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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
90 101
91static AV *texture_av; 102static AV *texture_av;
92 103
93static struct 104static struct
94{ 105{
226 int w, h; 237 int w, h;
227 float s, t; 238 float s, t;
228 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
229 tileid smoothtile; 240 tileid smoothtile;
230 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
231} maptex; 243} maptex;
232 244
233typedef struct { 245typedef struct {
234 uint32_t player; 246 uint32_t player;
235 tileid tile[3]; 247 tileid tile[3];
521 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
522 return 0; 534 return 0;
523 535
524 return 1; 536 return 1;
525} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
526 590
527MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
528 592
529PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
530 594
559 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
560 624
561 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
564 678
565 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
648 762
763 const_iv (KMOD_LRAM),
764
649 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
650 766
651 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
701 817
702NV floor (NV x) 818NV floor (NV x)
703 819
704NV ceil (NV x) 820NV ceil (NV x)
705 821
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n) 822IV minpot (UV n)
713 823
714IV popcount (UV n) 824IV popcount (UV n)
715 825
716void 826void
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif 837#endif
728} 838}
729 839
730char *SDL_GetError () 840char *SDL_GetError ()
841
842void SDL_braino ()
731 843
732int SDL_Init (U32 flags) 844int SDL_Init (U32 flags)
733 845
734int SDL_InitSubSystem (U32 flags) 846int SDL_InitSubSystem (U32 flags)
735 847
844 { 956 {
845 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
846 case SDL_KEYUP: 958 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 964 break;
853 965
854 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 985 x = ev.motion.x;
874 y = ev.motion.y; 986 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 988 }
877 989
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1099#if DEBUG 1211#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1101#endif 1213#endif
1102} 1214}
1103 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1224
1106PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1107 1226
1108DC::Font 1227DC::Font
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1657 1796
1658int 1797int
1659ox (DC::Map self) 1798ox (DC::Map self)
1660 ALIAS: 1799 ALIAS:
1661 oy = 1 1800 oy = 1
1782 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1783 1922
1784 if (cell->tile [z]) 1923 if (cell->tile [z])
1785 { 1924 {
1786 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1787 if (!tex->name) 1927 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1789 1929
1790 if (tex->smoothtile) 1930 if (tex->smoothtile)
1791 { 1931 {
1792 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1793 if (!smooth->name) 1934 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1795 } 1936 }
1796 } 1937 }
1797 } 1938 }
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2011 smooth_key skey;
1871 int pl_x, pl_y; 2012 int pl_x, pl_y;
1872 maptex pl_tex; 2013 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2016 rc_key_t key;
1875 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1876 2018
1877 pl_tex.name = 0; 2019 pl_tex.name = 0;
1878 2020
1879 // thats current max. sorry. 2021 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1882 2024
1883 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2030 key.g = 255;
1889 key.b = 255; 2031 key.b = 255;
1890 key.a = 255; 2032 key.a = 255;
1891 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2035
1895 mx += self->x; 2036 mx += self->x;
1896 my += self->y; 2037 my += self->y;
1897 2038
1898 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1919 2060
1920 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1924 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1925 { 2069 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1927 2072
1928 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1930 { 2075 {
1931 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1938 2083
1939 if (tile) 2084 if (tile)
1940 { 2085 {
1941 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2087 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2088
1945 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1946 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1947 if (!tex.name) 2093 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2095
1950 key.texname = tex.name; 2096 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1952 } 2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
1953 2102
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2104 {
1956 pl_x = px; 2105 pl_x = px;
1957 pl_y = py; 2106 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2115
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2116 // update smooth hash
1993 if (tex.smoothtile) 2117 if (tex.smoothtile)
1994 { 2118 {
1995 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2120 skey.level = tex.smoothlevel;
2024 // corners 2148 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2029 } 2190 }
2030 } 2191 }
2031 } 2192 }
2032 } 2193 }
2033 2194
2073 { 2234 {
2074 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
2075 // save gobs of state changes. 2236 // save gobs of state changes.
2076 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2077 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2078 glEnd (); 2241 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2081 } 2244 }
2082 2245
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2292
2130 rc_draw (rc); 2293 rc_draw (rc);
2131 } 2294 }
2132 2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2133 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2134 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2135 2302
2136 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2139 { 2306 {
2144 { 2311 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2146 2313
2147 int px = x * T; 2314 int px = x * T;
2148 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2149 2322
2150 if (cell->stat_hp) 2323 if (cell->stat_hp)
2151 { 2324 {
2152 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193 }; 2366 };
2194 2367
2195 int x, y; 2368 int x, y;
2196 2369
2197 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
2202 2381
2203 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
2210 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2211 2390
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2213 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2214 2393
2215 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2399 }
2777 const_iv (GL_NICEST), 2956 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 2964# undef const_iv
2783 }; 2965 };
2784 2966
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2793disable_GL_EXT_blend_func_separate () 2975disable_GL_EXT_blend_func_separate ()
2794 CODE: 2976 CODE:
2795 gl.BlendFuncSeparate = 0; 2977 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 2978 gl.BlendFuncSeparateEXT = 0;
2797 2979
2980void
2981apple_nvidia_bug (int enable)
2982
2798char * 2983char *
2799gl_vendor () 2984gl_vendor ()
2800 CODE: 2985 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT: 2987 OUTPUT:
2851 3036
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3038 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2855 3040
3041# void glBlendEquation (int se)
3042
2856void glDepthMask (int flag) 3043void glDepthMask (int flag)
2857 3044
2858void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2859 3046
2860void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2894void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2895 CODE: 3082 CODE:
2896 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2897 3084
2898void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
2899 ALIAS: 3087 ALIAS:
2900 glColor_premultiply = 1 3088 glColor_premultiply = 1
2901 CODE: 3089 CODE:
2902 if (ix) 3090 if (ix)
2903 { 3091 {

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