245 1838
1246 *map++ = (r ) 1839 *map++ = (r )
1247 | (g << 8) 1840 | (g << 8)
1254} 1847}
1255 OUTPUT: 1848 OUTPUT:
1256 RETVAL 1849 RETVAL
1257 1850
1258void 1851void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2220 PPCODE:
1261{ 2221{
1262 int vx, vy;
1263 int x, y, z; 2222 int x, y;
1264 int last_name; 2223 int sw1 = sw + 2;
1265 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1266 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2230
1270 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1273 2233
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1276 2236
1277 /* 2237 memset (darkness1, 255, sw1 * sh1);
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2238
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1301 { 2241 {
1302 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1303 2243
1304 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2246 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1308 2248
1309 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2252 }
1336 } 2253 }
1337 2254
1338 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2267
1340 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1342 2292
1343 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1347} 2297}
1348 2298
1349SV * 2299SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2301 CODE:
1352{ 2302{
1353 int x, y, x1, y1; 2303 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1381 { 2331 {
1382 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2333 uint8_t flags = 0;
1384 2334
1385 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1388 2338
1389 *data++ = flags; 2339 *data++ = flags;
1390 2340
1391 if (flags & 1) 2341 if (flags & 1)
1392 { 2342 {
2343 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2345 *data++ = tile;
1395 } 2346 }
1396 2347
1397 if (flags & 2) 2348 if (flags & 2)
1398 { 2349 {
2350 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2352 *data++ = tile;
1401 } 2353 }
1402 2354
1403 if (flags & 4) 2355 if (flags & 4)
1404 { 2356 {
2357 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2359 *data++ = tile;
1407 } 2360 }
1408 } 2361 }
1409 else 2362 else
1410 *data++ = 0; 2363 *data++ = 0;
1411 } 2364 }
1412 } 2365 }
1413 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1414 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1416 RETVAL = data_sv; 2374 RETVAL = data_sv;
1417} 2375}
1418 OUTPUT: 2376 OUTPUT:
1419 RETVAL 2377 RETVAL
1420 2378
1421void 2379void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2381 PPCODE:
1424{ 2382{
1425 int x, y, z; 2383 int x, y, z;
1426 int w, h; 2384 int w, h;
1427 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1428 2396
1429 if (*data++ != 0) 2397 if (*data++ != 0)
1430 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1431 2399
1432 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1434 2402
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2415 {
1448 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1449 2417
1450 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1451 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1452 uint8_t flags = *data++; 2425 flags = *data++;
1453 2426
1454 if (flags) 2427 if (flags)
1455 { 2428 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1459 2431
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2435
1464 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1465 { 2437 {
1466 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1467 2440
1468 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1469 { 2442 {
1470 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1471 2444
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1474 } 2452 }
1475 } 2453 }
1476 } 2454 }
1477 } 2455 }
1478 } 2456 }
1479} 2457}
1480 2458
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2460
1483CFClient::MixChunk 2461DC::RW
1484new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1485 CODE: 2463 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1487 OUTPUT: 2470 OUTPUT:
1488 RETVAL 2471 RETVAL
1489 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1490void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1491DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1492 CODE: 2583 CODE:
1493 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1494 2585
1495int 2586int
1496volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2592 OUTPUT:
1500 RETVAL 2593 RETVAL
1501 2594
1502int 2595DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2597 CODE:
2598{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1506 OUTPUT: 2610 OUTPUT:
1507 RETVAL 2611 RETVAL
1508 2612
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1510 2614
1511int 2615int
1512volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1513 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2622 OUTPUT:
1516 RETVAL 2623 RETVAL
1517 2624
1518CFClient::MixMusic 2625void
1519new_from_file (SV *class, char *path) 2626fade_out (int ms)
1520 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1522 OUTPUT: 2639 OUTPUT:
1523 RETVAL 2640 RETVAL
1524 2641
1525void 2642void
1526DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1527 CODE: 2644 CODE:
1528 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1529 2646
1530int 2647int
1531play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1532 CODE: 2649 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2651 OUTPUT:
1535 RETVAL 2652 RETVAL
1536 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1538 2662
1539BOOT: 2663BOOT:
1540{ 2664{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 2666 static const struct {
1543 const char *name; 2667 const char *name;
1544 IV iv; 2668 IV iv;
1545 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2680 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2681 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2688 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2692 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2696 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2701 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2702 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2703 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2704 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2772# undef const_iv
1621 }; 2773 };
1622 2774
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1625} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
1626 2787
1627char * 2788char *
1628gl_vendor () 2789gl_vendor ()
1629 CODE: 2790 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 2804 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2806 OUTPUT:
1646 RETVAL 2807 RETVAL
1647 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
1648int glGetError () 2823int glGetError ()
2824
2825void glFinish ()
1649 2826
1650void glClear (int mask) 2827void glClear (int mask)
1651 2828
1652void glClearColor (float r, float g, float b, float a = 1.0) 2829void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2830 PROTOTYPE: @
1678 2855
1679void glPopMatrix () 2856void glPopMatrix ()
1680 2857
1681void glLoadIdentity () 2858void glLoadIdentity ()
1682 2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
2863
1683# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2866
1686# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
1688 2871
1689void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
1690 2873
1691void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
1692 2875
1700 2883
1701void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
1702 CODE: 2885 CODE:
1703 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
1704 2887
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2889 ALIAS:
1712 glColor_premultiply = 1 2890 glColor_premultiply = 1
1713 CODE: 2891 CODE:
1714 if (ix) 2892 if (ix)
1715 { 2893 {
1716 r *= a; 2894 r *= a;
1717 g *= a; 2895 g *= a;
1718 b *= a; 2896 b *= a;
1719 } 2897 }
1720 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2899 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2900
1732void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2902 CODE:
1734 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2909
1741void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
1742 CODE: 2911 CODE:
1743 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
1744 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
1745void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
1746 CODE: 2944 CODE:
1747 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
1748 2946
1749void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 2964 CODE:
1767 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 2967
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 2969
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2971
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
1775 2975
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2977
1778int glGenTexture () 2978int glGenTexture ()
1779 CODE: 2979 CODE:
1780{ 2980 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2981 OUTPUT:
1786 RETVAL 2982 RETVAL
1787 2983
1788void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
1789 CODE: 2985 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2986 del_texture (name);
1793} 2987
1794
1795int glGenList () 2988int glGenList ()
1796 CODE: 2989 CODE:
1797 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
1798 OUTPUT: 2991 OUTPUT:
1799 RETVAL 2992 RETVAL
1806 2999
1807void glEndList () 3000void glEndList ()
1808 3001
1809void glCallList (int list) 3002void glCallList (int list)
1810 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1811 3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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