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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
90 101
91static AV *texture_av; 102static AV *texture_av;
92 103
93static struct 104static struct
94{ 105{
226 int w, h; 237 int w, h;
227 float s, t; 238 float s, t;
228 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
229 tileid smoothtile; 240 tileid smoothtile;
230 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
231} maptex; 243} maptex;
232 244
233typedef struct { 245typedef struct {
234 uint32_t player; 246 uint32_t player;
235 tileid tile[3]; 247 tileid tile[3];
521 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
522 return 0; 534 return 0;
523 535
524 return 1; 536 return 1;
525} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
526 590
527MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
528 592
529PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
530 594
559 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
560 624
561 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
564 678
565 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
648 762
763 const_iv (KMOD_LRAM),
764
649 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
650 766
651 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
701 817
702NV floor (NV x) 818NV floor (NV x)
703 819
704NV ceil (NV x) 820NV ceil (NV x)
705 821
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n) 822IV minpot (UV n)
713 823
714IV popcount (UV n) 824IV popcount (UV n)
715 825
716void 826void
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif 837#endif
728} 838}
729 839
730char *SDL_GetError () 840char *SDL_GetError ()
841
842void SDL_braino ()
731 843
732int SDL_Init (U32 flags) 844int SDL_Init (U32 flags)
733 845
734int SDL_InitSubSystem (U32 flags) 846int SDL_InitSubSystem (U32 flags)
735 847
844 { 956 {
845 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
846 case SDL_KEYUP: 958 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 964 break;
853 965
854 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 985 x = ev.motion.x;
874 y = ev.motion.y; 986 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 988 }
877 989
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1099#if DEBUG 1211#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1101#endif 1213#endif
1102} 1214}
1103 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1224
1106PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1107 1226
1108DC::Font 1227DC::Font
1537 if (ix) 1656 if (ix)
1538 { 1657 {
1539 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1541 } 1660 }
1661}
1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1542} 1690}
1543 1691
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1693 CODE:
1546{ 1694{
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1800 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1804}
1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1657 1825
1658int 1826int
1659ox (DC::Map self) 1827ox (DC::Map self)
1660 ALIAS: 1828 ALIAS:
1661 oy = 1 1829 oy = 1
1782 cell->tile [z] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1783 1951
1784 if (cell->tile [z]) 1952 if (cell->tile [z])
1785 { 1953 {
1786 maptex *tex = self->tex + cell->tile [z]; 1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1787 if (!tex->name) 1956 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 1957 av_push (missing, newSViv (cell->tile [z]));
1789 1958
1790 if (tex->smoothtile) 1959 if (tex->smoothtile)
1791 { 1960 {
1792 maptex *smooth = self->tex + tex->smoothtile; 1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1793 if (!smooth->name) 1963 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 1964 av_push (missing, newSViv (tex->smoothtile));
1795 } 1965 }
1796 } 1966 }
1797 } 1967 }
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2040 smooth_key skey;
1871 int pl_x, pl_y; 2041 int pl_x, pl_y;
1872 maptex pl_tex; 2042 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2045 rc_key_t key;
1875 rc_array_t *arr; 2046 rc_array_t *arr, *arr_hidden;
1876 2047
1877 pl_tex.name = 0; 2048 pl_tex.name = 0;
1878 2049
1879 // thats current max. sorry. 2050 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1882 2053
1883 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2059 key.g = 255;
1889 key.b = 255; 2060 key.b = 255;
1890 key.a = 255; 2061 key.a = 255;
1891 key.mode = GL_QUADS; 2062 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2063 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2064
1895 mx += self->x; 2065 mx += self->x;
1896 my += self->y; 2066 my += self->y;
1897 2067
1898 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1919 2089
1920 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1924 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1925 { 2098 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1927 2101
1928 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1930 { 2104 {
1931 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1938 2112
1939 if (tile) 2113 if (tile)
1940 { 2114 {
1941 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2116 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2117
1945 if (key.texname != tex.name) 2118 if (key.texname != tex.name)
1946 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1947 if (!tex.name) 2122 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2124
1950 key.texname = tex.name; 2125 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2126 arr = rc_array (rc, &key);
1952 } 2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
1953 2131
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2133 {
1956 pl_x = px; 2134 pl_x = px;
1957 pl_y = py; 2135 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2144
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2145 // update smooth hash
1993 if (tex.smoothtile) 2146 if (tex.smoothtile)
1994 { 2147 {
1995 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2149 skey.level = tex.smoothlevel;
2024 // corners 2177 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2029 } 2219 }
2030 } 2220 }
2031 } 2221 }
2032 } 2222 }
2033 2223
2073 { 2263 {
2074 // this time avoiding texture state changes 2264 // this time avoiding texture state changes
2075 // save gobs of state changes. 2265 // save gobs of state changes.
2076 if (key.texname != tex.name) 2266 if (key.texname != tex.name)
2077 { 2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2078 glEnd (); 2270 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2081 } 2273 }
2082 2274
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2321
2130 rc_draw (rc); 2322 rc_draw (rc);
2131 } 2323 }
2132 2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2133 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2134 rc_free (rc); 2329 rc_free (rc);
2330 rc_free (rc_ov);
2135 2331
2136 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
2139 { 2335 {
2144 { 2340 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
2146 2342
2147 int px = x * T; 2343 int px = x * T;
2148 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2149 2351
2150 if (cell->stat_hp) 2352 if (cell->stat_hp)
2151 { 2353 {
2152 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193 }; 2395 };
2194 2396
2195 int x, y; 2397 int x, y;
2196 2398
2197 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2202 2410
2203 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
2210 float *c = color [m & 15]; 2418 float *c = color [m & 15];
2211 2419
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2213 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
2214 2422
2215 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2428 }
2679 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 2889 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 2890 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 2990 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 2998# undef const_iv
2783 }; 2999 };
2784 3000
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2793disable_GL_EXT_blend_func_separate () 3009disable_GL_EXT_blend_func_separate ()
2794 CODE: 3010 CODE:
2795 gl.BlendFuncSeparate = 0; 3011 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3012 gl.BlendFuncSeparateEXT = 0;
2797 3013
3014void
3015apple_nvidia_bug (int enable)
3016
2798char * 3017char *
2799gl_vendor () 3018gl_vendor ()
2800 CODE: 3019 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT: 3021 OUTPUT:
2851 3070
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3072 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2855 3074
3075# void glBlendEquation (int se)
3076
2856void glDepthMask (int flag) 3077void glDepthMask (int flag)
2857 3078
2858void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2859 3080
2860void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2894void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2895 CODE: 3116 CODE:
2896 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2897 3118
2898void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
2899 ALIAS: 3121 ALIAS:
2900 glColor_premultiply = 1 3122 glColor_premultiply = 1
2901 CODE: 3123 CODE:
2902 if (ix) 3124 if (ix)
2903 { 3125 {

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