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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
168} maptex; 231} maptex;
169 232
170typedef struct { 233typedef struct {
171 uint32_t player; 234 uint32_t player;
172 tileid tile[3]; 235 tileid tile[3];
173 uint16_t darkness; 236 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 238} mapcell;
176 239
177typedef struct { 240typedef struct {
178 int32_t c0, c1; 241 int32_t c0, c1;
179 mapcell *col; 242 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
187 250
188 int32_t rows; 251 int32_t rows;
189 maprow *row; 252 maprow *row;
190} *CFPlus__Map; 253} *DC__Map;
191 254
192static char * 255static char *
193prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
194{ 257{
195 char *p; 258 char *p;
233 self->texs *= 2; 296 self->texs *= 2;
234 } 297 }
235} 298}
236 299
237static maprow * 300static maprow *
238map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
239{ 302{
240 if (0 > y) 303 if (0 > y)
241 { 304 {
242 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
281 344
282 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
283} 346}
284 347
285static mapcell * 348static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
287{ 350{
288 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
289} 352}
290 353
291static void 354static void
292map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
293{ 356{
294 int r; 357 int r;
295 358
296 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
304 self->oy = 0; 367 self->oy = 0;
305 self->row = 0; 368 self->row = 0;
306 self->rows = 0; 369 self->rows = 0;
307} 370}
308 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
309static void 382static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 384{
312 int x, y; 385 int x, y;
313 maprow *row; 386 maprow *row;
314 mapcell *cell; 387 mapcell *cell;
315 388
327 if (x >= row->c1) 400 if (x >= row->c1)
328 break; 401 break;
329 402
330 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
331 404
332 cell->darkness = 0; 405 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 406 }
337 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
338} 424}
339 425
340static void 426static void
341music_finished (void) 427music_finished (void)
342{ 428{
378 n |= n >> 16; 464 n |= n >> 16;
379 465
380 return n + 1; 466 return n + 1;
381} 467}
382 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
383/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
386 483
387MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
388 528
389PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
390 530
391BOOT: 531BOOT:
392{ 532{
393 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 534 static const struct {
395 const char *name; 535 const char *name;
396 IV iv; 536 IV iv;
397 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
420 560
421 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
424 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
506# undef const_iv 679# undef const_iv
507 }; 680 };
508 681
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 701
529NV floor (NV x) 702NV floor (NV x)
530 703
531NV ceil (NV x) 704NV ceil (NV x)
532 705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715
533void 716void
534pango_init () 717pango_init ()
535 CODE: 718 CODE:
536{ 719{
537 opengl_fontmap = pango_opengl_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
540} 728}
541 729
542int 730char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 731
545void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
546SDL_Quit () 738void SDL_Quit ()
547 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
548void 749void
549SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
550 PPCODE: 751 PPCODE:
551{ 752{
552 SDL_Rect **m; 753 SDL_Rect **m;
553 754
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 759
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 762
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 767
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 770
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 772
578 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
579 while (*m) 774 while (*m)
580 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
581 AV *av = newAV (); 778 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
585 785
586 ++m; 786 ++m;
587 } 787 }
588} 788}
589 789
590char *
591SDL_GetError ()
592
593int 790int
594SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
596 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 804 );
805
599 if (RETVAL) 806 if (RETVAL)
600 { 807 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 812#include "glfunc.h"
604# undef GL_FUNC 813#undef GL_FUNC
605 } 814 }
815}
606 OUTPUT: 816 OUTPUT:
607 RETVAL 817 RETVAL
608 818
609void 819void
610SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
611 821
612char * 822char *
613SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
614 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
615void 831void
616SDL_PollEvent () 832poll_events ()
617 PPCODE: 833 PPCODE:
618{ 834{
619 SDL_Event ev; 835 SDL_Event ev;
620 836
621 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 839 {
623 HV *hv = newHV (); 840 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 842
626 switch (ev.type) 843 switch (ev.type)
627 { 844 {
628 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
629 case SDL_KEYUP: 846 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 852 break;
636 853
637 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 857 break;
641 858
642 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
650 break; 885 break;
651 886
652 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 890
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 901 break;
667 } 902 }
668 903
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 905 }
671} 906}
672 907
673int 908int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 910 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
678 913
679void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
680Mix_CloseAudio () 931Mix_CloseAudio ()
681 932
682int 933int
683Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
684 935
936const char *
937Mix_GetError ()
938
685void 939void
686lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
687 CODE: 941 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 943
692void 944void
693win32_proxy_info () 945win32_proxy_info ()
694 PPCODE: 946 PPCODE:
695{ 947{
716 } 968 }
717 } 969 }
718#endif 970#endif
719} 971}
720 972
721void 973int
722add_font (char *file) 974add_font (char *file)
723 CODE: 975 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
725 979
726void 980void
727load_image_inline (SV *image_) 981load_image_inline (SV *image_)
728 ALIAS: 982 ALIAS:
729 load_image_file = 1 983 load_image_file = 1
732 STRLEN image_len; 986 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
739 993
740 if (!rw) 994 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
742 996
815void 1069void
816error (char *message) 1070error (char *message)
817 CODE: 1071 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1073#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1075#endif
822 1076
823void 1077void
824fatal (char *message) 1078fatal (char *message)
825 CODE: 1079 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1081#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1083#endif
830 _exit (1); 1084 _exit (1);
831 1085
832void 1086void
833_exit (int retval = 0) 1087_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1090 ExitThread (retval); // unclean, please beam me up
837#else 1091#else
838 _exit (retval); 1092 _exit (retval);
839#endif 1093#endif
840 1094
841MODULE = CFPlus PACKAGE = CFPlus::Font 1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
842 1103
843CFPlus::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106PROTOTYPES: DISABLE
1107
1108DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1110 CODE:
846{ 1111{
847 int count; 1112 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1116}
852 OUTPUT: 1117 OUTPUT:
853 RETVAL 1118 RETVAL
854 1119
855void 1120void
856DESTROY (CFPlus::Font self) 1121DESTROY (DC::Font self)
857 CODE: 1122 CODE:
858 pango_font_description_free (self); 1123 pango_font_description_free (self);
859 1124
860void 1125void
861make_default (CFPlus::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
862 CODE: 1128 CODE:
863 default_font = self; 1129 default_font = self;
864 1130
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1132
1133PROTOTYPES: DISABLE
1134
867void 1135void
868reset_glyph_cache () 1136glyph_cache_backup ()
1137 PROTOTYPE:
869 CODE: 1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
870 tc_clear (); 1145 tc_restore ();
871 1146
872CFPlus::Layout 1147DC::Layout
873new (SV *class) 1148new (SV *class)
874 CODE: 1149 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
876 1151
877 RETVAL->pl = pango_layout_new (opengl_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
884 1160
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
887 OUTPUT: 1163 OUTPUT:
888 RETVAL 1164 RETVAL
889 1165
890void 1166void
891DESTROY (CFPlus::Layout self) 1167DESTROY (DC::Layout self)
892 CODE: 1168 CODE:
893 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
894 Safefree (self); 1171 Safefree (self);
895 1172
896void 1173void
897set_text (CFPlus::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
898 CODE: 1175 CODE:
899{ 1176{
900 STRLEN textlen; 1177 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
902 1179
903 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
904} 1181}
905 1182
906void 1183void
907set_markup (CFPlus::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
908 CODE: 1185 CODE:
909{ 1186{
910 STRLEN textlen; 1187 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
912 1189
913 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
914} 1191}
915 1192
916void 1193void
917set_shapes (CFPlus::Layout self, ...) 1194set_shapes (DC::Layout self, ...)
918 CODE: 1195 CODE:
919{ 1196{
920 PangoAttrList *attrs = 0; 1197 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1198 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1199 const char *pos = text;
957 if (attrs) 1234 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1235 pango_layout_set_attributes (self->pl, attrs);
959} 1236}
960 1237
961void 1238void
962get_shapes (CFPlus::Layout self) 1239get_shapes (DC::Layout self)
963 PPCODE: 1240 PPCODE:
964{ 1241{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1243
967 do 1244 do
968 { 1245 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1247
971 if (run && shape_attr_p (run)) 1248 if (run && shape_attr_p (run))
972 { 1249 {
973 PangoRectangle extents; 1250 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1259
983 pango_layout_iter_free (iter); 1260 pango_layout_iter_free (iter);
984} 1261}
985 1262
986int 1263int
987has_wrapped (CFPlus::Layout self) 1264has_wrapped (DC::Layout self)
988 CODE: 1265 CODE:
989{ 1266{
990 int lines = 1; 1267 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1268 const char *text = pango_layout_get_text (self->pl);
992 1269
997} 1274}
998 OUTPUT: 1275 OUTPUT:
999 RETVAL 1276 RETVAL
1000 1277
1001SV * 1278SV *
1002get_text (CFPlus::Layout self) 1279get_text (DC::Layout self)
1003 CODE: 1280 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1282 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1283 OUTPUT:
1007 RETVAL 1284 RETVAL
1008 1285
1009void 1286void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1288 CODE:
1012 self->r = r; 1289 self->r = r;
1013 self->g = g; 1290 self->g = g;
1014 self->b = b; 1291 self->b = b;
1015 self->a = a; 1292 self->a = a;
1016 1293
1017void 1294void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1296 CODE:
1020 if (self->font != font) 1297 if (self->font != font)
1021 { 1298 {
1022 self->font = font; 1299 self->font = font;
1023 layout_update_font (self); 1300 layout_update_font (self);
1024 } 1301 }
1025 1302
1026void 1303void
1027set_height (CFPlus::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
1028 CODE: 1305 CODE:
1029 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
1030 { 1307 {
1031 self->base_height = base_height; 1308 self->base_height = base_height;
1032 layout_update_font (self); 1309 layout_update_font (self);
1033 } 1310 }
1034 1311
1035void 1312void
1036set_width (CFPlus::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1314 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1316
1040void 1317void
1041set_indent (CFPlus::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
1042 CODE: 1319 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1321
1045void 1322void
1046set_spacing (CFPlus::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
1047 CODE: 1324 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1326
1050void 1327void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1329 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
1058 ); 1335 );
1059 1336
1060void 1337void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1339 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1341
1065void 1342void
1066size (CFPlus::Layout self) 1343size (DC::Layout self)
1067 PPCODE: 1344 PPCODE:
1068{ 1345{
1069 int w, h; 1346 int w, h;
1070 1347
1071 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
1076} 1353}
1077 1354
1078int 1355int
1079descent (CFPlus::Layout self) 1356descent (DC::Layout self)
1080 CODE: 1357 CODE:
1081{ 1358{
1082 PangoRectangle rect; 1359 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1362 RETVAL = PANGO_DESCENT (rect);
1086} 1363}
1087 OUTPUT: 1364 OUTPUT:
1088 RETVAL 1365 RETVAL
1089 1366
1090int 1367int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1369 CODE:
1093{ 1370{
1094 int index, trailing; 1371 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1373 RETVAL = index + trailing;
1097} 1374}
1098 OUTPUT: 1375 OUTPUT:
1099 RETVAL 1376 RETVAL
1100 1377
1101void 1378void
1102cursor_pos (CFPlus::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1380 PPCODE:
1104{ 1381{
1105 PangoRectangle strong_pos; 1382 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1384
1108 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1389}
1113 1390
1114void 1391void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1393 PPCODE:
1117{ 1394{
1118 int line, x; 1395 int line, x;
1119 1396
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1400 --line;
1401#endif
1123 EXTEND (SP, 2); 1402 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1403 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1405}
1127 1406
1128void 1407void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1408line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1409 PPCODE:
1131{ 1410{
1132 PangoLayoutLine *lp; 1411 PangoLayoutLine *lp;
1133 int index, trailing; 1412 int index, trailing;
1134 1413
1135 if (line < 0) 1414 if (line < 0)
1136 XSRETURN_EMPTY; 1415 XSRETURN_EMPTY;
1137 1416
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1418 XSRETURN_EMPTY; /* do better */
1140 1419
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1421
1143 EXTEND (SP, 2); 1422 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1428 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1429 }
1151} 1430}
1152 1431
1153void 1432void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1433render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1434 CODE:
1435 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1436 pango_opengl_render_layout_subpixel (
1157 self->pl, 1437 self->pl,
1438 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1439 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1440 self->r, self->g, self->b, self->a,
1160 flags 1441 flags
1161 ); 1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1162 1446
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1447void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1448draw (DC::Layout self)
1167 CODE: 1449 CODE:
1168{ 1450{
1169 int ow = SvIV (w_); 1451 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1458
1172 if (ow && oh) 1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
1466MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468PROTOTYPES: ENABLE
1469
1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1475 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1476 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1477 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1478 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1480
1186 SvPOK_only (result_); 1481 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1482 SvCUR_set (result_, nw * nh * bpp);
1188 1483
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1485 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1487
1193 sv_setsv (data_, result_); 1488 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1489 }
1200} 1490}
1201 1491
1202void 1492void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1499{
1210 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1214 1507
1215 if (items < 5) 1508 if (items < 5)
1216 { 1509 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1248 } 1541 }
1249} 1542}
1250 1543
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1252 1554
1253CFPlus::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1556
1557PROTOTYPES: DISABLE
1558
1559DC::Map
1254new (SV *class) 1560new (SV *class)
1255 CODE: 1561 CODE:
1256 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1563 RETVAL->x = 0;
1258 RETVAL->y = 0; 1564 RETVAL->y = 0;
1266 RETVAL->row = 0; 1572 RETVAL->row = 0;
1267 OUTPUT: 1573 OUTPUT:
1268 RETVAL 1574 RETVAL
1269 1575
1270void 1576void
1271DESTROY (CFPlus::Map self) 1577DESTROY (DC::Map self)
1272 CODE: 1578 CODE:
1273{ 1579{
1274 map_clear (self); 1580 map_clear (self);
1275 Safefree (self->face2tile); 1581 Safefree (self->face2tile);
1276 Safefree (self->tex); 1582 Safefree (self->tex);
1277 Safefree (self); 1583 Safefree (self);
1278} 1584}
1279 1585
1280void 1586void
1281resize (CFPlus::Map self, int map_width, int map_height) 1587resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1588 CODE:
1283 self->w = map_width; 1589 self->w = map_width;
1284 self->h = map_height; 1590 self->h = map_height;
1285 1591
1286void 1592void
1287clear (CFPlus::Map self) 1593clear (DC::Map self)
1288 CODE: 1594 CODE:
1289 map_clear (self); 1595 map_clear (self);
1290 1596
1291void 1597void
1292set_tileid (CFPlus::Map self, int face, int tile) 1598set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1599 CODE:
1294{ 1600{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1601 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1602 need_texid (self, tile);
1297} 1603}
1298 1604
1299void 1605void
1606set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608{
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626}
1627
1628void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1630 CODE:
1302{ 1631{
1303 need_texid (self, texid); 1632 need_texid (self, texid);
1304 1633
1305 { 1634 {
1325 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1656}
1328 1657
1329int 1658int
1330ox (CFPlus::Map self) 1659ox (DC::Map self)
1331 ALIAS: 1660 ALIAS:
1332 oy = 1 1661 oy = 1
1333 x = 2 1662 x = 2
1334 y = 3 1663 y = 3
1335 w = 4 1664 w = 4
1346 } 1675 }
1347 OUTPUT: 1676 OUTPUT:
1348 RETVAL 1677 RETVAL
1349 1678
1350void 1679void
1351scroll (CFPlus::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1352 CODE: 1681 CODE:
1353{ 1682{
1354 if (dx > 0) 1683 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1685 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1687
1359 if (dy > 0) 1688 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1689 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1690 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1692
1364 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
1366 1695
1367 while (self->y < 0) 1696 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1373 } 1702 }
1374} 1703}
1375 1704
1376void 1705SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1707 CODE:
1379{ 1708{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1711 mapcell *cell;
1383 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1384 1715
1385 while (data < data_end - 1) 1716 while (data < data_end - 1)
1386 { 1717 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1388 1719
1408 uint8_t ext, cmd; 1739 uint8_t ext, cmd;
1409 1740
1410 do 1741 do
1411 { 1742 {
1412 ext = *data++; 1743 ext = *data++;
1413 cmd = ext & 0x3f; 1744 cmd = ext & 0x7f;
1414 1745
1415 if (cmd < 4) 1746 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 1747 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health 1748 else if (cmd == 5) // health
1418 { 1749 {
1421 } 1752 }
1422 else if (cmd == 6) // monster width 1753 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1754 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1755 else if (cmd == 0x47)
1425 { 1756 {
1426 if (*data == 8) 1757 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 1761
1429 data += *data + 1; 1762 data += *data + 1;
1430 } 1763 }
1431 else if (cmd == 8) // cell flags 1764 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1765 cell->flags = *data++;
1439 } 1772 }
1440 else 1773 else
1441 cell->darkness = *data++ + 1; 1774 cell->darkness = *data++ + 1;
1442 } 1775 }
1443 1776
1777 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1778 if (flags & (4 >> z))
1445 { 1779 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1781 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1449 } 1797 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1798 }
1465 else 1799 else
1466 cell->darkness = 0; 1800 CELL_CLEAR (cell);
1467 } 1801 }
1468} 1802}
1803 OUTPUT:
1804 RETVAL
1469 1805
1470SV * 1806SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1808 CODE:
1473{ 1809{
1474 int x1, x; 1810 int x1, x;
1475 int y1, y; 1811 int y1, y;
1476 int z; 1812 int z;
1521} 1857}
1522 OUTPUT: 1858 OUTPUT:
1523 RETVAL 1859 RETVAL
1524 1860
1525void 1861void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 1863 CODE:
1528{ 1864{
1529 int x, y, z; 1865 int x, y, z;
1530 int last_name;
1531 1866
1532 glColor4ub (255, 255, 255, 255); 1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1878
1879 // thats current max. sorry.
1880 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255;
1882
1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1533 1919
1534 glEnable (GL_BLEND); 1920 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1923
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1547 for (y = 0; y < sh; y++) 1928 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1929 if (0 <= y + my && y + my < self->rows)
1549 { 1930 {
1550 maprow *row = self->row + (y + my); 1931 maprow *row = self->row + (y + my);
1551 1932
1552 for (x = 0; x < sw; x++) 1933 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1934 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1935 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1936 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1944
1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
1557 2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
1558 if (tile) 2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
1559 { 2050 {
1560 maptex tex = self->tex [tile]; 2051 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2052 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2053
1564 if (last_name != tex.name) 2054 hv_iterinit (smooth);
2055 while ((he = hv_iternext (smooth)))
1565 { 2056 {
2057 smooth_key *skey = (smooth_key *)HeKEY (he);
2058 IV bits = SvIVX (HeVAL (he));
2059
1566 if (!tex.name) 2060 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2061 && skey->level == level
1568 2062 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2063 {
1583 maptex tex = self->tex [1]; 2064 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2065 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
1586 2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
1587 glEnd (); 2078 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2080 glBegin (GL_QUADS);
2081 }
1590 2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
1595 } 2103 }
1596 } 2104 }
1597 } 2105 }
1598 }
1599 } 2106 }
1600 2107
1601 glEnd (); 2108 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
1604 glDisable (GL_BLEND); 2133 glDisable (GL_BLEND);
2134 rc_free (rc);
1605 2135
1606 // top layer: overlays such as the health bar 2136 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1609 { 2139 {
1634 } 2164 }
1635 } 2165 }
1636} 2166}
1637 2167
1638void 2168void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2170 CODE:
1641{ 2171{
1642 static float color[16][3] = { 2172 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2173 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2174 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2224 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2225 glDisable (GL_TEXTURE_2D);
1696} 2226}
1697 2227
1698void 2228void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2230 PPCODE:
1701{ 2231{
1702 int x, y; 2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2240
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2243
1711 mx += self->x; 2244 mx += self->x - 1;
1712 my += self->y; 2245 my += self->y - 1;
1713 2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
1714 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1716 { 2251 {
1717 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1718 2253
1719 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2256 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1723 2258
1724 darkness[y * sw4 + x] = cell->darkness 2259 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2260 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2261 : 255 - FOW_DARKNESS;
1727 } 2262 }
1728 } 2263 }
1729 2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
1730 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1734} 2307}
1735 2308
1736SV * 2309SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2311 CODE:
1739{ 2312{
1740 int x, y, x1, y1; 2313 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2372 else
1800 *data++ = 0; 2373 *data++ = 0;
1801 } 2374 }
1802 } 2375 }
1803 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1804 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1806 RETVAL = data_sv; 2384 RETVAL = data_sv;
1807} 2385}
1808 OUTPUT: 2386 OUTPUT:
1809 RETVAL 2387 RETVAL
1810 2388
1811void 2389void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2391 PPCODE:
1814{ 2392{
1815 int x, y, z; 2393 int x, y, z;
1816 int w, h; 2394 int w, h;
1817 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
1818 2406
1819 if (*data++ != 0) 2407 if (*data++ != 0)
1820 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
1821 2409
1822 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
1824 2412
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2425 {
1838 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
1839 2427
1840 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
1841 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
1842 uint8_t flags = *data++; 2435 flags = *data++;
1843 2436
1844 if (flags) 2437 if (flags)
1845 { 2438 {
1846 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2440 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2445
1853 if (cell->darkness == 0) 2446 if (cell->darkness == 0)
1854 { 2447 {
1855 cell->darkness = 0; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
1856 2450
1857 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
1858 { 2452 {
1859 tileid t = tile [z]; 2453 tileid t = tile [z];
1860 2454
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2456 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2457 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2458 need_texid (self, t);
1865 } 2459 }
1866 2460
1867 cell->tile [z] = t; 2461 cell->tile [z] = t;
1868 } 2462 }
1870 } 2464 }
1871 } 2465 }
1872 } 2466 }
1873} 2467}
1874 2468
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2470
1877CFPlus::MixChunk 2471DC::RW
1878new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
1879 CODE: 2473 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
1881 OUTPUT: 2480 OUTPUT:
1882 RETVAL 2481 RETVAL
1883 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
1884void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
1885DESTROY (CFPlus::MixChunk self) 2592DESTROY (DC::MixChunk self)
1886 CODE: 2593 CODE:
1887 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
1888 2595
1889int 2596int
1890volume (CFPlus::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2602 OUTPUT:
1894 RETVAL 2603 RETVAL
1895 2604
1896int 2605DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2607 CODE:
2608{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
1900 OUTPUT: 2620 OUTPUT:
1901 RETVAL 2621 RETVAL
1902 2622
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2624
1905int 2625int
1906volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
1907 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2632 OUTPUT:
1910 RETVAL 2633 RETVAL
1911 2634
2635void
2636fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
1912CFPlus::MixMusic 2645DC::MixMusic
1913new_from_file (SV *class, char *path) 2646new (SV *class, DC::RW rwops)
1914 CODE: 2647 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2649 OUTPUT:
1917 RETVAL 2650 RETVAL
1918 2651
1919void 2652void
1920DESTROY (CFPlus::MixMusic self) 2653DESTROY (DC::MixMusic self)
1921 CODE: 2654 CODE:
1922 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
1923 2656
1924int 2657int
1925play (CFPlus::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
1926 CODE: 2659 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2661 OUTPUT:
1929 RETVAL 2662 RETVAL
1930 2663
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
1932 2672
1933BOOT: 2673BOOT:
1934{ 2674{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2676 static const struct {
1937 const char *name; 2677 const char *name;
1938 IV iv; 2678 IV iv;
1939 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2695 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2698 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2761 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2782# undef const_iv
2022 }; 2783 };
2023 2784
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
2026} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
2027 2797
2028char * 2798char *
2029gl_vendor () 2799gl_vendor ()
2030 CODE: 2800 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2814 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2816 OUTPUT:
2047 RETVAL 2817 RETVAL
2048 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
2049int glGetError () 2833int glGetError ()
2050 2834
2051void glFinish () 2835void glFinish ()
2052 2836
2053void glClear (int mask) 2837void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2876
2093# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
2095 2881
2096void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
2097 2883
2098void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
2099 2885
2107 2893
2108void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
2109 CODE: 2895 CODE:
2110 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
2111 2897
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2899 ALIAS:
2119 glColor_premultiply = 1 2900 glColor_premultiply = 1
2120 CODE: 2901 CODE:
2121 if (ix) 2902 if (ix)
2122 { 2903 {
2125 b *= a; 2906 b *= a;
2126 } 2907 }
2127 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2909 glColor4f (r, g, b, a);
2129 2910
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2912 CODE:
2138 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2915
2144 2919
2145void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
2146 CODE: 2921 CODE:
2147 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
2148 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2149void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
2150 CODE: 2954 CODE:
2151 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
2152 2956
2153void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2974 CODE:
2171 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2977
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2979
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2981
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
2179 2985
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2987
2182int glGenTexture () 2988int glGenTexture ()
2183 CODE: 2989 CODE:
2184{ 2990 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2991 OUTPUT:
2190 RETVAL 2992 RETVAL
2191 2993
2192void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
2193 CODE: 2995 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2996 del_texture (name);
2197} 2997
2198
2199int glGenList () 2998int glGenList ()
2200 CODE: 2999 CODE:
2201 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
2202 OUTPUT: 3001 OUTPUT:
2203 RETVAL 3002 RETVAL
2210 3009
2211void glEndList () 3010void glEndList ()
2212 3011
2213void glCallList (int list) 3012void glCallList (int list)
2214 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

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