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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.269 by root, Sun Jul 20 03:46:02 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
155 216
156 *w = rect.width; 217 *w = rect.width;
157 *h = rect.height; 218 *h = rect.height;
158} 219}
159 220
221typedef uint16_t tileid;
160typedef uint16_t mapface; 222typedef uint16_t faceid;
161 223
162typedef struct { 224typedef struct {
163 GLint name; 225 GLuint name;
164 int w, h; 226 int w, h;
165 float s, t; 227 float s, t;
166 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
167} maptex; 231} maptex;
168 232
169typedef struct { 233typedef struct {
170 uint32_t player; 234 uint32_t player;
171 mapface face[3]; 235 tileid tile[3];
172 uint16_t darkness; 236 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 238} mapcell;
175 239
176typedef struct { 240typedef struct {
177 int32_t c0, c1; 241 int32_t c0, c1;
178 mapcell *col; 242 mapcell *col;
179} maprow; 243} maprow;
180 244
181typedef struct map { 245typedef struct map {
182 int x, y, w, h; 246 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 248 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 249 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
214} 275}
215 276
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
219static maprow * 300static maprow *
220map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
221{ 302{
222 if (0 > y) 303 if (0 > y)
223 { 304 {
224 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
263 344
264 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
265} 346}
266 347
267static mapcell * 348static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
269{ 350{
270 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
271} 352}
272 353
273static void 354static void
274map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
275{ 356{
276 int r; 357 int r;
277 358
278 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->oy = 0; 367 self->oy = 0;
287 self->row = 0; 368 self->row = 0;
288 self->rows = 0; 369 self->rows = 0;
289} 370}
290 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
291static void 382static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 384{
294 int x, y; 385 int x, y;
295 maprow *row; 386 maprow *row;
296 mapcell *cell; 387 mapcell *cell;
297 388
309 if (x >= row->c1) 400 if (x >= row->c1)
310 break; 401 break;
311 402
312 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
313 404
314 cell->darkness = 0; 405 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 406 }
319 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
320} 424}
321 425
322static void 426static void
323music_finished (void) 427music_finished (void)
324{ 428{
360 n |= n >> 16; 464 n |= n >> 16;
361 465
362 return n + 1; 466 return n + 1;
363} 467}
364 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
365/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
368 483
369MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
370 528
371PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
372 530
373BOOT: 531BOOT:
374{ 532{
375 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 534 static const struct {
377 const char *name; 535 const char *name;
378 IV iv; 536 IV iv;
379 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
402 560
403 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
406 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
488# undef const_iv 679# undef const_iv
489 }; 680 };
490 681
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 701
511NV floor (NV x) 702NV floor (NV x)
512 703
513NV ceil (NV x) 704NV ceil (NV x)
514 705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
515void 710void
516pango_init () 711pango_init ()
517 CODE: 712 CODE:
518{ 713{
519 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
522} 722}
523 723
524int 724char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 725
527void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
528SDL_Quit () 732void SDL_Quit ()
529 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
530void 743void
531SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
532 PPCODE: 745 PPCODE:
533{ 746{
534 SDL_Rect **m; 747 SDL_Rect **m;
535 748
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 753
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 756
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 761
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 764
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 766
560 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
561 while (*m) 768 while (*m)
562 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
563 AV *av = newAV (); 772 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
567 779
568 ++m; 780 ++m;
569 } 781 }
570} 782}
571 783
572char *
573SDL_GetError ()
574
575int 784int
576SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
578 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 798 );
799
581 if (RETVAL) 800 if (RETVAL)
582 { 801 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 806#include "glfunc.h"
586# undef GL_FUNC 807#undef GL_FUNC
587 } 808 }
809}
588 OUTPUT: 810 OUTPUT:
589 RETVAL 811 RETVAL
590 812
591void 813void
592SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
593 815
594char * 816char *
595SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
596 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
597void 825void
598SDL_PollEvent () 826poll_events ()
599 PPCODE: 827 PPCODE:
600{ 828{
601 SDL_Event ev; 829 SDL_Event ev;
602 830
603 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 833 {
605 HV *hv = newHV (); 834 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 836
608 switch (ev.type) 837 switch (ev.type)
609 { 838 {
610 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
611 case SDL_KEYUP: 840 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 846 break;
618 847
619 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 851 break;
623 852
624 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
632 break; 879 break;
633 880
634 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 884
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 895 break;
649 } 896 }
650 897
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 899 }
653} 900}
654 901
655int 902int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 904 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
660 907
661void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
662Mix_CloseAudio () 925Mix_CloseAudio ()
663 926
664int 927int
665Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
666 929
930const char *
931Mix_GetError ()
932
667void 933void
668lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
669 CODE: 935 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 937
674void 938void
675win32_proxy_info () 939win32_proxy_info ()
676 PPCODE: 940 PPCODE:
677{ 941{
698 } 962 }
699 } 963 }
700#endif 964#endif
701} 965}
702 966
703void 967int
704add_font (char *file) 968add_font (char *file)
705 CODE: 969 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
707 973
708void 974void
709load_image_inline (SV *image_) 975load_image_inline (SV *image_)
710 ALIAS: 976 ALIAS:
711 load_image_file = 1 977 load_image_file = 1
714 STRLEN image_len; 980 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
721 987
722 if (!rw) 988 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
724 990
797void 1063void
798error (char *message) 1064error (char *message)
799 CODE: 1065 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1067#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1069#endif
804 1070
805void 1071void
806fatal (char *message) 1072fatal (char *message)
807 CODE: 1073 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1075#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1077#endif
812 _exit (1); 1078 _exit (1);
813 1079
814void 1080void
815_exit (int retval = 0) 1081_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1084 ExitThread (retval); // unclean, please beam me up
819#else 1085#else
820 _exit (retval); 1086 _exit (retval);
821#endif 1087#endif
822 1088
823MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
824 1097
825CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1104 CODE:
828{ 1105{
829 int count; 1106 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1110}
834 OUTPUT: 1111 OUTPUT:
835 RETVAL 1112 RETVAL
836 1113
837void 1114void
838DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
839 CODE: 1116 CODE:
840 pango_font_description_free (self); 1117 pango_font_description_free (self);
841 1118
842void 1119void
843make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
844 CODE: 1122 CODE:
845 default_font = self; 1123 default_font = self;
846 1124
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1126
1127PROTOTYPES: DISABLE
1128
849void 1129void
850reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
851 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
852 tc_clear (); 1139 tc_restore ();
853 1140
854CFPlus::Layout 1141DC::Layout
855new (SV *class) 1142new (SV *class)
856 CODE: 1143 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
858 1145
859 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
866 1154
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
869 OUTPUT: 1157 OUTPUT:
870 RETVAL 1158 RETVAL
871 1159
872void 1160void
873DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
874 CODE: 1162 CODE:
875 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
876 Safefree (self); 1165 Safefree (self);
877 1166
878void 1167void
879set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
880 CODE: 1169 CODE:
881{ 1170{
882 STRLEN textlen; 1171 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
884 1173
885 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
886} 1175}
887 1176
888void 1177void
889set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
890 CODE: 1179 CODE:
891{ 1180{
892 STRLEN textlen; 1181 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
894 1183
895 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
896} 1185}
897 1186
898void 1187void
899set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
900 CODE: 1189 CODE:
901{ 1190{
902 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1193 const char *pos = text;
939 if (attrs) 1228 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
941} 1230}
942 1231
943void 1232void
944get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
945 PPCODE: 1234 PPCODE:
946{ 1235{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1237
949 do 1238 do
950 { 1239 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1241
953 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
954 { 1243 {
955 PangoRectangle extents; 1244 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1253
965 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
966} 1255}
967 1256
968int 1257int
969has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
970 CODE: 1259 CODE:
971{ 1260{
972 int lines = 1; 1261 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
974 1263
979} 1268}
980 OUTPUT: 1269 OUTPUT:
981 RETVAL 1270 RETVAL
982 1271
983SV * 1272SV *
984get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
985 CODE: 1274 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
988 OUTPUT: 1277 OUTPUT:
989 RETVAL 1278 RETVAL
990 1279
991void 1280void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1282 CODE:
994 self->r = r; 1283 self->r = r;
995 self->g = g; 1284 self->g = g;
996 self->b = b; 1285 self->b = b;
997 self->a = a; 1286 self->a = a;
998 1287
999void 1288void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1290 CODE:
1002 if (self->font != font) 1291 if (self->font != font)
1003 { 1292 {
1004 self->font = font; 1293 self->font = font;
1005 layout_update_font (self); 1294 layout_update_font (self);
1006 } 1295 }
1007 1296
1008void 1297void
1009set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
1010 CODE: 1299 CODE:
1011 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
1012 { 1301 {
1013 self->base_height = base_height; 1302 self->base_height = base_height;
1014 layout_update_font (self); 1303 layout_update_font (self);
1015 } 1304 }
1016 1305
1017void 1306void
1018set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1308 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1310
1022void 1311void
1023set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1024 CODE: 1313 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1315
1027void 1316void
1028set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1029 CODE: 1318 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1320
1032void 1321void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1323 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1040 ); 1329 );
1041 1330
1042void 1331void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1333 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1335
1047void 1336void
1048size (CFPlus::Layout self) 1337size (DC::Layout self)
1049 PPCODE: 1338 PPCODE:
1050{ 1339{
1051 int w, h; 1340 int w, h;
1052 1341
1053 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1058} 1347}
1059 1348
1060int 1349int
1061descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1062 CODE: 1351 CODE:
1063{ 1352{
1064 PangoRectangle rect; 1353 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1068} 1357}
1069 OUTPUT: 1358 OUTPUT:
1070 RETVAL 1359 RETVAL
1071 1360
1072int 1361int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1363 CODE:
1075{ 1364{
1076 int index, trailing; 1365 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1367 RETVAL = index + trailing;
1079} 1368}
1080 OUTPUT: 1369 OUTPUT:
1081 RETVAL 1370 RETVAL
1082 1371
1083void 1372void
1084cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1374 PPCODE:
1086{ 1375{
1087 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1378
1090 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1383}
1095 1384
1096void 1385void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1387 PPCODE:
1099{ 1388{
1100 int line, x; 1389 int line, x;
1101 1390
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1394 --line;
1395#endif
1105 EXTEND (SP, 2); 1396 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1399}
1109 1400
1110void 1401void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1402line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1403 PPCODE:
1113{ 1404{
1114 PangoLayoutLine *lp; 1405 PangoLayoutLine *lp;
1115 int index, trailing; 1406 int index, trailing;
1116 1407
1117 if (line < 0) 1408 if (line < 0)
1118 XSRETURN_EMPTY; 1409 XSRETURN_EMPTY;
1119 1410
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1412 XSRETURN_EMPTY; /* do better */
1122 1413
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1415
1125 EXTEND (SP, 2); 1416 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1423 }
1133} 1424}
1134 1425
1135void 1426void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1427render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1428 CODE:
1429 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1139 self->pl, 1431 self->pl,
1432 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1142 flags 1435 flags
1143 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1144 1440
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1441void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1149 CODE: 1443 CODE:
1150{ 1444{
1151 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1452
1154 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1469 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1470 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1474
1168 SvPOK_only (result_); 1475 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1170 1477
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1479 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1481
1175 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1483 }
1182} 1484}
1183 1485
1184void 1486void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1493{
1192 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1196 1501
1197 if (items < 5) 1502 if (items < 5)
1198 { 1503 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1230 } 1535 }
1231} 1536}
1232 1537
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1234 1548
1235CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1236new (SV *class) 1554new (SV *class)
1237 CODE: 1555 CODE:
1238 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1557 RETVAL->x = 0;
1240 RETVAL->y = 0; 1558 RETVAL->y = 0;
1241 RETVAL->w = 0; 1559 RETVAL->w = 0;
1242 RETVAL->h = 0; 1560 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1566 RETVAL->row = 0;
1251 OUTPUT: 1567 OUTPUT:
1252 RETVAL 1568 RETVAL
1253 1569
1254void 1570void
1255DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1256 CODE: 1572 CODE:
1257{ 1573{
1258 map_clear (self); 1574 map_clear (self);
1259 Safefree (self->face); 1575 Safefree (self->face2tile);
1260 Safefree (self->tex); 1576 Safefree (self->tex);
1261 Safefree (self); 1577 Safefree (self);
1262} 1578}
1263 1579
1264void 1580void
1265resize (CFPlus::Map self, int map_width, int map_height) 1581resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1582 CODE:
1267 self->w = map_width; 1583 self->w = map_width;
1268 self->h = map_height; 1584 self->h = map_height;
1269 1585
1270void 1586void
1271clear (CFPlus::Map self) 1587clear (DC::Map self)
1272 CODE: 1588 CODE:
1273 map_clear (self); 1589 map_clear (self);
1274 1590
1275void 1591void
1276set_face (CFPlus::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1593 CODE:
1278{ 1594{
1279 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1596 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1597}
1287 1598
1288void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1624 CODE:
1291{ 1625{
1292 while (self->texs <= texid) 1626 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1627
1298 { 1628 {
1299 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1300 1630
1301 tex->name = name; 1631 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1650}
1321 1651
1322int 1652int
1323ox (CFPlus::Map self) 1653ox (DC::Map self)
1324 ALIAS: 1654 ALIAS:
1325 oy = 1 1655 oy = 1
1326 x = 2 1656 x = 2
1327 y = 3 1657 y = 3
1328 w = 4 1658 w = 4
1339 } 1669 }
1340 OUTPUT: 1670 OUTPUT:
1341 RETVAL 1671 RETVAL
1342 1672
1343void 1673void
1344scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1345 CODE: 1675 CODE:
1346{ 1676{
1347 if (dx > 0) 1677 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1679 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1681
1352 if (dy > 0) 1682 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1684 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1686
1357 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1359 1689
1360 while (self->y < 0) 1690 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1366 } 1696 }
1367} 1697}
1368 1698
1369void 1699SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1701 CODE:
1372{ 1702{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1705 mapcell *cell;
1376 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1377 1709
1378 while (data < data_end - 1) 1710 while (data < data_end - 1)
1379 { 1711 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1381 1713
1401 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1402 1734
1403 do 1735 do
1404 { 1736 {
1405 ext = *data++; 1737 ext = *data++;
1406 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1407 1739
1408 if (cmd < 4) 1740 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1411 { 1743 {
1414 } 1746 }
1415 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1749 else if (cmd == 0x47)
1418 { 1750 {
1419 if (*data == 8) 1751 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1755
1422 data += *data + 1; 1756 data += *data + 1;
1423 } 1757 }
1424 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1759 cell->flags = *data++;
1432 } 1766 }
1433 else 1767 else
1434 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1435 } 1769 }
1436 1770
1771 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1772 if (flags & (4 >> z))
1438 { 1773 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1440 } 1791 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1792 }
1452 else 1793 else
1453 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1454 } 1795 }
1455} 1796}
1797 OUTPUT:
1798 RETVAL
1456 1799
1457SV * 1800SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1802 CODE:
1460{ 1803{
1461 int x1, x; 1804 int x1, x;
1462 int y1, y; 1805 int y1, y;
1463 int z; 1806 int z;
1484 { 1827 {
1485 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1486 1829
1487 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1488 { 1831 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1834 int a1 = tex.a;
1496 1835
1497 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1840 }
1503 } 1841 }
1504 1842
1505 *map++ = (r ) 1843 *map++ = (r )
1506 | (g << 8) 1844 | (g << 8)
1513} 1851}
1514 OUTPUT: 1852 OUTPUT:
1515 RETVAL 1853 RETVAL
1516 1854
1517void 1855void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 1857 CODE:
1520{ 1858{
1521 int x, y, z; 1859 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1860
1525 glColor4ub (255, 255, 255, 255); 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1526 1913
1527 glEnable (GL_BLEND); 1914 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1917
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1540 for (y = 0; y < sh; y++) 1922 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1923 if (0 <= y + my && y + my < self->rows)
1542 { 1924 {
1543 maprow *row = self->row + (y + my); 1925 maprow *row = self->row + (y + my);
1544 1926
1545 for (x = 0; x < sw; x++) 1927 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1928 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1929 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1930 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1551 1938
1552 if (face > 0 && face < self->texs) 1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
1553 { 2044 {
1554 maptex tex = self->tex [face]; 2045 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2046 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2047
1558 if (last_name != tex.name) 2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
1559 { 2050 {
1560 glEnd (); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2052 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2053
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
1574 { 2057 {
1575 maptex tex = self->tex [1]; 2058 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2059 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
1578 2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
1579 glEnd (); 2072 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
2075 }
1582 2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
1587 } 2098 }
1588 } 2099 }
1589 }
1590 } 2100 }
1591 2101
1592 glEnd (); 2102 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1595 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1596 2129
1597 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1600 { 2133 {
1609 int py = y * T; 2142 int py = y * T;
1610 2143
1611 if (cell->stat_hp) 2144 if (cell->stat_hp)
1612 { 2145 {
1613 int width = cell->stat_width * T; 2146 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2148
1616 glColor3ub (0, 0, 0); 2149 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2150 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2151 px + width - 1, py);
1619 2152
1625 } 2158 }
1626 } 2159 }
1627} 2160}
1628 2161
1629void 2162void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2164 CODE:
1632{ 2165{
1633 static float color[16][3] = { 2166 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1687} 2220}
1688 2221
1689void 2222void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2224 PPCODE:
1692{ 2225{
1693 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2234
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2237
1702 mx += self->x; 2238 mx += self->x - 1;
1703 my += self->y; 2239 my += self->y - 1;
1704 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1705 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1707 { 2245 {
1708 maprow *row = self->row + (y + my); 2246 maprow *row = self->row + (y + my);
1709 2247
1710 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2250 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1714 2252
1715 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1718 } 2256 }
1719 } 2257 }
1720 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1721 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1725} 2301}
1726 2302
1727SV * 2303SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2305 CODE:
1730{ 2306{
1731 int x, y, x1, y1; 2307 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1759 { 2335 {
1760 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2337 uint8_t flags = 0;
1762 2338
1763 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1766 2342
1767 *data++ = flags; 2343 *data++ = flags;
1768 2344
1769 if (flags & 1) 2345 if (flags & 1)
1770 { 2346 {
2347 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2349 *data++ = tile;
1773 } 2350 }
1774 2351
1775 if (flags & 2) 2352 if (flags & 2)
1776 { 2353 {
2354 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2356 *data++ = tile;
1779 } 2357 }
1780 2358
1781 if (flags & 4) 2359 if (flags & 4)
1782 { 2360 {
2361 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2363 *data++ = tile;
1785 } 2364 }
1786 } 2365 }
1787 else 2366 else
1788 *data++ = 0; 2367 *data++ = 0;
1789 } 2368 }
1790 } 2369 }
1791 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1792 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1794 RETVAL = data_sv; 2378 RETVAL = data_sv;
1795} 2379}
1796 OUTPUT: 2380 OUTPUT:
1797 RETVAL 2381 RETVAL
1798 2382
1799void 2383void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2385 PPCODE:
1802{ 2386{
1803 int x, y, z; 2387 int x, y, z;
1804 int w, h; 2388 int w, h;
1805 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1806 2400
1807 if (*data++ != 0) 2401 if (*data++ != 0)
1808 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1809 2403
1810 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1812 2406
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2419 {
1826 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1827 2421
1828 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1829 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1830 uint8_t flags = *data++; 2429 flags = *data++;
1831 2430
1832 if (flags) 2431 if (flags)
1833 { 2432 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1837 2435
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2439
1842 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
1843 { 2441 {
1844 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1845 2444
1846 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1847 { 2446 {
1848 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1849 2448
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1852 } 2456 }
1853 } 2457 }
1854 } 2458 }
1855 } 2459 }
1856 } 2460 }
1857} 2461}
1858 2462
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2464
1861CFPlus::MixChunk 2465DC::RW
1862new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1863 CODE: 2467 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1865 OUTPUT: 2474 OUTPUT:
1866 RETVAL 2475 RETVAL
1867 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1868void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1869DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
1870 CODE: 2587 CODE:
1871 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1872 2589
1873int 2590int
1874volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2596 OUTPUT:
1878 RETVAL 2597 RETVAL
1879 2598
1880int 2599DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2601 CODE:
2602{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1884 OUTPUT: 2614 OUTPUT:
1885 RETVAL 2615 RETVAL
1886 2616
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2618
1889int 2619int
1890volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1891 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2626 OUTPUT:
1894 RETVAL 2627 RETVAL
1895 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
1896CFPlus::MixMusic 2639DC::MixMusic
1897new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
1898 CODE: 2641 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2643 OUTPUT:
1901 RETVAL 2644 RETVAL
1902 2645
1903void 2646void
1904DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
1905 CODE: 2648 CODE:
1906 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1907 2650
1908int 2651int
1909play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1910 CODE: 2653 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2655 OUTPUT:
1913 RETVAL 2656 RETVAL
1914 2657
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1916 2666
1917BOOT: 2667BOOT:
1918{ 2668{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2670 static const struct {
1921 const char *name; 2671 const char *name;
1922 IV iv; 2672 IV iv;
1923 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2692 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2776# undef const_iv
2006 }; 2777 };
2007 2778
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
2010} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2011 2791
2012char * 2792char *
2013gl_vendor () 2793gl_vendor ()
2014 CODE: 2794 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2808 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2810 OUTPUT:
2031 RETVAL 2811 RETVAL
2032 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2033int glGetError () 2827int glGetError ()
2034 2828
2035void glFinish () 2829void glFinish ()
2036 2830
2037void glClear (int mask) 2831void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2870
2077# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2079 2875
2080void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2081 2877
2082void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2083 2879
2091 2887
2092void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2093 CODE: 2889 CODE:
2094 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2095 2891
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2893 ALIAS:
2103 glColor_premultiply = 1 2894 glColor_premultiply = 1
2104 CODE: 2895 CODE:
2105 if (ix) 2896 if (ix)
2106 { 2897 {
2109 b *= a; 2900 b *= a;
2110 } 2901 }
2111 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2113 2904
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2906 CODE:
2122 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2909
2128 2913
2129void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2130 CODE: 2915 CODE:
2131 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2132 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2133void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2134 CODE: 2948 CODE:
2135 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2136 2950
2137void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2968 CODE:
2155 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2971
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2973
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2975
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2163 2979
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2981
2166int glGenTexture () 2982int glGenTexture ()
2167 CODE: 2983 CODE:
2168{ 2984 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2985 OUTPUT:
2174 RETVAL 2986 RETVAL
2175 2987
2176void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2177 CODE: 2989 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2990 del_texture (name);
2181} 2991
2182
2183int glGenList () 2992int glGenList ()
2184 CODE: 2993 CODE:
2185 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2186 OUTPUT: 2995 OUTPUT:
2187 RETVAL 2996 RETVAL
2194 3003
2195void glEndList () 3004void glEndList ()
2196 3005
2197void glCallList (int list) 3006void glCallList (int list)
2198 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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