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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
82 90
83#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
85 93
86#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
87 95
88/* mask out modifiers we are not interested in */ 96/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
90 146
91static AV *texture_av; 147static AV *texture_av;
92 148
93static struct 149static struct
94{ 150{
151{ 207{
152 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
153 209
154 while (attrs) 210 while (attrs)
155 { 211 {
156 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 213
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 215 return 1;
160 216
161 attrs = attrs->next; 217 attrs = attrs->next;
162 } 218 }
163 219
164 return 0; 220 return 0;
165} 221}
166 222
167typedef struct cf_layout { 223struct cf_layout {
168 PangoLayout *pl; 224 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
170 int base_height; 226 int base_height;
171 DC__Font font; 227 DC__Font font;
172 rc_t *rc; 228 rc_t rc;
173} *DC__Layout; 229};
230
231typedef cf_layout *DC__Layout;
174 232
175static DC__Font default_font; 233static DC__Font default_font;
176static PangoContext *opengl_context; 234static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
178 236
179static void 237static void
180substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
181{ 239{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 243#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 245}
188 246
189static void 247static void
216 274
217 *w = rect.width; 275 *w = rect.width;
218 *h = rect.height; 276 *h = rect.height;
219} 277}
220 278
279/////////////////////////////////////////////////////////////////////////////
280
221typedef uint16_t tileid; 281typedef uint16_t tileid;
222typedef uint16_t faceid; 282typedef uint16_t faceid;
223 283
224typedef struct { 284struct maptex
285{
225 GLuint name; 286 GLuint name;
226 int w, h; 287 int w, h;
227 float s, t; 288 float s, t;
228 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
229 tileid smoothtile; 290 tileid smoothtile;
230 uint8_t smoothlevel; 291 uint8_t smoothlevel;
231} maptex; 292 uint8_t unused; /* set to zero on use */
293};
232 294
233typedef struct { 295struct mapcell
296{
234 uint32_t player; 297 uint32_t player;
235 tileid tile[3]; 298 tileid tile[3];
236 uint16_t darkness; 299 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 301};
239 302
240typedef struct { 303struct maprow
304{
241 int32_t c0, c1; 305 int32_t c0, c1;
242 mapcell *col; 306 mapcell *col;
243} maprow; 307};
244 308
245typedef struct map { 309struct mapgrid {
246 int x, y, w, h; 310 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
250 314
251 int32_t rows; 315 int32_t rows;
252 maprow *row; 316 maprow *row;
253} *DC__Map; 317};
254 318
255static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
256prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
257{ 324{
258 char *p; 325 T *p;
259 326
260 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 328 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 330 Safefree (ptr);
264 331
265 return p; 332 ptr = p;
266} 333}
267 334
268static char * 335template<typename T>
336ecb_cold static void
269append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
270{ 338{
271 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
272 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
273
274 return ptr;
275} 341}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279 342
280static void 343static void
281need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
282{ 345{
283 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
284 { 347 return;
348
349 size_t newsize = minpot (face + 1);
285 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
286 self->faces *= 2; 351 self->faces = newsize;
287 }
288} 352}
289 353
290static void 354static void
291need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
292{ 356{
293 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
294 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
295 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
296 self->texs *= 2; 362 self->texs = newsize;
297 }
298} 363}
299 364
300static maprow * 365static maprow *
301map_get_row (DC__Map self, int y) 366map_get_row (mapgrid *self, int y)
302{ 367{
303 if (0 > y) 368 if (0 > y)
304 { 369 {
305 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
307 372
308 self->rows += extend; 373 self->rows += extend;
309 self->y += extend; 374 self->y += extend;
310 y += extend; 375 y += extend;
311 } 376 }
312 else if (y >= self->rows) 377 else if (y >= self->rows)
313 { 378 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
316 self->rows += extend; 381 self->rows += extend;
317 } 382 }
318 383
319 return self->row + y; 384 return self->row + y;
320} 385}
330 } 395 }
331 396
332 if (row->c0 > x) 397 if (row->c0 > x)
333 { 398 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 401 row->c0 -= extend;
337 } 402 }
338 else if (x >= row->c1) 403 else if (x >= row->c1)
339 { 404 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 407 row->c1 += extend;
343 } 408 }
344 409
345 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
346} 411}
347 412
348static mapcell * 413static mapcell *
349map_get_cell (DC__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
350{ 415{
351 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
352} 417}
353 418
354static void 419static void
355map_clear (DC__Map self) 420map_clear (mapgrid *self)
356{ 421{
357 int r; 422 int r;
358 423
359 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
369 self->rows = 0; 434 self->rows = 0;
370} 435}
371 436
372#define CELL_CLEAR(cell) \ 437#define CELL_CLEAR(cell) \
373 do { \ 438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
374 (cell)->darkness = 0; \ 441 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \ 442 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \ 443 (cell)->flags = 0; \
377 (cell)->player = 0; \ 444 (cell)->player = 0; \
378 } while (0) 445 } while (0)
379 446
380static void 447static void
381map_blank (DC__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
382{ 449{
383 int x, y; 450 int x, y;
384 maprow *row; 451 maprow *row;
385 mapcell *cell; 452 mapcell *cell;
386 453
403 CELL_CLEAR (cell); 470 CELL_CLEAR (cell);
404 } 471 }
405 } 472 }
406} 473}
407 474
408typedef struct { 475struct smooth_key
476{
409 tileid tile; 477 tileid tile;
410 uint8_t x, y, level; 478 uint8_t x, y, level;
411} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
412 498
413static void 499static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
415{ 501{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
417 503
418 if (SvIOK (*sv)) 504 if (it == h.end ())
419 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
420 else 506 else
421 sv_setiv (*sv, bits); 507 it->second |= bits;
422} 508}
423 509
424static void 510static void
425music_finished (void) 511music_finished (void)
426{ 512{
445 ev.data2 = 0; 531 ev.data2 = 0;
446 532
447 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
448} 534}
449 535
450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
481 539
482/******************************************************************************/ 540/******************************************************************************/
519 if (!svp || !SvTRUE (*svp)) 577 if (!svp || !SvTRUE (*svp))
520 return 0; 578 return 0;
521 579
522 return 1; 580 return 1;
523} 581}
582
583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
524 640
525MODULE = Deliantra::Client PACKAGE = DC 641MODULE = Deliantra::Client PACKAGE = DC
526 642
527PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
528 644
557 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
558 674
559 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
562 728
563 const_iv (SDLK_FIRST), 729 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST), 730 const_iv (SDLK_LAST),
565 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
566 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
642 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
643 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
644 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
645 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
646 812
813 const_iv (KMOD_LRAM),
814
647 const_iv (MIX_DEFAULT_FORMAT), 815 const_iv (MIX_DEFAULT_FORMAT),
648 816
649 const_iv (SDL_INIT_TIMER), 817 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO), 818 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO), 819 const_iv (SDL_INIT_VIDEO),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO), 838 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES), 840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL), 841 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL) 842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
675# undef const_iv 845# undef const_iv
676 }; 846 };
677 847
678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
680 850
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
683} 853}
684 854
699 869
700NV ceil (NV x) 870NV ceil (NV x)
701 871
702IV minpot (UV n) 872IV minpot (UV n)
703 873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
704IV popcount (UV n) 880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
705 891
706void 892void
707pango_init () 893pango_init ()
708 CODE: 894 CODE:
709{ 895{
717#endif 903#endif
718} 904}
719 905
720char *SDL_GetError () 906char *SDL_GetError ()
721 907
908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
722int SDL_Init (U32 flags) 911int SDL_Init (U32 flags)
723 912
724int SDL_InitSubSystem (U32 flags) 913int SDL_InitSubSystem (U32 flags)
725 914
726void SDL_QuitSubSystem (U32 flags) 915void SDL_QuitSubSystem (U32 flags)
727 916
728void SDL_Quit () 917void SDL_Quit ()
729 918
730int SDL_GL_SetAttribute (int attr, int value) 919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
731 921
732int SDL_GL_GetAttribute (int attr) 922int SDL_GL_GetAttribute (int attr)
733 CODE: 923 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL)) 924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
735 XSRETURN_UNDEF; 925 XSRETURN_UNDEF;
736 OUTPUT: 926 OUTPUT:
737 RETVAL 927 RETVAL
738 928
739void 929void
794 ); 984 );
795 985
796 if (RETVAL) 986 if (RETVAL)
797 { 987 {
798 av_clear (texture_av); 988 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h" 990#include "glfunc.h"
803#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
804 } 994 }
805} 995}
806 OUTPUT: 996 OUTPUT:
807 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
808 1001
809void 1002void
810SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
811 1004
812char * 1005char *
813SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
814 1008
815int 1009int
816SDL_GetAppState () 1010SDL_GetAppState ()
817 1011
818int 1012int
819SDL_GetModState () 1013SDL_GetModState ()
820 1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
821void 1019void
1020SDL_PumpEvents ()
1021
1022void
822poll_events () 1023peep_events ()
823 PPCODE: 1024 PPCODE:
824{ 1025{
825 SDL_Event ev; 1026 SDL_Event ev;
826 1027
827 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
834 { 1035 {
835 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
836 case SDL_KEYUP: 1037 case SDL_KEYUP:
837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
842 break; 1043 break;
843 1044
844 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
863 x = ev.motion.x; 1064 x = ev.motion.x;
864 y = ev.motion.y; 1065 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 } 1067 }
867 1068
868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
869 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
870 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
871 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
872 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
873 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
893 1094
894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
895 } 1096 }
896} 1097}
897 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
898int 1112int
899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
900 POSTCALL: 1114 POSTCALL:
901 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
902 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
903 1117
904void 1118void
905Mix_QuerySpec () 1119Mix_QuerySpec ()
964add_font (char *file) 1178add_font (char *file)
965 CODE: 1179 CODE:
966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT: 1181 OUTPUT:
968 RETVAL 1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
969 1190
970void 1191void
971load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
972 ALIAS: 1193 ALIAS:
973 load_image_file = 1 1194 load_image_file = 1
1019 1240
1020 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
1021 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
1022 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
1023 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1026 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
1029 1250
1089#if DEBUG 1310#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
1091#endif 1312#endif
1092} 1313}
1093 1314
1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1094MODULE = Deliantra::Client PACKAGE = DC::Font 1322MODULE = Deliantra::Client PACKAGE = DC::Font
1095 1323
1096PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
1097 1325
1098DC::Font 1326DC::Font
1099new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
1100 CODE: 1328 CODE:
1101{ 1329{
1102 int count; 1330 int count;
1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1104 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1133 PROTOTYPE: 1361 PROTOTYPE:
1134 CODE: 1362 CODE:
1135 tc_restore (); 1363 tc_restore ();
1136 1364
1137DC::Layout 1365DC::Layout
1138new (SV *class) 1366new (SV *klass)
1139 CODE: 1367 CODE:
1140 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1141 1369
1142 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1143 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1144 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1145 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1146 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1147 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1148 RETVAL->font = 0; 1376 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
1150 1377
1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1152 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1153 OUTPUT: 1380 OUTPUT:
1154 RETVAL 1381 RETVAL
1155 1382
1156void 1383void
1157DESTROY (DC::Layout self) 1384DESTROY (DC::Layout self)
1158 CODE: 1385 CODE:
1159 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1160 rc_free (self->rc);
1161 Safefree (self); 1387 delete self;
1162 1388
1163void 1389void
1164set_text (DC::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1165 CODE: 1391 CODE:
1166{ 1392{
1292 1518
1293void 1519void
1294set_height (DC::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1295 CODE: 1521 CODE:
1296 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1297 { 1523 {
1298 self->base_height = base_height; 1524 self->base_height = base_height;
1299 layout_update_font (self); 1525 layout_update_font (self);
1300 } 1526 }
1301 1527
1302void 1528void
1420} 1646}
1421 1647
1422void 1648void
1423render (DC::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE: 1650 CODE:
1425 rc_clear (self->rc); 1651 self->rc.clear ();
1426 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1427 self->pl, 1653 self->pl,
1428 self->rc, 1654 &self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1431 flags 1657 flags
1432 ); 1658 );
1433 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448 1674
1449 rc_draw (self->rc); 1675 self->rc.draw ();
1450 1676
1451 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1454} 1680}
1529 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1530 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1531 } 1757 }
1532} 1758}
1533 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE: 1882 CODE:
1536{ 1883{
1537 GLint width; 1884 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1545MODULE = Deliantra::Client PACKAGE = DC::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1546 1893
1547PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1548 1895
1549DC::Map 1896DC::Map
1550new (SV *class) 1897new (SV *klass)
1551 CODE: 1898 CODE:
1552 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1553 RETVAL->x = 0; 1900 RETVAL->x = 0;
1554 RETVAL->y = 0; 1901 RETVAL->y = 0;
1555 RETVAL->w = 0; 1902 RETVAL->w = 0;
1556 RETVAL->h = 0; 1903 RETVAL->h = 0;
1557 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1594 1941
1595void 1942void
1596set_smooth (DC::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE: 1944 CODE:
1598{ 1945{
1599 tileid texid; 1946 tileid texid;
1600 maptex *tex; 1947 maptex *tex;
1601 1948
1602 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1603 return; 1950 return;
1604 1951
1605 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1606 return; 1953 return;
1607 1954
1608 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1609 1956
1610 if (!texid) 1957 if (!texid)
1611 return; 1958 return;
1612 1959
1613 tex = self->tex + texid; 1960 tex = self->tex + texid;
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1646} 1993}
1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
1647 2014
1648int 2015int
1649ox (DC::Map self) 2016ox (DC::Map self)
1650 ALIAS: 2017 ALIAS:
1651 oy = 1 2018 oy = 1
1683 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1684 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1685 2052
1686 while (self->y < 0) 2053 while (self->y < 0)
1687 { 2054 {
1688 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1689 2056
1690 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1691 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1692 } 2059 }
1693} 2060}
1694 2061
1695SV * 2062SV *
1696map1a_update (DC::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1697 CODE: 2064 CODE:
1698{ 2065{
1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1700 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1701 mapcell *cell; 2068 mapcell *cell;
1722 2089
1723 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1724 2091
1725 if (flags & 8) 2092 if (flags & 8)
1726 { 2093 {
2094 uint8_t ext, cmd;
2095
1727 if (extmap) 2096 do
1728 { 2097 {
1729 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1730 2100
1731 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1732 { 2104 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1; 2105 cell->stat_width = 1;
1741 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 } 2107 }
1761 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1762 } 2125 }
1763 else 2126 while (ext & 0x80);
1764 cell->darkness = *data++ + 1;
1765 } 2127 }
1766 2128
1767 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1768 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1769 { 2131 {
1772 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1773 2135
1774 if (cell->tile [z]) 2136 if (cell->tile [z])
1775 { 2137 {
1776 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1777 if (!tex->name) 2140 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1779 2142
1780 if (tex->smoothtile) 2143 if (tex->smoothtile)
1781 { 2144 {
1782 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1783 if (!smooth->name) 2147 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1785 } 2149 }
1786 } 2150 }
1787 } 2151 }
1815 ? self->row + y 2179 ? self->row + y
1816 : 0; 2180 : 0;
1817 2181
1818 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1819 { 2183 {
1820 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2185
1822 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1823 { 2187 {
1824 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1825 2189
1827 { 2191 {
1828 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2194 int a1 = tex.a;
1831 2195
1832 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1836 } 2200 }
1837 } 2201 }
1838 2202
1839 *map++ = (r ) 2203 *map++ = (r )
1840 | (g << 8) 2204 | (g << 8)
1841 | (b << 16) 2205 | (b << 16)
1842 | (a << 24); 2206 | (a << 24);
1843 } 2207 }
1844 } 2208 }
1845 2209
1846 RETVAL = map_sv; 2210 RETVAL = map_sv;
1847} 2211}
1848 OUTPUT: 2212 OUTPUT:
1849 RETVAL 2213 RETVAL
1850 2214
1851void 2215void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2217 CODE:
1854{ 2218{
1855 int x, y, z; 2219 int x, y, z;
1856 2220
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1860 smooth_key skey;
1861 int pl_x, pl_y; 2222 int pl_x, pl_y;
1862 maptex pl_tex; 2223 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2225 rc_t rc_ov;
1864 rc_key_t key; 2226 rc_key_t key;
1865 rc_array_t *arr; 2227 rc_t::array_t *arr;
1866 2228
1867 pl_tex.name = 0; 2229 pl_tex.name = 0;
1868 2230
1869 // thats current max. sorry. 2231 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875 2234
1876 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
1877 key.r = 255; 2236 key.r = 255;
1878 key.g = 255; 2237 key.g = 255;
1879 key.b = 255; 2238 key.b = 255;
1880 key.a = 255; 2239 key.a = 255;
1881 key.mode = GL_QUADS; 2240 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2241 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2242
1885 mx += self->x; 2243 mx += self->x;
1886 my += self->y; 2244 my += self->y;
1887 2245
1888 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1889 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1892 2250
1893 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1895 { 2253 {
1896 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2271
1914 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1915 { 2273 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1917 2278
1918 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1920 { 2281 {
1921 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2288 tileid tile = cell->tile [z];
1928 2289
1929 if (tile) 2290 if (tile)
1930 { 2291 {
1931 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2293 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2294
1935 if (key.texname != tex.name) 2295 if (key.texname != tex.name)
1936 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1937 if (!tex.name) 2299 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2301
1940 key.texname = tex.name; 2302 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
1942 } 2304 }
1943 2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1945 { 2310 {
1946 pl_x = px; 2311 pl_x = px;
1947 pl_y = py; 2312 pl_y = py;
1948 pl_tex = tex; 2313 pl_tex = tex;
1949 continue; 2314 continue;
1950 } 2315 }
1951 2316
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 arr->t2f_v3f (0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981 2321
1982 // update smooth hash 2322 // update smooth hash
1983 if (tex.smoothtile) 2323 if (tex.smoothtile)
1984 { 2324 {
1985 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1987 2327
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1989 2329
1990 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1992 2332
1993 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
2001 2341
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
2004 2344
2005 // full tile 2345 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2007 2347
2008 // borders 2348 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2013 2353
2014 // corners 2354 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2019 } 2379 }
2020 } 2380 }
2021 } 2381 }
2022 } 2382 }
2023 2383
2024 rc_draw (rc); 2384 rc.draw ();
2025 rc_clear (rc); 2385 rc.clear ();
2026 2386
2027 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort 2388 // this is basically counting sort
2029 { 2389 {
2030 int w, b; 2390 int w, b;
2031 2391
2032 glEnable (GL_TEXTURE_2D); 2392 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS); 2393 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w) 2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2035 { 2397 {
2036 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
2037 if (smask) 2399 IV bits = it->second;
2038 for (b = 0; b < 32; ++b) 2400
2039 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
2040 { 2404 {
2041 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
2042 HE *he; 2413 if (tex.name)
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 { 2414 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
2048 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
2049 2417 if (key.texname != tex.name)
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 { 2418 {
2054 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061 2420
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd (); 2421 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
2071 } 2424 }
2072 2425
2073 if (border) 2426 if (border)
2074 { 2427 {
2075 float ox = border * dx; 2428 float ox = border * dx;
2076 2429
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2434 }
2082 2435
2083 if (corner) 2436 if (corner)
2084 { 2437 {
2085 float ox = corner * dx; 2438 float ox = corner * dx;
2086 2439
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 }
2092 }
2093 } 2444 }
2094 } 2445 }
2095 } 2446 }
2096 } 2447 }
2097 2448
2098 glEnd (); 2449 glEnd ();
2099 glDisable (GL_TEXTURE_2D); 2450 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1; 2451 key.texname = -1;
2101 } 2452 }
2102
2103 hv_clear (smooth);
2104 } 2453 }
2105 2454
2106 if (pl_tex.name) 2455 if (pl_tex.name)
2107 { 2456 {
2108 maptex tex = pl_tex; 2457 maptex tex = pl_tex;
2109 int px = pl_x + sdx; 2458 int px = pl_x + sdx;
2110 int py = pl_y + sdy; 2459 int py = pl_y + sdy;
2111 2460
2112 key.texname = tex.name; 2461 key.texname = tex.name;
2113 arr = rc_array (rc, &key); 2462 rc_t::array_t &arr = rc.array (key);
2114 2463
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2119 2468
2120 rc_draw (rc); 2469 rc.draw ();
2121 } 2470 }
2122 2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
2123 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
2124 rc_free (rc);
2125 2476
2126 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
2129 { 2480 {
2132 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2485 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
2136 2487
2137 int px = x * T; 2488 int px = x * Tw;
2138 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2139 2496
2140 if (cell->stat_hp) 2497 if (cell->stat_hp)
2141 { 2498 {
2142 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2501
2145 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2504 px + width - 1, py);
2148 2505
2154 } 2511 }
2155 } 2512 }
2156} 2513}
2157 2514
2158void 2515void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2517 CODE:
2161{ 2518{
2162 static float color[16][3] = { 2519 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
2167 2524
2168 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
2172 2529
2173 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
2177 2534
2178 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
2179 2536
2180 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
2183 }; 2540 };
2184 2541
2185 int x, y; 2542 int x, y;
2186 2543
2187 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
2192 2555
2193 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2197 2560
2198 if (m) 2561 if (m)
2199 { 2562 {
2200 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2201 2564
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2204 2567
2205 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2573 }
2218void 2581void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2583 PPCODE:
2221{ 2584{
2222 int x, y; 2585 int x, y;
2223 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2594
2231 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2597
2234 mx += self->x - 1; 2598 mx += self->x - 1;
2235 my += self->y - 1; 2599 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2600
2239 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2241 { 2603 {
2242 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2608 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2248 2610
2249 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2614 }
2253 } 2615 }
2254 2616
2255 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2275 2637
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2641
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2651 }
2290 2652
2291 free (darkness1); 2653 free (darkness1);
2292 2654
2293 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2297} 2659}
2298 2660
2299SV * 2661SV *
2362 else 2724 else
2363 *data++ = 0; 2725 *data++ = 0;
2364 } 2726 }
2365 } 2727 }
2366 2728
2367 /* if size is w*h + 5 then no data has been found */ 2729 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 { 2731 {
2370 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 } 2734 }
2373 2735
2374 RETVAL = data_sv; 2736 RETVAL = data_sv;
2375} 2737}
2376 OUTPUT: 2738 OUTPUT:
2377 RETVAL 2739 RETVAL
2378 2740
2379void 2741void
2386 STRLEN len; 2748 STRLEN len;
2387 uint8_t *data, *end; 2749 uint8_t *data, *end;
2388 2750
2389 len = SvLEN (data_sv); 2751 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2754 end = data + len + 8;
2393 2755
2394 if (len < 5) 2756 if (len < 5)
2395 XSRETURN_EMPTY; 2757 XSRETURN_EMPTY;
2396 2758
2457} 2819}
2458 2820
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2822
2461DC::RW 2823DC::RW
2462new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2463 CODE: 2825 CODE:
2464{ 2826{
2465 STRLEN datalen; 2827 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2467 2829
2469} 2831}
2470 OUTPUT: 2832 OUTPUT:
2471 RETVAL 2833 RETVAL
2472 2834
2473DC::RW 2835DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2837 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2839 OUTPUT:
2478 RETVAL 2840 RETVAL
2479 2841
2497 if (RETVAL < 0) 2859 if (RETVAL < 0)
2498 { 2860 {
2499 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2500 2862
2501 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2503 2870 }
2871 else
2504 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2505 } 2873 }
2506 2874
2507 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2509} 2877}
2556void 2924void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2926 CODE:
2559{ 2927{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2931}
2564 2932
2565void 2933void
2566set_reverse_stereo (DC::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2569 2937
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2939
2572PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2573 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2574DC::MixChunk 2954DC::MixChunk
2575new (SV *class, DC::RW rwops) 2955new (SV *klass, DC::RW rwops)
2576 CODE: 2956 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2958 OUTPUT:
2579 RETVAL 2959 RETVAL
2580 2960
2610 OUTPUT: 2990 OUTPUT:
2611 RETVAL 2991 RETVAL
2612 2992
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
3006
2615int 3007int
2616volume (int volume = -1) 3008volume (int volume = -1)
2617 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2618 CODE: 3010 CODE:
2619 if (items > 0) 3011 if (items > 0)
2630void 3022void
2631halt () 3023halt ()
2632 CODE: 3024 CODE:
2633 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2634 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2635DC::MixMusic 3034DC::MixMusic
2636new (SV *class, DC::RW rwops) 3035new (SV *klass, DC::RW rwops)
2637 CODE: 3036 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3038 OUTPUT:
2640 RETVAL 3039 RETVAL
2641 3040
2669 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3179# undef const_iv
2773 }; 3180 };
2774 3181
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3184
2778 texture_av = newAV (); 3185 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2780} 3187}
2781 3188
2783disable_GL_EXT_blend_func_separate () 3190disable_GL_EXT_blend_func_separate ()
2784 CODE: 3191 CODE:
2785 gl.BlendFuncSeparate = 0; 3192 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3193 gl.BlendFuncSeparateEXT = 0;
2787 3194
2788char * 3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2789gl_vendor () 3199gl_vendor ()
2790 CODE: 3200 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3202 OUTPUT:
2793 RETVAL 3203 RETVAL
2794 3204
2795char * 3205const char *
2796gl_version () 3206gl_version ()
2797 CODE: 3207 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3209 OUTPUT:
2800 RETVAL 3210 RETVAL
2801 3211
2802char * 3212const char *
2803gl_extensions () 3213gl_extensions ()
2804 CODE: 3214 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3216 OUTPUT:
2807 RETVAL 3217 RETVAL
2808 3218
2809const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2810 3224
2811GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2812 CODE: 3226 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3228 OUTPUT:
2822 3236
2823int glGetError () 3237int glGetError ()
2824 3238
2825void glFinish () 3239void glFinish ()
2826 3240
3241void glFlush ()
3242
2827void glClear (int mask) 3243void glClear (int mask)
2828 3244
2829void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3246 PROTOTYPE: @
2831 3247
2840void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2841 3257
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3259 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2845 3263
2846void glDepthMask (int flag) 3264void glDepthMask (int flag)
2847 3265
2848void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2849 3267
2884void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2885 CODE: 3303 CODE:
2886 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2887 3305
2888void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2889 ALIAS: 3308 ALIAS:
2890 glColor_premultiply = 1 3309 glColor_premultiply = 1
2891 CODE: 3310 CODE:
2892 if (ix) 3311 if (ix)
2893 { 3312 {
2999 3418
3000void glEndList () 3419void glEndList ()
3001 3420
3002void glCallList (int list) 3421void glCallList (int list)
3003 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3429
3006PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
3007 3431
3008void 3432void
3009find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
3010 PPCODE: 3434 PPCODE:
3011{ 3435{
3012 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
3013 XPUSHs (self); 3437 XPUSHs (self);
3014} 3438}
3015 3439
3016BOOT: 3440BOOT:
3017{ 3441{
3025 3449
3026void 3450void
3027draw (SV *self) 3451draw (SV *self)
3028 CODE: 3452 CODE:
3029{ 3453{
3030 HV *hv; 3454 HV *hv;
3031 SV **svp; 3455 SV **svp;
3032 NV x, y, w, h; 3456 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);

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