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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else
58# define PARACHUTE 0
59#endif
60 90
61static AV *texture_av; 91static AV *texture_av;
62 92
63static struct 93static struct
64{ 94{
101 av_push (texture_av, (SV *)(size_t)name); 131 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 132 glDeleteTextures (1, &name);
103} 133}
104 134
105#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
106 137
107#include "pango-font.c" 138#include "pango-font.c"
108#include "pango-fontmap.c" 139#include "pango-fontmap.c"
109#include "pango-render.c" 140#include "pango-render.c"
110 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
113 146
114typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
115 148
116static int 149static int
117shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
118{ 151{
119 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
133 166
134typedef struct cf_layout { 167typedef struct cf_layout {
135 PangoLayout *pl; 168 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
137 int base_height; 170 int base_height;
138 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
139} *CFPlus__Layout; 173} *DC__Layout;
140 174
141static CFPlus__Font default_font; 175static DC__Font default_font;
142static PangoContext *opengl_context; 176static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
144 178
145static void 179static void
146substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
151#endif 185#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 187}
154 188
155static void 189static void
156layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
157{ 191{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
160 */ 194 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
162 196
163 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 199
166 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
167} 201}
168 202
169static void 203static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 205{
172 PangoRectangle rect; 206 PangoRectangle rect;
173 207
174 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
186 220
187typedef uint16_t tileid; 221typedef uint16_t tileid;
188typedef uint16_t faceid; 222typedef uint16_t faceid;
189 223
190typedef struct { 224typedef struct {
191 int name; 225 GLuint name;
192 int w, h; 226 int w, h;
193 float s, t; 227 float s, t;
194 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
195 tileid smoothtile; 229 tileid smoothtile;
196 uint8_t smoothlevel; 230 uint8_t smoothlevel;
214 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
216 250
217 int32_t rows; 251 int32_t rows;
218 maprow *row; 252 maprow *row;
219} *CFPlus__Map; 253} *DC__Map;
220 254
221static char * 255static char *
222prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
223{ 257{
224 char *p; 258 char *p;
262 self->texs *= 2; 296 self->texs *= 2;
263 } 297 }
264} 298}
265 299
266static maprow * 300static maprow *
267map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
268{ 302{
269 if (0 > y) 303 if (0 > y)
270 { 304 {
271 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
310 344
311 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
312} 346}
313 347
314static mapcell * 348static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
316{ 350{
317 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
318} 352}
319 353
320static void 354static void
321map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
322{ 356{
323 int r; 357 int r;
324 358
325 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
333 self->oy = 0; 367 self->oy = 0;
334 self->row = 0; 368 self->row = 0;
335 self->rows = 0; 369 self->rows = 0;
336} 370}
337 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
338static void 380static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 382{
341 int x, y; 383 int x, y;
342 maprow *row; 384 maprow *row;
343 mapcell *cell; 385 mapcell *cell;
344 386
356 if (x >= row->c1) 398 if (x >= row->c1)
357 break; 399 break;
358 400
359 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
360 402
361 cell->darkness = 0; 403 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 404 }
366 } 405 }
367} 406}
368 407
369typedef struct { 408typedef struct {
423 n |= n >> 16; 462 n |= n >> 16;
424 463
425 return n + 1; 464 return n + 1;
426} 465}
427 466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
428/* SDL should provide this, really. */ 478/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 479#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 480#define SDLK_MODIFIER_MAX 314
431 481
432MODULE = CFPlus PACKAGE = CFPlus 482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
433 526
434PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
435 528
436BOOT: 529BOOT:
437{ 530{
438 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 532 static const struct {
440 const char *name; 533 const char *name;
441 IV iv; 534 IV iv;
442 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
465 558
466 const_iv (SDL_APPINPUTFOCUS), 559 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 560 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 561 const_iv (SDL_APPACTIVE),
469 562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
551# undef const_iv 675# undef const_iv
552 }; 676 };
553 677
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 697
574NV floor (NV x) 698NV floor (NV x)
575 699
576NV ceil (NV x) 700NV ceil (NV x)
577 701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
578void 706void
579pango_init () 707pango_init ()
580 CODE: 708 CODE:
581{ 709{
582 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
585} 718}
586 719
587int 720char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 721
590void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
591SDL_Quit () 728void SDL_Quit ()
592 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
593void 739void
594SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
595 PPCODE: 741 PPCODE:
596{ 742{
597 SDL_Rect **m; 743 SDL_Rect **m;
598 744
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 749
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 752
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 757
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 760
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 762
623 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
624 while (*m) 764 while (*m)
625 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
626 AV *av = newAV (); 768 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
630 775
631 ++m; 776 ++m;
632 } 777 }
633} 778}
634 779
635char *
636SDL_GetError ()
637
638int 780int
639SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
641 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 794 );
795
644 if (RETVAL) 796 if (RETVAL)
645 { 797 {
646 av_clear (texture_av); 798 av_clear (texture_av);
647 799
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 802#include "glfunc.h"
651# undef GL_FUNC 803#undef GL_FUNC
652
653 } 804 }
805}
654 OUTPUT: 806 OUTPUT:
655 RETVAL 807 RETVAL
656 808
657void 809void
658SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
659 811
660char * 812char *
661SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
662 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
663void 821void
664SDL_PollEvent () 822poll_events ()
665 PPCODE: 823 PPCODE:
666{ 824{
667 SDL_Event ev; 825 SDL_Event ev;
668 826
669 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 829 {
671 HV *hv = newHV (); 830 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 832
674 switch (ev.type) 833 switch (ev.type)
675 { 834 {
676 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
677 case SDL_KEYUP: 836 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 842 break;
684 843
685 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 847 break;
689 848
690 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
698 break; 875 break;
699 876
700 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 880
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 891 break;
715 } 892 }
716 893
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 895 }
719} 896}
720 897
721int 898int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 900 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
726 903
727void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
728Mix_CloseAudio () 921Mix_CloseAudio ()
729 922
730int 923int
731Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
925
926const char *
927Mix_GetError ()
732 928
733void 929void
734lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
735 CODE: 931 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 958 }
763 } 959 }
764#endif 960#endif
765} 961}
766 962
767void 963int
768add_font (char *file) 964add_font (char *file)
769 CODE: 965 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
771 969
772void 970void
773load_image_inline (SV *image_) 971load_image_inline (SV *image_)
774 ALIAS: 972 ALIAS:
775 load_image_file = 1 973 load_image_file = 1
778 STRLEN image_len; 976 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
785 983
786 if (!rw) 984 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
788 986
861void 1059void
862error (char *message) 1060error (char *message)
863 CODE: 1061 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1063#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1065#endif
868 1066
869void 1067void
870fatal (char *message) 1068fatal (char *message)
871 CODE: 1069 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1071#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1073#endif
876 _exit (1); 1074 _exit (1);
877 1075
878void 1076void
879_exit (int retval = 0) 1077_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1080 ExitThread (retval); // unclean, please beam me up
883#else 1081#else
884 _exit (retval); 1082 _exit (retval);
885#endif 1083#endif
886 1084
887MODULE = CFPlus PACKAGE = CFPlus::Font 1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
888 1093
889CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
1095
1096PROTOTYPES: DISABLE
1097
1098DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1100 CODE:
892{ 1101{
893 int count; 1102 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1106}
898 OUTPUT: 1107 OUTPUT:
899 RETVAL 1108 RETVAL
900 1109
901void 1110void
902DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
903 CODE: 1112 CODE:
904 pango_font_description_free (self); 1113 pango_font_description_free (self);
905 1114
906void 1115void
907make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
908 CODE: 1118 CODE:
909 default_font = self; 1119 default_font = self;
910 1120
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1122
1123PROTOTYPES: DISABLE
1124
913void 1125void
914reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
915 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
916 tc_clear (); 1135 tc_restore ();
917 1136
918CFPlus::Layout 1137DC::Layout
919new (SV *class) 1138new (SV *class)
920 CODE: 1139 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
922 1141
923 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
930 1150
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
933 OUTPUT: 1153 OUTPUT:
934 RETVAL 1154 RETVAL
935 1155
936void 1156void
937DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
938 CODE: 1158 CODE:
939 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
940 Safefree (self); 1161 Safefree (self);
941 1162
942void 1163void
943set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
944 CODE: 1165 CODE:
945{ 1166{
946 STRLEN textlen; 1167 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
948 1169
949 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
950} 1171}
951 1172
952void 1173void
953set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
954 CODE: 1175 CODE:
955{ 1176{
956 STRLEN textlen; 1177 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
958 1179
959 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
960} 1181}
961 1182
962void 1183void
963set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
964 CODE: 1185 CODE:
965{ 1186{
966 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1189 const char *pos = text;
1003 if (attrs) 1224 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
1005} 1226}
1006 1227
1007void 1228void
1008get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
1009 PPCODE: 1230 PPCODE:
1010{ 1231{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1233
1013 do 1234 do
1014 { 1235 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1237
1017 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
1018 { 1239 {
1019 PangoRectangle extents; 1240 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1249
1029 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
1030} 1251}
1031 1252
1032int 1253int
1033has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
1034 CODE: 1255 CODE:
1035{ 1256{
1036 int lines = 1; 1257 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
1038 1259
1043} 1264}
1044 OUTPUT: 1265 OUTPUT:
1045 RETVAL 1266 RETVAL
1046 1267
1047SV * 1268SV *
1048get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
1049 CODE: 1270 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1273 OUTPUT:
1053 RETVAL 1274 RETVAL
1054 1275
1055void 1276void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1278 CODE:
1058 self->r = r; 1279 self->r = r;
1059 self->g = g; 1280 self->g = g;
1060 self->b = b; 1281 self->b = b;
1061 self->a = a; 1282 self->a = a;
1062 1283
1063void 1284void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1286 CODE:
1066 if (self->font != font) 1287 if (self->font != font)
1067 { 1288 {
1068 self->font = font; 1289 self->font = font;
1069 layout_update_font (self); 1290 layout_update_font (self);
1070 } 1291 }
1071 1292
1072void 1293void
1073set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
1074 CODE: 1295 CODE:
1075 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
1076 { 1297 {
1077 self->base_height = base_height; 1298 self->base_height = base_height;
1078 layout_update_font (self); 1299 layout_update_font (self);
1079 } 1300 }
1080 1301
1081void 1302void
1082set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1304 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1306
1086void 1307void
1087set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1088 CODE: 1309 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1311
1091void 1312void
1092set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1093 CODE: 1314 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1316
1096void 1317void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1319 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1104 ); 1325 );
1105 1326
1106void 1327void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1329 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1331
1111void 1332void
1112size (CFPlus::Layout self) 1333size (DC::Layout self)
1113 PPCODE: 1334 PPCODE:
1114{ 1335{
1115 int w, h; 1336 int w, h;
1116 1337
1117 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1122} 1343}
1123 1344
1124int 1345int
1125descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1126 CODE: 1347 CODE:
1127{ 1348{
1128 PangoRectangle rect; 1349 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1132} 1353}
1133 OUTPUT: 1354 OUTPUT:
1134 RETVAL 1355 RETVAL
1135 1356
1136int 1357int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1359 CODE:
1139{ 1360{
1140 int index, trailing; 1361 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1363 RETVAL = index + trailing;
1143} 1364}
1144 OUTPUT: 1365 OUTPUT:
1145 RETVAL 1366 RETVAL
1146 1367
1147void 1368void
1148cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1370 PPCODE:
1150{ 1371{
1151 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1374
1154 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1379}
1159 1380
1160void 1381void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1383 PPCODE:
1163{ 1384{
1164 int line, x; 1385 int line, x;
1165 1386
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1390 --line;
1391#endif
1169 EXTEND (SP, 2); 1392 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1395}
1173 1396
1174void 1397void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1398line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1399 PPCODE:
1177{ 1400{
1178 PangoLayoutLine *lp; 1401 PangoLayoutLine *lp;
1179 int index, trailing; 1402 int index, trailing;
1180 1403
1181 if (line < 0) 1404 if (line < 0)
1182 XSRETURN_EMPTY; 1405 XSRETURN_EMPTY;
1183 1406
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1408 XSRETURN_EMPTY; /* do better */
1186 1409
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1411
1189 EXTEND (SP, 2); 1412 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1419 }
1197} 1420}
1198 1421
1199void 1422void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1423render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1424 CODE:
1425 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1203 self->pl, 1427 self->pl,
1428 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1206 flags 1431 flags
1207 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1208 1436
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1437void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1213 CODE: 1439 CODE:
1214{ 1440{
1215 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1448
1218 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1465 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1466 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1470
1232 SvPOK_only (result_); 1471 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1234 1473
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1475 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1477
1239 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1479 }
1246} 1480}
1247 1481
1248void 1482void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1489{
1256 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1260 1497
1261 if (items < 5) 1498 if (items < 5)
1262 { 1499 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1294 } 1531 }
1295} 1532}
1296 1533
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1298 1544
1299CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1300new (SV *class) 1550new (SV *class)
1301 CODE: 1551 CODE:
1302 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1553 RETVAL->x = 0;
1304 RETVAL->y = 0; 1554 RETVAL->y = 0;
1312 RETVAL->row = 0; 1562 RETVAL->row = 0;
1313 OUTPUT: 1563 OUTPUT:
1314 RETVAL 1564 RETVAL
1315 1565
1316void 1566void
1317DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1318 CODE: 1568 CODE:
1319{ 1569{
1320 map_clear (self); 1570 map_clear (self);
1321 Safefree (self->face2tile); 1571 Safefree (self->face2tile);
1322 Safefree (self->tex); 1572 Safefree (self->tex);
1323 Safefree (self); 1573 Safefree (self);
1324} 1574}
1325 1575
1326void 1576void
1327resize (CFPlus::Map self, int map_width, int map_height) 1577resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1578 CODE:
1329 self->w = map_width; 1579 self->w = map_width;
1330 self->h = map_height; 1580 self->h = map_height;
1331 1581
1332void 1582void
1333clear (CFPlus::Map self) 1583clear (DC::Map self)
1334 CODE: 1584 CODE:
1335 map_clear (self); 1585 map_clear (self);
1336 1586
1337void 1587void
1338set_tileid (CFPlus::Map self, int face, int tile) 1588set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1589 CODE:
1340{ 1590{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1591 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1592 need_texid (self, tile);
1343} 1593}
1344 1594
1345void 1595void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1596set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1597 CODE:
1348{ 1598{
1349 tileid texid; 1599 tileid texid;
1350 maptex *tex; 1600 maptex *tex;
1351 1601
1364 tex->smoothtile = self->face2tile [smooth]; 1614 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1615 tex->smoothlevel = level;
1366} 1616}
1367 1617
1368void 1618void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1620 CODE:
1371{ 1621{
1372 need_texid (self, texid); 1622 need_texid (self, texid);
1373 1623
1374 { 1624 {
1394 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1646}
1397 1647
1398int 1648int
1399ox (CFPlus::Map self) 1649ox (DC::Map self)
1400 ALIAS: 1650 ALIAS:
1401 oy = 1 1651 oy = 1
1402 x = 2 1652 x = 2
1403 y = 3 1653 y = 3
1404 w = 4 1654 w = 4
1415 } 1665 }
1416 OUTPUT: 1666 OUTPUT:
1417 RETVAL 1667 RETVAL
1418 1668
1419void 1669void
1420scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1421 CODE: 1671 CODE:
1422{ 1672{
1423 if (dx > 0) 1673 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1675 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1442 } 1692 }
1443} 1693}
1444 1694
1445void 1695SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1697 CODE:
1448{ 1698{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1701 mapcell *cell;
1452 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1453 1705
1454 while (data < data_end - 1) 1706 while (data < data_end - 1)
1455 { 1707 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1457 1709
1477 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1478 1730
1479 do 1731 do
1480 { 1732 {
1481 ext = *data++; 1733 ext = *data++;
1482 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1483 1735
1484 if (cmd < 4) 1736 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1487 { 1739 {
1490 } 1742 }
1491 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1745 else if (cmd == 0x47)
1494 { 1746 {
1495 if (*data == 4) 1747 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1751
1498 data += *data + 1; 1752 data += *data + 1;
1499 } 1753 }
1500 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1755 cell->flags = *data++;
1508 } 1762 }
1509 else 1763 else
1510 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1511 } 1765 }
1512 1766
1767 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1768 if (flags & (4 >> z))
1514 { 1769 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1771 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1518 } 1787 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1788 }
1534 else 1789 else
1535 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1536 } 1791 }
1537} 1792}
1793 OUTPUT:
1794 RETVAL
1538 1795
1539SV * 1796SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 1798 CODE:
1542{ 1799{
1543 int x1, x; 1800 int x1, x;
1544 int y1, y; 1801 int y1, y;
1545 int z; 1802 int z;
1590} 1847}
1591 OUTPUT: 1848 OUTPUT:
1592 RETVAL 1849 RETVAL
1593 1850
1594void 1851void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 1853 CODE:
1597{ 1854{
1855 int x, y, z;
1856
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 1860 smooth_key skey;
1602 int x, y, z; 1861 int pl_x, pl_y;
1603 int last_name; 1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1604 1868
1605 // thats current max. sorry. 1869 // thats current max. sorry.
1606 if (sw > 255) sw = 255; 1870 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 1871 if (sh > 255) sh = 255;
1608 1872
1609 // clear key, in case of extra padding 1873 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 1874 memset (&skey, 0, sizeof (skey));
1611 1875
1612 glColor4ub (255, 255, 255, 255); 1876 memset (&key, 0, sizeof (key));
1613 1877 key.r = 255;
1614 glEnable (GL_BLEND); 1878 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 1880 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1881 key.mode = GL_QUADS;
1618 1882 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS); 1883 key.texname = -1;
1620
1621 last_name = 0;
1622 1884
1623 mx += self->x; 1885 mx += self->x;
1624 my += self->y; 1886 my += self->y;
1625 1887
1626 // first pass: determine smooth_max 1888 // first pass: determine smooth_max
1642 MAX (self->tex [cell->tile [0]].smoothlevel, 1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 1906 self->tex [cell->tile [2]].smoothlevel));
1645 } 1907 }
1646 } 1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1647 1913
1648 for (z = 0; z <= 2; z++) 1914 for (z = 0; z <= 2; z++)
1649 { 1915 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 1916 memset (smooth_level, 0, sizeof (smooth_level));
1651 1917
1664 { 1930 {
1665 maptex tex = self->tex [tile]; 1931 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 1932 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h; 1933 int py = (y + 1) * T - tex.h;
1668 1934
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 1935 if (key.texname != tex.name)
1672 { 1936 {
1673 if (!tex.name) 1937 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 1938 tex = self->tex [2]; /* missing, replace by noface */
1675 1939
1676 glEnd (); 1940 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1941 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 1942 }
1680 1943
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 { 1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1688 if (cell->flags & 1) 1960 if (cell->flags & 1)
1689 { 1961 {
1690 maptex tex = self->tex [1]; 1962 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32; 1963 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32; 1964 int py = y * T - T * 6 / 32;
1693 1965
1966 if (tex.name)
1694 glEnd (); 1967 {
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1696 glBegin (GL_QUADS); 1978 }
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 } 1979 }
1703 } 1980 }
1704 1981
1705 // update smooth hash 1982 // update smooth hash
1706 if (tex.smoothtile) 1983 if (tex.smoothtile)
1742 } 2019 }
1743 } 2020 }
1744 } 2021 }
1745 } 2022 }
1746 2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
1747 // go through all smoothlevels, lowest to highest, then draw. 2027 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2028 // this is basically counting sort
1749 { 2029 {
1750 int w, b; 2030 int w, b;
1751 2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2034 for (w = 0; w < 256 / 32; ++w)
1753 { 2035 {
1754 uint32_t smask = smooth_level [w]; 2036 uint32_t smask = smooth_level [w];
1755 if (smask) 2037 if (smask)
1756 for (b = 0; b < 32; ++b) 2038 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2057 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2059 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2060 float dy = tex.t * .5f ; // 2 images/column
1779 2061
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2062 if (tex.name)
1783 { 2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
1784 if (!tex.name) 2066 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2067 {
1786
1787 glEnd (); 2068 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
1790 } 2071 }
1791 2072
1792 if (border) 2073 if (border)
1793 { 2074 {
1794 float ox = border * dx; 2075 float ox = border * dx;
1795 2076
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2081 }
1801 2082
1802 if (corner) 2083 if (corner)
1803 { 2084 {
1804 float ox = corner * dx; 2085 float ox = corner * dx;
1805 2086
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
1810 } 2092 }
1811 } 2093 }
1812 } 2094 }
1813 } 2095 }
1814 } 2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
1815 } 2101 }
1816 2102
1817 hv_clear (smooth); 2103 hv_clear (smooth);
1818 } 2104 }
1819 2105
1820 glEnd (); 2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
1821 2111
1822 glDisable (GL_TEXTURE_2D); 2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1823 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1824 2125
1825 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1828 { 2129 {
1853 } 2154 }
1854 } 2155 }
1855} 2156}
1856 2157
1857void 2158void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2160 CODE:
1860{ 2161{
1861 static float color[16][3] = { 2162 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1913 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1915} 2216}
1916 2217
1917void 2218void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2220 PPCODE:
1920{ 2221{
1921 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2230
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2233
1930 mx += self->x; 2234 mx += self->x - 1;
1931 my += self->y; 2235 my += self->y - 1;
1932 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1933 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1935 { 2241 {
1936 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1937 2243
1938 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2246 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1942 2248
1943 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1946 } 2252 }
1947 } 2253 }
1948 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1949 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1953} 2297}
1954 2298
1955SV * 2299SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2301 CODE:
1958{ 2302{
1959 int x, y, x1, y1; 2303 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2362 else
2019 *data++ = 0; 2363 *data++ = 0;
2020 } 2364 }
2021 } 2365 }
2022 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
2023 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
2025 RETVAL = data_sv; 2374 RETVAL = data_sv;
2026} 2375}
2027 OUTPUT: 2376 OUTPUT:
2028 RETVAL 2377 RETVAL
2029 2378
2030void 2379void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2381 PPCODE:
2033{ 2382{
2034 int x, y, z; 2383 int x, y, z;
2035 int w, h; 2384 int w, h;
2036 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2037 2396
2038 if (*data++ != 0) 2397 if (*data++ != 0)
2039 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
2040 2399
2041 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
2043 2402
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2415 {
2057 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
2058 2417
2059 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
2060 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2061 uint8_t flags = *data++; 2425 flags = *data++;
2062 2426
2063 if (flags) 2427 if (flags)
2064 { 2428 {
2065 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2430 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2435
2072 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
2073 { 2437 {
2074 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2075 2440
2076 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
2077 { 2442 {
2078 tileid t = tile [z]; 2443 tileid t = tile [z];
2079 2444
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2446 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2448 need_texid (self, t);
2084 } 2449 }
2085 2450
2086 cell->tile [z] = t; 2451 cell->tile [z] = t;
2087 } 2452 }
2089 } 2454 }
2090 } 2455 }
2091 } 2456 }
2092} 2457}
2093 2458
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2460
2096CFPlus::MixChunk 2461DC::RW
2097new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
2098 CODE: 2463 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2100 OUTPUT: 2470 OUTPUT:
2101 RETVAL 2471 RETVAL
2102 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2103void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2104DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
2105 CODE: 2583 CODE:
2106 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
2107 2585
2108int 2586int
2109volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2592 OUTPUT:
2113 RETVAL 2593 RETVAL
2114 2594
2115int 2595DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2597 CODE:
2598{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2119 OUTPUT: 2610 OUTPUT:
2120 RETVAL 2611 RETVAL
2121 2612
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2614
2124int 2615int
2125volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2126 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2622 OUTPUT:
2129 RETVAL 2623 RETVAL
2130 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2131CFPlus::MixMusic 2635DC::MixMusic
2132new_from_file (SV *class, char *path) 2636new (SV *class, DC::RW rwops)
2133 CODE: 2637 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2639 OUTPUT:
2136 RETVAL 2640 RETVAL
2137 2641
2138void 2642void
2139DESTROY (CFPlus::MixMusic self) 2643DESTROY (DC::MixMusic self)
2140 CODE: 2644 CODE:
2141 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
2142 2646
2143int 2647int
2144play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
2145 CODE: 2649 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2651 OUTPUT:
2148 RETVAL 2652 RETVAL
2149 2653
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2151 2662
2152BOOT: 2663BOOT:
2153{ 2664{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2666 static const struct {
2156 const char *name; 2667 const char *name;
2157 IV iv; 2668 IV iv;
2158 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2688 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2772# undef const_iv
2245 2777
2246 texture_av = newAV (); 2778 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2779 AvREAL_off (texture_av);
2248} 2780}
2249 2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2250char * 2788char *
2251gl_vendor () 2789gl_vendor ()
2252 CODE: 2790 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2792 OUTPUT:
2266 CODE: 2804 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2806 OUTPUT:
2269 RETVAL 2807 RETVAL
2270 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2271int glGetError () 2823int glGetError ()
2272 2824
2273void glFinish () 2825void glFinish ()
2274 2826
2275void glClear (int mask) 2827void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 2866
2315# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2317 2871
2318void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2319 2873
2320void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2321 2875
2329 2883
2330void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2331 CODE: 2885 CODE:
2332 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2333 2887
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS: 2889 ALIAS:
2341 glColor_premultiply = 1 2890 glColor_premultiply = 1
2342 CODE: 2891 CODE:
2343 if (ix) 2892 if (ix)
2344 { 2893 {
2347 b *= a; 2896 b *= a;
2348 } 2897 }
2349 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2351 2900
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 2902 CODE:
2360 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2362 2905
2366 2909
2367void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2368 CODE: 2911 CODE:
2369 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2370 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2371void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2372 CODE: 2944 CODE:
2373 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2374 2946
2375void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 2964 CODE:
2393 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 2967
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 2969
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 2971
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2401 2975
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 2977
2404int glGenTexture () 2978int glGenTexture ()
2405 CODE: 2979 CODE:
2425 2999
2426void glEndList () 3000void glEndList ()
2427 3001
2428void glCallList (int list) 3002void glCallList (int list)
2429 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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