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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
526 618
527MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
528 620
529PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
530 622
559 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
560 652
561 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
564 706
565 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
648 790
791 const_iv (KMOD_LRAM),
792
649 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
650 794
651 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO), 816 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES), 818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL), 819 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL) 820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
677# undef const_iv 823# undef const_iv
678 }; 824 };
679 825
680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
682 828
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
685} 831}
686 832
702NV ceil (NV x) 848NV ceil (NV x)
703 849
704IV minpot (UV n) 850IV minpot (UV n)
705 851
706IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
707 859
708void 860void
709pango_init () 861pango_init ()
710 CODE: 862 CODE:
711{ 863{
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif 871#endif
720} 872}
721 873
722char *SDL_GetError () 874char *SDL_GetError ()
875
876void SDL_braino ()
723 877
724int SDL_Init (U32 flags) 878int SDL_Init (U32 flags)
725 879
726int SDL_InitSubSystem (U32 flags) 880int SDL_InitSubSystem (U32 flags)
727 881
801 955
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h" 958#include "glfunc.h"
805#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
806 } 963 }
807} 964}
808 OUTPUT: 965 OUTPUT:
809 RETVAL 966 RETVAL
810 967
818SDL_GetAppState () 975SDL_GetAppState ()
819 976
820int 977int
821SDL_GetModState () 978SDL_GetModState ()
822 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
823void 984void
985SDL_PumpEvents ()
986
987void
824poll_events () 988peep_events ()
825 PPCODE: 989 PPCODE:
826{ 990{
827 SDL_Event ev; 991 SDL_Event ev;
828 992
829 SDL_PumpEvents (); 993 SDL_PumpEvents ();
836 { 1000 {
837 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
838 case SDL_KEYUP: 1002 case SDL_KEYUP:
839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
844 break; 1008 break;
845 1009
846 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
865 x = ev.motion.x; 1029 x = ev.motion.x;
866 y = ev.motion.y; 1030 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 } 1032 }
869 1033
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
871 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
872 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
873 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
874 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
875 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
895 1059
896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
897 } 1061 }
898} 1062}
899 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
900int 1077int
901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
902 POSTCALL: 1079 POSTCALL:
903 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
966add_font (char *file) 1143add_font (char *file)
967 CODE: 1144 CODE:
968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT: 1146 OUTPUT:
970 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
971 1155
972void 1156void
973load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
974 ALIAS: 1158 ALIAS:
975 load_image_file = 1 1159 load_image_file = 1
1091#if DEBUG 1275#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
1093#endif 1277#endif
1094} 1278}
1095 1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1096MODULE = Deliantra::Client PACKAGE = DC::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1097 1288
1098PROTOTYPES: DISABLE 1289PROTOTYPES: DISABLE
1099 1290
1100DC::Font 1291DC::Font
1529 if (ix) 1720 if (ix)
1530 { 1721 {
1531 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1533 } 1724 }
1725}
1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1534} 1846}
1535 1847
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE: 1849 CODE:
1538{ 1850{
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1956 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1648} 1960}
1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1649 1981
1650int 1982int
1651ox (DC::Map self) 1983ox (DC::Map self)
1652 ALIAS: 1984 ALIAS:
1653 oy = 1 1985 oy = 1
1734 { 2066 {
1735 ext = *data++; 2067 ext = *data++;
1736 cmd = ext & 0x7f; 2068 cmd = ext & 0x7f;
1737 2069
1738 if (cmd < 4) 2070 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1740 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1741 { 2073 {
1742 cell->stat_width = 1; 2074 cell->stat_width = 1;
1743 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1744 } 2076 }
1774 cell->tile [z] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
1775 2107
1776 if (cell->tile [z]) 2108 if (cell->tile [z])
1777 { 2109 {
1778 maptex *tex = self->tex + cell->tile [z]; 2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
1779 if (!tex->name) 2112 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z])); 2113 av_push (missing, newSViv (cell->tile [z]));
1781 2114
1782 if (tex->smoothtile) 2115 if (tex->smoothtile)
1783 { 2116 {
1784 maptex *smooth = self->tex + tex->smoothtile; 2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
1785 if (!smooth->name) 2119 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile)); 2120 av_push (missing, newSViv (tex->smoothtile));
1787 } 2121 }
1788 } 2122 }
1789 } 2123 }
1817 ? self->row + y 2151 ? self->row + y
1818 : 0; 2152 : 0;
1819 2153
1820 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1821 { 2155 {
1822 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1823 2157
1824 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1825 { 2159 {
1826 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1827 2161
1829 { 2163 {
1830 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1831 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1832 int a1 = tex.a; 2166 int a1 = tex.a;
1833 2167
1834 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1835 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1836 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1837 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1838 } 2172 }
1839 } 2173 }
1840 2174
1841 *map++ = (r ) 2175 *map++ = (r )
1842 | (g << 8) 2176 | (g << 8)
1849} 2183}
1850 OUTPUT: 2184 OUTPUT:
1851 RETVAL 2185 RETVAL
1852 2186
1853void 2187void
1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE: 2189 CODE:
1856{ 2190{
1857 int x, y, z; 2191 int x, y, z;
1858 2192
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey; 2196 smooth_key skey;
1863 int pl_x, pl_y; 2197 int pl_x, pl_y;
1864 maptex pl_tex; 2198 maptex pl_tex;
1865 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
1866 rc_key_t key; 2201 rc_key_t key;
1867 rc_array_t *arr; 2202 rc_array_t *arr;
1868 2203
1869 pl_tex.name = 0; 2204 pl_tex.name = 0;
1870 2205
1871 // thats current max. sorry. 2206 // that's current max. sorry.
1872 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1874 2209
1875 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1880 key.g = 255; 2215 key.g = 255;
1881 key.b = 255; 2216 key.b = 255;
1882 key.a = 255; 2217 key.a = 255;
1883 key.mode = GL_QUADS; 2218 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F; 2219 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886 2220
1887 mx += self->x; 2221 mx += self->x;
1888 my += self->y; 2222 my += self->y;
1889 2223
1890 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915 2249
1916 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1917 { 2251 {
1918 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1919 2254
1920 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1922 { 2257 {
1923 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1929 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
1930 2265
1931 if (tile) 2266 if (tile)
1932 { 2267 {
1933 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w; 2269 int px, py;
1935 int py = (y + 1) * T - tex.h;
1936 2270
1937 if (key.texname != tex.name) 2271 if (key.texname != tex.name)
1938 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1939 if (!tex.name) 2275 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1941 2277
1942 key.texname = tex.name; 2278 key.texname = tex.name;
1943 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
1944 } 2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
1945 2284
1946 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 { 2286 {
1948 pl_x = px; 2287 pl_x = px;
1949 pl_y = py; 2288 pl_y = py;
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958 2297
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash 2298 // update smooth hash
1985 if (tex.smoothtile) 2299 if (tex.smoothtile)
1986 { 2300 {
1987 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel; 2302 skey.level = tex.smoothlevel;
2016 // corners 2330 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2021 } 2356 }
2022 } 2357 }
2023 } 2358 }
2024 } 2359 }
2025 2360
2052 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2053 && skey->level == level 2388 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2055 { 2390 {
2056 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2058 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2059 int border = bits & 15; 2394 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2063 2398
2065 { 2400 {
2066 // this time avoiding texture state changes 2401 // this time avoiding texture state changes
2067 // save gobs of state changes. 2402 // save gobs of state changes.
2068 if (key.texname != tex.name) 2403 if (key.texname != tex.name)
2069 { 2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2070 glEnd (); 2407 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2073 } 2410 }
2074 2411
2075 if (border) 2412 if (border)
2076 { 2413 {
2077 float ox = border * dx; 2414 float ox = border * dx;
2078 2415
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2083 } 2420 }
2084 2421
2085 if (corner) 2422 if (corner)
2086 { 2423 {
2087 float ox = corner * dx; 2424 float ox = corner * dx;
2088 2425
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2093 } 2430 }
2094 } 2431 }
2095 } 2432 }
2096 } 2433 }
2097 } 2434 }
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121 2458
2122 rc_draw (rc); 2459 rc_draw (rc);
2123 } 2460 }
2124 2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2125 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2126 rc_free (rc); 2466 rc_free (rc);
2467 rc_free (rc_ov);
2127 2468
2128 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
2131 { 2472 {
2134 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2136 { 2477 {
2137 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2138 2479
2139 int px = x * T; 2480 int px = x * Tw;
2140 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2141 2488
2142 if (cell->stat_hp) 2489 if (cell->stat_hp)
2143 { 2490 {
2144 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2146 2493
2147 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py); 2496 px + width - 1, py);
2150 2497
2156 } 2503 }
2157 } 2504 }
2158} 2505}
2159 2506
2160void 2507void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2162 CODE: 2509 CODE:
2163{ 2510{
2164 static float color[16][3] = { 2511 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2166 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2167 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2168 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2169 2516
2170 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2171 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2172 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2173 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2174 2521
2175 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2176 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2177 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2178 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2179 2526
2180 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2181 2528
2182 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2183 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2184 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2185 }; 2532 };
2186 2533
2187 int x, y; 2534 int x, y;
2188 2535
2189 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2191 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
2194 2547
2195 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
2199 2552
2200 if (m) 2553 if (m)
2201 { 2554 {
2202 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2203 2556
2204 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2205 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2206 2559
2207 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 } 2565 }
2220void 2573void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2222 PPCODE: 2575 PPCODE:
2223{ 2576{
2224 int x, y; 2577 int x, y;
2225 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2226 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2227 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2228 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2232 2586
2233 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2234 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2235 2589
2236 mx += self->x - 1; 2590 mx += self->x - 1;
2237 my += self->y - 1; 2591 my += self->y - 1;
2238
2239 memset (darkness1, 255, sw1 * sh1);
2240 2592
2241 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2242 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2243 { 2595 {
2244 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2247 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2248 { 2600 {
2249 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2250 2602
2251 darkness1 [y * sw1 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2253 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2254 } 2606 }
2255 } 2607 }
2256 2608
2257 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x) 2610 for (x = 0; x < sw; ++x)
2277 2629
2278 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2281 2633
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2291 } 2643 }
2292 2644
2293 free (darkness1); 2645 free (darkness1);
2294 2646
2295 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2296 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2297 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2298 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2299} 2651}
2300 2652
2301SV * 2653SV *
2499 if (RETVAL < 0) 2851 if (RETVAL < 0)
2500 { 2852 {
2501 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2502 2854
2503 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2504 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2505 2862 }
2863 else
2506 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2507 } 2865 }
2508 2866
2509 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2511} 2869}
2558void 2916void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE: 2918 CODE:
2561{ 2919{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565} 2923}
2566 2924
2567void 2925void
2568set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2570 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2571 2929
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573 2931
2574PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2575 2945
2576DC::MixChunk 2946DC::MixChunk
2577new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2578 CODE: 2948 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2612 OUTPUT: 2982 OUTPUT:
2613 RETVAL 2983 RETVAL
2614 2984
2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2616 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2617int 2999int
2618volume (int volume = -1) 3000volume (int volume = -1)
2619 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2620 CODE: 3002 CODE:
2621 if (items > 0) 3003 if (items > 0)
2631 3013
2632void 3014void
2633halt () 3015halt ()
2634 CODE: 3016 CODE:
2635 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2636 3025
2637DC::MixMusic 3026DC::MixMusic
2638new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2639 CODE: 3028 CODE:
2640 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2671 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2672# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2676 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2677 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2678 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2680 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2692 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2693 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2695 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2697 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2698 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2699 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2769 const_iv (GL_NICEST), 3163 const_iv (GL_NICEST),
2770 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2771 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2774# undef const_iv 3171# undef const_iv
2775 }; 3172 };
2776 3173
2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2779 3176
2780 texture_av = newAV (); 3177 texture_av = newAV ();
2781 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2782} 3179}
2783 3180
2784void 3181void
2785disable_GL_EXT_blend_func_separate () 3182disable_GL_EXT_blend_func_separate ()
2786 CODE: 3183 CODE:
2787 gl.BlendFuncSeparate = 0; 3184 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0; 3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2789 3189
2790char * 3190char *
2791gl_vendor () 3191gl_vendor ()
2792 CODE: 3192 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2824 3224
2825int glGetError () 3225int glGetError ()
2826 3226
2827void glFinish () 3227void glFinish ()
2828 3228
3229void glFlush ()
3230
2829void glClear (int mask) 3231void glClear (int mask)
2830 3232
2831void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2832 PROTOTYPE: @ 3234 PROTOTYPE: @
2833 3235
2842void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
2843 3245
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE: 3247 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
2847 3251
2848void glDepthMask (int flag) 3252void glDepthMask (int flag)
2849 3253
2850void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2851 3255
2886void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2887 CODE: 3291 CODE:
2888 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2889 3293
2890void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
3295 PROTOTYPE: @
2891 ALIAS: 3296 ALIAS:
2892 glColor_premultiply = 1 3297 glColor_premultiply = 1
2893 CODE: 3298 CODE:
2894 if (ix) 3299 if (ix)
2895 { 3300 {
3000void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
3001 3406
3002void glEndList () 3407void glEndList ()
3003 3408
3004void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3005 3415
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007 3417
3008PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
3009 3419

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