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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
372#define CELL_CLEAR(cell) \ 406#define CELL_CLEAR(cell) \
373 do { \ 407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
374 (cell)->darkness = 0; \ 410 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \ 411 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \ 412 (cell)->flags = 0; \
377 (cell)->player = 0; \ 413 (cell)->player = 0; \
378 } while (0) 414 } while (0)
446 482
447 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
448} 484}
449 485
450static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
451minpot (unsigned int n) 493minpot (unsigned int n)
452{ 494{
453 if (!n) 495 if (!n)
454 return 0; 496 return 0;
455 497
519 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
520 return 0; 562 return 0;
521 563
522 return 1; 564 return 1;
523} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
524 624
525MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
526 626
527PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
528 628
557 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
558 658
559 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
562 712
563 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
565 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
566 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
642 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
643 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
644 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
645 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
646 796
797 const_iv (KMOD_LRAM),
798
647 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
648 800
649 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO), 822 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES), 824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL), 825 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL) 826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
675# undef const_iv 829# undef const_iv
676 }; 830 };
677 831
678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
680 834
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
683} 837}
684 838
700NV ceil (NV x) 854NV ceil (NV x)
701 855
702IV minpot (UV n) 856IV minpot (UV n)
703 857
704IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
705 865
706void 866void
707pango_init () 867pango_init ()
708 CODE: 868 CODE:
709{ 869{
717#endif 877#endif
718} 878}
719 879
720char *SDL_GetError () 880char *SDL_GetError ()
721 881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
722int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
723 886
724int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
725 888
726void SDL_QuitSubSystem (U32 flags) 889void SDL_QuitSubSystem (U32 flags)
727 890
728void SDL_Quit () 891void SDL_Quit ()
729 892
730int SDL_GL_SetAttribute (int attr, int value) 893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
731 895
732int SDL_GL_GetAttribute (int attr) 896int SDL_GL_GetAttribute (int attr)
733 CODE: 897 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL)) 898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
735 XSRETURN_UNDEF; 899 XSRETURN_UNDEF;
736 OUTPUT: 900 OUTPUT:
737 RETVAL 901 RETVAL
738 902
739void 903void
794 ); 958 );
795 959
796 if (RETVAL) 960 if (RETVAL)
797 { 961 {
798 av_clear (texture_av); 962 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h" 964#include "glfunc.h"
803#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
804 } 968 }
805} 969}
806 OUTPUT: 970 OUTPUT:
807 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
808 975
809void 976void
810SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
811 978
812char * 979char *
813SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
814 982
815int 983int
816SDL_GetAppState () 984SDL_GetAppState ()
817 985
818int 986int
819SDL_GetModState () 987SDL_GetModState ()
820 988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
821void 993void
994SDL_PumpEvents ()
995
996void
822poll_events () 997peep_events ()
823 PPCODE: 998 PPCODE:
824{ 999{
825 SDL_Event ev; 1000 SDL_Event ev;
826 1001
827 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
834 { 1009 {
835 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
836 case SDL_KEYUP: 1011 case SDL_KEYUP:
837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
842 break; 1017 break;
843 1018
844 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
863 x = ev.motion.x; 1038 x = ev.motion.x;
864 y = ev.motion.y; 1039 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 } 1041 }
867 1042
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
869 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
870 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
871 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
872 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
873 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
893 1068
894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
895 } 1070 }
896} 1071}
897 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
898int 1086int
899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
900 POSTCALL: 1088 POSTCALL:
901 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
902 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
964add_font (char *file) 1152add_font (char *file)
965 CODE: 1153 CODE:
966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT: 1155 OUTPUT:
968 RETVAL 1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
969 1164
970void 1165void
971load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
972 ALIAS: 1167 ALIAS:
973 load_image_file = 1 1168 load_image_file = 1
1019 1214
1020 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
1021 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
1022 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1023 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1026 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
1029 1224
1089#if DEBUG 1284#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
1091#endif 1286#endif
1092} 1287}
1093 1288
1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1094MODULE = Deliantra::Client PACKAGE = DC::Font 1296MODULE = Deliantra::Client PACKAGE = DC::Font
1095 1297
1096PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
1097 1299
1098DC::Font 1300DC::Font
1099new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
1100 CODE: 1302 CODE:
1101{ 1303{
1102 int count; 1304 int count;
1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1104 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1133 PROTOTYPE: 1335 PROTOTYPE:
1134 CODE: 1336 CODE:
1135 tc_restore (); 1337 tc_restore ();
1136 1338
1137DC::Layout 1339DC::Layout
1138new (SV *class) 1340new (SV *klass)
1139 CODE: 1341 CODE:
1140 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1141 1343
1142 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1143 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1292 1494
1293void 1495void
1294set_height (DC::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1295 CODE: 1497 CODE:
1296 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1297 { 1499 {
1298 self->base_height = base_height; 1500 self->base_height = base_height;
1299 layout_update_font (self); 1501 layout_update_font (self);
1300 } 1502 }
1301 1503
1302void 1504void
1529 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1531 } 1733 }
1532} 1734}
1533 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE: 1858 CODE:
1536{ 1859{
1537 GLint width; 1860 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1545MODULE = Deliantra::Client PACKAGE = DC::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1546 1869
1547PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1548 1871
1549DC::Map 1872DC::Map
1550new (SV *class) 1873new (SV *klass)
1551 CODE: 1874 CODE:
1552 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1553 RETVAL->x = 0; 1876 RETVAL->x = 0;
1554 RETVAL->y = 0; 1877 RETVAL->y = 0;
1555 RETVAL->w = 0; 1878 RETVAL->w = 0;
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1646} 1969}
1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1647 1990
1648int 1991int
1649ox (DC::Map self) 1992ox (DC::Map self)
1650 ALIAS: 1993 ALIAS:
1651 oy = 1 1994 oy = 1
1691 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1692 } 2035 }
1693} 2036}
1694 2037
1695SV * 2038SV *
1696map1a_update (DC::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1697 CODE: 2040 CODE:
1698{ 2041{
1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1700 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1701 mapcell *cell; 2044 mapcell *cell;
1722 2065
1723 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1724 2067
1725 if (flags & 8) 2068 if (flags & 8)
1726 { 2069 {
2070 uint8_t ext, cmd;
2071
1727 if (extmap) 2072 do
1728 { 2073 {
1729 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1730 2076
1731 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1732 { 2080 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1; 2081 cell->stat_width = 1;
1741 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 } 2083 }
1761 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1762 } 2101 }
1763 else 2102 while (ext & 0x80);
1764 cell->darkness = *data++ + 1;
1765 } 2103 }
1766 2104
1767 for (z = 0; z <= 2; ++z) 2105 for (z = 0; z <= 2; ++z)
1768 if (flags & (4 >> z)) 2106 if (flags & (4 >> z))
1769 { 2107 {
1772 cell->tile [z] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
1773 2111
1774 if (cell->tile [z]) 2112 if (cell->tile [z])
1775 { 2113 {
1776 maptex *tex = self->tex + cell->tile [z]; 2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
1777 if (!tex->name) 2116 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z])); 2117 av_push (missing, newSViv (cell->tile [z]));
1779 2118
1780 if (tex->smoothtile) 2119 if (tex->smoothtile)
1781 { 2120 {
1782 maptex *smooth = self->tex + tex->smoothtile; 2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
1783 if (!smooth->name) 2123 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile)); 2124 av_push (missing, newSViv (tex->smoothtile));
1785 } 2125 }
1786 } 2126 }
1787 } 2127 }
1815 ? self->row + y 2155 ? self->row + y
1816 : 0; 2156 : 0;
1817 2157
1818 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1819 { 2159 {
1820 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2161
1822 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1823 { 2163 {
1824 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1825 2165
1827 { 2167 {
1828 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2170 int a1 = tex.a;
1831 2171
1832 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1836 } 2176 }
1837 } 2177 }
1838 2178
1839 *map++ = (r ) 2179 *map++ = (r )
1840 | (g << 8) 2180 | (g << 8)
1847} 2187}
1848 OUTPUT: 2188 OUTPUT:
1849 RETVAL 2189 RETVAL
1850 2190
1851void 2191void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2193 CODE:
1854{ 2194{
1855 int x, y, z; 2195 int x, y, z;
1856 2196
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey; 2200 smooth_key skey;
1861 int pl_x, pl_y; 2201 int pl_x, pl_y;
1862 maptex pl_tex; 2202 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
1864 rc_key_t key; 2205 rc_key_t key;
1865 rc_array_t *arr; 2206 rc_array_t *arr;
1866 2207
1867 pl_tex.name = 0; 2208 pl_tex.name = 0;
1868 2209
1869 // thats current max. sorry. 2210 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1872 2213
1873 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1878 key.g = 255; 2219 key.g = 255;
1879 key.b = 255; 2220 key.b = 255;
1880 key.a = 255; 2221 key.a = 255;
1881 key.mode = GL_QUADS; 2222 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2223 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2224
1885 mx += self->x; 2225 mx += self->x;
1886 my += self->y; 2226 my += self->y;
1887 2227
1888 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2253
1914 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1915 { 2255 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1917 2258
1918 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1920 { 2261 {
1921 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1928 2269
1929 if (tile) 2270 if (tile)
1930 { 2271 {
1931 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2273 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2274
1935 if (key.texname != tex.name) 2275 if (key.texname != tex.name)
1936 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1937 if (!tex.name) 2279 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2281
1940 key.texname = tex.name; 2282 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2283 arr = rc_array (rc, &key);
1942 } 2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
1943 2288
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2290 {
1946 pl_x = px; 2291 pl_x = px;
1947 pl_y = py; 2292 pl_y = py;
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956 2301
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash 2302 // update smooth hash
1983 if (tex.smoothtile) 2303 if (tex.smoothtile)
1984 { 2304 {
1985 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2306 skey.level = tex.smoothlevel;
2014 // corners 2334 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2019 } 2360 }
2020 } 2361 }
2021 } 2362 }
2022 } 2363 }
2023 2364
2050 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
2051 && skey->level == level 2392 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
2053 { 2394 {
2054 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
2056 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
2057 int border = bits & 15; 2398 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
2061 2402
2063 { 2404 {
2064 // this time avoiding texture state changes 2405 // this time avoiding texture state changes
2065 // save gobs of state changes. 2406 // save gobs of state changes.
2066 if (key.texname != tex.name) 2407 if (key.texname != tex.name)
2067 { 2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2068 glEnd (); 2411 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2071 } 2414 }
2072 2415
2073 if (border) 2416 if (border)
2074 { 2417 {
2075 float ox = border * dx; 2418 float ox = border * dx;
2076 2419
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2424 }
2082 2425
2083 if (corner) 2426 if (corner)
2084 { 2427 {
2085 float ox = corner * dx; 2428 float ox = corner * dx;
2086 2429
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 } 2434 }
2092 } 2435 }
2093 } 2436 }
2094 } 2437 }
2095 } 2438 }
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119 2462
2120 rc_draw (rc); 2463 rc_draw (rc);
2121 } 2464 }
2122 2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2123 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2124 rc_free (rc); 2470 rc_free (rc);
2471 rc_free (rc_ov);
2125 2472
2126 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
2129 { 2476 {
2132 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2481 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
2136 2483
2137 int px = x * T; 2484 int px = x * Tw;
2138 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2139 2492
2140 if (cell->stat_hp) 2493 if (cell->stat_hp)
2141 { 2494 {
2142 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2497
2145 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2500 px + width - 1, py);
2148 2501
2154 } 2507 }
2155 } 2508 }
2156} 2509}
2157 2510
2158void 2511void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2513 CODE:
2161{ 2514{
2162 static float color[16][3] = { 2515 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
2167 2520
2168 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
2172 2525
2173 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
2177 2530
2178 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
2179 2532
2180 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
2183 }; 2536 };
2184 2537
2185 int x, y; 2538 int x, y;
2186 2539
2187 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
2192 2551
2193 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
2197 2556
2198 if (m) 2557 if (m)
2199 { 2558 {
2200 float *c = color [m & 15]; 2559 float *c = color [m & 15];
2201 2560
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2204 2563
2205 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2569 }
2218void 2577void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2579 PPCODE:
2221{ 2580{
2222 int x, y; 2581 int x, y;
2223 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2590
2231 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2593
2234 mx += self->x - 1; 2594 mx += self->x - 1;
2235 my += self->y - 1; 2595 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2596
2239 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2241 { 2599 {
2242 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2604 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2248 2606
2249 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2610 }
2253 } 2611 }
2254 2612
2255 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2275 2633
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2637
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2647 }
2290 2648
2291 free (darkness1); 2649 free (darkness1);
2292 2650
2293 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2297} 2655}
2298 2656
2299SV * 2657SV *
2386 STRLEN len; 2744 STRLEN len;
2387 uint8_t *data, *end; 2745 uint8_t *data, *end;
2388 2746
2389 len = SvLEN (data_sv); 2747 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2750 end = data + len + 8;
2393 2751
2394 if (len < 5) 2752 if (len < 5)
2395 XSRETURN_EMPTY; 2753 XSRETURN_EMPTY;
2396 2754
2457} 2815}
2458 2816
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2818
2461DC::RW 2819DC::RW
2462new (SV *class, SV *data_sv) 2820new (SV *klass, SV *data_sv)
2463 CODE: 2821 CODE:
2464{ 2822{
2465 STRLEN datalen; 2823 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2824 char *data = SvPVbyte (data_sv, datalen);
2467 2825
2469} 2827}
2470 OUTPUT: 2828 OUTPUT:
2471 RETVAL 2829 RETVAL
2472 2830
2473DC::RW 2831DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2833 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2834 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2835 OUTPUT:
2478 RETVAL 2836 RETVAL
2479 2837
2497 if (RETVAL < 0) 2855 if (RETVAL < 0)
2498 { 2856 {
2499 RETVAL = Mix_GroupOldest (-1); 2857 RETVAL = Mix_GroupOldest (-1);
2500 2858
2501 if (RETVAL < 0) 2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2865 XSRETURN_UNDEF;
2503 2866 }
2867 else
2504 Mix_HaltChannel (RETVAL); 2868 Mix_HaltChannel (RETVAL);
2505 } 2869 }
2506 2870
2507 Mix_UnregisterAllEffects (RETVAL); 2871 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2872 Mix_Volume (RETVAL, 128);
2509} 2873}
2556void 2920void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2922 CODE:
2559{ 2923{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2927}
2564 2928
2565void 2929void
2566set_reverse_stereo (DC::Channel self, int flip) 2930set_reverse_stereo (DC::Channel self, int flip)
2569 2933
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2935
2572PROTOTYPES: DISABLE 2936PROTOTYPES: DISABLE
2573 2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2574DC::MixChunk 2950DC::MixChunk
2575new (SV *class, DC::RW rwops) 2951new (SV *klass, DC::RW rwops)
2576 CODE: 2952 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2954 OUTPUT:
2579 RETVAL 2955 RETVAL
2580 2956
2610 OUTPUT: 2986 OUTPUT:
2611 RETVAL 2987 RETVAL
2612 2988
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
3002
2615int 3003int
2616volume (int volume = -1) 3004volume (int volume = -1)
2617 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2618 CODE: 3006 CODE:
2619 if (items > 0) 3007 if (items > 0)
2630void 3018void
2631halt () 3019halt ()
2632 CODE: 3020 CODE:
2633 Mix_HaltMusic (); 3021 Mix_HaltMusic ();
2634 3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
2635DC::MixMusic 3030DC::MixMusic
2636new (SV *class, DC::RW rwops) 3031new (SV *klass, DC::RW rwops)
2637 CODE: 3032 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3034 OUTPUT:
2640 RETVAL 3035 RETVAL
2641 3036
2669 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3175# undef const_iv
2773 }; 3176 };
2774 3177
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3180
2778 texture_av = newAV (); 3181 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2780} 3183}
2781 3184
2783disable_GL_EXT_blend_func_separate () 3186disable_GL_EXT_blend_func_separate ()
2784 CODE: 3187 CODE:
2785 gl.BlendFuncSeparate = 0; 3188 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3189 gl.BlendFuncSeparateEXT = 0;
2787 3190
2788char * 3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2789gl_vendor () 3195gl_vendor ()
2790 CODE: 3196 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3198 OUTPUT:
2793 RETVAL 3199 RETVAL
2794 3200
2795char * 3201const char *
2796gl_version () 3202gl_version ()
2797 CODE: 3203 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3205 OUTPUT:
2800 RETVAL 3206 RETVAL
2801 3207
2802char * 3208const char *
2803gl_extensions () 3209gl_extensions ()
2804 CODE: 3210 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3212 OUTPUT:
2807 RETVAL 3213 RETVAL
2808 3214
2809const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2810 3220
2811GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2812 CODE: 3222 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3224 OUTPUT:
2822 3232
2823int glGetError () 3233int glGetError ()
2824 3234
2825void glFinish () 3235void glFinish ()
2826 3236
3237void glFlush ()
3238
2827void glClear (int mask) 3239void glClear (int mask)
2828 3240
2829void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3242 PROTOTYPE: @
2831 3243
2840void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2841 3253
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3255 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2845 3259
2846void glDepthMask (int flag) 3260void glDepthMask (int flag)
2847 3261
2848void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2849 3263
2884void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2885 CODE: 3299 CODE:
2886 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2887 3301
2888void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2889 ALIAS: 3304 ALIAS:
2890 glColor_premultiply = 1 3305 glColor_premultiply = 1
2891 CODE: 3306 CODE:
2892 if (ix) 3307 if (ix)
2893 { 3308 {
2998void glNewList (int list, int mode = GL_COMPILE) 3413void glNewList (int list, int mode = GL_COMPILE)
2999 3414
3000void glEndList () 3415void glEndList ()
3001 3416
3002void glCallList (int list) 3417void glCallList (int list)
3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3003 3423
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3425
3006PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
3007 3427

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