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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
174 uint32_t player; 234 uint32_t player;
175 mapface face[3]; 235 tileid tile[3];
176 uint16_t darkness; 236 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 238} mapcell;
179 239
180typedef struct { 240typedef struct {
181 int32_t c0, c1; 241 int32_t c0, c1;
182 mapcell *col; 242 mapcell *col;
183} maprow; 243} maprow;
184 244
185typedef struct map { 245typedef struct map {
186 int x, y, w, h; 246 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 248 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 249 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 250
194 int32_t rows; 251 int32_t rows;
195 maprow *row; 252 maprow *row;
196} *CFPlus__Map; 253} *DC__Map;
197 254
198static char * 255static char *
199prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
200{ 257{
201 char *p; 258 char *p;
218} 275}
219 276
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
223static maprow * 300static maprow *
224map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
225{ 302{
226 if (0 > y) 303 if (0 > y)
227 { 304 {
228 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
267 344
268 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
269} 346}
270 347
271static mapcell * 348static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
273{ 350{
274 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
275} 352}
276 353
277static void 354static void
278map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
279{ 356{
280 int r; 357 int r;
281 358
282 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
290 self->oy = 0; 367 self->oy = 0;
291 self->row = 0; 368 self->row = 0;
292 self->rows = 0; 369 self->rows = 0;
293} 370}
294 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
295static void 382static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 384{
298 int x, y; 385 int x, y;
299 maprow *row; 386 maprow *row;
300 mapcell *cell; 387 mapcell *cell;
301 388
313 if (x >= row->c1) 400 if (x >= row->c1)
314 break; 401 break;
315 402
316 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
317 404
318 cell->darkness = 0; 405 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 406 }
321 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
322} 424}
323 425
324static void 426static void
325music_finished (void) 427music_finished (void)
326{ 428{
362 n |= n >> 16; 464 n |= n >> 16;
363 465
364 return n + 1; 466 return n + 1;
365} 467}
366 468
367MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
368 528
369PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
370 530
371BOOT: 531BOOT:
372{ 532{
373 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 534 static const struct {
375 const char *name; 535 const char *name;
376 IV iv; 536 IV iv;
377 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
379 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
461 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 648
474 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT), 650
476 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
477# undef const_iv 679# undef const_iv
478 }; 680 };
479 681
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
483 694
484int 695int
485in_destruct () 696in_destruct ()
486 CODE: 697 CODE:
487 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 700 RETVAL
490 701
491NV floor (NV x) 702NV floor (NV x)
492 703
493NV ceil (NV x) 704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
494 709
495void 710void
496pango_init () 711pango_init ()
497 CODE: 712 CODE:
498{ 713{
499 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
502} 722}
503 723
504int 724char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 725
507void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
508SDL_Quit () 732void SDL_Quit ()
509 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
510void 743void
511SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
512 PPCODE: 745 PPCODE:
513{ 746{
514 SDL_Rect **m; 747 SDL_Rect **m;
515 748
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 753
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 756
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 761
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 764
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 766
540 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
541 while (*m) 768 while (*m)
542 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
543 AV *av = newAV (); 772 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
547 779
548 ++m; 780 ++m;
549 } 781 }
550} 782}
551 783
552char *
553SDL_GetError ()
554
555int 784int
556SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
558 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 798 );
799
561 if (RETVAL) 800 if (RETVAL)
562 { 801 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 806#include "glfunc.h"
566# undef GL_FUNC 807#undef GL_FUNC
567 } 808 }
809}
568 OUTPUT: 810 OUTPUT:
569 RETVAL 811 RETVAL
570 812
571void 813void
572SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
573 815
574char * 816char *
575SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
576 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
577void 825void
578SDL_PollEvent () 826poll_events ()
579 PPCODE: 827 PPCODE:
580{ 828{
581 SDL_Event ev; 829 SDL_Event ev;
582 830
583 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 833 {
585 HV *hv = newHV (); 834 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 836
588 switch (ev.type) 837 switch (ev.type)
589 { 838 {
590 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
591 case SDL_KEYUP: 840 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 846 break;
597 847
598 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 851 break;
602 852
603 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
611 break; 879 break;
612 880
613 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 884
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 895 break;
628 } 896 }
629 897
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 899 }
632} 900}
633 901
634int 902int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 904 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
639 907
640void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
641Mix_CloseAudio () 925Mix_CloseAudio ()
642 926
643int 927int
644Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
645 929
930const char *
931Mix_GetError ()
932
646void 933void
647lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
648 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
649#ifndef _WIN32 942#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
651#endif 964#endif
965}
652 966
653void 967int
654add_font (char *file) 968add_font (char *file)
655 CODE: 969 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
657 973
658void 974void
659load_image_inline (SV *image_) 975load_image_inline (SV *image_)
660 ALIAS: 976 ALIAS:
661 load_image_file = 1 977 load_image_file = 1
664 STRLEN image_len; 980 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
671 987
672 if (!rw) 988 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
674 990
747void 1063void
748error (char *message) 1064error (char *message)
749 CODE: 1065 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1067#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1069#endif
754 1070
755void 1071void
756fatal (char *message) 1072fatal (char *message)
757 CODE: 1073 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1075#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1077#endif
762 _exit (1); 1078 _exit (1);
763 1079
764void 1080void
765_exit (int retval) 1081_exit (int retval = 0)
766 CODE: 1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
1085#else
767 _exit (retval); 1086 _exit (retval);
1087#endif
768 1088
769MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
770 1097
771CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1104 CODE:
774{ 1105{
775 int count; 1106 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1110}
780 OUTPUT: 1111 OUTPUT:
781 RETVAL 1112 RETVAL
782 1113
783void 1114void
784DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
785 CODE: 1116 CODE:
786 pango_font_description_free (self); 1117 pango_font_description_free (self);
787 1118
788void 1119void
789make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
790 CODE: 1122 CODE:
791 default_font = self; 1123 default_font = self;
792 1124
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1126
1127PROTOTYPES: DISABLE
1128
795void 1129void
796reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
797 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
798 tc_clear (); 1139 tc_restore ();
799 1140
800CFPlus::Layout 1141DC::Layout
801new (SV *class) 1142new (SV *class)
802 CODE: 1143 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
804 1145
805 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
812 1154
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
815 OUTPUT: 1157 OUTPUT:
816 RETVAL 1158 RETVAL
817 1159
818void 1160void
819DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
820 CODE: 1162 CODE:
821 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
822 Safefree (self); 1165 Safefree (self);
823 1166
824void 1167void
825set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
826 CODE: 1169 CODE:
827{ 1170{
828 STRLEN textlen; 1171 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
830 1173
831 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
832} 1175}
833 1176
834void 1177void
835set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
836 CODE: 1179 CODE:
837{ 1180{
838 STRLEN textlen; 1181 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
840 1183
841 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
842} 1185}
843 1186
844void 1187void
845set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
846 CODE: 1189 CODE:
847{ 1190{
848 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1193 const char *pos = text;
885 if (attrs) 1228 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
887} 1230}
888 1231
889void 1232void
890get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
891 PPCODE: 1234 PPCODE:
892{ 1235{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1237
895 do 1238 do
896 { 1239 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1241
899 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
900 { 1243 {
901 PangoRectangle extents; 1244 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1253
911 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
912} 1255}
913 1256
914int 1257int
915has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
916 CODE: 1259 CODE:
917{ 1260{
918 int lines = 1; 1261 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
920 1263
925} 1268}
926 OUTPUT: 1269 OUTPUT:
927 RETVAL 1270 RETVAL
928 1271
929SV * 1272SV *
930get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
931 CODE: 1274 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
934 OUTPUT: 1277 OUTPUT:
935 RETVAL 1278 RETVAL
936 1279
937void 1280void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1282 CODE:
940 self->r = r; 1283 self->r = r;
941 self->g = g; 1284 self->g = g;
942 self->b = b; 1285 self->b = b;
943 self->a = a; 1286 self->a = a;
944 1287
945void 1288void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1290 CODE:
948 if (self->font != font) 1291 if (self->font != font)
949 { 1292 {
950 self->font = font; 1293 self->font = font;
951 layout_update_font (self); 1294 layout_update_font (self);
952 } 1295 }
953 1296
954void 1297void
955set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
956 CODE: 1299 CODE:
957 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
958 { 1301 {
959 self->base_height = base_height; 1302 self->base_height = base_height;
960 layout_update_font (self); 1303 layout_update_font (self);
961 } 1304 }
962 1305
963void 1306void
964set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
965 CODE: 1308 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1310
968void 1311void
969set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
970 CODE: 1313 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1315
973void 1316void
974set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
975 CODE: 1318 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1320
978void 1321void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1323 CODE:
981 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
986 ); 1329 );
987 1330
988void 1331void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1333 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1335
993void 1336void
994size (CFPlus::Layout self) 1337size (DC::Layout self)
995 PPCODE: 1338 PPCODE:
996{ 1339{
997 int w, h; 1340 int w, h;
998 1341
999 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1004} 1347}
1005 1348
1006int 1349int
1007descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1008 CODE: 1351 CODE:
1009{ 1352{
1010 PangoRectangle rect; 1353 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1014} 1357}
1015 OUTPUT: 1358 OUTPUT:
1016 RETVAL 1359 RETVAL
1017 1360
1018int 1361int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1363 CODE:
1021{ 1364{
1022 int index, trailing; 1365 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1367 RETVAL = index + trailing;
1025} 1368}
1026 OUTPUT: 1369 OUTPUT:
1027 RETVAL 1370 RETVAL
1028 1371
1029void 1372void
1030cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1374 PPCODE:
1032{ 1375{
1033 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1378
1036 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1383}
1041 1384
1042void 1385void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1387 PPCODE:
1388{
1389 int line, x;
1390
1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1394 --line;
1395#endif
1396 EXTEND (SP, 2);
1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
1421 PUSHs (sv_2mortal (newSViv (index)));
1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
1424}
1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1046 self->pl, 1431 self->pl,
1432 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1049 flags 1435 flags
1050 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1051 1440
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1441void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1056 CODE: 1443 CODE:
1057{ 1444{
1058 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1452
1061 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1469 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1470 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1474
1075 SvPOK_only (result_); 1475 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1077 1477
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1479 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1481
1082 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1483 }
1089} 1484}
1090 1485
1091void 1486void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1493{
1099 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1103 1501
1104 if (items < 5) 1502 if (items < 5)
1105 { 1503 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1137 } 1535 }
1138} 1536}
1139 1537
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1141 1548
1142CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1554new (SV *class)
1144 CODE: 1555 CODE:
1145 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1557 RETVAL->x = 0;
1147 RETVAL->y = 0; 1558 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1559 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1560 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1566 RETVAL->row = 0;
1158 OUTPUT: 1567 OUTPUT:
1159 RETVAL 1568 RETVAL
1160 1569
1161void 1570void
1162DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1163 CODE: 1572 CODE:
1164{ 1573{
1165 map_clear (self); 1574 map_clear (self);
1166 Safefree (self->face); 1575 Safefree (self->face2tile);
1167 Safefree (self->tex); 1576 Safefree (self->tex);
1168 Safefree (self); 1577 Safefree (self);
1169} 1578}
1170 1579
1171void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
1172clear (CFPlus::Map self) 1587clear (DC::Map self)
1173 CODE: 1588 CODE:
1174 map_clear (self); 1589 map_clear (self);
1175 1590
1176void 1591void
1177set_face (CFPlus::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1593 CODE:
1179{ 1594{
1180 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1596 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1597}
1188 1598
1189void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1624 CODE:
1192{ 1625{
1193 while (self->texs <= texid) 1626 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1627
1199 { 1628 {
1200 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1201 1630
1202 tex->name = name; 1631 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1650}
1222 1651
1223int 1652int
1224ox (CFPlus::Map self) 1653ox (DC::Map self)
1225 ALIAS: 1654 ALIAS:
1226 oy = 1 1655 oy = 1
1227 x = 2 1656 x = 2
1228 y = 3 1657 y = 3
1229 w = 4 1658 w = 4
1240 } 1669 }
1241 OUTPUT: 1670 OUTPUT:
1242 RETVAL 1671 RETVAL
1243 1672
1244void 1673void
1245scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1246 CODE: 1675 CODE:
1247{ 1676{
1248 if (dx > 0) 1677 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1679 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1681
1253 if (dy > 0) 1682 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1683 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1684 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1686
1258 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1260 1689
1261 while (self->y < 0) 1690 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1267 } 1696 }
1268} 1697}
1269 1698
1270void 1699SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1701 CODE:
1273{ 1702{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1705 mapcell *cell;
1277 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1278 1709
1279 while (data < data_end - 1) 1710 while (data < data_end - 1)
1280 { 1711 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1282 1713
1287 1718
1288 if (flags & 15) 1719 if (flags & 15)
1289 { 1720 {
1290 if (!cell->darkness) 1721 if (!cell->darkness)
1291 { 1722 {
1723 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1724 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1725 }
1297 1726
1298 //TODO: don't trust server data to be in-range(!) 1727 //TODO: don't trust server data to be in-range(!)
1299 1728
1300 if (flags & 8) 1729 if (flags & 8)
1304 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1305 1734
1306 do 1735 do
1307 { 1736 {
1308 ext = *data++; 1737 ext = *data++;
1309 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1310 1739
1311 if (cmd < 4) 1740 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1314 { 1743 {
1315 cell->stat_width = 1; 1744 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1745 cell->stat_hp = *data++;
1317 } 1746 }
1318 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1749 else if (cmd == 0x47)
1321 { 1750 {
1322 if (*data == 4) 1751 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1755
1325 data += *data + 1; 1756 data += *data + 1;
1326 } 1757 }
1327 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1759 cell->flags = *data++;
1335 } 1766 }
1336 else 1767 else
1337 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1338 } 1769 }
1339 1770
1771 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1772 if (flags & (4 >> z))
1341 { 1773 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1343 } 1791 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1792 }
1355 else 1793 else
1356 { 1794 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1795 }
1361} 1796}
1797 OUTPUT:
1798 RETVAL
1362 1799
1363SV * 1800SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1802 CODE:
1366{ 1803{
1367 int x1, x; 1804 int x1, x;
1368 int y1, y; 1805 int y1, y;
1369 int z; 1806 int z;
1390 { 1827 {
1391 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1392 1829
1393 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1394 { 1831 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1834 int a1 = tex.a;
1402 1835
1403 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1840 }
1409 } 1841 }
1410 1842
1411 *map++ = (r ) 1843 *map++ = (r )
1412 | (g << 8) 1844 | (g << 8)
1419} 1851}
1420 OUTPUT: 1852 OUTPUT:
1421 RETVAL 1853 RETVAL
1422 1854
1423void 1855void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 1857 CODE:
1426{ 1858{
1427 int vx, vy;
1428 int x, y, z; 1859 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1860
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1434 1870
1435 /* 1871 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1872
1440 int vy = self->vy = self->h >= sh 1873 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1874 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1875 if (sh > 255) sh = 255;
1443 */
1444 1876
1445 glColor4ub (255, 255, 255, 255); 1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1446 1913
1447 glEnable (GL_BLEND); 1914 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1917
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1457 for (y = 0; y < sh; y++) 1922 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1923 if (0 <= y + my && y + my < self->rows)
1459 { 1924 {
1460 maprow *row = self->row + (y + vy); 1925 maprow *row = self->row + (y + my);
1461 1926
1462 for (x = 0; x < sw; x++) 1927 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1928 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1929 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1930 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1468 1938
1469 if (face && face < self->texs) 1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
1470 { 2044 {
1471 maptex tex = self->tex [face]; 2045 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2046 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2047
1475 if (last_name != tex.name) 2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
1476 { 2050 {
1477 glEnd (); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2052 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2053
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
1491 { 2057 {
1492 maptex tex = self->tex [1]; 2058 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2059 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
1495 2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
1496 glEnd (); 2072 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
2075 }
1499 2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
1504 } 2098 }
1505 } 2099 }
1506 }
1507 } 2100 }
1508 2101
1509 glEnd (); 2102 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1512 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1513 2129
1514 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1517 { 2133 {
1518 maprow *row = self->row + (y + vy); 2134 maprow *row = self->row + (y + my);
1519 2135
1520 for (x = 0; x < sw; x++) 2136 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2137 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2138 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2139 mapcell *cell = row->col + (x + mx - row->c0);
1524 2140
1525 int px = x * 32; 2141 int px = x * T;
1526 int py = y * 32; 2142 int py = y * T;
1527 2143
1528 if (cell->stat_hp) 2144 if (cell->stat_hp)
1529 { 2145 {
1530 int width = cell->stat_width * 32; 2146 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2148
1533 glColor3ub (0, 0, 0); 2149 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2150 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2151 px + width - 1, py);
1536 2152
1542 } 2158 }
1543 } 2159 }
1544} 2160}
1545 2161
1546void 2162void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2164 CODE:
1549{ 2165{
1550 static float color[16][3] = { 2166 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1604} 2220}
1605 2221
1606void 2222void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2224 PPCODE:
1609{ 2225{
1610 int vx, vy;
1611 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2234
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2237
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2238 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2239 my += self->y - 1;
1622 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1623 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1625 { 2245 {
1626 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1627 2247
1628 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2250 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1632 2252
1633 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1636 } 2256 }
1637 } 2257 }
1638 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1639 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1643} 2301}
1644 2302
1645SV * 2303SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2305 CODE:
1648{ 2306{
1649 int x, y, x1, y1; 2307 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1677 { 2335 {
1678 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2337 uint8_t flags = 0;
1680 2338
1681 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1684 2342
1685 *data++ = flags; 2343 *data++ = flags;
1686 2344
1687 if (flags & 1) 2345 if (flags & 1)
1688 { 2346 {
2347 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2349 *data++ = tile;
1691 } 2350 }
1692 2351
1693 if (flags & 2) 2352 if (flags & 2)
1694 { 2353 {
2354 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2356 *data++ = tile;
1697 } 2357 }
1698 2358
1699 if (flags & 4) 2359 if (flags & 4)
1700 { 2360 {
2361 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2363 *data++ = tile;
1703 } 2364 }
1704 } 2365 }
1705 else 2366 else
1706 *data++ = 0; 2367 *data++ = 0;
1707 } 2368 }
1708 } 2369 }
1709 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1710 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1712 RETVAL = data_sv; 2378 RETVAL = data_sv;
1713} 2379}
1714 OUTPUT: 2380 OUTPUT:
1715 RETVAL 2381 RETVAL
1716 2382
1717void 2383void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2385 PPCODE:
1720{ 2386{
1721 int x, y, z; 2387 int x, y, z;
1722 int w, h; 2388 int w, h;
1723 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1724 2400
1725 if (*data++ != 0) 2401 if (*data++ != 0)
1726 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1727 2403
1728 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1730 2406
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2419 {
1744 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1745 2421
1746 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1747 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1748 uint8_t flags = *data++; 2429 flags = *data++;
1749 2430
1750 if (flags) 2431 if (flags)
1751 { 2432 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1755 2435
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2439
1760 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
1761 { 2441 {
1762 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1763 2444
1764 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1765 { 2446 {
1766 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1767 2448
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1770 } 2456 }
1771 } 2457 }
1772 } 2458 }
1773 } 2459 }
1774 } 2460 }
1775} 2461}
1776 2462
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2464
1779CFPlus::MixChunk 2465DC::RW
1780new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1781 CODE: 2467 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1783 OUTPUT: 2474 OUTPUT:
1784 RETVAL 2475 RETVAL
1785 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1786void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1787DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
1788 CODE: 2587 CODE:
1789 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1790 2589
1791int 2590int
1792volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2596 OUTPUT:
1796 RETVAL 2597 RETVAL
1797 2598
1798int 2599DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2601 CODE:
2602{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1802 OUTPUT: 2614 OUTPUT:
1803 RETVAL 2615 RETVAL
1804 2616
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2618
1807int 2619int
1808volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1809 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2626 OUTPUT:
1812 RETVAL 2627 RETVAL
1813 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
1814CFPlus::MixMusic 2639DC::MixMusic
1815new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
1816 CODE: 2641 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2643 OUTPUT:
1819 RETVAL 2644 RETVAL
1820 2645
1821void 2646void
1822DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
1823 CODE: 2648 CODE:
1824 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1825 2650
1826int 2651int
1827play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1828 CODE: 2653 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2655 OUTPUT:
1831 RETVAL 2656 RETVAL
1832 2657
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1834 2666
1835BOOT: 2667BOOT:
1836{ 2668{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2670 static const struct {
1839 const char *name; 2671 const char *name;
1840 IV iv; 2672 IV iv;
1841 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2692 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2776# undef const_iv
1924 }; 2777 };
1925 2778
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1928} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
1929 2791
1930char * 2792char *
1931gl_vendor () 2793gl_vendor ()
1932 CODE: 2794 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2808 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2810 OUTPUT:
1949 RETVAL 2811 RETVAL
1950 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
1951int glGetError () 2827int glGetError ()
1952 2828
1953void glFinish () 2829void glFinish ()
1954 2830
1955void glClear (int mask) 2831void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2870
1995# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
1997 2875
1998void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
1999 2877
2000void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2001 2879
2009 2887
2010void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2011 CODE: 2889 CODE:
2012 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2013 2891
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2893 ALIAS:
2021 glColor_premultiply = 1 2894 glColor_premultiply = 1
2022 CODE: 2895 CODE:
2023 if (ix) 2896 if (ix)
2024 { 2897 {
2027 b *= a; 2900 b *= a;
2028 } 2901 }
2029 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2031 2904
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2906 CODE:
2040 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2909
2046 2913
2047void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2048 CODE: 2915 CODE:
2049 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2050 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2051void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2052 CODE: 2948 CODE:
2053 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2054 2950
2055void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2968 CODE:
2073 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2971
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2973
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2975
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2081 2979
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2981
2084int glGenTexture () 2982int glGenTexture ()
2085 CODE: 2983 CODE:
2086{ 2984 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2985 OUTPUT:
2092 RETVAL 2986 RETVAL
2093 2987
2094void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2095 CODE: 2989 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2990 del_texture (name);
2099} 2991
2100
2101int glGenList () 2992int glGenList ()
2102 CODE: 2993 CODE:
2103 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2104 OUTPUT: 2995 OUTPUT:
2105 RETVAL 2996 RETVAL
2112 3003
2113void glEndList () 3004void glEndList ()
2114 3005
2115void glCallList (int list) 3006void glCallList (int list)
2116 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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