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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
306 self->oy = 0; 367 self->oy = 0;
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
311static void 382static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 384{
314 int x, y; 385 int x, y;
315 maprow *row; 386 maprow *row;
316 mapcell *cell; 387 mapcell *cell;
317 388
329 if (x >= row->c1) 400 if (x >= row->c1)
330 break; 401 break;
331 402
332 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
333 404
334 cell->darkness = 0; 405 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 406 }
339 } 407 }
340} 408}
341 409
342typedef struct { 410typedef struct {
345} smooth_key; 413} smooth_key;
346 414
347static void 415static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 417{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 419
352 if (SvIOK (*sv)) 420 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 421 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 422 else
355 sv_setiv (*sv, bits); 423 sv_setiv (*sv, bits);
396 n |= n >> 16; 464 n |= n >> 16;
397 465
398 return n + 1; 466 return n + 1;
399} 467}
400 468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
401/* SDL should provide this, really. */ 480/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 481#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 482#define SDLK_MODIFIER_MAX 314
404 483
405MODULE = CFPlus PACKAGE = CFPlus 484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
406 528
407PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
408 530
409BOOT: 531BOOT:
410{ 532{
411 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 534 static const struct {
413 const char *name; 535 const char *name;
414 IV iv; 536 IV iv;
415 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
438 560
439 const_iv (SDL_APPINPUTFOCUS), 561 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 562 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 563 const_iv (SDL_APPACTIVE),
442 564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
524# undef const_iv 679# undef const_iv
525 }; 680 };
526 681
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 701
547NV floor (NV x) 702NV floor (NV x)
548 703
549NV ceil (NV x) 704NV ceil (NV x)
550 705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
551void 710void
552pango_init () 711pango_init ()
553 CODE: 712 CODE:
554{ 713{
555 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
558} 722}
559 723
560int 724char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 725
563void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
564SDL_Quit () 732void SDL_Quit ()
565 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
566void 743void
567SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
568 PPCODE: 745 PPCODE:
569{ 746{
570 SDL_Rect **m; 747 SDL_Rect **m;
571 748
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 753
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 756
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 761
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 764
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 766
596 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
597 while (*m) 768 while (*m)
598 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
599 AV *av = newAV (); 772 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
603 779
604 ++m; 780 ++m;
605 } 781 }
606} 782}
607 783
608char *
609SDL_GetError ()
610
611int 784int
612SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
614 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 798 );
799
617 if (RETVAL) 800 if (RETVAL)
618 { 801 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 806#include "glfunc.h"
622# undef GL_FUNC 807#undef GL_FUNC
623 } 808 }
809}
624 OUTPUT: 810 OUTPUT:
625 RETVAL 811 RETVAL
626 812
627void 813void
628SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
629 815
630char * 816char *
631SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
632 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
633void 825void
634SDL_PollEvent () 826poll_events ()
635 PPCODE: 827 PPCODE:
636{ 828{
637 SDL_Event ev; 829 SDL_Event ev;
638 830
639 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 833 {
641 HV *hv = newHV (); 834 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 836
644 switch (ev.type) 837 switch (ev.type)
645 { 838 {
646 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
647 case SDL_KEYUP: 840 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 846 break;
654 847
655 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 851 break;
659 852
660 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
668 break; 879 break;
669 880
670 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 884
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 895 break;
685 } 896 }
686 897
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 899 }
689} 900}
690 901
691int 902int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 904 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
696 907
697void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
698Mix_CloseAudio () 925Mix_CloseAudio ()
699 926
700int 927int
701Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
702 929
930const char *
931Mix_GetError ()
932
703void 933void
704lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
705 CODE: 935 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 937
710void 938void
711win32_proxy_info () 939win32_proxy_info ()
712 PPCODE: 940 PPCODE:
713{ 941{
734 } 962 }
735 } 963 }
736#endif 964#endif
737} 965}
738 966
739void 967int
740add_font (char *file) 968add_font (char *file)
741 CODE: 969 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
743 973
744void 974void
745load_image_inline (SV *image_) 975load_image_inline (SV *image_)
746 ALIAS: 976 ALIAS:
747 load_image_file = 1 977 load_image_file = 1
750 STRLEN image_len; 980 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
757 987
758 if (!rw) 988 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
760 990
833void 1063void
834error (char *message) 1064error (char *message)
835 CODE: 1065 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1067#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1069#endif
840 1070
841void 1071void
842fatal (char *message) 1072fatal (char *message)
843 CODE: 1073 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1075#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1077#endif
848 _exit (1); 1078 _exit (1);
849 1079
850void 1080void
851_exit (int retval = 0) 1081_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1084 ExitThread (retval); // unclean, please beam me up
855#else 1085#else
856 _exit (retval); 1086 _exit (retval);
857#endif 1087#endif
858 1088
859MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
860 1097
861CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1104 CODE:
864{ 1105{
865 int count; 1106 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1110}
870 OUTPUT: 1111 OUTPUT:
871 RETVAL 1112 RETVAL
872 1113
873void 1114void
874DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
875 CODE: 1116 CODE:
876 pango_font_description_free (self); 1117 pango_font_description_free (self);
877 1118
878void 1119void
879make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
880 CODE: 1122 CODE:
881 default_font = self; 1123 default_font = self;
882 1124
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1126
1127PROTOTYPES: DISABLE
1128
885void 1129void
886reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
887 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
888 tc_clear (); 1139 tc_restore ();
889 1140
890CFPlus::Layout 1141DC::Layout
891new (SV *class) 1142new (SV *class)
892 CODE: 1143 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
894 1145
895 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
902 1154
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
905 OUTPUT: 1157 OUTPUT:
906 RETVAL 1158 RETVAL
907 1159
908void 1160void
909DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
910 CODE: 1162 CODE:
911 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
912 Safefree (self); 1165 Safefree (self);
913 1166
914void 1167void
915set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
916 CODE: 1169 CODE:
917{ 1170{
918 STRLEN textlen; 1171 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
920 1173
921 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
922} 1175}
923 1176
924void 1177void
925set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
926 CODE: 1179 CODE:
927{ 1180{
928 STRLEN textlen; 1181 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
930 1183
931 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
932} 1185}
933 1186
934void 1187void
935set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
936 CODE: 1189 CODE:
937{ 1190{
938 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1193 const char *pos = text;
975 if (attrs) 1228 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
977} 1230}
978 1231
979void 1232void
980get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
981 PPCODE: 1234 PPCODE:
982{ 1235{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1237
985 do 1238 do
986 { 1239 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1241
989 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
990 { 1243 {
991 PangoRectangle extents; 1244 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1253
1001 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
1002} 1255}
1003 1256
1004int 1257int
1005has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
1006 CODE: 1259 CODE:
1007{ 1260{
1008 int lines = 1; 1261 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
1010 1263
1015} 1268}
1016 OUTPUT: 1269 OUTPUT:
1017 RETVAL 1270 RETVAL
1018 1271
1019SV * 1272SV *
1020get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
1021 CODE: 1274 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1277 OUTPUT:
1025 RETVAL 1278 RETVAL
1026 1279
1027void 1280void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1282 CODE:
1030 self->r = r; 1283 self->r = r;
1031 self->g = g; 1284 self->g = g;
1032 self->b = b; 1285 self->b = b;
1033 self->a = a; 1286 self->a = a;
1034 1287
1035void 1288void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1290 CODE:
1038 if (self->font != font) 1291 if (self->font != font)
1039 { 1292 {
1040 self->font = font; 1293 self->font = font;
1041 layout_update_font (self); 1294 layout_update_font (self);
1042 } 1295 }
1043 1296
1044void 1297void
1045set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
1046 CODE: 1299 CODE:
1047 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
1048 { 1301 {
1049 self->base_height = base_height; 1302 self->base_height = base_height;
1050 layout_update_font (self); 1303 layout_update_font (self);
1051 } 1304 }
1052 1305
1053void 1306void
1054set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1308 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1310
1058void 1311void
1059set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1060 CODE: 1313 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1315
1063void 1316void
1064set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1065 CODE: 1318 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1320
1068void 1321void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1323 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1076 ); 1329 );
1077 1330
1078void 1331void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1333 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1335
1083void 1336void
1084size (CFPlus::Layout self) 1337size (DC::Layout self)
1085 PPCODE: 1338 PPCODE:
1086{ 1339{
1087 int w, h; 1340 int w, h;
1088 1341
1089 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1094} 1347}
1095 1348
1096int 1349int
1097descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1098 CODE: 1351 CODE:
1099{ 1352{
1100 PangoRectangle rect; 1353 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1104} 1357}
1105 OUTPUT: 1358 OUTPUT:
1106 RETVAL 1359 RETVAL
1107 1360
1108int 1361int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1363 CODE:
1111{ 1364{
1112 int index, trailing; 1365 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1367 RETVAL = index + trailing;
1115} 1368}
1116 OUTPUT: 1369 OUTPUT:
1117 RETVAL 1370 RETVAL
1118 1371
1119void 1372void
1120cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1374 PPCODE:
1122{ 1375{
1123 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1378
1126 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1383}
1131 1384
1132void 1385void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1387 PPCODE:
1135{ 1388{
1136 int line, x; 1389 int line, x;
1137 1390
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1394 --line;
1395#endif
1141 EXTEND (SP, 2); 1396 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1399}
1145 1400
1146void 1401void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1402line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1403 PPCODE:
1149{ 1404{
1150 PangoLayoutLine *lp; 1405 PangoLayoutLine *lp;
1151 int index, trailing; 1406 int index, trailing;
1152 1407
1153 if (line < 0) 1408 if (line < 0)
1154 XSRETURN_EMPTY; 1409 XSRETURN_EMPTY;
1155 1410
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1412 XSRETURN_EMPTY; /* do better */
1158 1413
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1415
1161 EXTEND (SP, 2); 1416 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1423 }
1169} 1424}
1170 1425
1171void 1426void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1427render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1428 CODE:
1429 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1175 self->pl, 1431 self->pl,
1432 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1178 flags 1435 flags
1179 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1180 1440
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1441void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1185 CODE: 1443 CODE:
1186{ 1444{
1187 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1452
1190 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1469 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1470 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1474
1204 SvPOK_only (result_); 1475 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1206 1477
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1479 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1481
1211 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1483 }
1218} 1484}
1219 1485
1220void 1486void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1493{
1228 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1232 1501
1233 if (items < 5) 1502 if (items < 5)
1234 { 1503 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1266 } 1535 }
1267} 1536}
1268 1537
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1270 1548
1271CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1272new (SV *class) 1554new (SV *class)
1273 CODE: 1555 CODE:
1274 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1557 RETVAL->x = 0;
1276 RETVAL->y = 0; 1558 RETVAL->y = 0;
1284 RETVAL->row = 0; 1566 RETVAL->row = 0;
1285 OUTPUT: 1567 OUTPUT:
1286 RETVAL 1568 RETVAL
1287 1569
1288void 1570void
1289DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1290 CODE: 1572 CODE:
1291{ 1573{
1292 map_clear (self); 1574 map_clear (self);
1293 Safefree (self->face2tile); 1575 Safefree (self->face2tile);
1294 Safefree (self->tex); 1576 Safefree (self->tex);
1295 Safefree (self); 1577 Safefree (self);
1296} 1578}
1297 1579
1298void 1580void
1299resize (CFPlus::Map self, int map_width, int map_height) 1581resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1582 CODE:
1301 self->w = map_width; 1583 self->w = map_width;
1302 self->h = map_height; 1584 self->h = map_height;
1303 1585
1304void 1586void
1305clear (CFPlus::Map self) 1587clear (DC::Map self)
1306 CODE: 1588 CODE:
1307 map_clear (self); 1589 map_clear (self);
1308 1590
1309void 1591void
1310set_tileid (CFPlus::Map self, int face, int tile) 1592set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1593 CODE:
1312{ 1594{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1595 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1596 need_texid (self, tile);
1315} 1597}
1316 1598
1317void 1599void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1600set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1601 CODE:
1320{ 1602{
1321 tileid texid; 1603 tileid texid;
1322 maptex *tex; 1604 maptex *tex;
1323 1605
1336 tex->smoothtile = self->face2tile [smooth]; 1618 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1619 tex->smoothlevel = level;
1338} 1620}
1339 1621
1340void 1622void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1624 CODE:
1343{ 1625{
1344 need_texid (self, texid); 1626 need_texid (self, texid);
1345 1627
1346 { 1628 {
1366 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1650}
1369 1651
1370int 1652int
1371ox (CFPlus::Map self) 1653ox (DC::Map self)
1372 ALIAS: 1654 ALIAS:
1373 oy = 1 1655 oy = 1
1374 x = 2 1656 x = 2
1375 y = 3 1657 y = 3
1376 w = 4 1658 w = 4
1387 } 1669 }
1388 OUTPUT: 1670 OUTPUT:
1389 RETVAL 1671 RETVAL
1390 1672
1391void 1673void
1392scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1393 CODE: 1675 CODE:
1394{ 1676{
1395 if (dx > 0) 1677 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1679 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1681
1400 if (dy > 0) 1682 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1684 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1686
1405 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1407 1689
1408 while (self->y < 0) 1690 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1414 } 1696 }
1415} 1697}
1416 1698
1417void 1699SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1701 CODE:
1420{ 1702{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1705 mapcell *cell;
1424 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1425 1709
1426 while (data < data_end - 1) 1710 while (data < data_end - 1)
1427 { 1711 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1429 1713
1449 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1450 1734
1451 do 1735 do
1452 { 1736 {
1453 ext = *data++; 1737 ext = *data++;
1454 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1455 1739
1456 if (cmd < 4) 1740 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1459 { 1743 {
1462 } 1746 }
1463 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1749 else if (cmd == 0x47)
1466 { 1750 {
1467 if (*data == 8) 1751 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1755
1470 data += *data + 1; 1756 data += *data + 1;
1471 } 1757 }
1472 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1759 cell->flags = *data++;
1480 } 1766 }
1481 else 1767 else
1482 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1483 } 1769 }
1484 1770
1771 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1772 if (flags & (4 >> z))
1486 { 1773 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1775 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1490 } 1791 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1792 }
1506 else 1793 else
1507 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1508 } 1795 }
1509} 1796}
1797 OUTPUT:
1798 RETVAL
1510 1799
1511SV * 1800SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1802 CODE:
1514{ 1803{
1515 int x1, x; 1804 int x1, x;
1516 int y1, y; 1805 int y1, y;
1517 int z; 1806 int z;
1562} 1851}
1563 OUTPUT: 1852 OUTPUT:
1564 RETVAL 1853 RETVAL
1565 1854
1566void 1855void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 1857 CODE:
1569{ 1858{
1859 int x, y, z;
1860
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1864 smooth_key skey;
1574 int x, y, z; 1865 int pl_x, pl_y;
1575 int last_name; 1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1576 1872
1577 // thats current max. sorry. 1873 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1874 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1875 if (sh > 255) sh = 255;
1580 1876
1581 // clear key, in case of extra padding 1877 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1878 memset (&skey, 0, sizeof (skey));
1583 1879
1584 glColor4ub (255, 255, 255, 255); 1880 memset (&key, 0, sizeof (key));
1585 1881 key.r = 255;
1586 glEnable (GL_BLEND); 1882 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1883 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1884 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1885 key.mode = GL_QUADS;
1590 1886 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1887 key.texname = -1;
1592
1593 last_name = 0;
1594 1888
1595 mx += self->x; 1889 mx += self->x;
1596 my += self->y; 1890 my += self->y;
1597 1891
1598 // first pass: determine smooth_max 1892 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1902 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1903 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1904 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1905 mapcell *cell = row->col + (x + mx - row->c0);
1612 1906
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1907 smooth_max[x + 1][y + 1] =
1618 } 1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1619 } 1911 }
1620 } 1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1917
1622 for (z = 0; z <= 2; z++) 1918 for (z = 0; z <= 2; z++)
1623 { 1919 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1920 memset (smooth_level, 0, sizeof (smooth_level));
1625 1921
1638 { 1934 {
1639 maptex tex = self->tex [tile]; 1935 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1936 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h; 1937 int py = (y + 1) * T - tex.h;
1642 1938
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1939 if (key.texname != tex.name)
1646 { 1940 {
1647 if (!tex.name) 1941 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1942 tex = self->tex [2]; /* missing, replace by noface */
1649 1943
1650 glEnd (); 1944 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1945 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1946 }
1654 1947
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 { 1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1964 if (cell->flags & 1)
1663 { 1965 {
1664 maptex tex = self->tex [1]; 1966 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1967 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1968 int py = y * T - T * 6 / 32;
1667 1969
1970 if (tex.name)
1668 glEnd (); 1971 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1982 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1983 }
1677 } 1984 }
1678 1985
1679 // update smooth hash 1986 // update smooth hash
1680 if (tex.smoothtile) 1987 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1993
1687 // add bits to current tile and all neighbours. skey.x|y is 1994 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1995 // shifted +1|+1 so we always stay positive.
1689 1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
1690 // full tile 2009 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 2011
1693 // borders 2012 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 2017
1699 // corners 2018 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 2023 }
1705 } 2024 }
1706 } 2025 }
1707 } 2026 }
1708 2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
1709 // go through all smoothlevels, lowest to highest, then draw 2031 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2032 // this is basically counting sort
1711 { 2033 {
1712 int w, b; 2034 int w, b;
1713 2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 2038 for (w = 0; w < 256 / 32; ++w)
1715 { 2039 {
1716 uint32_t smask = smooth_level [w]; 2040 uint32_t smask = smooth_level [w];
1717 if (smask) 2041 if (smask)
1718 for (b = 0; b < 32; ++b) 2042 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 2049 while ((he = hv_iternext (smooth)))
1726 { 2050 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 2052 IV bits = SvIVX (HeVAL (he));
1729 2053
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 2054 if (!(bits & 0x1000)
1737 && skey->level == level 2055 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 2056 && level > smooth_max [skey->x][skey->y])
1739 { 2057 {
1740 maptex tex = self->tex [skey->tile]; 2058 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2059 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 2060 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 2061 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2063 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2064 float dy = tex.t * .5f ; // 2 images/column
1747 2065
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2066 if (tex.name)
1751 { 2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
1752 if (!tex.name) 2070 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2071 {
1754
1755 glEnd (); 2072 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
1758 } 2075 }
1759 2076
1760 if (border) 2077 if (border)
1761 { 2078 {
1762 float ox = border * dx; 2079 float ox = border * dx;
1763 2080
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2085 }
1769 2086
1770 if (corner) 2087 if (corner)
1771 { 2088 {
1772 float ox = corner * dx; 2089 float ox = corner * dx;
1773 2090
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
1778 } 2096 }
1779 } 2097 }
1780 } 2098 }
1781 } 2099 }
1782 } 2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
1783 } 2105 }
1784 2106
1785 hv_clear (smooth); 2107 hv_clear (smooth);
1786 } 2108 }
1787 2109
1788 glEnd (); 2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
1789 2115
1790 glDisable (GL_TEXTURE_2D); 2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1791 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1792 2129
1793 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1796 { 2133 {
1821 } 2158 }
1822 } 2159 }
1823} 2160}
1824 2161
1825void 2162void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2164 CODE:
1828{ 2165{
1829 static float color[16][3] = { 2166 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1883} 2220}
1884 2221
1885void 2222void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2224 PPCODE:
1888{ 2225{
1889 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2234
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2237
1898 mx += self->x; 2238 mx += self->x - 1;
1899 my += self->y; 2239 my += self->y - 1;
1900 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1901 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1903 { 2245 {
1904 maprow *row = self->row + (y + my); 2246 maprow *row = self->row + (y + my);
1905 2247
1906 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2250 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1910 2252
1911 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1914 } 2256 }
1915 } 2257 }
1916 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1917 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1921} 2301}
1922 2302
1923SV * 2303SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2305 CODE:
1926{ 2306{
1927 int x, y, x1, y1; 2307 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2366 else
1987 *data++ = 0; 2367 *data++ = 0;
1988 } 2368 }
1989 } 2369 }
1990 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1991 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1993 RETVAL = data_sv; 2378 RETVAL = data_sv;
1994} 2379}
1995 OUTPUT: 2380 OUTPUT:
1996 RETVAL 2381 RETVAL
1997 2382
1998void 2383void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2385 PPCODE:
2001{ 2386{
2002 int x, y, z; 2387 int x, y, z;
2003 int w, h; 2388 int w, h;
2004 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
2005 2400
2006 if (*data++ != 0) 2401 if (*data++ != 0)
2007 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
2008 2403
2009 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
2011 2406
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2419 {
2025 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
2026 2421
2027 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
2028 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
2029 uint8_t flags = *data++; 2429 flags = *data++;
2030 2430
2031 if (flags) 2431 if (flags)
2032 { 2432 {
2033 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2434 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2439
2040 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
2041 { 2441 {
2042 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
2043 2444
2044 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
2045 { 2446 {
2046 tileid t = tile [z]; 2447 tileid t = tile [z];
2047 2448
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2450 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2452 need_texid (self, t);
2052 } 2453 }
2053 2454
2054 cell->tile [z] = t; 2455 cell->tile [z] = t;
2055 } 2456 }
2057 } 2458 }
2058 } 2459 }
2059 } 2460 }
2060} 2461}
2061 2462
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2464
2064CFPlus::MixChunk 2465DC::RW
2065new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
2066 CODE: 2467 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
2068 OUTPUT: 2474 OUTPUT:
2069 RETVAL 2475 RETVAL
2070 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
2071void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
2072DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
2073 CODE: 2587 CODE:
2074 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
2075 2589
2076int 2590int
2077volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2596 OUTPUT:
2081 RETVAL 2597 RETVAL
2082 2598
2083int 2599DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2601 CODE:
2602{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
2087 OUTPUT: 2614 OUTPUT:
2088 RETVAL 2615 RETVAL
2089 2616
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2618
2092int 2619int
2093volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
2094 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2626 OUTPUT:
2097 RETVAL 2627 RETVAL
2098 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2099CFPlus::MixMusic 2639DC::MixMusic
2100new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
2101 CODE: 2641 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2643 OUTPUT:
2104 RETVAL 2644 RETVAL
2105 2645
2106void 2646void
2107DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
2108 CODE: 2648 CODE:
2109 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
2110 2650
2111int 2651int
2112play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
2113 CODE: 2653 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2655 OUTPUT:
2116 RETVAL 2656 RETVAL
2117 2657
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
2119 2666
2120BOOT: 2667BOOT:
2121{ 2668{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2670 static const struct {
2124 const char *name; 2671 const char *name;
2125 IV iv; 2672 IV iv;
2126 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2692 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2776# undef const_iv
2209 }; 2777 };
2210 2778
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
2213} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2214 2791
2215char * 2792char *
2216gl_vendor () 2793gl_vendor ()
2217 CODE: 2794 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2808 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2810 OUTPUT:
2234 RETVAL 2811 RETVAL
2235 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2236int glGetError () 2827int glGetError ()
2237 2828
2238void glFinish () 2829void glFinish ()
2239 2830
2240void glClear (int mask) 2831void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2870
2280# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2282 2875
2283void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2284 2877
2285void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2286 2879
2294 2887
2295void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2296 CODE: 2889 CODE:
2297 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2298 2891
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2893 ALIAS:
2306 glColor_premultiply = 1 2894 glColor_premultiply = 1
2307 CODE: 2895 CODE:
2308 if (ix) 2896 if (ix)
2309 { 2897 {
2312 b *= a; 2900 b *= a;
2313 } 2901 }
2314 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2316 2904
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2906 CODE:
2325 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2909
2331 2913
2332void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2333 CODE: 2915 CODE:
2334 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2335 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2336void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2337 CODE: 2948 CODE:
2338 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2339 2950
2340void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2968 CODE:
2358 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2971
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2973
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2975
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2366 2979
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2981
2369int glGenTexture () 2982int glGenTexture ()
2370 CODE: 2983 CODE:
2371{ 2984 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2985 OUTPUT:
2377 RETVAL 2986 RETVAL
2378 2987
2379void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2380 CODE: 2989 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2990 del_texture (name);
2384} 2991
2385
2386int glGenList () 2992int glGenList ()
2387 CODE: 2993 CODE:
2388 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2389 OUTPUT: 2995 OUTPUT:
2390 RETVAL 2996 RETVAL
2397 3003
2398void glEndList () 3004void glEndList ()
2399 3005
2400void glCallList (int list) 3006void glCallList (int list)
2401 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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