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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
174 uint32_t player; 234 uint32_t player;
175 mapface face[3]; 235 tileid tile[3];
176 uint16_t darkness; 236 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 238} mapcell;
179 239
180typedef struct { 240typedef struct {
181 int32_t c0, c1; 241 int32_t c0, c1;
182 mapcell *col; 242 mapcell *col;
183} maprow; 243} maprow;
184 244
185typedef struct map { 245typedef struct map {
186 int x, y, w, h; 246 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 248 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 249 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 250
194 int32_t rows; 251 int32_t rows;
195 maprow *row; 252 maprow *row;
196} *CFPlus__Map; 253} *DC__Map;
197 254
198static char * 255static char *
199prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
200{ 257{
201 char *p; 258 char *p;
218} 275}
219 276
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
223static maprow * 300static maprow *
224map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
225{ 302{
226 if (0 > y) 303 if (0 > y)
227 { 304 {
228 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
267 344
268 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
269} 346}
270 347
271static mapcell * 348static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
273{ 350{
274 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
275} 352}
276 353
277static void 354static void
278map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
279{ 356{
280 int r; 357 int r;
281 358
282 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
290 self->oy = 0; 367 self->oy = 0;
291 self->row = 0; 368 self->row = 0;
292 self->rows = 0; 369 self->rows = 0;
293} 370}
294 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
295static void 382static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 384{
298 int x, y; 385 int x, y;
299 maprow *row; 386 maprow *row;
300 mapcell *cell; 387 mapcell *cell;
301 388
313 if (x >= row->c1) 400 if (x >= row->c1)
314 break; 401 break;
315 402
316 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
317 404
318 cell->darkness = 0; 405 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 406 }
323 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
324} 424}
325 425
326static void 426static void
327music_finished (void) 427music_finished (void)
328{ 428{
364 n |= n >> 16; 464 n |= n >> 16;
365 465
366 return n + 1; 466 return n + 1;
367} 467}
368 468
369MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
370 528
371PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
372 530
373BOOT: 531BOOT:
374{ 532{
375 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 534 static const struct {
377 const char *name; 535 const char *name;
378 IV iv; 536 IV iv;
379 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
381 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
463 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 648
476 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT), 650
478 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
479# undef const_iv 679# undef const_iv
480 }; 680 };
481 681
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
485 694
486int 695int
487in_destruct () 696in_destruct ()
488 CODE: 697 CODE:
489 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 700 RETVAL
492 701
493NV floor (NV x) 702NV floor (NV x)
494 703
495NV ceil (NV x) 704NV ceil (NV x)
705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
496 715
497void 716void
498pango_init () 717pango_init ()
499 CODE: 718 CODE:
500{ 719{
501 opengl_fontmap = pango_opengl_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
504} 728}
505 729
506int 730char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 731
509void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
510SDL_Quit () 738void SDL_Quit ()
511 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
512void 749void
513SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
514 PPCODE: 751 PPCODE:
515{ 752{
516 SDL_Rect **m; 753 SDL_Rect **m;
517 754
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 759
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 762
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 767
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 770
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 772
542 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
543 while (*m) 774 while (*m)
544 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
545 AV *av = newAV (); 778 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
549 785
550 ++m; 786 ++m;
551 } 787 }
552} 788}
553 789
554char *
555SDL_GetError ()
556
557int 790int
558SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
560 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 804 );
805
563 if (RETVAL) 806 if (RETVAL)
564 { 807 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 812#include "glfunc.h"
568# undef GL_FUNC 813#undef GL_FUNC
569 } 814 }
815}
570 OUTPUT: 816 OUTPUT:
571 RETVAL 817 RETVAL
572 818
573void 819void
574SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
575 821
576char * 822char *
577SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
578 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
579void 831void
580SDL_PollEvent () 832poll_events ()
581 PPCODE: 833 PPCODE:
582{ 834{
583 SDL_Event ev; 835 SDL_Event ev;
584 836
585 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 839 {
587 HV *hv = newHV (); 840 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 842
590 switch (ev.type) 843 switch (ev.type)
591 { 844 {
592 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
593 case SDL_KEYUP: 846 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 852 break;
599 853
600 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 857 break;
604 858
605 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
613 break; 885 break;
614 886
615 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 890
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 901 break;
630 } 902 }
631 903
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 905 }
634} 906}
635 907
636int 908int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 910 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
641 913
642void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
643Mix_CloseAudio () 931Mix_CloseAudio ()
644 932
645int 933int
646Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
647 935
936const char *
937Mix_GetError ()
938
648void 939void
649lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
650 CODE: 941 CODE:
942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
943
944void
945win32_proxy_info ()
946 PPCODE:
947{
651#ifndef _WIN32 948#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 949 char buffer[2048];
950 DWORD buflen;
951
952 EXTEND (SP, 3);
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
956 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
957 {
958 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
959
960 buflen = sizeof (buffer);
961 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
962 {
963 PUSHs (newSVpv (buffer, 0));
964
965 buflen = sizeof (buffer);
966 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
967 PUSHs (newSVpv (buffer, 0));
968 }
969 }
653#endif 970#endif
971}
654 972
655void 973int
656add_font (char *file) 974add_font (char *file)
657 CODE: 975 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
659 979
660void 980void
661load_image_inline (SV *image_) 981load_image_inline (SV *image_)
662 ALIAS: 982 ALIAS:
663 load_image_file = 1 983 load_image_file = 1
666 STRLEN image_len; 986 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
673 993
674 if (!rw) 994 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
676 996
749void 1069void
750error (char *message) 1070error (char *message)
751 CODE: 1071 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1073#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1075#endif
756 1076
757void 1077void
758fatal (char *message) 1078fatal (char *message)
759 CODE: 1079 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1081#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1083#endif
764 _exit (1); 1084 _exit (1);
765 1085
766void 1086void
767_exit (int retval) 1087_exit (int retval = 0)
768 CODE: 1088 CODE:
1089#ifdef WIN32
1090 ExitThread (retval); // unclean, please beam me up
1091#else
769 _exit (retval); 1092 _exit (retval);
1093#endif
770 1094
771MODULE = CFPlus PACKAGE = CFPlus::Font 1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
772 1103
773CFPlus::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106PROTOTYPES: DISABLE
1107
1108DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1110 CODE:
776{ 1111{
777 int count; 1112 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1116}
782 OUTPUT: 1117 OUTPUT:
783 RETVAL 1118 RETVAL
784 1119
785void 1120void
786DESTROY (CFPlus::Font self) 1121DESTROY (DC::Font self)
787 CODE: 1122 CODE:
788 pango_font_description_free (self); 1123 pango_font_description_free (self);
789 1124
790void 1125void
791make_default (CFPlus::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
792 CODE: 1128 CODE:
793 default_font = self; 1129 default_font = self;
794 1130
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1132
1133PROTOTYPES: DISABLE
1134
797void 1135void
798reset_glyph_cache () 1136glyph_cache_backup ()
1137 PROTOTYPE:
799 CODE: 1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
800 tc_clear (); 1145 tc_restore ();
801 1146
802CFPlus::Layout 1147DC::Layout
803new (SV *class) 1148new (SV *class)
804 CODE: 1149 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
806 1151
807 RETVAL->pl = pango_layout_new (opengl_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
814 1160
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
817 OUTPUT: 1163 OUTPUT:
818 RETVAL 1164 RETVAL
819 1165
820void 1166void
821DESTROY (CFPlus::Layout self) 1167DESTROY (DC::Layout self)
822 CODE: 1168 CODE:
823 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
824 Safefree (self); 1171 Safefree (self);
825 1172
826void 1173void
827set_text (CFPlus::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
828 CODE: 1175 CODE:
829{ 1176{
830 STRLEN textlen; 1177 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
832 1179
833 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
834} 1181}
835 1182
836void 1183void
837set_markup (CFPlus::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
838 CODE: 1185 CODE:
839{ 1186{
840 STRLEN textlen; 1187 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
842 1189
843 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
844} 1191}
845 1192
846void 1193void
847set_shapes (CFPlus::Layout self, ...) 1194set_shapes (DC::Layout self, ...)
848 CODE: 1195 CODE:
849{ 1196{
850 PangoAttrList *attrs = 0; 1197 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1198 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1199 const char *pos = text;
887 if (attrs) 1234 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1235 pango_layout_set_attributes (self->pl, attrs);
889} 1236}
890 1237
891void 1238void
892get_shapes (CFPlus::Layout self) 1239get_shapes (DC::Layout self)
893 PPCODE: 1240 PPCODE:
894{ 1241{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1243
897 do 1244 do
898 { 1245 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1247
901 if (run && shape_attr_p (run)) 1248 if (run && shape_attr_p (run))
902 { 1249 {
903 PangoRectangle extents; 1250 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1259
913 pango_layout_iter_free (iter); 1260 pango_layout_iter_free (iter);
914} 1261}
915 1262
916int 1263int
917has_wrapped (CFPlus::Layout self) 1264has_wrapped (DC::Layout self)
918 CODE: 1265 CODE:
919{ 1266{
920 int lines = 1; 1267 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1268 const char *text = pango_layout_get_text (self->pl);
922 1269
927} 1274}
928 OUTPUT: 1275 OUTPUT:
929 RETVAL 1276 RETVAL
930 1277
931SV * 1278SV *
932get_text (CFPlus::Layout self) 1279get_text (DC::Layout self)
933 CODE: 1280 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1282 sv_utf8_decode (RETVAL);
936 OUTPUT: 1283 OUTPUT:
937 RETVAL 1284 RETVAL
938 1285
939void 1286void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1288 CODE:
942 self->r = r; 1289 self->r = r;
943 self->g = g; 1290 self->g = g;
944 self->b = b; 1291 self->b = b;
945 self->a = a; 1292 self->a = a;
946 1293
947void 1294void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1296 CODE:
950 if (self->font != font) 1297 if (self->font != font)
951 { 1298 {
952 self->font = font; 1299 self->font = font;
953 layout_update_font (self); 1300 layout_update_font (self);
954 } 1301 }
955 1302
956void 1303void
957set_height (CFPlus::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
958 CODE: 1305 CODE:
959 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
960 { 1307 {
961 self->base_height = base_height; 1308 self->base_height = base_height;
962 layout_update_font (self); 1309 layout_update_font (self);
963 } 1310 }
964 1311
965void 1312void
966set_width (CFPlus::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
967 CODE: 1314 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1316
970void 1317void
971set_indent (CFPlus::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
972 CODE: 1319 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1321
975void 1322void
976set_spacing (CFPlus::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
977 CODE: 1324 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1326
980void 1327void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1329 CODE:
983 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
988 ); 1335 );
989 1336
990void 1337void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1339 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1341
995void 1342void
996size (CFPlus::Layout self) 1343size (DC::Layout self)
997 PPCODE: 1344 PPCODE:
998{ 1345{
999 int w, h; 1346 int w, h;
1000 1347
1001 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
1006} 1353}
1007 1354
1008int 1355int
1009descent (CFPlus::Layout self) 1356descent (DC::Layout self)
1010 CODE: 1357 CODE:
1011{ 1358{
1012 PangoRectangle rect; 1359 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1362 RETVAL = PANGO_DESCENT (rect);
1016} 1363}
1017 OUTPUT: 1364 OUTPUT:
1018 RETVAL 1365 RETVAL
1019 1366
1020int 1367int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1369 CODE:
1023{ 1370{
1024 int index, trailing; 1371 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1373 RETVAL = index + trailing;
1027} 1374}
1028 OUTPUT: 1375 OUTPUT:
1029 RETVAL 1376 RETVAL
1030 1377
1031void 1378void
1032cursor_pos (CFPlus::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1380 PPCODE:
1034{ 1381{
1035 PangoRectangle strong_pos; 1382 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1384
1038 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1389}
1043 1390
1044void 1391void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1393 PPCODE:
1394{
1395 int line, x;
1396
1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398#if !PANGO_VERSION_CHECK (1, 17, 3)
1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1400 --line;
1401#endif
1402 EXTEND (SP, 2);
1403 PUSHs (sv_2mortal (newSViv (line)));
1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1405}
1406
1407void
1408line_x_to_index (DC::Layout self, int line, int x)
1409 PPCODE:
1410{
1411 PangoLayoutLine *lp;
1412 int index, trailing;
1413
1414 if (line < 0)
1415 XSRETURN_EMPTY;
1416
1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1418 XSRETURN_EMPTY; /* do better */
1419
1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1421
1422 EXTEND (SP, 2);
1423 if (GIMME_V == G_SCALAR)
1424 PUSHs (sv_2mortal (newSViv (index + trailing)));
1425 else
1426 {
1427 PUSHs (sv_2mortal (newSViv (index)));
1428 PUSHs (sv_2mortal (newSViv (trailing)));
1429 }
1430}
1431
1432void
1433render (DC::Layout self, float x, float y, int flags = 0)
1434 CODE:
1435 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1436 pango_opengl_render_layout_subpixel (
1048 self->pl, 1437 self->pl,
1438 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1439 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1440 self->r, self->g, self->b, self->a,
1051 flags 1441 flags
1052 ); 1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1053 1446
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1447void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1448draw (DC::Layout self)
1058 CODE: 1449 CODE:
1059{ 1450{
1060 int ow = SvIV (w_); 1451 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1458
1063 if (ow && oh) 1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
1466MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468PROTOTYPES: ENABLE
1469
1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1475 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1476 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1477 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1478 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1480
1077 SvPOK_only (result_); 1481 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1482 SvCUR_set (result_, nw * nh * bpp);
1079 1483
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1485 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1487
1084 sv_setsv (data_, result_); 1488 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1489 }
1091} 1490}
1092 1491
1093void 1492void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1499{
1101 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1105 1507
1106 if (items < 5) 1508 if (items < 5)
1107 { 1509 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1139 } 1541 }
1140} 1542}
1141 1543
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1143 1554
1144CFPlus::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1556
1557PROTOTYPES: DISABLE
1558
1559DC::Map
1560new (SV *class)
1146 CODE: 1561 CODE:
1147 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1563 RETVAL->x = 0;
1149 RETVAL->y = 0; 1564 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1565 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1566 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1567 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1568 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1569 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1570 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1571 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1572 RETVAL->row = 0;
1160 OUTPUT: 1573 OUTPUT:
1161 RETVAL 1574 RETVAL
1162 1575
1163void 1576void
1164DESTROY (CFPlus::Map self) 1577DESTROY (DC::Map self)
1165 CODE: 1578 CODE:
1166{ 1579{
1167 map_clear (self); 1580 map_clear (self);
1168 Safefree (self->face); 1581 Safefree (self->face2tile);
1169 Safefree (self->tex); 1582 Safefree (self->tex);
1170 Safefree (self); 1583 Safefree (self);
1171} 1584}
1172 1585
1173void 1586void
1587resize (DC::Map self, int map_width, int map_height)
1588 CODE:
1589 self->w = map_width;
1590 self->h = map_height;
1591
1592void
1174clear (CFPlus::Map self) 1593clear (DC::Map self)
1175 CODE: 1594 CODE:
1176 map_clear (self); 1595 map_clear (self);
1177 1596
1178void 1597void
1179set_face (CFPlus::Map self, int face, int texid) 1598set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1599 CODE:
1181{ 1600{
1182 while (self->faces <= face) 1601 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1602 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1603}
1190 1604
1191void 1605void
1606set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608{
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626}
1627
1628void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1630 CODE:
1194{ 1631{
1195 while (self->texs <= texid) 1632 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1633
1201 { 1634 {
1202 maptex *tex = self->tex + texid; 1635 maptex *tex = self->tex + texid;
1203 1636
1204 tex->name = name; 1637 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1656}
1224 1657
1225int 1658int
1226ox (CFPlus::Map self) 1659ox (DC::Map self)
1227 ALIAS: 1660 ALIAS:
1228 oy = 1 1661 oy = 1
1229 x = 2 1662 x = 2
1230 y = 3 1663 y = 3
1231 w = 4 1664 w = 4
1242 } 1675 }
1243 OUTPUT: 1676 OUTPUT:
1244 RETVAL 1677 RETVAL
1245 1678
1246void 1679void
1247scroll (CFPlus::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1248 CODE: 1681 CODE:
1249{ 1682{
1250 if (dx > 0) 1683 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1685 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1687
1255 if (dy > 0) 1688 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1689 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1690 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1692
1260 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
1262 1695
1263 while (self->y < 0) 1696 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1269 } 1702 }
1270} 1703}
1271 1704
1272void 1705SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1707 CODE:
1275{ 1708{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1711 mapcell *cell;
1279 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1280 1715
1281 while (data < data_end - 1) 1716 while (data < data_end - 1)
1282 { 1717 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1284 1719
1304 uint8_t ext, cmd; 1739 uint8_t ext, cmd;
1305 1740
1306 do 1741 do
1307 { 1742 {
1308 ext = *data++; 1743 ext = *data++;
1309 cmd = ext & 0x3f; 1744 cmd = ext & 0x7f;
1310 1745
1311 if (cmd < 4) 1746 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1747 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1748 else if (cmd == 5) // health
1314 { 1749 {
1315 cell->stat_width = 1; 1750 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1751 cell->stat_hp = *data++;
1317 } 1752 }
1318 else if (cmd == 6) // monster width 1753 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1754 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1755 else if (cmd == 0x47)
1321 { 1756 {
1322 if (*data == 4) 1757 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1761
1325 data += *data + 1; 1762 data += *data + 1;
1326 } 1763 }
1327 else if (cmd == 8) // cell flags 1764 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1765 cell->flags = *data++;
1335 } 1772 }
1336 else 1773 else
1337 cell->darkness = *data++ + 1; 1774 cell->darkness = *data++ + 1;
1338 } 1775 }
1339 1776
1777 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1778 if (flags & (4 >> z))
1341 { 1779 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1781 need_facenum (self, face);
1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1343 } 1797 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1798 }
1355 else 1799 else
1356 cell->darkness = 0; 1800 CELL_CLEAR (cell);
1357 } 1801 }
1358} 1802}
1803 OUTPUT:
1804 RETVAL
1359 1805
1360SV * 1806SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1808 CODE:
1363{ 1809{
1364 int x1, x; 1810 int x1, x;
1365 int y1, y; 1811 int y1, y;
1366 int z; 1812 int z;
1387 { 1833 {
1388 mapcell *cell = row->col + (x - row->c0); 1834 mapcell *cell = row->col + (x - row->c0);
1389 1835
1390 for (z = 0; z <= 0; z++) 1836 for (z = 0; z <= 0; z++)
1391 { 1837 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1838 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1839 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1840 int a1 = tex.a;
1399 1841
1400 r = (r * a0 + tex.r * a1) / 255; 1842 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1843 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1844 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1845 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1846 }
1406 } 1847 }
1407 1848
1408 *map++ = (r ) 1849 *map++ = (r )
1409 | (g << 8) 1850 | (g << 8)
1416} 1857}
1417 OUTPUT: 1858 OUTPUT:
1418 RETVAL 1859 RETVAL
1419 1860
1420void 1861void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1422 CODE: 1863 CODE:
1423{ 1864{
1424 int vx, vy;
1425 int x, y, z; 1865 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1866
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1431 1876
1432 /* 1877 pl_tex.name = 0;
1433 int vx = self->vx = self->w >= sw
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1878
1437 int vy = self->vy = self->h >= sh 1879 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1880 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1881 if (sh > 255) sh = 255;
1440 */
1441 1882
1442 glColor4ub (255, 255, 255, 255); 1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1443 1919
1444 glEnable (GL_BLEND); 1920 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1923
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1454 for (y = 0; y < sh; y++) 1928 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1929 if (0 <= y + my && y + my < self->rows)
1456 { 1930 {
1457 maprow *row = self->row + (y + vy); 1931 maprow *row = self->row + (y + my);
1458 1932
1459 for (x = 0; x < sw; x++) 1933 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1934 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1935 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1936 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1465 1944
1466 if (face && face < self->texs) 1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
1467 { 2050 {
1468 maptex tex = self->tex [face]; 2051 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 2052 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 2053
1472 if (last_name != tex.name) 2054 hv_iterinit (smooth);
2055 while ((he = hv_iternext (smooth)))
1473 { 2056 {
1474 glEnd (); 2057 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2058 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 2059
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 2060 if (!(bits & 0x1000)
2061 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y])
1488 { 2063 {
1489 maptex tex = self->tex [1]; 2064 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 2065 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
1492 2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
1493 glEnd (); 2078 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2080 glBegin (GL_QUADS);
2081 }
1496 2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
2103 }
1501 } 2104 }
1502 } 2105 }
1503 }
1504 } 2106 }
1505 2107
1506 glEnd (); 2108 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
1509 glDisable (GL_BLEND); 2133 glDisable (GL_BLEND);
2134 rc_free (rc);
1510 2135
1511 // top layer: overlays such as the health bar 2136 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1514 { 2139 {
1515 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1516 2141
1517 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2144 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1521 2146
1522 int px = x * 32; 2147 int px = x * T;
1523 int py = y * 32; 2148 int py = y * T;
1524 2149
1525 if (cell->stat_hp) 2150 if (cell->stat_hp)
1526 { 2151 {
1527 int width = cell->stat_width * 32; 2152 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2154
1530 glColor3ub (0, 0, 0); 2155 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2156 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2157 px + width - 1, py);
1533 2158
1539 } 2164 }
1540 } 2165 }
1541} 2166}
1542 2167
1543void 2168void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2170 CODE:
1546{ 2171{
1547 static float color[16][3] = { 2172 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2173 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2174 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2224 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2225 glDisable (GL_TEXTURE_2D);
1601} 2226}
1602 2227
1603void 2228void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2230 PPCODE:
1606{ 2231{
1607 int vx, vy;
1608 int x, y; 2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2240
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2243
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2244 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2245 my += self->y - 1;
1619 2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
1620 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1622 { 2251 {
1623 maprow *row = self->row + (y + vy); 2252 maprow *row = self->row + (y + my);
1624 2253
1625 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2256 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1629 2258
1630 darkness[y * sw4 + x] = cell->darkness 2259 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2260 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2261 : 255 - FOW_DARKNESS;
1633 } 2262 }
1634 } 2263 }
1635 2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
1636 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1640} 2307}
1641 2308
1642SV * 2309SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2311 CODE:
1645{ 2312{
1646 int x, y, x1, y1; 2313 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2340 if (row && row->c0 <= x && x < row->c1)
1674 { 2341 {
1675 mapcell *cell = row->col + (x - row->c0); 2342 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2343 uint8_t flags = 0;
1677 2344
1678 if (cell->face [0]) flags |= 1; 2345 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2346 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2347 if (cell->tile [2]) flags |= 4;
1681 2348
1682 *data++ = flags; 2349 *data++ = flags;
1683 2350
1684 if (flags & 1) 2351 if (flags & 1)
1685 { 2352 {
2353 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2354 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2355 *data++ = tile;
1688 } 2356 }
1689 2357
1690 if (flags & 2) 2358 if (flags & 2)
1691 { 2359 {
2360 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2361 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2362 *data++ = tile;
1694 } 2363 }
1695 2364
1696 if (flags & 4) 2365 if (flags & 4)
1697 { 2366 {
2367 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2368 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2369 *data++ = tile;
1700 } 2370 }
1701 } 2371 }
1702 else 2372 else
1703 *data++ = 0; 2373 *data++ = 0;
1704 } 2374 }
1705 } 2375 }
1706 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1707 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1709 RETVAL = data_sv; 2384 RETVAL = data_sv;
1710} 2385}
1711 OUTPUT: 2386 OUTPUT:
1712 RETVAL 2387 RETVAL
1713 2388
1714void 2389void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1716 PPCODE: 2391 PPCODE:
1717{ 2392{
1718 int x, y, z; 2393 int x, y, z;
1719 int w, h; 2394 int w, h;
1720 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
1721 2406
1722 if (*data++ != 0) 2407 if (*data++ != 0)
1723 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
1724 2409
1725 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
1727 2412
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
1740 { 2425 {
1741 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
1742 2427
1743 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
1744 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
1745 uint8_t flags = *data++; 2435 flags = *data++;
1746 2436
1747 if (flags) 2437 if (flags)
1748 { 2438 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2440 tileid tile[3] = { 0, 0, 0 };
1752 2441
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2442 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2445
1757 if (cell->darkness == 0) 2446 if (cell->darkness == 0)
1758 { 2447 {
1759 cell->darkness = 0; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
1760 2450
1761 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
1762 { 2452 {
1763 cell->face[z] = face[z]; 2453 tileid t = tile [z];
1764 2454
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2456 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2458 need_texid (self, t);
2459 }
2460
2461 cell->tile [z] = t;
1767 } 2462 }
1768 } 2463 }
1769 } 2464 }
1770 } 2465 }
1771 } 2466 }
1772} 2467}
1773 2468
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2470
1776CFPlus::MixChunk 2471DC::RW
1777new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
1778 CODE: 2473 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
1780 OUTPUT: 2480 OUTPUT:
1781 RETVAL 2481 RETVAL
1782 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
1783void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
1784DESTROY (CFPlus::MixChunk self) 2592DESTROY (DC::MixChunk self)
1785 CODE: 2593 CODE:
1786 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
1787 2595
1788int 2596int
1789volume (CFPlus::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2602 OUTPUT:
1793 RETVAL 2603 RETVAL
1794 2604
1795int 2605DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2607 CODE:
2608{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
1799 OUTPUT: 2620 OUTPUT:
1800 RETVAL 2621 RETVAL
1801 2622
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2624
1804int 2625int
1805volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
1806 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2632 OUTPUT:
1809 RETVAL 2633 RETVAL
1810 2634
2635void
2636fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
1811CFPlus::MixMusic 2645DC::MixMusic
1812new_from_file (SV *class, char *path) 2646new (SV *class, DC::RW rwops)
1813 CODE: 2647 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2649 OUTPUT:
1816 RETVAL 2650 RETVAL
1817 2651
1818void 2652void
1819DESTROY (CFPlus::MixMusic self) 2653DESTROY (DC::MixMusic self)
1820 CODE: 2654 CODE:
1821 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
1822 2656
1823int 2657int
1824play (CFPlus::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
1825 CODE: 2659 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2661 OUTPUT:
1828 RETVAL 2662 RETVAL
1829 2663
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
1831 2672
1832BOOT: 2673BOOT:
1833{ 2674{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2676 static const struct {
1836 const char *name; 2677 const char *name;
1837 IV iv; 2678 IV iv;
1838 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2695 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2698 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2761 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2782# undef const_iv
1921 }; 2783 };
1922 2784
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
1925} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
1926 2797
1927char * 2798char *
1928gl_vendor () 2799gl_vendor ()
1929 CODE: 2800 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2814 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2816 OUTPUT:
1946 RETVAL 2817 RETVAL
1947 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
1948int glGetError () 2833int glGetError ()
1949 2834
1950void glFinish () 2835void glFinish ()
1951 2836
1952void glClear (int mask) 2837void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2876
1992# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
1994 2881
1995void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
1996 2883
1997void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
1998 2885
2006 2893
2007void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
2008 CODE: 2895 CODE:
2009 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
2010 2897
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2899 ALIAS:
2018 glColor_premultiply = 1 2900 glColor_premultiply = 1
2019 CODE: 2901 CODE:
2020 if (ix) 2902 if (ix)
2021 { 2903 {
2024 b *= a; 2906 b *= a;
2025 } 2907 }
2026 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2909 glColor4f (r, g, b, a);
2028 2910
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2912 CODE:
2037 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2915
2043 2919
2044void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
2045 CODE: 2921 CODE:
2046 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
2047 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2048void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
2049 CODE: 2954 CODE:
2050 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
2051 2956
2052void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 2974 CODE:
2070 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 2977
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 2979
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2981
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
2078 2985
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2987
2081int glGenTexture () 2988int glGenTexture ()
2082 CODE: 2989 CODE:
2083{ 2990 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2991 OUTPUT:
2089 RETVAL 2992 RETVAL
2090 2993
2091void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
2092 CODE: 2995 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2996 del_texture (name);
2096} 2997
2097
2098int glGenList () 2998int glGenList ()
2099 CODE: 2999 CODE:
2100 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
2101 OUTPUT: 3001 OUTPUT:
2102 RETVAL 3002 RETVAL
2109 3009
2110void glEndList () 3010void glEndList ()
2111 3011
2112void glCallList (int list) 3012void glCallList (int list)
2113 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

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