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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.269 by root, Sun Jul 20 03:46:02 2008 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
82 89
83#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
85 92
86#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
87 94
88/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
90 121
91static AV *texture_av; 122static AV *texture_av;
92 123
93static struct 124static struct
94{ 125{
151{ 182{
152 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
153 184
154 while (attrs) 185 while (attrs)
155 { 186 {
156 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 188
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 190 return 1;
160 191
161 attrs = attrs->next; 192 attrs = attrs->next;
162 } 193 }
163 194
164 return 0; 195 return 0;
165} 196}
166 197
167typedef struct cf_layout { 198struct cf_layout {
168 PangoLayout *pl; 199 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
170 int base_height; 201 int base_height;
171 DC__Font font; 202 DC__Font font;
172 rc_t *rc; 203 rc_t rc;
173} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
174 207
175static DC__Font default_font; 208static DC__Font default_font;
176static PangoContext *opengl_context; 209static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
178 211
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
216 249
217 *w = rect.width; 250 *w = rect.width;
218 *h = rect.height; 251 *h = rect.height;
219} 252}
220 253
254/////////////////////////////////////////////////////////////////////////////
255
221typedef uint16_t tileid; 256typedef uint16_t tileid;
222typedef uint16_t faceid; 257typedef uint16_t faceid;
223 258
224typedef struct { 259struct maptex
260{
225 GLuint name; 261 GLuint name;
226 int w, h; 262 int w, h;
227 float s, t; 263 float s, t;
228 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
229 tileid smoothtile; 265 tileid smoothtile;
230 uint8_t smoothlevel; 266 uint8_t smoothlevel;
231} maptex; 267 uint8_t unused; /* set to zero on use */
268};
232 269
233typedef struct { 270struct mapcell
271{
234 uint32_t player; 272 uint32_t player;
235 tileid tile[3]; 273 tileid tile[3];
236 uint16_t darkness; 274 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 276};
239 277
240typedef struct { 278struct maprow
279{
241 int32_t c0, c1; 280 int32_t c0, c1;
242 mapcell *col; 281 mapcell *col;
243} maprow; 282};
244 283
245typedef struct map { 284struct mapgrid {
246 int x, y, w, h; 285 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
250 289
251 int32_t rows; 290 int32_t rows;
252 maprow *row; 291 maprow *row;
253} *DC__Map; 292};
254 293
255static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
256prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
257{ 299{
258 char *p; 300 T *p;
259 301
260 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 303 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 305 Safefree (ptr);
264 306
265 return p; 307 ptr = p;
266} 308}
267 309
268static char * 310template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
281need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
282{ 320{
283 while (self->faces <= face) 321 while (self->faces <= face)
284 { 322 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 324 self->faces *= 2;
287 } 325 }
288} 326}
289 327
290static void 328static void
291need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
292{ 330{
293 while (self->texs <= texid) 331 while (self->texs <= texid)
294 { 332 {
295 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 334 self->texs *= 2;
297 } 335 }
298} 336}
299 337
300static maprow * 338static maprow *
301map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
302{ 340{
303 if (0 > y) 341 if (0 > y)
304 { 342 {
305 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
307 345
308 self->rows += extend; 346 self->rows += extend;
309 self->y += extend; 347 self->y += extend;
310 y += extend; 348 y += extend;
311 } 349 }
312 else if (y >= self->rows) 350 else if (y >= self->rows)
313 { 351 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
316 self->rows += extend; 354 self->rows += extend;
317 } 355 }
318 356
319 return self->row + y; 357 return self->row + y;
320} 358}
330 } 368 }
331 369
332 if (row->c0 > x) 370 if (row->c0 > x)
333 { 371 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 374 row->c0 -= extend;
337 } 375 }
338 else if (x >= row->c1) 376 else if (x >= row->c1)
339 { 377 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 380 row->c1 += extend;
343 } 381 }
344 382
345 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
346} 384}
347 385
348static mapcell * 386static mapcell *
349map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
350{ 388{
351 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
352} 390}
353 391
354static void 392static void
355map_clear (DC__Map self) 393map_clear (mapgrid *self)
356{ 394{
357 int r; 395 int r;
358 396
359 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
378 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
379 (cell)->player = 0; \ 417 (cell)->player = 0; \
380 } while (0) 418 } while (0)
381 419
382static void 420static void
383map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
384{ 422{
385 int x, y; 423 int x, y;
386 maprow *row; 424 maprow *row;
387 mapcell *cell; 425 mapcell *cell;
388 426
405 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
406 } 444 }
407 } 445 }
408} 446}
409 447
410typedef struct { 448struct smooth_key
449{
411 tileid tile; 450 tileid tile;
412 uint8_t x, y, level; 451 uint8_t x, y, level;
413} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
414 471
415static void 472static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
417{ 474{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
419 476
420 if (SvIOK (*sv)) 477 if (it == h.end ())
421 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
422 else 479 else
423 sv_setiv (*sv, bits); 480 it->second |= bits;
424} 481}
425 482
426static void 483static void
427music_finished (void) 484music_finished (void)
428{ 485{
445 ev.code = 1; 502 ev.code = 1;
446 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0; 504 ev.data2 = 0;
448 505
449 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
450} 514}
451 515
452static unsigned int 516static unsigned int
453minpot (unsigned int n) 517minpot (unsigned int n)
454{ 518{
464 n |= n >> 16; 528 n |= n >> 16;
465 529
466 return n + 1; 530 return n + 1;
467} 531}
468 532
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
483 536
484/******************************************************************************/ 537/******************************************************************************/
521 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
522 return 0; 575 return 0;
523 576
524 return 1; 577 return 1;
525} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
526 637
527MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
528 639
529PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
530 641
559 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
560 671
561 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
564 725
565 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
648 809
810 const_iv (KMOD_LRAM),
811
649 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
650 813
651 const_iv (SDL_INIT_TIMER), 814 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 815 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 816 const_iv (SDL_INIT_VIDEO),
677 840
678 const_iv (FOW_DARKNESS) 841 const_iv (FOW_DARKNESS)
679# undef const_iv 842# undef const_iv
680 }; 843 };
681 844
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
684 847
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687} 850}
688 851
704NV ceil (NV x) 867NV ceil (NV x)
705 868
706IV minpot (UV n) 869IV minpot (UV n)
707 870
708IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
709 882
710void 883void
711pango_init () 884pango_init ()
712 CODE: 885 CODE:
713{ 886{
721#endif 894#endif
722} 895}
723 896
724char *SDL_GetError () 897char *SDL_GetError ()
725 898
899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
726int SDL_Init (U32 flags) 902int SDL_Init (U32 flags)
727 903
728int SDL_InitSubSystem (U32 flags) 904int SDL_InitSubSystem (U32 flags)
729 905
730void SDL_QuitSubSystem (U32 flags) 906void SDL_QuitSubSystem (U32 flags)
731 907
732void SDL_Quit () 908void SDL_Quit ()
733 909
734int SDL_GL_SetAttribute (int attr, int value) 910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
735 912
736int SDL_GL_GetAttribute (int attr) 913int SDL_GL_GetAttribute (int attr)
737 CODE: 914 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL)) 915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
739 XSRETURN_UNDEF; 916 XSRETURN_UNDEF;
740 OUTPUT: 917 OUTPUT:
741 RETVAL 918 RETVAL
742 919
743void 920void
798 ); 975 );
799 976
800 if (RETVAL) 977 if (RETVAL)
801 { 978 {
802 av_clear (texture_av); 979 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h" 981#include "glfunc.h"
807#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
808 } 985 }
809} 986}
810 OUTPUT: 987 OUTPUT:
811 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
812 992
813void 993void
814SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
815 995
816char * 996char *
817SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
818 999
819int 1000int
820SDL_GetAppState () 1001SDL_GetAppState ()
821 1002
822int 1003int
823SDL_GetModState () 1004SDL_GetModState ()
824 1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
825void 1010void
1011SDL_PumpEvents ()
1012
1013void
826poll_events () 1014peep_events ()
827 PPCODE: 1015 PPCODE:
828{ 1016{
829 SDL_Event ev; 1017 SDL_Event ev;
830 1018
831 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
838 { 1026 {
839 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
840 case SDL_KEYUP: 1028 case SDL_KEYUP:
841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
846 break; 1034 break;
847 1035
848 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
867 x = ev.motion.x; 1055 x = ev.motion.x;
868 y = ev.motion.y; 1056 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 } 1058 }
871 1059
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
873 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
874 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
875 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
876 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
877 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
897 1085
898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
899 } 1087 }
900} 1088}
901 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
902int 1103int
903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
904 POSTCALL: 1105 POSTCALL:
905 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
906 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
907 1108
908void 1109void
909Mix_QuerySpec () 1110Mix_QuerySpec ()
968add_font (char *file) 1169add_font (char *file)
969 CODE: 1170 CODE:
970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT: 1172 OUTPUT:
972 RETVAL 1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
973 1181
974void 1182void
975load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
976 ALIAS: 1184 ALIAS:
977 load_image_file = 1 1185 load_image_file = 1
1023 1231
1024 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
1025 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
1026 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
1027 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1030 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
1033 1241
1093#if DEBUG 1301#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
1095#endif 1303#endif
1096} 1304}
1097 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1098MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1099 1314
1100PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1101 1316
1102DC::Font 1317DC::Font
1103new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1104 CODE: 1319 CODE:
1105{ 1320{
1106 int count; 1321 int count;
1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1108 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1137 PROTOTYPE: 1352 PROTOTYPE:
1138 CODE: 1353 CODE:
1139 tc_restore (); 1354 tc_restore ();
1140 1355
1141DC::Layout 1356DC::Layout
1142new (SV *class) 1357new (SV *klass)
1143 CODE: 1358 CODE:
1144 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1145 1360
1146 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1147 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1148 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1149 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1150 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1151 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1152 RETVAL->font = 0; 1367 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
1154 1368
1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1156 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1157 OUTPUT: 1371 OUTPUT:
1158 RETVAL 1372 RETVAL
1159 1373
1160void 1374void
1161DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1162 CODE: 1376 CODE:
1163 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1164 rc_free (self->rc);
1165 Safefree (self); 1378 delete self;
1166 1379
1167void 1380void
1168set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1169 CODE: 1382 CODE:
1170{ 1383{
1296 1509
1297void 1510void
1298set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1299 CODE: 1512 CODE:
1300 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1301 { 1514 {
1302 self->base_height = base_height; 1515 self->base_height = base_height;
1303 layout_update_font (self); 1516 layout_update_font (self);
1304 } 1517 }
1305 1518
1306void 1519void
1424} 1637}
1425 1638
1426void 1639void
1427render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE: 1641 CODE:
1429 rc_clear (self->rc); 1642 self->rc.clear ();
1430 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1431 self->pl, 1644 self->pl,
1432 self->rc, 1645 &self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1435 flags 1648 flags
1436 ); 1649 );
1437 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452 1665
1453 rc_draw (self->rc); 1666 self->rc.draw ();
1454 1667
1455 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1458} 1671}
1533 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1535 } 1748 }
1536} 1749}
1537 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE: 1873 CODE:
1540{ 1874{
1541 GLint width; 1875 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1550 1884
1551PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1552 1886
1553DC::Map 1887DC::Map
1554new (SV *class) 1888new (SV *klass)
1555 CODE: 1889 CODE:
1556 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1557 RETVAL->x = 0; 1891 RETVAL->x = 0;
1558 RETVAL->y = 0; 1892 RETVAL->y = 0;
1559 RETVAL->w = 0; 1893 RETVAL->w = 0;
1560 RETVAL->h = 0; 1894 RETVAL->h = 0;
1561 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1598 1932
1599void 1933void
1600set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE: 1935 CODE:
1602{ 1936{
1603 tileid texid; 1937 tileid texid;
1604 maptex *tex; 1938 maptex *tex;
1605 1939
1606 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1607 return; 1941 return;
1608 1942
1609 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1610 return; 1944 return;
1611 1945
1612 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1613 1947
1614 if (!texid) 1948 if (!texid)
1615 return; 1949 return;
1616 1950
1617 tex = self->tex + texid; 1951 tex = self->tex + texid;
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1650} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1651 2005
1652int 2006int
1653ox (DC::Map self) 2007ox (DC::Map self)
1654 ALIAS: 2008 ALIAS:
1655 oy = 1 2009 oy = 1
1687 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1688 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1689 2043
1690 while (self->y < 0) 2044 while (self->y < 0)
1691 { 2045 {
1692 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1693 2047
1694 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1695 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1696 } 2050 }
1697} 2051}
1698 2052
1699SV * 2053SV *
1700map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1701 CODE: 2055 CODE:
1702{ 2056{
1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1704 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1705 mapcell *cell; 2059 mapcell *cell;
1726 2080
1727 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1728 2082
1729 if (flags & 8) 2083 if (flags & 8)
1730 { 2084 {
2085 uint8_t ext, cmd;
2086
1731 if (extmap) 2087 do
1732 { 2088 {
1733 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1734 2091
1735 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1736 { 2095 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1; 2096 cell->stat_width = 1;
1745 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 } 2098 }
1765 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1766 } 2116 }
1767 else 2117 while (ext & 0x80);
1768 cell->darkness = *data++ + 1;
1769 } 2118 }
1770 2119
1771 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
1772 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
1773 { 2122 {
1776 cell->tile [z] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
1777 2126
1778 if (cell->tile [z]) 2127 if (cell->tile [z])
1779 { 2128 {
1780 maptex *tex = self->tex + cell->tile [z]; 2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
1781 if (!tex->name) 2131 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z])); 2132 av_push (missing, newSViv (cell->tile [z]));
1783 2133
1784 if (tex->smoothtile) 2134 if (tex->smoothtile)
1785 { 2135 {
1786 maptex *smooth = self->tex + tex->smoothtile; 2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
1787 if (!smooth->name) 2138 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile)); 2139 av_push (missing, newSViv (tex->smoothtile));
1789 } 2140 }
1790 } 2141 }
1791 } 2142 }
1819 ? self->row + y 2170 ? self->row + y
1820 : 0; 2171 : 0;
1821 2172
1822 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1823 { 2174 {
1824 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1825 2176
1826 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1827 { 2178 {
1828 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1829 2180
1831 { 2182 {
1832 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1833 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1834 int a1 = tex.a; 2185 int a1 = tex.a;
1835 2186
1836 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1837 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1838 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1839 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1840 } 2191 }
1841 } 2192 }
1842 2193
1843 *map++ = (r ) 2194 *map++ = (r )
1844 | (g << 8) 2195 | (g << 8)
1845 | (b << 16) 2196 | (b << 16)
1846 | (a << 24); 2197 | (a << 24);
1847 } 2198 }
1848 } 2199 }
1849 2200
1850 RETVAL = map_sv; 2201 RETVAL = map_sv;
1851} 2202}
1852 OUTPUT: 2203 OUTPUT:
1853 RETVAL 2204 RETVAL
1854 2205
1855void 2206void
1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE: 2208 CODE:
1858{ 2209{
1859 int x, y, z; 2210 int x, y, z;
1860 2211
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1864 smooth_key skey;
1865 int pl_x, pl_y; 2213 int pl_x, pl_y;
1866 maptex pl_tex; 2214 maptex pl_tex;
1867 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2216 rc_t rc_ov;
1868 rc_key_t key; 2217 rc_key_t key;
1869 rc_array_t *arr; 2218 rc_t::array_t *arr;
1870 2219
1871 pl_tex.name = 0; 2220 pl_tex.name = 0;
1872 2221
1873 // thats current max. sorry. 2222 // that's current max. sorry.
1874 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879 2225
1880 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
1881 key.r = 255; 2227 key.r = 255;
1882 key.g = 255; 2228 key.g = 255;
1883 key.b = 255; 2229 key.b = 255;
1884 key.a = 255; 2230 key.a = 255;
1885 key.mode = GL_QUADS; 2231 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F; 2232 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888 2233
1889 mx += self->x; 2234 mx += self->x;
1890 my += self->y; 2235 my += self->y;
1891 2236
1892 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1893 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1896 2241
1897 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1899 { 2244 {
1900 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917 2262
1918 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1919 { 2264 {
1920 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1921 2269
1922 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1924 { 2272 {
1925 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1931 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1932 2280
1933 if (tile) 2281 if (tile)
1934 { 2282 {
1935 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w; 2284 int px, py;
1937 int py = (y + 1) * T - tex.h;
1938 2285
1939 if (key.texname != tex.name) 2286 if (key.texname != tex.name)
1940 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1941 if (!tex.name) 2290 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1943 2292
1944 key.texname = tex.name; 2293 key.texname = tex.name;
1945 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
1946 } 2295 }
1947 2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
1948 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1949 { 2301 {
1950 pl_x = px; 2302 pl_x = px;
1951 pl_y = py; 2303 pl_y = py;
1952 pl_tex = tex; 2304 pl_tex = tex;
1953 continue; 2305 continue;
1954 } 2306 }
1955 2307
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985 2312
1986 // update smooth hash 2313 // update smooth hash
1987 if (tex.smoothtile) 2314 if (tex.smoothtile)
1988 { 2315 {
1989 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1991 2318
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1993 2320
1994 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1996 2323
1997 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
2005 2332
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
2008 2335
2009 // full tile 2336 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2011 2338
2012 // borders 2339 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2017 2344
2018 // corners 2345 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2023 } 2370 }
2024 } 2371 }
2025 } 2372 }
2026 } 2373 }
2027 2374
2028 rc_draw (rc); 2375 rc.draw ();
2029 rc_clear (rc); 2376 rc.clear ();
2030 2377
2031 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort 2379 // this is basically counting sort
2033 { 2380 {
2034 int w, b; 2381 int w, b;
2035 2382
2036 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2039 { 2388 {
2040 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2041 if (smask) 2390 IV bits = it->second;
2042 for (b = 0; b < 32; ++b) 2391
2043 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2044 { 2395 {
2045 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2046 HE *he; 2404 if (tex.name)
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 { 2405 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2052 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2053 2408 if (key.texname != tex.name)
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 { 2409 {
2058 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065 2411
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd (); 2412 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2075 } 2415 }
2076 2416
2077 if (border) 2417 if (border)
2078 { 2418 {
2079 float ox = border * dx; 2419 float ox = border * dx;
2080 2420
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2085 } 2425 }
2086 2426
2087 if (corner) 2427 if (corner)
2088 { 2428 {
2089 float ox = corner * dx; 2429 float ox = corner * dx;
2090 2430
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2095 }
2096 }
2097 } 2435 }
2098 } 2436 }
2099 } 2437 }
2100 } 2438 }
2101 2439
2102 glEnd (); 2440 glEnd ();
2103 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1; 2442 key.texname = -1;
2105 } 2443 }
2106
2107 hv_clear (smooth);
2108 } 2444 }
2109 2445
2110 if (pl_tex.name) 2446 if (pl_tex.name)
2111 { 2447 {
2112 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2113 int px = pl_x + sdx; 2449 int px = pl_x + sdx;
2114 int py = pl_y + sdy; 2450 int py = pl_y + sdy;
2115 2451
2116 key.texname = tex.name; 2452 key.texname = tex.name;
2117 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2118 2454
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2123 2459
2124 rc_draw (rc); 2460 rc.draw ();
2125 } 2461 }
2126 2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2127 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2128 rc_free (rc);
2129 2467
2130 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2133 { 2471 {
2136 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2138 { 2476 {
2139 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2140 2478
2141 int px = x * T; 2479 int px = x * Tw;
2142 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2143 2487
2144 if (cell->stat_hp) 2488 if (cell->stat_hp)
2145 { 2489 {
2146 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2148 2492
2149 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py); 2495 px + width - 1, py);
2152 2496
2158 } 2502 }
2159 } 2503 }
2160} 2504}
2161 2505
2162void 2506void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2164 CODE: 2508 CODE:
2165{ 2509{
2166 static float color[16][3] = { 2510 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2168 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2169 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2170 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2171 2515
2172 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2173 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2174 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2175 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2176 2520
2177 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2178 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2179 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2180 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2181 2525
2182 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2183 2527
2184 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2185 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2186 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2187 }; 2531 };
2188 2532
2189 int x, y; 2533 int x, y;
2190 2534
2191 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2193 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2196 2546
2197 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2201 2551
2202 if (m) 2552 if (m)
2203 { 2553 {
2204 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2205 2555
2206 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2207 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2208 2558
2209 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 } 2564 }
2222void 2572void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2224 PPCODE: 2574 PPCODE:
2225{ 2575{
2226 int x, y; 2576 int x, y;
2227 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2228 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2229 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2230 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2234 2585
2235 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2236 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2237 2588
2238 mx += self->x - 1; 2589 mx += self->x - 1;
2239 my += self->y - 1; 2590 my += self->y - 1;
2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242 2591
2243 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2244 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2245 { 2594 {
2246 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2249 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2250 { 2599 {
2251 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2252 2601
2253 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2255 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2256 } 2605 }
2257 } 2606 }
2258 2607
2259 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2279 2628
2280 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2283 2632
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2293 } 2642 }
2294 2643
2295 free (darkness1); 2644 free (darkness1);
2296 2645
2297 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2298 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2299 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2300 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2301} 2650}
2302 2651
2303SV * 2652SV *
2366 else 2715 else
2367 *data++ = 0; 2716 *data++ = 0;
2368 } 2717 }
2369 } 2718 }
2370 2719
2371 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 { 2722 {
2374 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 } 2725 }
2377 2726
2378 RETVAL = data_sv; 2727 RETVAL = data_sv;
2379} 2728}
2380 OUTPUT: 2729 OUTPUT:
2381 RETVAL 2730 RETVAL
2382 2731
2383void 2732void
2390 STRLEN len; 2739 STRLEN len;
2391 uint8_t *data, *end; 2740 uint8_t *data, *end;
2392 2741
2393 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2396 end = data + len + 8; 2745 end = data + len + 8;
2397 2746
2398 if (len < 5) 2747 if (len < 5)
2399 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2400 2749
2461} 2810}
2462 2811
2463MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2464 2813
2465DC::RW 2814DC::RW
2466new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2467 CODE: 2816 CODE:
2468{ 2817{
2469 STRLEN datalen; 2818 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2471 2820
2473} 2822}
2474 OUTPUT: 2823 OUTPUT:
2475 RETVAL 2824 RETVAL
2476 2825
2477DC::RW 2826DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2479 CODE: 2828 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT: 2830 OUTPUT:
2482 RETVAL 2831 RETVAL
2483 2832
2501 if (RETVAL < 0) 2850 if (RETVAL < 0)
2502 { 2851 {
2503 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2504 2853
2505 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2506 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2507 2861 }
2862 else
2508 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2509 } 2864 }
2510 2865
2511 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2513} 2868}
2560void 2915void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE: 2917 CODE:
2563{ 2918{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567} 2922}
2568 2923
2569void 2924void
2570set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2573 2928
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575 2930
2576PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2577 2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2578DC::MixChunk 2945DC::MixChunk
2579new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2580 CODE: 2947 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT: 2949 OUTPUT:
2583 RETVAL 2950 RETVAL
2584 2951
2614 OUTPUT: 2981 OUTPUT:
2615 RETVAL 2982 RETVAL
2616 2983
2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2618 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2619int 2998int
2620volume (int volume = -1) 2999volume (int volume = -1)
2621 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2622 CODE: 3001 CODE:
2623 if (items > 0) 3002 if (items > 0)
2634void 3013void
2635halt () 3014halt ()
2636 CODE: 3015 CODE:
2637 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
2638 3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
2639DC::MixMusic 3025DC::MixMusic
2640new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2641 CODE: 3027 CODE:
2642 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2643 OUTPUT: 3029 OUTPUT:
2644 RETVAL 3030 RETVAL
2645 3031
2673 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2674# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2678 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2679 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2680 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2681 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2682 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2694 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2695 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2696 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2697 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2698 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2699 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2700 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2701 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2771 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2772 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2773 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2776# undef const_iv 3170# undef const_iv
2777 }; 3171 };
2778 3172
2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2781 3175
2782 texture_av = newAV (); 3176 texture_av = newAV ();
2783 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2784} 3178}
2785 3179
2787disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2788 CODE: 3182 CODE:
2789 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
2791 3185
2792char * 3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2793gl_vendor () 3190gl_vendor ()
2794 CODE: 3191 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2796 OUTPUT: 3193 OUTPUT:
2797 RETVAL 3194 RETVAL
2798 3195
2799char * 3196const char *
2800gl_version () 3197gl_version ()
2801 CODE: 3198 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2803 OUTPUT: 3200 OUTPUT:
2804 RETVAL 3201 RETVAL
2805 3202
2806char * 3203const char *
2807gl_extensions () 3204gl_extensions ()
2808 CODE: 3205 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT: 3207 OUTPUT:
2811 RETVAL 3208 RETVAL
2812 3209
2813const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2814 3215
2815GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2816 CODE: 3217 CODE:
2817 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT: 3219 OUTPUT:
2826 3227
2827int glGetError () 3228int glGetError ()
2828 3229
2829void glFinish () 3230void glFinish ()
2830 3231
3232void glFlush ()
3233
2831void glClear (int mask) 3234void glClear (int mask)
2832 3235
2833void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2834 PROTOTYPE: @ 3237 PROTOTYPE: @
2835 3238
2844void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2845 3248
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE: 3250 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2849 3254
2850void glDepthMask (int flag) 3255void glDepthMask (int flag)
2851 3256
2852void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2853 3258
2888void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2889 CODE: 3294 CODE:
2890 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2891 3296
2892void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2893 ALIAS: 3299 ALIAS:
2894 glColor_premultiply = 1 3300 glColor_premultiply = 1
2895 CODE: 3301 CODE:
2896 if (ix) 3302 if (ix)
2897 { 3303 {
3003 3409
3004void glEndList () 3410void glEndList ()
3005 3411
3006void glCallList (int list) 3412void glCallList (int list)
3007 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009 3420
3010PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
3011 3422
3012void 3423void
3013find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
3014 PPCODE: 3425 PPCODE:
3015{ 3426{
3016 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
3017 XPUSHs (self); 3428 XPUSHs (self);
3018} 3429}
3019 3430
3020BOOT: 3431BOOT:
3021{ 3432{
3029 3440
3030void 3441void
3031draw (SV *self) 3442draw (SV *self)
3032 CODE: 3443 CODE:
3033{ 3444{
3034 HV *hv; 3445 HV *hv;
3035 SV **svp; 3446 SV **svp;
3036 NV x, y, w, h; 3447 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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