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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 72#else
43 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 74#endif
50 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 80
53#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
54 82
55#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
57 85
58#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
59 87
60#if 0 88/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 90
63# define PARACHUTE 0 91static AV *texture_av;
64#endif
65 92
66static struct 93static struct
67{ 94{
68#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 96#include "glfunc.h"
70#undef GL_FUNC 97#undef GL_FUNC
71} gl; 98} gl;
72 99
100static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 102{
75 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 107 else
80 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
81} 109}
82 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
83#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
84 137
85#include "pango-font.c" 138#include "pango-font.c"
86#include "pango-fontmap.c" 139#include "pango-fontmap.c"
87#include "pango-render.c" 140#include "pango-render.c"
88 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
91 146
92typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
93 148
94static int 149static int
95shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
96{ 151{
97 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
111 166
112typedef struct cf_layout { 167typedef struct cf_layout {
113 PangoLayout *pl; 168 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
115 int base_height; 170 int base_height;
116 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
117} *CFPlus__Layout; 173} *DC__Layout;
118 174
119static CFPlus__Font default_font; 175static DC__Font default_font;
120static PangoContext *opengl_context; 176static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
122 178
123static void 179static void
124substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
129#endif 185#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 187}
132 188
133static void 189static void
134layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
135{ 191{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
138 */ 194 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
140 196
141 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 199
144 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
145} 201}
146 202
147static void 203static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 205{
150 PangoRectangle rect; 206 PangoRectangle rect;
151 207
152 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
160 216
161 *w = rect.width; 217 *w = rect.width;
162 *h = rect.height; 218 *h = rect.height;
163} 219}
164 220
221typedef uint16_t tileid;
165typedef uint16_t mapface; 222typedef uint16_t faceid;
166 223
167typedef struct { 224typedef struct {
168 GLint name; 225 GLuint name;
169 int w, h; 226 int w, h;
170 float s, t; 227 float s, t;
171 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
172} maptex; 231} maptex;
173 232
174typedef struct { 233typedef struct {
175 uint32_t player; 234 uint32_t player;
176 mapface face[3]; 235 tileid tile[3];
177 uint16_t darkness; 236 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 238} mapcell;
180 239
181typedef struct { 240typedef struct {
182 int32_t c0, c1; 241 int32_t c0, c1;
183 mapcell *col; 242 mapcell *col;
184} maprow; 243} maprow;
185 244
186typedef struct map { 245typedef struct map {
187 int x, y, w, h; 246 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 248 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 249 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 250
195 int32_t rows; 251 int32_t rows;
196 maprow *row; 252 maprow *row;
197} *CFPlus__Map; 253} *DC__Map;
198 254
199static char * 255static char *
200prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
201{ 257{
202 char *p; 258 char *p;
219} 275}
220 276
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
224static maprow * 300static maprow *
225map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
226{ 302{
227 if (0 > y) 303 if (0 > y)
228 { 304 {
229 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
268 344
269 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
270} 346}
271 347
272static mapcell * 348static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
274{ 350{
275 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
276} 352}
277 353
278static void 354static void
279map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
280{ 356{
281 int r; 357 int r;
282 358
283 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
291 self->oy = 0; 367 self->oy = 0;
292 self->row = 0; 368 self->row = 0;
293 self->rows = 0; 369 self->rows = 0;
294} 370}
295 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
296static void 380static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 382{
299 int x, y; 383 int x, y;
300 maprow *row; 384 maprow *row;
301 mapcell *cell; 385 mapcell *cell;
302 386
314 if (x >= row->c1) 398 if (x >= row->c1)
315 break; 399 break;
316 400
317 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
318 402
319 cell->darkness = 0; 403 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 404 }
324 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
325} 422}
326 423
327static void 424static void
328music_finished (void) 425music_finished (void)
329{ 426{
365 n |= n >> 16; 462 n |= n >> 16;
366 463
367 return n + 1; 464 return n + 1;
368} 465}
369 466
370MODULE = CFPlus PACKAGE = CFPlus 467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
371 526
372PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
373 528
374BOOT: 529BOOT:
375{ 530{
376 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 532 static const struct {
378 const char *name; 533 const char *name;
379 IV iv; 534 IV iv;
380 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
382 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
464 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 646
477 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 648
479 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
480# undef const_iv 675# undef const_iv
481 }; 676 };
482 677
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
486 690
487int 691int
488in_destruct () 692in_destruct ()
489 CODE: 693 CODE:
490 RETVAL = PL_main_cv == Nullcv; 694 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 696 RETVAL
493 697
494NV floor (NV x) 698NV floor (NV x)
495 699
496NV ceil (NV x) 700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
497 705
498void 706void
499pango_init () 707pango_init ()
500 CODE: 708 CODE:
501{ 709{
502 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
505} 718}
506 719
507int 720char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 721
510void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
511SDL_Quit () 728void SDL_Quit ()
512 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
513void 739void
514SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
515 PPCODE: 741 PPCODE:
516{ 742{
517 SDL_Rect **m; 743 SDL_Rect **m;
518 744
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 749
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 752
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 757
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 760
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 762
543 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
544 while (*m) 764 while (*m)
545 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
546 AV *av = newAV (); 768 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
550 775
551 ++m; 776 ++m;
552 } 777 }
553} 778}
554 779
555char *
556SDL_GetError ()
557
558int 780int
559SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
561 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 794 );
795
564 if (RETVAL) 796 if (RETVAL)
565 { 797 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 802#include "glfunc.h"
569# undef GL_FUNC 803#undef GL_FUNC
570 } 804 }
805}
571 OUTPUT: 806 OUTPUT:
572 RETVAL 807 RETVAL
573 808
574void 809void
575SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
576 811
577char * 812char *
578SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
579 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
580void 821void
581SDL_PollEvent () 822poll_events ()
582 PPCODE: 823 PPCODE:
583{ 824{
584 SDL_Event ev; 825 SDL_Event ev;
585 826
586 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 829 {
588 HV *hv = newHV (); 830 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 832
591 switch (ev.type) 833 switch (ev.type)
592 { 834 {
593 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
594 case SDL_KEYUP: 836 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 842 break;
600 843
601 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 847 break;
605 848
606 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
614 break; 875 break;
615 876
616 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 880
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 891 break;
631 } 892 }
632 893
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 895 }
635} 896}
636 897
637int 898int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 900 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
642 903
643void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
644Mix_CloseAudio () 921Mix_CloseAudio ()
645 922
646int 923int
647Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
648 925
926const char *
927Mix_GetError ()
928
649void 929void
650lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
651 CODE: 931 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 933
656void 934void
657win32_proxy_info () 935win32_proxy_info ()
658 PPCODE: 936 PPCODE:
659{ 937{
680 } 958 }
681 } 959 }
682#endif 960#endif
683} 961}
684 962
685void 963int
686add_font (char *file) 964add_font (char *file)
687 CODE: 965 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
689 969
690void 970void
691load_image_inline (SV *image_) 971load_image_inline (SV *image_)
692 ALIAS: 972 ALIAS:
693 load_image_file = 1 973 load_image_file = 1
696 STRLEN image_len; 976 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
703 983
704 if (!rw) 984 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
706 986
779void 1059void
780error (char *message) 1060error (char *message)
781 CODE: 1061 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1063#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1065#endif
786 1066
787void 1067void
788fatal (char *message) 1068fatal (char *message)
789 CODE: 1069 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1071#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1073#endif
794 _exit (1); 1074 _exit (1);
795 1075
796void 1076void
797_exit (int retval = 0) 1077_exit (int retval = 0)
798 CODE: 1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
799 _exit (retval); 1082 _exit (retval);
1083#endif
800 1084
801MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
802 1093
803CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1100 CODE:
806{ 1101{
807 int count; 1102 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1106}
812 OUTPUT: 1107 OUTPUT:
813 RETVAL 1108 RETVAL
814 1109
815void 1110void
816DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
817 CODE: 1112 CODE:
818 pango_font_description_free (self); 1113 pango_font_description_free (self);
819 1114
820void 1115void
821make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
822 CODE: 1118 CODE:
823 default_font = self; 1119 default_font = self;
824 1120
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1122
1123PROTOTYPES: DISABLE
1124
827void 1125void
828reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
829 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
830 tc_clear (); 1135 tc_restore ();
831 1136
832CFPlus::Layout 1137DC::Layout
833new (SV *class) 1138new (SV *class)
834 CODE: 1139 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
836 1141
837 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
844 1150
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
847 OUTPUT: 1153 OUTPUT:
848 RETVAL 1154 RETVAL
849 1155
850void 1156void
851DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
852 CODE: 1158 CODE:
853 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
854 Safefree (self); 1161 Safefree (self);
855 1162
856void 1163void
857set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
858 CODE: 1165 CODE:
859{ 1166{
860 STRLEN textlen; 1167 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
862 1169
863 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
864} 1171}
865 1172
866void 1173void
867set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
868 CODE: 1175 CODE:
869{ 1176{
870 STRLEN textlen; 1177 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
872 1179
873 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
874} 1181}
875 1182
876void 1183void
877set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
878 CODE: 1185 CODE:
879{ 1186{
880 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1189 const char *pos = text;
917 if (attrs) 1224 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
919} 1226}
920 1227
921void 1228void
922get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
923 PPCODE: 1230 PPCODE:
924{ 1231{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1233
927 do 1234 do
928 { 1235 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1237
931 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
932 { 1239 {
933 PangoRectangle extents; 1240 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1249
943 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
944} 1251}
945 1252
946int 1253int
947has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
948 CODE: 1255 CODE:
949{ 1256{
950 int lines = 1; 1257 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
952 1259
957} 1264}
958 OUTPUT: 1265 OUTPUT:
959 RETVAL 1266 RETVAL
960 1267
961SV * 1268SV *
962get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
963 CODE: 1270 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
966 OUTPUT: 1273 OUTPUT:
967 RETVAL 1274 RETVAL
968 1275
969void 1276void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1278 CODE:
972 self->r = r; 1279 self->r = r;
973 self->g = g; 1280 self->g = g;
974 self->b = b; 1281 self->b = b;
975 self->a = a; 1282 self->a = a;
976 1283
977void 1284void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1286 CODE:
980 if (self->font != font) 1287 if (self->font != font)
981 { 1288 {
982 self->font = font; 1289 self->font = font;
983 layout_update_font (self); 1290 layout_update_font (self);
984 } 1291 }
985 1292
986void 1293void
987set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
988 CODE: 1295 CODE:
989 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
990 { 1297 {
991 self->base_height = base_height; 1298 self->base_height = base_height;
992 layout_update_font (self); 1299 layout_update_font (self);
993 } 1300 }
994 1301
995void 1302void
996set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
997 CODE: 1304 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1306
1000void 1307void
1001set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1002 CODE: 1309 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1311
1005void 1312void
1006set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1007 CODE: 1314 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1316
1010void 1317void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1319 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1018 ); 1325 );
1019 1326
1020void 1327void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1329 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1331
1025void 1332void
1026size (CFPlus::Layout self) 1333size (DC::Layout self)
1027 PPCODE: 1334 PPCODE:
1028{ 1335{
1029 int w, h; 1336 int w, h;
1030 1337
1031 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1036} 1343}
1037 1344
1038int 1345int
1039descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1040 CODE: 1347 CODE:
1041{ 1348{
1042 PangoRectangle rect; 1349 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1046} 1353}
1047 OUTPUT: 1354 OUTPUT:
1048 RETVAL 1355 RETVAL
1049 1356
1050int 1357int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1359 CODE:
1053{ 1360{
1054 int index, trailing; 1361 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1363 RETVAL = index + trailing;
1057} 1364}
1058 OUTPUT: 1365 OUTPUT:
1059 RETVAL 1366 RETVAL
1060 1367
1061void 1368void
1062cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1370 PPCODE:
1064{ 1371{
1065 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1374
1068 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1379}
1073 1380
1074void 1381void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1383 PPCODE:
1384{
1385 int line, x;
1386
1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1390 --line;
1391#endif
1392 EXTEND (SP, 2);
1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
1415 else
1416 {
1417 PUSHs (sv_2mortal (newSViv (index)));
1418 PUSHs (sv_2mortal (newSViv (trailing)));
1419 }
1420}
1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1078 self->pl, 1427 self->pl,
1428 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1081 flags 1431 flags
1082 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1083 1436
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1437void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1088 CODE: 1439 CODE:
1089{ 1440{
1090 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1448
1093 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1465 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1466 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1470
1107 SvPOK_only (result_); 1471 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1109 1473
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1475 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1477
1114 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1479 }
1121} 1480}
1122 1481
1123void 1482void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1489{
1131 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1135 1497
1136 if (items < 5) 1498 if (items < 5)
1137 { 1499 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1169 } 1531 }
1170} 1532}
1171 1533
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1173 1544
1174CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1550new (SV *class)
1176 CODE: 1551 CODE:
1177 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1553 RETVAL->x = 0;
1179 RETVAL->y = 0; 1554 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1562 RETVAL->row = 0;
1190 OUTPUT: 1563 OUTPUT:
1191 RETVAL 1564 RETVAL
1192 1565
1193void 1566void
1194DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1195 CODE: 1568 CODE:
1196{ 1569{
1197 map_clear (self); 1570 map_clear (self);
1198 Safefree (self->face); 1571 Safefree (self->face2tile);
1199 Safefree (self->tex); 1572 Safefree (self->tex);
1200 Safefree (self); 1573 Safefree (self);
1201} 1574}
1202 1575
1203void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1204clear (CFPlus::Map self) 1583clear (DC::Map self)
1205 CODE: 1584 CODE:
1206 map_clear (self); 1585 map_clear (self);
1207 1586
1208void 1587void
1209set_face (CFPlus::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1589 CODE:
1211{ 1590{
1212 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1592 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1593}
1220 1594
1221void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1620 CODE:
1224{ 1621{
1225 while (self->texs <= texid) 1622 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1623
1231 { 1624 {
1232 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1233 1626
1234 tex->name = name; 1627 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1646}
1254 1647
1255int 1648int
1256ox (CFPlus::Map self) 1649ox (DC::Map self)
1257 ALIAS: 1650 ALIAS:
1258 oy = 1 1651 oy = 1
1259 x = 2 1652 x = 2
1260 y = 3 1653 y = 3
1261 w = 4 1654 w = 4
1272 } 1665 }
1273 OUTPUT: 1666 OUTPUT:
1274 RETVAL 1667 RETVAL
1275 1668
1276void 1669void
1277scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1278 CODE: 1671 CODE:
1279{ 1672{
1280 if (dx > 0) 1673 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1675 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1677
1285 if (dy > 0) 1678 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1679 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1680 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1682
1290 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1292 1685
1293 while (self->y < 0) 1686 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1299 } 1692 }
1300} 1693}
1301 1694
1302void 1695SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1697 CODE:
1305{ 1698{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1701 mapcell *cell;
1309 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1310 1705
1311 while (data < data_end - 1) 1706 while (data < data_end - 1)
1312 { 1707 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1314 1709
1334 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1335 1730
1336 do 1731 do
1337 { 1732 {
1338 ext = *data++; 1733 ext = *data++;
1339 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1340 1735
1341 if (cmd < 4) 1736 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1344 { 1739 {
1345 cell->stat_width = 1; 1740 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1741 cell->stat_hp = *data++;
1347 } 1742 }
1348 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1745 else if (cmd == 0x47)
1351 { 1746 {
1352 if (*data == 4) 1747 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1751
1355 data += *data + 1; 1752 data += *data + 1;
1356 } 1753 }
1357 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1755 cell->flags = *data++;
1365 } 1762 }
1366 else 1763 else
1367 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1368 } 1765 }
1369 1766
1767 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1768 if (flags & (4 >> z))
1371 { 1769 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1373 } 1787 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1788 }
1385 else 1789 else
1386 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1387 } 1791 }
1388} 1792}
1793 OUTPUT:
1794 RETVAL
1389 1795
1390SV * 1796SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1798 CODE:
1393{ 1799{
1394 int x1, x; 1800 int x1, x;
1395 int y1, y; 1801 int y1, y;
1396 int z; 1802 int z;
1417 { 1823 {
1418 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1419 1825
1420 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1421 { 1827 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1830 int a1 = tex.a;
1429 1831
1430 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1836 }
1436 } 1837 }
1437 1838
1438 *map++ = (r ) 1839 *map++ = (r )
1439 | (g << 8) 1840 | (g << 8)
1446} 1847}
1447 OUTPUT: 1848 OUTPUT:
1448 RETVAL 1849 RETVAL
1449 1850
1450void 1851void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 1853 CODE:
1453{ 1854{
1454 int vx, vy;
1455 int x, y, z; 1855 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1856
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1461 1866
1462 /* 1867 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1868
1467 int vy = self->vy = self->h >= sh 1869 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1870 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1871 if (sh > 255) sh = 255;
1470 */
1471 1872
1472 glColor4ub (255, 255, 255, 255); 1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1473 1909
1474 glEnable (GL_BLEND); 1910 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1913
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1484 for (y = 0; y < sh; y++) 1918 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1919 if (0 <= y + my && y + my < self->rows)
1486 { 1920 {
1487 maprow *row = self->row + (y + vy); 1921 maprow *row = self->row + (y + my);
1488 1922
1489 for (x = 0; x < sw; x++) 1923 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1924 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1925 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1926 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1495 1934
1496 if (face && face < self->texs) 1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
1497 { 2040 {
1498 maptex tex = self->tex [face]; 2041 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2042 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2043
1502 if (last_name != tex.name) 2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
1503 { 2046 {
1504 glEnd (); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2048 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2049
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
1518 { 2053 {
1519 maptex tex = self->tex [1]; 2054 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2055 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
1522 2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
1523 glEnd (); 2068 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
2071 }
1526 2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
1531 } 2094 }
1532 } 2095 }
1533 }
1534 } 2096 }
1535 2097
1536 glEnd (); 2098 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1539 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1540 2125
1541 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1544 { 2129 {
1545 maprow *row = self->row + (y + vy); 2130 maprow *row = self->row + (y + my);
1546 2131
1547 for (x = 0; x < sw; x++) 2132 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2133 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2134 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2135 mapcell *cell = row->col + (x + mx - row->c0);
1551 2136
1552 int px = x * 32; 2137 int px = x * T;
1553 int py = y * 32; 2138 int py = y * T;
1554 2139
1555 if (cell->stat_hp) 2140 if (cell->stat_hp)
1556 { 2141 {
1557 int width = cell->stat_width * 32; 2142 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2144
1560 glColor3ub (0, 0, 0); 2145 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2146 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2147 px + width - 1, py);
1563 2148
1569 } 2154 }
1570 } 2155 }
1571} 2156}
1572 2157
1573void 2158void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2160 CODE:
1576{ 2161{
1577 static float color[16][3] = { 2162 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1631} 2216}
1632 2217
1633void 2218void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2220 PPCODE:
1636{ 2221{
1637 int vx, vy;
1638 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2230
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2233
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2234 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2235 my += self->y - 1;
1649 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1650 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1652 { 2241 {
1653 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1654 2243
1655 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2246 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1659 2248
1660 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1663 } 2252 }
1664 } 2253 }
1665 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1666 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1670} 2297}
1671 2298
1672SV * 2299SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2301 CODE:
1675{ 2302{
1676 int x, y, x1, y1; 2303 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1704 { 2331 {
1705 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2333 uint8_t flags = 0;
1707 2334
1708 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1711 2338
1712 *data++ = flags; 2339 *data++ = flags;
1713 2340
1714 if (flags & 1) 2341 if (flags & 1)
1715 { 2342 {
2343 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2345 *data++ = tile;
1718 } 2346 }
1719 2347
1720 if (flags & 2) 2348 if (flags & 2)
1721 { 2349 {
2350 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2352 *data++ = tile;
1724 } 2353 }
1725 2354
1726 if (flags & 4) 2355 if (flags & 4)
1727 { 2356 {
2357 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2359 *data++ = tile;
1730 } 2360 }
1731 } 2361 }
1732 else 2362 else
1733 *data++ = 0; 2363 *data++ = 0;
1734 } 2364 }
1735 } 2365 }
1736 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1737 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1739 RETVAL = data_sv; 2374 RETVAL = data_sv;
1740} 2375}
1741 OUTPUT: 2376 OUTPUT:
1742 RETVAL 2377 RETVAL
1743 2378
1744void 2379void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2381 PPCODE:
1747{ 2382{
1748 int x, y, z; 2383 int x, y, z;
1749 int w, h; 2384 int w, h;
1750 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1751 2396
1752 if (*data++ != 0) 2397 if (*data++ != 0)
1753 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1754 2399
1755 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1757 2402
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2415 {
1771 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1772 2417
1773 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1774 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1775 uint8_t flags = *data++; 2425 flags = *data++;
1776 2426
1777 if (flags) 2427 if (flags)
1778 { 2428 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1782 2431
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2435
1787 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
1788 { 2437 {
1789 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1790 2440
1791 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1792 { 2442 {
1793 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1794 2444
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1797 } 2452 }
1798 } 2453 }
1799 } 2454 }
1800 } 2455 }
1801 } 2456 }
1802} 2457}
1803 2458
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2460
1806CFPlus::MixChunk 2461DC::RW
1807new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1808 CODE: 2463 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1810 OUTPUT: 2470 OUTPUT:
1811 RETVAL 2471 RETVAL
1812 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1813void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1814DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
1815 CODE: 2583 CODE:
1816 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1817 2585
1818int 2586int
1819volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2592 OUTPUT:
1823 RETVAL 2593 RETVAL
1824 2594
1825int 2595DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2597 CODE:
2598{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1829 OUTPUT: 2610 OUTPUT:
1830 RETVAL 2611 RETVAL
1831 2612
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2614
1834int 2615int
1835volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1836 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2622 OUTPUT:
1839 RETVAL 2623 RETVAL
1840 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
1841CFPlus::MixMusic 2635DC::MixMusic
1842new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
1843 CODE: 2637 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2639 OUTPUT:
1846 RETVAL 2640 RETVAL
1847 2641
1848void 2642void
1849DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
1850 CODE: 2644 CODE:
1851 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1852 2646
1853int 2647int
1854play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1855 CODE: 2649 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2651 OUTPUT:
1858 RETVAL 2652 RETVAL
1859 2653
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1861 2662
1862BOOT: 2663BOOT:
1863{ 2664{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2666 static const struct {
1866 const char *name; 2667 const char *name;
1867 IV iv; 2668 IV iv;
1868 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2688 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2772# undef const_iv
1951 }; 2773 };
1952 2774
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1955} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
1956 2787
1957char * 2788char *
1958gl_vendor () 2789gl_vendor ()
1959 CODE: 2790 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2804 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2806 OUTPUT:
1976 RETVAL 2807 RETVAL
1977 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
1978int glGetError () 2823int glGetError ()
1979 2824
1980void glFinish () 2825void glFinish ()
1981 2826
1982void glClear (int mask) 2827void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2866
2022# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2024 2871
2025void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2026 2873
2027void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2028 2875
2036 2883
2037void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2038 CODE: 2885 CODE:
2039 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2040 2887
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2889 ALIAS:
2048 glColor_premultiply = 1 2890 glColor_premultiply = 1
2049 CODE: 2891 CODE:
2050 if (ix) 2892 if (ix)
2051 { 2893 {
2054 b *= a; 2896 b *= a;
2055 } 2897 }
2056 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2058 2900
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2902 CODE:
2067 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2905
2073 2909
2074void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2075 CODE: 2911 CODE:
2076 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2077 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2078void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2079 CODE: 2944 CODE:
2080 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2081 2946
2082void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 2964 CODE:
2100 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 2967
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 2969
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2971
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2108 2975
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2977
2111int glGenTexture () 2978int glGenTexture ()
2112 CODE: 2979 CODE:
2113{ 2980 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2981 OUTPUT:
2119 RETVAL 2982 RETVAL
2120 2983
2121void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2122 CODE: 2985 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2986 del_texture (name);
2126} 2987
2127
2128int glGenList () 2988int glGenList ()
2129 CODE: 2989 CODE:
2130 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2131 OUTPUT: 2991 OUTPUT:
2132 RETVAL 2992 RETVAL
2139 2999
2140void glEndList () 3000void glEndList ()
2141 3001
2142void glCallList (int list) 3002void glCallList (int list)
2143 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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