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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
151{ 184{
152 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
153 186
154 while (attrs) 187 while (attrs)
155 { 188 {
156 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 190
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 192 return 1;
160 193
161 attrs = attrs->next; 194 attrs = attrs->next;
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
447 ev.data2 = 0; 481 ev.data2 = 0;
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
452static unsigned int 493static unsigned int
453minpot (unsigned int n) 494minpot (unsigned int n)
454{ 495{
455 if (!n) 496 if (!n)
456 return 0; 497 return 0;
521 if (!svp || !SvTRUE (*svp)) 562 if (!svp || !SvTRUE (*svp))
522 return 0; 563 return 0;
523 564
524 return 1; 565 return 1;
525} 566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
526 625
527MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
528 627
529PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
530 629
559 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
560 659
561 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
564 713
565 const_iv (SDLK_FIRST), 714 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 715 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
648 797
798 const_iv (KMOD_LRAM),
799
649 const_iv (MIX_DEFAULT_FORMAT), 800 const_iv (MIX_DEFAULT_FORMAT),
650 801
651 const_iv (SDL_INIT_TIMER), 802 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 803 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 804 const_iv (SDL_INIT_VIDEO),
677 828
678 const_iv (FOW_DARKNESS) 829 const_iv (FOW_DARKNESS)
679# undef const_iv 830# undef const_iv
680 }; 831 };
681 832
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
684 835
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687} 838}
688 839
701 852
702NV floor (NV x) 853NV floor (NV x)
703 854
704NV ceil (NV x) 855NV ceil (NV x)
705 856
706NV ceilabs (NV x) 857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
707 CODE: 862 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x); 863 RETVAL = pow (dx * dx + dy * dy, 0.5);
709 OUTPUT: 864 OUTPUT:
710 RETVAL 865 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715 866
716void 867void
717pango_init () 868pango_init ()
718 CODE: 869 CODE:
719{ 870{
727#endif 878#endif
728} 879}
729 880
730char *SDL_GetError () 881char *SDL_GetError ()
731 882
883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
732int SDL_Init (U32 flags) 886int SDL_Init (U32 flags)
733 887
734int SDL_InitSubSystem (U32 flags) 888int SDL_InitSubSystem (U32 flags)
735 889
736void SDL_QuitSubSystem (U32 flags) 890void SDL_QuitSubSystem (U32 flags)
737 891
738void SDL_Quit () 892void SDL_Quit ()
739 893
740int SDL_GL_SetAttribute (int attr, int value) 894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
741 896
742int SDL_GL_GetAttribute (int attr) 897int SDL_GL_GetAttribute (int attr)
743 CODE: 898 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL)) 899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
745 XSRETURN_UNDEF; 900 XSRETURN_UNDEF;
746 OUTPUT: 901 OUTPUT:
747 RETVAL 902 RETVAL
748 903
749void 904void
804 ); 959 );
805 960
806 if (RETVAL) 961 if (RETVAL)
807 { 962 {
808 av_clear (texture_av); 963 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812#include "glfunc.h" 965#include "glfunc.h"
813#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
814 } 969 }
815} 970}
816 OUTPUT: 971 OUTPUT:
817 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
818 976
819void 977void
820SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
821 979
822char * 980char *
823SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
824 983
825int 984int
826SDL_GetAppState () 985SDL_GetAppState ()
827 986
828int 987int
829SDL_GetModState () 988SDL_GetModState ()
830 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
831void 994void
995SDL_PumpEvents ()
996
997void
832poll_events () 998peep_events ()
833 PPCODE: 999 PPCODE:
834{ 1000{
835 SDL_Event ev; 1001 SDL_Event ev;
836 1002
837 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
844 { 1010 {
845 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
846 case SDL_KEYUP: 1012 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 1018 break;
853 1019
854 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 1039 x = ev.motion.x;
874 y = ev.motion.y; 1040 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 1042 }
877 1043
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
903 1069
904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
905 } 1071 }
906} 1072}
907 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
908int 1087int
909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
910 POSTCALL: 1089 POSTCALL:
911 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
912 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
913 1092
914void 1093void
915Mix_QuerySpec () 1094Mix_QuerySpec ()
974add_font (char *file) 1153add_font (char *file)
975 CODE: 1154 CODE:
976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT: 1156 OUTPUT:
978 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
979 1165
980void 1166void
981load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
982 ALIAS: 1168 ALIAS:
983 load_image_file = 1 1169 load_image_file = 1
1029 1215
1030 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
1031 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
1032 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1033 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1034 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1035 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1036 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1037 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1038 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
1039 1225
1099#if DEBUG 1285#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
1101#endif 1287#endif
1102} 1288}
1103 1289
1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1298
1106PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1107 1300
1108DC::Font 1301DC::Font
1109new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1110 CODE: 1303 CODE:
1111{ 1304{
1112 int count; 1305 int count;
1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1114 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1143 PROTOTYPE: 1336 PROTOTYPE:
1144 CODE: 1337 CODE:
1145 tc_restore (); 1338 tc_restore ();
1146 1339
1147DC::Layout 1340DC::Layout
1148new (SV *class) 1341new (SV *klass)
1149 CODE: 1342 CODE:
1150 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1151 1344
1152 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1153 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1302 1495
1303void 1496void
1304set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1305 CODE: 1498 CODE:
1306 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1307 { 1500 {
1308 self->base_height = base_height; 1501 self->base_height = base_height;
1309 layout_update_font (self); 1502 layout_update_font (self);
1310 } 1503 }
1311 1504
1312void 1505void
1539 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1541 } 1734 }
1542} 1735}
1543 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1859 CODE:
1546{ 1860{
1547 GLint width; 1861 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1555MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1556 1870
1557PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1558 1872
1559DC::Map 1873DC::Map
1560new (SV *class) 1874new (SV *klass)
1561 CODE: 1875 CODE:
1562 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1563 RETVAL->x = 0; 1877 RETVAL->x = 0;
1564 RETVAL->y = 0; 1878 RETVAL->y = 0;
1565 RETVAL->w = 0; 1879 RETVAL->w = 0;
1604 1918
1605void 1919void
1606set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE: 1921 CODE:
1608{ 1922{
1609 tileid texid; 1923 tileid texid;
1610 maptex *tex; 1924 maptex *tex;
1611 1925
1612 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1613 return; 1927 return;
1614 1928
1615 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1616 return; 1930 return;
1617 1931
1618 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1619 1933
1620 if (!texid) 1934 if (!texid)
1621 return; 1935 return;
1622 1936
1623 tex = self->tex + texid; 1937 tex = self->tex + texid;
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1970}
1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1657 1991
1658int 1992int
1659ox (DC::Map self) 1993ox (DC::Map self)
1660 ALIAS: 1994 ALIAS:
1661 oy = 1 1995 oy = 1
1701 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1702 } 2036 }
1703} 2037}
1704 2038
1705SV * 2039SV *
1706map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1707 CODE: 2041 CODE:
1708{ 2042{
1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1710 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1711 mapcell *cell; 2045 mapcell *cell;
1732 2066
1733 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1734 2068
1735 if (flags & 8) 2069 if (flags & 8)
1736 { 2070 {
2071 uint8_t ext, cmd;
2072
1737 if (extmap) 2073 do
1738 { 2074 {
1739 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1740 2077
1741 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1742 { 2081 {
1743 ext = *data++;
1744 cmd = ext & 0x7f;
1745
1746 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1;
1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1; 2082 cell->stat_width = 1;
1751 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1766 else if (ext & 0x40) // unknown, multibyte => skip
1767 data += *data + 1;
1768 else
1769 data++;
1770 } 2084 }
1771 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1772 } 2102 }
1773 else 2103 while (ext & 0x80);
1774 cell->darkness = *data++ + 1;
1775 } 2104 }
1776 2105
1777 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
1778 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
1779 { 2108 {
1782 cell->tile [z] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
1783 2112
1784 if (cell->tile [z]) 2113 if (cell->tile [z])
1785 { 2114 {
1786 maptex *tex = self->tex + cell->tile [z]; 2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
1787 if (!tex->name) 2117 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 2118 av_push (missing, newSViv (cell->tile [z]));
1789 2119
1790 if (tex->smoothtile) 2120 if (tex->smoothtile)
1791 { 2121 {
1792 maptex *smooth = self->tex + tex->smoothtile; 2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
1793 if (!smooth->name) 2124 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 2125 av_push (missing, newSViv (tex->smoothtile));
1795 } 2126 }
1796 } 2127 }
1797 } 2128 }
1825 ? self->row + y 2156 ? self->row + y
1826 : 0; 2157 : 0;
1827 2158
1828 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1829 { 2160 {
1830 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1831 2162
1832 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1833 { 2164 {
1834 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1835 2166
1837 { 2168 {
1838 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1839 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1840 int a1 = tex.a; 2171 int a1 = tex.a;
1841 2172
1842 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1843 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1844 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1845 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1846 } 2177 }
1847 } 2178 }
1848 2179
1849 *map++ = (r ) 2180 *map++ = (r )
1850 | (g << 8) 2181 | (g << 8)
1851 | (b << 16) 2182 | (b << 16)
1852 | (a << 24); 2183 | (a << 24);
1853 } 2184 }
1854 } 2185 }
1855 2186
1856 RETVAL = map_sv; 2187 RETVAL = map_sv;
1857} 2188}
1858 OUTPUT: 2189 OUTPUT:
1859 RETVAL 2190 RETVAL
1860 2191
1861void 2192void
1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE: 2194 CODE:
1864{ 2195{
1865 int x, y, z; 2196 int x, y, z;
1866 2197
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2201 smooth_key skey;
1871 int pl_x, pl_y; 2202 int pl_x, pl_y;
1872 maptex pl_tex; 2203 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2206 rc_key_t key;
1875 rc_array_t *arr; 2207 rc_array_t *arr;
1876 2208
1877 pl_tex.name = 0; 2209 pl_tex.name = 0;
1878 2210
1879 // thats current max. sorry. 2211 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1882 2214
1883 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2220 key.g = 255;
1889 key.b = 255; 2221 key.b = 255;
1890 key.a = 255; 2222 key.a = 255;
1891 key.mode = GL_QUADS; 2223 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2224 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2225
1895 mx += self->x; 2226 mx += self->x;
1896 my += self->y; 2227 my += self->y;
1897 2228
1898 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2254
1924 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1925 { 2256 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1927 2259
1928 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1930 { 2262 {
1931 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1938 2270
1939 if (tile) 2271 if (tile)
1940 { 2272 {
1941 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2274 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2275
1945 if (key.texname != tex.name) 2276 if (key.texname != tex.name)
1946 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1947 if (!tex.name) 2280 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2282
1950 key.texname = tex.name; 2283 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
1952 } 2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
1953 2289
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2291 {
1956 pl_x = px; 2292 pl_x = px;
1957 pl_y = py; 2293 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2302
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2303 // update smooth hash
1993 if (tex.smoothtile) 2304 if (tex.smoothtile)
1994 { 2305 {
1995 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2307 skey.level = tex.smoothlevel;
2024 // corners 2335 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2029 } 2361 }
2030 } 2362 }
2031 } 2363 }
2032 } 2364 }
2033 2365
2060 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
2061 && skey->level == level 2393 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2063 { 2395 {
2064 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2066 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2067 int border = bits & 15; 2399 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2071 2403
2073 { 2405 {
2074 // this time avoiding texture state changes 2406 // this time avoiding texture state changes
2075 // save gobs of state changes. 2407 // save gobs of state changes.
2076 if (key.texname != tex.name) 2408 if (key.texname != tex.name)
2077 { 2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2078 glEnd (); 2412 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2081 } 2415 }
2082 2416
2083 if (border) 2417 if (border)
2084 { 2418 {
2085 float ox = border * dx; 2419 float ox = border * dx;
2086 2420
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2091 } 2425 }
2092 2426
2093 if (corner) 2427 if (corner)
2094 { 2428 {
2095 float ox = corner * dx; 2429 float ox = corner * dx;
2096 2430
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2101 } 2435 }
2102 } 2436 }
2103 } 2437 }
2104 } 2438 }
2105 } 2439 }
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2463
2130 rc_draw (rc); 2464 rc_draw (rc);
2131 } 2465 }
2132 2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2133 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2134 rc_free (rc); 2471 rc_free (rc);
2472 rc_free (rc_ov);
2135 2473
2136 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2139 { 2477 {
2142 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2144 { 2482 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2146 2484
2147 int px = x * T; 2485 int px = x * Tw;
2148 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2149 2493
2150 if (cell->stat_hp) 2494 if (cell->stat_hp)
2151 { 2495 {
2152 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2154 2498
2155 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py); 2501 px + width - 1, py);
2158 2502
2164 } 2508 }
2165 } 2509 }
2166} 2510}
2167 2511
2168void 2512void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2170 CODE: 2514 CODE:
2171{ 2515{
2172 static float color[16][3] = { 2516 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2174 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2175 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2176 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2177 2521
2178 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2179 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2180 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2181 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2182 2526
2183 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2184 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2185 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2186 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2187 2531
2188 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2189 2533
2190 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2191 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2192 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2193 }; 2537 };
2194 2538
2195 int x, y; 2539 int x, y;
2196 2540
2197 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2202 2552
2203 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2207 2557
2208 if (m) 2558 if (m)
2209 { 2559 {
2210 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2211 2561
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2213 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2214 2564
2215 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2570 }
2228void 2578void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE: 2580 PPCODE:
2231{ 2581{
2232 int x, y; 2582 int x, y;
2233 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2234 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2235 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240 2591
2241 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2243 2594
2244 mx += self->x - 1; 2595 mx += self->x - 1;
2245 my += self->y - 1; 2596 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248 2597
2249 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2251 { 2600 {
2252 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2255 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2256 { 2605 {
2257 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2258 2607
2259 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2261 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2262 } 2611 }
2263 } 2612 }
2264 2613
2265 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2285 2634
2286 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2289 2638
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2299 } 2648 }
2300 2649
2301 free (darkness1); 2650 free (darkness1);
2302 2651
2303 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2305 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2307} 2656}
2308 2657
2309SV * 2658SV *
2372 else 2721 else
2373 *data++ = 0; 2722 *data++ = 0;
2374 } 2723 }
2375 } 2724 }
2376 2725
2377 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 { 2728 {
2380 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 } 2731 }
2383 2732
2384 RETVAL = data_sv; 2733 RETVAL = data_sv;
2385} 2734}
2386 OUTPUT: 2735 OUTPUT:
2387 RETVAL 2736 RETVAL
2388 2737
2389void 2738void
2396 STRLEN len; 2745 STRLEN len;
2397 uint8_t *data, *end; 2746 uint8_t *data, *end;
2398 2747
2399 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2402 end = data + len + 8; 2751 end = data + len + 8;
2403 2752
2404 if (len < 5) 2753 if (len < 5)
2405 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2406 2755
2467} 2816}
2468 2817
2469MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2470 2819
2471DC::RW 2820DC::RW
2472new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2473 CODE: 2822 CODE:
2474{ 2823{
2475 STRLEN datalen; 2824 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2477 2826
2479} 2828}
2480 OUTPUT: 2829 OUTPUT:
2481 RETVAL 2830 RETVAL
2482 2831
2483DC::RW 2832DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2485 CODE: 2834 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT: 2836 OUTPUT:
2488 RETVAL 2837 RETVAL
2489 2838
2507 if (RETVAL < 0) 2856 if (RETVAL < 0)
2508 { 2857 {
2509 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2510 2859
2511 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2512 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2513 2867 }
2868 else
2514 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2515 } 2870 }
2516 2871
2517 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2519} 2874}
2566void 2921void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE: 2923 CODE:
2569{ 2924{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573} 2928}
2574 2929
2575void 2930void
2576set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2579 2934
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581 2936
2582PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2583 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2584DC::MixChunk 2951DC::MixChunk
2585new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2586 CODE: 2953 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT: 2955 OUTPUT:
2589 RETVAL 2956 RETVAL
2590 2957
2620 OUTPUT: 2987 OUTPUT:
2621 RETVAL 2988 RETVAL
2622 2989
2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2624 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2625int 3004int
2626volume (int volume = -1) 3005volume (int volume = -1)
2627 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2628 CODE: 3007 CODE:
2629 if (items > 0) 3008 if (items > 0)
2640void 3019void
2641halt () 3020halt ()
2642 CODE: 3021 CODE:
2643 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2644 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2645DC::MixMusic 3031DC::MixMusic
2646new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2647 CODE: 3033 CODE:
2648 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2649 OUTPUT: 3035 OUTPUT:
2650 RETVAL 3036 RETVAL
2651 3037
2679 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 3176# undef const_iv
2783 }; 3177 };
2784 3178
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2787 3181
2788 texture_av = newAV (); 3182 texture_av = newAV ();
2789 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2790} 3184}
2791 3185
2793disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2794 CODE: 3188 CODE:
2795 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2797 3191
2798char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2799gl_vendor () 3196gl_vendor ()
2800 CODE: 3197 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2802 OUTPUT: 3199 OUTPUT:
2803 RETVAL 3200 RETVAL
2804 3201
2805char * 3202const char *
2806gl_version () 3203gl_version ()
2807 CODE: 3204 CODE:
2808 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2809 OUTPUT: 3206 OUTPUT:
2810 RETVAL 3207 RETVAL
2811 3208
2812char * 3209const char *
2813gl_extensions () 3210gl_extensions ()
2814 CODE: 3211 CODE:
2815 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2816 OUTPUT: 3213 OUTPUT:
2817 RETVAL 3214 RETVAL
2818 3215
2819const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2820 3221
2821GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2822 CODE: 3223 CODE:
2823 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT: 3225 OUTPUT:
2832 3233
2833int glGetError () 3234int glGetError ()
2834 3235
2835void glFinish () 3236void glFinish ()
2836 3237
3238void glFlush ()
3239
2837void glClear (int mask) 3240void glClear (int mask)
2838 3241
2839void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2840 PROTOTYPE: @ 3243 PROTOTYPE: @
2841 3244
2850void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2851 3254
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3256 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2855 3260
2856void glDepthMask (int flag) 3261void glDepthMask (int flag)
2857 3262
2858void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2859 3264
2894void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2895 CODE: 3300 CODE:
2896 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2897 3302
2898void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2899 ALIAS: 3305 ALIAS:
2900 glColor_premultiply = 1 3306 glColor_premultiply = 1
2901 CODE: 3307 CODE:
2902 if (ix) 3308 if (ix)
2903 { 3309 {
3009 3415
3010void glEndList () 3416void glEndList ()
3011 3417
3012void glCallList (int list) 3418void glCallList (int list)
3013 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015 3426
3016PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
3017 3428
3018void 3429void
3019find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3020 PPCODE: 3431 PPCODE:
3021{ 3432{
3022 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3023 XPUSHs (self); 3434 XPUSHs (self);
3024} 3435}
3025 3436
3026BOOT: 3437BOOT:
3027{ 3438{
3035 3446
3036void 3447void
3037draw (SV *self) 3448draw (SV *self)
3038 CODE: 3449 CODE:
3039{ 3450{
3040 HV *hv; 3451 HV *hv;
3041 SV **svp; 3452 SV **svp;
3042 NV x, y, w, h; 3453 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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