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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.15 by root, Tue Apr 11 13:14:36 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
6 36
7#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
40#include <SDL_image.h>
41#include <SDL_mixer.h>
8#include <SDL_opengl.h> 42#include <SDL_opengl.h>
9 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
47#include <glib/gmacros.h>
48
10#include <pango/pango.h> 49#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
61
62#ifndef _WIN32
14#include <sys/types.h> 63# include <sys/types.h>
15#include <sys/socket.h> 64# include <sys/socket.h>
16#include <netinet/in.h> 65# include <netinet/in.h>
17#include <netinet/tcp.h> 66# include <netinet/tcp.h>
67# include <inttypes.h>
68#endif
18 69
19static PangoContext *context; 70#if __GNUC__ >= 4
20static PangoFontMap *fontmap; 71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81#define FOW_DARKNESS 32
82
83#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512
85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
144typedef Mix_Chunk *DC__MixChunk;
145typedef Mix_Music *DC__MixMusic;
146
147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
21 166
22typedef struct cf_layout { 167typedef struct cf_layout {
23 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
24 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
25} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
26 178
27static void 179static void
180substitute_func (FcPattern *pattern, gpointer data)
181{
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187}
188
189static void
190layout_update_font (DC__Layout self)
191{
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201}
202
203static void
28layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
29{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
30 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
31 210
32 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
33 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
34 if (!*h) *h = 1;
35}
36 213
37MODULE = CFClient PACKAGE = CFClient 214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
222typedef uint16_t faceid;
223
224typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231} maptex;
232
233typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell;
239
240typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243} maprow;
244
245typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253} *DC__Map;
254
255static char *
256prepend (char *ptr, int sze, int inc)
257{
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266}
267
268static char *
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
300static maprow *
301map_get_row (DC__Map self, int y)
302{
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320}
321
322static mapcell *
323row_get_cell (maprow *row, int x)
324{
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346}
347
348static mapcell *
349map_get_cell (DC__Map self, int x, int y)
350{
351 return row_get_cell (map_get_row (self, y), x);
352}
353
354static void
355map_clear (DC__Map self)
356{
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370}
371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
380static void
381map_blank (DC__Map self, int x0, int y0, int w, int h)
382{
383 int x, y;
384 maprow *row;
385 mapcell *cell;
386
387 for (y = y0; y < y0 + h; y++)
388 if (y >= 0)
389 {
390 if (y >= self->rows)
391 break;
392
393 row = self->row + y;
394
395 for (x = x0; x < x0 + w; x++)
396 if (x >= row->c0)
397 {
398 if (x >= row->c1)
399 break;
400
401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
404 }
405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
422}
423
424static void
425music_finished (void)
426{
427 SDL_UserEvent ev;
428
429 ev.type = SDL_USEREVENT;
430 ev.code = 0;
431 ev.data1 = 0;
432 ev.data2 = 0;
433
434 SDL_PushEvent ((SDL_Event *)&ev);
435}
436
437static void
438channel_finished (int channel)
439{
440 SDL_UserEvent ev;
441
442 ev.type = SDL_USEREVENT;
443 ev.code = 1;
444 ev.data1 = (void *)(long)channel;
445 ev.data2 = 0;
446
447 SDL_PushEvent ((SDL_Event *)&ev);
448}
449
450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
38 526
39PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
40 528
41BOOT: 529BOOT:
42{ 530{
43 fontmap = pango_ft2_font_map_new (); 531 HV *stash = gv_stashpv ("DC", 1);
532 static const struct {
533 const char *name;
534 IV iv;
535 } *civ, const_iv[] = {
536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
540 const_iv (SDL_ACTIVEEVENT),
541 const_iv (SDL_KEYDOWN),
542 const_iv (SDL_KEYUP),
543 const_iv (SDL_MOUSEMOTION),
544 const_iv (SDL_MOUSEBUTTONDOWN),
545 const_iv (SDL_MOUSEBUTTONUP),
546 const_iv (SDL_JOYAXISMOTION),
547 const_iv (SDL_JOYBALLMOTION),
548 const_iv (SDL_JOYHATMOTION),
549 const_iv (SDL_JOYBUTTONDOWN),
550 const_iv (SDL_JOYBUTTONUP),
551 const_iv (SDL_QUIT),
552 const_iv (SDL_SYSWMEVENT),
553 const_iv (SDL_EVENT_RESERVEDA),
554 const_iv (SDL_EVENT_RESERVEDB),
555 const_iv (SDL_VIDEORESIZE),
556 const_iv (SDL_VIDEOEXPOSE),
557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
565 const_iv (SDLK_KP0),
566 const_iv (SDLK_KP1),
567 const_iv (SDLK_KP2),
568 const_iv (SDLK_KP3),
569 const_iv (SDLK_KP4),
570 const_iv (SDLK_KP5),
571 const_iv (SDLK_KP6),
572 const_iv (SDLK_KP7),
573 const_iv (SDLK_KP8),
574 const_iv (SDLK_KP9),
575 const_iv (SDLK_KP_PERIOD),
576 const_iv (SDLK_KP_DIVIDE),
577 const_iv (SDLK_KP_MULTIPLY),
578 const_iv (SDLK_KP_MINUS),
579 const_iv (SDLK_KP_PLUS),
580 const_iv (SDLK_KP_ENTER),
581 const_iv (SDLK_KP_EQUALS),
582 const_iv (SDLK_UP),
583 const_iv (SDLK_DOWN),
584 const_iv (SDLK_RIGHT),
585 const_iv (SDLK_LEFT),
586 const_iv (SDLK_INSERT),
587 const_iv (SDLK_HOME),
588 const_iv (SDLK_END),
589 const_iv (SDLK_PAGEUP),
590 const_iv (SDLK_PAGEDOWN),
591 const_iv (SDLK_F1),
592 const_iv (SDLK_F2),
593 const_iv (SDLK_F3),
594 const_iv (SDLK_F4),
595 const_iv (SDLK_F5),
596 const_iv (SDLK_F6),
597 const_iv (SDLK_F7),
598 const_iv (SDLK_F8),
599 const_iv (SDLK_F9),
600 const_iv (SDLK_F10),
601 const_iv (SDLK_F11),
602 const_iv (SDLK_F12),
603 const_iv (SDLK_F13),
604 const_iv (SDLK_F14),
605 const_iv (SDLK_F15),
606 const_iv (SDLK_NUMLOCK),
607 const_iv (SDLK_CAPSLOCK),
608 const_iv (SDLK_SCROLLOCK),
609 const_iv (SDLK_RSHIFT),
610 const_iv (SDLK_LSHIFT),
611 const_iv (SDLK_RCTRL),
612 const_iv (SDLK_LCTRL),
613 const_iv (SDLK_RALT),
614 const_iv (SDLK_LALT),
615 const_iv (SDLK_RMETA),
616 const_iv (SDLK_LMETA),
617 const_iv (SDLK_LSUPER),
618 const_iv (SDLK_RSUPER),
619 const_iv (SDLK_MODE),
620 const_iv (SDLK_COMPOSE),
621 const_iv (SDLK_HELP),
622 const_iv (SDLK_PRINT),
623 const_iv (SDLK_SYSREQ),
624 const_iv (SDLK_BREAK),
625 const_iv (SDLK_MENU),
626 const_iv (SDLK_POWER),
627 const_iv (SDLK_EURO),
628 const_iv (SDLK_UNDO),
629
630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
632 const_iv (KMOD_LSHIFT),
633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
635 const_iv (KMOD_LCTRL),
636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
638 const_iv (KMOD_LALT),
639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
641 const_iv (KMOD_LMETA),
642 const_iv (KMOD_RMETA),
643 const_iv (KMOD_NUM),
644 const_iv (KMOD_CAPS),
645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
675# undef const_iv
676 };
677
678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
690
691int
692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
706void
707pango_init ()
708 CODE:
709{
710 opengl_fontmap = pango_opengl_font_map_new ();
711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
44 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
45} 718}
719
720char *SDL_GetError ()
721
722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
728void SDL_Quit ()
729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
739void
740SDL_ListModes (int rgb, int alpha)
741 PPCODE:
742{
743 SDL_Rect **m;
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
752
753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
757
758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
760
761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
762
763 if (m && m != (SDL_Rect **)-1)
764 while (*m)
765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
768 AV *av = newAV ();
769 av_push (av, newSViv ((*m)->w));
770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
775
776 ++m;
777 }
778}
779
780int
781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
792 RETVAL = !!SDL_SetVideoMode (
793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
794 );
795
796 if (RETVAL)
797 {
798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h"
803#undef GL_FUNC
804 }
805}
806 OUTPUT:
807 RETVAL
808
809void
810SDL_GL_SwapBuffers ()
811
812char *
813SDL_GetKeyName (int sym)
814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
821void
822poll_events ()
823 PPCODE:
824{
825 SDL_Event ev;
826
827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
829 {
830 HV *hv = newHV ();
831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
832
833 switch (ev.type)
834 {
835 case SDL_KEYDOWN:
836 case SDL_KEYUP:
837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
842 break;
843
844 case SDL_ACTIVEEVENT:
845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
847 break;
848
849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
869 hv_store (hv, "state", 5, newSViv (state), 0);
870 hv_store (hv, "x", 1, newSViv (x), 0);
871 hv_store (hv, "y", 1, newSViv (y), 0);
872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
875 break;
876
877 case SDL_MOUSEBUTTONDOWN:
878 case SDL_MOUSEBUTTONUP:
879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
880
881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
885 break;
886
887 case SDL_USEREVENT:
888 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
891 break;
892 }
893
894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
895 }
896}
897
898int
899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
900 POSTCALL:
901 Mix_HookMusicFinished (music_finished);
902 Mix_ChannelFinished (channel_finished);
903
904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
921Mix_CloseAudio ()
922
923int
924Mix_AllocateChannels (int numchans = -1)
925
926const char *
927Mix_GetError ()
46 928
47void 929void
48lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
49 CODE: 931 CODE:
50 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
51 933
52char * 934void
53gl_version () 935win32_proxy_info ()
54 CODE: 936 PPCODE:
55 RETVAL = (char *)glGetString (GL_VERSION); 937{
938#ifdef _WIN32
939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
960#endif
961}
962
963int
964add_font (char *file)
965 CODE:
966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
56 OUTPUT: 967 OUTPUT:
57 RETVAL 968 RETVAL
58 969
59char * 970void
60gl_extensions () 971load_image_inline (SV *image_)
972 ALIAS:
973 load_image_file = 1
61 CODE: 974 PPCODE:
62 RETVAL = (char *)glGetString (GL_EXTENSIONS); 975{
976 STRLEN image_len;
977 char *image = (char *)SvPVbyte (image_, image_len);
978 SDL_Surface *surface, *surface2;
979 SDL_PixelFormat fmt;
980 SDL_RWops *rw = ix
981 ? SDL_RWFromFile (image, "rb")
982 : SDL_RWFromConstMem (image, image_len);
983
984 if (!rw)
985 croak ("load_image: %s", SDL_GetError ());
986
987 surface = IMG_Load_RW (rw, 1);
988 if (!surface)
989 croak ("load_image: %s", SDL_GetError ());
990
991 fmt.palette = NULL;
992 fmt.BitsPerPixel = 32;
993 fmt.BytesPerPixel = 4;
994#if SDL_BYTEORDER == SDL_LIL_ENDIAN
995 fmt.Rmask = 0x000000ff;
996 fmt.Gmask = 0x0000ff00;
997 fmt.Bmask = 0x00ff0000;
998 fmt.Amask = 0xff000000;
999#else
1000 fmt.Rmask = 0xff000000;
1001 fmt.Gmask = 0x00ff0000;
1002 fmt.Bmask = 0x0000ff00;
1003 fmt.Amask = 0x000000ff;
1004#endif
1005 fmt.Rloss = 0;
1006 fmt.Gloss = 0;
1007 fmt.Bloss = 0;
1008 fmt.Aloss = 0;
1009 fmt.Rshift = 0;
1010 fmt.Gshift = 8;
1011 fmt.Bshift = 16;
1012 fmt.Ashift = 24;
1013 fmt.colorkey = 0;
1014 fmt.alpha = 0;
1015
1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1017
1018 assert (surface2->pitch == surface2->w * 4);
1019
1020 SDL_LockSurface (surface2);
1021 EXTEND (SP, 6);
1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
1029
1030 SDL_FreeSurface (surface);
1031 SDL_FreeSurface (surface2);
1032}
1033
1034void
1035average (int x, int y, uint32_t *data)
1036 PPCODE:
1037{
1038 uint32_t r = 0, g = 0, b = 0, a = 0;
1039
1040 x = y = x * y;
1041
1042 while (x--)
1043 {
1044 uint32_t p = *data++;
1045
1046 r += (p ) & 255;
1047 g += (p >> 8) & 255;
1048 b += (p >> 16) & 255;
1049 a += (p >> 24) & 255;
1050 }
1051
1052 EXTEND (SP, 4);
1053 PUSHs (sv_2mortal (newSViv (r / y)));
1054 PUSHs (sv_2mortal (newSViv (g / y)));
1055 PUSHs (sv_2mortal (newSViv (b / y)));
1056 PUSHs (sv_2mortal (newSViv (a / y)));
1057}
1058
1059void
1060error (char *message)
1061 CODE:
1062 fprintf (stderr, "ERROR: %s\n", message);
1063#ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1065#endif
1066
1067void
1068fatal (char *message)
1069 CODE:
1070 fprintf (stderr, "FATAL: %s\n", message);
1071#ifdef _WIN32
1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1073#endif
1074 _exit (1);
1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
1082 _exit (retval);
1083#endif
1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
1099new_from_file (SV *class, char *path, int id = 0)
1100 CODE:
1101{
1102 int count;
1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1104 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1105 FcPatternDestroy (pattern);
1106}
63 OUTPUT: 1107 OUTPUT:
64 RETVAL 1108 RETVAL
65 1109
66void 1110void
67add_font (char *file) 1111DESTROY (DC::Font self)
68 CODE: 1112 CODE:
69 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1113 pango_font_description_free (self);
70 1114
71void 1115void
72set_font (char *file) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
73 CODE: 1118 CODE:
74{ 1119 default_font = self;
75 int count;
76 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
77 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
78 FcPatternDestroy (pattern);
79 pango_context_set_font_description (context, font);
80}
81 1120
82MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
83 1122
84CFClient::Layout 1123PROTOTYPES: DISABLE
85new (SV *class, int base_height = 10) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
86 CODE: 1139 CODE:
87 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
88 RETVAL->base_height = base_height; 1141
89 RETVAL->pl = pango_layout_new (context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
1143 RETVAL->r = 1.;
1144 RETVAL->g = 1.;
1145 RETVAL->b = 1.;
1146 RETVAL->a = 1.;
1147 RETVAL->base_height = MIN_FONT_HEIGHT;
1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
1150
90 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1152 layout_update_font (RETVAL);
91 OUTPUT: 1153 OUTPUT:
92 RETVAL 1154 RETVAL
93 1155
94void 1156void
95DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
96 CODE: 1158 CODE:
97 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
98 Safefree (self); 1161 Safefree (self);
99 1162
100void 1163void
101set_markup (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
102 CODE: 1165 CODE:
103{ 1166{
104 STRLEN textlen; 1167 STRLEN textlen;
105 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
106 1169
1170 pango_layout_set_text (self->pl, text, textlen);
1171}
1172
1173void
1174set_markup (DC::Layout self, SV *text_)
1175 CODE:
1176{
1177 STRLEN textlen;
1178 char *text = SvPVutf8 (text_, textlen);
1179
107 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
108} 1181}
109 1182
110void 1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
1268SV *
1269get_text (DC::Layout self)
1270 CODE:
1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1272 sv_utf8_decode (RETVAL);
1273 OUTPUT:
1274 RETVAL
1275
1276void
1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1278 CODE:
1279 self->r = r;
1280 self->g = g;
1281 self->b = b;
1282 self->a = a;
1283
1284void
1285set_font (DC::Layout self, DC::Font font = 0)
1286 CODE:
1287 if (self->font != font)
1288 {
1289 self->font = font;
1290 layout_update_font (self);
1291 }
1292
1293void
1294set_height (DC::Layout self, int base_height)
1295 CODE:
1296 if (self->base_height != base_height)
1297 {
1298 self->base_height = base_height;
1299 layout_update_font (self);
1300 }
1301
1302void
111set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
112 CODE: 1304 CODE:
113 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
114 1306
115void 1307void
1308set_indent (DC::Layout self, int indent)
1309 CODE:
1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1311
1312void
1313set_spacing (DC::Layout self, int spacing)
1314 CODE:
1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1316
1317void
1318set_ellipsise (DC::Layout self, int ellipsise)
1319 CODE:
1320 pango_layout_set_ellipsize (self->pl,
1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1324 : PANGO_ELLIPSIZE_NONE
1325 );
1326
1327void
1328set_single_paragraph_mode (DC::Layout self, int spm)
1329 CODE:
1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1331
1332void
116size (CFClient::Layout self) 1333size (DC::Layout self)
117 PPCODE: 1334 PPCODE:
118{ 1335{
119 int w, h; 1336 int w, h;
120
121 PangoFontDescription *font = pango_context_get_font_description (context);
122 pango_font_description_set_absolute_size (font, self->base_height * PANGO_SCALE);
123 1337
124 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
125 1339
126 EXTEND (SP, 2); 1340 EXTEND (SP, 2);
127 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
128 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
129} 1343}
130 1344
1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
1358xy_to_index (DC::Layout self, int x, int y)
1359 CODE:
1360{
1361 int index, trailing;
1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1363 RETVAL = index + trailing;
1364}
1365 OUTPUT:
1366 RETVAL
1367
131void 1368void
132render (CFClient::Layout self) 1369cursor_pos (DC::Layout self, int index)
133 PPCODE: 1370 PPCODE:
134{ 1371{
135 SV *retval; 1372 PangoRectangle pos;
136 int w, h; 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
137 FT_Bitmap bitmap;
138
139 layout_get_pixel_size (self, &w, &h);
140
141 retval = newSV (w * h);
142 SvPOK_only (retval);
143 SvCUR_set (retval, w * h);
144
145 bitmap.rows = h;
146 bitmap.width = w;
147 bitmap.pitch = w;
148 bitmap.buffer = (unsigned char*)SvPVX (retval);
149 bitmap.num_grays = 256;
150 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
151
152 memset (bitmap.buffer, 0, w * h);
153
154 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
155 1374
156 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1379}
1380
1381void
1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1383 PPCODE:
1384{
1385 int line, x;
1386
1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1390 --line;
1391#endif
1392 EXTEND (SP, 2);
157 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
1415 else
1416 {
158 PUSHs (sv_2mortal (newSViv (h))); 1417 PUSHs (sv_2mortal (newSViv (index)));
159 PUSHs (sv_2mortal (retval)); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1419 }
160} 1420}
161 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
162MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
163 1457
1458PROTOTYPES: ENABLE
1459
164void 1460void
165draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
166 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
1485 ALIAS:
1486 draw_quad_alpha = 1
1487 draw_quad_alpha_premultiplied = 2
167 CODE: 1488 CODE:
168{ 1489{
169 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
170 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
171 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
173 1497
174 if (items < 5) 1498 if (items < 5)
175 { 1499 {
176 w = SvNV (*hv_fetch (hv, "width", 5, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
177 h = SvNV (*hv_fetch (hv, "height", 6, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
178 } 1502 }
179 1503
1504 if (ix)
1505 {
1506 glEnable (GL_BLEND);
1507
1508 if (ix == 2)
1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1510 else
1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1513
1514 glEnable (GL_ALPHA_TEST);
1515 glAlphaFunc (GL_GREATER, 0.01f);
1516 }
1517
180 glBindTexture (GL_TEXTURE_2D, name); 1518 glBindTexture (GL_TEXTURE_2D, name);
1519
181 glBegin (GL_QUADS); 1520 glBegin (GL_QUADS);
182 glTexCoord2d (0, 0); glVertex2d (x , y ); 1521 glTexCoord2f (0, 0); glVertex2f (x , y );
183 glTexCoord2d (0, t); glVertex2d (x , y + h); 1522 glTexCoord2f (0, t); glVertex2f (x , y + h);
184 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1523 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
185 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1524 glTexCoord2f (s, 0); glVertex2f (x + w, y );
186 glEnd (); 1525 glEnd ();
1526
1527 if (ix)
1528 {
1529 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND);
1531 }
187} 1532}
1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1550new (SV *class)
1551 CODE:
1552 New (0, RETVAL, 1, struct map);
1553 RETVAL->x = 0;
1554 RETVAL->y = 0;
1555 RETVAL->w = 0;
1556 RETVAL->h = 0;
1557 RETVAL->ox = 0;
1558 RETVAL->oy = 0;
1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1561 RETVAL->rows = 0;
1562 RETVAL->row = 0;
1563 OUTPUT:
1564 RETVAL
1565
1566void
1567DESTROY (DC::Map self)
1568 CODE:
1569{
1570 map_clear (self);
1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
1573 Safefree (self);
1574}
1575
1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1583clear (DC::Map self)
1584 CODE:
1585 map_clear (self);
1586
1587void
1588set_tileid (DC::Map self, int face, int tile)
1589 CODE:
1590{
1591 need_facenum (self, face); self->face2tile [face] = tile;
1592 need_texid (self, tile);
1593}
1594
1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1620 CODE:
1621{
1622 need_texid (self, texid);
1623
1624 {
1625 maptex *tex = self->tex + texid;
1626
1627 tex->name = name;
1628 tex->w = w;
1629 tex->h = h;
1630 tex->s = s;
1631 tex->t = t;
1632 tex->r = r;
1633 tex->g = g;
1634 tex->b = b;
1635 tex->a = a;
1636 }
1637
1638 // somewhat hackish, but for textures that require it, it really
1639 // improves the look, and most others don't suffer.
1640 glBindTexture (GL_TEXTURE_2D, name);
1641 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1646}
1647
1648int
1649ox (DC::Map self)
1650 ALIAS:
1651 oy = 1
1652 x = 2
1653 y = 3
1654 w = 4
1655 h = 5
1656 CODE:
1657 switch (ix)
1658 {
1659 case 0: RETVAL = self->ox; break;
1660 case 1: RETVAL = self->oy; break;
1661 case 2: RETVAL = self->x; break;
1662 case 3: RETVAL = self->y; break;
1663 case 4: RETVAL = self->w; break;
1664 case 5: RETVAL = self->h; break;
1665 }
1666 OUTPUT:
1667 RETVAL
1668
1669void
1670scroll (DC::Map self, int dx, int dy)
1671 CODE:
1672{
1673 if (dx > 0)
1674 map_blank (self, self->x, self->y, dx, self->h);
1675 else if (dx < 0)
1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1677
1678 if (dy > 0)
1679 map_blank (self, self->x, self->y, self->w, dy);
1680 else if (dy < 0)
1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1682
1683 self->ox += dx; self->x += dx;
1684 self->oy += dy; self->y += dy;
1685
1686 while (self->y < 0)
1687 {
1688 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1689
1690 self->rows += MAP_EXTEND_Y;
1691 self->y += MAP_EXTEND_Y;
1692 }
1693}
1694
1695SV *
1696map1a_update (DC::Map self, SV *data_, int extmap)
1697 CODE:
1698{
1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1701 mapcell *cell;
1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1705
1706 while (data < data_end - 1)
1707 {
1708 flags = (data [0] << 8) + data [1]; data += 2;
1709
1710 x = self->x + ((flags >> 10) & 63);
1711 y = self->y + ((flags >> 4) & 63);
1712
1713 cell = map_get_cell (self, x, y);
1714
1715 if (flags & 15)
1716 {
1717 if (!cell->darkness)
1718 {
1719 memset (cell, 0, sizeof (*cell));
1720 cell->darkness = 256;
1721 }
1722
1723 //TODO: don't trust server data to be in-range(!)
1724
1725 if (flags & 8)
1726 {
1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
1765 }
1766
1767 for (z = 0; z <= 2; ++z)
1768 if (flags & (4 >> z))
1769 {
1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1787 }
1788 }
1789 else
1790 CELL_CLEAR (cell);
1791 }
1792}
1793 OUTPUT:
1794 RETVAL
1795
1796SV *
1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1798 CODE:
1799{
1800 int x1, x;
1801 int y1, y;
1802 int z;
1803 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1804 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1805
1806 SvPOK_only (map_sv);
1807 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1808
1809 x0 += self->x; x1 = x0 + w;
1810 y0 += self->y; y1 = y0 + h;
1811
1812 for (y = y0; y < y1; y++)
1813 {
1814 maprow *row = 0 <= y && y < self->rows
1815 ? self->row + y
1816 : 0;
1817
1818 for (x = x0; x < x1; x++)
1819 {
1820 int r = 32, g = 32, b = 32, a = 192;
1821
1822 if (row && row->c0 <= x && x < row->c1)
1823 {
1824 mapcell *cell = row->col + (x - row->c0);
1825
1826 for (z = 0; z <= 0; z++)
1827 {
1828 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a;
1830 int a1 = tex.a;
1831
1832 r = (r * a0 + tex.r * a1) / 255;
1833 g = (g * a0 + tex.g * a1) / 255;
1834 b = (b * a0 + tex.b * a1) / 255;
1835 a = (a * a0 + tex.a * a1) / 255;
1836 }
1837 }
1838
1839 *map++ = (r )
1840 | (g << 8)
1841 | (b << 16)
1842 | (a << 24);
1843 }
1844 }
1845
1846 RETVAL = map_sv;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1851void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE:
2221{
2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230
2231 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3);
2233
2234 mx += self->x - 1;
2235 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
2239 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows)
2241 {
2242 maprow *row = self->row + (y + my);
2243
2244 for (x = 0; x < sw1; x++)
2245 if (row->c0 <= x + mx && x + mx < row->c1)
2246 {
2247 mapcell *cell = row->col + (x + mx - row->c0);
2248
2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
2251 : 255 - FOW_DARKNESS;
2252 }
2253 }
2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
2293 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34)));
2295 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv);
2297}
2298
2299SV *
2300get_rect (DC::Map self, int x0, int y0, int w, int h)
2301 CODE:
2302{
2303 int x, y, x1, y1;
2304 SV *data_sv = newSV (w * h * 7 + 5);
2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2306
2307 *data++ = 0; /* version 0 format */
2308 *data++ = w >> 8; *data++ = w;
2309 *data++ = h >> 8; *data++ = h;
2310
2311 // we need to do this 'cause we don't keep an absolute coord system for rows
2312 // TODO: treat rows as we treat columns
2313 map_get_row (self, y0 + self->y - self->oy);//D
2314 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2315
2316 x0 += self->x - self->ox;
2317 y0 += self->y - self->oy;
2318
2319 x1 = x0 + w;
2320 y1 = y0 + h;
2321
2322 for (y = y0; y < y1; y++)
2323 {
2324 maprow *row = 0 <= y && y < self->rows
2325 ? self->row + y
2326 : 0;
2327
2328 for (x = x0; x < x1; x++)
2329 {
2330 if (row && row->c0 <= x && x < row->c1)
2331 {
2332 mapcell *cell = row->col + (x - row->c0);
2333 uint8_t flags = 0;
2334
2335 if (cell->tile [0]) flags |= 1;
2336 if (cell->tile [1]) flags |= 2;
2337 if (cell->tile [2]) flags |= 4;
2338
2339 *data++ = flags;
2340
2341 if (flags & 1)
2342 {
2343 tileid tile = cell->tile [0];
2344 *data++ = tile >> 8;
2345 *data++ = tile;
2346 }
2347
2348 if (flags & 2)
2349 {
2350 tileid tile = cell->tile [1];
2351 *data++ = tile >> 8;
2352 *data++ = tile;
2353 }
2354
2355 if (flags & 4)
2356 {
2357 tileid tile = cell->tile [2];
2358 *data++ = tile >> 8;
2359 *data++ = tile;
2360 }
2361 }
2362 else
2363 *data++ = 0;
2364 }
2365 }
2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
2370 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
2374 RETVAL = data_sv;
2375}
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2381 PPCODE:
2382{
2383 int x, y, z;
2384 int w, h;
2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2396
2397 if (*data++ != 0)
2398 XSRETURN_EMPTY; /* version mismatch */
2399
2400 w = *data++ << 8; w |= *data++;
2401 h = *data++ << 8; h |= *data++;
2402
2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2404 // TODO: treat rows as we treat columns
2405 map_get_row (self, y0 + self->y - self->oy);//D
2406 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2407
2408 x0 += self->x - self->ox;
2409 y0 += self->y - self->oy;
2410
2411 x1 = x0 + w;
2412 y1 = y0 + h;
2413
2414 for (y = y0; y < y1; y++)
2415 {
2416 maprow *row = map_get_row (self, y);
2417
2418 for (x = x0; x < x1; x++)
2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2425 flags = *data++;
2426
2427 if (flags)
2428 {
2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
2431
2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2435
2436 if (cell->darkness == 0)
2437 {
2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2440
2441 for (z = 0; z <= 2; z++)
2442 {
2443 tileid t = tile [z];
2444
2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
2452 }
2453 }
2454 }
2455 }
2456 }
2457}
2458
2459MODULE = Deliantra::Client PACKAGE = DC::RW
2460
2461DC::RW
2462new (SV *class, SV *data_sv)
2463 CODE:
2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2470 OUTPUT:
2471 RETVAL
2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2582DESTROY (DC::MixChunk self)
2583 CODE:
2584 Mix_FreeChunk (self);
2585
2586int
2587volume (DC::MixChunk self, int volume = -1)
2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2591 RETVAL = Mix_VolumeChunk (self, volume);
2592 OUTPUT:
2593 RETVAL
2594
2595DC::Channel
2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2597 CODE:
2598{
2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2610 OUTPUT:
2611 RETVAL
2612
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614
2615int
2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2621 RETVAL = Mix_VolumeMusic (volume);
2622 OUTPUT:
2623 RETVAL
2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT:
2640 RETVAL
2641
2642void
2643DESTROY (DC::MixMusic self)
2644 CODE:
2645 Mix_FreeMusic (self);
2646
2647int
2648play (DC::MixMusic self, int loops = -1)
2649 CODE:
2650 RETVAL = Mix_PlayMusic (self, loops);
2651 OUTPUT:
2652 RETVAL
2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2662
2663BOOT:
2664{
2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2666 static const struct {
2667 const char *name;
2668 IV iv;
2669 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2674 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND),
2679 const_iv (GL_CULL_FACE),
2680 const_iv (GL_SCISSOR_TEST),
2681 const_iv (GL_DEPTH_TEST),
2682 const_iv (GL_ALPHA_TEST),
2683 const_iv (GL_NORMALIZE),
2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2688 const_iv (GL_AND),
2689 const_iv (GL_ONE),
2690 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB),
2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
2701 const_iv (GL_UNSIGNED_BYTE),
2702 const_iv (GL_UNSIGNED_SHORT),
2703 const_iv (GL_UNSIGNED_INT),
2704 const_iv (GL_ALPHA),
2705 const_iv (GL_INTENSITY),
2706 const_iv (GL_LUMINANCE),
2707 const_iv (GL_LUMINANCE_ALPHA),
2708 const_iv (GL_FLOAT),
2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2719 const_iv (GL_TEXTURE_1D),
2720 const_iv (GL_TEXTURE_2D),
2721 const_iv (GL_TEXTURE_ENV),
2722 const_iv (GL_TEXTURE_MAG_FILTER),
2723 const_iv (GL_TEXTURE_MIN_FILTER),
2724 const_iv (GL_TEXTURE_ENV_MODE),
2725 const_iv (GL_TEXTURE_WRAP_S),
2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
2728 const_iv (GL_CLAMP),
2729 const_iv (GL_CLAMP_TO_EDGE),
2730 const_iv (GL_NEAREST),
2731 const_iv (GL_LINEAR),
2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2735 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2736 const_iv (GL_GENERATE_MIPMAP),
2737 const_iv (GL_MODULATE),
2738 const_iv (GL_DECAL),
2739 const_iv (GL_REPLACE),
2740 const_iv (GL_DEPTH_BUFFER_BIT),
2741 const_iv (GL_COLOR_BUFFER_BIT),
2742 const_iv (GL_PROJECTION),
2743 const_iv (GL_MODELVIEW),
2744 const_iv (GL_COLOR_LOGIC_OP),
2745 const_iv (GL_SEPARABLE_2D),
2746 const_iv (GL_CONVOLUTION_2D),
2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
2752 const_iv (GL_LINE_LOOP),
2753 const_iv (GL_QUADS),
2754 const_iv (GL_QUAD_STRIP),
2755 const_iv (GL_TRIANGLES),
2756 const_iv (GL_TRIANGLE_STRIP),
2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2768 const_iv (GL_V2F),
2769 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F),
2772# undef const_iv
2773 };
2774
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2823int glGetError ()
2824
2825void glFinish ()
2826
2827void glClear (int mask)
2828
2829void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @
2831
2832void glEnable (int cap)
2833
2834void glDisable (int cap)
2835
2836void glShadeModel (int mode)
2837
2838void glHint (int target, int mode)
2839
2840void glBlendFunc (int sfactor, int dfactor)
2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
2846void glDepthMask (int flag)
2847
2848void glLogicOp (int opcode)
2849
2850void glColorMask (int red, int green, int blue, int alpha)
2851
2852void glMatrixMode (int mode)
2853
2854void glPushMatrix ()
2855
2856void glPopMatrix ()
2857
2858void glLoadIdentity ()
2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
2863
2864# near_ and far_ are due to microsofts buggy "c" compiler
2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2866
2867# near_ and far_ are due to microsofts buggy "c" compiler
2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2871
2872void glViewport (int x, int y, int width, int height)
2873
2874void glScissor (int x, int y, int width, int height)
2875
2876void glTranslate (float x, float y, float z = 0.)
2877 CODE:
2878 glTranslatef (x, y, z);
2879
2880void glScale (float x, float y, float z = 1.)
2881 CODE:
2882 glScalef (x, y, z);
2883
2884void glRotate (float angle, float x, float y, float z)
2885 CODE:
2886 glRotatef (angle, x, y, z);
2887
2888void glColor (float r, float g, float b, float a = 1.0)
2889 ALIAS:
2890 glColor_premultiply = 1
2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
2898 // microsoft visual "c" rounds instead of truncating...
2899 glColor4f (r, g, b, a);
2900
2901void glRasterPos (float x, float y, float z = 0.)
2902 CODE:
2903 glRasterPos3f (0, 0, z);
2904 glBitmap (0, 0, 0, 0, x, y, 0);
2905
2906void glVertex (float x, float y, float z = 0.)
2907 CODE:
2908 glVertex3f (x, y, z);
2909
2910void glTexCoord (float s, float t)
2911 CODE:
2912 glTexCoord2f (s, t);
2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2943void glTexEnv (int target, int pname, float param)
2944 CODE:
2945 glTexEnvf (target, pname, param);
2946
2947void glTexParameter (int target, int pname, float param)
2948 CODE:
2949 glTexParameterf (target, pname, param);
2950
2951void glBindTexture (int target, int name)
2952
2953void glConvolutionParameter (int target, int pname, float params)
2954 CODE:
2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
2957
2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2959 CODE:
2960 if (gl.ConvolutionFilter2D)
2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2962
2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2964 CODE:
2965 if (gl.SeparableFilter2D)
2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2967
2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2969
2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2971
2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2975
2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2977
2978int glGenTexture ()
2979 CODE:
2980 RETVAL = gen_texture ();
2981 OUTPUT:
2982 RETVAL
2983
2984void glDeleteTexture (int name)
2985 CODE:
2986 del_texture (name);
2987
2988int glGenList ()
2989 CODE:
2990 RETVAL = glGenLists (1);
2991 OUTPUT:
2992 RETVAL
2993
2994void glDeleteList (int list)
2995 CODE:
2996 glDeleteLists (list, 1);
2997
2998void glNewList (int list, int mode = GL_COMPILE)
2999
3000void glEndList ()
3001
3002void glCallList (int list)
3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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