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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
14#include <SDL_image.h> 40#include <SDL_image.h>
15#include <SDL_mixer.h> 41#include <SDL_mixer.h>
16#include <SDL_opengl.h> 42#include <SDL_opengl.h>
17 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
18#include <glib/gmacros.h> 47#include <glib/gmacros.h>
19 48
20#include <pango/pango.h> 49#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 50
22#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
23 61
24#ifndef _WIN32 62#ifndef _WIN32
25# include <sys/types.h> 63# include <sys/types.h>
26# include <sys/socket.h> 64# include <sys/socket.h>
27# include <netinet/in.h> 65# include <netinet/in.h>
28# include <netinet/tcp.h> 66# include <netinet/tcp.h>
29# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 72#else
31 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 74#endif
38 75
39#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 80
41#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
42 82
43#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
45 85
46#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
47 87
48#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
49 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
65 146
66typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
67 166
68typedef struct cf_layout { 167typedef struct cf_layout {
69 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
70 int base_height; 170 int base_height;
71 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
72} *CFClient__Layout; 173} *DC__Layout;
73 174
74static CFClient__Font default_font; 175static DC__Font default_font;
75static PangoContext *context; 176static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
77 178
78static void 179static void
79substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
80{ 181{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 187}
84 188
85static void 189static void
86layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
87{ 191{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
90 */ 194 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
92 196
93 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 199
96 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
97} 201}
98 202
99static void 203static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
103 210
104 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
109typedef uint16_t mapface; 222typedef uint16_t faceid;
110 223
111typedef struct { 224typedef struct {
112 GLint name; 225 GLuint name;
113 int w, h; 226 int w, h;
114 float s, t; 227 float s, t;
115 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
116} maptex; 231} maptex;
117 232
118typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
119 int16_t darkness; 236 uint16_t darkness;
120 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 238} mapcell;
122 239
123typedef struct { 240typedef struct {
124 int32_t c0, c1; 241 int32_t c0, c1;
125 mapcell *col; 242 mapcell *col;
126} maprow; 243} maprow;
127 244
128typedef struct map { 245typedef struct map {
129 int x, y, w, h; 246 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 248 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 249 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 250
137 int32_t rows; 251 int32_t rows;
138 maprow *row; 252 maprow *row;
139} *CFClient__Map; 253} *DC__Map;
140 254
141static char * 255static char *
142prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
143{ 257{
144 char *p; 258 char *p;
161} 275}
162 276
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
166static maprow * 300static maprow *
167map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
168{ 302{
169 if (0 > y) 303 if (0 > y)
170 { 304 {
171 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
210 344
211 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
212} 346}
213 347
214static mapcell * 348static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
216{ 350{
217 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
218} 352}
219 353
220static void 354static void
221map_clear (CFClient__Map self) 355map_clear (DC__Map self)
222{ 356{
223 int r; 357 int r;
224 358
225 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
233 self->oy = 0; 367 self->oy = 0;
234 self->row = 0; 368 self->row = 0;
235 self->rows = 0; 369 self->rows = 0;
236} 370}
237 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
238static void 382static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 384{
241 int x, y; 385 int x, y;
242 maprow *row; 386 maprow *row;
387 mapcell *cell;
243 388
244 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 390 if (y >= 0)
246 { 391 {
247 if (y >= self->rows) 392 if (y >= self->rows)
253 if (x >= row->c0) 398 if (x >= row->c0)
254 { 399 {
255 if (x >= row->c1) 400 if (x >= row->c1)
256 break; 401 break;
257 402
258 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
259 } 406 }
260 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
261} 424}
262 425
263static void 426static void
264music_finished (void) 427music_finished (void)
265{ 428{
284 ev.data2 = 0; 447 ev.data2 = 0;
285 448
286 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
287} 450}
288 451
289MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
290 528
291PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
292 530
293BOOT: 531BOOT:
294{ 532{
295 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 534 static const struct {
297 const char *name; 535 const char *name;
298 IV iv; 536 IV iv;
299 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
301 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
383 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 648
396 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
397 const_iv (KMOD_ALT), 650
398 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
399# undef const_iv 677# undef const_iv
400 }; 678 };
401 679
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 682
405 fontmap = pango_ft2_font_map_new (); 683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
409 692
410int 693int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 694in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
412 699
700NV floor (NV x)
701
702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
413void 708void
709pango_init ()
710 CODE:
711{
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
720}
721
722char *SDL_GetError ()
723
724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
414SDL_Quit () 730void SDL_Quit ()
415 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
416void 741void
417SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
418 PPCODE: 743 PPCODE:
419{ 744{
420 SDL_Rect **m; 745 SDL_Rect **m;
421 746
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 759
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 762
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 764
441 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
442 while (*m) 766 while (*m)
443 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
444 AV *av = newAV (); 770 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
448 777
449 ++m; 778 ++m;
450 } 779 }
451} 780}
452 781
453int 782int
454SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
456 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 796 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h"
805#undef GL_FUNC
806 }
807}
460 OUTPUT: 808 OUTPUT:
461 RETVAL 809 RETVAL
462 810
463void 811void
464SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
465 813
814char *
815SDL_GetKeyName (int sym)
816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
466void 823void
467SDL_PollEvent () 824poll_events ()
468 PPCODE: 825 PPCODE:
469{ 826{
470 SDL_Event ev; 827 SDL_Event ev;
471 828
472 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 831 {
474 HV *hv = newHV (); 832 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 834
477 switch (ev.type) 835 switch (ev.type)
478 { 836 {
479 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
480 case SDL_KEYUP: 838 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 844 break;
486 845
487 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 849 break;
491 850
492 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
498 break; 877 break;
499 878
500 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 887 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 893 break;
513 } 894 }
514 895
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 897 }
517} 898}
518 899
519int 900int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 902 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
524 905
525void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
526Mix_CloseAudio () 923Mix_CloseAudio ()
527 924
528int 925int
529Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
530 927
928const char *
929Mix_GetError ()
930
531void 931void
532lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
533 CODE: 933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936void
937win32_proxy_info ()
938 PPCODE:
939{
534#ifndef _WIN32 940#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
536#endif 962#endif
963}
537 964
538char * 965int
539gl_version () 966add_font (char *file)
540 CODE: 967 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 969 OUTPUT:
543 RETVAL 970 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 971
557void 972void
558load_image_inline (SV *image_) 973load_image_inline (SV *image_)
559 ALIAS: 974 ALIAS:
560 load_image_file = 1 975 load_image_file = 1
563 STRLEN image_len; 978 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
570 985
571 if (!rw) 986 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
573 988
602 1017
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1019
605 assert (surface2->pitch == surface2->w * 4); 1020 assert (surface2->pitch == surface2->w * 4);
606 1021
1022 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1023 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
616 1031
617 SDL_FreeSurface (surface); 1032 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1033 SDL_FreeSurface (surface2);
619} 1034}
620 1035
644} 1059}
645 1060
646void 1061void
647error (char *message) 1062error (char *message)
648 CODE: 1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1065#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067#endif
1068
1069void
1070fatal (char *message)
1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
1073#ifdef _WIN32
1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075#endif
1076 _exit (1);
1077
1078void
1079_exit (int retval = 0)
1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
651#else 1083#else
652 fprintf (stderr, "ERROR: %s\n", message); 1084 _exit (retval);
653#endif 1085#endif
654 1086
655void 1087void
656fatal (char *message) 1088debug ()
657 CODE: 1089 CODE:
658#ifdef _WIN32 1090{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1091#if DEBUG
660#else 1092 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1093#endif
663 exit (1); 1094}
664 1095
665MODULE = CFClient PACKAGE = CFClient::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
666 1097
667CFClient::Font 1098PROTOTYPES: DISABLE
1099
1100DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1102 CODE:
670{ 1103{
671 int count; 1104 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1108}
676 OUTPUT: 1109 OUTPUT:
677 RETVAL 1110 RETVAL
678 1111
679void 1112void
680DESTROY (CFClient::Font self) 1113DESTROY (DC::Font self)
681 CODE: 1114 CODE:
682 pango_font_description_free (self); 1115 pango_font_description_free (self);
683 1116
684void 1117void
685make_default (CFClient::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
686 CODE: 1120 CODE:
687 default_font = self; 1121 default_font = self;
688 1122
689MODULE = CFClient PACKAGE = CFClient::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1124
691CFClient::Layout 1125PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1126
1127void
1128glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139DC::Layout
1140new (SV *class)
693 CODE: 1141 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
1143
695 RETVAL->pl = pango_layout_new (context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1145 RETVAL->r = 1.;
1146 RETVAL->g = 1.;
1147 RETVAL->b = 1.;
1148 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1154 layout_update_font (RETVAL);
700 OUTPUT: 1155 OUTPUT:
701 RETVAL 1156 RETVAL
702 1157
703void 1158void
704DESTROY (CFClient::Layout self) 1159DESTROY (DC::Layout self)
705 CODE: 1160 CODE:
706 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
707 Safefree (self); 1163 Safefree (self);
708 1164
709void 1165void
710set_text (CFClient::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
711 CODE: 1167 CODE:
712{ 1168{
713 STRLEN textlen; 1169 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
715 1171
716 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
717} 1173}
718 1174
719void 1175void
720set_markup (CFClient::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
721 CODE: 1177 CODE:
722{ 1178{
723 STRLEN textlen; 1179 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
725 1181
726 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
727} 1183}
728 1184
1185void
1186set_shapes (DC::Layout self, ...)
1187 CODE:
1188{
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228}
1229
1230void
1231get_shapes (DC::Layout self)
1232 PPCODE:
1233{
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253}
1254
1255int
1256has_wrapped (DC::Layout self)
1257 CODE:
1258{
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266}
1267 OUTPUT:
1268 RETVAL
1269
729SV * 1270SV *
730get_text (CFClient::Layout self) 1271get_text (DC::Layout self)
731 CODE: 1272 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1274 sv_utf8_decode (RETVAL);
734 OUTPUT: 1275 OUTPUT:
735 RETVAL 1276 RETVAL
736 1277
737void 1278void
1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1280 CODE:
1281 self->r = r;
1282 self->g = g;
1283 self->b = b;
1284 self->a = a;
1285
1286void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1288 CODE:
740 if (self->font != font) 1289 if (self->font != font)
741 { 1290 {
742 self->font = font; 1291 self->font = font;
743 layout_update_font (self); 1292 layout_update_font (self);
744 } 1293 }
745 1294
746void 1295void
747set_height (CFClient::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
748 CODE: 1297 CODE:
749 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
750 { 1299 {
751 self->base_height = base_height; 1300 self->base_height = base_height;
752 layout_update_font (self); 1301 layout_update_font (self);
753 } 1302 }
754 1303
755void 1304void
756set_width (CFClient::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
757 CODE: 1306 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1308
760void 1309void
1310set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314void
1315set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319void
1320set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329void
1330set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334void
761size (CFClient::Layout self) 1335size (DC::Layout self)
762 PPCODE: 1336 PPCODE:
763{ 1337{
764 int w, h; 1338 int w, h;
765 1339
766 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
771} 1345}
772 1346
773int 1347int
1348descent (DC::Layout self)
1349 CODE:
1350{
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355}
1356 OUTPUT:
1357 RETVAL
1358
1359int
774xy_to_index (CFClient::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1361 CODE:
776{ 1362{
777 int index, trailing; 1363 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1365 RETVAL = index + trailing;
780} 1366}
781 OUTPUT: 1367 OUTPUT:
782 RETVAL 1368 RETVAL
783 1369
784void 1370void
785cursor_pos (CFClient::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
786 PPCODE: 1372 PPCODE:
787{ 1373{
788 PangoRectangle strong_pos; 1374 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1376
791 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1381}
796 1382
797void 1383void
798render (CFClient::Layout self) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1385 PPCODE:
800{ 1386{
801 SV *retval; 1387 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1388
805 layout_get_pixel_size (self, &w, &h); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1390#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1392 --line;
809 SvCUR_set (retval, w * h); 1393#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1394 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
824 PUSHs (sv_2mortal (newSViv (h))); 1419 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
826} 1422}
827 1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439void
1440draw (DC::Layout self)
1441 CODE:
1442{
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
828MODULE = CFClient PACKAGE = CFClient::Texture 1458MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1459
1460PROTOTYPES: ENABLE
1461
830void 1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482}
1483
1484void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1486 PROTOTYPE: $$$;$$
1487 ALIAS:
1488 draw_quad_alpha = 1
1489 draw_quad_alpha_premultiplied = 2
833 CODE: 1490 CODE:
834{ 1491{
835 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
840 1499
841 if (items < 5) 1500 if (items < 5)
842 { 1501 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1504 }
846 1505
1506 if (ix)
1507 {
1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
1518 }
1519
847 glBindTexture (GL_TEXTURE_2D, name); 1520 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1521
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1522 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1523 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1527 glEnd ();
858}
859 1528
1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND);
1533 }
1534}
1535
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1546
860MODULE = CFClient PACKAGE = CFClient::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
861 1548
862CFClient::Map 1549PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1550
1551DC::Map
1552new (SV *class)
864 CODE: 1553 CODE:
865 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1555 RETVAL->x = 0;
867 RETVAL->y = 0; 1556 RETVAL->y = 0;
868 RETVAL->w = map_width; 1557 RETVAL->w = 0;
869 RETVAL->h = map_height; 1558 RETVAL->h = 0;
870 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
877 RETVAL->row = 0; 1564 RETVAL->row = 0;
878 OUTPUT: 1565 OUTPUT:
879 RETVAL 1566 RETVAL
880 1567
881void 1568void
882DESTROY (CFClient::Map self) 1569DESTROY (DC::Map self)
883 CODE: 1570 CODE:
884{ 1571{
885 map_clear (self); 1572 map_clear (self);
886 Safefree (self->face); 1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
887 Safefree (self); 1575 Safefree (self);
888} 1576}
889 1577
890void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
891clear (CFClient::Map self) 1585clear (DC::Map self)
892 CODE: 1586 CODE:
893 map_clear (self); 1587 map_clear (self);
894 1588
895void 1589void
896set_face (CFClient::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
897 CODE: 1591 CODE:
898{ 1592{
899 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1594 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1595}
907 1596
908void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1622 CODE:
911{ 1623{
912 while (self->texs <= texid) 1624 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1625
918 { 1626 {
919 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
920 1628
921 tex->name = name; 1629 tex->name = name;
926 tex->r = r; 1634 tex->r = r;
927 tex->g = g; 1635 tex->g = g;
928 tex->b = b; 1636 tex->b = b;
929 tex->a = a; 1637 tex->a = a;
930 } 1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1648}
932 1649
933int 1650int
934ox (CFClient::Map self) 1651ox (DC::Map self)
935 ALIAS: 1652 ALIAS:
936 oy = 1 1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
937 CODE: 1658 CODE:
938 switch (ix) 1659 switch (ix)
939 { 1660 {
940 case 0: RETVAL = self->ox; break; 1661 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
942 } 1667 }
943 OUTPUT: 1668 OUTPUT:
944 RETVAL 1669 RETVAL
945 1670
946void 1671void
947scroll (CFClient::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
948 CODE: 1673 CODE:
949{ 1674{
950 if (dx > 0) 1675 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1677 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1679
955 if (dy > 0) 1680 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1681 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1682 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1684
960 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
962 1687
963 while (self->y < 0) 1688 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
969 } 1694 }
970} 1695}
971 1696
972void 1697SV *
973map1a_update (CFClient::Map self, SV *data_) 1698map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1699 CODE:
975{ 1700{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1703 mapcell *cell;
979 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
980 1707
981 while (data < data_end) 1708 while (data < data_end - 1)
982 { 1709 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
984 1711
985 x = ((flags >> 10) & 63) + self->x; 1712 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1713 y = self->y + ((flags >> 4) & 63);
987 1714
988 cell = map_get_cell (self, x, y); 1715 cell = map_get_cell (self, x, y);
989 1716
990 if (flags & 15) 1717 if (flags & 15)
991 { 1718 {
992 if (cell->darkness < 0) 1719 if (!cell->darkness)
993 { 1720 {
1721 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1722 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1723 }
999 1724
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1725 //TODO: don't trust server data to be in-range(!)
1003 1726
1004 if (flags & 4) 1727 if (flags & 8)
1005 { 1728 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
1007 } 1767 }
1008 1768
1769 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 1770 if (flags & (4 >> z))
1010 { 1771 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1012 } 1789 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 1790 }
1019 else 1791 else
1020 cell->darkness = -1; 1792 CELL_CLEAR (cell);
1021 } 1793 }
1022} 1794}
1795 OUTPUT:
1796 RETVAL
1023 1797
1024SV * 1798SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 1800 CODE:
1027{ 1801{
1028 int x1, x; 1802 int x1, x;
1029 int y1, y; 1803 int y1, y;
1030 int z; 1804 int z;
1051 { 1825 {
1052 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
1053 1827
1054 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
1055 { 1829 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1832 int a1 = tex.a;
1063 1833
1064 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1838 }
1070 } 1839 }
1071 1840
1072 *map++ = (r ) 1841 *map++ = (r )
1073 | (g << 8) 1842 | (g << 8)
1080} 1849}
1081 OUTPUT: 1850 OUTPUT:
1082 RETVAL 1851 RETVAL
1083 1852
1084void 1853void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856{
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158}
2159
2160void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163{
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218}
2219
2220void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2222 PPCODE:
1087{ 2223{
1088 int vx, vy;
1089 int x, y, z; 2224 int x, y;
1090 int last_name; 2225 int sw1 = sw + 2;
1091 mapface face; 2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1092 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2232
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1099 2235
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2236 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2237 my += self->y - 1;
1102 2238
1103 /* 2239 memset (darkness1, 255, sw1 * sh1);
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2240
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1127 { 2243 {
1128 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1129 2245
1130 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2248 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1134 2250
1135 darkness[y * sw4 + x] = cell->darkness < 0 2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2253 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2254 }
1162 } 2255 }
1163 2256
1164 glEnd (); 2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2269
1166 glDisable (GL_TEXTURE_2D); 2270 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
1168 2294
1169 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1173} 2299}
1174 2300
1175SV * 2301SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2303 CODE:
1178{ 2304{
1179 int x, y, x1, y1; 2305 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1207 { 2333 {
1208 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2335 uint8_t flags = 0;
1210 2336
1211 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1214 2340
1215 *data++ = flags; 2341 *data++ = flags;
1216 2342
1217 if (flags & 1) 2343 if (flags & 1)
1218 { 2344 {
2345 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2347 *data++ = tile;
1221 } 2348 }
1222 2349
1223 if (flags & 2) 2350 if (flags & 2)
1224 { 2351 {
2352 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2354 *data++ = tile;
1227 } 2355 }
1228 2356
1229 if (flags & 4) 2357 if (flags & 4)
1230 { 2358 {
2359 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2361 *data++ = tile;
1233 } 2362 }
1234 } 2363 }
1235 else 2364 else
1236 *data++ = 0; 2365 *data++ = 0;
1237 } 2366 }
1238 } 2367 }
1239 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1240 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1242 RETVAL = data_sv; 2376 RETVAL = data_sv;
1243} 2377}
1244 OUTPUT: 2378 OUTPUT:
1245 RETVAL 2379 RETVAL
1246 2380
1247void 2381void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2383 PPCODE:
1250{ 2384{
1251 int x, y, z; 2385 int x, y, z;
1252 int w, h; 2386 int w, h;
1253 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1254 2398
1255 if (*data++ != 0) 2399 if (*data++ != 0)
1256 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1257 2401
1258 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1260 2404
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2417 {
1274 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1275 2419
1276 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1277 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1278 uint8_t flags = *data++; 2427 flags = *data++;
1279 2428
1280 if (flags) 2429 if (flags)
1281 { 2430 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1285 2433
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2437
1290 if (cell->darkness <= 0) 2438 if (cell->darkness == 0)
1291 { 2439 {
1292 cell->darkness = -1; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1293 2442
1294 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1295 { 2444 {
1296 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1297 2446
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1300 } 2454 }
1301 } 2455 }
1302 } 2456 }
1303 } 2457 }
1304 } 2458 }
1305} 2459}
1306 2460
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2462
1309CFClient::MixChunk 2463DC::RW
1310new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1311 CODE: 2465 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1313 OUTPUT: 2472 OUTPUT:
1314 RETVAL 2473 RETVAL
1315 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1316void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1317DESTROY (CFClient::MixChunk self) 2584DESTROY (DC::MixChunk self)
1318 CODE: 2585 CODE:
1319 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1320 2587
1321int 2588int
1322volume (CFClient::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2594 OUTPUT:
1326 RETVAL 2595 RETVAL
1327 2596
1328int 2597DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2599 CODE:
2600{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1332 OUTPUT: 2612 OUTPUT:
1333 RETVAL 2613 RETVAL
1334 2614
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2616
1337int 2617int
1338volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1339 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2624 OUTPUT:
1342 RETVAL 2625 RETVAL
1343 2626
1344CFClient::MixMusic 2627void
1345new_from_file (SV *class, char *path) 2628fade_out (int ms)
1346 CODE: 2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637DC::MixMusic
2638new (SV *class, DC::RW rwops)
2639 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2641 OUTPUT:
1349 RETVAL 2642 RETVAL
1350 2643
1351void 2644void
1352DESTROY (CFClient::MixMusic self) 2645DESTROY (DC::MixMusic self)
1353 CODE: 2646 CODE:
1354 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1355 2648
1356int 2649int
1357play (CFClient::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1358 CODE: 2651 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2653 OUTPUT:
1361 RETVAL 2654 RETVAL
1362 2655
2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1364 2664
1365BOOT: 2665BOOT:
1366{ 2666{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2668 static const struct {
1369 const char *name; 2669 const char *name;
1370 IV iv; 2670 IV iv;
1371 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2690 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2694 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2698 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2703 const_iv (GL_UNSIGNED_BYTE),
2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2726 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2727 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2730 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2731 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2732 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2733 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2738 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2739 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2740 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2743 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2744 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2745 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 2760 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2774# undef const_iv
1427 }; 2775 };
1428 2776
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1431} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790char *
2791gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804char *
2805gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
1432 2824
1433int glGetError () 2825int glGetError ()
2826
2827void glFinish ()
1434 2828
1435void glClear (int mask) 2829void glClear (int mask)
1436 2830
1437void glClearColor (float r, float g, float b, float a = 1.0) 2831void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2832 PROTOTYPE: @
1445 2839
1446void glHint (int target, int mode) 2840void glHint (int target, int mode)
1447 2841
1448void glBlendFunc (int sfactor, int dfactor) 2842void glBlendFunc (int sfactor, int dfactor)
1449 2843
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848void glDepthMask (int flag)
2849
1450void glLogicOp (int opcode) 2850void glLogicOp (int opcode)
1451 2851
1452void glColorMask (int red, int green, int blue, int alpha) 2852void glColorMask (int red, int green, int blue, int alpha)
1453 2853
1454void glMatrixMode (int mode) 2854void glMatrixMode (int mode)
1457 2857
1458void glPopMatrix () 2858void glPopMatrix ()
1459 2859
1460void glLoadIdentity () 2860void glLoadIdentity ()
1461 2861
2862void glDrawBuffer (int buffer)
2863
2864void glReadBuffer (int buffer)
2865
1462# near and far are due to microsofts buggy c compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
1464 2873
1465void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
1466 2875
1467void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
1468 2877
1476 2885
1477void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
1478 CODE: 2887 CODE:
1479 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
1480 2889
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2891 ALIAS:
2892 glColor_premultiply = 1
1487 CODE: 2893 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
2901 glColor4f (r, g, b, a);
2902
2903void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2907
1490void glVertex (float x, float y, float z = 0.) 2908void glVertex (float x, float y, float z = 0.)
1491 CODE: 2909 CODE:
1492 glVertex3f (x, y, z); 2910 glVertex3f (x, y, z);
1493 2911
1494void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
1495 CODE: 2913 CODE:
1496 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
1497 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
1498void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
1499 CODE: 2946 CODE:
1500 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
1501 2948
1502void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
1505 2952
1506void glBindTexture (int target, int name) 2953void glBindTexture (int target, int name)
1507 2954
1508void glConvolutionParameter (int target, int pname, float params) 2955void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2956 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2957 if (gl.ConvolutionParameterf)
2958 gl.ConvolutionParameterf (target, pname, params);
1511 2959
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2960void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2961 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2962 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2964
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2966 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2967 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2969
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 2971
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2973
1526void glRasterPos (int x, int y) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2975
1528 glRasterPos2i (x, y); 2976void glPixelZoom (float x, float y)
1529 2977
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2979
1532int glGenTexture () 2980int glGenTexture ()
1533 CODE: 2981 CODE:
1534{ 2982 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2983 OUTPUT:
1540 RETVAL 2984 RETVAL
1541 2985
1542void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
1543 CODE: 2987 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2988 del_texture (name);
1547} 2989
1548
1549int glGenList () 2990int glGenList ()
1550 CODE: 2991 CODE:
1551 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
1552 OUTPUT: 2993 OUTPUT:
1553 RETVAL 2994 RETVAL
1560 3001
1561void glEndList () 3002void glEndList ()
1562 3003
1563void glCallList (int list) 3004void glCallList (int list)
1564 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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