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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 50
23#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
25 61
26#ifndef _WIN32 62#ifndef _WIN32
27# include <sys/types.h> 63# include <sys/types.h>
28# include <sys/socket.h> 64# include <sys/socket.h>
29# include <netinet/in.h> 65# include <netinet/in.h>
30# include <netinet/tcp.h> 66# include <netinet/tcp.h>
31# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 72#else
33 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 74#endif
40 75
41#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 80
43#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
44 82
45#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
47 85
48#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
49 87
50#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
51 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
67 146
68typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
69 166
70typedef struct cf_layout { 167typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
74 int base_height; 170 int base_height;
75 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
76} *CFClient__Layout; 173} *DC__Layout;
77 174
78static CFClient__Font default_font; 175static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
81 178
82static void 179static void
83substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
84{ 181{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 187}
88 188
89static void 189static void
90layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
91{ 191{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
94 */ 194 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
96 196
97 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 199
100 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
101} 201}
102 202
103static void 203static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
107 210
108 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 213
111 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
112} 215 if (!rect.height) rect.height = 1;
113 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
114typedef uint16_t mapface; 222typedef uint16_t faceid;
115 223
116typedef struct { 224typedef struct {
117 GLint name; 225 GLuint name;
118 int w, h; 226 int w, h;
119 float s, t; 227 float s, t;
120 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
121} maptex; 231} maptex;
122 232
123typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
124 int16_t darkness; 236 uint16_t darkness;
125 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 238} mapcell;
127 239
128typedef struct { 240typedef struct {
129 int32_t c0, c1; 241 int32_t c0, c1;
130 mapcell *col; 242 mapcell *col;
131} maprow; 243} maprow;
132 244
133typedef struct map { 245typedef struct map {
134 int x, y, w, h; 246 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 248 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 249 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 250
142 int32_t rows; 251 int32_t rows;
143 maprow *row; 252 maprow *row;
144} *CFClient__Map; 253} *DC__Map;
145 254
146static char * 255static char *
147prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
148{ 257{
149 char *p; 258 char *p;
166} 275}
167 276
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
171static maprow * 300static maprow *
172map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
173{ 302{
174 if (0 > y) 303 if (0 > y)
175 { 304 {
176 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
215 344
216 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
217} 346}
218 347
219static mapcell * 348static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
221{ 350{
222 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
223} 352}
224 353
225static void 354static void
226map_clear (CFClient__Map self) 355map_clear (DC__Map self)
227{ 356{
228 int r; 357 int r;
229 358
230 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
238 self->oy = 0; 367 self->oy = 0;
239 self->row = 0; 368 self->row = 0;
240 self->rows = 0; 369 self->rows = 0;
241} 370}
242 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
243static void 382static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 384{
246 int x, y; 385 int x, y;
247 maprow *row; 386 maprow *row;
387 mapcell *cell;
248 388
249 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 390 if (y >= 0)
251 { 391 {
252 if (y >= self->rows) 392 if (y >= self->rows)
258 if (x >= row->c0) 398 if (x >= row->c0)
259 { 399 {
260 if (x >= row->c1) 400 if (x >= row->c1)
261 break; 401 break;
262 402
263 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
264 } 406 }
265 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
266} 424}
267 425
268static void 426static void
269music_finished (void) 427music_finished (void)
270{ 428{
289 ev.data2 = 0; 447 ev.data2 = 0;
290 448
291 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
292} 450}
293 451
294MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
295 528
296PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
297 530
298BOOT: 531BOOT:
299{ 532{
300 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 534 static const struct {
302 const char *name; 535 const char *name;
303 IV iv; 536 IV iv;
304 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
306 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
388 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 648
401 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
402 const_iv (KMOD_ALT), 650
403 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
404# undef const_iv 677# undef const_iv
405 }; 678 };
406 679
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 682
410 ft2_fontmap = pango_ft2_font_map_new (); 683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 685}
686
687void
688weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
417 692
418int 693int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 694in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
420 699
700NV floor (NV x)
701
702NV ceil (NV x)
703
704IV minpot (UV n)
705
706IV popcount (UV n)
707
421void 708void
709pango_init ()
710 CODE:
711{
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716#if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif
720}
721
722char *SDL_GetError ()
723
724int SDL_Init (U32 flags)
725
726int SDL_InitSubSystem (U32 flags)
727
728void SDL_QuitSubSystem (U32 flags)
729
422SDL_Quit () 730void SDL_Quit ()
423 731
732int SDL_GL_SetAttribute (int attr, int value)
733
734int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
424void 741void
425SDL_ListModes () 742SDL_ListModes (int rgb, int alpha)
426 PPCODE: 743 PPCODE:
427{ 744{
428 SDL_Rect **m; 745 SDL_Rect **m;
429 746
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 759
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 762
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 764
449 if (m && m != (SDL_Rect **)-1) 765 if (m && m != (SDL_Rect **)-1)
450 while (*m) 766 while (*m)
451 { 767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
452 AV *av = newAV (); 770 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 771 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
456 777
457 ++m; 778 ++m;
458 } 779 }
459} 780}
460 781
461int 782int
462SDL_SetVideoMode (int w, int h, int fullscreen) 783SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 784 CODE:
785{
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
464 RETVAL = !!SDL_SetVideoMode ( 794 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 796 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h"
805#undef GL_FUNC
806 }
807}
468 OUTPUT: 808 OUTPUT:
469 RETVAL 809 RETVAL
470 810
471void 811void
472SDL_GL_SwapBuffers () 812SDL_GL_SwapBuffers ()
473 813
814char *
815SDL_GetKeyName (int sym)
816
817int
818SDL_GetAppState ()
819
820int
821SDL_GetModState ()
822
474void 823void
475SDL_PollEvent () 824poll_events ()
476 PPCODE: 825 PPCODE:
477{ 826{
478 SDL_Event ev; 827 SDL_Event ev;
479 828
480 while (SDL_PollEvent (&ev)) 829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 831 {
482 HV *hv = newHV (); 832 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 834
485 switch (ev.type) 835 switch (ev.type)
486 { 836 {
487 case SDL_KEYDOWN: 837 case SDL_KEYDOWN:
488 case SDL_KEYUP: 838 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 844 break;
494 845
495 case SDL_ACTIVEEVENT: 846 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 849 break;
499 850
500 case SDL_MOUSEMOTION: 851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 871 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 872 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 873 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
506 break; 877 break;
507 878
508 case SDL_MOUSEBUTTONDOWN: 879 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 887 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 893 break;
521 } 894 }
522 895
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 897 }
525} 898}
526 899
527int 900int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 902 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 903 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 904 Mix_ChannelFinished (channel_finished);
532 905
533void 906void
907Mix_QuerySpec ()
908 PPCODE:
909{
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920}
921
922void
534Mix_CloseAudio () 923Mix_CloseAudio ()
535 924
536int 925int
537Mix_AllocateChannels (int numchans = -1) 926Mix_AllocateChannels (int numchans = -1)
538 927
928const char *
929Mix_GetError ()
930
539void 931void
540lowdelay (int fd, int val = 1) 932lowdelay (int fd, int val = 1)
541 CODE: 933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936void
937win32_proxy_info ()
938 PPCODE:
939{
542#ifndef _WIN32 940#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
544#endif 962#endif
963}
545 964
546char * 965int
547gl_version () 966add_font (char *file)
548 CODE: 967 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 969 OUTPUT:
551 RETVAL 970 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 971
565void 972void
566load_image_inline (SV *image_) 973load_image_inline (SV *image_)
567 ALIAS: 974 ALIAS:
568 load_image_file = 1 975 load_image_file = 1
571 STRLEN image_len; 978 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 979 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 980 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 981 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 982 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 983 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 984 : SDL_RWFromConstMem (image, image_len);
578 985
579 if (!rw) 986 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 987 croak ("load_image: %s", SDL_GetError ());
581 988
610 1017
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1019
613 assert (surface2->pitch == surface2->w * 4); 1020 assert (surface2->pitch == surface2->w * 4);
614 1021
1022 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1023 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
624 1031
625 SDL_FreeSurface (surface); 1032 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1033 SDL_FreeSurface (surface2);
627} 1034}
628 1035
652} 1059}
653 1060
654void 1061void
655error (char *message) 1062error (char *message)
656 CODE: 1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1065#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067#endif
1068
1069void
1070fatal (char *message)
1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
1073#ifdef _WIN32
1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075#endif
1076 _exit (1);
1077
1078void
1079_exit (int retval = 0)
1080 CODE:
1081#ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
659#else 1083#else
660 fprintf (stderr, "ERROR: %s\n", message); 1084 _exit (retval);
661#endif 1085#endif
662 1086
663void 1087void
664fatal (char *message) 1088debug ()
665 CODE: 1089 CODE:
666#ifdef _WIN32 1090{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1091#if DEBUG
668#else 1092 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1093#endif
671 exit (1); 1094}
672 1095
673MODULE = CFClient PACKAGE = CFClient::Font 1096MODULE = Deliantra::Client PACKAGE = DC::Font
674 1097
675CFClient::Font 1098PROTOTYPES: DISABLE
1099
1100DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1101new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1102 CODE:
678{ 1103{
679 int count; 1104 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1108}
684 OUTPUT: 1109 OUTPUT:
685 RETVAL 1110 RETVAL
686 1111
687void 1112void
688DESTROY (CFClient::Font self) 1113DESTROY (DC::Font self)
689 CODE: 1114 CODE:
690 pango_font_description_free (self); 1115 pango_font_description_free (self);
691 1116
692void 1117void
693make_default (CFClient::Font self) 1118make_default (DC::Font self)
1119 PROTOTYPE: $
694 CODE: 1120 CODE:
695 default_font = self; 1121 default_font = self;
696 1122
697MODULE = CFClient PACKAGE = CFClient::Layout 1123MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1124
699CFClient::Layout 1125PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1126
1127void
1128glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133void
1134glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139DC::Layout
1140new (SV *class)
701 CODE: 1141 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1142 New (0, RETVAL, 1, struct cf_layout);
703 1143
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1144 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1145 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1146 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1147 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1148 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1149 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
712 1152
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1154 layout_update_font (RETVAL);
715 OUTPUT: 1155 OUTPUT:
716 RETVAL 1156 RETVAL
717 1157
718void 1158void
719DESTROY (CFClient::Layout self) 1159DESTROY (DC::Layout self)
720 CODE: 1160 CODE:
721 g_object_unref (self->pl); 1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
722 Safefree (self); 1163 Safefree (self);
723 1164
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1165void
732set_text (CFClient::Layout self, SV *text_) 1166set_text (DC::Layout self, SV *text_)
733 CODE: 1167 CODE:
734{ 1168{
735 STRLEN textlen; 1169 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
737 1171
738 pango_layout_set_text (self->pl, text, textlen); 1172 pango_layout_set_text (self->pl, text, textlen);
739} 1173}
740 1174
741void 1175void
742set_markup (CFClient::Layout self, SV *text_) 1176set_markup (DC::Layout self, SV *text_)
743 CODE: 1177 CODE:
744{ 1178{
745 STRLEN textlen; 1179 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1180 char *text = SvPVutf8 (text_, textlen);
747 1181
748 pango_layout_set_markup (self->pl, text, textlen); 1182 pango_layout_set_markup (self->pl, text, textlen);
749} 1183}
750 1184
1185void
1186set_shapes (DC::Layout self, ...)
1187 CODE:
1188{
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228}
1229
1230void
1231get_shapes (DC::Layout self)
1232 PPCODE:
1233{
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253}
1254
1255int
1256has_wrapped (DC::Layout self)
1257 CODE:
1258{
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266}
1267 OUTPUT:
1268 RETVAL
1269
751SV * 1270SV *
752get_text (CFClient::Layout self) 1271get_text (DC::Layout self)
753 CODE: 1272 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1274 sv_utf8_decode (RETVAL);
756 OUTPUT: 1275 OUTPUT:
757 RETVAL 1276 RETVAL
758 1277
759void 1278void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1279set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1280 CODE:
762 self->r = r; 1281 self->r = r;
763 self->g = g; 1282 self->g = g;
764 self->b = b; 1283 self->b = b;
765 self->a = a; 1284 self->a = a;
766 1285
767void 1286void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1287set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1288 CODE:
770 if (self->font != font) 1289 if (self->font != font)
771 { 1290 {
772 self->font = font; 1291 self->font = font;
773 layout_update_font (self); 1292 layout_update_font (self);
774 } 1293 }
775 1294
776void 1295void
777set_height (CFClient::Layout self, int base_height) 1296set_height (DC::Layout self, int base_height)
778 CODE: 1297 CODE:
779 if (self->base_height != base_height) 1298 if (self->base_height != base_height)
780 { 1299 {
781 self->base_height = base_height; 1300 self->base_height = base_height;
782 layout_update_font (self); 1301 layout_update_font (self);
783 } 1302 }
784 1303
785void 1304void
786set_width (CFClient::Layout self, int max_width = -1) 1305set_width (DC::Layout self, int max_width = -1)
787 CODE: 1306 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1308
790void 1309void
1310set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314void
1315set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319void
1320set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329void
1330set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334void
791size (CFClient::Layout self) 1335size (DC::Layout self)
792 PPCODE: 1336 PPCODE:
793{ 1337{
794 int w, h; 1338 int w, h;
795 1339
796 layout_get_pixel_size (self, &w, &h); 1340 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1343 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1344 PUSHs (sv_2mortal (newSViv (h)));
801} 1345}
802 1346
803int 1347int
1348descent (DC::Layout self)
1349 CODE:
1350{
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355}
1356 OUTPUT:
1357 RETVAL
1358
1359int
804xy_to_index (CFClient::Layout self, int x, int y) 1360xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1361 CODE:
806{ 1362{
807 int index, trailing; 1363 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1365 RETVAL = index + trailing;
810} 1366}
811 OUTPUT: 1367 OUTPUT:
812 RETVAL 1368 RETVAL
813 1369
814void 1370void
815cursor_pos (CFClient::Layout self, int index) 1371cursor_pos (DC::Layout self, int index)
816 PPCODE: 1372 PPCODE:
817{ 1373{
818 PangoRectangle strong_pos; 1374 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1376
821 EXTEND (SP, 3); 1377 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1381}
826 1382
827void 1383void
828render (CFClient::Layout self) 1384index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1385 PPCODE:
830{ 1386{
831 SV *retval; 1387 int line, x;
832 int w, h;
833 1388
834 layout_get_pixel_size (self, &w, &h); 1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1390#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1392 --line;
838 cairo_surface_t *surface; 1393#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1394 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397}
1398
1399void
1400line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402{
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1417 else
879 { 1418 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1419 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1420 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1421 }
904} 1422}
905 1423
1424void
1425render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439void
1440draw (DC::Layout self)
1441 CODE:
1442{
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456}
1457
906MODULE = CFClient PACKAGE = CFClient::Texture 1458MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1459
1460PROTOTYPES: ENABLE
1461
908void 1462void
1463pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465{
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482}
1483
1484void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1485draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1486 PROTOTYPE: $$$;$$
911 ALIAS: 1487 ALIAS:
912 draw_quad_alpha = 1 1488 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1489 draw_quad_alpha_premultiplied = 2
914 CODE: 1490 CODE:
915{ 1491{
916 HV *hv = (HV *)SvRV (self); 1492 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
921 1499
922 if (items < 5) 1500 if (items < 5)
923 { 1501 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1504 }
927 1505
928 if (ix) 1506 if (ix)
929 { 1507 {
930 glEnable (GL_BLEND); 1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1518 }
933 1519
934 glBindTexture (GL_TEXTURE_2D, name); 1520 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1521
942 glBegin (GL_QUADS); 1522 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1523 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1527 glEnd ();
948 1528
949 if (ix) 1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1533 }
951} 1534}
952 1535
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538{
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543}
1544 OUTPUT:
1545 RETVAL
1546
953MODULE = CFClient PACKAGE = CFClient::Map 1547MODULE = Deliantra::Client PACKAGE = DC::Map
954 1548
955CFClient::Map 1549PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1550
1551DC::Map
1552new (SV *class)
957 CODE: 1553 CODE:
958 New (0, RETVAL, 1, struct map); 1554 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1555 RETVAL->x = 0;
960 RETVAL->y = 0; 1556 RETVAL->y = 0;
961 RETVAL->w = map_width; 1557 RETVAL->w = 0;
962 RETVAL->h = map_height; 1558 RETVAL->h = 0;
963 RETVAL->ox = 0; 1559 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1560 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1563 RETVAL->rows = 0;
970 RETVAL->row = 0; 1564 RETVAL->row = 0;
971 OUTPUT: 1565 OUTPUT:
972 RETVAL 1566 RETVAL
973 1567
974void 1568void
975DESTROY (CFClient::Map self) 1569DESTROY (DC::Map self)
976 CODE: 1570 CODE:
977{ 1571{
978 map_clear (self); 1572 map_clear (self);
979 Safefree (self->face); 1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
980 Safefree (self); 1575 Safefree (self);
981} 1576}
982 1577
983void 1578void
1579resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584void
984clear (CFClient::Map self) 1585clear (DC::Map self)
985 CODE: 1586 CODE:
986 map_clear (self); 1587 map_clear (self);
987 1588
988void 1589void
989set_face (CFClient::Map self, int face, int texid) 1590set_tileid (DC::Map self, int face, int tile)
990 CODE: 1591 CODE:
991{ 1592{
992 while (self->faces <= face) 1593 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1594 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1595}
1000 1596
1001void 1597void
1598set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600{
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618}
1619
1620void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1621set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1622 CODE:
1004{ 1623{
1005 while (self->texs <= texid) 1624 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1625
1011 { 1626 {
1012 maptex *tex = self->tex + texid; 1627 maptex *tex = self->tex + texid;
1013 1628
1014 tex->name = name; 1629 tex->name = name;
1019 tex->r = r; 1634 tex->r = r;
1020 tex->g = g; 1635 tex->g = g;
1021 tex->b = b; 1636 tex->b = b;
1022 tex->a = a; 1637 tex->a = a;
1023 } 1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1648}
1025 1649
1026int 1650int
1027ox (CFClient::Map self) 1651ox (DC::Map self)
1028 ALIAS: 1652 ALIAS:
1029 oy = 1 1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
1030 CODE: 1658 CODE:
1031 switch (ix) 1659 switch (ix)
1032 { 1660 {
1033 case 0: RETVAL = self->ox; break; 1661 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
1035 } 1667 }
1036 OUTPUT: 1668 OUTPUT:
1037 RETVAL 1669 RETVAL
1038 1670
1039void 1671void
1040scroll (CFClient::Map self, int dx, int dy) 1672scroll (DC::Map self, int dx, int dy)
1041 CODE: 1673 CODE:
1042{ 1674{
1043 if (dx > 0) 1675 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1676 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1677 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1679
1048 if (dy > 0) 1680 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1681 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1682 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1684
1053 self->ox += dx; self->x += dx; 1685 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1686 self->oy += dy; self->y += dy;
1055 1687
1056 while (self->y < 0) 1688 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1692 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1693 self->y += MAP_EXTEND_Y;
1062 } 1694 }
1063} 1695}
1064 1696
1065void 1697SV *
1066map1a_update (CFClient::Map self, SV *data_) 1698map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1699 CODE:
1068{ 1700{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1703 mapcell *cell;
1072 int x, y, flags; 1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1073 1707
1074 while (data < data_end) 1708 while (data < data_end - 1)
1075 { 1709 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1710 flags = (data [0] << 8) + data [1]; data += 2;
1077 1711
1078 x = ((flags >> 10) & 63) + self->x; 1712 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1713 y = self->y + ((flags >> 4) & 63);
1080 1714
1081 cell = map_get_cell (self, x, y); 1715 cell = map_get_cell (self, x, y);
1082 1716
1083 if (flags & 15) 1717 if (flags & 15)
1084 { 1718 {
1085 if (cell->darkness < 0) 1719 if (!cell->darkness)
1086 { 1720 {
1721 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1722 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1723 }
1092 1724
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1725 //TODO: don't trust server data to be in-range(!)
1096 1726
1097 if (flags & 4) 1727 if (flags & 8)
1098 { 1728 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
1100 } 1767 }
1101 1768
1769 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1770 if (flags & (4 >> z))
1103 { 1771 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1105 } 1789 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1790 }
1112 else 1791 else
1113 cell->darkness = -1; 1792 CELL_CLEAR (cell);
1114 } 1793 }
1115} 1794}
1795 OUTPUT:
1796 RETVAL
1116 1797
1117SV * 1798SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1799mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1800 CODE:
1120{ 1801{
1121 int x1, x; 1802 int x1, x;
1122 int y1, y; 1803 int y1, y;
1123 int z; 1804 int z;
1144 { 1825 {
1145 mapcell *cell = row->col + (x - row->c0); 1826 mapcell *cell = row->col + (x - row->c0);
1146 1827
1147 for (z = 0; z <= 0; z++) 1828 for (z = 0; z <= 0; z++)
1148 { 1829 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1830 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1831 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1832 int a1 = tex.a;
1156 1833
1157 r = (r * a0 + tex.r * a1) / 255; 1834 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1835 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1836 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1837 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1838 }
1163 } 1839 }
1164 1840
1165 *map++ = (r ) 1841 *map++ = (r )
1166 | (g << 8) 1842 | (g << 8)
1173} 1849}
1174 OUTPUT: 1850 OUTPUT:
1175 RETVAL 1851 RETVAL
1176 1852
1177void 1853void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856{
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158}
2159
2160void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163{
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218}
2219
2220void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2222 PPCODE:
1180{ 2223{
1181 int vx, vy;
1182 int x, y, z; 2224 int x, y;
1183 int last_name; 2225 int sw1 = sw + 2;
1184 mapface face; 2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2232
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2233 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2234 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2235
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2236 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2237 my += self->y - 1;
1195 2238
1196 /* 2239 memset (darkness1, 255, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2240
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2241 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2242 if (0 <= y + my && y + my < self->rows)
1220 { 2243 {
1221 maprow *row = self->row + (y + vy); 2244 maprow *row = self->row + (y + my);
1222 2245
1223 for (x = 0; x < sw; x++) 2246 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2247 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2248 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2249 mapcell *cell = row->col + (x + mx - row->c0);
1227 2250
1228 darkness[y * sw4 + x] = cell->darkness < 0 2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2253 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2254 }
1255 } 2255 }
1256 2256
1257 glEnd (); 2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2269
1259 glDisable (GL_TEXTURE_2D); 2270 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
1261 2294
1262 EXTEND (SP, 3); 2295 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2296 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2297 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2298 PUSHs (darkness3_sv);
1266} 2299}
1267 2300
1268SV * 2301SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2302get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2303 CODE:
1271{ 2304{
1272 int x, y, x1, y1; 2305 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2306 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2332 if (row && row->c0 <= x && x < row->c1)
1300 { 2333 {
1301 mapcell *cell = row->col + (x - row->c0); 2334 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2335 uint8_t flags = 0;
1303 2336
1304 if (cell->face [0]) flags |= 1; 2337 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2338 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2339 if (cell->tile [2]) flags |= 4;
1307 2340
1308 *data++ = flags; 2341 *data++ = flags;
1309 2342
1310 if (flags & 1) 2343 if (flags & 1)
1311 { 2344 {
2345 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2346 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2347 *data++ = tile;
1314 } 2348 }
1315 2349
1316 if (flags & 2) 2350 if (flags & 2)
1317 { 2351 {
2352 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2353 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2354 *data++ = tile;
1320 } 2355 }
1321 2356
1322 if (flags & 4) 2357 if (flags & 4)
1323 { 2358 {
2359 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2360 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2361 *data++ = tile;
1326 } 2362 }
1327 } 2363 }
1328 else 2364 else
1329 *data++ = 0; 2365 *data++ = 0;
1330 } 2366 }
1331 } 2367 }
1332 2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
1333 SvPOK_only (data_sv); 2372 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
1335 RETVAL = data_sv; 2376 RETVAL = data_sv;
1336} 2377}
1337 OUTPUT: 2378 OUTPUT:
1338 RETVAL 2379 RETVAL
1339 2380
1340void 2381void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2382set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2383 PPCODE:
1343{ 2384{
1344 int x, y, z; 2385 int x, y, z;
1345 int w, h; 2386 int w, h;
1346 int x1, y1; 2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
1347 2398
1348 if (*data++ != 0) 2399 if (*data++ != 0)
1349 return; /* version mismatch */ 2400 XSRETURN_EMPTY; /* version mismatch */
1350 2401
1351 w = *data++ << 8; w |= *data++; 2402 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2403 h = *data++ << 8; h |= *data++;
1353 2404
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2405 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2417 {
1367 maprow *row = map_get_row (self, y); 2418 maprow *row = map_get_row (self, y);
1368 2419
1369 for (x = x0; x < x1; x++) 2420 for (x = x0; x < x1; x++)
1370 { 2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
1371 uint8_t flags = *data++; 2427 flags = *data++;
1372 2428
1373 if (flags) 2429 if (flags)
1374 { 2430 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
1378 2433
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2437
1383 if (cell->darkness <= 0) 2438 if (cell->darkness == 0)
1384 { 2439 {
1385 cell->darkness = -1; 2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
1386 2442
1387 for (z = 0; z <= 2; z++) 2443 for (z = 0; z <= 2; z++)
1388 { 2444 {
1389 cell->face[z] = face[z]; 2445 tileid t = tile [z];
1390 2446
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
1393 } 2454 }
1394 } 2455 }
1395 } 2456 }
1396 } 2457 }
1397 } 2458 }
1398} 2459}
1399 2460
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2461MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2462
1402CFClient::MixChunk 2463DC::RW
1403new_from_file (SV *class, char *path) 2464new (SV *class, SV *data_sv)
1404 CODE: 2465 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2466{
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471}
1406 OUTPUT: 2472 OUTPUT:
1407 RETVAL 2473 RETVAL
1408 2474
2475DC::RW
2476new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482# fails on win32:
2483# dc.xs(2268) : error C2059: syntax error : '('
1409void 2484#void
2485#close (DC::RW self)
2486# CODE:
2487# (self->(close)) (self);
2488
2489MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491PROTOTYPES: DISABLE
2492
2493DC::Channel
2494find ()
2495 CODE:
2496{
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2515void
2516halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520void
2521expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525void
2526fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530int
2531volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537void
2538unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542void
2543set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549void
2550set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554void
2555set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565}
2566
2567void
2568set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574PROTOTYPES: DISABLE
2575
2576DC::MixChunk
2577new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583void
1410DESTROY (CFClient::MixChunk self) 2584DESTROY (DC::MixChunk self)
1411 CODE: 2585 CODE:
1412 Mix_FreeChunk (self); 2586 Mix_FreeChunk (self);
1413 2587
1414int 2588int
1415volume (CFClient::MixChunk self, int volume = -1) 2589volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2593 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2594 OUTPUT:
1419 RETVAL 2595 RETVAL
1420 2596
1421int 2597DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2598play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2599 CODE:
2600{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611}
1425 OUTPUT: 2612 OUTPUT:
1426 RETVAL 2613 RETVAL
1427 2614
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2616
1430int 2617int
1431volume (int volume = -1) 2618volume (int volume = -1)
2619 PROTOTYPE: ;$
1432 CODE: 2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2623 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2624 OUTPUT:
1435 RETVAL 2625 RETVAL
1436 2626
1437CFClient::MixMusic 2627void
1438new_from_file (SV *class, char *path) 2628fade_out (int ms)
1439 CODE: 2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632void
2633halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637DC::MixMusic
2638new (SV *class, DC::RW rwops)
2639 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2640 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2641 OUTPUT:
1442 RETVAL 2642 RETVAL
1443 2643
1444void 2644void
1445DESTROY (CFClient::MixMusic self) 2645DESTROY (DC::MixMusic self)
1446 CODE: 2646 CODE:
1447 Mix_FreeMusic (self); 2647 Mix_FreeMusic (self);
1448 2648
1449int 2649int
1450play (CFClient::MixMusic self, int loops = -1) 2650play (DC::MixMusic self, int loops = -1)
1451 CODE: 2651 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2652 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2653 OUTPUT:
1454 RETVAL 2654 RETVAL
1455 2655
2656void
2657fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2661MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663PROTOTYPES: ENABLE
1457 2664
1458BOOT: 2665BOOT:
1459{ 2666{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2668 static const struct {
1462 const char *name; 2669 const char *name;
1463 IV iv; 2670 IV iv;
1464 } *civ, const_iv[] = { 2671 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2672# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2676 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2677 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2678 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2679 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2690 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2691 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2692 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2693 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2694 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2698 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2703 const_iv (GL_UNSIGNED_BYTE),
2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2710 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2721 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2722 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2723 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2724 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2725 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2726 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2727 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2730 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2731 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2732 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2733 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2738 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2739 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2740 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2743 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2744 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2745 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2746 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2747 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2748 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2760 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2774# undef const_iv
1521 }; 2775 };
1522 2776
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
1525} 2782}
2783
2784void
2785disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790char *
2791gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797char *
2798gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804char *
2805gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811const char *glGetString (GLenum pname)
2812
2813GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
1526 2824
1527int glGetError () 2825int glGetError ()
2826
2827void glFinish ()
1528 2828
1529void glClear (int mask) 2829void glClear (int mask)
1530 2830
1531void glClearColor (float r, float g, float b, float a = 1.0) 2831void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2832 PROTOTYPE: @
1539 2839
1540void glHint (int target, int mode) 2840void glHint (int target, int mode)
1541 2841
1542void glBlendFunc (int sfactor, int dfactor) 2842void glBlendFunc (int sfactor, int dfactor)
1543 2843
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848void glDepthMask (int flag)
2849
1544void glLogicOp (int opcode) 2850void glLogicOp (int opcode)
1545 2851
1546void glColorMask (int red, int green, int blue, int alpha) 2852void glColorMask (int red, int green, int blue, int alpha)
1547 2853
1548void glMatrixMode (int mode) 2854void glMatrixMode (int mode)
1551 2857
1552void glPopMatrix () 2858void glPopMatrix ()
1553 2859
1554void glLoadIdentity () 2860void glLoadIdentity ()
1555 2861
2862void glDrawBuffer (int buffer)
2863
2864void glReadBuffer (int buffer)
2865
1556# near and far are due to microsofts buggy c compiler 2866# near_ and far_ are due to microsofts buggy "c" compiler
2867void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2870void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872PROTOTYPES: DISABLE
1558 2873
1559void glViewport (int x, int y, int width, int height) 2874void glViewport (int x, int y, int width, int height)
1560 2875
1561void glScissor (int x, int y, int width, int height) 2876void glScissor (int x, int y, int width, int height)
1562 2877
1570 2885
1571void glRotate (float angle, float x, float y, float z) 2886void glRotate (float angle, float x, float y, float z)
1572 CODE: 2887 CODE:
1573 glRotatef (angle, x, y, z); 2888 glRotatef (angle, x, y, z);
1574 2889
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2890void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2891 ALIAS:
2892 glColor_premultiply = 1
1581 CODE: 2893 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
2901 glColor4f (r, g, b, a);
2902
2903void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2907
1584void glVertex (float x, float y, float z = 0.) 2908void glVertex (float x, float y, float z = 0.)
1585 CODE: 2909 CODE:
1586 glVertex3f (x, y, z); 2910 glVertex3f (x, y, z);
1587 2911
1588void glTexCoord (float s, float t) 2912void glTexCoord (float s, float t)
1589 CODE: 2913 CODE:
1590 glTexCoord2f (s, t); 2914 glTexCoord2f (s, t);
1591 2915
2916void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929PROTOTYPES: ENABLE
2930
2931void glBegin (int mode)
2932
2933void glEnd ()
2934
2935void glPointSize (GLfloat size)
2936
2937void glLineWidth (GLfloat width)
2938
2939void glInterleavedArrays (int format, int stride, char *data)
2940
2941void glDrawElements (int mode, int count, int type, char *indices)
2942
2943# 1.2 void glDrawRangeElements (int mode, int start, int end
2944
1592void glTexEnv (int target, int pname, float param) 2945void glTexEnv (int target, int pname, float param)
1593 CODE: 2946 CODE:
1594 glTexEnvf (target, pname, param); 2947 glTexEnvf (target, pname, param);
1595 2948
1596void glTexParameter (int target, int pname, float param) 2949void glTexParameter (int target, int pname, float param)
1599 2952
1600void glBindTexture (int target, int name) 2953void glBindTexture (int target, int name)
1601 2954
1602void glConvolutionParameter (int target, int pname, float params) 2955void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2956 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2957 if (gl.ConvolutionParameterf)
2958 gl.ConvolutionParameterf (target, pname, params);
1605 2959
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2960void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2961 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2962 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2964
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2966 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2967 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2969
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 2971
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2973
1620void glRasterPos (int x, int y) 2974void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2975
1622 glRasterPos2i (x, y); 2976void glPixelZoom (float x, float y)
1623 2977
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2979
1626int glGenTexture () 2980int glGenTexture ()
1627 CODE: 2981 CODE:
1628{ 2982 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2983 OUTPUT:
1634 RETVAL 2984 RETVAL
1635 2985
1636void glDeleteTexture (int name) 2986void glDeleteTexture (int name)
1637 CODE: 2987 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2988 del_texture (name);
1641} 2989
1642
1643int glGenList () 2990int glGenList ()
1644 CODE: 2991 CODE:
1645 RETVAL = glGenLists (1); 2992 RETVAL = glGenLists (1);
1646 OUTPUT: 2993 OUTPUT:
1647 RETVAL 2994 RETVAL
1654 3001
1655void glEndList () 3002void glEndList ()
1656 3003
1657void glCallList (int list) 3004void glCallList (int list)
1658 3005
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008PROTOTYPES: DISABLE
3009
3010void
3011find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013{
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016}
3017
3018BOOT:
3019{
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026}
3027
3028void
3029draw (SV *self)
3030 CODE:
3031{
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089#if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101#endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112}
3113

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