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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
311static void 382static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 384{
314 int x, y; 385 int x, y;
315 maprow *row; 386 maprow *row;
316 mapcell *cell; 387 mapcell *cell;
317 388
329 if (x >= row->c1) 400 if (x >= row->c1)
330 break; 401 break;
331 402
332 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
333 404
334 cell->darkness = 0; 405 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 406 }
339 } 407 }
340} 408}
341 409
342typedef struct { 410typedef struct {
345} smooth_key; 413} smooth_key;
346 414
347static void 415static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 417{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 419
352 if (SvIOK (*sv)) 420 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 421 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 422 else
355 sv_setiv (*sv, bits); 423 sv_setiv (*sv, bits);
396 n |= n >> 16; 464 n |= n >> 16;
397 465
398 return n + 1; 466 return n + 1;
399} 467}
400 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
401/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
404 483
405MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
406 528
407PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
408 530
409BOOT: 531BOOT:
410{ 532{
411 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 534 static const struct {
413 const char *name; 535 const char *name;
414 IV iv; 536 IV iv;
415 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
438 560
439 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
442 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
524# undef const_iv 677# undef const_iv
525 }; 678 };
526 679
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 699
547NV floor (NV x) 700NV floor (NV x)
548 701
549NV ceil (NV x) 702NV ceil (NV x)
550 703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
551void 708void
552pango_init () 709pango_init ()
553 CODE: 710 CODE:
554{ 711{
555 opengl_fontmap = pango_opengl_font_map_new (); 712 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
558} 720}
559 721
560int 722char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 723
563void 724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
564SDL_Quit () 730void SDL_Quit ()
565 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
566void 741void
567SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
568 PPCODE: 743 PPCODE:
569{ 744{
570 SDL_Rect **m; 745 SDL_Rect **m;
571 746
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 751
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 754
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 759
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 762
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 764
596 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
597 while (*m) 766 while (*m)
598 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
599 AV *av = newAV (); 770 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
603 777
604 ++m; 778 ++m;
605 } 779 }
606} 780}
607 781
608char *
609SDL_GetError ()
610
611int 782int
612SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
614 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 796 );
797
617 if (RETVAL) 798 if (RETVAL)
618 { 799 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 804#include "glfunc.h"
622# undef GL_FUNC 805#undef GL_FUNC
623 } 806 }
807}
624 OUTPUT: 808 OUTPUT:
625 RETVAL 809 RETVAL
626 810
627void 811void
628SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
629 813
630char * 814char *
631SDL_GetKeyName (int sym) 815SDL_GetKeyName (int sym)
632 816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
633void 823void
634SDL_PollEvent () 824poll_events ()
635 PPCODE: 825 PPCODE:
636{ 826{
637 SDL_Event ev; 827 SDL_Event ev;
638 828
639 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 831 {
641 HV *hv = newHV (); 832 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 834
644 switch (ev.type) 835 switch (ev.type)
645 { 836 {
646 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
647 case SDL_KEYUP: 838 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 844 break;
654 845
655 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 849 break;
659 850
660 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
668 break; 877 break;
669 878
670 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 882
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 893 break;
685 } 894 }
686 895
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 897 }
689} 898}
690 899
691int 900int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 902 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
696 905
697void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
698Mix_CloseAudio () 923Mix_CloseAudio ()
699 924
700int 925int
701Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
702 927
928const char *
929Mix_GetError ()
930
703void 931void
704lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
705 CODE: 933 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 935
710void 936void
711win32_proxy_info () 937win32_proxy_info ()
712 PPCODE: 938 PPCODE:
713{ 939{
734 } 960 }
735 } 961 }
736#endif 962#endif
737} 963}
738 964
739void 965int
740add_font (char *file) 966add_font (char *file)
741 CODE: 967 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT:
970 RETVAL
743 971
744void 972void
745load_image_inline (SV *image_) 973load_image_inline (SV *image_)
746 ALIAS: 974 ALIAS:
747 load_image_file = 1 975 load_image_file = 1
750 STRLEN image_len; 978 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
757 985
758 if (!rw) 986 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
760 988
833void 1061void
834error (char *message) 1062error (char *message)
835 CODE: 1063 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1064 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1065#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1067#endif
840 1068
841void 1069void
842fatal (char *message) 1070fatal (char *message)
843 CODE: 1071 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1072 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1073#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1075#endif
848 _exit (1); 1076 _exit (1);
849 1077
850void 1078void
851_exit (int retval = 0) 1079_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1082 ExitThread (retval); // unclean, please beam me up
855#else 1083#else
856 _exit (retval); 1084 _exit (retval);
857#endif 1085#endif
858 1086
859MODULE = CFPlus PACKAGE = CFPlus::Font 1087void
1088debug ()
1089 CODE:
1090{
1091#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093#endif
1094}
860 1095
861CFPlus::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098PROTOTYPES: DISABLE
1099
1100DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1102 CODE:
864{ 1103{
865 int count; 1104 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1108}
870 OUTPUT: 1109 OUTPUT:
871 RETVAL 1110 RETVAL
872 1111
873void 1112void
874DESTROY (CFPlus::Font self) 1113DESTROY (DC::Font self)
875 CODE: 1114 CODE:
876 pango_font_description_free (self); 1115 pango_font_description_free (self);
877 1116
878void 1117void
879make_default (CFPlus::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
880 CODE: 1120 CODE:
881 default_font = self; 1121 default_font = self;
882 1122
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1124
1125PROTOTYPES: DISABLE
1126
885void 1127void
886reset_glyph_cache () 1128glyph_cache_backup ()
1129 PROTOTYPE:
887 CODE: 1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
888 tc_clear (); 1137 tc_restore ();
889 1138
890CFPlus::Layout 1139DC::Layout
891new (SV *class) 1140new (SV *class)
892 CODE: 1141 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
894 1143
895 RETVAL->pl = pango_layout_new (opengl_context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1146 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1147 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1148 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1149 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
902 1152
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1154 layout_update_font (RETVAL);
905 OUTPUT: 1155 OUTPUT:
906 RETVAL 1156 RETVAL
907 1157
908void 1158void
909DESTROY (CFPlus::Layout self) 1159DESTROY (DC::Layout self)
910 CODE: 1160 CODE:
911 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
912 Safefree (self); 1163 Safefree (self);
913 1164
914void 1165void
915set_text (CFPlus::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
916 CODE: 1167 CODE:
917{ 1168{
918 STRLEN textlen; 1169 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
920 1171
921 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
922} 1173}
923 1174
924void 1175void
925set_markup (CFPlus::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
926 CODE: 1177 CODE:
927{ 1178{
928 STRLEN textlen; 1179 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
930 1181
931 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
932} 1183}
933 1184
934void 1185void
935set_shapes (CFPlus::Layout self, ...) 1186set_shapes (DC::Layout self, ...)
936 CODE: 1187 CODE:
937{ 1188{
938 PangoAttrList *attrs = 0; 1189 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1190 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1191 const char *pos = text;
975 if (attrs) 1226 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1227 pango_layout_set_attributes (self->pl, attrs);
977} 1228}
978 1229
979void 1230void
980get_shapes (CFPlus::Layout self) 1231get_shapes (DC::Layout self)
981 PPCODE: 1232 PPCODE:
982{ 1233{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1235
985 do 1236 do
986 { 1237 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1239
989 if (run && shape_attr_p (run)) 1240 if (run && shape_attr_p (run))
990 { 1241 {
991 PangoRectangle extents; 1242 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1251
1001 pango_layout_iter_free (iter); 1252 pango_layout_iter_free (iter);
1002} 1253}
1003 1254
1004int 1255int
1005has_wrapped (CFPlus::Layout self) 1256has_wrapped (DC::Layout self)
1006 CODE: 1257 CODE:
1007{ 1258{
1008 int lines = 1; 1259 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1260 const char *text = pango_layout_get_text (self->pl);
1010 1261
1015} 1266}
1016 OUTPUT: 1267 OUTPUT:
1017 RETVAL 1268 RETVAL
1018 1269
1019SV * 1270SV *
1020get_text (CFPlus::Layout self) 1271get_text (DC::Layout self)
1021 CODE: 1272 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1274 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1275 OUTPUT:
1025 RETVAL 1276 RETVAL
1026 1277
1027void 1278void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1280 CODE:
1030 self->r = r; 1281 self->r = r;
1031 self->g = g; 1282 self->g = g;
1032 self->b = b; 1283 self->b = b;
1033 self->a = a; 1284 self->a = a;
1034 1285
1035void 1286void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1288 CODE:
1038 if (self->font != font) 1289 if (self->font != font)
1039 { 1290 {
1040 self->font = font; 1291 self->font = font;
1041 layout_update_font (self); 1292 layout_update_font (self);
1042 } 1293 }
1043 1294
1044void 1295void
1045set_height (CFPlus::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
1046 CODE: 1297 CODE:
1047 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
1048 { 1299 {
1049 self->base_height = base_height; 1300 self->base_height = base_height;
1050 layout_update_font (self); 1301 layout_update_font (self);
1051 } 1302 }
1052 1303
1053void 1304void
1054set_width (CFPlus::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1306 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1308
1058void 1309void
1059set_indent (CFPlus::Layout self, int indent) 1310set_indent (DC::Layout self, int indent)
1060 CODE: 1311 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1313
1063void 1314void
1064set_spacing (CFPlus::Layout self, int spacing) 1315set_spacing (DC::Layout self, int spacing)
1065 CODE: 1316 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1318
1068void 1319void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1320set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1321 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1322 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1326 : PANGO_ELLIPSIZE_NONE
1076 ); 1327 );
1077 1328
1078void 1329void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1330set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1331 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1333
1083void 1334void
1084size (CFPlus::Layout self) 1335size (DC::Layout self)
1085 PPCODE: 1336 PPCODE:
1086{ 1337{
1087 int w, h; 1338 int w, h;
1088 1339
1089 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
1094} 1345}
1095 1346
1096int 1347int
1097descent (CFPlus::Layout self) 1348descent (DC::Layout self)
1098 CODE: 1349 CODE:
1099{ 1350{
1100 PangoRectangle rect; 1351 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1354 RETVAL = PANGO_DESCENT (rect);
1104} 1355}
1105 OUTPUT: 1356 OUTPUT:
1106 RETVAL 1357 RETVAL
1107 1358
1108int 1359int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1361 CODE:
1111{ 1362{
1112 int index, trailing; 1363 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1365 RETVAL = index + trailing;
1115} 1366}
1116 OUTPUT: 1367 OUTPUT:
1117 RETVAL 1368 RETVAL
1118 1369
1119void 1370void
1120cursor_pos (CFPlus::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1372 PPCODE:
1122{ 1373{
1123 PangoRectangle strong_pos; 1374 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1376
1126 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1381}
1131 1382
1132void 1383void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1385 PPCODE:
1135{ 1386{
1136 int line, x; 1387 int line, x;
1137 1388
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1390#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1392 --line;
1393#endif
1141 EXTEND (SP, 2); 1394 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1397}
1145 1398
1146void 1399void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1400line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1401 PPCODE:
1149{ 1402{
1150 PangoLayoutLine *lp; 1403 PangoLayoutLine *lp;
1151 int index, trailing; 1404 int index, trailing;
1152 1405
1153 if (line < 0) 1406 if (line < 0)
1154 XSRETURN_EMPTY; 1407 XSRETURN_EMPTY;
1155 1408
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1410 XSRETURN_EMPTY; /* do better */
1158 1411
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1413
1161 EXTEND (SP, 2); 1414 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1421 }
1169} 1422}
1170 1423
1171void 1424void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1425render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1426 CODE:
1427 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1428 pango_opengl_render_layout_subpixel (
1175 self->pl, 1429 self->pl,
1430 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1431 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1432 self->r, self->g, self->b, self->a,
1178 flags 1433 flags
1179 ); 1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1180 1438
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1439void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1440draw (DC::Layout self)
1185 CODE: 1441 CODE:
1186{ 1442{
1187 int ow = SvIV (w_); 1443 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1450
1190 if (ow && oh) 1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
1458MODULE = Deliantra::Client PACKAGE = DC::Texture
1459
1460PROTOTYPES: ENABLE
1461
1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1467 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1468 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1469 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1470 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1472
1204 SvPOK_only (result_); 1473 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1474 SvCUR_set (result_, nw * nh * bpp);
1206 1475
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1477 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1479
1211 sv_setsv (data_, result_); 1480 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1481 }
1218} 1482}
1219 1483
1220void 1484void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1491{
1228 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
1232 1499
1233 if (items < 5) 1500 if (items < 5)
1234 { 1501 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1531 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1266 } 1533 }
1267} 1534}
1268 1535
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1270 1546
1271CFPlus::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
1548
1549PROTOTYPES: DISABLE
1550
1551DC::Map
1272new (SV *class) 1552new (SV *class)
1273 CODE: 1553 CODE:
1274 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1555 RETVAL->x = 0;
1276 RETVAL->y = 0; 1556 RETVAL->y = 0;
1284 RETVAL->row = 0; 1564 RETVAL->row = 0;
1285 OUTPUT: 1565 OUTPUT:
1286 RETVAL 1566 RETVAL
1287 1567
1288void 1568void
1289DESTROY (CFPlus::Map self) 1569DESTROY (DC::Map self)
1290 CODE: 1570 CODE:
1291{ 1571{
1292 map_clear (self); 1572 map_clear (self);
1293 Safefree (self->face2tile); 1573 Safefree (self->face2tile);
1294 Safefree (self->tex); 1574 Safefree (self->tex);
1295 Safefree (self); 1575 Safefree (self);
1296} 1576}
1297 1577
1298void 1578void
1299resize (CFPlus::Map self, int map_width, int map_height) 1579resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1580 CODE:
1301 self->w = map_width; 1581 self->w = map_width;
1302 self->h = map_height; 1582 self->h = map_height;
1303 1583
1304void 1584void
1305clear (CFPlus::Map self) 1585clear (DC::Map self)
1306 CODE: 1586 CODE:
1307 map_clear (self); 1587 map_clear (self);
1308 1588
1309void 1589void
1310set_tileid (CFPlus::Map self, int face, int tile) 1590set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1591 CODE:
1312{ 1592{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1593 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1594 need_texid (self, tile);
1315} 1595}
1316 1596
1317void 1597void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1598set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1599 CODE:
1320{ 1600{
1321 tileid texid; 1601 tileid texid;
1322 maptex *tex; 1602 maptex *tex;
1323 1603
1336 tex->smoothtile = self->face2tile [smooth]; 1616 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1617 tex->smoothlevel = level;
1338} 1618}
1339 1619
1340void 1620void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1622 CODE:
1343{ 1623{
1344 need_texid (self, texid); 1624 need_texid (self, texid);
1345 1625
1346 { 1626 {
1366 // from transparent color bleeding and ugly wrapping effects. 1646 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1648}
1369 1649
1370int 1650int
1371ox (CFPlus::Map self) 1651ox (DC::Map self)
1372 ALIAS: 1652 ALIAS:
1373 oy = 1 1653 oy = 1
1374 x = 2 1654 x = 2
1375 y = 3 1655 y = 3
1376 w = 4 1656 w = 4
1387 } 1667 }
1388 OUTPUT: 1668 OUTPUT:
1389 RETVAL 1669 RETVAL
1390 1670
1391void 1671void
1392scroll (CFPlus::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
1393 CODE: 1673 CODE:
1394{ 1674{
1395 if (dx > 0) 1675 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1677 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1679
1400 if (dy > 0) 1680 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1681 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1682 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1684
1405 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
1407 1687
1408 while (self->y < 0) 1688 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
1414 } 1694 }
1415} 1695}
1416 1696
1417void 1697SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1698map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1699 CODE:
1420{ 1700{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1703 mapcell *cell;
1424 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1425 1707
1426 while (data < data_end - 1) 1708 while (data < data_end - 1)
1427 { 1709 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
1429 1711
1449 uint8_t ext, cmd; 1731 uint8_t ext, cmd;
1450 1732
1451 do 1733 do
1452 { 1734 {
1453 ext = *data++; 1735 ext = *data++;
1454 cmd = ext & 0x3f; 1736 cmd = ext & 0x7f;
1455 1737
1456 if (cmd < 4) 1738 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1739 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1740 else if (cmd == 5) // health
1459 { 1741 {
1462 } 1744 }
1463 else if (cmd == 6) // monster width 1745 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1746 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1747 else if (cmd == 0x47)
1466 { 1748 {
1467 if (*data == 8) 1749 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1753
1470 data += *data + 1; 1754 data += *data + 1;
1471 } 1755 }
1472 else if (cmd == 8) // cell flags 1756 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1757 cell->flags = *data++;
1480 } 1764 }
1481 else 1765 else
1482 cell->darkness = *data++ + 1; 1766 cell->darkness = *data++ + 1;
1483 } 1767 }
1484 1768
1769 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1770 if (flags & (4 >> z))
1486 { 1771 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1773 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1490 } 1789 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1790 }
1506 else 1791 else
1507 cell->darkness = 0; 1792 CELL_CLEAR (cell);
1508 } 1793 }
1509} 1794}
1795 OUTPUT:
1796 RETVAL
1510 1797
1511SV * 1798SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1800 CODE:
1514{ 1801{
1515 int x1, x; 1802 int x1, x;
1516 int y1, y; 1803 int y1, y;
1517 int z; 1804 int z;
1562} 1849}
1563 OUTPUT: 1850 OUTPUT:
1564 RETVAL 1851 RETVAL
1565 1852
1566void 1853void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1855 CODE:
1569{ 1856{
1857 int x, y, z;
1858
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1862 smooth_key skey;
1574 int x, y, z; 1863 int pl_x, pl_y;
1575 int last_name; 1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1576 1870
1577 // thats current max. sorry. 1871 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1872 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1873 if (sh > 255) sh = 255;
1580 1874
1581 // clear key, in case of extra padding 1875 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1876 memset (&skey, 0, sizeof (skey));
1583 1877
1584 glColor4ub (255, 255, 255, 255); 1878 memset (&key, 0, sizeof (key));
1585 1879 key.r = 255;
1586 glEnable (GL_BLEND); 1880 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1881 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1882 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1883 key.mode = GL_QUADS;
1590 1884 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1885 key.texname = -1;
1592
1593 last_name = 0;
1594 1886
1595 mx += self->x; 1887 mx += self->x;
1596 my += self->y; 1888 my += self->y;
1597 1889
1598 // first pass: determine smooth_max 1890 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1908 self->tex [cell->tile [2]].smoothlevel));
1617 } 1909 }
1618 } 1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1915
1620 for (z = 0; z <= 2; z++) 1916 for (z = 0; z <= 2; z++)
1621 { 1917 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1918 memset (smooth_level, 0, sizeof (smooth_level));
1623 1919
1636 { 1932 {
1637 maptex tex = self->tex [tile]; 1933 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1934 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 1935 int py = (y + 1) * T - tex.h;
1640 1936
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1937 if (key.texname != tex.name)
1644 { 1938 {
1645 if (!tex.name) 1939 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1940 tex = self->tex [2]; /* missing, replace by noface */
1647 1941
1648 glEnd (); 1942 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1943 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1944 }
1652 1945
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1962 if (cell->flags & 1)
1661 { 1963 {
1662 maptex tex = self->tex [1]; 1964 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1965 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1966 int py = y * T - T * 6 / 32;
1665 1967
1968 if (tex.name)
1666 glEnd (); 1969 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1980 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1981 }
1675 } 1982 }
1676 1983
1677 // update smooth hash 1984 // update smooth hash
1678 if (tex.smoothtile) 1985 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1991
1685 // add bits to current tile and all neighbours. skey.x|y is 1992 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1993 // shifted +1|+1 so we always stay positive.
1687 1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
1688 // full tile 2007 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2009
1691 // borders 2010 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2015
1697 // corners 2016 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2021 }
1703 } 2022 }
1704 } 2023 }
1705 } 2024 }
1706 2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
1707 // go through all smoothlevels, lowest to highest, then draw 2029 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2030 // this is basically counting sort
1709 { 2031 {
1710 int w, b; 2032 int w, b;
1711 2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2036 for (w = 0; w < 256 / 32; ++w)
1713 { 2037 {
1714 uint32_t smask = smooth_level [w]; 2038 uint32_t smask = smooth_level [w];
1715 if (smask) 2039 if (smask)
1716 for (b = 0; b < 32; ++b) 2040 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2047 while ((he = hv_iternext (smooth)))
1724 { 2048 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2049 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2050 IV bits = SvIVX (HeVAL (he));
1727 2051
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2052 if (!(bits & 0x1000)
1735 && skey->level == level 2053 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2054 && level > smooth_max [skey->x][skey->y])
1737 { 2055 {
1738 maptex tex = self->tex [skey->tile]; 2056 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2057 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2058 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2059 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2061 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2062 float dy = tex.t * .5f ; // 2 images/column
1745 2063
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2064 if (tex.name)
1749 { 2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
1750 if (!tex.name) 2068 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2069 {
1752
1753 glEnd (); 2070 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2072 glBegin (GL_QUADS);
1756 } 2073 }
1757 2074
1758 if (border) 2075 if (border)
1759 { 2076 {
1760 float ox = border * dx; 2077 float ox = border * dx;
1761 2078
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2083 }
1767 2084
1768 if (corner) 2085 if (corner)
1769 { 2086 {
1770 float ox = corner * dx; 2087 float ox = corner * dx;
1771 2088
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
1776 } 2094 }
1777 } 2095 }
1778 } 2096 }
1779 } 2097 }
1780 } 2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
1781 } 2103 }
1782 2104
1783 hv_clear (smooth); 2105 hv_clear (smooth);
1784 } 2106 }
1785 2107
1786 glEnd (); 2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
1787 2113
1788 glDisable (GL_TEXTURE_2D); 2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
1789 glDisable (GL_BLEND); 2125 glDisable (GL_BLEND);
2126 rc_free (rc);
1790 2127
1791 // top layer: overlays such as the health bar 2128 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2129 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2130 if (0 <= y + my && y + my < self->rows)
1794 { 2131 {
1819 } 2156 }
1820 } 2157 }
1821} 2158}
1822 2159
1823void 2160void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2162 CODE:
1826{ 2163{
1827 static float color[16][3] = { 2164 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2165 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2166 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2216 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2217 glDisable (GL_TEXTURE_2D);
1881} 2218}
1882 2219
1883void 2220void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2222 PPCODE:
1886{ 2223{
1887 int x, y; 2224 int x, y;
2225 int sw1 = sw + 2;
2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2232
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2235
1896 mx += self->x; 2236 mx += self->x - 1;
1897 my += self->y; 2237 my += self->y - 1;
1898 2238
2239 memset (darkness1, 255, sw1 * sh1);
2240
1899 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1901 { 2243 {
1902 maprow *row = self->row + (y + my); 2244 maprow *row = self->row + (y + my);
1903 2245
1904 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2248 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1908 2250
1909 darkness[y * sw4 + x] = cell->darkness 2251 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2252 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2253 : 255 - FOW_DARKNESS;
1912 } 2254 }
1913 } 2255 }
1914 2256
2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2269
2270 uint8_t r11 = (d11 + d21 + d12) / 3;
2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
2294
1915 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1919} 2299}
1920 2300
1921SV * 2301SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2303 CODE:
1924{ 2304{
1925 int x, y, x1, y1; 2305 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2364 else
1985 *data++ = 0; 2365 *data++ = 0;
1986 } 2366 }
1987 } 2367 }
1988 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1989 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1991 RETVAL = data_sv; 2376 RETVAL = data_sv;
1992} 2377}
1993 OUTPUT: 2378 OUTPUT:
1994 RETVAL 2379 RETVAL
1995 2380
1996void 2381void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2383 PPCODE:
1999{ 2384{
2000 int x, y, z; 2385 int x, y, z;
2001 int w, h; 2386 int w, h;
2002 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
2003 2398
2004 if (*data++ != 0) 2399 if (*data++ != 0)
2005 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
2006 2401
2007 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
2009 2404
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2417 {
2023 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
2024 2419
2025 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
2026 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
2027 uint8_t flags = *data++; 2427 flags = *data++;
2028 2428
2029 if (flags) 2429 if (flags)
2030 { 2430 {
2031 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2432 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2437
2038 if (cell->darkness == 0) 2438 if (cell->darkness == 0)
2039 { 2439 {
2040 cell->darkness = 0; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
2041 2442
2042 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
2043 { 2444 {
2044 tileid t = tile [z]; 2445 tileid t = tile [z];
2045 2446
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2448 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2450 need_texid (self, t);
2050 } 2451 }
2051 2452
2052 cell->tile [z] = t; 2453 cell->tile [z] = t;
2053 } 2454 }
2055 } 2456 }
2056 } 2457 }
2057 } 2458 }
2058} 2459}
2059 2460
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2462
2062CFPlus::MixChunk 2463DC::RW
2063new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
2064 CODE: 2465 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
2066 OUTPUT: 2472 OUTPUT:
2067 RETVAL 2473 RETVAL
2068 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
2069void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
2070DESTROY (CFPlus::MixChunk self) 2584DESTROY (DC::MixChunk self)
2071 CODE: 2585 CODE:
2072 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
2073 2587
2074int 2588int
2075volume (CFPlus::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2594 OUTPUT:
2079 RETVAL 2595 RETVAL
2080 2596
2081int 2597DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2599 CODE:
2600{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
2085 OUTPUT: 2612 OUTPUT:
2086 RETVAL 2613 RETVAL
2087 2614
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2616
2090int 2617int
2091volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
2092 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2624 OUTPUT:
2095 RETVAL 2625 RETVAL
2096 2626
2627void
2628fade_out (int ms)
2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2097CFPlus::MixMusic 2637DC::MixMusic
2098new_from_file (SV *class, char *path) 2638new (SV *class, DC::RW rwops)
2099 CODE: 2639 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2641 OUTPUT:
2102 RETVAL 2642 RETVAL
2103 2643
2104void 2644void
2105DESTROY (CFPlus::MixMusic self) 2645DESTROY (DC::MixMusic self)
2106 CODE: 2646 CODE:
2107 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
2108 2648
2109int 2649int
2110play (CFPlus::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
2111 CODE: 2651 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2653 OUTPUT:
2114 RETVAL 2654 RETVAL
2115 2655
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
2117 2664
2118BOOT: 2665BOOT:
2119{ 2666{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2668 static const struct {
2122 const char *name; 2669 const char *name;
2123 IV iv; 2670 IV iv;
2124 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2684 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2685 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2686 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2687 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2690 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2694 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2707 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2708 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2709 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2753 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2754 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2756 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2757 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2758 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2759 const_iv (GL_TRIANGLE_FAN),
2760 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2770 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2771 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2772 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2773 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2774# undef const_iv
2207 }; 2775 };
2208 2776
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
2211} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2212 2789
2213char * 2790char *
2214gl_vendor () 2791gl_vendor ()
2215 CODE: 2792 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2793 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2806 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2808 OUTPUT:
2232 RETVAL 2809 RETVAL
2233 2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
2824
2234int glGetError () 2825int glGetError ()
2235 2826
2236void glFinish () 2827void glFinish ()
2237 2828
2238void glClear (int mask) 2829void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2868
2278# near_ and far_ are due to microsofts buggy "c" compiler 2869# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
2280 2873
2281void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
2282 2875
2283void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
2284 2877
2292 2885
2293void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
2294 CODE: 2887 CODE:
2295 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
2296 2889
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2891 ALIAS:
2304 glColor_premultiply = 1 2892 glColor_premultiply = 1
2305 CODE: 2893 CODE:
2306 if (ix) 2894 if (ix)
2307 { 2895 {
2310 b *= a; 2898 b *= a;
2311 } 2899 }
2312 // microsoft visual "c" rounds instead of truncating... 2900 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2901 glColor4f (r, g, b, a);
2314 2902
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2903void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2904 CODE:
2323 glRasterPos3f (0, 0, z); 2905 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2906 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2907
2329 2911
2330void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
2331 CODE: 2913 CODE:
2332 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
2333 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
2334void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
2335 CODE: 2946 CODE:
2336 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
2337 2948
2338void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 2966 CODE:
2356 if (gl.SeparableFilter2D) 2967 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 2969
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 2971
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2973
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976void glPixelZoom (float x, float y)
2364 2977
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2979
2367int glGenTexture () 2980int glGenTexture ()
2368 CODE: 2981 CODE:
2369{ 2982 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2983 OUTPUT:
2375 RETVAL 2984 RETVAL
2376 2985
2377void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
2378 CODE: 2987 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2988 del_texture (name);
2382} 2989
2383
2384int glGenList () 2990int glGenList ()
2385 CODE: 2991 CODE:
2386 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
2387 OUTPUT: 2993 OUTPUT:
2388 RETVAL 2994 RETVAL
2395 3001
2396void glEndList () 3002void glEndList ()
2397 3003
2398void glCallList (int list) 3004void glCallList (int list)
2399 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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