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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
62#if 0 88/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 90
65# define PARACHUTE 0 91static AV *texture_av;
66#endif
67 92
68static struct 93static struct
69{ 94{
70#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 96#include "glfunc.h"
72#undef GL_FUNC 97#undef GL_FUNC
73} gl; 98} gl;
74 99
100static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 102{
77 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 107 else
82 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
83} 109}
84 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
85#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
86 137
87#include "pango-font.c" 138#include "pango-font.c"
88#include "pango-fontmap.c" 139#include "pango-fontmap.c"
89#include "pango-render.c" 140#include "pango-render.c"
90 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
93 146
94typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
95 148
96static int 149static int
97shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
98{ 151{
99 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
113 166
114typedef struct cf_layout { 167typedef struct cf_layout {
115 PangoLayout *pl; 168 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
117 int base_height; 170 int base_height;
118 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
119} *CFPlus__Layout; 173} *DC__Layout;
120 174
121static CFPlus__Font default_font; 175static DC__Font default_font;
122static PangoContext *opengl_context; 176static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
124 178
125static void 179static void
126substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
131#endif 185#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 187}
134 188
135static void 189static void
136layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
137{ 191{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
140 */ 194 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 199
146 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
147} 201}
148 202
149static void 203static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 205{
152 PangoRectangle rect; 206 PangoRectangle rect;
153 207
154 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
162 216
163 *w = rect.width; 217 *w = rect.width;
164 *h = rect.height; 218 *h = rect.height;
165} 219}
166 220
221typedef uint16_t tileid;
167typedef uint16_t mapface; 222typedef uint16_t faceid;
168 223
169typedef struct { 224typedef struct {
170 GLint name; 225 GLuint name;
171 int w, h; 226 int w, h;
172 float s, t; 227 float s, t;
173 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
174} maptex; 231} maptex;
175 232
176typedef struct { 233typedef struct {
177 uint32_t player; 234 uint32_t player;
178 mapface face[3]; 235 tileid tile[3];
179 uint16_t darkness; 236 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 238} mapcell;
182 239
183typedef struct { 240typedef struct {
184 int32_t c0, c1; 241 int32_t c0, c1;
185 mapcell *col; 242 mapcell *col;
186} maprow; 243} maprow;
187 244
188typedef struct map { 245typedef struct map {
189 int x, y, w, h; 246 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 248 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 249 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 250
197 int32_t rows; 251 int32_t rows;
198 maprow *row; 252 maprow *row;
199} *CFPlus__Map; 253} *DC__Map;
200 254
201static char * 255static char *
202prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
203{ 257{
204 char *p; 258 char *p;
221} 275}
222 276
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
226static maprow * 300static maprow *
227map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
228{ 302{
229 if (0 > y) 303 if (0 > y)
230 { 304 {
231 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
270 344
271 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
272} 346}
273 347
274static mapcell * 348static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
276{ 350{
277 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
278} 352}
279 353
280static void 354static void
281map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
282{ 356{
283 int r; 357 int r;
284 358
285 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
293 self->oy = 0; 367 self->oy = 0;
294 self->row = 0; 368 self->row = 0;
295 self->rows = 0; 369 self->rows = 0;
296} 370}
297 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
298static void 382static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 384{
301 int x, y; 385 int x, y;
302 maprow *row; 386 maprow *row;
303 mapcell *cell; 387 mapcell *cell;
304 388
316 if (x >= row->c1) 400 if (x >= row->c1)
317 break; 401 break;
318 402
319 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
320 404
321 cell->darkness = 0; 405 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 406 }
326 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
327} 424}
328 425
329static void 426static void
330music_finished (void) 427music_finished (void)
331{ 428{
367 n |= n >> 16; 464 n |= n >> 16;
368 465
369 return n + 1; 466 return n + 1;
370} 467}
371 468
372MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
373 528
374PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
375 530
376BOOT: 531BOOT:
377{ 532{
378 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 534 static const struct {
380 const char *name; 535 const char *name;
381 IV iv; 536 IV iv;
382 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
384 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
466 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 648
479 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 650
481 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
482# undef const_iv 679# undef const_iv
483 }; 680 };
484 681
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
488 694
489int 695int
490in_destruct () 696in_destruct ()
491 CODE: 697 CODE:
492 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 700 RETVAL
495 701
496NV floor (NV x) 702NV floor (NV x)
497 703
498NV ceil (NV x) 704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
499 709
500void 710void
501pango_init () 711pango_init ()
502 CODE: 712 CODE:
503{ 713{
504 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
507} 722}
508 723
509int 724char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 725
512void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
513SDL_Quit () 732void SDL_Quit ()
514 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
515void 743void
516SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
517 PPCODE: 745 PPCODE:
518{ 746{
519 SDL_Rect **m; 747 SDL_Rect **m;
520 748
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 753
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 756
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 761
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 764
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 766
545 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
546 while (*m) 768 while (*m)
547 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
548 AV *av = newAV (); 772 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
552 779
553 ++m; 780 ++m;
554 } 781 }
555} 782}
556 783
557char *
558SDL_GetError ()
559
560int 784int
561SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
563 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 798 );
799
566 if (RETVAL) 800 if (RETVAL)
567 { 801 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 806#include "glfunc.h"
571# undef GL_FUNC 807#undef GL_FUNC
572 } 808 }
809}
573 OUTPUT: 810 OUTPUT:
574 RETVAL 811 RETVAL
575 812
576void 813void
577SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
578 815
579char * 816char *
580SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
581 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
582void 825void
583SDL_PollEvent () 826poll_events ()
584 PPCODE: 827 PPCODE:
585{ 828{
586 SDL_Event ev; 829 SDL_Event ev;
587 830
588 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 833 {
590 HV *hv = newHV (); 834 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 836
593 switch (ev.type) 837 switch (ev.type)
594 { 838 {
595 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
596 case SDL_KEYUP: 840 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 846 break;
602 847
603 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 851 break;
607 852
608 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
616 break; 879 break;
617 880
618 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 884
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 895 break;
633 } 896 }
634 897
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 899 }
637} 900}
638 901
639int 902int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 904 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
644 907
645void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
646Mix_CloseAudio () 925Mix_CloseAudio ()
647 926
648int 927int
649Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
650 929
930const char *
931Mix_GetError ()
932
651void 933void
652lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
653 CODE: 935 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 937
658void 938void
659win32_proxy_info () 939win32_proxy_info ()
660 PPCODE: 940 PPCODE:
661{ 941{
682 } 962 }
683 } 963 }
684#endif 964#endif
685} 965}
686 966
687void 967int
688add_font (char *file) 968add_font (char *file)
689 CODE: 969 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
691 973
692void 974void
693load_image_inline (SV *image_) 975load_image_inline (SV *image_)
694 ALIAS: 976 ALIAS:
695 load_image_file = 1 977 load_image_file = 1
698 STRLEN image_len; 980 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
705 987
706 if (!rw) 988 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
708 990
781void 1063void
782error (char *message) 1064error (char *message)
783 CODE: 1065 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1067#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1069#endif
788 1070
789void 1071void
790fatal (char *message) 1072fatal (char *message)
791 CODE: 1073 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1075#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1077#endif
796 _exit (1); 1078 _exit (1);
797 1079
798void 1080void
799_exit (int retval = 0) 1081_exit (int retval = 0)
800 CODE: 1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
1085#else
801 _exit (retval); 1086 _exit (retval);
1087#endif
802 1088
803MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
804 1097
805CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1104 CODE:
808{ 1105{
809 int count; 1106 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1110}
814 OUTPUT: 1111 OUTPUT:
815 RETVAL 1112 RETVAL
816 1113
817void 1114void
818DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
819 CODE: 1116 CODE:
820 pango_font_description_free (self); 1117 pango_font_description_free (self);
821 1118
822void 1119void
823make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
824 CODE: 1122 CODE:
825 default_font = self; 1123 default_font = self;
826 1124
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1126
1127PROTOTYPES: DISABLE
1128
829void 1129void
830reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
831 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
832 tc_clear (); 1139 tc_restore ();
833 1140
834CFPlus::Layout 1141DC::Layout
835new (SV *class) 1142new (SV *class)
836 CODE: 1143 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
838 1145
839 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
846 1154
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
849 OUTPUT: 1157 OUTPUT:
850 RETVAL 1158 RETVAL
851 1159
852void 1160void
853DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
854 CODE: 1162 CODE:
855 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
856 Safefree (self); 1165 Safefree (self);
857 1166
858void 1167void
859set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
860 CODE: 1169 CODE:
861{ 1170{
862 STRLEN textlen; 1171 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
864 1173
865 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
866} 1175}
867 1176
868void 1177void
869set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
870 CODE: 1179 CODE:
871{ 1180{
872 STRLEN textlen; 1181 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
874 1183
875 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
876} 1185}
877 1186
878void 1187void
879set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
880 CODE: 1189 CODE:
881{ 1190{
882 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1193 const char *pos = text;
919 if (attrs) 1228 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
921} 1230}
922 1231
923void 1232void
924get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
925 PPCODE: 1234 PPCODE:
926{ 1235{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1237
929 do 1238 do
930 { 1239 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1241
933 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
934 { 1243 {
935 PangoRectangle extents; 1244 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1253
945 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
946} 1255}
947 1256
948int 1257int
949has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
950 CODE: 1259 CODE:
951{ 1260{
952 int lines = 1; 1261 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
954 1263
959} 1268}
960 OUTPUT: 1269 OUTPUT:
961 RETVAL 1270 RETVAL
962 1271
963SV * 1272SV *
964get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
965 CODE: 1274 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
968 OUTPUT: 1277 OUTPUT:
969 RETVAL 1278 RETVAL
970 1279
971void 1280void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1282 CODE:
974 self->r = r; 1283 self->r = r;
975 self->g = g; 1284 self->g = g;
976 self->b = b; 1285 self->b = b;
977 self->a = a; 1286 self->a = a;
978 1287
979void 1288void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1290 CODE:
982 if (self->font != font) 1291 if (self->font != font)
983 { 1292 {
984 self->font = font; 1293 self->font = font;
985 layout_update_font (self); 1294 layout_update_font (self);
986 } 1295 }
987 1296
988void 1297void
989set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
990 CODE: 1299 CODE:
991 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
992 { 1301 {
993 self->base_height = base_height; 1302 self->base_height = base_height;
994 layout_update_font (self); 1303 layout_update_font (self);
995 } 1304 }
996 1305
997void 1306void
998set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
999 CODE: 1308 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1310
1002void 1311void
1003set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1004 CODE: 1313 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1315
1007void 1316void
1008set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1009 CODE: 1318 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1320
1012void 1321void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1323 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1020 ); 1329 );
1021 1330
1022void 1331void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1333 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1335
1027void 1336void
1028size (CFPlus::Layout self) 1337size (DC::Layout self)
1029 PPCODE: 1338 PPCODE:
1030{ 1339{
1031 int w, h; 1340 int w, h;
1032 1341
1033 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1038} 1347}
1039 1348
1040int 1349int
1041descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1042 CODE: 1351 CODE:
1043{ 1352{
1044 PangoRectangle rect; 1353 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1048} 1357}
1049 OUTPUT: 1358 OUTPUT:
1050 RETVAL 1359 RETVAL
1051 1360
1052int 1361int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1363 CODE:
1055{ 1364{
1056 int index, trailing; 1365 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1367 RETVAL = index + trailing;
1059} 1368}
1060 OUTPUT: 1369 OUTPUT:
1061 RETVAL 1370 RETVAL
1062 1371
1063void 1372void
1064cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1374 PPCODE:
1066{ 1375{
1067 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1378
1070 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1383}
1075 1384
1076void 1385void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1387 PPCODE:
1388{
1389 int line, x;
1390
1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1394 --line;
1395#endif
1396 EXTEND (SP, 2);
1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
1421 PUSHs (sv_2mortal (newSViv (index)));
1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
1424}
1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1080 self->pl, 1431 self->pl,
1432 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1083 flags 1435 flags
1084 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1085 1440
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1441void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1090 CODE: 1443 CODE:
1091{ 1444{
1092 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1452
1095 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1469 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1470 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1474
1109 SvPOK_only (result_); 1475 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1111 1477
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1479 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1481
1116 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1483 }
1123} 1484}
1124 1485
1125void 1486void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1493{
1133 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1137 1501
1138 if (items < 5) 1502 if (items < 5)
1139 { 1503 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1171 } 1535 }
1172} 1536}
1173 1537
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1175 1548
1176CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1554new (SV *class)
1178 CODE: 1555 CODE:
1179 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1557 RETVAL->x = 0;
1181 RETVAL->y = 0; 1558 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1559 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1560 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1566 RETVAL->row = 0;
1192 OUTPUT: 1567 OUTPUT:
1193 RETVAL 1568 RETVAL
1194 1569
1195void 1570void
1196DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1197 CODE: 1572 CODE:
1198{ 1573{
1199 map_clear (self); 1574 map_clear (self);
1200 Safefree (self->face); 1575 Safefree (self->face2tile);
1201 Safefree (self->tex); 1576 Safefree (self->tex);
1202 Safefree (self); 1577 Safefree (self);
1203} 1578}
1204 1579
1205void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
1206clear (CFPlus::Map self) 1587clear (DC::Map self)
1207 CODE: 1588 CODE:
1208 map_clear (self); 1589 map_clear (self);
1209 1590
1210void 1591void
1211set_face (CFPlus::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1593 CODE:
1213{ 1594{
1214 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1596 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1597}
1222 1598
1223void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1624 CODE:
1226{ 1625{
1227 while (self->texs <= texid) 1626 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1627
1233 { 1628 {
1234 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1235 1630
1236 tex->name = name; 1631 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1650}
1256 1651
1257int 1652int
1258ox (CFPlus::Map self) 1653ox (DC::Map self)
1259 ALIAS: 1654 ALIAS:
1260 oy = 1 1655 oy = 1
1261 x = 2 1656 x = 2
1262 y = 3 1657 y = 3
1263 w = 4 1658 w = 4
1274 } 1669 }
1275 OUTPUT: 1670 OUTPUT:
1276 RETVAL 1671 RETVAL
1277 1672
1278void 1673void
1279scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1280 CODE: 1675 CODE:
1281{ 1676{
1282 if (dx > 0) 1677 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1679 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1681
1287 if (dy > 0) 1682 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1684 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1686
1292 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1294 1689
1295 while (self->y < 0) 1690 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1301 } 1696 }
1302} 1697}
1303 1698
1304void 1699SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1701 CODE:
1307{ 1702{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1705 mapcell *cell;
1311 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1312 1709
1313 while (data < data_end - 1) 1710 while (data < data_end - 1)
1314 { 1711 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1316 1713
1336 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1337 1734
1338 do 1735 do
1339 { 1736 {
1340 ext = *data++; 1737 ext = *data++;
1341 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1342 1739
1343 if (cmd < 4) 1740 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1346 { 1743 {
1347 cell->stat_width = 1; 1744 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1745 cell->stat_hp = *data++;
1349 } 1746 }
1350 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1749 else if (cmd == 0x47)
1353 { 1750 {
1354 if (*data == 4) 1751 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1755
1357 data += *data + 1; 1756 data += *data + 1;
1358 } 1757 }
1359 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1759 cell->flags = *data++;
1367 } 1766 }
1368 else 1767 else
1369 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1370 } 1769 }
1371 1770
1771 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1772 if (flags & (4 >> z))
1373 { 1773 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1375 } 1791 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1792 }
1387 else 1793 else
1388 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1389 } 1795 }
1390} 1796}
1797 OUTPUT:
1798 RETVAL
1391 1799
1392SV * 1800SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1802 CODE:
1395{ 1803{
1396 int x1, x; 1804 int x1, x;
1397 int y1, y; 1805 int y1, y;
1398 int z; 1806 int z;
1419 { 1827 {
1420 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1421 1829
1422 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1423 { 1831 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1834 int a1 = tex.a;
1431 1835
1432 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1840 }
1438 } 1841 }
1439 1842
1440 *map++ = (r ) 1843 *map++ = (r )
1441 | (g << 8) 1844 | (g << 8)
1448} 1851}
1449 OUTPUT: 1852 OUTPUT:
1450 RETVAL 1853 RETVAL
1451 1854
1452void 1855void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 1857 CODE:
1455{ 1858{
1456 int vx, vy;
1457 int x, y, z; 1859 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1860
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1463 1870
1464 /* 1871 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1872
1469 int vy = self->vy = self->h >= sh 1873 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1874 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1875 if (sh > 255) sh = 255;
1472 */
1473 1876
1474 glColor4ub (255, 255, 255, 255); 1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1475 1913
1476 glEnable (GL_BLEND); 1914 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1917
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1486 for (y = 0; y < sh; y++) 1922 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1923 if (0 <= y + my && y + my < self->rows)
1488 { 1924 {
1489 maprow *row = self->row + (y + vy); 1925 maprow *row = self->row + (y + my);
1490 1926
1491 for (x = 0; x < sw; x++) 1927 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1928 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1929 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1930 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1497 1938
1498 if (face && face < self->texs) 1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
1499 { 2044 {
1500 maptex tex = self->tex [face]; 2045 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2046 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2047
1504 if (last_name != tex.name) 2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
1505 { 2050 {
1506 glEnd (); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2052 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2053
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
1520 { 2057 {
1521 maptex tex = self->tex [1]; 2058 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2059 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
1524 2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
1525 glEnd (); 2072 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
2075 }
1528 2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
1533 } 2098 }
1534 } 2099 }
1535 }
1536 } 2100 }
1537 2101
1538 glEnd (); 2102 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1541 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1542 2129
1543 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1546 { 2133 {
1547 maprow *row = self->row + (y + vy); 2134 maprow *row = self->row + (y + my);
1548 2135
1549 for (x = 0; x < sw; x++) 2136 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2137 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2138 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2139 mapcell *cell = row->col + (x + mx - row->c0);
1553 2140
1554 int px = x * 32; 2141 int px = x * T;
1555 int py = y * 32; 2142 int py = y * T;
1556 2143
1557 if (cell->stat_hp) 2144 if (cell->stat_hp)
1558 { 2145 {
1559 int width = cell->stat_width * 32; 2146 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2148
1562 glColor3ub (0, 0, 0); 2149 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2150 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2151 px + width - 1, py);
1565 2152
1571 } 2158 }
1572 } 2159 }
1573} 2160}
1574 2161
1575void 2162void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2164 CODE:
1578{ 2165{
1579 static float color[16][3] = { 2166 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1633} 2220}
1634 2221
1635void 2222void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2224 PPCODE:
1638{ 2225{
1639 int vx, vy;
1640 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2234
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2237
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2238 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2239 my += self->y - 1;
1651 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1652 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1654 { 2245 {
1655 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1656 2247
1657 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2250 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1661 2252
1662 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1665 } 2256 }
1666 } 2257 }
1667 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1668 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1672} 2301}
1673 2302
1674SV * 2303SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2305 CODE:
1677{ 2306{
1678 int x, y, x1, y1; 2307 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1706 { 2335 {
1707 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2337 uint8_t flags = 0;
1709 2338
1710 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1713 2342
1714 *data++ = flags; 2343 *data++ = flags;
1715 2344
1716 if (flags & 1) 2345 if (flags & 1)
1717 { 2346 {
2347 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2349 *data++ = tile;
1720 } 2350 }
1721 2351
1722 if (flags & 2) 2352 if (flags & 2)
1723 { 2353 {
2354 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2356 *data++ = tile;
1726 } 2357 }
1727 2358
1728 if (flags & 4) 2359 if (flags & 4)
1729 { 2360 {
2361 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2363 *data++ = tile;
1732 } 2364 }
1733 } 2365 }
1734 else 2366 else
1735 *data++ = 0; 2367 *data++ = 0;
1736 } 2368 }
1737 } 2369 }
1738 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1739 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1741 RETVAL = data_sv; 2378 RETVAL = data_sv;
1742} 2379}
1743 OUTPUT: 2380 OUTPUT:
1744 RETVAL 2381 RETVAL
1745 2382
1746void 2383void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2385 PPCODE:
1749{ 2386{
1750 int x, y, z; 2387 int x, y, z;
1751 int w, h; 2388 int w, h;
1752 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1753 2400
1754 if (*data++ != 0) 2401 if (*data++ != 0)
1755 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1756 2403
1757 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1759 2406
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2419 {
1773 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1774 2421
1775 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1776 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1777 uint8_t flags = *data++; 2429 flags = *data++;
1778 2430
1779 if (flags) 2431 if (flags)
1780 { 2432 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1784 2435
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2439
1789 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
1790 { 2441 {
1791 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1792 2444
1793 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1794 { 2446 {
1795 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1796 2448
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1799 } 2456 }
1800 } 2457 }
1801 } 2458 }
1802 } 2459 }
1803 } 2460 }
1804} 2461}
1805 2462
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2464
1808CFPlus::MixChunk 2465DC::RW
1809new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1810 CODE: 2467 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1812 OUTPUT: 2474 OUTPUT:
1813 RETVAL 2475 RETVAL
1814 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1815void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1816DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
1817 CODE: 2587 CODE:
1818 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1819 2589
1820int 2590int
1821volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2596 OUTPUT:
1825 RETVAL 2597 RETVAL
1826 2598
1827int 2599DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2601 CODE:
2602{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1831 OUTPUT: 2614 OUTPUT:
1832 RETVAL 2615 RETVAL
1833 2616
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2618
1836int 2619int
1837volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1838 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2626 OUTPUT:
1841 RETVAL 2627 RETVAL
1842 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
1843CFPlus::MixMusic 2639DC::MixMusic
1844new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
1845 CODE: 2641 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2643 OUTPUT:
1848 RETVAL 2644 RETVAL
1849 2645
1850void 2646void
1851DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
1852 CODE: 2648 CODE:
1853 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1854 2650
1855int 2651int
1856play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1857 CODE: 2653 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2655 OUTPUT:
1860 RETVAL 2656 RETVAL
1861 2657
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1863 2666
1864BOOT: 2667BOOT:
1865{ 2668{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2670 static const struct {
1868 const char *name; 2671 const char *name;
1869 IV iv; 2672 IV iv;
1870 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2692 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2776# undef const_iv
1953 }; 2777 };
1954 2778
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1957} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
1958 2791
1959char * 2792char *
1960gl_vendor () 2793gl_vendor ()
1961 CODE: 2794 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2808 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2810 OUTPUT:
1978 RETVAL 2811 RETVAL
1979 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
1980int glGetError () 2827int glGetError ()
1981 2828
1982void glFinish () 2829void glFinish ()
1983 2830
1984void glClear (int mask) 2831void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2870
2024# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2026 2875
2027void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2028 2877
2029void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2030 2879
2038 2887
2039void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2040 CODE: 2889 CODE:
2041 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2042 2891
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2893 ALIAS:
2050 glColor_premultiply = 1 2894 glColor_premultiply = 1
2051 CODE: 2895 CODE:
2052 if (ix) 2896 if (ix)
2053 { 2897 {
2056 b *= a; 2900 b *= a;
2057 } 2901 }
2058 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2060 2904
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2906 CODE:
2069 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2909
2075 2913
2076void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2077 CODE: 2915 CODE:
2078 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2079 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2080void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2081 CODE: 2948 CODE:
2082 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2083 2950
2084void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2968 CODE:
2102 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2971
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2973
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2975
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2110 2979
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2981
2113int glGenTexture () 2982int glGenTexture ()
2114 CODE: 2983 CODE:
2115{ 2984 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2985 OUTPUT:
2121 RETVAL 2986 RETVAL
2122 2987
2123void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2124 CODE: 2989 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2990 del_texture (name);
2128} 2991
2129
2130int glGenList () 2992int glGenList ()
2131 CODE: 2993 CODE:
2132 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2133 OUTPUT: 2995 OUTPUT:
2134 RETVAL 2996 RETVAL
2141 3003
2142void glEndList () 3004void glEndList ()
2143 3005
2144void glCallList (int list) 3006void glCallList (int list)
2145 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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