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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
155 216
156 *w = rect.width; 217 *w = rect.width;
157 *h = rect.height; 218 *h = rect.height;
158} 219}
159 220
221typedef uint16_t tileid;
160typedef uint16_t mapface; 222typedef uint16_t faceid;
161 223
162typedef struct { 224typedef struct {
163 GLint name; 225 GLuint name;
164 int w, h; 226 int w, h;
165 float s, t; 227 float s, t;
166 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
167} maptex; 231} maptex;
168 232
169typedef struct { 233typedef struct {
170 uint32_t player; 234 uint32_t player;
171 mapface face[3]; 235 tileid tile[3];
172 uint16_t darkness; 236 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 238} mapcell;
175 239
176typedef struct { 240typedef struct {
177 int32_t c0, c1; 241 int32_t c0, c1;
178 mapcell *col; 242 mapcell *col;
179} maprow; 243} maprow;
180 244
181typedef struct map { 245typedef struct map {
182 int x, y, w, h; 246 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 248 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 249 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
214} 275}
215 276
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
219static maprow * 300static maprow *
220map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
221{ 302{
222 if (0 > y) 303 if (0 > y)
223 { 304 {
224 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
263 344
264 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
265} 346}
266 347
267static mapcell * 348static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
269{ 350{
270 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
271} 352}
272 353
273static void 354static void
274map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
275{ 356{
276 int r; 357 int r;
277 358
278 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->oy = 0; 367 self->oy = 0;
287 self->row = 0; 368 self->row = 0;
288 self->rows = 0; 369 self->rows = 0;
289} 370}
290 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
291static void 382static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 384{
294 int x, y; 385 int x, y;
295 maprow *row; 386 maprow *row;
296 mapcell *cell; 387 mapcell *cell;
297 388
309 if (x >= row->c1) 400 if (x >= row->c1)
310 break; 401 break;
311 402
312 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
313 404
314 cell->darkness = 0; 405 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 406 }
319 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
320} 424}
321 425
322static void 426static void
323music_finished (void) 427music_finished (void)
324{ 428{
360 n |= n >> 16; 464 n |= n >> 16;
361 465
362 return n + 1; 466 return n + 1;
363} 467}
364 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
365/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
368 483
369MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
370 528
371PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
372 530
373BOOT: 531BOOT:
374{ 532{
375 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 534 static const struct {
377 const char *name; 535 const char *name;
378 IV iv; 536 IV iv;
379 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
402 560
403 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
406 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
488# undef const_iv 677# undef const_iv
489 }; 678 };
490 679
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 699
511NV floor (NV x) 700NV floor (NV x)
512 701
513NV ceil (NV x) 702NV ceil (NV x)
514 703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
515void 708void
516pango_init () 709pango_init ()
517 CODE: 710 CODE:
518{ 711{
519 opengl_fontmap = pango_opengl_font_map_new (); 712 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
522} 720}
523 721
524int 722char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 723
527void 724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
528SDL_Quit () 730void SDL_Quit ()
529 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
530void 741void
531SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
532 PPCODE: 743 PPCODE:
533{ 744{
534 SDL_Rect **m; 745 SDL_Rect **m;
535 746
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 751
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 754
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 759
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 762
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 764
560 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
561 while (*m) 766 while (*m)
562 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
563 AV *av = newAV (); 770 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
567 777
568 ++m; 778 ++m;
569 } 779 }
570} 780}
571 781
572char *
573SDL_GetError ()
574
575int 782int
576SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
578 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 796 );
797
581 if (RETVAL) 798 if (RETVAL)
582 { 799 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 804#include "glfunc.h"
586# undef GL_FUNC 805#undef GL_FUNC
587 } 806 }
807}
588 OUTPUT: 808 OUTPUT:
589 RETVAL 809 RETVAL
590 810
591void 811void
592SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
593 813
594char * 814char *
595SDL_GetKeyName (int sym) 815SDL_GetKeyName (int sym)
596 816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
597void 823void
598SDL_PollEvent () 824poll_events ()
599 PPCODE: 825 PPCODE:
600{ 826{
601 SDL_Event ev; 827 SDL_Event ev;
602 828
603 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 831 {
605 HV *hv = newHV (); 832 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 834
608 switch (ev.type) 835 switch (ev.type)
609 { 836 {
610 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
611 case SDL_KEYUP: 838 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 844 break;
618 845
619 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 849 break;
623 850
624 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
632 break; 877 break;
633 878
634 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 882
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 893 break;
649 } 894 }
650 895
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 897 }
653} 898}
654 899
655int 900int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 902 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
660 905
661void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
662Mix_CloseAudio () 923Mix_CloseAudio ()
663 924
664int 925int
665Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
666 927
928const char *
929Mix_GetError ()
930
667void 931void
668lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
669 CODE: 933 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 935
674void 936void
675win32_proxy_info () 937win32_proxy_info ()
676 PPCODE: 938 PPCODE:
677{ 939{
698 } 960 }
699 } 961 }
700#endif 962#endif
701} 963}
702 964
703void 965int
704add_font (char *file) 966add_font (char *file)
705 CODE: 967 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT:
970 RETVAL
707 971
708void 972void
709load_image_inline (SV *image_) 973load_image_inline (SV *image_)
710 ALIAS: 974 ALIAS:
711 load_image_file = 1 975 load_image_file = 1
714 STRLEN image_len; 978 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
721 985
722 if (!rw) 986 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
724 988
797void 1061void
798error (char *message) 1062error (char *message)
799 CODE: 1063 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1064 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1065#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1067#endif
804 1068
805void 1069void
806fatal (char *message) 1070fatal (char *message)
807 CODE: 1071 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1072 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1073#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1075#endif
812 _exit (1); 1076 _exit (1);
813 1077
814void 1078void
815_exit (int retval = 0) 1079_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1082 ExitThread (retval); // unclean, please beam me up
819#else 1083#else
820 _exit (retval); 1084 _exit (retval);
821#endif 1085#endif
822 1086
823MODULE = CFPlus PACKAGE = CFPlus::Font 1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
824 1095
825CFPlus::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1102 CODE:
828{ 1103{
829 int count; 1104 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1108}
834 OUTPUT: 1109 OUTPUT:
835 RETVAL 1110 RETVAL
836 1111
837void 1112void
838DESTROY (CFPlus::Font self) 1113DESTROY (DC::Font self)
839 CODE: 1114 CODE:
840 pango_font_description_free (self); 1115 pango_font_description_free (self);
841 1116
842void 1117void
843make_default (CFPlus::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
844 CODE: 1120 CODE:
845 default_font = self; 1121 default_font = self;
846 1122
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1124
1125PROTOTYPES: DISABLE
1126
849void 1127void
850reset_glyph_cache () 1128glyph_cache_backup ()
1129 PROTOTYPE:
851 CODE: 1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
852 tc_clear (); 1137 tc_restore ();
853 1138
854CFPlus::Layout 1139DC::Layout
855new (SV *class) 1140new (SV *class)
856 CODE: 1141 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
858 1143
859 RETVAL->pl = pango_layout_new (opengl_context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1146 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1147 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1148 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1149 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
866 1152
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1154 layout_update_font (RETVAL);
869 OUTPUT: 1155 OUTPUT:
870 RETVAL 1156 RETVAL
871 1157
872void 1158void
873DESTROY (CFPlus::Layout self) 1159DESTROY (DC::Layout self)
874 CODE: 1160 CODE:
875 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
876 Safefree (self); 1163 Safefree (self);
877 1164
878void 1165void
879set_text (CFPlus::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
880 CODE: 1167 CODE:
881{ 1168{
882 STRLEN textlen; 1169 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
884 1171
885 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
886} 1173}
887 1174
888void 1175void
889set_markup (CFPlus::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
890 CODE: 1177 CODE:
891{ 1178{
892 STRLEN textlen; 1179 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
894 1181
895 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
896} 1183}
897 1184
898void 1185void
899set_shapes (CFPlus::Layout self, ...) 1186set_shapes (DC::Layout self, ...)
900 CODE: 1187 CODE:
901{ 1188{
902 PangoAttrList *attrs = 0; 1189 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1190 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1191 const char *pos = text;
939 if (attrs) 1226 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1227 pango_layout_set_attributes (self->pl, attrs);
941} 1228}
942 1229
943void 1230void
944get_shapes (CFPlus::Layout self) 1231get_shapes (DC::Layout self)
945 PPCODE: 1232 PPCODE:
946{ 1233{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1235
949 do 1236 do
950 { 1237 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1239
953 if (run && shape_attr_p (run)) 1240 if (run && shape_attr_p (run))
954 { 1241 {
955 PangoRectangle extents; 1242 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1251
965 pango_layout_iter_free (iter); 1252 pango_layout_iter_free (iter);
966} 1253}
967 1254
968int 1255int
969has_wrapped (CFPlus::Layout self) 1256has_wrapped (DC::Layout self)
970 CODE: 1257 CODE:
971{ 1258{
972 int lines = 1; 1259 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1260 const char *text = pango_layout_get_text (self->pl);
974 1261
979} 1266}
980 OUTPUT: 1267 OUTPUT:
981 RETVAL 1268 RETVAL
982 1269
983SV * 1270SV *
984get_text (CFPlus::Layout self) 1271get_text (DC::Layout self)
985 CODE: 1272 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1274 sv_utf8_decode (RETVAL);
988 OUTPUT: 1275 OUTPUT:
989 RETVAL 1276 RETVAL
990 1277
991void 1278void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1280 CODE:
994 self->r = r; 1281 self->r = r;
995 self->g = g; 1282 self->g = g;
996 self->b = b; 1283 self->b = b;
997 self->a = a; 1284 self->a = a;
998 1285
999void 1286void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1288 CODE:
1002 if (self->font != font) 1289 if (self->font != font)
1003 { 1290 {
1004 self->font = font; 1291 self->font = font;
1005 layout_update_font (self); 1292 layout_update_font (self);
1006 } 1293 }
1007 1294
1008void 1295void
1009set_height (CFPlus::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
1010 CODE: 1297 CODE:
1011 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
1012 { 1299 {
1013 self->base_height = base_height; 1300 self->base_height = base_height;
1014 layout_update_font (self); 1301 layout_update_font (self);
1015 } 1302 }
1016 1303
1017void 1304void
1018set_width (CFPlus::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1306 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1308
1022void 1309void
1023set_indent (CFPlus::Layout self, int indent) 1310set_indent (DC::Layout self, int indent)
1024 CODE: 1311 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1313
1027void 1314void
1028set_spacing (CFPlus::Layout self, int spacing) 1315set_spacing (DC::Layout self, int spacing)
1029 CODE: 1316 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1318
1032void 1319void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1320set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1321 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1322 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1326 : PANGO_ELLIPSIZE_NONE
1040 ); 1327 );
1041 1328
1042void 1329void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1330set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1331 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1333
1047void 1334void
1048size (CFPlus::Layout self) 1335size (DC::Layout self)
1049 PPCODE: 1336 PPCODE:
1050{ 1337{
1051 int w, h; 1338 int w, h;
1052 1339
1053 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
1058} 1345}
1059 1346
1060int 1347int
1061descent (CFPlus::Layout self) 1348descent (DC::Layout self)
1062 CODE: 1349 CODE:
1063{ 1350{
1064 PangoRectangle rect; 1351 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1354 RETVAL = PANGO_DESCENT (rect);
1068} 1355}
1069 OUTPUT: 1356 OUTPUT:
1070 RETVAL 1357 RETVAL
1071 1358
1072int 1359int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1361 CODE:
1075{ 1362{
1076 int index, trailing; 1363 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1365 RETVAL = index + trailing;
1079} 1366}
1080 OUTPUT: 1367 OUTPUT:
1081 RETVAL 1368 RETVAL
1082 1369
1083void 1370void
1084cursor_pos (CFPlus::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1372 PPCODE:
1086{ 1373{
1087 PangoRectangle strong_pos; 1374 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1376
1090 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1381}
1095 1382
1096void 1383void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1385 PPCODE:
1099{ 1386{
1100 int line, x; 1387 int line, x;
1101 1388
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1390#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1392 --line;
1393#endif
1105 EXTEND (SP, 2); 1394 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1397}
1109 1398
1110void 1399void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1400line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1401 PPCODE:
1113{ 1402{
1114 PangoLayoutLine *lp; 1403 PangoLayoutLine *lp;
1115 int index, trailing; 1404 int index, trailing;
1116 1405
1117 if (line < 0) 1406 if (line < 0)
1118 XSRETURN_EMPTY; 1407 XSRETURN_EMPTY;
1119 1408
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1410 XSRETURN_EMPTY; /* do better */
1122 1411
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1413
1125 EXTEND (SP, 2); 1414 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1421 }
1133} 1422}
1134 1423
1135void 1424void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1425render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1426 CODE:
1427 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1428 pango_opengl_render_layout_subpixel (
1139 self->pl, 1429 self->pl,
1430 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1431 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1432 self->r, self->g, self->b, self->a,
1142 flags 1433 flags
1143 ); 1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1144 1438
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1439void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1440draw (DC::Layout self)
1149 CODE: 1441 CODE:
1150{ 1442{
1151 int ow = SvIV (w_); 1443 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1450
1154 if (ow && oh) 1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
1458MODULE = Deliantra::Client PACKAGE = DC::Texture
1459
1460PROTOTYPES: ENABLE
1461
1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1467 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1468 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1469 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1470 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1472
1168 SvPOK_only (result_); 1473 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1474 SvCUR_set (result_, nw * nh * bpp);
1170 1475
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1477 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1479
1175 sv_setsv (data_, result_); 1480 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1481 }
1182} 1482}
1183 1483
1184void 1484void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1491{
1192 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
1196 1499
1197 if (items < 5) 1500 if (items < 5)
1198 { 1501 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1531 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1230 } 1533 }
1231} 1534}
1232 1535
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1234 1546
1235CFPlus::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
1548
1549PROTOTYPES: DISABLE
1550
1551DC::Map
1236new (SV *class) 1552new (SV *class)
1237 CODE: 1553 CODE:
1238 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1555 RETVAL->x = 0;
1240 RETVAL->y = 0; 1556 RETVAL->y = 0;
1241 RETVAL->w = 0; 1557 RETVAL->w = 0;
1242 RETVAL->h = 0; 1558 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1564 RETVAL->row = 0;
1251 OUTPUT: 1565 OUTPUT:
1252 RETVAL 1566 RETVAL
1253 1567
1254void 1568void
1255DESTROY (CFPlus::Map self) 1569DESTROY (DC::Map self)
1256 CODE: 1570 CODE:
1257{ 1571{
1258 map_clear (self); 1572 map_clear (self);
1259 Safefree (self->face); 1573 Safefree (self->face2tile);
1260 Safefree (self->tex); 1574 Safefree (self->tex);
1261 Safefree (self); 1575 Safefree (self);
1262} 1576}
1263 1577
1264void 1578void
1265resize (CFPlus::Map self, int map_width, int map_height) 1579resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1580 CODE:
1267 self->w = map_width; 1581 self->w = map_width;
1268 self->h = map_height; 1582 self->h = map_height;
1269 1583
1270void 1584void
1271clear (CFPlus::Map self) 1585clear (DC::Map self)
1272 CODE: 1586 CODE:
1273 map_clear (self); 1587 map_clear (self);
1274 1588
1275void 1589void
1276set_face (CFPlus::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1591 CODE:
1278{ 1592{
1279 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1594 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1595}
1287 1596
1288void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1622 CODE:
1291{ 1623{
1292 while (self->texs <= texid) 1624 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1625
1298 { 1626 {
1299 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
1300 1628
1301 tex->name = name; 1629 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1646 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1648}
1321 1649
1322int 1650int
1323ox (CFPlus::Map self) 1651ox (DC::Map self)
1324 ALIAS: 1652 ALIAS:
1325 oy = 1 1653 oy = 1
1326 x = 2 1654 x = 2
1327 y = 3 1655 y = 3
1328 w = 4 1656 w = 4
1339 } 1667 }
1340 OUTPUT: 1668 OUTPUT:
1341 RETVAL 1669 RETVAL
1342 1670
1343void 1671void
1344scroll (CFPlus::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
1345 CODE: 1673 CODE:
1346{ 1674{
1347 if (dx > 0) 1675 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1677 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1679
1352 if (dy > 0) 1680 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1681 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1682 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1684
1357 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
1359 1687
1360 while (self->y < 0) 1688 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
1366 } 1694 }
1367} 1695}
1368 1696
1369void 1697SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1698map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1699 CODE:
1372{ 1700{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1703 mapcell *cell;
1376 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1377 1707
1378 while (data < data_end - 1) 1708 while (data < data_end - 1)
1379 { 1709 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
1381 1711
1401 uint8_t ext, cmd; 1731 uint8_t ext, cmd;
1402 1732
1403 do 1733 do
1404 { 1734 {
1405 ext = *data++; 1735 ext = *data++;
1406 cmd = ext & 0x3f; 1736 cmd = ext & 0x7f;
1407 1737
1408 if (cmd < 4) 1738 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1739 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1740 else if (cmd == 5) // health
1411 { 1741 {
1414 } 1744 }
1415 else if (cmd == 6) // monster width 1745 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1746 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1747 else if (cmd == 0x47)
1418 { 1748 {
1419 if (*data == 8) 1749 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1753
1422 data += *data + 1; 1754 data += *data + 1;
1423 } 1755 }
1424 else if (cmd == 8) // cell flags 1756 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1757 cell->flags = *data++;
1432 } 1764 }
1433 else 1765 else
1434 cell->darkness = *data++ + 1; 1766 cell->darkness = *data++ + 1;
1435 } 1767 }
1436 1768
1769 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1770 if (flags & (4 >> z))
1438 { 1771 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1440 } 1789 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1790 }
1452 else 1791 else
1453 cell->darkness = 0; 1792 CELL_CLEAR (cell);
1454 } 1793 }
1455} 1794}
1795 OUTPUT:
1796 RETVAL
1456 1797
1457SV * 1798SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1800 CODE:
1460{ 1801{
1461 int x1, x; 1802 int x1, x;
1462 int y1, y; 1803 int y1, y;
1463 int z; 1804 int z;
1484 { 1825 {
1485 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
1486 1827
1487 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
1488 { 1829 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1832 int a1 = tex.a;
1496 1833
1497 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1838 }
1503 } 1839 }
1504 1840
1505 *map++ = (r ) 1841 *map++ = (r )
1506 | (g << 8) 1842 | (g << 8)
1513} 1849}
1514 OUTPUT: 1850 OUTPUT:
1515 RETVAL 1851 RETVAL
1516 1852
1517void 1853void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 1855 CODE:
1520{ 1856{
1521 int x, y, z; 1857 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1858
1525 glColor4ub (255, 255, 255, 255); 1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1526 1911
1527 glEnable (GL_BLEND); 1912 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1915
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1540 for (y = 0; y < sh; y++) 1920 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1921 if (0 <= y + my && y + my < self->rows)
1542 { 1922 {
1543 maprow *row = self->row + (y + my); 1923 maprow *row = self->row + (y + my);
1544 1924
1545 for (x = 0; x < sw; x++) 1925 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1926 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1927 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1928 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1551 1936
1552 if (face > 0 && face < self->texs) 1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
1553 { 2042 {
1554 maptex tex = self->tex [face]; 2043 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2044 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2045
1558 if (last_name != tex.name) 2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
1559 { 2048 {
1560 glEnd (); 2049 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2050 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2051
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
1574 { 2055 {
1575 maptex tex = self->tex [1]; 2056 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2057 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
1578 2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
1579 glEnd (); 2070 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2072 glBegin (GL_QUADS);
2073 }
1582 2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
1587 } 2096 }
1588 } 2097 }
1589 }
1590 } 2098 }
1591 2099
1592 glEnd (); 2100 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
1595 glDisable (GL_BLEND); 2125 glDisable (GL_BLEND);
2126 rc_free (rc);
1596 2127
1597 // top layer: overlays such as the health bar 2128 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2129 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2130 if (0 <= y + my && y + my < self->rows)
1600 { 2131 {
1609 int py = y * T; 2140 int py = y * T;
1610 2141
1611 if (cell->stat_hp) 2142 if (cell->stat_hp)
1612 { 2143 {
1613 int width = cell->stat_width * T; 2144 int width = cell->stat_width * T;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2146
1616 glColor3ub (0, 0, 0); 2147 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2148 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2149 px + width - 1, py);
1619 2150
1625 } 2156 }
1626 } 2157 }
1627} 2158}
1628 2159
1629void 2160void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2162 CODE:
1632{ 2163{
1633 static float color[16][3] = { 2164 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2165 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2166 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2216 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2217 glDisable (GL_TEXTURE_2D);
1687} 2218}
1688 2219
1689void 2220void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2222 PPCODE:
1692{ 2223{
1693 int x, y; 2224 int x, y;
2225 int sw1 = sw + 2;
2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2232
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2235
1702 mx += self->x; 2236 mx += self->x - 1;
1703 my += self->y; 2237 my += self->y - 1;
1704 2238
2239 memset (darkness1, 255, sw1 * sh1);
2240
1705 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1707 { 2243 {
1708 maprow *row = self->row + (y + my); 2244 maprow *row = self->row + (y + my);
1709 2245
1710 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2248 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1714 2250
1715 darkness[y * sw4 + x] = cell->darkness 2251 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2252 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2253 : 255 - FOW_DARKNESS;
1718 } 2254 }
1719 } 2255 }
1720 2256
2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2269
2270 uint8_t r11 = (d11 + d21 + d12) / 3;
2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
2294
1721 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1725} 2299}
1726 2300
1727SV * 2301SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2303 CODE:
1730{ 2304{
1731 int x, y, x1, y1; 2305 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1759 { 2333 {
1760 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2335 uint8_t flags = 0;
1762 2336
1763 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1766 2340
1767 *data++ = flags; 2341 *data++ = flags;
1768 2342
1769 if (flags & 1) 2343 if (flags & 1)
1770 { 2344 {
2345 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2347 *data++ = tile;
1773 } 2348 }
1774 2349
1775 if (flags & 2) 2350 if (flags & 2)
1776 { 2351 {
2352 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2354 *data++ = tile;
1779 } 2355 }
1780 2356
1781 if (flags & 4) 2357 if (flags & 4)
1782 { 2358 {
2359 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2361 *data++ = tile;
1785 } 2362 }
1786 } 2363 }
1787 else 2364 else
1788 *data++ = 0; 2365 *data++ = 0;
1789 } 2366 }
1790 } 2367 }
1791 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1792 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1794 RETVAL = data_sv; 2376 RETVAL = data_sv;
1795} 2377}
1796 OUTPUT: 2378 OUTPUT:
1797 RETVAL 2379 RETVAL
1798 2380
1799void 2381void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2383 PPCODE:
1802{ 2384{
1803 int x, y, z; 2385 int x, y, z;
1804 int w, h; 2386 int w, h;
1805 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1806 2398
1807 if (*data++ != 0) 2399 if (*data++ != 0)
1808 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1809 2401
1810 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1812 2404
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2417 {
1826 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1827 2419
1828 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1829 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1830 uint8_t flags = *data++; 2427 flags = *data++;
1831 2428
1832 if (flags) 2429 if (flags)
1833 { 2430 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1837 2433
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2437
1842 if (cell->darkness == 0) 2438 if (cell->darkness == 0)
1843 { 2439 {
1844 cell->darkness = 0; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1845 2442
1846 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1847 { 2444 {
1848 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1849 2446
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1852 } 2454 }
1853 } 2455 }
1854 } 2456 }
1855 } 2457 }
1856 } 2458 }
1857} 2459}
1858 2460
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2462
1861CFPlus::MixChunk 2463DC::RW
1862new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1863 CODE: 2465 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1865 OUTPUT: 2472 OUTPUT:
1866 RETVAL 2473 RETVAL
1867 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1868void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1869DESTROY (CFPlus::MixChunk self) 2584DESTROY (DC::MixChunk self)
1870 CODE: 2585 CODE:
1871 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1872 2587
1873int 2588int
1874volume (CFPlus::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2594 OUTPUT:
1878 RETVAL 2595 RETVAL
1879 2596
1880int 2597DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2599 CODE:
2600{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1884 OUTPUT: 2612 OUTPUT:
1885 RETVAL 2613 RETVAL
1886 2614
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2616
1889int 2617int
1890volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1891 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2624 OUTPUT:
1894 RETVAL 2625 RETVAL
1895 2626
2627void
2628fade_out (int ms)
2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
1896CFPlus::MixMusic 2637DC::MixMusic
1897new_from_file (SV *class, char *path) 2638new (SV *class, DC::RW rwops)
1898 CODE: 2639 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2641 OUTPUT:
1901 RETVAL 2642 RETVAL
1902 2643
1903void 2644void
1904DESTROY (CFPlus::MixMusic self) 2645DESTROY (DC::MixMusic self)
1905 CODE: 2646 CODE:
1906 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1907 2648
1908int 2649int
1909play (CFPlus::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1910 CODE: 2651 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2653 OUTPUT:
1913 RETVAL 2654 RETVAL
1914 2655
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1916 2664
1917BOOT: 2665BOOT:
1918{ 2666{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2668 static const struct {
1921 const char *name; 2669 const char *name;
1922 IV iv; 2670 IV iv;
1923 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2684 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2685 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2686 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2687 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2690 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2694 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2707 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2708 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2709 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2753 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2754 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2756 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2757 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2758 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2759 const_iv (GL_TRIANGLE_FAN),
2760 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2770 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2771 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2772 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2773 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2774# undef const_iv
2006 }; 2775 };
2007 2776
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
2010} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2011 2789
2012char * 2790char *
2013gl_vendor () 2791gl_vendor ()
2014 CODE: 2792 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2793 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2806 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2808 OUTPUT:
2031 RETVAL 2809 RETVAL
2032 2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
2824
2033int glGetError () 2825int glGetError ()
2034 2826
2035void glFinish () 2827void glFinish ()
2036 2828
2037void glClear (int mask) 2829void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2868
2077# near_ and far_ are due to microsofts buggy "c" compiler 2869# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
2079 2873
2080void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2081 2875
2082void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
2083 2877
2091 2885
2092void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
2093 CODE: 2887 CODE:
2094 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
2095 2889
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2891 ALIAS:
2103 glColor_premultiply = 1 2892 glColor_premultiply = 1
2104 CODE: 2893 CODE:
2105 if (ix) 2894 if (ix)
2106 { 2895 {
2109 b *= a; 2898 b *= a;
2110 } 2899 }
2111 // microsoft visual "c" rounds instead of truncating... 2900 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2113 2902
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2903void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2904 CODE:
2122 glRasterPos3f (0, 0, z); 2905 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2906 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2907
2128 2911
2129void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
2130 CODE: 2913 CODE:
2131 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
2132 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
2133void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
2134 CODE: 2946 CODE:
2135 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
2136 2948
2137void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2966 CODE:
2155 if (gl.SeparableFilter2D) 2967 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2969
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2971
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2973
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2163 2977
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2979
2166int glGenTexture () 2980int glGenTexture ()
2167 CODE: 2981 CODE:
2168{ 2982 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2983 OUTPUT:
2174 RETVAL 2984 RETVAL
2175 2985
2176void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
2177 CODE: 2987 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2988 del_texture (name);
2181} 2989
2182
2183int glGenList () 2990int glGenList ()
2184 CODE: 2991 CODE:
2185 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
2186 OUTPUT: 2993 OUTPUT:
2187 RETVAL 2994 RETVAL
2194 3001
2195void glEndList () 3002void glEndList ()
2196 3003
2197void glCallList (int list) 3004void glCallList (int list)
2198 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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