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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
174 uint32_t player; 234 uint32_t player;
175 mapface face[3]; 235 tileid tile[3];
176 uint16_t darkness; 236 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 238} mapcell;
179 239
180typedef struct { 240typedef struct {
181 int32_t c0, c1; 241 int32_t c0, c1;
182 mapcell *col; 242 mapcell *col;
183} maprow; 243} maprow;
184 244
185typedef struct map { 245typedef struct map {
186 int x, y, w, h; 246 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 248 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 249 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 250
194 int32_t rows; 251 int32_t rows;
195 maprow *row; 252 maprow *row;
196} *CFPlus__Map; 253} *DC__Map;
197 254
198static char * 255static char *
199prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
200{ 257{
201 char *p; 258 char *p;
218} 275}
219 276
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
223static maprow * 300static maprow *
224map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
225{ 302{
226 if (0 > y) 303 if (0 > y)
227 { 304 {
228 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
267 344
268 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
269} 346}
270 347
271static mapcell * 348static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
273{ 350{
274 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
275} 352}
276 353
277static void 354static void
278map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
279{ 356{
280 int r; 357 int r;
281 358
282 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
290 self->oy = 0; 367 self->oy = 0;
291 self->row = 0; 368 self->row = 0;
292 self->rows = 0; 369 self->rows = 0;
293} 370}
294 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
295static void 380static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 382{
298 int x, y; 383 int x, y;
299 maprow *row; 384 maprow *row;
300 mapcell *cell; 385 mapcell *cell;
301 386
313 if (x >= row->c1) 398 if (x >= row->c1)
314 break; 399 break;
315 400
316 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
317 402
318 cell->darkness = 0; 403 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 404 }
323 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
324} 422}
325 423
326static void 424static void
327music_finished (void) 425music_finished (void)
328{ 426{
364 n |= n >> 16; 462 n |= n >> 16;
365 463
366 return n + 1; 464 return n + 1;
367} 465}
368 466
369MODULE = CFPlus PACKAGE = CFPlus 467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
370 526
371PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
372 528
373BOOT: 529BOOT:
374{ 530{
375 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 532 static const struct {
377 const char *name; 533 const char *name;
378 IV iv; 534 IV iv;
379 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
381 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
463 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 646
476 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT), 648
478 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
479# undef const_iv 675# undef const_iv
480 }; 676 };
481 677
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
485 690
486int 691int
487in_destruct () 692in_destruct ()
488 CODE: 693 CODE:
489 RETVAL = PL_main_cv == Nullcv; 694 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 696 RETVAL
492 697
493NV floor (NV x) 698NV floor (NV x)
494 699
495NV ceil (NV x) 700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
496 705
497void 706void
498pango_init () 707pango_init ()
499 CODE: 708 CODE:
500{ 709{
501 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
504} 718}
505 719
506int 720char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 721
509void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
510SDL_Quit () 728void SDL_Quit ()
511 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
512void 739void
513SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
514 PPCODE: 741 PPCODE:
515{ 742{
516 SDL_Rect **m; 743 SDL_Rect **m;
517 744
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 749
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 752
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 757
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 760
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 762
542 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
543 while (*m) 764 while (*m)
544 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
545 AV *av = newAV (); 768 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
549 775
550 ++m; 776 ++m;
551 } 777 }
552} 778}
553 779
554char *
555SDL_GetError ()
556
557int 780int
558SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
560 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 794 );
795
563 if (RETVAL) 796 if (RETVAL)
564 { 797 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 802#include "glfunc.h"
568# undef GL_FUNC 803#undef GL_FUNC
569 } 804 }
805}
570 OUTPUT: 806 OUTPUT:
571 RETVAL 807 RETVAL
572 808
573void 809void
574SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
575 811
576char * 812char *
577SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
578 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
579void 821void
580SDL_PollEvent () 822poll_events ()
581 PPCODE: 823 PPCODE:
582{ 824{
583 SDL_Event ev; 825 SDL_Event ev;
584 826
585 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 829 {
587 HV *hv = newHV (); 830 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 832
590 switch (ev.type) 833 switch (ev.type)
591 { 834 {
592 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
593 case SDL_KEYUP: 836 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 842 break;
599 843
600 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 847 break;
604 848
605 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
613 break; 875 break;
614 876
615 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 880
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 891 break;
630 } 892 }
631 893
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 895 }
634} 896}
635 897
636int 898int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 900 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
641 903
642void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
643Mix_CloseAudio () 921Mix_CloseAudio ()
644 922
645int 923int
646Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
647 925
926const char *
927Mix_GetError ()
928
648void 929void
649lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
650 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
651#ifndef _WIN32 938#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
653#endif 960#endif
961}
654 962
655void 963int
656add_font (char *file) 964add_font (char *file)
657 CODE: 965 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
659 969
660void 970void
661load_image_inline (SV *image_) 971load_image_inline (SV *image_)
662 ALIAS: 972 ALIAS:
663 load_image_file = 1 973 load_image_file = 1
666 STRLEN image_len; 976 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
673 983
674 if (!rw) 984 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
676 986
749void 1059void
750error (char *message) 1060error (char *message)
751 CODE: 1061 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1063#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1065#endif
756 1066
757void 1067void
758fatal (char *message) 1068fatal (char *message)
759 CODE: 1069 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1071#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1073#endif
764 _exit (1); 1074 _exit (1);
765 1075
766void 1076void
767_exit (int retval) 1077_exit (int retval = 0)
768 CODE: 1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
769 _exit (retval); 1082 _exit (retval);
1083#endif
770 1084
771MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
772 1093
773CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1100 CODE:
776{ 1101{
777 int count; 1102 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1106}
782 OUTPUT: 1107 OUTPUT:
783 RETVAL 1108 RETVAL
784 1109
785void 1110void
786DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
787 CODE: 1112 CODE:
788 pango_font_description_free (self); 1113 pango_font_description_free (self);
789 1114
790void 1115void
791make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
792 CODE: 1118 CODE:
793 default_font = self; 1119 default_font = self;
794 1120
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1122
1123PROTOTYPES: DISABLE
1124
797void 1125void
798reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
799 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
800 tc_clear (); 1135 tc_restore ();
801 1136
802CFPlus::Layout 1137DC::Layout
803new (SV *class) 1138new (SV *class)
804 CODE: 1139 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
806 1141
807 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
814 1150
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
817 OUTPUT: 1153 OUTPUT:
818 RETVAL 1154 RETVAL
819 1155
820void 1156void
821DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
822 CODE: 1158 CODE:
823 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
824 Safefree (self); 1161 Safefree (self);
825 1162
826void 1163void
827set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
828 CODE: 1165 CODE:
829{ 1166{
830 STRLEN textlen; 1167 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
832 1169
833 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
834} 1171}
835 1172
836void 1173void
837set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
838 CODE: 1175 CODE:
839{ 1176{
840 STRLEN textlen; 1177 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
842 1179
843 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
844} 1181}
845 1182
846void 1183void
847set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
848 CODE: 1185 CODE:
849{ 1186{
850 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1189 const char *pos = text;
887 if (attrs) 1224 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
889} 1226}
890 1227
891void 1228void
892get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
893 PPCODE: 1230 PPCODE:
894{ 1231{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1233
897 do 1234 do
898 { 1235 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1237
901 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
902 { 1239 {
903 PangoRectangle extents; 1240 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1249
913 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
914} 1251}
915 1252
916int 1253int
917has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
918 CODE: 1255 CODE:
919{ 1256{
920 int lines = 1; 1257 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
922 1259
927} 1264}
928 OUTPUT: 1265 OUTPUT:
929 RETVAL 1266 RETVAL
930 1267
931SV * 1268SV *
932get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
933 CODE: 1270 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
936 OUTPUT: 1273 OUTPUT:
937 RETVAL 1274 RETVAL
938 1275
939void 1276void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1278 CODE:
942 self->r = r; 1279 self->r = r;
943 self->g = g; 1280 self->g = g;
944 self->b = b; 1281 self->b = b;
945 self->a = a; 1282 self->a = a;
946 1283
947void 1284void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1286 CODE:
950 if (self->font != font) 1287 if (self->font != font)
951 { 1288 {
952 self->font = font; 1289 self->font = font;
953 layout_update_font (self); 1290 layout_update_font (self);
954 } 1291 }
955 1292
956void 1293void
957set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
958 CODE: 1295 CODE:
959 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
960 { 1297 {
961 self->base_height = base_height; 1298 self->base_height = base_height;
962 layout_update_font (self); 1299 layout_update_font (self);
963 } 1300 }
964 1301
965void 1302void
966set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
967 CODE: 1304 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1306
970void 1307void
971set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
972 CODE: 1309 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1311
975void 1312void
976set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
977 CODE: 1314 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1316
980void 1317void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1319 CODE:
983 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
988 ); 1325 );
989 1326
990void 1327void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1329 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1331
995void 1332void
996size (CFPlus::Layout self) 1333size (DC::Layout self)
997 PPCODE: 1334 PPCODE:
998{ 1335{
999 int w, h; 1336 int w, h;
1000 1337
1001 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1006} 1343}
1007 1344
1008int 1345int
1009descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1010 CODE: 1347 CODE:
1011{ 1348{
1012 PangoRectangle rect; 1349 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1016} 1353}
1017 OUTPUT: 1354 OUTPUT:
1018 RETVAL 1355 RETVAL
1019 1356
1020int 1357int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1359 CODE:
1023{ 1360{
1024 int index, trailing; 1361 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1363 RETVAL = index + trailing;
1027} 1364}
1028 OUTPUT: 1365 OUTPUT:
1029 RETVAL 1366 RETVAL
1030 1367
1031void 1368void
1032cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1370 PPCODE:
1034{ 1371{
1035 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1374
1038 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1379}
1043 1380
1044void 1381void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1383 PPCODE:
1384{
1385 int line, x;
1386
1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1390 --line;
1391#endif
1392 EXTEND (SP, 2);
1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
1415 else
1416 {
1417 PUSHs (sv_2mortal (newSViv (index)));
1418 PUSHs (sv_2mortal (newSViv (trailing)));
1419 }
1420}
1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1048 self->pl, 1427 self->pl,
1428 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1051 flags 1431 flags
1052 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1053 1436
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1437void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1058 CODE: 1439 CODE:
1059{ 1440{
1060 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1448
1063 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1465 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1466 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1470
1077 SvPOK_only (result_); 1471 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1079 1473
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1475 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1477
1084 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1479 }
1091} 1480}
1092 1481
1093void 1482void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1489{
1101 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1105 1497
1106 if (items < 5) 1498 if (items < 5)
1107 { 1499 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1139 } 1531 }
1140} 1532}
1141 1533
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1143 1544
1144CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1550new (SV *class)
1146 CODE: 1551 CODE:
1147 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1553 RETVAL->x = 0;
1149 RETVAL->y = 0; 1554 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1562 RETVAL->row = 0;
1160 OUTPUT: 1563 OUTPUT:
1161 RETVAL 1564 RETVAL
1162 1565
1163void 1566void
1164DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1165 CODE: 1568 CODE:
1166{ 1569{
1167 map_clear (self); 1570 map_clear (self);
1168 Safefree (self->face); 1571 Safefree (self->face2tile);
1169 Safefree (self->tex); 1572 Safefree (self->tex);
1170 Safefree (self); 1573 Safefree (self);
1171} 1574}
1172 1575
1173void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1174clear (CFPlus::Map self) 1583clear (DC::Map self)
1175 CODE: 1584 CODE:
1176 map_clear (self); 1585 map_clear (self);
1177 1586
1178void 1587void
1179set_face (CFPlus::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1589 CODE:
1181{ 1590{
1182 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1592 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1593}
1190 1594
1191void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1620 CODE:
1194{ 1621{
1195 while (self->texs <= texid) 1622 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1623
1201 { 1624 {
1202 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1203 1626
1204 tex->name = name; 1627 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1646}
1224 1647
1225int 1648int
1226ox (CFPlus::Map self) 1649ox (DC::Map self)
1227 ALIAS: 1650 ALIAS:
1228 oy = 1 1651 oy = 1
1229 x = 2 1652 x = 2
1230 y = 3 1653 y = 3
1231 w = 4 1654 w = 4
1242 } 1665 }
1243 OUTPUT: 1666 OUTPUT:
1244 RETVAL 1667 RETVAL
1245 1668
1246void 1669void
1247scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1248 CODE: 1671 CODE:
1249{ 1672{
1250 if (dx > 0) 1673 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1675 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1677
1255 if (dy > 0) 1678 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1679 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1680 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1682
1260 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1262 1685
1263 while (self->y < 0) 1686 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1269 } 1692 }
1270} 1693}
1271 1694
1272void 1695SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1697 CODE:
1275{ 1698{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1701 mapcell *cell;
1279 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1280 1705
1281 while (data < data_end - 1) 1706 while (data < data_end - 1)
1282 { 1707 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1284 1709
1304 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1305 1730
1306 do 1731 do
1307 { 1732 {
1308 ext = *data++; 1733 ext = *data++;
1309 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1310 1735
1311 if (cmd < 4) 1736 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1314 { 1739 {
1315 cell->stat_width = 1; 1740 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1741 cell->stat_hp = *data++;
1317 } 1742 }
1318 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1745 else if (cmd == 0x47)
1321 { 1746 {
1322 if (*data == 4) 1747 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1751
1325 data += *data + 1; 1752 data += *data + 1;
1326 } 1753 }
1327 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1755 cell->flags = *data++;
1333 } 1760 }
1334 while (ext & 0x80); 1761 while (ext & 0x80);
1335 } 1762 }
1336 else 1763 else
1337 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1338
1339 } 1765 }
1340 1766
1767 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1768 if (flags & (4 >> z))
1342 { 1769 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1344 } 1787 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1788 }
1356 else 1789 else
1357 { 1790 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1791 }
1364} 1792}
1793 OUTPUT:
1794 RETVAL
1365 1795
1366SV * 1796SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1798 CODE:
1369{ 1799{
1370 int x1, x; 1800 int x1, x;
1371 int y1, y; 1801 int y1, y;
1372 int z; 1802 int z;
1393 { 1823 {
1394 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1395 1825
1396 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1397 { 1827 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1830 int a1 = tex.a;
1405 1831
1406 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1836 }
1412 } 1837 }
1413 1838
1414 *map++ = (r ) 1839 *map++ = (r )
1415 | (g << 8) 1840 | (g << 8)
1422} 1847}
1423 OUTPUT: 1848 OUTPUT:
1424 RETVAL 1849 RETVAL
1425 1850
1426void 1851void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 1853 CODE:
1429{ 1854{
1430 int vx, vy;
1431 int x, y, z; 1855 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1856
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1437 1866
1438 /* 1867 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1868
1443 int vy = self->vy = self->h >= sh 1869 // thats current max. sorry.
1444 ? self->y + (self->h - sh) / 2 1870 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1871 if (sh > 255) sh = 255;
1446 */
1447 1872
1448 glColor4ub (255, 255, 255, 255); 1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1449 1909
1450 glEnable (GL_BLEND); 1910 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 1913
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1460 for (y = 0; y < sh; y++) 1918 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 1919 if (0 <= y + my && y + my < self->rows)
1462 { 1920 {
1463 maprow *row = self->row + (y + vy); 1921 maprow *row = self->row + (y + my);
1464 1922
1465 for (x = 0; x < sw; x++) 1923 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 1924 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 1925 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 1926 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1471 1934
1472 if (face && face < self->texs) 1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
1473 { 2040 {
1474 maptex tex = self->tex [face]; 2041 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2042 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2043
1478 if (last_name != tex.name) 2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
1479 { 2046 {
1480 glEnd (); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2048 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2049
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
1494 { 2053 {
1495 maptex tex = self->tex [1]; 2054 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2055 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
1498 2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
1499 glEnd (); 2068 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
2071 }
1502 2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
1507 } 2094 }
1508 } 2095 }
1509 }
1510 } 2096 }
1511 2097
1512 glEnd (); 2098 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1515 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1516 2125
1517 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1520 { 2129 {
1521 maprow *row = self->row + (y + vy); 2130 maprow *row = self->row + (y + my);
1522 2131
1523 for (x = 0; x < sw; x++) 2132 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2133 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2134 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2135 mapcell *cell = row->col + (x + mx - row->c0);
1527 2136
1528 int px = x * 32; 2137 int px = x * T;
1529 int py = y * 32; 2138 int py = y * T;
1530 2139
1531 if (cell->stat_hp) 2140 if (cell->stat_hp)
1532 { 2141 {
1533 int width = cell->stat_width * 32; 2142 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2144
1536 glColor3ub (0, 0, 0); 2145 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2146 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2147 px + width - 1, py);
1539 2148
1545 } 2154 }
1546 } 2155 }
1547} 2156}
1548 2157
1549void 2158void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2160 CODE:
1552{ 2161{
1553 static float color[16][3] = { 2162 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1605 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1607} 2216}
1608 2217
1609void 2218void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2220 PPCODE:
1612{ 2221{
1613 int vx, vy;
1614 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2230
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2233
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2234 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2235 my += self->y - 1;
1625 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1626 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1628 { 2241 {
1629 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1630 2243
1631 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2246 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1635 2248
1636 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1639 } 2252 }
1640 } 2253 }
1641 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1642 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1646} 2297}
1647 2298
1648SV * 2299SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2301 CODE:
1651{ 2302{
1652 int x, y, x1, y1; 2303 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1680 { 2331 {
1681 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2333 uint8_t flags = 0;
1683 2334
1684 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1687 2338
1688 *data++ = flags; 2339 *data++ = flags;
1689 2340
1690 if (flags & 1) 2341 if (flags & 1)
1691 { 2342 {
2343 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2345 *data++ = tile;
1694 } 2346 }
1695 2347
1696 if (flags & 2) 2348 if (flags & 2)
1697 { 2349 {
2350 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2352 *data++ = tile;
1700 } 2353 }
1701 2354
1702 if (flags & 4) 2355 if (flags & 4)
1703 { 2356 {
2357 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2359 *data++ = tile;
1706 } 2360 }
1707 } 2361 }
1708 else 2362 else
1709 *data++ = 0; 2363 *data++ = 0;
1710 } 2364 }
1711 } 2365 }
1712 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1713 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1715 RETVAL = data_sv; 2374 RETVAL = data_sv;
1716} 2375}
1717 OUTPUT: 2376 OUTPUT:
1718 RETVAL 2377 RETVAL
1719 2378
1720void 2379void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2381 PPCODE:
1723{ 2382{
1724 int x, y, z; 2383 int x, y, z;
1725 int w, h; 2384 int w, h;
1726 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1727 2396
1728 if (*data++ != 0) 2397 if (*data++ != 0)
1729 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1730 2399
1731 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1733 2402
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2415 {
1747 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1748 2417
1749 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1750 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1751 uint8_t flags = *data++; 2425 flags = *data++;
1752 2426
1753 if (flags) 2427 if (flags)
1754 { 2428 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1758 2431
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2435
1763 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
1764 { 2437 {
1765 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1766 2440
1767 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1768 { 2442 {
1769 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1770 2444
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1773 } 2452 }
1774 } 2453 }
1775 } 2454 }
1776 } 2455 }
1777 } 2456 }
1778} 2457}
1779 2458
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2460
1782CFPlus::MixChunk 2461DC::RW
1783new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1784 CODE: 2463 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1786 OUTPUT: 2470 OUTPUT:
1787 RETVAL 2471 RETVAL
1788 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1789void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1790DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
1791 CODE: 2583 CODE:
1792 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1793 2585
1794int 2586int
1795volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2592 OUTPUT:
1799 RETVAL 2593 RETVAL
1800 2594
1801int 2595DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2597 CODE:
2598{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1805 OUTPUT: 2610 OUTPUT:
1806 RETVAL 2611 RETVAL
1807 2612
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2614
1810int 2615int
1811volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1812 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2622 OUTPUT:
1815 RETVAL 2623 RETVAL
1816 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
1817CFPlus::MixMusic 2635DC::MixMusic
1818new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
1819 CODE: 2637 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2639 OUTPUT:
1822 RETVAL 2640 RETVAL
1823 2641
1824void 2642void
1825DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
1826 CODE: 2644 CODE:
1827 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1828 2646
1829int 2647int
1830play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1831 CODE: 2649 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2651 OUTPUT:
1834 RETVAL 2652 RETVAL
1835 2653
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1837 2662
1838BOOT: 2663BOOT:
1839{ 2664{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2666 static const struct {
1842 const char *name; 2667 const char *name;
1843 IV iv; 2668 IV iv;
1844 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2688 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
1876 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2772# undef const_iv
1927 }; 2773 };
1928 2774
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1931} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
1932 2787
1933char * 2788char *
1934gl_vendor () 2789gl_vendor ()
1935 CODE: 2790 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 2804 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2806 OUTPUT:
1952 RETVAL 2807 RETVAL
1953 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
1954int glGetError () 2823int glGetError ()
1955 2824
1956void glFinish () 2825void glFinish ()
1957 2826
1958void glClear (int mask) 2827void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2866
1998# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2000 2871
2001void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2002 2873
2003void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2004 2875
2012 2883
2013void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2014 CODE: 2885 CODE:
2015 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2016 2887
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS: 2889 ALIAS:
2024 glColor_premultiply = 1 2890 glColor_premultiply = 1
2025 CODE: 2891 CODE:
2026 if (ix) 2892 if (ix)
2027 { 2893 {
2030 b *= a; 2896 b *= a;
2031 } 2897 }
2032 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2034 2900
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 2902 CODE:
2043 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2045 2905
2049 2909
2050void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2051 CODE: 2911 CODE:
2052 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2053 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2054void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2055 CODE: 2944 CODE:
2056 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2057 2946
2058void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 2964 CODE:
2076 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 2967
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 2969
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 2971
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2084 2975
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 2977
2087int glGenTexture () 2978int glGenTexture ()
2088 CODE: 2979 CODE:
2089{ 2980 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 2981 OUTPUT:
2095 RETVAL 2982 RETVAL
2096 2983
2097void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2098 CODE: 2985 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 2986 del_texture (name);
2102} 2987
2103
2104int glGenList () 2988int glGenList ()
2105 CODE: 2989 CODE:
2106 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2107 OUTPUT: 2991 OUTPUT:
2108 RETVAL 2992 RETVAL
2115 2999
2116void glEndList () 3000void glEndList ()
2117 3001
2118void glCallList (int list) 3002void glCallList (int list)
2119 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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