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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
526 624
527MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
528 626
529PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
530 628
559 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
560 658
561 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
564 712
565 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
648 796
797 const_iv (KMOD_LRAM),
798
649 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
650 800
651 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
677 827
678 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
679# undef const_iv 829# undef const_iv
680 }; 830 };
681 831
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
684 834
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687} 837}
688 838
701 851
702NV floor (NV x) 852NV floor (NV x)
703 853
704NV ceil (NV x) 854NV ceil (NV x)
705 855
706NV ceilabs (NV x) 856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
707 CODE: 861 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x); 862 RETVAL = pow (dx * dx + dy * dy, 0.5);
709 OUTPUT: 863 OUTPUT:
710 RETVAL 864 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715 865
716void 866void
717pango_init () 867pango_init ()
718 CODE: 868 CODE:
719{ 869{
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif 877#endif
728} 878}
729 879
730char *SDL_GetError () 880char *SDL_GetError ()
881
882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
731 884
732int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
733 886
734int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
735 888
804 ); 957 );
805 958
806 if (RETVAL) 959 if (RETVAL)
807 { 960 {
808 av_clear (texture_av); 961 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812#include "glfunc.h" 963#include "glfunc.h"
813#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
814 } 967 }
815} 968}
816 OUTPUT: 969 OUTPUT:
817 RETVAL 970 RETVAL
818 971
819void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
820SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
821 977
822char * 978char *
823SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
824 980
826SDL_GetAppState () 982SDL_GetAppState ()
827 983
828int 984int
829SDL_GetModState () 985SDL_GetModState ()
830 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
831void 991void
992SDL_PumpEvents ()
993
994void
832poll_events () 995peep_events ()
833 PPCODE: 996 PPCODE:
834{ 997{
835 SDL_Event ev; 998 SDL_Event ev;
836 999
837 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
844 { 1007 {
845 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
846 case SDL_KEYUP: 1009 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 1015 break;
853 1016
854 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 1036 x = ev.motion.x;
874 y = ev.motion.y; 1037 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 1039 }
877 1040
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
903 1066
904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
905 } 1068 }
906} 1069}
907 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
908int 1084int
909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
910 POSTCALL: 1086 POSTCALL:
911 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
912 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
974add_font (char *file) 1150add_font (char *file)
975 CODE: 1151 CODE:
976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT: 1153 OUTPUT:
978 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
979 1162
980void 1163void
981load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
982 ALIAS: 1165 ALIAS:
983 load_image_file = 1 1166 load_image_file = 1
1099#if DEBUG 1282#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1101#endif 1284#endif
1102} 1285}
1103 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1295
1106PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1107 1297
1108DC::Font 1298DC::Font
1537 if (ix) 1727 if (ix)
1538 { 1728 {
1539 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1541 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1542} 1853}
1543 1854
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1856 CODE:
1546{ 1857{
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1657 1988
1658int 1989int
1659ox (DC::Map self) 1990ox (DC::Map self)
1660 ALIAS: 1991 ALIAS:
1661 oy = 1 1992 oy = 1
1742 { 2073 {
1743 ext = *data++; 2074 ext = *data++;
1744 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1745 2076
1746 if (cmd < 4) 2077 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1748 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1749 { 2080 {
1750 cell->stat_width = 1; 2081 cell->stat_width = 1;
1751 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1752 } 2083 }
1782 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1783 2114
1784 if (cell->tile [z]) 2115 if (cell->tile [z])
1785 { 2116 {
1786 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1787 if (!tex->name) 2119 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1789 2121
1790 if (tex->smoothtile) 2122 if (tex->smoothtile)
1791 { 2123 {
1792 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1793 if (!smooth->name) 2126 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1795 } 2128 }
1796 } 2129 }
1797 } 2130 }
1825 ? self->row + y 2158 ? self->row + y
1826 : 0; 2159 : 0;
1827 2160
1828 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1829 { 2162 {
1830 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1831 2164
1832 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1833 { 2166 {
1834 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1835 2168
1837 { 2170 {
1838 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1839 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1840 int a1 = tex.a; 2173 int a1 = tex.a;
1841 2174
1842 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1843 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1844 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1845 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1846 } 2179 }
1847 } 2180 }
1848 2181
1849 *map++ = (r ) 2182 *map++ = (r )
1850 | (g << 8) 2183 | (g << 8)
1857} 2190}
1858 OUTPUT: 2191 OUTPUT:
1859 RETVAL 2192 RETVAL
1860 2193
1861void 2194void
1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE: 2196 CODE:
1864{ 2197{
1865 int x, y, z; 2198 int x, y, z;
1866 2199
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2203 smooth_key skey;
1871 int pl_x, pl_y; 2204 int pl_x, pl_y;
1872 maptex pl_tex; 2205 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2208 rc_key_t key;
1875 rc_array_t *arr; 2209 rc_array_t *arr;
1876 2210
1877 pl_tex.name = 0; 2211 pl_tex.name = 0;
1878 2212
1879 // thats current max. sorry. 2213 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1882 2216
1883 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2222 key.g = 255;
1889 key.b = 255; 2223 key.b = 255;
1890 key.a = 255; 2224 key.a = 255;
1891 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2227
1895 mx += self->x; 2228 mx += self->x;
1896 my += self->y; 2229 my += self->y;
1897 2230
1898 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2256
1924 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1925 { 2258 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
1927 2261
1928 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1930 { 2264 {
1931 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
1938 2272
1939 if (tile) 2273 if (tile)
1940 { 2274 {
1941 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2276 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2277
1945 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
1946 { 2279 {
2280 self->tex [tile].unused = 0;
2281
1947 if (!tex.name) 2282 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2284
1950 key.texname = tex.name; 2285 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
1952 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
1953 2291
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2293 {
1956 pl_x = px; 2294 pl_x = px;
1957 pl_y = py; 2295 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2304
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2305 // update smooth hash
1993 if (tex.smoothtile) 2306 if (tex.smoothtile)
1994 { 2307 {
1995 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
2024 // corners 2337 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2029 } 2363 }
2030 } 2364 }
2031 } 2365 }
2032 } 2366 }
2033 2367
2060 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2061 && skey->level == level 2395 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2063 { 2397 {
2064 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2066 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2067 int border = bits & 15; 2401 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2071 2405
2073 { 2407 {
2074 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
2075 // save gobs of state changes. 2409 // save gobs of state changes.
2076 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2077 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2078 glEnd (); 2414 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2081 } 2417 }
2082 2418
2083 if (border) 2419 if (border)
2084 { 2420 {
2085 float ox = border * dx; 2421 float ox = border * dx;
2086 2422
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2091 } 2427 }
2092 2428
2093 if (corner) 2429 if (corner)
2094 { 2430 {
2095 float ox = corner * dx; 2431 float ox = corner * dx;
2096 2432
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2101 } 2437 }
2102 } 2438 }
2103 } 2439 }
2104 } 2440 }
2105 } 2441 }
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2465
2130 rc_draw (rc); 2466 rc_draw (rc);
2131 } 2467 }
2132 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2133 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2134 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2135 2475
2136 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2139 { 2479 {
2142 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2144 { 2484 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2146 2486
2147 int px = x * T; 2487 int px = x * Tw;
2148 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2149 2495
2150 if (cell->stat_hp) 2496 if (cell->stat_hp)
2151 { 2497 {
2152 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2154 2500
2155 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py); 2503 px + width - 1, py);
2158 2504
2164 } 2510 }
2165 } 2511 }
2166} 2512}
2167 2513
2168void 2514void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2170 CODE: 2516 CODE:
2171{ 2517{
2172 static float color[16][3] = { 2518 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2174 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2175 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2176 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2177 2523
2178 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2179 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2180 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2181 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2182 2528
2183 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2184 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2185 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2186 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2187 2533
2188 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2189 2535
2190 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2191 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2192 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2193 }; 2539 };
2194 2540
2195 int x, y; 2541 int x, y;
2196 2542
2197 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2202 2554
2203 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2207 2559
2208 if (m) 2560 if (m)
2209 { 2561 {
2210 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2211 2563
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2213 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2214 2566
2215 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2572 }
2228void 2580void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE: 2582 PPCODE:
2231{ 2583{
2232 int x, y; 2584 int x, y;
2233 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2234 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2235 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240 2593
2241 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2243 2596
2244 mx += self->x - 1; 2597 mx += self->x - 1;
2245 my += self->y - 1; 2598 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248 2599
2249 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2251 { 2602 {
2252 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2255 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2256 { 2607 {
2257 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2258 2609
2259 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2261 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2262 } 2613 }
2263 } 2614 }
2264 2615
2265 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2285 2636
2286 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2289 2640
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2299 } 2650 }
2300 2651
2301 free (darkness1); 2652 free (darkness1);
2302 2653
2303 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2305 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2307} 2658}
2308 2659
2309SV * 2660SV *
2507 if (RETVAL < 0) 2858 if (RETVAL < 0)
2508 { 2859 {
2509 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2510 2861
2511 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2512 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2513 2869 }
2870 else
2514 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2515 } 2872 }
2516 2873
2517 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2519} 2876}
2566void 2923void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE: 2925 CODE:
2569{ 2926{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573} 2930}
2574 2931
2575void 2932void
2576set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2578 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2579 2936
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581 2938
2582PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2583 2952
2584DC::MixChunk 2953DC::MixChunk
2585new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2586 CODE: 2955 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2620 OUTPUT: 2989 OUTPUT:
2621 RETVAL 2990 RETVAL
2622 2991
2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2624 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2625int 3006int
2626volume (int volume = -1) 3007volume (int volume = -1)
2627 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2628 CODE: 3009 CODE:
2629 if (items > 0) 3010 if (items > 0)
2639 3020
2640void 3021void
2641halt () 3022halt ()
2642 CODE: 3023 CODE:
2643 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2644 3032
2645DC::MixMusic 3033DC::MixMusic
2646new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2647 CODE: 3035 CODE:
2648 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2679 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 3178# undef const_iv
2783 }; 3179 };
2784 3180
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2787 3183
2788 texture_av = newAV (); 3184 texture_av = newAV ();
2789 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2790} 3186}
2791 3187
2792void 3188void
2793disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2794 CODE: 3190 CODE:
2795 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2797 3196
2798char * 3197char *
2799gl_vendor () 3198gl_vendor ()
2800 CODE: 3199 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2832 3231
2833int glGetError () 3232int glGetError ()
2834 3233
2835void glFinish () 3234void glFinish ()
2836 3235
3236void glFlush ()
3237
2837void glClear (int mask) 3238void glClear (int mask)
2838 3239
2839void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2840 PROTOTYPE: @ 3241 PROTOTYPE: @
2841 3242
2850void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2851 3252
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3254 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2855 3258
2856void glDepthMask (int flag) 3259void glDepthMask (int flag)
2857 3260
2858void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2859 3262
2894void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2895 CODE: 3298 CODE:
2896 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2897 3300
2898void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
2899 ALIAS: 3303 ALIAS:
2900 glColor_premultiply = 1 3304 glColor_premultiply = 1
2901 CODE: 3305 CODE:
2902 if (ix) 3306 if (ix)
2903 { 3307 {
3008void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
3009 3413
3010void glEndList () 3414void glEndList ()
3011 3415
3012void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3013 3422
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015 3424
3016PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
3017 3426

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