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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
245 self->oy = 0; 367 self->oy = 0;
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
250static void 380static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 382{
253 int x, y; 383 int x, y;
254 maprow *row; 384 maprow *row;
385 mapcell *cell;
255 386
256 for (y = y0; y < y0 + h; y++) 387 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 388 if (y >= 0)
258 { 389 {
259 if (y >= self->rows) 390 if (y >= self->rows)
265 if (x >= row->c0) 396 if (x >= row->c0)
266 { 397 {
267 if (x >= row->c1) 398 if (x >= row->c1)
268 break; 399 break;
269 400
270 row->col[x - row->c0].darkness = -1; 401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
271 } 404 }
272 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
273} 422}
274 423
275static void 424static void
276music_finished (void) 425music_finished (void)
277{ 426{
296 ev.data2 = 0; 445 ev.data2 = 0;
297 446
298 SDL_PushEvent ((SDL_Event *)&ev); 447 SDL_PushEvent ((SDL_Event *)&ev);
299} 448}
300 449
301MODULE = CFClient PACKAGE = CFClient 450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
302 526
303PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
304 528
305BOOT: 529BOOT:
306{ 530{
307 HV *stash = gv_stashpv ("CFClient", 1); 531 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 532 static const struct {
309 const char *name; 533 const char *name;
310 IV iv; 534 IV iv;
311 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
313 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
395 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 646
408 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 648
410 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 675# undef const_iv
412 }; 676 };
413 677
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
690
691int
692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
417 705
418void 706void
419pango_init () 707pango_init ()
420 CODE: 708 CODE:
421{ 709{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 713 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 714#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
429} 718}
430 719
431int 720char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 721
434void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
435SDL_Quit () 728void SDL_Quit ()
436 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
437void 739void
438SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
439 PPCODE: 741 PPCODE:
440{ 742{
441 SDL_Rect **m; 743 SDL_Rect **m;
442 744
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 749
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 752
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 757
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 760
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 762
463 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
464 while (*m) 764 while (*m)
465 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
466 AV *av = newAV (); 768 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
470 775
471 ++m; 776 ++m;
472 } 777 }
473} 778}
474 779
475char *
476SDL_GetError ()
477
478int 780int
479SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
481 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 794 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 795
796 if (RETVAL)
797 {
798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h"
803#undef GL_FUNC
804 }
805}
485 OUTPUT: 806 OUTPUT:
486 RETVAL 807 RETVAL
487 808
488void 809void
489SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
490 811
491char * 812char *
492SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
493 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
494void 821void
495SDL_PollEvent () 822poll_events ()
496 PPCODE: 823 PPCODE:
497{ 824{
498 SDL_Event ev; 825 SDL_Event ev;
499 826
500 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 829 {
502 HV *hv = newHV (); 830 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 832
505 switch (ev.type) 833 switch (ev.type)
506 { 834 {
507 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
508 case SDL_KEYUP: 836 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 842 break;
514 843
515 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 847 break;
519 848
520 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
528 break; 875 break;
529 876
530 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 880
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 891 break;
545 } 892 }
546 893
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 895 }
549} 896}
550 897
551int 898int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 900 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
556 903
557void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
558Mix_CloseAudio () 921Mix_CloseAudio ()
559 922
560int 923int
561Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
562 925
926const char *
927Mix_GetError ()
928
563void 929void
564lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
565 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
566#ifndef _WIN32 938#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
568#endif 960#endif
961}
569 962
570char * 963int
571gl_vendor () 964add_font (char *file)
572 CODE: 965 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574 OUTPUT: 967 OUTPUT:
575 RETVAL 968 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590
591void
592add_font (char *file)
593 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 969
600void 970void
601load_image_inline (SV *image_) 971load_image_inline (SV *image_)
602 ALIAS: 972 ALIAS:
603 load_image_file = 1 973 load_image_file = 1
606 STRLEN image_len; 976 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
613 983
614 if (!rw) 984 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
616 986
645 1015
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 1017
648 assert (surface2->pitch == surface2->w * 4); 1018 assert (surface2->pitch == surface2->w * 4);
649 1019
1020 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 1021 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
659 1029
660 SDL_FreeSurface (surface); 1030 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 1031 SDL_FreeSurface (surface2);
662} 1032}
663 1033
689void 1059void
690error (char *message) 1060error (char *message)
691 CODE: 1061 CODE:
692 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
693#ifdef _WIN32 1063#ifdef _WIN32
694 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
695#endif 1065#endif
696 1066
697void 1067void
698fatal (char *message) 1068fatal (char *message)
699 CODE: 1069 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 1071#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
703#endif 1073#endif
704 exit (1); 1074 _exit (1);
705 1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
1082 _exit (retval);
1083#endif
1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
706MODULE = CFClient PACKAGE = CFClient::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
707 1095
708CFClient::Font 1096PROTOTYPES: DISABLE
1097
1098DC::Font
709new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
710 CODE: 1100 CODE:
711{ 1101{
712 int count; 1102 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 1106}
717 OUTPUT: 1107 OUTPUT:
718 RETVAL 1108 RETVAL
719 1109
720void 1110void
721DESTROY (CFClient::Font self) 1111DESTROY (DC::Font self)
722 CODE: 1112 CODE:
723 pango_font_description_free (self); 1113 pango_font_description_free (self);
724 1114
725void 1115void
726make_default (CFClient::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
727 CODE: 1118 CODE:
728 default_font = self; 1119 default_font = self;
729 1120
730MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
731 1122
732CFClient::Layout 1123PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
734 CODE: 1128 CODE:
735#if _WIN32 1129 tc_backup ();
736 rgba = 0;//D 1130
737#endif 1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
1139 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
739 1141
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1143 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
747 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
748 1150
749 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
750 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
751 OUTPUT: 1153 OUTPUT:
752 RETVAL 1154 RETVAL
753 1155
754void 1156void
755DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
756 CODE: 1158 CODE:
757 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
758 Safefree (self); 1161 Safefree (self);
759 1162
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1163void
768set_text (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
769 CODE: 1165 CODE:
770{ 1166{
771 STRLEN textlen; 1167 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
773 1169
774 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
775} 1171}
776 1172
777void 1173void
778set_markup (CFClient::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
779 CODE: 1175 CODE:
780{ 1176{
781 STRLEN textlen; 1177 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
783 1179
784 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
785} 1181}
786 1182
1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
787SV * 1268SV *
788get_text (CFClient::Layout self) 1269get_text (DC::Layout self)
789 CODE: 1270 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1272 sv_utf8_decode (RETVAL);
792 OUTPUT: 1273 OUTPUT:
793 RETVAL 1274 RETVAL
794 1275
795void 1276void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1278 CODE:
798 self->r = r; 1279 self->r = r;
799 self->g = g; 1280 self->g = g;
800 self->b = b; 1281 self->b = b;
801 self->a = a; 1282 self->a = a;
802 1283
803void 1284void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
805 CODE: 1286 CODE:
806 if (self->font != font) 1287 if (self->font != font)
807 { 1288 {
808 self->font = font; 1289 self->font = font;
809 layout_update_font (self); 1290 layout_update_font (self);
810 } 1291 }
811 1292
812void 1293void
813set_height (CFClient::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
814 CODE: 1295 CODE:
815 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
816 { 1297 {
817 self->base_height = base_height; 1298 self->base_height = base_height;
818 layout_update_font (self); 1299 layout_update_font (self);
819 } 1300 }
820 1301
821void 1302void
822set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
823 CODE: 1304 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1306
826void 1307void
827set_indent (CFClient::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
828 CODE: 1309 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1311
831void 1312void
832set_spacing (CFClient::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
833 CODE: 1314 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1316
836void 1317void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
838 CODE: 1319 CODE:
839 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
844 ); 1325 );
845 1326
846void 1327void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
848 CODE: 1329 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1331
851void 1332void
852size (CFClient::Layout self) 1333size (DC::Layout self)
853 PPCODE: 1334 PPCODE:
854{ 1335{
855 int w, h; 1336 int w, h;
856 1337
857 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
862} 1343}
863 1344
864int 1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
865xy_to_index (CFClient::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
866 CODE: 1359 CODE:
867{ 1360{
868 int index, trailing; 1361 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1363 RETVAL = index + trailing;
871} 1364}
872 OUTPUT: 1365 OUTPUT:
873 RETVAL 1366 RETVAL
874 1367
875void 1368void
876cursor_pos (CFClient::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
877 PPCODE: 1370 PPCODE:
878{ 1371{
879 PangoRectangle strong_pos; 1372 PangoRectangle pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
881 1374
882 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
883 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
886} 1379}
887 1380
888void 1381void
889render (CFClient::Layout self) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
890 PPCODE: 1383 PPCODE:
891{ 1384{
892 SV *retval; 1385 int line, x;
893 int w, h;
894 1386
895 layout_get_pixel_size (self, &w, &h); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
896 1388#if !PANGO_VERSION_CHECK (1, 17, 3)
897 if (self->rgba) 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
898 { 1390 --line;
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif 1391#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1392 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1415 else
952 { 1416 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1417 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1419 }
977} 1420}
978 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
979MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
980 1457
1458PROTOTYPES: ENABLE
1459
981void 1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
984 ALIAS: 1485 ALIAS:
985 draw_quad_alpha = 1 1486 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1487 draw_quad_alpha_premultiplied = 2
987 CODE: 1488 CODE:
988{ 1489{
989 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
994 1497
995 if (items < 5) 1498 if (items < 5)
996 { 1499 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1502 }
1000 1503
1001 if (ix) 1504 if (ix)
1002 { 1505 {
1003 glEnable (GL_BLEND); 1506 glEnable (GL_BLEND);
1507
1508 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1510 else
1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1513
1005 glEnable (GL_ALPHA_TEST); 1514 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1515 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1516 }
1008 1517
1009 glBindTexture (GL_TEXTURE_2D, name); 1518 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1519
1017 glBegin (GL_QUADS); 1520 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1521 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1522 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1523 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1028 } 1531 }
1029} 1532}
1030 1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
1031MODULE = CFClient PACKAGE = CFClient::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1032 1546
1033CFClient::Map 1547PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1548
1549DC::Map
1550new (SV *class)
1035 CODE: 1551 CODE:
1036 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1553 RETVAL->x = 0;
1038 RETVAL->y = 0; 1554 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1562 RETVAL->row = 0;
1049 OUTPUT: 1563 OUTPUT:
1050 RETVAL 1564 RETVAL
1051 1565
1052void 1566void
1053DESTROY (CFClient::Map self) 1567DESTROY (DC::Map self)
1054 CODE: 1568 CODE:
1055{ 1569{
1056 map_clear (self); 1570 map_clear (self);
1057 Safefree (self->face); 1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
1058 Safefree (self); 1573 Safefree (self);
1059} 1574}
1060 1575
1061void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1062clear (CFClient::Map self) 1583clear (DC::Map self)
1063 CODE: 1584 CODE:
1064 map_clear (self); 1585 map_clear (self);
1065 1586
1066void 1587void
1067set_face (CFClient::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1068 CODE: 1589 CODE:
1069{ 1590{
1070 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1592 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1593}
1078 1594
1079void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1620 CODE:
1082{ 1621{
1083 while (self->texs <= texid) 1622 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1623
1089 { 1624 {
1090 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1091 1626
1092 tex->name = name; 1627 tex->name = name;
1097 tex->r = r; 1632 tex->r = r;
1098 tex->g = g; 1633 tex->g = g;
1099 tex->b = b; 1634 tex->b = b;
1100 tex->a = a; 1635 tex->a = a;
1101 } 1636 }
1637
1638 // somewhat hackish, but for textures that require it, it really
1639 // improves the look, and most others don't suffer.
1640 glBindTexture (GL_TEXTURE_2D, name);
1641 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1646}
1103 1647
1104int 1648int
1105ox (CFClient::Map self) 1649ox (DC::Map self)
1106 ALIAS: 1650 ALIAS:
1107 oy = 1 1651 oy = 1
1652 x = 2
1653 y = 3
1654 w = 4
1655 h = 5
1108 CODE: 1656 CODE:
1109 switch (ix) 1657 switch (ix)
1110 { 1658 {
1111 case 0: RETVAL = self->ox; break; 1659 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1660 case 1: RETVAL = self->oy; break;
1661 case 2: RETVAL = self->x; break;
1662 case 3: RETVAL = self->y; break;
1663 case 4: RETVAL = self->w; break;
1664 case 5: RETVAL = self->h; break;
1113 } 1665 }
1114 OUTPUT: 1666 OUTPUT:
1115 RETVAL 1667 RETVAL
1116 1668
1117void 1669void
1118scroll (CFClient::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1119 CODE: 1671 CODE:
1120{ 1672{
1121 if (dx > 0) 1673 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1675 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1677
1126 if (dy > 0) 1678 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1679 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1680 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1682
1131 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1133 1685
1134 while (self->y < 0) 1686 while (self->y < 0)
1138 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1139 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1140 } 1692 }
1141} 1693}
1142 1694
1143void 1695SV *
1144map1a_update (CFClient::Map self, SV *data_) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1145 CODE: 1697 CODE:
1146{ 1698{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1701 mapcell *cell;
1150 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1151 1705
1152 while (data < data_end) 1706 while (data < data_end - 1)
1153 { 1707 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1155 1709
1156 x = ((flags >> 10) & 63) + self->x; 1710 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1711 y = self->y + ((flags >> 4) & 63);
1158 1712
1159 cell = map_get_cell (self, x, y); 1713 cell = map_get_cell (self, x, y);
1160 1714
1161 if (flags & 15) 1715 if (flags & 15)
1162 { 1716 {
1163 if (cell->darkness < 0) 1717 if (!cell->darkness)
1164 { 1718 {
1719 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1720 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1721 }
1170 1722
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1723 //TODO: don't trust server data to be in-range(!)
1174 1724
1175 if (flags & 4) 1725 if (flags & 8)
1176 { 1726 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
1178 } 1765 }
1179 1766
1767 for (z = 0; z <= 2; ++z)
1180 if (flags & 2) 1768 if (flags & (4 >> z))
1181 { 1769 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1183 } 1787 }
1184
1185 if (flags & 1)
1186 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1188 }
1189 } 1788 }
1190 else 1789 else
1191 cell->darkness = -1; 1790 CELL_CLEAR (cell);
1192 } 1791 }
1193} 1792}
1793 OUTPUT:
1794 RETVAL
1194 1795
1195SV * 1796SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1197 CODE: 1798 CODE:
1198{ 1799{
1199 int x1, x; 1800 int x1, x;
1200 int y1, y; 1801 int y1, y;
1201 int z; 1802 int z;
1222 { 1823 {
1223 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1224 1825
1225 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1226 { 1827 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1830 int a1 = tex.a;
1234 1831
1235 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1836 }
1241 } 1837 }
1242 1838
1243 *map++ = (r ) 1839 *map++ = (r )
1244 | (g << 8) 1840 | (g << 8)
1251} 1847}
1252 OUTPUT: 1848 OUTPUT:
1253 RETVAL 1849 RETVAL
1254 1850
1255void 1851void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1257 PPCODE: 2220 PPCODE:
1258{ 2221{
1259 int vx, vy;
1260 int x, y, z; 2222 int x, y;
1261 int last_name; 2223 int sw1 = sw + 2;
1262 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1263 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1266 2230
1267 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1270 2233
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1273 2236
1274 /* 2237 memset (darkness1, 255, sw1 * sh1);
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278 2238
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1298 { 2241 {
1299 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1300 2243
1301 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 2246 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1305 2248
1306 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 2252 }
1333 } 2253 }
1334 2254
1335 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1336 2267
1337 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1338 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1339 2292
1340 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1343 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1344} 2297}
1345 2298
1346SV * 2299SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 2301 CODE:
1349{ 2302{
1350 int x, y, x1, y1; 2303 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1378 { 2331 {
1379 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2333 uint8_t flags = 0;
1381 2334
1382 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1385 2338
1386 *data++ = flags; 2339 *data++ = flags;
1387 2340
1388 if (flags & 1) 2341 if (flags & 1)
1389 { 2342 {
2343 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2345 *data++ = tile;
1392 } 2346 }
1393 2347
1394 if (flags & 2) 2348 if (flags & 2)
1395 { 2349 {
2350 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2352 *data++ = tile;
1398 } 2353 }
1399 2354
1400 if (flags & 4) 2355 if (flags & 4)
1401 { 2356 {
2357 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2359 *data++ = tile;
1404 } 2360 }
1405 } 2361 }
1406 else 2362 else
1407 *data++ = 0; 2363 *data++ = 0;
1408 } 2364 }
1409 } 2365 }
1410 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1411 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1412 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1413 RETVAL = data_sv; 2374 RETVAL = data_sv;
1414} 2375}
1415 OUTPUT: 2376 OUTPUT:
1416 RETVAL 2377 RETVAL
1417 2378
1418void 2379void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1420 PPCODE: 2381 PPCODE:
1421{ 2382{
1422 int x, y, z; 2383 int x, y, z;
1423 int w, h; 2384 int w, h;
1424 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1425 2396
1426 if (*data++ != 0) 2397 if (*data++ != 0)
1427 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1428 2399
1429 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1430 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1431 2402
1432 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1444 { 2415 {
1445 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1446 2417
1447 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1448 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1449 uint8_t flags = *data++; 2425 flags = *data++;
1450 2426
1451 if (flags) 2427 if (flags)
1452 { 2428 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1456 2431
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2435
1461 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1462 { 2437 {
1463 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1464 2440
1465 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1466 { 2442 {
1467 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1468 2444
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1471 } 2452 }
1472 } 2453 }
1473 } 2454 }
1474 } 2455 }
1475 } 2456 }
1476} 2457}
1477 2458
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1479 2460
1480CFClient::MixChunk 2461DC::RW
1481new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1482 CODE: 2463 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1484 OUTPUT: 2470 OUTPUT:
1485 RETVAL 2471 RETVAL
1486 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1487void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1488DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1489 CODE: 2583 CODE:
1490 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1491 2585
1492int 2586int
1493volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1494 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1495 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2592 OUTPUT:
1497 RETVAL 2593 RETVAL
1498 2594
1499int 2595DC::Channel
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2597 CODE:
2598{
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1503 OUTPUT: 2610 OUTPUT:
1504 RETVAL 2611 RETVAL
1505 2612
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1507 2614
1508int 2615int
1509volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1510 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1511 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2622 OUTPUT:
1513 RETVAL 2623 RETVAL
1514 2624
1515CFClient::MixMusic 2625void
1516new_from_file (SV *class, char *path) 2626fade_out (int ms)
1517 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1519 OUTPUT: 2639 OUTPUT:
1520 RETVAL 2640 RETVAL
1521 2641
1522void 2642void
1523DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1524 CODE: 2644 CODE:
1525 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1526 2646
1527int 2647int
1528play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1529 CODE: 2649 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2651 OUTPUT:
1532 RETVAL 2652 RETVAL
1533 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1535 2662
1536BOOT: 2663BOOT:
1537{ 2664{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1539 static const struct { 2666 static const struct {
1540 const char *name; 2667 const char *name;
1541 IV iv; 2668 IV iv;
1542 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1544 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1545 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1546 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1547 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1548 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1550 const_iv (GL_SCISSOR_TEST), 2680 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2681 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1555 const_iv (GL_AND), 2688 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2692 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2696 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2701 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2702 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2703 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2704 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1569 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1570 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1571 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1572 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1573 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1574 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1575 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1576 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2724 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2725 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2728 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2729 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2730 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2731 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1598 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1599 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1603 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1609 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1610 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1611 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1612 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1613 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1614 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1615 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1616# undef const_iv 2772# undef const_iv
1617 }; 2773 };
1618 2774
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1621} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
1622 2822
1623int glGetError () 2823int glGetError ()
2824
2825void glFinish ()
1624 2826
1625void glClear (int mask) 2827void glClear (int mask)
1626 2828
1627void glClearColor (float r, float g, float b, float a = 1.0) 2829void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2830 PROTOTYPE: @
1635 2837
1636void glHint (int target, int mode) 2838void glHint (int target, int mode)
1637 2839
1638void glBlendFunc (int sfactor, int dfactor) 2840void glBlendFunc (int sfactor, int dfactor)
1639 2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
1640void glDepthMask (int flag) 2846void glDepthMask (int flag)
1641 2847
1642void glLogicOp (int opcode) 2848void glLogicOp (int opcode)
1643 2849
1644void glColorMask (int red, int green, int blue, int alpha) 2850void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2854void glPushMatrix ()
1649 2855
1650void glPopMatrix () 2856void glPopMatrix ()
1651 2857
1652void glLoadIdentity () 2858void glLoadIdentity ()
2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
1653 2863
1654# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2866
1657# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
1658void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
1659 2871
1660void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
1661 2873
1662void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
1663 2875
1671 2883
1672void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
1673 CODE: 2885 CODE:
1674 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
1675 2887
1676void glBegin (int mode)
1677
1678void glEnd ()
1679
1680void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2889 ALIAS:
2890 glColor_premultiply = 1
1682 CODE: 2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
1683 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2899 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688
1689void glInterleavedArrays (int format, int stride, char *data)
1690
1691void glDrawElements (int mode, int count, int type, char *indices)
1692
1693# 1.2 void glDrawRangeElements (int mode, int start, int end
1694 2900
1695void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
1696 CODE: 2902 CODE:
1697 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
1698 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
1703 2909
1704void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
1705 CODE: 2911 CODE:
1706 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
1707 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
1708void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
1709 CODE: 2944 CODE:
1710 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
1711 2946
1712void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
1715 2950
1716void glBindTexture (int target, int name) 2951void glBindTexture (int target, int name)
1717 2952
1718void glConvolutionParameter (int target, int pname, float params) 2953void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2954 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
1721 2957
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2959 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2960 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2962
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2964 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2965 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2967
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1733 2969
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2971
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
1737 2975
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2977
1740int glGenTexture () 2978int glGenTexture ()
1741 CODE: 2979 CODE:
1742{ 2980 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2981 OUTPUT:
1748 RETVAL 2982 RETVAL
1749 2983
1750void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
1751 CODE: 2985 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2986 del_texture (name);
1755} 2987
1756
1757int glGenList () 2988int glGenList ()
1758 CODE: 2989 CODE:
1759 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
1760 OUTPUT: 2991 OUTPUT:
1761 RETVAL 2992 RETVAL
1768 2999
1769void glEndList () 3000void glEndList ()
1770 3001
1771void glCallList (int list) 3002void glCallList (int list)
1772 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1773 3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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