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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 80
38#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
39 82
40#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
42 85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
45 146
46static PangoContext *context; 147typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
48 166
49typedef struct cf_layout { 167typedef struct cf_layout {
50 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
51 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
52} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
53 178
54static void 179static void
55substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
56{ 181{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 187}
60 188
61static void 189static void
62layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
63{ 191{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
66 */ 194 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 195 PangoFontDescription *font = self->font ? self->font : default_font;
68 196
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 199
200 pango_layout_set_font_description (self->pl, font);
76} 201}
77 202
78static void 203static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 205{
81 layout_update (self); 206 PangoRectangle rect;
82 207
208 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
84 210
85 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
90typedef uint16_t mapface; 222typedef uint16_t faceid;
91 223
92typedef struct { 224typedef struct {
93 GLint name; 225 GLuint name;
94 int w, h; 226 int w, h;
95 float s, t; 227 float s, t;
96 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
97} maptex; 231} maptex;
98 232
99typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
100 int16_t darkness; 236 uint16_t darkness;
101 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 238} mapcell;
103 239
104typedef struct { 240typedef struct {
105 int32_t c0, c1; 241 int32_t c0, c1;
106 mapcell *col; 242 mapcell *col;
107} maprow; 243} maprow;
108 244
109typedef struct map { 245typedef struct map {
110 int x, y, w, h; 246 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 248 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 249 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 250
118 int32_t rows; 251 int32_t rows;
119 maprow *row; 252 maprow *row;
120} *CFClient__Map; 253} *DC__Map;
121 254
122static char * 255static char *
123prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
124{ 257{
125 char *p; 258 char *p;
142} 275}
143 276
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
147static maprow * 300static maprow *
148map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
149{ 302{
150 if (0 > y) 303 if (0 > y)
151 { 304 {
152 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
191 344
192 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
193} 346}
194 347
195static mapcell * 348static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
197{ 350{
198 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
199} 352}
200 353
201static void 354static void
202map_clear (CFClient__Map self) 355map_clear (DC__Map self)
203{ 356{
204 int r; 357 int r;
205 358
206 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
214 self->oy = 0; 367 self->oy = 0;
215 self->row = 0; 368 self->row = 0;
216 self->rows = 0; 369 self->rows = 0;
217} 370}
218 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
219static void 382static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 384{
222 int x, y; 385 int x, y;
223 maprow *row; 386 maprow *row;
387 mapcell *cell;
224 388
225 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 390 if (y >= 0)
227 { 391 {
228 if (y >= self->rows) 392 if (y >= self->rows)
234 if (x >= row->c0) 398 if (x >= row->c0)
235 { 399 {
236 if (x >= row->c1) 400 if (x >= row->c1)
237 break; 401 break;
238 402
239 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
240 } 406 }
241 } 407 }
242} 408}
243 409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
244static void 415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424}
425
426static void
245music_finished () 427music_finished (void)
246{ 428{
247 SDL_UserEvent ev; 429 SDL_UserEvent ev;
248 430
249 ev.type = SDL_USEREVENT; 431 ev.type = SDL_USEREVENT;
250 ev.code = 0; 432 ev.code = 0;
251 ev.data1 = 0; 433 ev.data1 = 0;
252 ev.data2 = 0; 434 ev.data2 = 0;
253 435
436 SDL_PushEvent ((SDL_Event *)&ev);
437}
438
439static void
440channel_finished (int channel)
441{
254 SDL_PushEvent (&ev); 442 SDL_UserEvent ev;
255}
256 443
257MODULE = CFClient PACKAGE = CFClient 444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450}
451
452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
258 528
259PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
260 530
261BOOT: 531BOOT:
262{ 532{
263 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 534 static const struct {
265 const char *name; 535 const char *name;
266 IV iv; 536 IV iv;
267 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
269 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
351 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 648
364 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
365 const_iv (KMOD_ALT), 650
366 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
367# undef const_iv 679# undef const_iv
368 }; 680 };
369 681
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 684
373 fontmap = pango_ft2_font_map_new (); 685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
377 694
378int 695int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
380 701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
381void 710void
711pango_init ()
712 CODE:
713{
714 opengl_fontmap = pango_opengl_font_map_new ();
715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
722}
723
724char *SDL_GetError ()
725
726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
382SDL_Quit () 732void SDL_Quit ()
383 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
384void 743void
385SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
386 PPCODE: 745 PPCODE:
387{ 746{
388 SDL_Rect **m; 747 SDL_Rect **m;
389 748
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 753
754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
756
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 761
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 764
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 766
409 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
410 while (*m) 768 while (*m)
411 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
412 AV *av = newAV (); 772 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
416 779
417 ++m; 780 ++m;
418 } 781 }
419} 782}
420 783
421int 784int
422SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
424 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 798 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 799
800 if (RETVAL)
801 {
802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h"
807#undef GL_FUNC
808 }
809}
428 OUTPUT: 810 OUTPUT:
429 RETVAL 811 RETVAL
430 812
431void 813void
432SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
433 815
816char *
817SDL_GetKeyName (int sym)
818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
434void 825void
435SDL_PollEvent () 826poll_events ()
436 PPCODE: 827 PPCODE:
437{ 828{
438 SDL_Event ev; 829 SDL_Event ev;
439 830
440 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 833 {
442 HV *hv = newHV (); 834 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
836
444 switch (ev.type) 837 switch (ev.type)
445 { 838 {
446 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
447 case SDL_KEYUP: 840 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 846 break;
453 847
454 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 851 break;
458 852
459 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
465 break; 879 break;
466 880
467 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
884
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
889 break;
890
891 case SDL_USEREVENT:
892 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
895 break;
473 } 896 }
474 897
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 899 }
477} 900}
478 901
479int 902int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 904 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
906 Mix_ChannelFinished (channel_finished);
907
908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
483 923
484void 924void
485Mix_CloseAudio () 925Mix_CloseAudio ()
486 926
487int 927int
488Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
489 929
930const char *
931Mix_GetError ()
932
490void 933void
491lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
492 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
493#ifndef _WIN32 942#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
495#endif 964#endif
965}
496 966
497char * 967int
498gl_version () 968add_font (char *file)
499 CODE: 969 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 971 OUTPUT:
502 RETVAL 972 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void
512add_font (char *file)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 973
527void 974void
528load_image_inline (SV *image_) 975load_image_inline (SV *image_)
529 ALIAS: 976 ALIAS:
530 load_image_file = 1 977 load_image_file = 1
533 STRLEN image_len; 980 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
540 987
541 if (!rw) 988 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
543 990
572 1019
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1020 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1021
575 assert (surface2->pitch == surface2->w * 4); 1022 assert (surface2->pitch == surface2->w * 4);
576 1023
1024 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1025 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1026 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1027 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1030 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2);
586 1033
587 SDL_FreeSurface (surface); 1034 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1035 SDL_FreeSurface (surface2);
589} 1036}
590 1037
612 PUSHs (sv_2mortal (newSViv (b / y))); 1059 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1060 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1061}
615 1062
616void 1063void
1064error (char *message)
1065 CODE:
1066 fprintf (stderr, "ERROR: %s\n", message);
1067#ifdef _WIN32
1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1069#endif
1070
1071void
617fatal (char *message) 1072fatal (char *message)
618 CODE: 1073 CODE:
1074 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1075#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1077#endif
1078 _exit (1);
1079
1080void
1081_exit (int retval = 0)
1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
621#else 1085#else
622 fprintf (stderr, "FATAL: %s\n", message); 1086 _exit (retval);
623#endif 1087#endif
624 exit (1);
625 1088
1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
1097
1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
1103new_from_file (SV *class, char *path, int id = 0)
1104 CODE:
1105{
1106 int count;
1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1108 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1109 FcPatternDestroy (pattern);
1110}
1111 OUTPUT:
1112 RETVAL
1113
1114void
1115DESTROY (DC::Font self)
1116 CODE:
1117 pango_font_description_free (self);
1118
1119void
1120make_default (DC::Font self)
1121 PROTOTYPE: $
1122 CODE:
1123 default_font = self;
1124
626MODULE = CFClient PACKAGE = CFClient::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
627 1126
628CFClient::Layout 1127PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1128
1129void
1130glyph_cache_backup ()
1131 PROTOTYPE:
1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_restore ();
1140
1141DC::Layout
1142new (SV *class)
630 CODE: 1143 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 1145
633 RETVAL->pl = pango_layout_new (context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
1147 RETVAL->r = 1.;
1148 RETVAL->g = 1.;
1149 RETVAL->b = 1.;
1150 RETVAL->a = 1.;
1151 RETVAL->base_height = MIN_FONT_HEIGHT;
1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
1154
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1156 layout_update_font (RETVAL);
635 OUTPUT: 1157 OUTPUT:
636 RETVAL 1158 RETVAL
637 1159
638void 1160void
639DESTROY (CFClient::Layout self) 1161DESTROY (DC::Layout self)
640 CODE: 1162 CODE:
641 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
642 Safefree (self); 1165 Safefree (self);
643 1166
644void 1167void
645set_text (CFClient::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
646 CODE: 1169 CODE:
647{ 1170{
648 STRLEN textlen; 1171 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
650 1173
651 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
652} 1175}
653 1176
654void 1177void
655set_markup (CFClient::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
656 CODE: 1179 CODE:
657{ 1180{
658 STRLEN textlen; 1181 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
660 1183
661 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
662} 1185}
663 1186
1187void
1188set_shapes (DC::Layout self, ...)
1189 CODE:
1190{
1191 PangoAttrList *attrs = 0;
1192 const char *text = pango_layout_get_text (self->pl);
1193 const char *pos = text;
1194 int arg = 4;
1195
1196 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1197 {
1198 PangoRectangle inkrect, rect;
1199 PangoAttribute *attr;
1200
1201 int x = SvIV (ST (arg - 3));
1202 int y = SvIV (ST (arg - 2));
1203 int w = SvIV (ST (arg - 1));
1204 int h = SvIV (ST (arg ));
1205
1206 inkrect.x = 0;
1207 inkrect.y = 0;
1208 inkrect.width = 0;
1209 inkrect.height = 0;
1210
1211 rect.x = x * PANGO_SCALE;
1212 rect.y = y * PANGO_SCALE;
1213 rect.width = w * PANGO_SCALE;
1214 rect.height = h * PANGO_SCALE;
1215
1216 if (!attrs)
1217 attrs = pango_layout_get_attributes (self->pl);
1218
1219 attr = pango_attr_shape_new (&inkrect, &rect);
1220 attr->start_index = pos - text;
1221 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1222 pango_attr_list_insert (attrs, attr);
1223
1224 arg += 4;
1225 pos += sizeof (OBJ_STR) - 1;
1226 }
1227
1228 if (attrs)
1229 pango_layout_set_attributes (self->pl, attrs);
1230}
1231
1232void
1233get_shapes (DC::Layout self)
1234 PPCODE:
1235{
1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1237
1238 do
1239 {
1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1241
1242 if (run && shape_attr_p (run))
1243 {
1244 PangoRectangle extents;
1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1246
1247 EXTEND (SP, 2);
1248 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1249 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1250 }
1251 }
1252 while (pango_layout_iter_next_run (iter));
1253
1254 pango_layout_iter_free (iter);
1255}
1256
1257int
1258has_wrapped (DC::Layout self)
1259 CODE:
1260{
1261 int lines = 1;
1262 const char *text = pango_layout_get_text (self->pl);
1263
1264 while (*text)
1265 lines += *text++ == '\n';
1266
1267 RETVAL = lines < pango_layout_get_line_count (self->pl);
1268}
1269 OUTPUT:
1270 RETVAL
1271
664SV * 1272SV *
665get_text (CFClient::Layout self) 1273get_text (DC::Layout self)
666 CODE: 1274 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1276 sv_utf8_decode (RETVAL);
669 OUTPUT: 1277 OUTPUT:
670 RETVAL 1278 RETVAL
671 1279
672void 1280void
1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1282 CODE:
1283 self->r = r;
1284 self->g = g;
1285 self->b = b;
1286 self->a = a;
1287
1288void
1289set_font (DC::Layout self, DC::Font font = 0)
1290 CODE:
1291 if (self->font != font)
1292 {
1293 self->font = font;
1294 layout_update_font (self);
1295 }
1296
1297void
673set_height (CFClient::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
674 CODE: 1299 CODE:
1300 if (self->base_height != base_height)
1301 {
675 self->base_height = base_height; 1302 self->base_height = base_height;
1303 layout_update_font (self);
1304 }
676 1305
677void 1306void
678set_width (CFClient::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
679 CODE: 1308 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1310
682void 1311void
1312set_indent (DC::Layout self, int indent)
1313 CODE:
1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1315
1316void
1317set_spacing (DC::Layout self, int spacing)
1318 CODE:
1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1320
1321void
1322set_ellipsise (DC::Layout self, int ellipsise)
1323 CODE:
1324 pango_layout_set_ellipsize (self->pl,
1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1328 : PANGO_ELLIPSIZE_NONE
1329 );
1330
1331void
1332set_single_paragraph_mode (DC::Layout self, int spm)
1333 CODE:
1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1335
1336void
683size (CFClient::Layout self) 1337size (DC::Layout self)
684 PPCODE: 1338 PPCODE:
685{ 1339{
686 int w, h; 1340 int w, h;
687 1341
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
690 1343
691 EXTEND (SP, 2); 1344 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
694} 1347}
695 1348
696int 1349int
1350descent (DC::Layout self)
1351 CODE:
1352{
1353 PangoRectangle rect;
1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1356 RETVAL = PANGO_DESCENT (rect);
1357}
1358 OUTPUT:
1359 RETVAL
1360
1361int
697xy_to_index (CFClient::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
698 CODE: 1363 CODE:
699{ 1364{
700 int index, trailing; 1365 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1367 RETVAL = index + trailing;
706} 1368}
707 OUTPUT: 1369 OUTPUT:
708 RETVAL 1370 RETVAL
709 1371
710void 1372void
711cursor_pos (CFClient::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
712 PPCODE: 1374 PPCODE:
713{ 1375{
714 PangoRectangle strong_pos; 1376 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1378
718 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1383}
723 1384
724void 1385void
725render (CFClient::Layout self) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1387 PPCODE:
727{ 1388{
728 SV *retval; 1389 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1390
732 layout_update (self); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1392#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1394 --line;
736 SvPOK_only (retval); 1395#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1396 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
752 PUSHs (sv_2mortal (newSViv (h))); 1421 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
754} 1424}
755 1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1430 pango_opengl_render_layout_subpixel (
1431 self->pl,
1432 self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a,
1435 flags
1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1440
1441void
1442draw (DC::Layout self)
1443 CODE:
1444{
1445 glEnable (GL_TEXTURE_2D);
1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452
1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
756MODULE = CFClient PACKAGE = CFClient::Texture 1460MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1461
1462PROTOTYPES: ENABLE
1463
758void 1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1469 {
1470 STRLEN datalen;
1471 char *data = SvPVbyte (data_, datalen);
1472 int bpp = datalen / (ow * oh);
1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1474
1475 SvPOK_only (result_);
1476 SvCUR_set (result_, nw * nh * bpp);
1477
1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1479 while (oh--)
1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1481
1482 sv_setsv (data_, result_);
1483 }
1484}
1485
1486void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1488 PROTOTYPE: $$$;$$
1489 ALIAS:
1490 draw_quad_alpha = 1
1491 draw_quad_alpha_premultiplied = 2
761 CODE: 1492 CODE:
762{ 1493{
763 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
768 1501
769 if (items < 5) 1502 if (items < 5)
770 { 1503 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1506 }
774 1507
1508 if (ix)
1509 {
1510 glEnable (GL_BLEND);
1511
1512 if (ix == 2)
1513 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1514 else
1515 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1516 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1517
1518 glEnable (GL_ALPHA_TEST);
1519 glAlphaFunc (GL_GREATER, 0.01f);
1520 }
1521
775 glBindTexture (GL_TEXTURE_2D, name); 1522 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1523
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1524 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1525 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1526 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1527 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1528 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1529 glEnd ();
786}
787 1530
1531 if (ix)
1532 {
1533 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND);
1535 }
1536}
1537
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1548
788MODULE = CFClient PACKAGE = CFClient::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
789 1550
790CFClient::Map 1551PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1552
1553DC::Map
1554new (SV *class)
792 CODE: 1555 CODE:
793 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1557 RETVAL->x = 0;
795 RETVAL->y = 0; 1558 RETVAL->y = 0;
796 RETVAL->w = map_width; 1559 RETVAL->w = 0;
797 RETVAL->h = map_height; 1560 RETVAL->h = 0;
798 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
805 RETVAL->row = 0; 1566 RETVAL->row = 0;
806 OUTPUT: 1567 OUTPUT:
807 RETVAL 1568 RETVAL
808 1569
809void 1570void
810DESTROY (CFClient::Map self) 1571DESTROY (DC::Map self)
811 CODE: 1572 CODE:
812{ 1573{
813 map_clear (self); 1574 map_clear (self);
814 Safefree (self->face); 1575 Safefree (self->face2tile);
1576 Safefree (self->tex);
815 Safefree (self); 1577 Safefree (self);
816} 1578}
817 1579
818void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
819clear (CFClient::Map self) 1587clear (DC::Map self)
820 CODE: 1588 CODE:
821 map_clear (self); 1589 map_clear (self);
822 1590
823void 1591void
824set_face (CFClient::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
825 CODE: 1593 CODE:
826{ 1594{
827 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1596 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1597}
835 1598
836void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1624 CODE:
839{ 1625{
840 while (self->texs <= texid) 1626 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1627
846 { 1628 {
847 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
848 1630
849 tex->name = name; 1631 tex->name = name;
854 tex->r = r; 1636 tex->r = r;
855 tex->g = g; 1637 tex->g = g;
856 tex->b = b; 1638 tex->b = b;
857 tex->a = a; 1639 tex->a = a;
858 } 1640 }
1641
1642 // somewhat hackish, but for textures that require it, it really
1643 // improves the look, and most others don't suffer.
1644 glBindTexture (GL_TEXTURE_2D, name);
1645 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1650}
860 1651
861int 1652int
862ox (CFClient::Map self) 1653ox (DC::Map self)
863 ALIAS: 1654 ALIAS:
864 oy = 1 1655 oy = 1
1656 x = 2
1657 y = 3
1658 w = 4
1659 h = 5
865 CODE: 1660 CODE:
866 switch (ix) 1661 switch (ix)
867 { 1662 {
868 case 0: RETVAL = self->ox; break; 1663 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1664 case 1: RETVAL = self->oy; break;
1665 case 2: RETVAL = self->x; break;
1666 case 3: RETVAL = self->y; break;
1667 case 4: RETVAL = self->w; break;
1668 case 5: RETVAL = self->h; break;
870 } 1669 }
871 OUTPUT: 1670 OUTPUT:
872 RETVAL 1671 RETVAL
873 1672
874void 1673void
875scroll (CFClient::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
876 CODE: 1675 CODE:
877{ 1676{
878 if (dx > 0) 1677 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1679 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1681
883 if (dy > 0) 1682 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1683 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1684 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1686
888 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
890 1689
891 while (self->y < 0) 1690 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
897 } 1696 }
898} 1697}
899 1698
900void 1699SV *
901map1a_update (CFClient::Map self, SV *data_) 1700map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 1701 CODE:
903{ 1702{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1705 mapcell *cell;
907 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
908 1709
909 while (data < data_end) 1710 while (data < data_end - 1)
910 { 1711 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
912 1713
913 x = ((flags >> 10) & 63) + self->x; 1714 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1715 y = self->y + ((flags >> 4) & 63);
915 1716
916 cell = map_get_cell (self, x, y); 1717 cell = map_get_cell (self, x, y);
917 1718
918 if (flags & 15) 1719 if (flags & 15)
919 { 1720 {
920 if (cell->darkness < 0) 1721 if (!cell->darkness)
921 { 1722 {
1723 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1724 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1725 }
927 1726
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1727 //TODO: don't trust server data to be in-range(!)
931 1728
932 if (flags & 4) 1729 if (flags & 8)
933 { 1730 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1731 if (extmap)
1732 {
1733 uint8_t ext, cmd;
1734
1735 do
1736 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1;
1745 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 }
1765 while (ext & 0x80);
1766 }
1767 else
1768 cell->darkness = *data++ + 1;
935 } 1769 }
936 1770
1771 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 1772 if (flags & (4 >> z))
938 { 1773 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
940 } 1791 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 1792 }
947 else 1793 else
948 cell->darkness = -1; 1794 CELL_CLEAR (cell);
949 } 1795 }
950} 1796}
1797 OUTPUT:
1798 RETVAL
951 1799
952SV * 1800SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 1802 CODE:
955{ 1803{
956 int x1, x; 1804 int x1, x;
957 int y1, y; 1805 int y1, y;
958 int z; 1806 int z;
979 { 1827 {
980 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
981 1829
982 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
983 { 1831 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1834 int a1 = tex.a;
991 1835
992 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1840 }
998 } 1841 }
999 1842
1000 *map++ = (r ) 1843 *map++ = (r )
1001 | (g << 8) 1844 | (g << 8)
1008} 1851}
1009 OUTPUT: 1852 OUTPUT:
1010 RETVAL 1853 RETVAL
1011 1854
1012void 1855void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE:
1858{
1859 int x, y, z;
1860
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917
1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1922 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows)
1924 {
1925 maprow *row = self->row + (y + my);
1926
1927 for (x = 0; x < sw; x++)
1928 if (row->c0 <= x + mx && x + mx < row->c1)
1929 {
1930 mapcell *cell = row->col + (x + mx - row->c0);
1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1938
1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
2044 {
2045 int level = (w << 5) | b;
2046 HE *he;
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he);
2052 IV bits = SvIVX (HeVAL (he));
2053
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 {
2058 maptex tex = self->tex [skey->tile];
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS);
2075 }
2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
2098 }
2099 }
2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
2127 glDisable (GL_BLEND);
2128 rc_free (rc);
2129
2130 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows)
2133 {
2134 maprow *row = self->row + (y + my);
2135
2136 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1)
2138 {
2139 mapcell *cell = row->col + (x + mx - row->c0);
2140
2141 int px = x * T;
2142 int py = y * T;
2143
2144 if (cell->stat_hp)
2145 {
2146 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2148
2149 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py);
2152
2153 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2154 glRectf (px + 2,
2155 py - thick - 1,
2156 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2157 }
2158 }
2159 }
2160}
2161
2162void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2164 CODE:
2165{
2166 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F },
2168 { 1.00F, 1.00F, 1.00F },
2169 { 0.00F, 0.00F, 0.55F },
2170 { 1.00F, 0.00F, 0.00F },
2171
2172 { 1.00F, 0.54F, 0.00F },
2173 { 0.11F, 0.56F, 1.00F },
2174 { 0.93F, 0.46F, 0.00F },
2175 { 0.18F, 0.54F, 0.34F },
2176
2177 { 0.56F, 0.73F, 0.56F },
2178 { 0.80F, 0.80F, 0.80F },
2179 { 0.55F, 0.41F, 0.13F },
2180 { 0.99F, 0.77F, 0.26F },
2181
2182 { 0.74F, 0.65F, 0.41F },
2183
2184 { 0.00F, 1.00F, 1.00F },
2185 { 1.00F, 0.00F, 1.00F },
2186 { 1.00F, 1.00F, 0.00F },
2187 };
2188
2189 int x, y;
2190
2191 glEnable (GL_TEXTURE_2D);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS);
2196
2197 for (y = 0; y < h; y++)
2198 for (x = 0; x < w; x++)
2199 {
2200 unsigned char m = data [x + y * w];
2201
2202 if (m)
2203 {
2204 float *c = color [m & 15];
2205
2206 float tx1 = m & 0x40 ? 0.5 : 0.;
2207 float tx2 = tx1 + 0.5;
2208
2209 glColor4f (c[0], c[1], c[2], 0.75);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 }
2215 }
2216
2217 glEnd ();
2218 glDisable (GL_BLEND);
2219 glDisable (GL_TEXTURE_2D);
2220}
2221
2222void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2224 PPCODE:
1015{ 2225{
1016 int vx, vy;
1017 int x, y, z; 2226 int x, y;
1018 int last_name; 2227 int sw1 = sw + 2;
1019 mapface face; 2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1020 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2234
1024 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1027 2237
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2238 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2239 my += self->y - 1;
1030 2240
1031 /* 2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035 2242
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1055 { 2245 {
1056 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1057 2247
1058 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2250 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1062 2252
1063 darkness[y * sw4 + x] = cell->darkness < 0 2253 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 2255 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2256 }
1090 } 2257 }
1091 2258
1092 glEnd (); 2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2271
1094 glDisable (GL_TEXTURE_2D); 2272 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
1096 2296
1097 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1101} 2301}
1102 2302
1103SV * 2303SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2305 CODE:
1106{ 2306{
1107 int x, y, x1, y1; 2307 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1135 { 2335 {
1136 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2337 uint8_t flags = 0;
1138 2338
1139 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1142 2342
1143 *data++ = flags; 2343 *data++ = flags;
1144 2344
1145 if (flags & 1) 2345 if (flags & 1)
1146 { 2346 {
2347 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2349 *data++ = tile;
1149 } 2350 }
1150 2351
1151 if (flags & 2) 2352 if (flags & 2)
1152 { 2353 {
2354 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2356 *data++ = tile;
1155 } 2357 }
1156 2358
1157 if (flags & 4) 2359 if (flags & 4)
1158 { 2360 {
2361 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2363 *data++ = tile;
1161 } 2364 }
1162 } 2365 }
1163 else 2366 else
1164 *data++ = 0; 2367 *data++ = 0;
1165 } 2368 }
1166 } 2369 }
1167 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1168 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1170 RETVAL = data_sv; 2378 RETVAL = data_sv;
1171} 2379}
1172 OUTPUT: 2380 OUTPUT:
1173 RETVAL 2381 RETVAL
1174 2382
1175void 2383void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2385 PPCODE:
1178{ 2386{
1179 int x, y, z; 2387 int x, y, z;
1180 int w, h; 2388 int w, h;
1181 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1182 2400
1183 if (*data++ != 0) 2401 if (*data++ != 0)
1184 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1185 2403
1186 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1188 2406
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2419 {
1202 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1203 2421
1204 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1205 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1206 uint8_t flags = *data++; 2429 flags = *data++;
1207 2430
1208 if (flags) 2431 if (flags)
1209 { 2432 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1213 2435
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2439
1218 if (cell->darkness <= 0) 2440 if (cell->darkness == 0)
1219 { 2441 {
1220 cell->darkness = -1; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1221 2444
1222 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1223 { 2446 {
1224 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1225 2448
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1228 } 2456 }
1229 } 2457 }
1230 } 2458 }
1231 } 2459 }
1232 } 2460 }
1233} 2461}
1234 2462
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2464
1237CFClient::MixChunk 2465DC::RW
1238new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1239 CODE: 2467 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1241 OUTPUT: 2474 OUTPUT:
1242 RETVAL 2475 RETVAL
1243 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1244void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1245DESTROY (CFClient::MixChunk self) 2586DESTROY (DC::MixChunk self)
1246 CODE: 2587 CODE:
1247 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1248 2589
1249int 2590int
1250volume (CFClient::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2596 OUTPUT:
1254 RETVAL 2597 RETVAL
1255 2598
1256int 2599DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2601 CODE:
2602{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1260 OUTPUT: 2614 OUTPUT:
1261 RETVAL 2615 RETVAL
1262 2616
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1264 2618
1265int 2619int
1266volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1267 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2626 OUTPUT:
1270 RETVAL 2627 RETVAL
1271 2628
1272CFClient::MixMusic 2629void
1273new_from_file (SV *class, char *path) 2630fade_out (int ms)
1274 CODE: 2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2639DC::MixMusic
2640new (SV *class, DC::RW rwops)
2641 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1276 OUTPUT: 2643 OUTPUT:
1277 RETVAL 2644 RETVAL
1278 2645
1279void 2646void
1280DESTROY (CFClient::MixMusic self) 2647DESTROY (DC::MixMusic self)
1281 CODE: 2648 CODE:
1282 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1283 2650
1284int 2651int
1285play (CFClient::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1286 CODE: 2653 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2655 OUTPUT:
1289 RETVAL 2656 RETVAL
1290 2657
2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1292 2666
1293BOOT: 2667BOOT:
1294{ 2668{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 2670 static const struct {
1297 const char *name; 2671 const char *name;
1298 IV iv; 2672 IV iv;
1299 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
2681 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2683 const_iv (GL_CULL_FACE),
2684 const_iv (GL_SCISSOR_TEST),
2685 const_iv (GL_DEPTH_TEST),
2686 const_iv (GL_ALPHA_TEST),
2687 const_iv (GL_NORMALIZE),
2688 const_iv (GL_RESCALE_NORMAL),
2689 const_iv (GL_FRONT),
2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2692 const_iv (GL_AND),
2693 const_iv (GL_ONE),
2694 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
2696 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2697 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2698 const_iv (GL_ONE_MINUS_DST_ALPHA),
2699 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2700 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2701 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8),
2704 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2705 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2706 const_iv (GL_UNSIGNED_SHORT),
2707 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2708 const_iv (GL_ALPHA),
2709 const_iv (GL_INTENSITY),
2710 const_iv (GL_LUMINANCE),
2711 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2728 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2729 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2730 const_iv (GL_TEXTURE_WRAP_T),
2731 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2732 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2733 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2734 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2735 const_iv (GL_LINEAR),
2736 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2737 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2738 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2739 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2740 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2741 const_iv (GL_MODULATE),
2742 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2743 const_iv (GL_REPLACE),
2744 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2745 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2746 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2747 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
2749 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2755 const_iv (GL_LINE_STRIP),
2756 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2758 const_iv (GL_QUAD_STRIP),
2759 const_iv (GL_TRIANGLES),
2760 const_iv (GL_TRIANGLE_STRIP),
2761 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2772 const_iv (GL_V2F),
2773 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2776# undef const_iv
1343 }; 2777 };
1344 2778
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1347} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2792char *
2793gl_vendor ()
2794 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT:
2797 RETVAL
2798
2799char *
2800gl_version ()
2801 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION);
2803 OUTPUT:
2804 RETVAL
2805
2806char *
2807gl_extensions ()
2808 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT:
2811 RETVAL
2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
1348 2826
1349int glGetError () 2827int glGetError ()
2828
2829void glFinish ()
1350 2830
1351void glClear (int mask) 2831void glClear (int mask)
1352 2832
1353void glClearColor (float r, float g, float b, float a = 1.0) 2833void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2834 PROTOTYPE: @
1361 2841
1362void glHint (int target, int mode) 2842void glHint (int target, int mode)
1363 2843
1364void glBlendFunc (int sfactor, int dfactor) 2844void glBlendFunc (int sfactor, int dfactor)
1365 2845
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa);
2849
2850void glDepthMask (int flag)
2851
1366void glLogicOp (int opcode) 2852void glLogicOp (int opcode)
1367 2853
2854void glColorMask (int red, int green, int blue, int alpha)
2855
1368void glMatrixMode (int mode) 2856void glMatrixMode (int mode)
1369 2857
1370void glPushMatrix () 2858void glPushMatrix ()
1371 2859
1372void glPopMatrix () 2860void glPopMatrix ()
1373 2861
1374void glLoadIdentity () 2862void glLoadIdentity ()
1375 2863
2864void glDrawBuffer (int buffer)
2865
2866void glReadBuffer (int buffer)
2867
2868# near_ and far_ are due to microsofts buggy "c" compiler
2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2870
2871# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
1377 2875
1378void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2877
2878void glScissor (int x, int y, int width, int height)
1379 2879
1380void glTranslate (float x, float y, float z = 0.) 2880void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2881 CODE:
1382 glTranslatef (x, y, z); 2882 glTranslatef (x, y, z);
1383 2883
1384void glScale (float x, float y, float z) 2884void glScale (float x, float y, float z = 1.)
1385 CODE: 2885 CODE:
1386 glScalef (x, y, z); 2886 glScalef (x, y, z);
1387 2887
1388void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
1389 CODE: 2889 CODE:
1390 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
1391 2891
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2893 ALIAS:
2894 glColor_premultiply = 1
1398 CODE: 2895 CODE:
2896 if (ix)
2897 {
2898 r *= a;
2899 g *= a;
2900 b *= a;
2901 }
2902 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2904
2905void glRasterPos (float x, float y, float z = 0.)
2906 CODE:
2907 glRasterPos3f (0, 0, z);
2908 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2909
1401void glVertex (float x, float y, float z = 0.) 2910void glVertex (float x, float y, float z = 0.)
1402 CODE: 2911 CODE:
1403 glVertex3f (x, y, z); 2912 glVertex3f (x, y, z);
1404 2913
1405void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
1406 CODE: 2915 CODE:
1407 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
1408 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
1409void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
1410 CODE: 2948 CODE:
1411 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
1412 2950
1413void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
1416 2954
1417void glBindTexture (int target, int name) 2955void glBindTexture (int target, int name)
1418 2956
1419void glConvolutionParameter (int target, int pname, float params) 2957void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2958 CODE:
2959 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2960 gl.ConvolutionParameterf (target, pname, params);
1422 2961
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2962void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2963 CODE:
2964 if (gl.ConvolutionFilter2D)
2965 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 2966
2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2968 CODE:
2969 if (gl.SeparableFilter2D)
2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2971
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 2973
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2975
2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2979
2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2981
1429int glGenTexture () 2982int glGenTexture ()
1430 CODE: 2983 CODE:
1431{ 2984 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2985 OUTPUT:
1437 RETVAL 2986 RETVAL
1438 2987
1439void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
1440 CODE: 2989 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2990 del_texture (name);
1444} 2991
1445
1446int glGenList () 2992int glGenList ()
1447 CODE: 2993 CODE:
1448 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
1449 OUTPUT: 2995 OUTPUT:
1450 RETVAL 2996 RETVAL
1457 3003
1458void glEndList () 3004void glEndList ()
1459 3005
1460void glCallList (int list) 3006void glCallList (int list)
1461 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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