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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
14#include <SDL_image.h> 40#include <SDL_image.h>
15#include <SDL_mixer.h> 41#include <SDL_mixer.h>
16#include <SDL_opengl.h> 42#include <SDL_opengl.h>
17 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
18#include <glib/gmacros.h> 47#include <glib/gmacros.h>
19 48
20#include <pango/pango.h> 49#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 50
22#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
23 61
24#ifndef _WIN32 62#ifndef _WIN32
25# include <sys/types.h> 63# include <sys/types.h>
26# include <sys/socket.h> 64# include <sys/socket.h>
27# include <netinet/in.h> 65# include <netinet/in.h>
28# include <netinet/tcp.h> 66# include <netinet/tcp.h>
29# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 72#else
31 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 74#endif
38 75
39#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 80
41#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
42 82
43#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
45 85
46#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
47 87
48#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
49 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
65 146
66typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
67 166
68typedef struct cf_layout { 167typedef struct cf_layout {
69 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
70 int base_height; 170 int base_height;
71 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
72} *CFClient__Layout; 173} *DC__Layout;
73 174
74static CFClient__Font default_font; 175static DC__Font default_font;
75static PangoContext *context; 176static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 177static PangoFontMap *opengl_fontmap;
77 178
78static void 179static void
79substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
80{ 181{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 187}
84 188
85static void 189static void
86layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
87{ 191{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
90 */ 194 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
92 196
93 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 199
96 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
97} 201}
98 202
99static void 203static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
103 210
104 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
109typedef uint16_t mapface; 222typedef uint16_t faceid;
110 223
111typedef struct { 224typedef struct {
112 GLint name; 225 GLuint name;
113 int w, h; 226 int w, h;
114 float s, t; 227 float s, t;
115 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
116} maptex; 231} maptex;
117 232
118typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
119 int16_t darkness; 236 uint16_t darkness;
120 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 238} mapcell;
122 239
123typedef struct { 240typedef struct {
124 int32_t c0, c1; 241 int32_t c0, c1;
125 mapcell *col; 242 mapcell *col;
126} maprow; 243} maprow;
127 244
128typedef struct map { 245typedef struct map {
129 int x, y, w, h; 246 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 248 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 249 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 250
137 int32_t rows; 251 int32_t rows;
138 maprow *row; 252 maprow *row;
139} *CFClient__Map; 253} *DC__Map;
140 254
141static char * 255static char *
142prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
143{ 257{
144 char *p; 258 char *p;
161} 275}
162 276
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
166static maprow * 300static maprow *
167map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
168{ 302{
169 if (0 > y) 303 if (0 > y)
170 { 304 {
171 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
210 344
211 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
212} 346}
213 347
214static mapcell * 348static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
216{ 350{
217 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
218} 352}
219 353
220static void 354static void
221map_clear (CFClient__Map self) 355map_clear (DC__Map self)
222{ 356{
223 int r; 357 int r;
224 358
225 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
233 self->oy = 0; 367 self->oy = 0;
234 self->row = 0; 368 self->row = 0;
235 self->rows = 0; 369 self->rows = 0;
236} 370}
237 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
238static void 382static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 384{
241 int x, y; 385 int x, y;
242 maprow *row; 386 maprow *row;
387 mapcell *cell;
243 388
244 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 390 if (y >= 0)
246 { 391 {
247 if (y >= self->rows) 392 if (y >= self->rows)
253 if (x >= row->c0) 398 if (x >= row->c0)
254 { 399 {
255 if (x >= row->c1) 400 if (x >= row->c1)
256 break; 401 break;
257 402
258 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
259 } 406 }
260 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
261} 424}
262 425
263static void 426static void
264music_finished (void) 427music_finished (void)
265{ 428{
284 ev.data2 = 0; 447 ev.data2 = 0;
285 448
286 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
287} 450}
288 451
289MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
290 528
291PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
292 530
293BOOT: 531BOOT:
294{ 532{
295 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 534 static const struct {
297 const char *name; 535 const char *name;
298 IV iv; 536 IV iv;
299 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
301 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
383 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 648
396 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
397 const_iv (KMOD_ALT), 650
398 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
399# undef const_iv 679# undef const_iv
400 }; 680 };
401 681
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 684
405 fontmap = pango_ft2_font_map_new (); 685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
409 694
410int 695int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
412 701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
413void 710void
711pango_init ()
712 CODE:
713{
714 opengl_fontmap = pango_opengl_font_map_new ();
715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
722}
723
724char *SDL_GetError ()
725
726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
414SDL_Quit () 732void SDL_Quit ()
415 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
416void 743void
417SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
418 PPCODE: 745 PPCODE:
419{ 746{
420 SDL_Rect **m; 747 SDL_Rect **m;
421 748
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 753
754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
756
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 761
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 764
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 766
441 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
442 while (*m) 768 while (*m)
443 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
444 AV *av = newAV (); 772 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
448 779
449 ++m; 780 ++m;
450 } 781 }
451} 782}
452 783
453int 784int
454SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
456 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 798 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 799
800 if (RETVAL)
801 {
802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h"
807#undef GL_FUNC
808 }
809}
460 OUTPUT: 810 OUTPUT:
461 RETVAL 811 RETVAL
462 812
463void 813void
464SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
465 815
816char *
817SDL_GetKeyName (int sym)
818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
466void 825void
467SDL_PollEvent () 826poll_events ()
468 PPCODE: 827 PPCODE:
469{ 828{
470 SDL_Event ev; 829 SDL_Event ev;
471 830
472 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 833 {
474 HV *hv = newHV (); 834 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 836
477 switch (ev.type) 837 switch (ev.type)
478 { 838 {
479 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
480 case SDL_KEYUP: 840 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 846 break;
486 847
487 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 851 break;
491 852
492 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
498 break; 879 break;
499 880
500 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
884
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 889 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 895 break;
513 } 896 }
514 897
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 899 }
517} 900}
518 901
519int 902int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 904 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
524 907
525void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
526Mix_CloseAudio () 925Mix_CloseAudio ()
527 926
528int 927int
529Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
530 929
930const char *
931Mix_GetError ()
932
531void 933void
532lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
533 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
534#ifndef _WIN32 942#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
536#endif 964#endif
965}
537 966
538char * 967int
539gl_version () 968add_font (char *file)
540 CODE: 969 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 971 OUTPUT:
543 RETVAL 972 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 973
557void 974void
558load_image_inline (SV *image_) 975load_image_inline (SV *image_)
559 ALIAS: 976 ALIAS:
560 load_image_file = 1 977 load_image_file = 1
563 STRLEN image_len; 980 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
570 987
571 if (!rw) 988 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
573 990
602 1019
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1020 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1021
605 assert (surface2->pitch == surface2->w * 4); 1022 assert (surface2->pitch == surface2->w * 4);
606 1023
1024 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1025 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1026 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1027 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1030 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2);
616 1033
617 SDL_FreeSurface (surface); 1034 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1035 SDL_FreeSurface (surface2);
619} 1036}
620 1037
644} 1061}
645 1062
646void 1063void
647error (char *message) 1064error (char *message)
648 CODE: 1065 CODE:
1066 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1067#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1069#endif
1070
1071void
1072fatal (char *message)
1073 CODE:
1074 fprintf (stderr, "FATAL: %s\n", message);
1075#ifdef _WIN32
1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1077#endif
1078 _exit (1);
1079
1080void
1081_exit (int retval = 0)
1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
651#else 1085#else
652 fprintf (stderr, "ERROR: %s\n", message); 1086 _exit (retval);
653#endif 1087#endif
654 1088
655void 1089void
656fatal (char *message) 1090debug ()
657 CODE: 1091 CODE:
658#ifdef _WIN32 1092{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1093#if DEBUG
660#else 1094 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1095#endif
663 exit (1); 1096}
664 1097
665MODULE = CFClient PACKAGE = CFClient::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
666 1099
667CFClient::Font 1100PROTOTYPES: DISABLE
1101
1102DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1104 CODE:
670{ 1105{
671 int count; 1106 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1110}
676 OUTPUT: 1111 OUTPUT:
677 RETVAL 1112 RETVAL
678 1113
679void 1114void
680DESTROY (CFClient::Font self) 1115DESTROY (DC::Font self)
681 CODE: 1116 CODE:
682 pango_font_description_free (self); 1117 pango_font_description_free (self);
683 1118
684void 1119void
685make_default (CFClient::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
686 CODE: 1122 CODE:
687 default_font = self; 1123 default_font = self;
688 1124
689MODULE = CFClient PACKAGE = CFClient::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1126
691CFClient::Layout 1127PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1128
1129void
1130glyph_cache_backup ()
1131 PROTOTYPE:
1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_restore ();
1140
1141DC::Layout
1142new (SV *class)
693 CODE: 1143 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
1145
695 RETVAL->pl = pango_layout_new (context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1147 RETVAL->r = 1.;
1148 RETVAL->g = 1.;
1149 RETVAL->b = 1.;
1150 RETVAL->a = 1.;
1151 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
1154
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1156 layout_update_font (RETVAL);
700 OUTPUT: 1157 OUTPUT:
701 RETVAL 1158 RETVAL
702 1159
703void 1160void
704DESTROY (CFClient::Layout self) 1161DESTROY (DC::Layout self)
705 CODE: 1162 CODE:
706 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
707 Safefree (self); 1165 Safefree (self);
708 1166
709void 1167void
710set_text (CFClient::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
711 CODE: 1169 CODE:
712{ 1170{
713 STRLEN textlen; 1171 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
715 1173
716 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
717} 1175}
718 1176
719void 1177void
720set_markup (CFClient::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
721 CODE: 1179 CODE:
722{ 1180{
723 STRLEN textlen; 1181 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
725 1183
726 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
727} 1185}
728 1186
1187void
1188set_shapes (DC::Layout self, ...)
1189 CODE:
1190{
1191 PangoAttrList *attrs = 0;
1192 const char *text = pango_layout_get_text (self->pl);
1193 const char *pos = text;
1194 int arg = 4;
1195
1196 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1197 {
1198 PangoRectangle inkrect, rect;
1199 PangoAttribute *attr;
1200
1201 int x = SvIV (ST (arg - 3));
1202 int y = SvIV (ST (arg - 2));
1203 int w = SvIV (ST (arg - 1));
1204 int h = SvIV (ST (arg ));
1205
1206 inkrect.x = 0;
1207 inkrect.y = 0;
1208 inkrect.width = 0;
1209 inkrect.height = 0;
1210
1211 rect.x = x * PANGO_SCALE;
1212 rect.y = y * PANGO_SCALE;
1213 rect.width = w * PANGO_SCALE;
1214 rect.height = h * PANGO_SCALE;
1215
1216 if (!attrs)
1217 attrs = pango_layout_get_attributes (self->pl);
1218
1219 attr = pango_attr_shape_new (&inkrect, &rect);
1220 attr->start_index = pos - text;
1221 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1222 pango_attr_list_insert (attrs, attr);
1223
1224 arg += 4;
1225 pos += sizeof (OBJ_STR) - 1;
1226 }
1227
1228 if (attrs)
1229 pango_layout_set_attributes (self->pl, attrs);
1230}
1231
1232void
1233get_shapes (DC::Layout self)
1234 PPCODE:
1235{
1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1237
1238 do
1239 {
1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1241
1242 if (run && shape_attr_p (run))
1243 {
1244 PangoRectangle extents;
1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1246
1247 EXTEND (SP, 2);
1248 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1249 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1250 }
1251 }
1252 while (pango_layout_iter_next_run (iter));
1253
1254 pango_layout_iter_free (iter);
1255}
1256
1257int
1258has_wrapped (DC::Layout self)
1259 CODE:
1260{
1261 int lines = 1;
1262 const char *text = pango_layout_get_text (self->pl);
1263
1264 while (*text)
1265 lines += *text++ == '\n';
1266
1267 RETVAL = lines < pango_layout_get_line_count (self->pl);
1268}
1269 OUTPUT:
1270 RETVAL
1271
729SV * 1272SV *
730get_text (CFClient::Layout self) 1273get_text (DC::Layout self)
731 CODE: 1274 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1276 sv_utf8_decode (RETVAL);
734 OUTPUT: 1277 OUTPUT:
735 RETVAL 1278 RETVAL
736 1279
737void 1280void
1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1282 CODE:
1283 self->r = r;
1284 self->g = g;
1285 self->b = b;
1286 self->a = a;
1287
1288void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1290 CODE:
740 if (self->font != font) 1291 if (self->font != font)
741 { 1292 {
742 self->font = font; 1293 self->font = font;
743 layout_update_font (self); 1294 layout_update_font (self);
744 } 1295 }
745 1296
746void 1297void
747set_height (CFClient::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
748 CODE: 1299 CODE:
749 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
750 { 1301 {
751 self->base_height = base_height; 1302 self->base_height = base_height;
752 layout_update_font (self); 1303 layout_update_font (self);
753 } 1304 }
754 1305
755void 1306void
756set_width (CFClient::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
757 CODE: 1308 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1310
760void 1311void
1312set_indent (DC::Layout self, int indent)
1313 CODE:
1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1315
1316void
1317set_spacing (DC::Layout self, int spacing)
1318 CODE:
1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1320
1321void
1322set_ellipsise (DC::Layout self, int ellipsise)
1323 CODE:
1324 pango_layout_set_ellipsize (self->pl,
1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1328 : PANGO_ELLIPSIZE_NONE
1329 );
1330
1331void
1332set_single_paragraph_mode (DC::Layout self, int spm)
1333 CODE:
1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1335
1336void
761size (CFClient::Layout self) 1337size (DC::Layout self)
762 PPCODE: 1338 PPCODE:
763{ 1339{
764 int w, h; 1340 int w, h;
765 1341
766 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
771} 1347}
772 1348
773int 1349int
1350descent (DC::Layout self)
1351 CODE:
1352{
1353 PangoRectangle rect;
1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1356 RETVAL = PANGO_DESCENT (rect);
1357}
1358 OUTPUT:
1359 RETVAL
1360
1361int
774xy_to_index (CFClient::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1363 CODE:
776{ 1364{
777 int index, trailing; 1365 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1367 RETVAL = index + trailing;
780} 1368}
781 OUTPUT: 1369 OUTPUT:
782 RETVAL 1370 RETVAL
783 1371
784void 1372void
785cursor_pos (CFClient::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
786 PPCODE: 1374 PPCODE:
787{ 1375{
788 PangoRectangle strong_pos; 1376 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1378
791 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1383}
796 1384
797void 1385void
798render (CFClient::Layout self) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1387 PPCODE:
800{ 1388{
801 SV *retval; 1389 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1390
805 layout_get_pixel_size (self, &w, &h); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1392#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1394 --line;
809 SvCUR_set (retval, w * h); 1395#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1396 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
824 PUSHs (sv_2mortal (newSViv (h))); 1421 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
826} 1424}
827 1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1430 pango_opengl_render_layout_subpixel (
1431 self->pl,
1432 self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a,
1435 flags
1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1440
1441void
1442draw (DC::Layout self)
1443 CODE:
1444{
1445 glEnable (GL_TEXTURE_2D);
1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452
1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
828MODULE = CFClient PACKAGE = CFClient::Texture 1460MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1461
1462PROTOTYPES: ENABLE
1463
830void 1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1469 {
1470 STRLEN datalen;
1471 char *data = SvPVbyte (data_, datalen);
1472 int bpp = datalen / (ow * oh);
1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1474
1475 SvPOK_only (result_);
1476 SvCUR_set (result_, nw * nh * bpp);
1477
1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1479 while (oh--)
1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1481
1482 sv_setsv (data_, result_);
1483 }
1484}
1485
1486void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1488 PROTOTYPE: $$$;$$
1489 ALIAS:
1490 draw_quad_alpha = 1
1491 draw_quad_alpha_premultiplied = 2
833 CODE: 1492 CODE:
834{ 1493{
835 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
840 1501
841 if (items < 5) 1502 if (items < 5)
842 { 1503 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1506 }
846 1507
1508 if (ix)
1509 {
1510 glEnable (GL_BLEND);
1511
1512 if (ix == 2)
1513 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1514 else
1515 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1516 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1517
1518 glEnable (GL_ALPHA_TEST);
1519 glAlphaFunc (GL_GREATER, 0.01f);
1520 }
1521
847 glBindTexture (GL_TEXTURE_2D, name); 1522 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1523
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1524 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1525 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1526 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1527 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1528 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1529 glEnd ();
858}
859 1530
1531 if (ix)
1532 {
1533 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND);
1535 }
1536}
1537
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1548
860MODULE = CFClient PACKAGE = CFClient::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
861 1550
862CFClient::Map 1551PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1552
1553DC::Map
1554new (SV *class)
864 CODE: 1555 CODE:
865 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1557 RETVAL->x = 0;
867 RETVAL->y = 0; 1558 RETVAL->y = 0;
868 RETVAL->w = map_width; 1559 RETVAL->w = 0;
869 RETVAL->h = map_height; 1560 RETVAL->h = 0;
870 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
877 RETVAL->row = 0; 1566 RETVAL->row = 0;
878 OUTPUT: 1567 OUTPUT:
879 RETVAL 1568 RETVAL
880 1569
881void 1570void
882DESTROY (CFClient::Map self) 1571DESTROY (DC::Map self)
883 CODE: 1572 CODE:
884{ 1573{
885 map_clear (self); 1574 map_clear (self);
886 Safefree (self->face); 1575 Safefree (self->face2tile);
1576 Safefree (self->tex);
887 Safefree (self); 1577 Safefree (self);
888} 1578}
889 1579
890void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
891clear (CFClient::Map self) 1587clear (DC::Map self)
892 CODE: 1588 CODE:
893 map_clear (self); 1589 map_clear (self);
894 1590
895void 1591void
896set_face (CFClient::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
897 CODE: 1593 CODE:
898{ 1594{
899 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1596 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1597}
907 1598
908void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1624 CODE:
911{ 1625{
912 while (self->texs <= texid) 1626 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1627
918 { 1628 {
919 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
920 1630
921 tex->name = name; 1631 tex->name = name;
926 tex->r = r; 1636 tex->r = r;
927 tex->g = g; 1637 tex->g = g;
928 tex->b = b; 1638 tex->b = b;
929 tex->a = a; 1639 tex->a = a;
930 } 1640 }
1641
1642 // somewhat hackish, but for textures that require it, it really
1643 // improves the look, and most others don't suffer.
1644 glBindTexture (GL_TEXTURE_2D, name);
1645 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1650}
932 1651
933int 1652int
934ox (CFClient::Map self) 1653ox (DC::Map self)
935 ALIAS: 1654 ALIAS:
936 oy = 1 1655 oy = 1
1656 x = 2
1657 y = 3
1658 w = 4
1659 h = 5
937 CODE: 1660 CODE:
938 switch (ix) 1661 switch (ix)
939 { 1662 {
940 case 0: RETVAL = self->ox; break; 1663 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1664 case 1: RETVAL = self->oy; break;
1665 case 2: RETVAL = self->x; break;
1666 case 3: RETVAL = self->y; break;
1667 case 4: RETVAL = self->w; break;
1668 case 5: RETVAL = self->h; break;
942 } 1669 }
943 OUTPUT: 1670 OUTPUT:
944 RETVAL 1671 RETVAL
945 1672
946void 1673void
947scroll (CFClient::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
948 CODE: 1675 CODE:
949{ 1676{
950 if (dx > 0) 1677 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1679 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1681
955 if (dy > 0) 1682 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1683 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1684 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1686
960 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
962 1689
963 while (self->y < 0) 1690 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
969 } 1696 }
970} 1697}
971 1698
972void 1699SV *
973map1a_update (CFClient::Map self, SV *data_) 1700map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1701 CODE:
975{ 1702{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1705 mapcell *cell;
979 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
980 1709
981 while (data < data_end) 1710 while (data < data_end - 1)
982 { 1711 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
984 1713
985 x = ((flags >> 10) & 63) + self->x; 1714 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1715 y = self->y + ((flags >> 4) & 63);
987 1716
988 cell = map_get_cell (self, x, y); 1717 cell = map_get_cell (self, x, y);
989 1718
990 if (flags & 15) 1719 if (flags & 15)
991 { 1720 {
992 if (cell->darkness < 0) 1721 if (!cell->darkness)
993 { 1722 {
1723 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1724 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1725 }
999 1726
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1727 //TODO: don't trust server data to be in-range(!)
1003 1728
1004 if (flags & 4) 1729 if (flags & 8)
1005 { 1730 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1731 if (extmap)
1732 {
1733 uint8_t ext, cmd;
1734
1735 do
1736 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1;
1745 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 }
1765 while (ext & 0x80);
1766 }
1767 else
1768 cell->darkness = *data++ + 1;
1007 } 1769 }
1008 1770
1771 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 1772 if (flags & (4 >> z))
1010 { 1773 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1012 } 1791 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 1792 }
1019 else 1793 else
1020 cell->darkness = -1; 1794 CELL_CLEAR (cell);
1021 } 1795 }
1022} 1796}
1797 OUTPUT:
1798 RETVAL
1023 1799
1024SV * 1800SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 1802 CODE:
1027{ 1803{
1028 int x1, x; 1804 int x1, x;
1029 int y1, y; 1805 int y1, y;
1030 int z; 1806 int z;
1051 { 1827 {
1052 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1053 1829
1054 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1055 { 1831 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1834 int a1 = tex.a;
1063 1835
1064 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1840 }
1070 } 1841 }
1071 1842
1072 *map++ = (r ) 1843 *map++ = (r )
1073 | (g << 8) 1844 | (g << 8)
1080} 1851}
1081 OUTPUT: 1852 OUTPUT:
1082 RETVAL 1853 RETVAL
1083 1854
1084void 1855void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE:
1858{
1859 int x, y, z;
1860
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917
1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1922 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows)
1924 {
1925 maprow *row = self->row + (y + my);
1926
1927 for (x = 0; x < sw; x++)
1928 if (row->c0 <= x + mx && x + mx < row->c1)
1929 {
1930 mapcell *cell = row->col + (x + mx - row->c0);
1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1938
1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
2044 {
2045 int level = (w << 5) | b;
2046 HE *he;
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he);
2052 IV bits = SvIVX (HeVAL (he));
2053
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 {
2058 maptex tex = self->tex [skey->tile];
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS);
2075 }
2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
2098 }
2099 }
2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
2127 glDisable (GL_BLEND);
2128 rc_free (rc);
2129
2130 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows)
2133 {
2134 maprow *row = self->row + (y + my);
2135
2136 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1)
2138 {
2139 mapcell *cell = row->col + (x + mx - row->c0);
2140
2141 int px = x * T;
2142 int py = y * T;
2143
2144 if (cell->stat_hp)
2145 {
2146 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2148
2149 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py);
2152
2153 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2154 glRectf (px + 2,
2155 py - thick - 1,
2156 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2157 }
2158 }
2159 }
2160}
2161
2162void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2164 CODE:
2165{
2166 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F },
2168 { 1.00F, 1.00F, 1.00F },
2169 { 0.00F, 0.00F, 0.55F },
2170 { 1.00F, 0.00F, 0.00F },
2171
2172 { 1.00F, 0.54F, 0.00F },
2173 { 0.11F, 0.56F, 1.00F },
2174 { 0.93F, 0.46F, 0.00F },
2175 { 0.18F, 0.54F, 0.34F },
2176
2177 { 0.56F, 0.73F, 0.56F },
2178 { 0.80F, 0.80F, 0.80F },
2179 { 0.55F, 0.41F, 0.13F },
2180 { 0.99F, 0.77F, 0.26F },
2181
2182 { 0.74F, 0.65F, 0.41F },
2183
2184 { 0.00F, 1.00F, 1.00F },
2185 { 1.00F, 0.00F, 1.00F },
2186 { 1.00F, 1.00F, 0.00F },
2187 };
2188
2189 int x, y;
2190
2191 glEnable (GL_TEXTURE_2D);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS);
2196
2197 for (y = 0; y < h; y++)
2198 for (x = 0; x < w; x++)
2199 {
2200 unsigned char m = data [x + y * w];
2201
2202 if (m)
2203 {
2204 float *c = color [m & 15];
2205
2206 float tx1 = m & 0x40 ? 0.5 : 0.;
2207 float tx2 = tx1 + 0.5;
2208
2209 glColor4f (c[0], c[1], c[2], 0.75);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 }
2215 }
2216
2217 glEnd ();
2218 glDisable (GL_BLEND);
2219 glDisable (GL_TEXTURE_2D);
2220}
2221
2222void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2224 PPCODE:
1087{ 2225{
1088 int vx, vy;
1089 int x, y, z; 2226 int x, y;
1090 int last_name; 2227 int sw1 = sw + 2;
1091 mapface face; 2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1092 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2234
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1099 2237
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2238 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2239 my += self->y - 1;
1102 2240
1103 /* 2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2242
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1127 { 2245 {
1128 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1129 2247
1130 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2250 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1134 2252
1135 darkness[y * sw4 + x] = cell->darkness < 0 2253 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1)
1136 ? 255 - FOW_DARKNESS 2255 : 255 - FOW_DARKNESS;
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2256 }
1162 } 2257 }
1163 2258
1164 glEnd (); 2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2271
1166 glDisable (GL_TEXTURE_2D); 2272 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
1168 2296
1169 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1173} 2301}
1174 2302
1175SV * 2303SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2305 CODE:
1178{ 2306{
1179 int x, y, x1, y1; 2307 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1207 { 2335 {
1208 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2337 uint8_t flags = 0;
1210 2338
1211 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1214 2342
1215 *data++ = flags; 2343 *data++ = flags;
1216 2344
1217 if (flags & 1) 2345 if (flags & 1)
1218 { 2346 {
2347 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2349 *data++ = tile;
1221 } 2350 }
1222 2351
1223 if (flags & 2) 2352 if (flags & 2)
1224 { 2353 {
2354 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2356 *data++ = tile;
1227 } 2357 }
1228 2358
1229 if (flags & 4) 2359 if (flags & 4)
1230 { 2360 {
2361 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2363 *data++ = tile;
1233 } 2364 }
1234 } 2365 }
1235 else 2366 else
1236 *data++ = 0; 2367 *data++ = 0;
1237 } 2368 }
1238 } 2369 }
1239 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1240 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1242 RETVAL = data_sv; 2378 RETVAL = data_sv;
1243} 2379}
1244 OUTPUT: 2380 OUTPUT:
1245 RETVAL 2381 RETVAL
1246 2382
1247void 2383void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2385 PPCODE:
1250{ 2386{
1251 int x, y, z; 2387 int x, y, z;
1252 int w, h; 2388 int w, h;
1253 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1254 2400
1255 if (*data++ != 0) 2401 if (*data++ != 0)
1256 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1257 2403
1258 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1260 2406
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2419 {
1274 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1275 2421
1276 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1277 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1278 uint8_t flags = *data++; 2429 flags = *data++;
1279 2430
1280 if (flags) 2431 if (flags)
1281 { 2432 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1285 2435
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2439
1290 if (cell->darkness <= 0) 2440 if (cell->darkness == 0)
1291 { 2441 {
1292 cell->darkness = -1; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1293 2444
1294 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1295 { 2446 {
1296 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1297 2448
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1300 } 2456 }
1301 } 2457 }
1302 } 2458 }
1303 } 2459 }
1304 } 2460 }
1305} 2461}
1306 2462
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2464
1309CFClient::MixChunk 2465DC::RW
1310new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1311 CODE: 2467 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1313 OUTPUT: 2474 OUTPUT:
1314 RETVAL 2475 RETVAL
1315 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1316void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1317DESTROY (CFClient::MixChunk self) 2586DESTROY (DC::MixChunk self)
1318 CODE: 2587 CODE:
1319 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1320 2589
1321int 2590int
1322volume (CFClient::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2596 OUTPUT:
1326 RETVAL 2597 RETVAL
1327 2598
1328int 2599DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2601 CODE:
2602{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1332 OUTPUT: 2614 OUTPUT:
1333 RETVAL 2615 RETVAL
1334 2616
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2618
1337int 2619int
1338volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1339 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2626 OUTPUT:
1342 RETVAL 2627 RETVAL
1343 2628
1344CFClient::MixMusic 2629void
1345new_from_file (SV *class, char *path) 2630fade_out (int ms)
1346 CODE: 2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2639DC::MixMusic
2640new (SV *class, DC::RW rwops)
2641 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2643 OUTPUT:
1349 RETVAL 2644 RETVAL
1350 2645
1351void 2646void
1352DESTROY (CFClient::MixMusic self) 2647DESTROY (DC::MixMusic self)
1353 CODE: 2648 CODE:
1354 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1355 2650
1356int 2651int
1357play (CFClient::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1358 CODE: 2653 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2655 OUTPUT:
1361 RETVAL 2656 RETVAL
1362 2657
2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1364 2666
1365BOOT: 2667BOOT:
1366{ 2668{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2670 static const struct {
1369 const char *name; 2671 const char *name;
1370 IV iv; 2672 IV iv;
1371 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2683 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2684 const_iv (GL_SCISSOR_TEST),
2685 const_iv (GL_DEPTH_TEST),
2686 const_iv (GL_ALPHA_TEST),
2687 const_iv (GL_NORMALIZE),
2688 const_iv (GL_RESCALE_NORMAL),
2689 const_iv (GL_FRONT),
2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2692 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2696 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2697 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2698 const_iv (GL_ONE_MINUS_DST_ALPHA),
2699 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2700 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2701 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8),
2704 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2705 const_iv (GL_UNSIGNED_BYTE),
2706 const_iv (GL_UNSIGNED_SHORT),
2707 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2708 const_iv (GL_ALPHA),
2709 const_iv (GL_INTENSITY),
2710 const_iv (GL_LUMINANCE),
2711 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2728 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2729 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2730 const_iv (GL_TEXTURE_WRAP_T),
2731 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2732 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2733 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2734 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2735 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2736 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2737 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2738 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2739 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2740 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2741 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2742 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2743 const_iv (GL_REPLACE),
2744 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2745 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2746 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2747 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2755 const_iv (GL_LINE_STRIP),
2756 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2758 const_iv (GL_QUAD_STRIP),
2759 const_iv (GL_TRIANGLES),
2760 const_iv (GL_TRIANGLE_STRIP),
2761 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2772 const_iv (GL_V2F),
2773 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2776# undef const_iv
1427 }; 2777 };
1428 2778
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1431} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2792char *
2793gl_vendor ()
2794 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT:
2797 RETVAL
2798
2799char *
2800gl_version ()
2801 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION);
2803 OUTPUT:
2804 RETVAL
2805
2806char *
2807gl_extensions ()
2808 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT:
2811 RETVAL
2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
1432 2826
1433int glGetError () 2827int glGetError ()
2828
2829void glFinish ()
1434 2830
1435void glClear (int mask) 2831void glClear (int mask)
1436 2832
1437void glClearColor (float r, float g, float b, float a = 1.0) 2833void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2834 PROTOTYPE: @
1445 2841
1446void glHint (int target, int mode) 2842void glHint (int target, int mode)
1447 2843
1448void glBlendFunc (int sfactor, int dfactor) 2844void glBlendFunc (int sfactor, int dfactor)
1449 2845
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa);
2849
2850void glDepthMask (int flag)
2851
1450void glLogicOp (int opcode) 2852void glLogicOp (int opcode)
1451 2853
1452void glColorMask (int red, int green, int blue, int alpha) 2854void glColorMask (int red, int green, int blue, int alpha)
1453 2855
1454void glMatrixMode (int mode) 2856void glMatrixMode (int mode)
1457 2859
1458void glPopMatrix () 2860void glPopMatrix ()
1459 2861
1460void glLoadIdentity () 2862void glLoadIdentity ()
1461 2863
2864void glDrawBuffer (int buffer)
2865
2866void glReadBuffer (int buffer)
2867
1462# near and far are due to microsofts buggy c compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2870
2871# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
1464 2875
1465void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
1466 2877
1467void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
1468 2879
1476 2887
1477void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
1478 CODE: 2889 CODE:
1479 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
1480 2891
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2893 ALIAS:
2894 glColor_premultiply = 1
1487 CODE: 2895 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2896 if (ix)
2897 {
2898 r *= a;
2899 g *= a;
2900 b *= a;
2901 }
2902 // microsoft visual "c" rounds instead of truncating...
2903 glColor4f (r, g, b, a);
2904
2905void glRasterPos (float x, float y, float z = 0.)
2906 CODE:
2907 glRasterPos3f (0, 0, z);
2908 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2909
1490void glVertex (float x, float y, float z = 0.) 2910void glVertex (float x, float y, float z = 0.)
1491 CODE: 2911 CODE:
1492 glVertex3f (x, y, z); 2912 glVertex3f (x, y, z);
1493 2913
1494void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
1495 CODE: 2915 CODE:
1496 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
1497 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
1498void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
1499 CODE: 2948 CODE:
1500 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
1501 2950
1502void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
1505 2954
1506void glBindTexture (int target, int name) 2955void glBindTexture (int target, int name)
1507 2956
1508void glConvolutionParameter (int target, int pname, float params) 2957void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2958 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2959 if (gl.ConvolutionParameterf)
2960 gl.ConvolutionParameterf (target, pname, params);
1511 2961
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2962void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2963 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2964 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2965 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2966
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2968 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2969 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2971
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 2973
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2975
1526void glRasterPos (int x, int y) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2977
1528 glRasterPos2i (x, y); 2978void glPixelZoom (float x, float y)
1529 2979
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2981
1532int glGenTexture () 2982int glGenTexture ()
1533 CODE: 2983 CODE:
1534{ 2984 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2985 OUTPUT:
1540 RETVAL 2986 RETVAL
1541 2987
1542void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
1543 CODE: 2989 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2990 del_texture (name);
1547} 2991
1548
1549int glGenList () 2992int glGenList ()
1550 CODE: 2993 CODE:
1551 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
1552 OUTPUT: 2995 OUTPUT:
1553 RETVAL 2996 RETVAL
1560 3003
1561void glEndList () 3004void glEndList ()
1562 3005
1563void glCallList (int list) 3006void glCallList (int list)
1564 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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