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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
90 104
91static AV *texture_av; 105static AV *texture_av;
92 106
93static struct 107static struct
94{ 108{
226 int w, h; 240 int w, h;
227 float s, t; 241 float s, t;
228 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
229 tileid smoothtile; 243 tileid smoothtile;
230 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
231} maptex; 246} maptex;
232 247
233typedef struct { 248typedef struct {
234 uint32_t player; 249 uint32_t player;
235 tileid tile[3]; 250 tileid tile[3];
521 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
522 return 0; 537 return 0;
523 538
524 return 1; 539 return 1;
525} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
526 593
527MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
528 595
529PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
530 597
559 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
560 627
561 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
564 681
565 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
648 765
766 const_iv (KMOD_LRAM),
767
649 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
650 769
651 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
701 820
702NV floor (NV x) 821NV floor (NV x)
703 822
704NV ceil (NV x) 823NV ceil (NV x)
705 824
706NV ceilabs (NV x) 825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
707 CODE: 830 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x); 831 RETVAL = pow (dx * dx + dy * dy, 0.5);
709 OUTPUT: 832 OUTPUT:
710 RETVAL 833 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715 834
716void 835void
717pango_init () 836pango_init ()
718 CODE: 837 CODE:
719{ 838{
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif 846#endif
728} 847}
729 848
730char *SDL_GetError () 849char *SDL_GetError ()
850
851void SDL_braino ()
731 852
732int SDL_Init (U32 flags) 853int SDL_Init (U32 flags)
733 854
734int SDL_InitSubSystem (U32 flags) 855int SDL_InitSubSystem (U32 flags)
735 856
844 { 965 {
845 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
846 case SDL_KEYUP: 967 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 973 break;
853 974
854 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 994 x = ev.motion.x;
874 y = ev.motion.y; 995 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 997 }
877 998
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1099#if DEBUG 1220#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1221 VALGRIND_DO_LEAK_CHECK;
1101#endif 1222#endif
1102} 1223}
1103 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1233
1106PROTOTYPES: DISABLE 1234PROTOTYPES: DISABLE
1107 1235
1108DC::Font 1236DC::Font
1537 if (ix) 1665 if (ix)
1538 { 1666 {
1539 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1541 } 1669 }
1670}
1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1542} 1791}
1543 1792
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1794 CODE:
1546{ 1795{
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1657 1926
1658int 1927int
1659ox (DC::Map self) 1928ox (DC::Map self)
1660 ALIAS: 1929 ALIAS:
1661 oy = 1 1930 oy = 1
1742 { 2011 {
1743 ext = *data++; 2012 ext = *data++;
1744 cmd = ext & 0x7f; 2013 cmd = ext & 0x7f;
1745 2014
1746 if (cmd < 4) 2015 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1748 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1749 { 2018 {
1750 cell->stat_width = 1; 2019 cell->stat_width = 1;
1751 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1752 } 2021 }
1782 cell->tile [z] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
1783 2052
1784 if (cell->tile [z]) 2053 if (cell->tile [z])
1785 { 2054 {
1786 maptex *tex = self->tex + cell->tile [z]; 2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
1787 if (!tex->name) 2057 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 2058 av_push (missing, newSViv (cell->tile [z]));
1789 2059
1790 if (tex->smoothtile) 2060 if (tex->smoothtile)
1791 { 2061 {
1792 maptex *smooth = self->tex + tex->smoothtile; 2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
1793 if (!smooth->name) 2064 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 2065 av_push (missing, newSViv (tex->smoothtile));
1795 } 2066 }
1796 } 2067 }
1797 } 2068 }
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2141 smooth_key skey;
1871 int pl_x, pl_y; 2142 int pl_x, pl_y;
1872 maptex pl_tex; 2143 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2146 rc_key_t key;
1875 rc_array_t *arr; 2147 rc_array_t *arr;
1876 2148
1877 pl_tex.name = 0; 2149 pl_tex.name = 0;
1878 2150
1879 // thats current max. sorry. 2151 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1882 2154
1883 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2160 key.g = 255;
1889 key.b = 255; 2161 key.b = 255;
1890 key.a = 255; 2162 key.a = 255;
1891 key.mode = GL_QUADS; 2163 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2164 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2165
1895 mx += self->x; 2166 mx += self->x;
1896 my += self->y; 2167 my += self->y;
1897 2168
1898 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2194
1924 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
1925 { 2196 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
1927 2199
1928 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1930 { 2202 {
1931 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2209 tileid tile = cell->tile [z];
1938 2210
1939 if (tile) 2211 if (tile)
1940 { 2212 {
1941 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2214 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2215
1945 if (key.texname != tex.name) 2216 if (key.texname != tex.name)
1946 { 2217 {
2218 self->tex [tile].unused = 0;
2219
1947 if (!tex.name) 2220 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2222
1950 key.texname = tex.name; 2223 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2224 arr = rc_array (rc, &key);
1952 } 2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
1953 2229
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2231 {
1956 pl_x = px; 2232 pl_x = px;
1957 pl_y = py; 2233 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2242
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2243 // update smooth hash
1993 if (tex.smoothtile) 2244 if (tex.smoothtile)
1994 { 2245 {
1995 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2247 skey.level = tex.smoothlevel;
2024 // corners 2275 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2029 } 2301 }
2030 } 2302 }
2031 } 2303 }
2032 } 2304 }
2033 2305
2073 { 2345 {
2074 // this time avoiding texture state changes 2346 // this time avoiding texture state changes
2075 // save gobs of state changes. 2347 // save gobs of state changes.
2076 if (key.texname != tex.name) 2348 if (key.texname != tex.name)
2077 { 2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2078 glEnd (); 2352 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2081 } 2355 }
2082 2356
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2403
2130 rc_draw (rc); 2404 rc_draw (rc);
2131 } 2405 }
2132 2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2133 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2134 rc_free (rc); 2411 rc_free (rc);
2412 rc_free (rc_ov);
2135 2413
2136 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
2139 { 2417 {
2144 { 2422 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
2146 2424
2147 int px = x * T; 2425 int px = x * T;
2148 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2149 2433
2150 if (cell->stat_hp) 2434 if (cell->stat_hp)
2151 { 2435 {
2152 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2164 } 2448 }
2165 } 2449 }
2166} 2450}
2167 2451
2168void 2452void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2170 CODE: 2454 CODE:
2171{ 2455{
2172 static float color[16][3] = { 2456 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
2174 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
2175 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
2176 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
2177 2461
2178 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
2179 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
2180 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
2181 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
2182 2466
2183 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
2184 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
2185 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
2186 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
2187 2471
2188 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
2189 2473
2190 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
2191 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
2192 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
2193 }; 2477 };
2194 2478
2195 int x, y; 2479 int x, y;
2196 2480
2197 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
2202 2492
2203 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
2207 2497
2208 if (m) 2498 if (m)
2209 { 2499 {
2210 float *c = color [m & 15]; 2500 float *c = color [m & 15];
2211 2501
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2213 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
2214 2504
2215 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2510 }
2228void 2518void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE: 2520 PPCODE:
2231{ 2521{
2232 int x, y; 2522 int x, y;
2233 int sw1 = sw + 2; 2523 int sw1 = sw + 2;
2234 int sh1 = sh + 2; 2524 int sh1 = sh + 2;
2235 int sh3 = sh * 3; 2525 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3; 2526 int sw3 = sw * 3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240 2530
2241 SvPOK_only (darkness3_sv); 2531 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
2243 2533
2244 mx += self->x - 1; 2534 mx += self->x - 1;
2245 my += self->y - 1; 2535 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248 2536
2249 for (y = 0; y < sh1; y++) 2537 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
2251 { 2539 {
2252 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
2255 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
2256 { 2544 {
2257 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
2258 2546
2259 darkness1 [y * sw1 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2261 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2262 } 2550 }
2263 } 2551 }
2264 2552
2265 for (y = 0; y < sh; ++y) 2553 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x) 2554 for (x = 0; x < sw; ++x)
2285 2573
2286 uint8_t r13 = (d13 + d23 + d12) / 3; 2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23; 2575 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3; 2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2289 2577
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2299 } 2587 }
2300 2588
2301 free (darkness1); 2589 free (darkness1);
2302 2590
2303 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
2305 PUSHs (sv_2mortal (newSViv (sh3))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv); 2594 PUSHs (darkness3_sv);
2307} 2595}
2308 2596
2309SV * 2597SV *
2566void 2854void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE: 2856 CODE:
2569{ 2857{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573} 2861}
2574 2862
2575void 2863void
2576set_reverse_stereo (DC::Channel self, int flip) 2864set_reverse_stereo (DC::Channel self, int flip)
2679 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 2969 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 2970 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 3070 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 3078# undef const_iv
2783 }; 3079 };
2784 3080
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2793disable_GL_EXT_blend_func_separate () 3089disable_GL_EXT_blend_func_separate ()
2794 CODE: 3090 CODE:
2795 gl.BlendFuncSeparate = 0; 3091 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3092 gl.BlendFuncSeparateEXT = 0;
2797 3093
3094void
3095apple_nvidia_bug (int enable)
3096
2798char * 3097char *
2799gl_vendor () 3098gl_vendor ()
2800 CODE: 3099 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT: 3101 OUTPUT:
2851 3150
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3152 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2855 3154
3155# void glBlendEquation (int se)
3156
2856void glDepthMask (int flag) 3157void glDepthMask (int flag)
2857 3158
2858void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2859 3160
2860void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2894void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2895 CODE: 3196 CODE:
2896 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2897 3198
2898void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
3200 PROTOTYPE: @
2899 ALIAS: 3201 ALIAS:
2900 glColor_premultiply = 1 3202 glColor_premultiply = 1
2901 CODE: 3203 CODE:
2902 if (ix) 3204 if (ix)
2903 { 3205 {
3008void glNewList (int list, int mode = GL_COMPILE) 3310void glNewList (int list, int mode = GL_COMPILE)
3009 3311
3010void glEndList () 3312void glEndList ()
3011 3313
3012void glCallList (int list) 3314void glCallList (int list)
3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3013 3320
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015 3322
3016PROTOTYPES: DISABLE 3323PROTOTYPES: DISABLE
3017 3324

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