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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
174 uint32_t player; 234 uint32_t player;
175 mapface face[3]; 235 tileid tile[3];
176 uint16_t darkness; 236 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 238} mapcell;
179 239
180typedef struct { 240typedef struct {
181 int32_t c0, c1; 241 int32_t c0, c1;
182 mapcell *col; 242 mapcell *col;
183} maprow; 243} maprow;
184 244
185typedef struct map { 245typedef struct map {
186 int x, y, w, h; 246 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 248 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 249 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 250
194 int32_t rows; 251 int32_t rows;
195 maprow *row; 252 maprow *row;
196} *CFPlus__Map; 253} *DC__Map;
197 254
198static char * 255static char *
199prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
200{ 257{
201 char *p; 258 char *p;
218} 275}
219 276
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
223static maprow * 300static maprow *
224map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
225{ 302{
226 if (0 > y) 303 if (0 > y)
227 { 304 {
228 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
267 344
268 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
269} 346}
270 347
271static mapcell * 348static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
273{ 350{
274 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
275} 352}
276 353
277static void 354static void
278map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
279{ 356{
280 int r; 357 int r;
281 358
282 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
290 self->oy = 0; 367 self->oy = 0;
291 self->row = 0; 368 self->row = 0;
292 self->rows = 0; 369 self->rows = 0;
293} 370}
294 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
295static void 382static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 384{
298 int x, y; 385 int x, y;
299 maprow *row; 386 maprow *row;
300 mapcell *cell; 387 mapcell *cell;
301 388
313 if (x >= row->c1) 400 if (x >= row->c1)
314 break; 401 break;
315 402
316 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
317 404
318 cell->darkness = 0; 405 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 406 }
323 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
324} 424}
325 425
326static void 426static void
327music_finished (void) 427music_finished (void)
328{ 428{
364 n |= n >> 16; 464 n |= n >> 16;
365 465
366 return n + 1; 466 return n + 1;
367} 467}
368 468
369MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
370 528
371PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
372 530
373BOOT: 531BOOT:
374{ 532{
375 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 534 static const struct {
377 const char *name; 535 const char *name;
378 IV iv; 536 IV iv;
379 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
381 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
463 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 648
476 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT), 650
478 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
479# undef const_iv 679# undef const_iv
480 }; 680 };
481 681
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
485 694
486int 695int
487in_destruct () 696in_destruct ()
488 CODE: 697 CODE:
489 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 700 RETVAL
492 701
493NV floor (NV x) 702NV floor (NV x)
494 703
495NV ceil (NV x) 704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
496 709
497void 710void
498pango_init () 711pango_init ()
499 CODE: 712 CODE:
500{ 713{
501 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
504} 722}
505 723
506int 724char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 725
509void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
510SDL_Quit () 732void SDL_Quit ()
511 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
512void 743void
513SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
514 PPCODE: 745 PPCODE:
515{ 746{
516 SDL_Rect **m; 747 SDL_Rect **m;
517 748
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 753
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 756
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 761
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 764
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 766
542 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
543 while (*m) 768 while (*m)
544 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
545 AV *av = newAV (); 772 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
549 779
550 ++m; 780 ++m;
551 } 781 }
552} 782}
553 783
554char *
555SDL_GetError ()
556
557int 784int
558SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
560 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 798 );
799
563 if (RETVAL) 800 if (RETVAL)
564 { 801 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 806#include "glfunc.h"
568# undef GL_FUNC 807#undef GL_FUNC
569 } 808 }
809}
570 OUTPUT: 810 OUTPUT:
571 RETVAL 811 RETVAL
572 812
573void 813void
574SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
575 815
576char * 816char *
577SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
578 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
579void 825void
580SDL_PollEvent () 826poll_events ()
581 PPCODE: 827 PPCODE:
582{ 828{
583 SDL_Event ev; 829 SDL_Event ev;
584 830
585 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 833 {
587 HV *hv = newHV (); 834 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 836
590 switch (ev.type) 837 switch (ev.type)
591 { 838 {
592 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
593 case SDL_KEYUP: 840 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 846 break;
599 847
600 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 851 break;
604 852
605 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
613 break; 879 break;
614 880
615 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 884
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 895 break;
630 } 896 }
631 897
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 899 }
634} 900}
635 901
636int 902int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 904 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
641 907
642void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
643Mix_CloseAudio () 925Mix_CloseAudio ()
644 926
645int 927int
646Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
647 929
930const char *
931Mix_GetError ()
932
648void 933void
649lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
650 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
651#ifndef _WIN32 942#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
653#endif 964#endif
965}
654 966
655void 967int
656add_font (char *file) 968add_font (char *file)
657 CODE: 969 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
659 973
660void 974void
661load_image_inline (SV *image_) 975load_image_inline (SV *image_)
662 ALIAS: 976 ALIAS:
663 load_image_file = 1 977 load_image_file = 1
666 STRLEN image_len; 980 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
673 987
674 if (!rw) 988 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
676 990
749void 1063void
750error (char *message) 1064error (char *message)
751 CODE: 1065 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1067#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1069#endif
756 1070
757void 1071void
758fatal (char *message) 1072fatal (char *message)
759 CODE: 1073 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1075#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1077#endif
764 _exit (1); 1078 _exit (1);
765 1079
766void 1080void
767_exit (int retval) 1081_exit (int retval = 0)
768 CODE: 1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
1085#else
769 _exit (retval); 1086 _exit (retval);
1087#endif
770 1088
771MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
772 1097
773CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1104 CODE:
776{ 1105{
777 int count; 1106 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1110}
782 OUTPUT: 1111 OUTPUT:
783 RETVAL 1112 RETVAL
784 1113
785void 1114void
786DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
787 CODE: 1116 CODE:
788 pango_font_description_free (self); 1117 pango_font_description_free (self);
789 1118
790void 1119void
791make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
792 CODE: 1122 CODE:
793 default_font = self; 1123 default_font = self;
794 1124
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1126
1127PROTOTYPES: DISABLE
1128
797void 1129void
798reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
799 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
800 tc_clear (); 1139 tc_restore ();
801 1140
802CFPlus::Layout 1141DC::Layout
803new (SV *class) 1142new (SV *class)
804 CODE: 1143 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
806 1145
807 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
814 1154
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
817 OUTPUT: 1157 OUTPUT:
818 RETVAL 1158 RETVAL
819 1159
820void 1160void
821DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
822 CODE: 1162 CODE:
823 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
824 Safefree (self); 1165 Safefree (self);
825 1166
826void 1167void
827set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
828 CODE: 1169 CODE:
829{ 1170{
830 STRLEN textlen; 1171 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
832 1173
833 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
834} 1175}
835 1176
836void 1177void
837set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
838 CODE: 1179 CODE:
839{ 1180{
840 STRLEN textlen; 1181 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
842 1183
843 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
844} 1185}
845 1186
846void 1187void
847set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
848 CODE: 1189 CODE:
849{ 1190{
850 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1193 const char *pos = text;
887 if (attrs) 1228 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
889} 1230}
890 1231
891void 1232void
892get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
893 PPCODE: 1234 PPCODE:
894{ 1235{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1237
897 do 1238 do
898 { 1239 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1241
901 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
902 { 1243 {
903 PangoRectangle extents; 1244 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1253
913 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
914} 1255}
915 1256
916int 1257int
917has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
918 CODE: 1259 CODE:
919{ 1260{
920 int lines = 1; 1261 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
922 1263
927} 1268}
928 OUTPUT: 1269 OUTPUT:
929 RETVAL 1270 RETVAL
930 1271
931SV * 1272SV *
932get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
933 CODE: 1274 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
936 OUTPUT: 1277 OUTPUT:
937 RETVAL 1278 RETVAL
938 1279
939void 1280void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1282 CODE:
942 self->r = r; 1283 self->r = r;
943 self->g = g; 1284 self->g = g;
944 self->b = b; 1285 self->b = b;
945 self->a = a; 1286 self->a = a;
946 1287
947void 1288void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1290 CODE:
950 if (self->font != font) 1291 if (self->font != font)
951 { 1292 {
952 self->font = font; 1293 self->font = font;
953 layout_update_font (self); 1294 layout_update_font (self);
954 } 1295 }
955 1296
956void 1297void
957set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
958 CODE: 1299 CODE:
959 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
960 { 1301 {
961 self->base_height = base_height; 1302 self->base_height = base_height;
962 layout_update_font (self); 1303 layout_update_font (self);
963 } 1304 }
964 1305
965void 1306void
966set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
967 CODE: 1308 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1310
970void 1311void
971set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
972 CODE: 1313 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1315
975void 1316void
976set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
977 CODE: 1318 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1320
980void 1321void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1323 CODE:
983 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
988 ); 1329 );
989 1330
990void 1331void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1333 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1335
995void 1336void
996size (CFPlus::Layout self) 1337size (DC::Layout self)
997 PPCODE: 1338 PPCODE:
998{ 1339{
999 int w, h; 1340 int w, h;
1000 1341
1001 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1006} 1347}
1007 1348
1008int 1349int
1009descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1010 CODE: 1351 CODE:
1011{ 1352{
1012 PangoRectangle rect; 1353 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1016} 1357}
1017 OUTPUT: 1358 OUTPUT:
1018 RETVAL 1359 RETVAL
1019 1360
1020int 1361int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1363 CODE:
1023{ 1364{
1024 int index, trailing; 1365 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1367 RETVAL = index + trailing;
1027} 1368}
1028 OUTPUT: 1369 OUTPUT:
1029 RETVAL 1370 RETVAL
1030 1371
1031void 1372void
1032cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1374 PPCODE:
1034{ 1375{
1035 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1378
1038 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1383}
1043 1384
1044void 1385void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1387 PPCODE:
1388{
1389 int line, x;
1390
1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1394 --line;
1395#endif
1396 EXTEND (SP, 2);
1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
1421 PUSHs (sv_2mortal (newSViv (index)));
1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
1424}
1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1048 self->pl, 1431 self->pl,
1432 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1051 flags 1435 flags
1052 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1053 1440
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1441void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1058 CODE: 1443 CODE:
1059{ 1444{
1060 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1452
1063 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1469 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1470 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1474
1077 SvPOK_only (result_); 1475 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1079 1477
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1479 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1481
1084 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1483 }
1091} 1484}
1092 1485
1093void 1486void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1493{
1101 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1105 1501
1106 if (items < 5) 1502 if (items < 5)
1107 { 1503 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1139 } 1535 }
1140} 1536}
1141 1537
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1143 1548
1144CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1554new (SV *class)
1146 CODE: 1555 CODE:
1147 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1557 RETVAL->x = 0;
1149 RETVAL->y = 0; 1558 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1559 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1560 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1566 RETVAL->row = 0;
1160 OUTPUT: 1567 OUTPUT:
1161 RETVAL 1568 RETVAL
1162 1569
1163void 1570void
1164DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1165 CODE: 1572 CODE:
1166{ 1573{
1167 map_clear (self); 1574 map_clear (self);
1168 Safefree (self->face); 1575 Safefree (self->face2tile);
1169 Safefree (self->tex); 1576 Safefree (self->tex);
1170 Safefree (self); 1577 Safefree (self);
1171} 1578}
1172 1579
1173void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
1174clear (CFPlus::Map self) 1587clear (DC::Map self)
1175 CODE: 1588 CODE:
1176 map_clear (self); 1589 map_clear (self);
1177 1590
1178void 1591void
1179set_face (CFPlus::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1593 CODE:
1181{ 1594{
1182 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1596 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1597}
1190 1598
1191void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1624 CODE:
1194{ 1625{
1195 while (self->texs <= texid) 1626 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1627
1201 { 1628 {
1202 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1203 1630
1204 tex->name = name; 1631 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1650}
1224 1651
1225int 1652int
1226ox (CFPlus::Map self) 1653ox (DC::Map self)
1227 ALIAS: 1654 ALIAS:
1228 oy = 1 1655 oy = 1
1229 x = 2 1656 x = 2
1230 y = 3 1657 y = 3
1231 w = 4 1658 w = 4
1242 } 1669 }
1243 OUTPUT: 1670 OUTPUT:
1244 RETVAL 1671 RETVAL
1245 1672
1246void 1673void
1247scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1248 CODE: 1675 CODE:
1249{ 1676{
1250 if (dx > 0) 1677 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1679 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1681
1255 if (dy > 0) 1682 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1684 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1686
1260 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1262 1689
1263 while (self->y < 0) 1690 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1269 } 1696 }
1270} 1697}
1271 1698
1272void 1699SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1701 CODE:
1275{ 1702{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1705 mapcell *cell;
1279 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1280 1709
1281 while (data < data_end - 1) 1710 while (data < data_end - 1)
1282 { 1711 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1284 1713
1304 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1305 1734
1306 do 1735 do
1307 { 1736 {
1308 ext = *data++; 1737 ext = *data++;
1309 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1310 1739
1311 if (cmd < 4) 1740 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1314 { 1743 {
1315 cell->stat_width = 1; 1744 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1745 cell->stat_hp = *data++;
1317 } 1746 }
1318 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1749 else if (cmd == 0x47)
1321 { 1750 {
1322 if (*data == 4) 1751 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1755
1325 data += *data + 1; 1756 data += *data + 1;
1326 } 1757 }
1327 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1759 cell->flags = *data++;
1333 } 1764 }
1334 while (ext & 0x80); 1765 while (ext & 0x80);
1335 } 1766 }
1336 else 1767 else
1337 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1338
1339 } 1769 }
1340 1770
1771 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1772 if (flags & (4 >> z))
1342 { 1773 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1344 } 1791 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1792 }
1356 else 1793 else
1357 { 1794 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1795 }
1364} 1796}
1797 OUTPUT:
1798 RETVAL
1365 1799
1366SV * 1800SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1802 CODE:
1369{ 1803{
1370 int x1, x; 1804 int x1, x;
1371 int y1, y; 1805 int y1, y;
1372 int z; 1806 int z;
1393 { 1827 {
1394 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1395 1829
1396 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1397 { 1831 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1834 int a1 = tex.a;
1405 1835
1406 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1840 }
1412 } 1841 }
1413 1842
1414 *map++ = (r ) 1843 *map++ = (r )
1415 | (g << 8) 1844 | (g << 8)
1422} 1851}
1423 OUTPUT: 1852 OUTPUT:
1424 RETVAL 1853 RETVAL
1425 1854
1426void 1855void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 1857 CODE:
1429{ 1858{
1430 int vx, vy;
1431 int x, y, z; 1859 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1860
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1437 1870
1438 /* 1871 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1872
1443 int vy = self->vy = self->h >= sh 1873 // thats current max. sorry.
1444 ? self->y + (self->h - sh) / 2 1874 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1875 if (sh > 255) sh = 255;
1446 */
1447 1876
1448 glColor4ub (255, 255, 255, 255); 1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1449 1913
1450 glEnable (GL_BLEND); 1914 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 1917
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1460 for (y = 0; y < sh; y++) 1922 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 1923 if (0 <= y + my && y + my < self->rows)
1462 { 1924 {
1463 maprow *row = self->row + (y + vy); 1925 maprow *row = self->row + (y + my);
1464 1926
1465 for (x = 0; x < sw; x++) 1927 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 1928 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 1929 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 1930 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1471 1938
1472 if (face && face < self->texs) 1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
1473 { 2044 {
1474 maptex tex = self->tex [face]; 2045 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2046 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2047
1478 if (last_name != tex.name) 2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
1479 { 2050 {
1480 glEnd (); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2052 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2053
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
1494 { 2057 {
1495 maptex tex = self->tex [1]; 2058 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2059 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
1498 2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
1499 glEnd (); 2072 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
2075 }
1502 2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
1507 } 2098 }
1508 } 2099 }
1509 }
1510 } 2100 }
1511 2101
1512 glEnd (); 2102 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1515 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1516 2129
1517 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1520 { 2133 {
1521 maprow *row = self->row + (y + vy); 2134 maprow *row = self->row + (y + my);
1522 2135
1523 for (x = 0; x < sw; x++) 2136 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2137 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2138 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2139 mapcell *cell = row->col + (x + mx - row->c0);
1527 2140
1528 int px = x * 32; 2141 int px = x * T;
1529 int py = y * 32; 2142 int py = y * T;
1530 2143
1531 if (cell->stat_hp) 2144 if (cell->stat_hp)
1532 { 2145 {
1533 int width = cell->stat_width * 32; 2146 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2148
1536 glColor3ub (0, 0, 0); 2149 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2150 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2151 px + width - 1, py);
1539 2152
1545 } 2158 }
1546 } 2159 }
1547} 2160}
1548 2161
1549void 2162void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2164 CODE:
1552{ 2165{
1553 static float color[16][3] = { 2166 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1605 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1607} 2220}
1608 2221
1609void 2222void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2224 PPCODE:
1612{ 2225{
1613 int vx, vy;
1614 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2234
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2237
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2238 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2239 my += self->y - 1;
1625 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1626 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1628 { 2245 {
1629 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1630 2247
1631 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2250 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1635 2252
1636 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1639 } 2256 }
1640 } 2257 }
1641 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1642 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1646} 2301}
1647 2302
1648SV * 2303SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2305 CODE:
1651{ 2306{
1652 int x, y, x1, y1; 2307 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1680 { 2335 {
1681 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2337 uint8_t flags = 0;
1683 2338
1684 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1687 2342
1688 *data++ = flags; 2343 *data++ = flags;
1689 2344
1690 if (flags & 1) 2345 if (flags & 1)
1691 { 2346 {
2347 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2349 *data++ = tile;
1694 } 2350 }
1695 2351
1696 if (flags & 2) 2352 if (flags & 2)
1697 { 2353 {
2354 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2356 *data++ = tile;
1700 } 2357 }
1701 2358
1702 if (flags & 4) 2359 if (flags & 4)
1703 { 2360 {
2361 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2363 *data++ = tile;
1706 } 2364 }
1707 } 2365 }
1708 else 2366 else
1709 *data++ = 0; 2367 *data++ = 0;
1710 } 2368 }
1711 } 2369 }
1712 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1713 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1715 RETVAL = data_sv; 2378 RETVAL = data_sv;
1716} 2379}
1717 OUTPUT: 2380 OUTPUT:
1718 RETVAL 2381 RETVAL
1719 2382
1720void 2383void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2385 PPCODE:
1723{ 2386{
1724 int x, y, z; 2387 int x, y, z;
1725 int w, h; 2388 int w, h;
1726 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1727 2400
1728 if (*data++ != 0) 2401 if (*data++ != 0)
1729 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1730 2403
1731 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1733 2406
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2419 {
1747 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1748 2421
1749 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1750 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1751 uint8_t flags = *data++; 2429 flags = *data++;
1752 2430
1753 if (flags) 2431 if (flags)
1754 { 2432 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1758 2435
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2439
1763 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
1764 { 2441 {
1765 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1766 2444
1767 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1768 { 2446 {
1769 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1770 2448
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1773 } 2456 }
1774 } 2457 }
1775 } 2458 }
1776 } 2459 }
1777 } 2460 }
1778} 2461}
1779 2462
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2464
1782CFPlus::MixChunk 2465DC::RW
1783new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1784 CODE: 2467 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1786 OUTPUT: 2474 OUTPUT:
1787 RETVAL 2475 RETVAL
1788 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1789void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1790DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
1791 CODE: 2587 CODE:
1792 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1793 2589
1794int 2590int
1795volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2596 OUTPUT:
1799 RETVAL 2597 RETVAL
1800 2598
1801int 2599DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2601 CODE:
2602{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1805 OUTPUT: 2614 OUTPUT:
1806 RETVAL 2615 RETVAL
1807 2616
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2618
1810int 2619int
1811volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1812 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2626 OUTPUT:
1815 RETVAL 2627 RETVAL
1816 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
1817CFPlus::MixMusic 2639DC::MixMusic
1818new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
1819 CODE: 2641 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2643 OUTPUT:
1822 RETVAL 2644 RETVAL
1823 2645
1824void 2646void
1825DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
1826 CODE: 2648 CODE:
1827 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1828 2650
1829int 2651int
1830play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1831 CODE: 2653 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2655 OUTPUT:
1834 RETVAL 2656 RETVAL
1835 2657
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1837 2666
1838BOOT: 2667BOOT:
1839{ 2668{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2670 static const struct {
1842 const char *name; 2671 const char *name;
1843 IV iv; 2672 IV iv;
1844 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2692 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
1876 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2776# undef const_iv
1927 }; 2777 };
1928 2778
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1931} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
1932 2791
1933char * 2792char *
1934gl_vendor () 2793gl_vendor ()
1935 CODE: 2794 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 2808 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2810 OUTPUT:
1952 RETVAL 2811 RETVAL
1953 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
1954int glGetError () 2827int glGetError ()
1955 2828
1956void glFinish () 2829void glFinish ()
1957 2830
1958void glClear (int mask) 2831void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2870
1998# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2000 2875
2001void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2002 2877
2003void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2004 2879
2012 2887
2013void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2014 CODE: 2889 CODE:
2015 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2016 2891
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS: 2893 ALIAS:
2024 glColor_premultiply = 1 2894 glColor_premultiply = 1
2025 CODE: 2895 CODE:
2026 if (ix) 2896 if (ix)
2027 { 2897 {
2030 b *= a; 2900 b *= a;
2031 } 2901 }
2032 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2034 2904
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 2906 CODE:
2043 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2045 2909
2049 2913
2050void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2051 CODE: 2915 CODE:
2052 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2053 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2054void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2055 CODE: 2948 CODE:
2056 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2057 2950
2058void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 2968 CODE:
2076 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 2971
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 2973
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 2975
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2084 2979
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 2981
2087int glGenTexture () 2982int glGenTexture ()
2088 CODE: 2983 CODE:
2089{ 2984 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 2985 OUTPUT:
2095 RETVAL 2986 RETVAL
2096 2987
2097void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2098 CODE: 2989 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 2990 del_texture (name);
2102} 2991
2103
2104int glGenList () 2992int glGenList ()
2105 CODE: 2993 CODE:
2106 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2107 OUTPUT: 2995 OUTPUT:
2108 RETVAL 2996 RETVAL
2115 3003
2116void glEndList () 3004void glEndList ()
2117 3005
2118void glCallList (int list) 3006void glCallList (int list)
2119 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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