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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
311static void 382static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 384{
314 int x, y; 385 int x, y;
315 maprow *row; 386 maprow *row;
316 mapcell *cell; 387 mapcell *cell;
317 388
329 if (x >= row->c1) 400 if (x >= row->c1)
330 break; 401 break;
331 402
332 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
333 404
334 cell->darkness = 0; 405 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 406 }
339 } 407 }
340} 408}
341 409
342typedef struct { 410typedef struct {
345} smooth_key; 413} smooth_key;
346 414
347static void 415static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 417{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 419
352 if (SvIOK (*sv)) 420 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 421 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 422 else
355 sv_setiv (*sv, bits); 423 sv_setiv (*sv, bits);
396 n |= n >> 16; 464 n |= n >> 16;
397 465
398 return n + 1; 466 return n + 1;
399} 467}
400 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
401/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
404 483
405MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
406 528
407PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
408 530
409BOOT: 531BOOT:
410{ 532{
411 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 534 static const struct {
413 const char *name; 535 const char *name;
414 IV iv; 536 IV iv;
415 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
438 560
439 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
442 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
524# undef const_iv 679# undef const_iv
525 }; 680 };
526 681
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 701
547NV floor (NV x) 702NV floor (NV x)
548 703
549NV ceil (NV x) 704NV ceil (NV x)
550 705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715
551void 716void
552pango_init () 717pango_init ()
553 CODE: 718 CODE:
554{ 719{
555 opengl_fontmap = pango_opengl_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
558} 728}
559 729
560int 730char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 731
563void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
564SDL_Quit () 738void SDL_Quit ()
565 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
566void 749void
567SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
568 PPCODE: 751 PPCODE:
569{ 752{
570 SDL_Rect **m; 753 SDL_Rect **m;
571 754
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 759
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 762
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 767
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 770
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 772
596 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
597 while (*m) 774 while (*m)
598 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
599 AV *av = newAV (); 778 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
603 785
604 ++m; 786 ++m;
605 } 787 }
606} 788}
607 789
608char *
609SDL_GetError ()
610
611int 790int
612SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
614 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 804 );
805
617 if (RETVAL) 806 if (RETVAL)
618 { 807 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 812#include "glfunc.h"
622# undef GL_FUNC 813#undef GL_FUNC
623 } 814 }
815}
624 OUTPUT: 816 OUTPUT:
625 RETVAL 817 RETVAL
626 818
627void 819void
628SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
629 821
630char * 822char *
631SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
632 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
633void 831void
634SDL_PollEvent () 832poll_events ()
635 PPCODE: 833 PPCODE:
636{ 834{
637 SDL_Event ev; 835 SDL_Event ev;
638 836
639 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 839 {
641 HV *hv = newHV (); 840 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 842
644 switch (ev.type) 843 switch (ev.type)
645 { 844 {
646 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
647 case SDL_KEYUP: 846 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 852 break;
654 853
655 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 857 break;
659 858
660 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
668 break; 885 break;
669 886
670 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 890
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 901 break;
685 } 902 }
686 903
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 905 }
689} 906}
690 907
691int 908int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 910 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
696 913
697void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
698Mix_CloseAudio () 931Mix_CloseAudio ()
699 932
700int 933int
701Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
702 935
936const char *
937Mix_GetError ()
938
703void 939void
704lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
705 CODE: 941 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 943
710void 944void
711win32_proxy_info () 945win32_proxy_info ()
712 PPCODE: 946 PPCODE:
713{ 947{
734 } 968 }
735 } 969 }
736#endif 970#endif
737} 971}
738 972
739void 973int
740add_font (char *file) 974add_font (char *file)
741 CODE: 975 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
743 979
744void 980void
745load_image_inline (SV *image_) 981load_image_inline (SV *image_)
746 ALIAS: 982 ALIAS:
747 load_image_file = 1 983 load_image_file = 1
750 STRLEN image_len; 986 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
757 993
758 if (!rw) 994 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
760 996
833void 1069void
834error (char *message) 1070error (char *message)
835 CODE: 1071 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1073#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1075#endif
840 1076
841void 1077void
842fatal (char *message) 1078fatal (char *message)
843 CODE: 1079 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1081#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1083#endif
848 _exit (1); 1084 _exit (1);
849 1085
850void 1086void
851_exit (int retval = 0) 1087_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1090 ExitThread (retval); // unclean, please beam me up
855#else 1091#else
856 _exit (retval); 1092 _exit (retval);
857#endif 1093#endif
858 1094
859MODULE = CFPlus PACKAGE = CFPlus::Font 1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
860 1103
861CFPlus::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106PROTOTYPES: DISABLE
1107
1108DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1110 CODE:
864{ 1111{
865 int count; 1112 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1116}
870 OUTPUT: 1117 OUTPUT:
871 RETVAL 1118 RETVAL
872 1119
873void 1120void
874DESTROY (CFPlus::Font self) 1121DESTROY (DC::Font self)
875 CODE: 1122 CODE:
876 pango_font_description_free (self); 1123 pango_font_description_free (self);
877 1124
878void 1125void
879make_default (CFPlus::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
880 CODE: 1128 CODE:
881 default_font = self; 1129 default_font = self;
882 1130
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1132
1133PROTOTYPES: DISABLE
1134
885void 1135void
886reset_glyph_cache () 1136glyph_cache_backup ()
1137 PROTOTYPE:
887 CODE: 1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
888 tc_clear (); 1145 tc_restore ();
889 1146
890CFPlus::Layout 1147DC::Layout
891new (SV *class) 1148new (SV *class)
892 CODE: 1149 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
894 1151
895 RETVAL->pl = pango_layout_new (opengl_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
902 1160
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
905 OUTPUT: 1163 OUTPUT:
906 RETVAL 1164 RETVAL
907 1165
908void 1166void
909DESTROY (CFPlus::Layout self) 1167DESTROY (DC::Layout self)
910 CODE: 1168 CODE:
911 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
912 Safefree (self); 1171 Safefree (self);
913 1172
914void 1173void
915set_text (CFPlus::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
916 CODE: 1175 CODE:
917{ 1176{
918 STRLEN textlen; 1177 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
920 1179
921 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
922} 1181}
923 1182
924void 1183void
925set_markup (CFPlus::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
926 CODE: 1185 CODE:
927{ 1186{
928 STRLEN textlen; 1187 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
930 1189
931 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
932} 1191}
933 1192
934void 1193void
935set_shapes (CFPlus::Layout self, ...) 1194set_shapes (DC::Layout self, ...)
936 CODE: 1195 CODE:
937{ 1196{
938 PangoAttrList *attrs = 0; 1197 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1198 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1199 const char *pos = text;
975 if (attrs) 1234 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1235 pango_layout_set_attributes (self->pl, attrs);
977} 1236}
978 1237
979void 1238void
980get_shapes (CFPlus::Layout self) 1239get_shapes (DC::Layout self)
981 PPCODE: 1240 PPCODE:
982{ 1241{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1243
985 do 1244 do
986 { 1245 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1247
989 if (run && shape_attr_p (run)) 1248 if (run && shape_attr_p (run))
990 { 1249 {
991 PangoRectangle extents; 1250 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1259
1001 pango_layout_iter_free (iter); 1260 pango_layout_iter_free (iter);
1002} 1261}
1003 1262
1004int 1263int
1005has_wrapped (CFPlus::Layout self) 1264has_wrapped (DC::Layout self)
1006 CODE: 1265 CODE:
1007{ 1266{
1008 int lines = 1; 1267 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1268 const char *text = pango_layout_get_text (self->pl);
1010 1269
1015} 1274}
1016 OUTPUT: 1275 OUTPUT:
1017 RETVAL 1276 RETVAL
1018 1277
1019SV * 1278SV *
1020get_text (CFPlus::Layout self) 1279get_text (DC::Layout self)
1021 CODE: 1280 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1282 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1283 OUTPUT:
1025 RETVAL 1284 RETVAL
1026 1285
1027void 1286void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1288 CODE:
1030 self->r = r; 1289 self->r = r;
1031 self->g = g; 1290 self->g = g;
1032 self->b = b; 1291 self->b = b;
1033 self->a = a; 1292 self->a = a;
1034 1293
1035void 1294void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1296 CODE:
1038 if (self->font != font) 1297 if (self->font != font)
1039 { 1298 {
1040 self->font = font; 1299 self->font = font;
1041 layout_update_font (self); 1300 layout_update_font (self);
1042 } 1301 }
1043 1302
1044void 1303void
1045set_height (CFPlus::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
1046 CODE: 1305 CODE:
1047 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
1048 { 1307 {
1049 self->base_height = base_height; 1308 self->base_height = base_height;
1050 layout_update_font (self); 1309 layout_update_font (self);
1051 } 1310 }
1052 1311
1053void 1312void
1054set_width (CFPlus::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1314 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1316
1058void 1317void
1059set_indent (CFPlus::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
1060 CODE: 1319 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1321
1063void 1322void
1064set_spacing (CFPlus::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
1065 CODE: 1324 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1326
1068void 1327void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1329 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
1076 ); 1335 );
1077 1336
1078void 1337void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1339 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1341
1083void 1342void
1084size (CFPlus::Layout self) 1343size (DC::Layout self)
1085 PPCODE: 1344 PPCODE:
1086{ 1345{
1087 int w, h; 1346 int w, h;
1088 1347
1089 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
1094} 1353}
1095 1354
1096int 1355int
1097descent (CFPlus::Layout self) 1356descent (DC::Layout self)
1098 CODE: 1357 CODE:
1099{ 1358{
1100 PangoRectangle rect; 1359 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1362 RETVAL = PANGO_DESCENT (rect);
1104} 1363}
1105 OUTPUT: 1364 OUTPUT:
1106 RETVAL 1365 RETVAL
1107 1366
1108int 1367int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1369 CODE:
1111{ 1370{
1112 int index, trailing; 1371 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1373 RETVAL = index + trailing;
1115} 1374}
1116 OUTPUT: 1375 OUTPUT:
1117 RETVAL 1376 RETVAL
1118 1377
1119void 1378void
1120cursor_pos (CFPlus::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1380 PPCODE:
1122{ 1381{
1123 PangoRectangle strong_pos; 1382 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1384
1126 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1389}
1131 1390
1132void 1391void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1393 PPCODE:
1135{ 1394{
1136 int line, x; 1395 int line, x;
1137 1396
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1400 --line;
1401#endif
1141 EXTEND (SP, 2); 1402 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1403 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1405}
1145 1406
1146void 1407void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1408line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1409 PPCODE:
1149{ 1410{
1150 PangoLayoutLine *lp; 1411 PangoLayoutLine *lp;
1151 int index, trailing; 1412 int index, trailing;
1152 1413
1153 if (line < 0) 1414 if (line < 0)
1154 XSRETURN_EMPTY; 1415 XSRETURN_EMPTY;
1155 1416
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1418 XSRETURN_EMPTY; /* do better */
1158 1419
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1421
1161 EXTEND (SP, 2); 1422 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1428 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1429 }
1169} 1430}
1170 1431
1171void 1432void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1433render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1434 CODE:
1435 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1436 pango_opengl_render_layout_subpixel (
1175 self->pl, 1437 self->pl,
1438 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1439 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1440 self->r, self->g, self->b, self->a,
1178 flags 1441 flags
1179 ); 1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1180 1446
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1447void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1448draw (DC::Layout self)
1185 CODE: 1449 CODE:
1186{ 1450{
1187 int ow = SvIV (w_); 1451 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1458
1190 if (ow && oh) 1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
1466MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468PROTOTYPES: ENABLE
1469
1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1475 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1476 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1477 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1478 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1480
1204 SvPOK_only (result_); 1481 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1482 SvCUR_set (result_, nw * nh * bpp);
1206 1483
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1485 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1487
1211 sv_setsv (data_, result_); 1488 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1489 }
1218} 1490}
1219 1491
1220void 1492void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1499{
1228 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1232 1507
1233 if (items < 5) 1508 if (items < 5)
1234 { 1509 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1266 } 1541 }
1267} 1542}
1268 1543
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1270 1554
1271CFPlus::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1556
1557PROTOTYPES: DISABLE
1558
1559DC::Map
1272new (SV *class) 1560new (SV *class)
1273 CODE: 1561 CODE:
1274 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1563 RETVAL->x = 0;
1276 RETVAL->y = 0; 1564 RETVAL->y = 0;
1284 RETVAL->row = 0; 1572 RETVAL->row = 0;
1285 OUTPUT: 1573 OUTPUT:
1286 RETVAL 1574 RETVAL
1287 1575
1288void 1576void
1289DESTROY (CFPlus::Map self) 1577DESTROY (DC::Map self)
1290 CODE: 1578 CODE:
1291{ 1579{
1292 map_clear (self); 1580 map_clear (self);
1293 Safefree (self->face2tile); 1581 Safefree (self->face2tile);
1294 Safefree (self->tex); 1582 Safefree (self->tex);
1295 Safefree (self); 1583 Safefree (self);
1296} 1584}
1297 1585
1298void 1586void
1299resize (CFPlus::Map self, int map_width, int map_height) 1587resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1588 CODE:
1301 self->w = map_width; 1589 self->w = map_width;
1302 self->h = map_height; 1590 self->h = map_height;
1303 1591
1304void 1592void
1305clear (CFPlus::Map self) 1593clear (DC::Map self)
1306 CODE: 1594 CODE:
1307 map_clear (self); 1595 map_clear (self);
1308 1596
1309void 1597void
1310set_tileid (CFPlus::Map self, int face, int tile) 1598set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1599 CODE:
1312{ 1600{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1601 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1602 need_texid (self, tile);
1315} 1603}
1316 1604
1317void 1605void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1606set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1607 CODE:
1320{ 1608{
1321 tileid texid; 1609 tileid texid;
1322 maptex *tex; 1610 maptex *tex;
1323 1611
1336 tex->smoothtile = self->face2tile [smooth]; 1624 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1625 tex->smoothlevel = level;
1338} 1626}
1339 1627
1340void 1628void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1630 CODE:
1343{ 1631{
1344 need_texid (self, texid); 1632 need_texid (self, texid);
1345 1633
1346 { 1634 {
1366 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1656}
1369 1657
1370int 1658int
1371ox (CFPlus::Map self) 1659ox (DC::Map self)
1372 ALIAS: 1660 ALIAS:
1373 oy = 1 1661 oy = 1
1374 x = 2 1662 x = 2
1375 y = 3 1663 y = 3
1376 w = 4 1664 w = 4
1387 } 1675 }
1388 OUTPUT: 1676 OUTPUT:
1389 RETVAL 1677 RETVAL
1390 1678
1391void 1679void
1392scroll (CFPlus::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1393 CODE: 1681 CODE:
1394{ 1682{
1395 if (dx > 0) 1683 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1685 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1687
1400 if (dy > 0) 1688 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1689 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1690 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1692
1405 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
1407 1695
1408 while (self->y < 0) 1696 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1414 } 1702 }
1415} 1703}
1416 1704
1417void 1705SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1707 CODE:
1420{ 1708{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1711 mapcell *cell;
1424 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1425 1715
1426 while (data < data_end - 1) 1716 while (data < data_end - 1)
1427 { 1717 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1429 1719
1449 uint8_t ext, cmd; 1739 uint8_t ext, cmd;
1450 1740
1451 do 1741 do
1452 { 1742 {
1453 ext = *data++; 1743 ext = *data++;
1454 cmd = ext & 0x3f; 1744 cmd = ext & 0x7f;
1455 1745
1456 if (cmd < 4) 1746 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1747 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1748 else if (cmd == 5) // health
1459 { 1749 {
1462 } 1752 }
1463 else if (cmd == 6) // monster width 1753 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1754 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1755 else if (cmd == 0x47)
1466 { 1756 {
1467 if (*data == 8) 1757 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1761
1470 data += *data + 1; 1762 data += *data + 1;
1471 } 1763 }
1472 else if (cmd == 8) // cell flags 1764 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1765 cell->flags = *data++;
1480 } 1772 }
1481 else 1773 else
1482 cell->darkness = *data++ + 1; 1774 cell->darkness = *data++ + 1;
1483 } 1775 }
1484 1776
1777 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1778 if (flags & (4 >> z))
1486 { 1779 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1781 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1490 } 1797 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1798 }
1506 else 1799 else
1507 cell->darkness = 0; 1800 CELL_CLEAR (cell);
1508 } 1801 }
1509} 1802}
1803 OUTPUT:
1804 RETVAL
1510 1805
1511SV * 1806SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1808 CODE:
1514{ 1809{
1515 int x1, x; 1810 int x1, x;
1516 int y1, y; 1811 int y1, y;
1517 int z; 1812 int z;
1562} 1857}
1563 OUTPUT: 1858 OUTPUT:
1564 RETVAL 1859 RETVAL
1565 1860
1566void 1861void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1863 CODE:
1569{ 1864{
1865 int x, y, z;
1866
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1870 smooth_key skey;
1574 int x, y, z; 1871 int pl_x, pl_y;
1575 int last_name; 1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1576 1878
1577 // thats current max. sorry. 1879 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1880 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1881 if (sh > 255) sh = 255;
1580 1882
1581 // clear key, in case of extra padding 1883 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1884 memset (&skey, 0, sizeof (skey));
1583 1885
1584 glColor4ub (255, 255, 255, 255); 1886 memset (&key, 0, sizeof (key));
1585 1887 key.r = 255;
1586 glEnable (GL_BLEND); 1888 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1889 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1890 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1891 key.mode = GL_QUADS;
1590 1892 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1893 key.texname = -1;
1592
1593 last_name = 0;
1594 1894
1595 mx += self->x; 1895 mx += self->x;
1596 my += self->y; 1896 my += self->y;
1597 1897
1598 // first pass: determine smooth_max 1898 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1916 self->tex [cell->tile [2]].smoothlevel));
1617 } 1917 }
1618 } 1918 }
1919
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1923
1620 for (z = 0; z <= 2; z++) 1924 for (z = 0; z <= 2; z++)
1621 { 1925 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1926 memset (smooth_level, 0, sizeof (smooth_level));
1623 1927
1636 { 1940 {
1637 maptex tex = self->tex [tile]; 1941 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1942 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h; 1943 int py = (y + 1) * T - tex.h;
1640 1944
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1945 if (key.texname != tex.name)
1644 { 1946 {
1645 if (!tex.name) 1947 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1948 tex = self->tex [2]; /* missing, replace by noface */
1647 1949
1648 glEnd (); 1950 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1952 }
1652 1953
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 { 1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1970 if (cell->flags & 1)
1661 { 1971 {
1662 maptex tex = self->tex [1]; 1972 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1973 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1974 int py = y * T - T * 6 / 32;
1665 1975
1976 if (tex.name)
1666 glEnd (); 1977 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1988 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1989 }
1675 } 1990 }
1676 1991
1677 // update smooth hash 1992 // update smooth hash
1678 if (tex.smoothtile) 1993 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1999
1685 // add bits to current tile and all neighbours. skey.x|y is 2000 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2001 // shifted +1|+1 so we always stay positive.
1687 2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
1688 // full tile 2015 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2017
1691 // borders 2018 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2023
1697 // corners 2024 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 2029 }
1703 } 2030 }
1704 } 2031 }
1705 } 2032 }
1706 2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
1707 // go through all smoothlevels, lowest to highest, then draw 2037 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2038 // this is basically counting sort
1709 { 2039 {
1710 int w, b; 2040 int w, b;
1711 2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2044 for (w = 0; w < 256 / 32; ++w)
1713 { 2045 {
1714 uint32_t smask = smooth_level [w]; 2046 uint32_t smask = smooth_level [w];
1715 if (smask) 2047 if (smask)
1716 for (b = 0; b < 32; ++b) 2048 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2055 while ((he = hv_iternext (smooth)))
1724 { 2056 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2057 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2058 IV bits = SvIVX (HeVAL (he));
1727 2059
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2060 if (!(bits & 0x1000)
1735 && skey->level == level 2061 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2062 && level > smooth_max [skey->x][skey->y])
1737 { 2063 {
1738 maptex tex = self->tex [skey->tile]; 2064 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2065 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2066 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2067 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2069 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2070 float dy = tex.t * .5f ; // 2 images/column
1745 2071
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2072 if (tex.name)
1749 { 2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
1750 if (!tex.name) 2076 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2077 {
1752
1753 glEnd (); 2078 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2080 glBegin (GL_QUADS);
1756 } 2081 }
1757 2082
1758 if (border) 2083 if (border)
1759 { 2084 {
1760 float ox = border * dx; 2085 float ox = border * dx;
1761 2086
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2091 }
1767 2092
1768 if (corner) 2093 if (corner)
1769 { 2094 {
1770 float ox = corner * dx; 2095 float ox = corner * dx;
1771 2096
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
1776 } 2102 }
1777 } 2103 }
1778 } 2104 }
1779 } 2105 }
1780 } 2106 }
2107
2108 glEnd ();
2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
1781 } 2111 }
1782 2112
1783 hv_clear (smooth); 2113 hv_clear (smooth);
1784 } 2114 }
1785 2115
1786 glEnd (); 2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
1787 2121
1788 glDisable (GL_TEXTURE_2D); 2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
1789 glDisable (GL_BLEND); 2133 glDisable (GL_BLEND);
2134 rc_free (rc);
1790 2135
1791 // top layer: overlays such as the health bar 2136 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1794 { 2139 {
1819 } 2164 }
1820 } 2165 }
1821} 2166}
1822 2167
1823void 2168void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2170 CODE:
1826{ 2171{
1827 static float color[16][3] = { 2172 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2173 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2174 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2224 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2225 glDisable (GL_TEXTURE_2D);
1881} 2226}
1882 2227
1883void 2228void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2230 PPCODE:
1886{ 2231{
1887 int x, y; 2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2240
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2243
1896 mx += self->x; 2244 mx += self->x - 1;
1897 my += self->y; 2245 my += self->y - 1;
1898 2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
1899 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1901 { 2251 {
1902 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1903 2253
1904 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2256 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1908 2258
1909 darkness[y * sw4 + x] = cell->darkness 2259 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2260 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2261 : 255 - FOW_DARKNESS;
1912 } 2262 }
1913 } 2263 }
1914 2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
1915 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1919} 2307}
1920 2308
1921SV * 2309SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2311 CODE:
1924{ 2312{
1925 int x, y, x1, y1; 2313 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2372 else
1985 *data++ = 0; 2373 *data++ = 0;
1986 } 2374 }
1987 } 2375 }
1988 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1989 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1991 RETVAL = data_sv; 2384 RETVAL = data_sv;
1992} 2385}
1993 OUTPUT: 2386 OUTPUT:
1994 RETVAL 2387 RETVAL
1995 2388
1996void 2389void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2391 PPCODE:
1999{ 2392{
2000 int x, y, z; 2393 int x, y, z;
2001 int w, h; 2394 int w, h;
2002 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
2003 2406
2004 if (*data++ != 0) 2407 if (*data++ != 0)
2005 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
2006 2409
2007 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
2009 2412
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2425 {
2023 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
2024 2427
2025 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
2026 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
2027 uint8_t flags = *data++; 2435 flags = *data++;
2028 2436
2029 if (flags) 2437 if (flags)
2030 { 2438 {
2031 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2440 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2445
2038 if (cell->darkness == 0) 2446 if (cell->darkness == 0)
2039 { 2447 {
2040 cell->darkness = 0; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
2041 2450
2042 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
2043 { 2452 {
2044 tileid t = tile [z]; 2453 tileid t = tile [z];
2045 2454
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2456 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2458 need_texid (self, t);
2050 } 2459 }
2051 2460
2052 cell->tile [z] = t; 2461 cell->tile [z] = t;
2053 } 2462 }
2055 } 2464 }
2056 } 2465 }
2057 } 2466 }
2058} 2467}
2059 2468
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2470
2062CFPlus::MixChunk 2471DC::RW
2063new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
2064 CODE: 2473 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
2066 OUTPUT: 2480 OUTPUT:
2067 RETVAL 2481 RETVAL
2068 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
2069void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
2070DESTROY (CFPlus::MixChunk self) 2592DESTROY (DC::MixChunk self)
2071 CODE: 2593 CODE:
2072 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
2073 2595
2074int 2596int
2075volume (CFPlus::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2602 OUTPUT:
2079 RETVAL 2603 RETVAL
2080 2604
2081int 2605DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2607 CODE:
2608{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
2085 OUTPUT: 2620 OUTPUT:
2086 RETVAL 2621 RETVAL
2087 2622
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2624
2090int 2625int
2091volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
2092 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2632 OUTPUT:
2095 RETVAL 2633 RETVAL
2096 2634
2635void
2636fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
2097CFPlus::MixMusic 2645DC::MixMusic
2098new_from_file (SV *class, char *path) 2646new (SV *class, DC::RW rwops)
2099 CODE: 2647 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2649 OUTPUT:
2102 RETVAL 2650 RETVAL
2103 2651
2104void 2652void
2105DESTROY (CFPlus::MixMusic self) 2653DESTROY (DC::MixMusic self)
2106 CODE: 2654 CODE:
2107 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
2108 2656
2109int 2657int
2110play (CFPlus::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
2111 CODE: 2659 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2661 OUTPUT:
2114 RETVAL 2662 RETVAL
2115 2663
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
2117 2672
2118BOOT: 2673BOOT:
2119{ 2674{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2676 static const struct {
2122 const char *name; 2677 const char *name;
2123 IV iv; 2678 IV iv;
2124 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2695 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2698 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2761 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2782# undef const_iv
2207 }; 2783 };
2208 2784
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
2211} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
2212 2797
2213char * 2798char *
2214gl_vendor () 2799gl_vendor ()
2215 CODE: 2800 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2814 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2816 OUTPUT:
2232 RETVAL 2817 RETVAL
2233 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
2234int glGetError () 2833int glGetError ()
2235 2834
2236void glFinish () 2835void glFinish ()
2237 2836
2238void glClear (int mask) 2837void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2876
2278# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
2280 2881
2281void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
2282 2883
2283void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
2284 2885
2292 2893
2293void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
2294 CODE: 2895 CODE:
2295 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
2296 2897
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2899 ALIAS:
2304 glColor_premultiply = 1 2900 glColor_premultiply = 1
2305 CODE: 2901 CODE:
2306 if (ix) 2902 if (ix)
2307 { 2903 {
2310 b *= a; 2906 b *= a;
2311 } 2907 }
2312 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2909 glColor4f (r, g, b, a);
2314 2910
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2912 CODE:
2323 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2915
2329 2919
2330void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
2331 CODE: 2921 CODE:
2332 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
2333 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2334void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
2335 CODE: 2954 CODE:
2336 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
2337 2956
2338void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 2974 CODE:
2356 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 2977
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 2979
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2981
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
2364 2985
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2987
2367int glGenTexture () 2988int glGenTexture ()
2368 CODE: 2989 CODE:
2369{ 2990 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2991 OUTPUT:
2375 RETVAL 2992 RETVAL
2376 2993
2377void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
2378 CODE: 2995 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2996 del_texture (name);
2382} 2997
2383
2384int glGenList () 2998int glGenList ()
2385 CODE: 2999 CODE:
2386 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
2387 OUTPUT: 3001 OUTPUT:
2388 RETVAL 3002 RETVAL
2395 3009
2396void glEndList () 3010void glEndList ()
2397 3011
2398void glCallList (int list) 3012void glCallList (int list)
2399 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

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