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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
50 60
51#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 86#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 87#define expect_true(expr) expect ((expr) != 0, 1)
78 88
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
82 95
83#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
85 98
86#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
87 100
88/* mask out modifiers we are not interested in */ 101/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104#define KMOD_LRAM 0x10000 // our extension
105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
90 127
91static AV *texture_av; 128static AV *texture_av;
92 129
93static struct 130static struct
94{ 131{
151{ 188{
152 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
153 190
154 while (attrs) 191 while (attrs)
155 { 192 {
156 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 194
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 196 return 1;
160 197
161 attrs = attrs->next; 198 attrs = attrs->next;
162 } 199 }
163 200
164 return 0; 201 return 0;
165} 202}
166 203
167typedef struct cf_layout { 204struct cf_layout {
168 PangoLayout *pl; 205 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
170 int base_height; 207 int base_height;
171 DC__Font font; 208 DC__Font font;
172 rc_t *rc; 209 rc_t *rc;
173} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
174 213
175static DC__Font default_font; 214static DC__Font default_font;
176static PangoContext *opengl_context; 215static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
178 217
179static void 218static void
180substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
181{ 220{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 224#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 226}
188 227
189static void 228static void
219} 258}
220 259
221typedef uint16_t tileid; 260typedef uint16_t tileid;
222typedef uint16_t faceid; 261typedef uint16_t faceid;
223 262
224typedef struct { 263struct maptex
264{
225 GLuint name; 265 GLuint name;
226 int w, h; 266 int w, h;
227 float s, t; 267 float s, t;
228 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
229 tileid smoothtile; 269 tileid smoothtile;
230 uint8_t smoothlevel; 270 uint8_t smoothlevel;
231} maptex; 271 uint8_t unused; /* set to zero on use */
272};
232 273
233typedef struct { 274struct mapcell
275{
234 uint32_t player; 276 uint32_t player;
235 tileid tile[3]; 277 tileid tile[3];
236 uint16_t darkness; 278 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 280};
239 281
240typedef struct { 282struct maprow
283{
241 int32_t c0, c1; 284 int32_t c0, c1;
242 mapcell *col; 285 mapcell *col;
243} maprow; 286};
244 287
245typedef struct map { 288struct mapgrid {
246 int x, y, w, h; 289 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
250 293
251 int32_t rows; 294 int32_t rows;
252 maprow *row; 295 maprow *row;
253} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
254 299
255static char * 300static char *
256prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
257{ 302{
258 char *p; 303 char *p;
276 321
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279 324
280static void 325static void
281need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
282{ 327{
283 while (self->faces <= face) 328 while (self->faces <= face)
284 { 329 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 331 self->faces *= 2;
287 } 332 }
288} 333}
289 334
290static void 335static void
291need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
292{ 337{
293 while (self->texs <= texid) 338 while (self->texs <= texid)
294 { 339 {
295 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2; 341 self->texs *= 2;
297 } 342 }
298} 343}
299 344
300static maprow * 345static maprow *
301map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
302{ 347{
303 if (0 > y) 348 if (0 > y)
304 { 349 {
305 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
344 389
345 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
346} 391}
347 392
348static mapcell * 393static mapcell *
349map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
350{ 395{
351 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
352} 397}
353 398
354static void 399static void
355map_clear (DC__Map self) 400map_clear (mapgrid *self)
356{ 401{
357 int r; 402 int r;
358 403
359 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
369 self->rows = 0; 414 self->rows = 0;
370} 415}
371 416
372#define CELL_CLEAR(cell) \ 417#define CELL_CLEAR(cell) \
373 do { \ 418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
374 (cell)->darkness = 0; \ 421 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \ 422 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \ 423 (cell)->flags = 0; \
377 (cell)->player = 0; \ 424 (cell)->player = 0; \
378 } while (0) 425 } while (0)
379 426
380static void 427static void
381map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
382{ 429{
383 int x, y; 430 int x, y;
384 maprow *row; 431 maprow *row;
385 mapcell *cell; 432 mapcell *cell;
386 433
403 CELL_CLEAR (cell); 450 CELL_CLEAR (cell);
404 } 451 }
405 } 452 }
406} 453}
407 454
408typedef struct { 455struct smooth_key
456{
409 tileid tile; 457 tileid tile;
410 uint8_t x, y, level; 458 uint8_t x, y, level;
411} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
412 478
413static void 479static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
415{ 481{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
417 483
418 if (SvIOK (*sv)) 484 if (it == h.end ())
419 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
420 else 486 else
421 sv_setiv (*sv, bits); 487 it->second |= bits;
422} 488}
423 489
424static void 490static void
425music_finished (void) 491music_finished (void)
426{ 492{
443 ev.code = 1; 509 ev.code = 1;
444 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
445 ev.data2 = 0; 511 ev.data2 = 0;
446 512
447 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
448} 521}
449 522
450static unsigned int 523static unsigned int
451minpot (unsigned int n) 524minpot (unsigned int n)
452{ 525{
519 if (!svp || !SvTRUE (*svp)) 592 if (!svp || !SvTRUE (*svp))
520 return 0; 593 return 0;
521 594
522 return 1; 595 return 1;
523} 596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
524 655
525MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
526 657
527PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
528 659
557 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
558 689
559 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
562 743
563 const_iv (SDLK_FIRST), 744 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST), 745 const_iv (SDLK_LAST),
565 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
566 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
642 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
643 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
644 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
645 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
646 827
828 const_iv (KMOD_LRAM),
829
647 const_iv (MIX_DEFAULT_FORMAT), 830 const_iv (MIX_DEFAULT_FORMAT),
648 831
649 const_iv (SDL_INIT_TIMER), 832 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO), 833 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO), 834 const_iv (SDL_INIT_VIDEO),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO), 853 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES), 855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL), 856 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL) 857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
675# undef const_iv 860# undef const_iv
676 }; 861 };
677 862
678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
680 865
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
683} 868}
684 869
700NV ceil (NV x) 885NV ceil (NV x)
701 886
702IV minpot (UV n) 887IV minpot (UV n)
703 888
704IV popcount (UV n) 889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
705 896
706void 897void
707pango_init () 898pango_init ()
708 CODE: 899 CODE:
709{ 900{
717#endif 908#endif
718} 909}
719 910
720char *SDL_GetError () 911char *SDL_GetError ()
721 912
913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
722int SDL_Init (U32 flags) 916int SDL_Init (U32 flags)
723 917
724int SDL_InitSubSystem (U32 flags) 918int SDL_InitSubSystem (U32 flags)
725 919
726void SDL_QuitSubSystem (U32 flags) 920void SDL_QuitSubSystem (U32 flags)
727 921
728void SDL_Quit () 922void SDL_Quit ()
729 923
730int SDL_GL_SetAttribute (int attr, int value) 924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
731 926
732int SDL_GL_GetAttribute (int attr) 927int SDL_GL_GetAttribute (int attr)
733 CODE: 928 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL)) 929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
735 XSRETURN_UNDEF; 930 XSRETURN_UNDEF;
736 OUTPUT: 931 OUTPUT:
737 RETVAL 932 RETVAL
738 933
739void 934void
794 ); 989 );
795 990
796 if (RETVAL) 991 if (RETVAL)
797 { 992 {
798 av_clear (texture_av); 993 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h" 995#include "glfunc.h"
803#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
804 } 999 }
805} 1000}
806 OUTPUT: 1001 OUTPUT:
807 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
808 1006
809void 1007void
810SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
811 1009
812char * 1010char *
813SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
814 1013
815int 1014int
816SDL_GetAppState () 1015SDL_GetAppState ()
817 1016
818int 1017int
819SDL_GetModState () 1018SDL_GetModState ()
820 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
821void 1024void
1025SDL_PumpEvents ()
1026
1027void
822poll_events () 1028peep_events ()
823 PPCODE: 1029 PPCODE:
824{ 1030{
825 SDL_Event ev; 1031 SDL_Event ev;
826 1032
827 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
834 { 1040 {
835 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
836 case SDL_KEYUP: 1042 case SDL_KEYUP:
837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
842 break; 1048 break;
843 1049
844 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
863 x = ev.motion.x; 1069 x = ev.motion.x;
864 y = ev.motion.y; 1070 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 } 1072 }
867 1073
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
869 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
870 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
871 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
872 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
873 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
893 1099
894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
895 } 1101 }
896} 1102}
897 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
898int 1117int
899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
900 POSTCALL: 1119 POSTCALL:
901 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
902 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
903 1122
904void 1123void
905Mix_QuerySpec () 1124Mix_QuerySpec ()
964add_font (char *file) 1183add_font (char *file)
965 CODE: 1184 CODE:
966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT: 1186 OUTPUT:
968 RETVAL 1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
969 1195
970void 1196void
971load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
972 ALIAS: 1198 ALIAS:
973 load_image_file = 1 1199 load_image_file = 1
1019 1245
1020 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
1021 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
1022 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1023 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1026 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
1029 1255
1089#if DEBUG 1315#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
1091#endif 1317#endif
1092} 1318}
1093 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1094MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1095 1328
1096PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1097 1330
1098DC::Font 1331DC::Font
1099new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1100 CODE: 1333 CODE:
1101{ 1334{
1102 int count; 1335 int count;
1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1104 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1133 PROTOTYPE: 1366 PROTOTYPE:
1134 CODE: 1367 CODE:
1135 tc_restore (); 1368 tc_restore ();
1136 1369
1137DC::Layout 1370DC::Layout
1138new (SV *class) 1371new (SV *klass)
1139 CODE: 1372 CODE:
1140 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1141 1374
1142 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1143 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1292 1525
1293void 1526void
1294set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1295 CODE: 1528 CODE:
1296 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1297 { 1530 {
1298 self->base_height = base_height; 1531 self->base_height = base_height;
1299 layout_update_font (self); 1532 layout_update_font (self);
1300 } 1533 }
1301 1534
1302void 1535void
1529 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1531 } 1764 }
1532} 1765}
1533 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE: 1889 CODE:
1536{ 1890{
1537 GLint width; 1891 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1545MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1546 1900
1547PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1548 1902
1549DC::Map 1903DC::Map
1550new (SV *class) 1904new (SV *klass)
1551 CODE: 1905 CODE:
1552 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1553 RETVAL->x = 0; 1907 RETVAL->x = 0;
1554 RETVAL->y = 0; 1908 RETVAL->y = 0;
1555 RETVAL->w = 0; 1909 RETVAL->w = 0;
1556 RETVAL->h = 0; 1910 RETVAL->h = 0;
1557 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1594 1948
1595void 1949void
1596set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE: 1951 CODE:
1598{ 1952{
1599 tileid texid; 1953 tileid texid;
1600 maptex *tex; 1954 maptex *tex;
1601 1955
1602 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1603 return; 1957 return;
1604 1958
1605 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1606 return; 1960 return;
1607 1961
1608 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1609 1963
1610 if (!texid) 1964 if (!texid)
1611 return; 1965 return;
1612 1966
1613 tex = self->tex + texid; 1967 tex = self->tex + texid;
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1646} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1647 2021
1648int 2022int
1649ox (DC::Map self) 2023ox (DC::Map self)
1650 ALIAS: 2024 ALIAS:
1651 oy = 1 2025 oy = 1
1691 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1692 } 2066 }
1693} 2067}
1694 2068
1695SV * 2069SV *
1696map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1697 CODE: 2071 CODE:
1698{ 2072{
1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1700 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1701 mapcell *cell; 2075 mapcell *cell;
1722 2096
1723 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1724 2098
1725 if (flags & 8) 2099 if (flags & 8)
1726 { 2100 {
2101 uint8_t ext, cmd;
2102
1727 if (extmap) 2103 do
1728 { 2104 {
1729 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1730 2107
1731 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1732 { 2111 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1; 2112 cell->stat_width = 1;
1741 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 } 2114 }
1761 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1762 } 2132 }
1763 else 2133 while (ext & 0x80);
1764 cell->darkness = *data++ + 1;
1765 } 2134 }
1766 2135
1767 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
1768 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
1769 { 2138 {
1772 cell->tile [z] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
1773 2142
1774 if (cell->tile [z]) 2143 if (cell->tile [z])
1775 { 2144 {
1776 maptex *tex = self->tex + cell->tile [z]; 2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
1777 if (!tex->name) 2147 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z])); 2148 av_push (missing, newSViv (cell->tile [z]));
1779 2149
1780 if (tex->smoothtile) 2150 if (tex->smoothtile)
1781 { 2151 {
1782 maptex *smooth = self->tex + tex->smoothtile; 2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
1783 if (!smooth->name) 2154 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile)); 2155 av_push (missing, newSViv (tex->smoothtile));
1785 } 2156 }
1786 } 2157 }
1787 } 2158 }
1815 ? self->row + y 2186 ? self->row + y
1816 : 0; 2187 : 0;
1817 2188
1818 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1819 { 2190 {
1820 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2192
1822 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1823 { 2194 {
1824 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1825 2196
1827 { 2198 {
1828 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2201 int a1 = tex.a;
1831 2202
1832 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1836 } 2207 }
1837 } 2208 }
1838 2209
1839 *map++ = (r ) 2210 *map++ = (r )
1840 | (g << 8) 2211 | (g << 8)
1841 | (b << 16) 2212 | (b << 16)
1842 | (a << 24); 2213 | (a << 24);
1843 } 2214 }
1844 } 2215 }
1845 2216
1846 RETVAL = map_sv; 2217 RETVAL = map_sv;
1847} 2218}
1848 OUTPUT: 2219 OUTPUT:
1849 RETVAL 2220 RETVAL
1850 2221
1851void 2222void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2224 CODE:
1854{ 2225{
1855 int x, y, z; 2226 int x, y, z;
1856 2227
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey; 2230 smooth_key skey;
1861 int pl_x, pl_y; 2231 int pl_x, pl_y;
1862 maptex pl_tex; 2232 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
1864 rc_key_t key; 2235 rc_key_t key;
1865 rc_array_t *arr; 2236 rc_array_t *arr;
1866 2237
1867 pl_tex.name = 0; 2238 pl_tex.name = 0;
1868 2239
1869 // thats current max. sorry. 2240 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1872 2243
1873 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1878 key.g = 255; 2249 key.g = 255;
1879 key.b = 255; 2250 key.b = 255;
1880 key.a = 255; 2251 key.a = 255;
1881 key.mode = GL_QUADS; 2252 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2253 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2254
1885 mx += self->x; 2255 mx += self->x;
1886 my += self->y; 2256 my += self->y;
1887 2257
1888 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2283
1914 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1915 { 2285 {
2286 smooth_hash smooth;
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1917 2289
1918 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1920 { 2292 {
1921 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1928 2300
1929 if (tile) 2301 if (tile)
1930 { 2302 {
1931 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2304 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2305
1935 if (key.texname != tex.name) 2306 if (key.texname != tex.name)
1936 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1937 if (!tex.name) 2310 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2312
1940 key.texname = tex.name; 2313 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
1942 } 2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
1943 2319
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 { 2321 {
1946 pl_x = px; 2322 pl_x = px;
1947 pl_y = py; 2323 pl_y = py;
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956 2332
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash 2333 // update smooth hash
1983 if (tex.smoothtile) 2334 if (tex.smoothtile)
1984 { 2335 {
1985 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2337 skey.level = tex.smoothlevel;
2001 2352
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
2004 2355
2005 // full tile 2356 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2007 2358
2008 // borders 2359 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2013 2364
2014 // corners 2365 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2019 } 2391 }
2020 } 2392 }
2021 } 2393 }
2022 } 2394 }
2023 2395
2039 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
2040 { 2412 {
2041 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
2042 HE *he; 2414 HE *he;
2043 2415
2044 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2045 while ((he = hv_iternext (smooth)))
2046 { 2417 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
2048 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
2049 2420
2050 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
2051 && skey->level == level 2422 && skey.level == level
2052 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2053 { 2424 {
2054 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2055 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2056 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2057 int border = bits & 15; 2428 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2061 2432
2063 { 2434 {
2064 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2065 // save gobs of state changes. 2436 // save gobs of state changes.
2066 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2067 { 2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2068 glEnd (); 2441 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2071 } 2444 }
2072 2445
2073 if (border) 2446 if (border)
2074 { 2447 {
2075 float ox = border * dx; 2448 float ox = border * dx;
2076 2449
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2454 }
2082 2455
2083 if (corner) 2456 if (corner)
2084 { 2457 {
2085 float ox = corner * dx; 2458 float ox = corner * dx;
2086 2459
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 } 2464 }
2092 } 2465 }
2093 } 2466 }
2094 } 2467 }
2095 } 2468 }
2097 2470
2098 glEnd (); 2471 glEnd ();
2099 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1; 2473 key.texname = -1;
2101 } 2474 }
2102
2103 hv_clear (smooth);
2104 } 2475 }
2105 2476
2106 if (pl_tex.name) 2477 if (pl_tex.name)
2107 { 2478 {
2108 maptex tex = pl_tex; 2479 maptex tex = pl_tex;
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119 2490
2120 rc_draw (rc); 2491 rc_draw (rc);
2121 } 2492 }
2122 2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2123 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2124 rc_free (rc); 2498 rc_free (rc);
2499 rc_free (rc_ov);
2125 2500
2126 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
2129 { 2504 {
2132 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2509 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2136 2511
2137 int px = x * T; 2512 int px = x * Tw;
2138 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2139 2520
2140 if (cell->stat_hp) 2521 if (cell->stat_hp)
2141 { 2522 {
2142 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2525
2145 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2528 px + width - 1, py);
2148 2529
2154 } 2535 }
2155 } 2536 }
2156} 2537}
2157 2538
2158void 2539void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2541 CODE:
2161{ 2542{
2162 static float color[16][3] = { 2543 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
2167 2548
2168 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
2172 2553
2173 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
2177 2558
2178 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
2179 2560
2180 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
2183 }; 2564 };
2184 2565
2185 int x, y; 2566 int x, y;
2186 2567
2187 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
2192 2579
2193 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2197 2584
2198 if (m) 2585 if (m)
2199 { 2586 {
2200 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2201 2588
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2204 2591
2205 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2597 }
2218void 2605void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2607 PPCODE:
2221{ 2608{
2222 int x, y; 2609 int x, y;
2223 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2618
2231 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2621
2234 mx += self->x - 1; 2622 mx += self->x - 1;
2235 my += self->y - 1; 2623 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2624
2239 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2241 { 2627 {
2242 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2632 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2248 2634
2249 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2638 }
2253 } 2639 }
2254 2640
2255 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2275 2661
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2665
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2675 }
2290 2676
2291 free (darkness1); 2677 free (darkness1);
2292 2678
2293 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2297} 2683}
2298 2684
2299SV * 2685SV *
2362 else 2748 else
2363 *data++ = 0; 2749 *data++ = 0;
2364 } 2750 }
2365 } 2751 }
2366 2752
2367 /* if size is w*h + 5 then no data has been found */ 2753 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 { 2755 {
2370 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 } 2758 }
2373 2759
2374 RETVAL = data_sv; 2760 RETVAL = data_sv;
2375} 2761}
2376 OUTPUT: 2762 OUTPUT:
2377 RETVAL 2763 RETVAL
2378 2764
2379void 2765void
2386 STRLEN len; 2772 STRLEN len;
2387 uint8_t *data, *end; 2773 uint8_t *data, *end;
2388 2774
2389 len = SvLEN (data_sv); 2775 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2778 end = data + len + 8;
2393 2779
2394 if (len < 5) 2780 if (len < 5)
2395 XSRETURN_EMPTY; 2781 XSRETURN_EMPTY;
2396 2782
2457} 2843}
2458 2844
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2846
2461DC::RW 2847DC::RW
2462new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2463 CODE: 2849 CODE:
2464{ 2850{
2465 STRLEN datalen; 2851 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2467 2853
2469} 2855}
2470 OUTPUT: 2856 OUTPUT:
2471 RETVAL 2857 RETVAL
2472 2858
2473DC::RW 2859DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2861 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2863 OUTPUT:
2478 RETVAL 2864 RETVAL
2479 2865
2497 if (RETVAL < 0) 2883 if (RETVAL < 0)
2498 { 2884 {
2499 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2500 2886
2501 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2503 2894 }
2895 else
2504 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2505 } 2897 }
2506 2898
2507 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2509} 2901}
2556void 2948void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2950 CODE:
2559{ 2951{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2955}
2564 2956
2565void 2957void
2566set_reverse_stereo (DC::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2569 2961
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2963
2572PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2573 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2574DC::MixChunk 2978DC::MixChunk
2575new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2576 CODE: 2980 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2982 OUTPUT:
2579 RETVAL 2983 RETVAL
2580 2984
2610 OUTPUT: 3014 OUTPUT:
2611 RETVAL 3015 RETVAL
2612 3016
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2615int 3031int
2616volume (int volume = -1) 3032volume (int volume = -1)
2617 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2618 CODE: 3034 CODE:
2619 if (items > 0) 3035 if (items > 0)
2630void 3046void
2631halt () 3047halt ()
2632 CODE: 3048 CODE:
2633 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2634 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2635DC::MixMusic 3058DC::MixMusic
2636new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2637 CODE: 3060 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3062 OUTPUT:
2640 RETVAL 3063 RETVAL
2641 3064
2669 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3203# undef const_iv
2773 }; 3204 };
2774 3205
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3208
2778 texture_av = newAV (); 3209 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2780} 3211}
2781 3212
2783disable_GL_EXT_blend_func_separate () 3214disable_GL_EXT_blend_func_separate ()
2784 CODE: 3215 CODE:
2785 gl.BlendFuncSeparate = 0; 3216 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
2787 3218
2788char * 3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2789gl_vendor () 3223gl_vendor ()
2790 CODE: 3224 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3226 OUTPUT:
2793 RETVAL 3227 RETVAL
2794 3228
2795char * 3229const char *
2796gl_version () 3230gl_version ()
2797 CODE: 3231 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3233 OUTPUT:
2800 RETVAL 3234 RETVAL
2801 3235
2802char * 3236const char *
2803gl_extensions () 3237gl_extensions ()
2804 CODE: 3238 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3240 OUTPUT:
2807 RETVAL 3241 RETVAL
2808 3242
2809const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2810 3248
2811GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2812 CODE: 3250 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3252 OUTPUT:
2822 3260
2823int glGetError () 3261int glGetError ()
2824 3262
2825void glFinish () 3263void glFinish ()
2826 3264
3265void glFlush ()
3266
2827void glClear (int mask) 3267void glClear (int mask)
2828 3268
2829void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3270 PROTOTYPE: @
2831 3271
2840void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2841 3281
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3283 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2845 3287
2846void glDepthMask (int flag) 3288void glDepthMask (int flag)
2847 3289
2848void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2849 3291
2884void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2885 CODE: 3327 CODE:
2886 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2887 3329
2888void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2889 ALIAS: 3332 ALIAS:
2890 glColor_premultiply = 1 3333 glColor_premultiply = 1
2891 CODE: 3334 CODE:
2892 if (ix) 3335 if (ix)
2893 { 3336 {
2999 3442
3000void glEndList () 3443void glEndList ()
3001 3444
3002void glCallList (int list) 3445void glCallList (int list)
3003 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3453
3006PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
3007 3455
3008void 3456void
3009find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
3010 PPCODE: 3458 PPCODE:
3011{ 3459{
3012 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
3013 XPUSHs (self); 3461 XPUSHs (self);
3014} 3462}
3015 3463
3016BOOT: 3464BOOT:
3017{ 3465{
3025 3473
3026void 3474void
3027draw (SV *self) 3475draw (SV *self)
3028 CODE: 3476 CODE:
3029{ 3477{
3030 HV *hv; 3478 HV *hv;
3031 SV **svp; 3479 SV **svp;
3032 NV x, y, w, h; 3480 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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