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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
155 216
156 *w = rect.width; 217 *w = rect.width;
157 *h = rect.height; 218 *h = rect.height;
158} 219}
159 220
221typedef uint16_t tileid;
160typedef uint16_t mapface; 222typedef uint16_t faceid;
161 223
162typedef struct { 224typedef struct {
163 GLint name; 225 GLuint name;
164 int w, h; 226 int w, h;
165 float s, t; 227 float s, t;
166 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
167} maptex; 231} maptex;
168 232
169typedef struct { 233typedef struct {
170 uint32_t player; 234 uint32_t player;
171 mapface face[3]; 235 tileid tile[3];
172 uint16_t darkness; 236 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 238} mapcell;
175 239
176typedef struct { 240typedef struct {
177 int32_t c0, c1; 241 int32_t c0, c1;
178 mapcell *col; 242 mapcell *col;
179} maprow; 243} maprow;
180 244
181typedef struct map { 245typedef struct map {
182 int x, y, w, h; 246 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 248 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 249 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
214} 275}
215 276
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
219static maprow * 300static maprow *
220map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
221{ 302{
222 if (0 > y) 303 if (0 > y)
223 { 304 {
224 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
263 344
264 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
265} 346}
266 347
267static mapcell * 348static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
269{ 350{
270 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
271} 352}
272 353
273static void 354static void
274map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
275{ 356{
276 int r; 357 int r;
277 358
278 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->oy = 0; 367 self->oy = 0;
287 self->row = 0; 368 self->row = 0;
288 self->rows = 0; 369 self->rows = 0;
289} 370}
290 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
291static void 380static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 382{
294 int x, y; 383 int x, y;
295 maprow *row; 384 maprow *row;
296 mapcell *cell; 385 mapcell *cell;
297 386
309 if (x >= row->c1) 398 if (x >= row->c1)
310 break; 399 break;
311 400
312 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
313 402
314 cell->darkness = 0; 403 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 404 }
319 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
320} 422}
321 423
322static void 424static void
323music_finished (void) 425music_finished (void)
324{ 426{
360 n |= n >> 16; 462 n |= n >> 16;
361 463
362 return n + 1; 464 return n + 1;
363} 465}
364 466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
365/* SDL should provide this, really. */ 478/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 479#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 480#define SDLK_MODIFIER_MAX 314
368 481
369MODULE = CFPlus PACKAGE = CFPlus 482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
370 526
371PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
372 528
373BOOT: 529BOOT:
374{ 530{
375 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 532 static const struct {
377 const char *name; 533 const char *name;
378 IV iv; 534 IV iv;
379 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
402 558
403 const_iv (SDL_APPINPUTFOCUS), 559 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 560 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 561 const_iv (SDL_APPACTIVE),
406 562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
488# undef const_iv 675# undef const_iv
489 }; 676 };
490 677
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 697
511NV floor (NV x) 698NV floor (NV x)
512 699
513NV ceil (NV x) 700NV ceil (NV x)
514 701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
515void 706void
516pango_init () 707pango_init ()
517 CODE: 708 CODE:
518{ 709{
519 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
522} 718}
523 719
524int 720char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 721
527void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
528SDL_Quit () 728void SDL_Quit ()
529 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
530void 739void
531SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
532 PPCODE: 741 PPCODE:
533{ 742{
534 SDL_Rect **m; 743 SDL_Rect **m;
535 744
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 749
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 752
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 757
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 760
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 762
560 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
561 while (*m) 764 while (*m)
562 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
563 AV *av = newAV (); 768 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
567 775
568 ++m; 776 ++m;
569 } 777 }
570} 778}
571 779
572char *
573SDL_GetError ()
574
575int 780int
576SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
578 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 794 );
795
581 if (RETVAL) 796 if (RETVAL)
582 { 797 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 802#include "glfunc.h"
586# undef GL_FUNC 803#undef GL_FUNC
587 } 804 }
805}
588 OUTPUT: 806 OUTPUT:
589 RETVAL 807 RETVAL
590 808
591void 809void
592SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
593 811
594char * 812char *
595SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
596 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
597void 821void
598SDL_PollEvent () 822poll_events ()
599 PPCODE: 823 PPCODE:
600{ 824{
601 SDL_Event ev; 825 SDL_Event ev;
602 826
603 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 829 {
605 HV *hv = newHV (); 830 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 832
608 switch (ev.type) 833 switch (ev.type)
609 { 834 {
610 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
611 case SDL_KEYUP: 836 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 842 break;
618 843
619 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 847 break;
623 848
624 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
632 break; 875 break;
633 876
634 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 880
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 891 break;
649 } 892 }
650 893
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 895 }
653} 896}
654 897
655int 898int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 900 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
660 903
661void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
662Mix_CloseAudio () 921Mix_CloseAudio ()
663 922
664int 923int
665Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
666 925
926const char *
927Mix_GetError ()
928
667void 929void
668lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
669 CODE: 931 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 933
674void 934void
675win32_proxy_info () 935win32_proxy_info ()
676 PPCODE: 936 PPCODE:
677{ 937{
698 } 958 }
699 } 959 }
700#endif 960#endif
701} 961}
702 962
703void 963int
704add_font (char *file) 964add_font (char *file)
705 CODE: 965 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
707 969
708void 970void
709load_image_inline (SV *image_) 971load_image_inline (SV *image_)
710 ALIAS: 972 ALIAS:
711 load_image_file = 1 973 load_image_file = 1
714 STRLEN image_len; 976 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
721 983
722 if (!rw) 984 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
724 986
797void 1059void
798error (char *message) 1060error (char *message)
799 CODE: 1061 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1063#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1065#endif
804 1066
805void 1067void
806fatal (char *message) 1068fatal (char *message)
807 CODE: 1069 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1071#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1073#endif
812 _exit (1); 1074 _exit (1);
813 1075
814void 1076void
815_exit (int retval = 0) 1077_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1080 ExitThread (retval); // unclean, please beam me up
819#else 1081#else
820 _exit (retval); 1082 _exit (retval);
821#endif 1083#endif
822 1084
823MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
824 1093
825CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1100 CODE:
828{ 1101{
829 int count; 1102 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1106}
834 OUTPUT: 1107 OUTPUT:
835 RETVAL 1108 RETVAL
836 1109
837void 1110void
838DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
839 CODE: 1112 CODE:
840 pango_font_description_free (self); 1113 pango_font_description_free (self);
841 1114
842void 1115void
843make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
844 CODE: 1118 CODE:
845 default_font = self; 1119 default_font = self;
846 1120
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1122
1123PROTOTYPES: DISABLE
1124
849void 1125void
850reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
851 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
852 tc_clear (); 1135 tc_restore ();
853 1136
854CFPlus::Layout 1137DC::Layout
855new (SV *class) 1138new (SV *class)
856 CODE: 1139 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
858 1141
859 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
866 1150
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
869 OUTPUT: 1153 OUTPUT:
870 RETVAL 1154 RETVAL
871 1155
872void 1156void
873DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
874 CODE: 1158 CODE:
875 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
876 Safefree (self); 1161 Safefree (self);
877 1162
878void 1163void
879set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
880 CODE: 1165 CODE:
881{ 1166{
882 STRLEN textlen; 1167 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
884 1169
885 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
886} 1171}
887 1172
888void 1173void
889set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
890 CODE: 1175 CODE:
891{ 1176{
892 STRLEN textlen; 1177 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
894 1179
895 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
896} 1181}
897 1182
898void 1183void
899set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
900 CODE: 1185 CODE:
901{ 1186{
902 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1189 const char *pos = text;
939 if (attrs) 1224 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
941} 1226}
942 1227
943void 1228void
944get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
945 PPCODE: 1230 PPCODE:
946{ 1231{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1233
949 do 1234 do
950 { 1235 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1237
953 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
954 { 1239 {
955 PangoRectangle extents; 1240 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1249
965 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
966} 1251}
967 1252
968int 1253int
969has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
970 CODE: 1255 CODE:
971{ 1256{
972 int lines = 1; 1257 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
974 1259
979} 1264}
980 OUTPUT: 1265 OUTPUT:
981 RETVAL 1266 RETVAL
982 1267
983SV * 1268SV *
984get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
985 CODE: 1270 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
988 OUTPUT: 1273 OUTPUT:
989 RETVAL 1274 RETVAL
990 1275
991void 1276void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1278 CODE:
994 self->r = r; 1279 self->r = r;
995 self->g = g; 1280 self->g = g;
996 self->b = b; 1281 self->b = b;
997 self->a = a; 1282 self->a = a;
998 1283
999void 1284void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1286 CODE:
1002 if (self->font != font) 1287 if (self->font != font)
1003 { 1288 {
1004 self->font = font; 1289 self->font = font;
1005 layout_update_font (self); 1290 layout_update_font (self);
1006 } 1291 }
1007 1292
1008void 1293void
1009set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
1010 CODE: 1295 CODE:
1011 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
1012 { 1297 {
1013 self->base_height = base_height; 1298 self->base_height = base_height;
1014 layout_update_font (self); 1299 layout_update_font (self);
1015 } 1300 }
1016 1301
1017void 1302void
1018set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1304 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1306
1022void 1307void
1023set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1024 CODE: 1309 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1311
1027void 1312void
1028set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1029 CODE: 1314 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1316
1032void 1317void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1319 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1040 ); 1325 );
1041 1326
1042void 1327void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1329 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1331
1047void 1332void
1048size (CFPlus::Layout self) 1333size (DC::Layout self)
1049 PPCODE: 1334 PPCODE:
1050{ 1335{
1051 int w, h; 1336 int w, h;
1052 1337
1053 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1058} 1343}
1059 1344
1060int 1345int
1061descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1062 CODE: 1347 CODE:
1063{ 1348{
1064 PangoRectangle rect; 1349 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1068} 1353}
1069 OUTPUT: 1354 OUTPUT:
1070 RETVAL 1355 RETVAL
1071 1356
1072int 1357int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1359 CODE:
1075{ 1360{
1076 int index, trailing; 1361 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1363 RETVAL = index + trailing;
1079} 1364}
1080 OUTPUT: 1365 OUTPUT:
1081 RETVAL 1366 RETVAL
1082 1367
1083void 1368void
1084cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1370 PPCODE:
1086{ 1371{
1087 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1374
1090 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1379}
1095 1380
1096void 1381void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1383 PPCODE:
1099{ 1384{
1100 int line, x; 1385 int line, x;
1101 1386
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1390 --line;
1391#endif
1105 EXTEND (SP, 2); 1392 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1395}
1109 1396
1110void 1397void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1398line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1399 PPCODE:
1113{ 1400{
1114 PangoLayoutLine *lp; 1401 PangoLayoutLine *lp;
1115 int index, trailing; 1402 int index, trailing;
1116 1403
1117 if (line < 0) 1404 if (line < 0)
1118 XSRETURN_EMPTY; 1405 XSRETURN_EMPTY;
1119 1406
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1408 XSRETURN_EMPTY; /* do better */
1122 1409
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1411
1125 EXTEND (SP, 2); 1412 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1419 }
1133} 1420}
1134 1421
1135void 1422void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1423render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1424 CODE:
1425 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1139 self->pl, 1427 self->pl,
1428 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1142 flags 1431 flags
1143 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1144 1436
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1437void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1149 CODE: 1439 CODE:
1150{ 1440{
1151 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1448
1154 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1465 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1466 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1470
1168 SvPOK_only (result_); 1471 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1170 1473
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1475 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1477
1175 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1479 }
1182} 1480}
1183 1481
1184void 1482void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1489{
1192 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1196 1497
1197 if (items < 5) 1498 if (items < 5)
1198 { 1499 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1230 } 1531 }
1231} 1532}
1232 1533
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1234 1544
1235CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1236new (SV *class) 1550new (SV *class)
1237 CODE: 1551 CODE:
1238 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1553 RETVAL->x = 0;
1240 RETVAL->y = 0; 1554 RETVAL->y = 0;
1241 RETVAL->w = 0; 1555 RETVAL->w = 0;
1242 RETVAL->h = 0; 1556 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1562 RETVAL->row = 0;
1251 OUTPUT: 1563 OUTPUT:
1252 RETVAL 1564 RETVAL
1253 1565
1254void 1566void
1255DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1256 CODE: 1568 CODE:
1257{ 1569{
1258 map_clear (self); 1570 map_clear (self);
1259 Safefree (self->face); 1571 Safefree (self->face2tile);
1260 Safefree (self->tex); 1572 Safefree (self->tex);
1261 Safefree (self); 1573 Safefree (self);
1262} 1574}
1263 1575
1264void 1576void
1265resize (CFPlus::Map self, int map_width, int map_height) 1577resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1578 CODE:
1267 self->w = map_width; 1579 self->w = map_width;
1268 self->h = map_height; 1580 self->h = map_height;
1269 1581
1270void 1582void
1271clear (CFPlus::Map self) 1583clear (DC::Map self)
1272 CODE: 1584 CODE:
1273 map_clear (self); 1585 map_clear (self);
1274 1586
1275void 1587void
1276set_face (CFPlus::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1589 CODE:
1278{ 1590{
1279 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1592 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1593}
1287 1594
1288void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1620 CODE:
1291{ 1621{
1292 while (self->texs <= texid) 1622 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1623
1298 { 1624 {
1299 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1300 1626
1301 tex->name = name; 1627 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1646}
1321 1647
1322int 1648int
1323ox (CFPlus::Map self) 1649ox (DC::Map self)
1324 ALIAS: 1650 ALIAS:
1325 oy = 1 1651 oy = 1
1326 x = 2 1652 x = 2
1327 y = 3 1653 y = 3
1328 w = 4 1654 w = 4
1339 } 1665 }
1340 OUTPUT: 1666 OUTPUT:
1341 RETVAL 1667 RETVAL
1342 1668
1343void 1669void
1344scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1345 CODE: 1671 CODE:
1346{ 1672{
1347 if (dx > 0) 1673 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1675 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1677
1352 if (dy > 0) 1678 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1679 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1680 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1682
1357 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1359 1685
1360 while (self->y < 0) 1686 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1366 } 1692 }
1367} 1693}
1368 1694
1369void 1695SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1697 CODE:
1372{ 1698{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1701 mapcell *cell;
1376 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1377 1705
1378 while (data < data_end - 1) 1706 while (data < data_end - 1)
1379 { 1707 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1381 1709
1401 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1402 1730
1403 do 1731 do
1404 { 1732 {
1405 ext = *data++; 1733 ext = *data++;
1406 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1407 1735
1408 if (cmd < 4) 1736 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1411 { 1739 {
1414 } 1742 }
1415 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1745 else if (cmd == 0x47)
1418 { 1746 {
1419 if (*data == 8) 1747 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1751
1422 data += *data + 1; 1752 data += *data + 1;
1423 } 1753 }
1424 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1755 cell->flags = *data++;
1432 } 1762 }
1433 else 1763 else
1434 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1435 } 1765 }
1436 1766
1767 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1768 if (flags & (4 >> z))
1438 { 1769 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1440 } 1787 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1788 }
1452 else 1789 else
1453 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1454 } 1791 }
1455} 1792}
1793 OUTPUT:
1794 RETVAL
1456 1795
1457SV * 1796SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1798 CODE:
1460{ 1799{
1461 int x1, x; 1800 int x1, x;
1462 int y1, y; 1801 int y1, y;
1463 int z; 1802 int z;
1484 { 1823 {
1485 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1486 1825
1487 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1488 { 1827 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1830 int a1 = tex.a;
1496 1831
1497 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1836 }
1503 } 1837 }
1504 1838
1505 *map++ = (r ) 1839 *map++ = (r )
1506 | (g << 8) 1840 | (g << 8)
1513} 1847}
1514 OUTPUT: 1848 OUTPUT:
1515 RETVAL 1849 RETVAL
1516 1850
1517void 1851void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 1853 CODE:
1520{ 1854{
1521 int x, y, z; 1855 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1856
1525 glColor4ub (255, 255, 255, 255); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1526 1909
1527 glEnable (GL_BLEND); 1910 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1913
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1540 for (y = 0; y < sh; y++) 1918 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1919 if (0 <= y + my && y + my < self->rows)
1542 { 1920 {
1543 maprow *row = self->row + (y + my); 1921 maprow *row = self->row + (y + my);
1544 1922
1545 for (x = 0; x < sw; x++) 1923 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1924 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1925 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1926 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1551 1934
1552 if (face > 0 && face < self->texs) 1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
1553 { 2040 {
1554 maptex tex = self->tex [face]; 2041 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2042 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2043
1558 if (last_name != tex.name) 2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
1559 { 2046 {
1560 glEnd (); 2047 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2048 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2049
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
1574 { 2053 {
1575 maptex tex = self->tex [1]; 2054 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2055 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
1578 2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
1579 glEnd (); 2068 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
2071 }
1582 2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
1587 } 2094 }
1588 } 2095 }
1589 }
1590 } 2096 }
1591 2097
1592 glEnd (); 2098 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1595 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1596 2125
1597 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1600 { 2129 {
1609 int py = y * T; 2138 int py = y * T;
1610 2139
1611 if (cell->stat_hp) 2140 if (cell->stat_hp)
1612 { 2141 {
1613 int width = cell->stat_width * T; 2142 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2144
1616 glColor3ub (0, 0, 0); 2145 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2146 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2147 px + width - 1, py);
1619 2148
1625 } 2154 }
1626 } 2155 }
1627} 2156}
1628 2157
1629void 2158void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2160 CODE:
1632{ 2161{
1633 static float color[16][3] = { 2162 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1687} 2216}
1688 2217
1689void 2218void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2220 PPCODE:
1692{ 2221{
1693 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2230
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2233
1702 mx += self->x; 2234 mx += self->x - 1;
1703 my += self->y; 2235 my += self->y - 1;
1704 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1705 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1707 { 2241 {
1708 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1709 2243
1710 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2246 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1714 2248
1715 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1718 } 2252 }
1719 } 2253 }
1720 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1721 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1725} 2297}
1726 2298
1727SV * 2299SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2301 CODE:
1730{ 2302{
1731 int x, y, x1, y1; 2303 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1759 { 2331 {
1760 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2333 uint8_t flags = 0;
1762 2334
1763 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1766 2338
1767 *data++ = flags; 2339 *data++ = flags;
1768 2340
1769 if (flags & 1) 2341 if (flags & 1)
1770 { 2342 {
2343 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2345 *data++ = tile;
1773 } 2346 }
1774 2347
1775 if (flags & 2) 2348 if (flags & 2)
1776 { 2349 {
2350 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2352 *data++ = tile;
1779 } 2353 }
1780 2354
1781 if (flags & 4) 2355 if (flags & 4)
1782 { 2356 {
2357 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2359 *data++ = tile;
1785 } 2360 }
1786 } 2361 }
1787 else 2362 else
1788 *data++ = 0; 2363 *data++ = 0;
1789 } 2364 }
1790 } 2365 }
1791 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1792 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1794 RETVAL = data_sv; 2374 RETVAL = data_sv;
1795} 2375}
1796 OUTPUT: 2376 OUTPUT:
1797 RETVAL 2377 RETVAL
1798 2378
1799void 2379void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2381 PPCODE:
1802{ 2382{
1803 int x, y, z; 2383 int x, y, z;
1804 int w, h; 2384 int w, h;
1805 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1806 2396
1807 if (*data++ != 0) 2397 if (*data++ != 0)
1808 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1809 2399
1810 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1812 2402
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2415 {
1826 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1827 2417
1828 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1829 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1830 uint8_t flags = *data++; 2425 flags = *data++;
1831 2426
1832 if (flags) 2427 if (flags)
1833 { 2428 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1837 2431
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2435
1842 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
1843 { 2437 {
1844 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1845 2440
1846 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1847 { 2442 {
1848 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1849 2444
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1852 } 2452 }
1853 } 2453 }
1854 } 2454 }
1855 } 2455 }
1856 } 2456 }
1857} 2457}
1858 2458
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2460
1861CFPlus::MixChunk 2461DC::RW
1862new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1863 CODE: 2463 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1865 OUTPUT: 2470 OUTPUT:
1866 RETVAL 2471 RETVAL
1867 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1868void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1869DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
1870 CODE: 2583 CODE:
1871 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1872 2585
1873int 2586int
1874volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2592 OUTPUT:
1878 RETVAL 2593 RETVAL
1879 2594
1880int 2595DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2597 CODE:
2598{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1884 OUTPUT: 2610 OUTPUT:
1885 RETVAL 2611 RETVAL
1886 2612
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2614
1889int 2615int
1890volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1891 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2622 OUTPUT:
1894 RETVAL 2623 RETVAL
1895 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
1896CFPlus::MixMusic 2635DC::MixMusic
1897new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
1898 CODE: 2637 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2639 OUTPUT:
1901 RETVAL 2640 RETVAL
1902 2641
1903void 2642void
1904DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
1905 CODE: 2644 CODE:
1906 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1907 2646
1908int 2647int
1909play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1910 CODE: 2649 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2651 OUTPUT:
1913 RETVAL 2652 RETVAL
1914 2653
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1916 2662
1917BOOT: 2663BOOT:
1918{ 2664{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2666 static const struct {
1921 const char *name; 2667 const char *name;
1922 IV iv; 2668 IV iv;
1923 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2688 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2772# undef const_iv
2006 }; 2773 };
2007 2774
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2010} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2011 2787
2012char * 2788char *
2013gl_vendor () 2789gl_vendor ()
2014 CODE: 2790 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2804 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2806 OUTPUT:
2031 RETVAL 2807 RETVAL
2032 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2033int glGetError () 2823int glGetError ()
2034 2824
2035void glFinish () 2825void glFinish ()
2036 2826
2037void glClear (int mask) 2827void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2866
2077# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2079 2871
2080void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2081 2873
2082void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2083 2875
2091 2883
2092void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2093 CODE: 2885 CODE:
2094 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2095 2887
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2889 ALIAS:
2103 glColor_premultiply = 1 2890 glColor_premultiply = 1
2104 CODE: 2891 CODE:
2105 if (ix) 2892 if (ix)
2106 { 2893 {
2109 b *= a; 2896 b *= a;
2110 } 2897 }
2111 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2113 2900
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2902 CODE:
2122 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2905
2128 2909
2129void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2130 CODE: 2911 CODE:
2131 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2132 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2133void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2134 CODE: 2944 CODE:
2135 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2136 2946
2137void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2964 CODE:
2155 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2967
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2969
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2971
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2163 2975
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2977
2166int glGenTexture () 2978int glGenTexture ()
2167 CODE: 2979 CODE:
2168{ 2980 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2981 OUTPUT:
2174 RETVAL 2982 RETVAL
2175 2983
2176void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
2177 CODE: 2985 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2986 del_texture (name);
2181} 2987
2182
2183int glGenList () 2988int glGenList ()
2184 CODE: 2989 CODE:
2185 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
2186 OUTPUT: 2991 OUTPUT:
2187 RETVAL 2992 RETVAL
2194 2999
2195void glEndList () 3000void glEndList ()
2196 3001
2197void glCallList (int list) 3002void glCallList (int list)
2198 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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