ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
168} maptex; 231} maptex;
169 232
170typedef struct { 233typedef struct {
171 uint32_t player; 234 uint32_t player;
172 tileid tile[3]; 235 tileid tile[3];
173 uint16_t darkness; 236 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 238} mapcell;
176 239
177typedef struct { 240typedef struct {
178 int32_t c0, c1; 241 int32_t c0, c1;
179 mapcell *col; 242 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
187 250
188 int32_t rows; 251 int32_t rows;
189 maprow *row; 252 maprow *row;
190} *CFPlus__Map; 253} *DC__Map;
191 254
192static char * 255static char *
193prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
194{ 257{
195 char *p; 258 char *p;
233 self->texs *= 2; 296 self->texs *= 2;
234 } 297 }
235} 298}
236 299
237static maprow * 300static maprow *
238map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
239{ 302{
240 if (0 > y) 303 if (0 > y)
241 { 304 {
242 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
281 344
282 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
283} 346}
284 347
285static mapcell * 348static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
287{ 350{
288 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
289} 352}
290 353
291static void 354static void
292map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
293{ 356{
294 int r; 357 int r;
295 358
296 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
304 self->oy = 0; 367 self->oy = 0;
305 self->row = 0; 368 self->row = 0;
306 self->rows = 0; 369 self->rows = 0;
307} 370}
308 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
309static void 382static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 384{
312 int x, y; 385 int x, y;
313 maprow *row; 386 maprow *row;
314 mapcell *cell; 387 mapcell *cell;
315 388
327 if (x >= row->c1) 400 if (x >= row->c1)
328 break; 401 break;
329 402
330 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
331 404
332 cell->darkness = 0; 405 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 406 }
337 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
338} 424}
339 425
340static void 426static void
341music_finished (void) 427music_finished (void)
342{ 428{
378 n |= n >> 16; 464 n |= n >> 16;
379 465
380 return n + 1; 466 return n + 1;
381} 467}
382 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
383/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
386 483
387MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
388 528
389PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
390 530
391BOOT: 531BOOT:
392{ 532{
393 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 534 static const struct {
395 const char *name; 535 const char *name;
396 IV iv; 536 IV iv;
397 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
420 560
421 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
424 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
506# undef const_iv 677# undef const_iv
507 }; 678 };
508 679
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 699
529NV floor (NV x) 700NV floor (NV x)
530 701
531NV ceil (NV x) 702NV ceil (NV x)
532 703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
533void 708void
534pango_init () 709pango_init ()
535 CODE: 710 CODE:
536{ 711{
537 opengl_fontmap = pango_opengl_font_map_new (); 712 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
540} 720}
541 721
542int 722char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 723
545void 724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
546SDL_Quit () 730void SDL_Quit ()
547 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
548void 741void
549SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
550 PPCODE: 743 PPCODE:
551{ 744{
552 SDL_Rect **m; 745 SDL_Rect **m;
553 746
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 751
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 754
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 759
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 762
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 764
578 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
579 while (*m) 766 while (*m)
580 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
581 AV *av = newAV (); 770 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
585 777
586 ++m; 778 ++m;
587 } 779 }
588} 780}
589 781
590char *
591SDL_GetError ()
592
593int 782int
594SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
596 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 796 );
797
599 if (RETVAL) 798 if (RETVAL)
600 { 799 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 804#include "glfunc.h"
604# undef GL_FUNC 805#undef GL_FUNC
605 } 806 }
807}
606 OUTPUT: 808 OUTPUT:
607 RETVAL 809 RETVAL
608 810
609void 811void
610SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
611 813
612char * 814char *
613SDL_GetKeyName (int sym) 815SDL_GetKeyName (int sym)
614 816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
615void 823void
616SDL_PollEvent () 824poll_events ()
617 PPCODE: 825 PPCODE:
618{ 826{
619 SDL_Event ev; 827 SDL_Event ev;
620 828
621 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 831 {
623 HV *hv = newHV (); 832 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 834
626 switch (ev.type) 835 switch (ev.type)
627 { 836 {
628 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
629 case SDL_KEYUP: 838 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 844 break;
636 845
637 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 849 break;
641 850
642 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
650 break; 877 break;
651 878
652 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 882
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 893 break;
667 } 894 }
668 895
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 897 }
671} 898}
672 899
673int 900int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 902 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
678 905
679void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
680Mix_CloseAudio () 923Mix_CloseAudio ()
681 924
682int 925int
683Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
684 927
928const char *
929Mix_GetError ()
930
685void 931void
686lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
687 CODE: 933 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 935
692void 936void
693win32_proxy_info () 937win32_proxy_info ()
694 PPCODE: 938 PPCODE:
695{ 939{
716 } 960 }
717 } 961 }
718#endif 962#endif
719} 963}
720 964
721void 965int
722add_font (char *file) 966add_font (char *file)
723 CODE: 967 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT:
970 RETVAL
725 971
726void 972void
727load_image_inline (SV *image_) 973load_image_inline (SV *image_)
728 ALIAS: 974 ALIAS:
729 load_image_file = 1 975 load_image_file = 1
732 STRLEN image_len; 978 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
739 985
740 if (!rw) 986 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
742 988
815void 1061void
816error (char *message) 1062error (char *message)
817 CODE: 1063 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1064 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1065#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1067#endif
822 1068
823void 1069void
824fatal (char *message) 1070fatal (char *message)
825 CODE: 1071 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1072 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1073#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1075#endif
830 _exit (1); 1076 _exit (1);
831 1077
832void 1078void
833_exit (int retval = 0) 1079_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1082 ExitThread (retval); // unclean, please beam me up
837#else 1083#else
838 _exit (retval); 1084 _exit (retval);
839#endif 1085#endif
840 1086
841MODULE = CFPlus PACKAGE = CFPlus::Font 1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
842 1095
843CFPlus::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1102 CODE:
846{ 1103{
847 int count; 1104 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1108}
852 OUTPUT: 1109 OUTPUT:
853 RETVAL 1110 RETVAL
854 1111
855void 1112void
856DESTROY (CFPlus::Font self) 1113DESTROY (DC::Font self)
857 CODE: 1114 CODE:
858 pango_font_description_free (self); 1115 pango_font_description_free (self);
859 1116
860void 1117void
861make_default (CFPlus::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
862 CODE: 1120 CODE:
863 default_font = self; 1121 default_font = self;
864 1122
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1124
1125PROTOTYPES: DISABLE
1126
867void 1127void
868reset_glyph_cache () 1128glyph_cache_backup ()
1129 PROTOTYPE:
869 CODE: 1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
870 tc_clear (); 1137 tc_restore ();
871 1138
872CFPlus::Layout 1139DC::Layout
873new (SV *class) 1140new (SV *class)
874 CODE: 1141 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
876 1143
877 RETVAL->pl = pango_layout_new (opengl_context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1146 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1147 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1148 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1149 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
884 1152
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1154 layout_update_font (RETVAL);
887 OUTPUT: 1155 OUTPUT:
888 RETVAL 1156 RETVAL
889 1157
890void 1158void
891DESTROY (CFPlus::Layout self) 1159DESTROY (DC::Layout self)
892 CODE: 1160 CODE:
893 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
894 Safefree (self); 1163 Safefree (self);
895 1164
896void 1165void
897set_text (CFPlus::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
898 CODE: 1167 CODE:
899{ 1168{
900 STRLEN textlen; 1169 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
902 1171
903 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
904} 1173}
905 1174
906void 1175void
907set_markup (CFPlus::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
908 CODE: 1177 CODE:
909{ 1178{
910 STRLEN textlen; 1179 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
912 1181
913 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
914} 1183}
915 1184
916void 1185void
917set_shapes (CFPlus::Layout self, ...) 1186set_shapes (DC::Layout self, ...)
918 CODE: 1187 CODE:
919{ 1188{
920 PangoAttrList *attrs = 0; 1189 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1190 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1191 const char *pos = text;
957 if (attrs) 1226 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1227 pango_layout_set_attributes (self->pl, attrs);
959} 1228}
960 1229
961void 1230void
962get_shapes (CFPlus::Layout self) 1231get_shapes (DC::Layout self)
963 PPCODE: 1232 PPCODE:
964{ 1233{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1235
967 do 1236 do
968 { 1237 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1239
971 if (run && shape_attr_p (run)) 1240 if (run && shape_attr_p (run))
972 { 1241 {
973 PangoRectangle extents; 1242 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1251
983 pango_layout_iter_free (iter); 1252 pango_layout_iter_free (iter);
984} 1253}
985 1254
986int 1255int
987has_wrapped (CFPlus::Layout self) 1256has_wrapped (DC::Layout self)
988 CODE: 1257 CODE:
989{ 1258{
990 int lines = 1; 1259 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1260 const char *text = pango_layout_get_text (self->pl);
992 1261
997} 1266}
998 OUTPUT: 1267 OUTPUT:
999 RETVAL 1268 RETVAL
1000 1269
1001SV * 1270SV *
1002get_text (CFPlus::Layout self) 1271get_text (DC::Layout self)
1003 CODE: 1272 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1274 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1275 OUTPUT:
1007 RETVAL 1276 RETVAL
1008 1277
1009void 1278void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1280 CODE:
1012 self->r = r; 1281 self->r = r;
1013 self->g = g; 1282 self->g = g;
1014 self->b = b; 1283 self->b = b;
1015 self->a = a; 1284 self->a = a;
1016 1285
1017void 1286void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1288 CODE:
1020 if (self->font != font) 1289 if (self->font != font)
1021 { 1290 {
1022 self->font = font; 1291 self->font = font;
1023 layout_update_font (self); 1292 layout_update_font (self);
1024 } 1293 }
1025 1294
1026void 1295void
1027set_height (CFPlus::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
1028 CODE: 1297 CODE:
1029 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
1030 { 1299 {
1031 self->base_height = base_height; 1300 self->base_height = base_height;
1032 layout_update_font (self); 1301 layout_update_font (self);
1033 } 1302 }
1034 1303
1035void 1304void
1036set_width (CFPlus::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1306 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1308
1040void 1309void
1041set_indent (CFPlus::Layout self, int indent) 1310set_indent (DC::Layout self, int indent)
1042 CODE: 1311 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1313
1045void 1314void
1046set_spacing (CFPlus::Layout self, int spacing) 1315set_spacing (DC::Layout self, int spacing)
1047 CODE: 1316 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1318
1050void 1319void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1320set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1321 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1322 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1326 : PANGO_ELLIPSIZE_NONE
1058 ); 1327 );
1059 1328
1060void 1329void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1330set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1331 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1333
1065void 1334void
1066size (CFPlus::Layout self) 1335size (DC::Layout self)
1067 PPCODE: 1336 PPCODE:
1068{ 1337{
1069 int w, h; 1338 int w, h;
1070 1339
1071 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
1076} 1345}
1077 1346
1078int 1347int
1079descent (CFPlus::Layout self) 1348descent (DC::Layout self)
1080 CODE: 1349 CODE:
1081{ 1350{
1082 PangoRectangle rect; 1351 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1354 RETVAL = PANGO_DESCENT (rect);
1086} 1355}
1087 OUTPUT: 1356 OUTPUT:
1088 RETVAL 1357 RETVAL
1089 1358
1090int 1359int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1361 CODE:
1093{ 1362{
1094 int index, trailing; 1363 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1365 RETVAL = index + trailing;
1097} 1366}
1098 OUTPUT: 1367 OUTPUT:
1099 RETVAL 1368 RETVAL
1100 1369
1101void 1370void
1102cursor_pos (CFPlus::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1372 PPCODE:
1104{ 1373{
1105 PangoRectangle strong_pos; 1374 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1376
1108 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1381}
1113 1382
1114void 1383void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1385 PPCODE:
1117{ 1386{
1118 int line, x; 1387 int line, x;
1119 1388
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1390#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1392 --line;
1393#endif
1123 EXTEND (SP, 2); 1394 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1397}
1127 1398
1128void 1399void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1400line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1401 PPCODE:
1131{ 1402{
1132 PangoLayoutLine *lp; 1403 PangoLayoutLine *lp;
1133 int index, trailing; 1404 int index, trailing;
1134 1405
1135 if (line < 0) 1406 if (line < 0)
1136 XSRETURN_EMPTY; 1407 XSRETURN_EMPTY;
1137 1408
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1410 XSRETURN_EMPTY; /* do better */
1140 1411
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1413
1143 EXTEND (SP, 2); 1414 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1421 }
1151} 1422}
1152 1423
1153void 1424void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1425render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1426 CODE:
1427 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1428 pango_opengl_render_layout_subpixel (
1157 self->pl, 1429 self->pl,
1430 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1431 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1432 self->r, self->g, self->b, self->a,
1160 flags 1433 flags
1161 ); 1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1162 1438
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1439void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1440draw (DC::Layout self)
1167 CODE: 1441 CODE:
1168{ 1442{
1169 int ow = SvIV (w_); 1443 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1450
1172 if (ow && oh) 1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
1458MODULE = Deliantra::Client PACKAGE = DC::Texture
1459
1460PROTOTYPES: ENABLE
1461
1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1467 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1468 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1469 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1470 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1472
1186 SvPOK_only (result_); 1473 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1474 SvCUR_set (result_, nw * nh * bpp);
1188 1475
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1477 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1479
1193 sv_setsv (data_, result_); 1480 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1481 }
1200} 1482}
1201 1483
1202void 1484void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1491{
1210 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
1214 1499
1215 if (items < 5) 1500 if (items < 5)
1216 { 1501 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1531 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1248 } 1533 }
1249} 1534}
1250 1535
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1252 1546
1253CFPlus::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
1548
1549PROTOTYPES: DISABLE
1550
1551DC::Map
1254new (SV *class) 1552new (SV *class)
1255 CODE: 1553 CODE:
1256 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1555 RETVAL->x = 0;
1258 RETVAL->y = 0; 1556 RETVAL->y = 0;
1266 RETVAL->row = 0; 1564 RETVAL->row = 0;
1267 OUTPUT: 1565 OUTPUT:
1268 RETVAL 1566 RETVAL
1269 1567
1270void 1568void
1271DESTROY (CFPlus::Map self) 1569DESTROY (DC::Map self)
1272 CODE: 1570 CODE:
1273{ 1571{
1274 map_clear (self); 1572 map_clear (self);
1275 Safefree (self->face2tile); 1573 Safefree (self->face2tile);
1276 Safefree (self->tex); 1574 Safefree (self->tex);
1277 Safefree (self); 1575 Safefree (self);
1278} 1576}
1279 1577
1280void 1578void
1281resize (CFPlus::Map self, int map_width, int map_height) 1579resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1580 CODE:
1283 self->w = map_width; 1581 self->w = map_width;
1284 self->h = map_height; 1582 self->h = map_height;
1285 1583
1286void 1584void
1287clear (CFPlus::Map self) 1585clear (DC::Map self)
1288 CODE: 1586 CODE:
1289 map_clear (self); 1587 map_clear (self);
1290 1588
1291void 1589void
1292set_tileid (CFPlus::Map self, int face, int tile) 1590set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1591 CODE:
1294{ 1592{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1593 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1594 need_texid (self, tile);
1297} 1595}
1298 1596
1299void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1622 CODE:
1302{ 1623{
1303 need_texid (self, texid); 1624 need_texid (self, texid);
1304 1625
1305 { 1626 {
1325 // from transparent color bleeding and ugly wrapping effects. 1646 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1648}
1328 1649
1329int 1650int
1330ox (CFPlus::Map self) 1651ox (DC::Map self)
1331 ALIAS: 1652 ALIAS:
1332 oy = 1 1653 oy = 1
1333 x = 2 1654 x = 2
1334 y = 3 1655 y = 3
1335 w = 4 1656 w = 4
1346 } 1667 }
1347 OUTPUT: 1668 OUTPUT:
1348 RETVAL 1669 RETVAL
1349 1670
1350void 1671void
1351scroll (CFPlus::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
1352 CODE: 1673 CODE:
1353{ 1674{
1354 if (dx > 0) 1675 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1677 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1679
1359 if (dy > 0) 1680 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1681 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1682 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1684
1364 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
1366 1687
1367 while (self->y < 0) 1688 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
1373 } 1694 }
1374} 1695}
1375 1696
1376void 1697SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1698map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1699 CODE:
1379{ 1700{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1703 mapcell *cell;
1383 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1384 1707
1385 while (data < data_end - 1) 1708 while (data < data_end - 1)
1386 { 1709 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
1388 1711
1408 uint8_t ext, cmd; 1731 uint8_t ext, cmd;
1409 1732
1410 do 1733 do
1411 { 1734 {
1412 ext = *data++; 1735 ext = *data++;
1413 cmd = ext & 0x3f; 1736 cmd = ext & 0x7f;
1414 1737
1415 if (cmd < 4) 1738 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 1739 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health 1740 else if (cmd == 5) // health
1418 { 1741 {
1421 } 1744 }
1422 else if (cmd == 6) // monster width 1745 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1746 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1747 else if (cmd == 0x47)
1425 { 1748 {
1426 if (*data == 8) 1749 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 1753
1429 data += *data + 1; 1754 data += *data + 1;
1430 } 1755 }
1431 else if (cmd == 8) // cell flags 1756 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1757 cell->flags = *data++;
1439 } 1764 }
1440 else 1765 else
1441 cell->darkness = *data++ + 1; 1766 cell->darkness = *data++ + 1;
1442 } 1767 }
1443 1768
1769 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1770 if (flags & (4 >> z))
1445 { 1771 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1773 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1449 } 1789 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1790 }
1465 else 1791 else
1466 cell->darkness = 0; 1792 CELL_CLEAR (cell);
1467 } 1793 }
1468} 1794}
1795 OUTPUT:
1796 RETVAL
1469 1797
1470SV * 1798SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1800 CODE:
1473{ 1801{
1474 int x1, x; 1802 int x1, x;
1475 int y1, y; 1803 int y1, y;
1476 int z; 1804 int z;
1521} 1849}
1522 OUTPUT: 1850 OUTPUT:
1523 RETVAL 1851 RETVAL
1524 1852
1525void 1853void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 1855 CODE:
1528{ 1856{
1529 int x, y, z; 1857 int x, y, z;
1530 int last_name;
1531 1858
1532 glColor4ub (255, 255, 255, 255); 1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1533 1911
1534 glEnable (GL_BLEND); 1912 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1915
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1547 for (y = 0; y < sh; y++) 1920 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1921 if (0 <= y + my && y + my < self->rows)
1549 { 1922 {
1550 maprow *row = self->row + (y + my); 1923 maprow *row = self->row + (y + my);
1551 1924
1552 for (x = 0; x < sw; x++) 1925 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1926 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1927 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1928 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
1557 2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
1558 if (tile) 2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
1559 { 2042 {
1560 maptex tex = self->tex [tile]; 2043 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2044 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2045
1564 if (last_name != tex.name) 2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
1565 { 2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
1566 if (!tex.name) 2052 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2053 && skey->level == level
1568 2054 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2055 {
1583 maptex tex = self->tex [1]; 2056 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2057 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
1586 2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
1587 glEnd (); 2070 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2072 glBegin (GL_QUADS);
2073 }
1590 2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
1595 } 2095 }
1596 } 2096 }
1597 } 2097 }
1598 }
1599 } 2098 }
1600 2099
1601 glEnd (); 2100 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
1604 glDisable (GL_BLEND); 2125 glDisable (GL_BLEND);
2126 rc_free (rc);
1605 2127
1606 // top layer: overlays such as the health bar 2128 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2129 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2130 if (0 <= y + my && y + my < self->rows)
1609 { 2131 {
1634 } 2156 }
1635 } 2157 }
1636} 2158}
1637 2159
1638void 2160void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2162 CODE:
1641{ 2163{
1642 static float color[16][3] = { 2164 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2165 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2166 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2216 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2217 glDisable (GL_TEXTURE_2D);
1696} 2218}
1697 2219
1698void 2220void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2222 PPCODE:
1701{ 2223{
1702 int x, y; 2224 int x, y;
2225 int sw1 = sw + 2;
2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2232
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2235
1711 mx += self->x; 2236 mx += self->x - 1;
1712 my += self->y; 2237 my += self->y - 1;
1713 2238
2239 memset (darkness1, 255, sw1 * sh1);
2240
1714 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1716 { 2243 {
1717 maprow *row = self->row + (y + my); 2244 maprow *row = self->row + (y + my);
1718 2245
1719 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2248 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1723 2250
1724 darkness[y * sw4 + x] = cell->darkness 2251 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2252 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2253 : 255 - FOW_DARKNESS;
1727 } 2254 }
1728 } 2255 }
1729 2256
2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2269
2270 uint8_t r11 = (d11 + d21 + d12) / 3;
2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
2294
1730 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1734} 2299}
1735 2300
1736SV * 2301SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2303 CODE:
1739{ 2304{
1740 int x, y, x1, y1; 2305 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2364 else
1800 *data++ = 0; 2365 *data++ = 0;
1801 } 2366 }
1802 } 2367 }
1803 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1804 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1806 RETVAL = data_sv; 2376 RETVAL = data_sv;
1807} 2377}
1808 OUTPUT: 2378 OUTPUT:
1809 RETVAL 2379 RETVAL
1810 2380
1811void 2381void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2383 PPCODE:
1814{ 2384{
1815 int x, y, z; 2385 int x, y, z;
1816 int w, h; 2386 int w, h;
1817 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1818 2398
1819 if (*data++ != 0) 2399 if (*data++ != 0)
1820 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1821 2401
1822 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1824 2404
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2417 {
1838 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1839 2419
1840 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1841 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1842 uint8_t flags = *data++; 2427 flags = *data++;
1843 2428
1844 if (flags) 2429 if (flags)
1845 { 2430 {
1846 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2432 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2437
1853 if (cell->darkness == 0) 2438 if (cell->darkness == 0)
1854 { 2439 {
1855 cell->darkness = 0; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1856 2442
1857 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1858 { 2444 {
1859 tileid t = tile [z]; 2445 tileid t = tile [z];
1860 2446
1861 if (t >= self->texs || !self->tex [t].name) 2447 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2448 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2449 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2450 need_texid (self, t);
1865 } 2451 }
1866 2452
1867 cell->tile [z] = t; 2453 cell->tile [z] = t;
1868 } 2454 }
1870 } 2456 }
1871 } 2457 }
1872 } 2458 }
1873} 2459}
1874 2460
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2462
1877CFPlus::MixChunk 2463DC::RW
1878new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1879 CODE: 2465 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1881 OUTPUT: 2472 OUTPUT:
1882 RETVAL 2473 RETVAL
1883 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1884void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1885DESTROY (CFPlus::MixChunk self) 2584DESTROY (DC::MixChunk self)
1886 CODE: 2585 CODE:
1887 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1888 2587
1889int 2588int
1890volume (CFPlus::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2594 OUTPUT:
1894 RETVAL 2595 RETVAL
1895 2596
1896int 2597DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2599 CODE:
2600{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1900 OUTPUT: 2612 OUTPUT:
1901 RETVAL 2613 RETVAL
1902 2614
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2616
1905int 2617int
1906volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1907 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2624 OUTPUT:
1910 RETVAL 2625 RETVAL
1911 2626
2627void
2628fade_out (int ms)
2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
1912CFPlus::MixMusic 2637DC::MixMusic
1913new_from_file (SV *class, char *path) 2638new (SV *class, DC::RW rwops)
1914 CODE: 2639 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2641 OUTPUT:
1917 RETVAL 2642 RETVAL
1918 2643
1919void 2644void
1920DESTROY (CFPlus::MixMusic self) 2645DESTROY (DC::MixMusic self)
1921 CODE: 2646 CODE:
1922 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1923 2648
1924int 2649int
1925play (CFPlus::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1926 CODE: 2651 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2653 OUTPUT:
1929 RETVAL 2654 RETVAL
1930 2655
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1932 2664
1933BOOT: 2665BOOT:
1934{ 2666{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2668 static const struct {
1937 const char *name; 2669 const char *name;
1938 IV iv; 2670 IV iv;
1939 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2684 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2685 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2686 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2687 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2690 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2694 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2707 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2708 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2709 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2753 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2754 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2756 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2757 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2758 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2759 const_iv (GL_TRIANGLE_FAN),
2760 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2770 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2771 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2772 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2773 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2774# undef const_iv
2022 }; 2775 };
2023 2776
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
2026} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2027 2789
2028char * 2790char *
2029gl_vendor () 2791gl_vendor ()
2030 CODE: 2792 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2793 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2806 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2808 OUTPUT:
2047 RETVAL 2809 RETVAL
2048 2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
2824
2049int glGetError () 2825int glGetError ()
2050 2826
2051void glFinish () 2827void glFinish ()
2052 2828
2053void glClear (int mask) 2829void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2868
2093# near_ and far_ are due to microsofts buggy "c" compiler 2869# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
2095 2873
2096void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2097 2875
2098void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
2099 2877
2107 2885
2108void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
2109 CODE: 2887 CODE:
2110 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
2111 2889
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2891 ALIAS:
2119 glColor_premultiply = 1 2892 glColor_premultiply = 1
2120 CODE: 2893 CODE:
2121 if (ix) 2894 if (ix)
2122 { 2895 {
2125 b *= a; 2898 b *= a;
2126 } 2899 }
2127 // microsoft visual "c" rounds instead of truncating... 2900 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2129 2902
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2903void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2904 CODE:
2138 glRasterPos3f (0, 0, z); 2905 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2906 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2907
2144 2911
2145void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
2146 CODE: 2913 CODE:
2147 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
2148 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
2149void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
2150 CODE: 2946 CODE:
2151 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
2152 2948
2153void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2966 CODE:
2171 if (gl.SeparableFilter2D) 2967 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2969
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2971
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2973
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2179 2977
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2979
2182int glGenTexture () 2980int glGenTexture ()
2183 CODE: 2981 CODE:
2184{ 2982 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2983 OUTPUT:
2190 RETVAL 2984 RETVAL
2191 2985
2192void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
2193 CODE: 2987 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2988 del_texture (name);
2197} 2989
2198
2199int glGenList () 2990int glGenList ()
2200 CODE: 2991 CODE:
2201 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
2202 OUTPUT: 2993 OUTPUT:
2203 RETVAL 2994 RETVAL
2210 3001
2211void glEndList () 3002void glEndList ()
2212 3003
2213void glCallList (int list) 3004void glCallList (int list)
2214 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines