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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.78 by root, Fri May 12 01:47:03 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 50
23#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
25 61
26#ifndef _WIN32 62#ifndef _WIN32
27# include <sys/types.h> 63# include <sys/types.h>
28# include <sys/socket.h> 64# include <sys/socket.h>
29# include <netinet/in.h> 65# include <netinet/in.h>
30# include <netinet/tcp.h> 66# include <netinet/tcp.h>
31# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
32#else 72#else
33 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 74#endif
40 75
41#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 80
43#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
44 82
45#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
47 85
48#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
49 87
50#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
51 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
67 146
68typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
69 166
70typedef struct cf_layout { 167typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
74 int base_height; 170 int base_height;
75 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
76} *CFClient__Layout; 173} *DC__Layout;
77 174
78static CFClient__Font default_font; 175static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
81 178
82static void 179static void
83substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
84{ 181{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 187}
88 188
89static void 189static void
90layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
91{ 191{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
94 */ 194 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
96 196
97 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 199
100 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
101} 201}
102 202
103static void 203static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
107 210
108 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 213
111 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
112} 215 if (!rect.height) rect.height = 1;
113 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
114typedef uint16_t mapface; 222typedef uint16_t faceid;
115 223
116typedef struct { 224typedef struct {
117 GLint name; 225 GLuint name;
118 int w, h; 226 int w, h;
119 float s, t; 227 float s, t;
120 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
121} maptex; 231} maptex;
122 232
123typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
124 int16_t darkness; 236 uint16_t darkness;
125 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 238} mapcell;
127 239
128typedef struct { 240typedef struct {
129 int32_t c0, c1; 241 int32_t c0, c1;
130 mapcell *col; 242 mapcell *col;
131} maprow; 243} maprow;
132 244
133typedef struct map { 245typedef struct map {
134 int x, y, w, h; 246 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 248 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 249 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 250
142 int32_t rows; 251 int32_t rows;
143 maprow *row; 252 maprow *row;
144} *CFClient__Map; 253} *DC__Map;
145 254
146static char * 255static char *
147prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
148{ 257{
149 char *p; 258 char *p;
166} 275}
167 276
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
171static maprow * 300static maprow *
172map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
173{ 302{
174 if (0 > y) 303 if (0 > y)
175 { 304 {
176 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
215 344
216 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
217} 346}
218 347
219static mapcell * 348static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
221{ 350{
222 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
223} 352}
224 353
225static void 354static void
226map_clear (CFClient__Map self) 355map_clear (DC__Map self)
227{ 356{
228 int r; 357 int r;
229 358
230 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
238 self->oy = 0; 367 self->oy = 0;
239 self->row = 0; 368 self->row = 0;
240 self->rows = 0; 369 self->rows = 0;
241} 370}
242 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
243static void 382static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 384{
246 int x, y; 385 int x, y;
247 maprow *row; 386 maprow *row;
387 mapcell *cell;
248 388
249 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 390 if (y >= 0)
251 { 391 {
252 if (y >= self->rows) 392 if (y >= self->rows)
258 if (x >= row->c0) 398 if (x >= row->c0)
259 { 399 {
260 if (x >= row->c1) 400 if (x >= row->c1)
261 break; 401 break;
262 402
263 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
264 } 406 }
265 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
266} 424}
267 425
268static void 426static void
269music_finished (void) 427music_finished (void)
270{ 428{
289 ev.data2 = 0; 447 ev.data2 = 0;
290 448
291 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
292} 450}
293 451
294MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
295 528
296PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
297 530
298BOOT: 531BOOT:
299{ 532{
300 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 534 static const struct {
302 const char *name; 535 const char *name;
303 IV iv; 536 IV iv;
304 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
306 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
388 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 648
401 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
402 const_iv (KMOD_ALT), 650
403 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
404# undef const_iv 679# undef const_iv
405 }; 680 };
406 681
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 684
410 ft2_fontmap = pango_ft2_font_map_new (); 685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
417 694
418int 695int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
420 701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
709
421void 710void
711pango_init ()
712 CODE:
713{
714 opengl_fontmap = pango_opengl_font_map_new ();
715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
722}
723
724char *SDL_GetError ()
725
726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
422SDL_Quit () 732void SDL_Quit ()
423 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
424void 743void
425SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
426 PPCODE: 745 PPCODE:
427{ 746{
428 SDL_Rect **m; 747 SDL_Rect **m;
429 748
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 753
754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
756
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 761
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 764
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 766
449 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
450 while (*m) 768 while (*m)
451 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
452 AV *av = newAV (); 772 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
456 779
457 ++m; 780 ++m;
458 } 781 }
459} 782}
460 783
461int 784int
462SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
464 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 798 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 799
800 if (RETVAL)
801 {
802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h"
807#undef GL_FUNC
808 }
809}
468 OUTPUT: 810 OUTPUT:
469 RETVAL 811 RETVAL
470 812
471void 813void
472SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
473 815
816char *
817SDL_GetKeyName (int sym)
818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
474void 825void
475SDL_PollEvent () 826poll_events ()
476 PPCODE: 827 PPCODE:
477{ 828{
478 SDL_Event ev; 829 SDL_Event ev;
479 830
480 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 833 {
482 HV *hv = newHV (); 834 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 836
485 switch (ev.type) 837 switch (ev.type)
486 { 838 {
487 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
488 case SDL_KEYUP: 840 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 846 break;
494 847
495 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 851 break;
499 852
500 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
506 break; 879 break;
507 880
508 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
884
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 889 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 895 break;
521 } 896 }
522 897
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 899 }
525} 900}
526 901
527int 902int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 904 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
532 907
533void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
534Mix_CloseAudio () 925Mix_CloseAudio ()
535 926
536int 927int
537Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
538 929
930const char *
931Mix_GetError ()
932
539void 933void
540lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
541 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
542#ifndef _WIN32 942#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
544#endif 964#endif
965}
545 966
546char * 967int
547gl_version () 968add_font (char *file)
548 CODE: 969 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 971 OUTPUT:
551 RETVAL 972 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 973
565void 974void
566load_image_inline (SV *image_) 975load_image_inline (SV *image_)
567 ALIAS: 976 ALIAS:
568 load_image_file = 1 977 load_image_file = 1
571 STRLEN image_len; 980 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
578 987
579 if (!rw) 988 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
581 990
610 1019
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1020 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 1021
613 assert (surface2->pitch == surface2->w * 4); 1022 assert (surface2->pitch == surface2->w * 4);
614 1023
1024 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 1025 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 1026 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 1027 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1030 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2);
624 1033
625 SDL_FreeSurface (surface); 1034 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 1035 SDL_FreeSurface (surface2);
627} 1036}
628 1037
652} 1061}
653 1062
654void 1063void
655error (char *message) 1064error (char *message)
656 CODE: 1065 CODE:
1066 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1067#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1069#endif
1070
1071void
1072fatal (char *message)
1073 CODE:
1074 fprintf (stderr, "FATAL: %s\n", message);
1075#ifdef _WIN32
1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1077#endif
1078 _exit (1);
1079
1080void
1081_exit (int retval = 0)
1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
659#else 1085#else
660 fprintf (stderr, "ERROR: %s\n", message); 1086 _exit (retval);
661#endif 1087#endif
662 1088
663void 1089void
664fatal (char *message) 1090debug ()
665 CODE: 1091 CODE:
666#ifdef _WIN32 1092{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1093#if DEBUG
668#else 1094 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1095#endif
671 exit (1); 1096}
672 1097
673MODULE = CFClient PACKAGE = CFClient::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
674 1099
675CFClient::Font 1100PROTOTYPES: DISABLE
1101
1102DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1104 CODE:
678{ 1105{
679 int count; 1106 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1110}
684 OUTPUT: 1111 OUTPUT:
685 RETVAL 1112 RETVAL
686 1113
687void 1114void
688DESTROY (CFClient::Font self) 1115DESTROY (DC::Font self)
689 CODE: 1116 CODE:
690 pango_font_description_free (self); 1117 pango_font_description_free (self);
691 1118
692void 1119void
693make_default (CFClient::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
694 CODE: 1122 CODE:
695 default_font = self; 1123 default_font = self;
696 1124
697MODULE = CFClient PACKAGE = CFClient::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1126
699CFClient::Layout 1127PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1128
1129void
1130glyph_cache_backup ()
1131 PROTOTYPE:
1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_restore ();
1140
1141DC::Layout
1142new (SV *class)
701 CODE: 1143 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
703 1145
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1147 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
712 1154
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
715 OUTPUT: 1157 OUTPUT:
716 RETVAL 1158 RETVAL
717 1159
718void 1160void
719DESTROY (CFClient::Layout self) 1161DESTROY (DC::Layout self)
720 CODE: 1162 CODE:
721 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
722 Safefree (self); 1165 Safefree (self);
723 1166
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1167void
732set_text (CFClient::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
733 CODE: 1169 CODE:
734{ 1170{
735 STRLEN textlen; 1171 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
737 1173
738 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
739} 1175}
740 1176
741void 1177void
742set_markup (CFClient::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
743 CODE: 1179 CODE:
744{ 1180{
745 STRLEN textlen; 1181 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
747 1183
748 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
749} 1185}
750 1186
1187void
1188set_shapes (DC::Layout self, ...)
1189 CODE:
1190{
1191 PangoAttrList *attrs = 0;
1192 const char *text = pango_layout_get_text (self->pl);
1193 const char *pos = text;
1194 int arg = 4;
1195
1196 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1197 {
1198 PangoRectangle inkrect, rect;
1199 PangoAttribute *attr;
1200
1201 int x = SvIV (ST (arg - 3));
1202 int y = SvIV (ST (arg - 2));
1203 int w = SvIV (ST (arg - 1));
1204 int h = SvIV (ST (arg ));
1205
1206 inkrect.x = 0;
1207 inkrect.y = 0;
1208 inkrect.width = 0;
1209 inkrect.height = 0;
1210
1211 rect.x = x * PANGO_SCALE;
1212 rect.y = y * PANGO_SCALE;
1213 rect.width = w * PANGO_SCALE;
1214 rect.height = h * PANGO_SCALE;
1215
1216 if (!attrs)
1217 attrs = pango_layout_get_attributes (self->pl);
1218
1219 attr = pango_attr_shape_new (&inkrect, &rect);
1220 attr->start_index = pos - text;
1221 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1222 pango_attr_list_insert (attrs, attr);
1223
1224 arg += 4;
1225 pos += sizeof (OBJ_STR) - 1;
1226 }
1227
1228 if (attrs)
1229 pango_layout_set_attributes (self->pl, attrs);
1230}
1231
1232void
1233get_shapes (DC::Layout self)
1234 PPCODE:
1235{
1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1237
1238 do
1239 {
1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1241
1242 if (run && shape_attr_p (run))
1243 {
1244 PangoRectangle extents;
1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1246
1247 EXTEND (SP, 2);
1248 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1249 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1250 }
1251 }
1252 while (pango_layout_iter_next_run (iter));
1253
1254 pango_layout_iter_free (iter);
1255}
1256
1257int
1258has_wrapped (DC::Layout self)
1259 CODE:
1260{
1261 int lines = 1;
1262 const char *text = pango_layout_get_text (self->pl);
1263
1264 while (*text)
1265 lines += *text++ == '\n';
1266
1267 RETVAL = lines < pango_layout_get_line_count (self->pl);
1268}
1269 OUTPUT:
1270 RETVAL
1271
751SV * 1272SV *
752get_text (CFClient::Layout self) 1273get_text (DC::Layout self)
753 CODE: 1274 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1276 sv_utf8_decode (RETVAL);
756 OUTPUT: 1277 OUTPUT:
757 RETVAL 1278 RETVAL
758 1279
759void 1280void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1282 CODE:
762 self->r = r; 1283 self->r = r;
763 self->g = g; 1284 self->g = g;
764 self->b = b; 1285 self->b = b;
765 self->a = a; 1286 self->a = a;
766 1287
767void 1288void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1290 CODE:
770 if (self->font != font) 1291 if (self->font != font)
771 { 1292 {
772 self->font = font; 1293 self->font = font;
773 layout_update_font (self); 1294 layout_update_font (self);
774 } 1295 }
775 1296
776void 1297void
777set_height (CFClient::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
778 CODE: 1299 CODE:
779 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
780 { 1301 {
781 self->base_height = base_height; 1302 self->base_height = base_height;
782 layout_update_font (self); 1303 layout_update_font (self);
783 } 1304 }
784 1305
785void 1306void
786set_width (CFClient::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
787 CODE: 1308 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1310
790void 1311void
1312set_indent (DC::Layout self, int indent)
1313 CODE:
1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1315
1316void
1317set_spacing (DC::Layout self, int spacing)
1318 CODE:
1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1320
1321void
1322set_ellipsise (DC::Layout self, int ellipsise)
1323 CODE:
1324 pango_layout_set_ellipsize (self->pl,
1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1328 : PANGO_ELLIPSIZE_NONE
1329 );
1330
1331void
1332set_single_paragraph_mode (DC::Layout self, int spm)
1333 CODE:
1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1335
1336void
791size (CFClient::Layout self) 1337size (DC::Layout self)
792 PPCODE: 1338 PPCODE:
793{ 1339{
794 int w, h; 1340 int w, h;
795 1341
796 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
801} 1347}
802 1348
803int 1349int
1350descent (DC::Layout self)
1351 CODE:
1352{
1353 PangoRectangle rect;
1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1356 RETVAL = PANGO_DESCENT (rect);
1357}
1358 OUTPUT:
1359 RETVAL
1360
1361int
804xy_to_index (CFClient::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1363 CODE:
806{ 1364{
807 int index, trailing; 1365 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1367 RETVAL = index + trailing;
810} 1368}
811 OUTPUT: 1369 OUTPUT:
812 RETVAL 1370 RETVAL
813 1371
814void 1372void
815cursor_pos (CFClient::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
816 PPCODE: 1374 PPCODE:
817{ 1375{
818 PangoRectangle strong_pos; 1376 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1378
821 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1383}
826 1384
827void 1385void
828render (CFClient::Layout self) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1387 PPCODE:
830{ 1388{
831 SV *retval; 1389 int line, x;
832 int w, h;
833 1390
834 layout_get_pixel_size (self, &w, &h); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1392#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1394 --line;
838 cairo_surface_t *surface; 1395#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1396 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1419 else
879 { 1420 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1421 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1423 }
904} 1424}
905 1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1430 pango_opengl_render_layout_subpixel (
1431 self->pl,
1432 self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a,
1435 flags
1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1440
1441void
1442draw (DC::Layout self)
1443 CODE:
1444{
1445 glEnable (GL_TEXTURE_2D);
1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452
1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
906MODULE = CFClient PACKAGE = CFClient::Texture 1460MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1461
1462PROTOTYPES: ENABLE
1463
908void 1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1469 {
1470 STRLEN datalen;
1471 char *data = SvPVbyte (data_, datalen);
1472 int bpp = datalen / (ow * oh);
1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1474
1475 SvPOK_only (result_);
1476 SvCUR_set (result_, nw * nh * bpp);
1477
1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1479 while (oh--)
1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1481
1482 sv_setsv (data_, result_);
1483 }
1484}
1485
1486void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1488 PROTOTYPE: $$$;$$
911 ALIAS: 1489 ALIAS:
912 draw_quad_alpha = 1 1490 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1491 draw_quad_alpha_premultiplied = 2
914 CODE: 1492 CODE:
915{ 1493{
916 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
921 1501
922 if (items < 5) 1502 if (items < 5)
923 { 1503 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1506 }
927 1507
928 if (ix) 1508 if (ix)
929 { 1509 {
930 glEnable (GL_BLEND); 1510 glEnable (GL_BLEND);
1511
1512 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1513 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1514 else
1515 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1516 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1517
1518 glEnable (GL_ALPHA_TEST);
1519 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1520 }
933 1521
934 glBindTexture (GL_TEXTURE_2D, name); 1522 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1523
942 glBegin (GL_QUADS); 1524 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1525 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1526 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1527 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1528 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1529 glEnd ();
948 1530
949 if (ix) 1531 if (ix)
1532 {
1533 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1535 }
951} 1536}
952 1537
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1548
953MODULE = CFClient PACKAGE = CFClient::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
954 1550
955CFClient::Map 1551PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1552
1553DC::Map
1554new (SV *class)
957 CODE: 1555 CODE:
958 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1557 RETVAL->x = 0;
960 RETVAL->y = 0; 1558 RETVAL->y = 0;
961 RETVAL->w = map_width; 1559 RETVAL->w = 0;
962 RETVAL->h = map_height; 1560 RETVAL->h = 0;
963 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
970 RETVAL->row = 0; 1566 RETVAL->row = 0;
971 OUTPUT: 1567 OUTPUT:
972 RETVAL 1568 RETVAL
973 1569
974void 1570void
975DESTROY (CFClient::Map self) 1571DESTROY (DC::Map self)
976 CODE: 1572 CODE:
977{ 1573{
978 map_clear (self); 1574 map_clear (self);
979 Safefree (self->face); 1575 Safefree (self->face2tile);
1576 Safefree (self->tex);
980 Safefree (self); 1577 Safefree (self);
981} 1578}
982 1579
983void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
984clear (CFClient::Map self) 1587clear (DC::Map self)
985 CODE: 1588 CODE:
986 map_clear (self); 1589 map_clear (self);
987 1590
988void 1591void
989set_face (CFClient::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
990 CODE: 1593 CODE:
991{ 1594{
992 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1596 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1597}
1000 1598
1001void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1624 CODE:
1004{ 1625{
1005 while (self->texs <= texid) 1626 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1627
1011 { 1628 {
1012 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1013 1630
1014 tex->name = name; 1631 tex->name = name;
1019 tex->r = r; 1636 tex->r = r;
1020 tex->g = g; 1637 tex->g = g;
1021 tex->b = b; 1638 tex->b = b;
1022 tex->a = a; 1639 tex->a = a;
1023 } 1640 }
1641
1642 // somewhat hackish, but for textures that require it, it really
1643 // improves the look, and most others don't suffer.
1644 glBindTexture (GL_TEXTURE_2D, name);
1645 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1650}
1025 1651
1026int 1652int
1027ox (CFClient::Map self) 1653ox (DC::Map self)
1028 ALIAS: 1654 ALIAS:
1029 oy = 1 1655 oy = 1
1656 x = 2
1657 y = 3
1658 w = 4
1659 h = 5
1030 CODE: 1660 CODE:
1031 switch (ix) 1661 switch (ix)
1032 { 1662 {
1033 case 0: RETVAL = self->ox; break; 1663 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1664 case 1: RETVAL = self->oy; break;
1665 case 2: RETVAL = self->x; break;
1666 case 3: RETVAL = self->y; break;
1667 case 4: RETVAL = self->w; break;
1668 case 5: RETVAL = self->h; break;
1035 } 1669 }
1036 OUTPUT: 1670 OUTPUT:
1037 RETVAL 1671 RETVAL
1038 1672
1039void 1673void
1040scroll (CFClient::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1041 CODE: 1675 CODE:
1042{ 1676{
1043 if (dx > 0) 1677 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1679 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1681
1048 if (dy > 0) 1682 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1683 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1684 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1686
1053 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1055 1689
1056 while (self->y < 0) 1690 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1062 } 1696 }
1063} 1697}
1064 1698
1065void 1699SV *
1066map1a_update (CFClient::Map self, SV *data_) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1701 CODE:
1068{ 1702{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1705 mapcell *cell;
1072 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1073 1709
1074 while (data < data_end) 1710 while (data < data_end - 1)
1075 { 1711 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1077 1713
1078 x = ((flags >> 10) & 63) + self->x; 1714 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1715 y = self->y + ((flags >> 4) & 63);
1080 1716
1081 cell = map_get_cell (self, x, y); 1717 cell = map_get_cell (self, x, y);
1082 1718
1083 if (flags & 15) 1719 if (flags & 15)
1084 { 1720 {
1085 if (cell->darkness < 0) 1721 if (!cell->darkness)
1086 { 1722 {
1723 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1724 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1725 }
1092 1726
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1727 //TODO: don't trust server data to be in-range(!)
1096 1728
1097 if (flags & 4) 1729 if (flags & 8)
1098 { 1730 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1731 if (extmap)
1732 {
1733 uint8_t ext, cmd;
1734
1735 do
1736 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1;
1745 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 }
1765 while (ext & 0x80);
1766 }
1767 else
1768 cell->darkness = *data++ + 1;
1100 } 1769 }
1101 1770
1771 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1772 if (flags & (4 >> z))
1103 { 1773 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1105 } 1791 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1792 }
1112 else 1793 else
1113 cell->darkness = -1; 1794 CELL_CLEAR (cell);
1114 } 1795 }
1115} 1796}
1797 OUTPUT:
1798 RETVAL
1116 1799
1117SV * 1800SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1802 CODE:
1120{ 1803{
1121 int x1, x; 1804 int x1, x;
1122 int y1, y; 1805 int y1, y;
1123 int z; 1806 int z;
1144 { 1827 {
1145 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1146 1829
1147 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1148 { 1831 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1834 int a1 = tex.a;
1156 1835
1157 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1840 }
1163 } 1841 }
1164 1842
1165 *map++ = (r ) 1843 *map++ = (r )
1166 | (g << 8) 1844 | (g << 8)
1173} 1851}
1174 OUTPUT: 1852 OUTPUT:
1175 RETVAL 1853 RETVAL
1176 1854
1177void 1855void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE:
1858{
1859 int x, y, z;
1860
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917
1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1922 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows)
1924 {
1925 maprow *row = self->row + (y + my);
1926
1927 for (x = 0; x < sw; x++)
1928 if (row->c0 <= x + mx && x + mx < row->c1)
1929 {
1930 mapcell *cell = row->col + (x + mx - row->c0);
1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1938
1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
2044 {
2045 int level = (w << 5) | b;
2046 HE *he;
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he);
2052 IV bits = SvIVX (HeVAL (he));
2053
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 {
2058 maptex tex = self->tex [skey->tile];
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS);
2075 }
2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
2098 }
2099 }
2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
2127 glDisable (GL_BLEND);
2128 rc_free (rc);
2129
2130 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows)
2133 {
2134 maprow *row = self->row + (y + my);
2135
2136 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1)
2138 {
2139 mapcell *cell = row->col + (x + mx - row->c0);
2140
2141 int px = x * T;
2142 int py = y * T;
2143
2144 if (cell->stat_hp)
2145 {
2146 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2148
2149 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py);
2152
2153 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2154 glRectf (px + 2,
2155 py - thick - 1,
2156 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2157 }
2158 }
2159 }
2160}
2161
2162void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2164 CODE:
2165{
2166 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F },
2168 { 1.00F, 1.00F, 1.00F },
2169 { 0.00F, 0.00F, 0.55F },
2170 { 1.00F, 0.00F, 0.00F },
2171
2172 { 1.00F, 0.54F, 0.00F },
2173 { 0.11F, 0.56F, 1.00F },
2174 { 0.93F, 0.46F, 0.00F },
2175 { 0.18F, 0.54F, 0.34F },
2176
2177 { 0.56F, 0.73F, 0.56F },
2178 { 0.80F, 0.80F, 0.80F },
2179 { 0.55F, 0.41F, 0.13F },
2180 { 0.99F, 0.77F, 0.26F },
2181
2182 { 0.74F, 0.65F, 0.41F },
2183
2184 { 0.00F, 1.00F, 1.00F },
2185 { 1.00F, 0.00F, 1.00F },
2186 { 1.00F, 1.00F, 0.00F },
2187 };
2188
2189 int x, y;
2190
2191 glEnable (GL_TEXTURE_2D);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS);
2196
2197 for (y = 0; y < h; y++)
2198 for (x = 0; x < w; x++)
2199 {
2200 unsigned char m = data [x + y * w];
2201
2202 if (m)
2203 {
2204 float *c = color [m & 15];
2205
2206 float tx1 = m & 0x40 ? 0.5 : 0.;
2207 float tx2 = tx1 + 0.5;
2208
2209 glColor4f (c[0], c[1], c[2], 0.75);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 }
2215 }
2216
2217 glEnd ();
2218 glDisable (GL_BLEND);
2219 glDisable (GL_TEXTURE_2D);
2220}
2221
2222void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2224 PPCODE:
1180{ 2225{
1181 int vx, vy;
1182 int x, y, z; 2226 int x, y;
1183 int last_name; 2227 int sw1 = sw + 2;
1184 mapface face; 2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2234
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2237
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2238 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2239 my += self->y - 1;
1195 2240
1196 /* 2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2242
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1220 { 2245 {
1221 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1222 2247
1223 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2250 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1227 2252
1228 darkness[y * sw4 + x] = cell->darkness < 0 2253 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2255 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2256 }
1255 } 2257 }
1256 2258
1257 glEnd (); 2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2271
1259 glDisable (GL_TEXTURE_2D); 2272 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
1261 2296
1262 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1266} 2301}
1267 2302
1268SV * 2303SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2305 CODE:
1271{ 2306{
1272 int x, y, x1, y1; 2307 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1300 { 2335 {
1301 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2337 uint8_t flags = 0;
1303 2338
1304 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1307 2342
1308 *data++ = flags; 2343 *data++ = flags;
1309 2344
1310 if (flags & 1) 2345 if (flags & 1)
1311 { 2346 {
2347 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2349 *data++ = tile;
1314 } 2350 }
1315 2351
1316 if (flags & 2) 2352 if (flags & 2)
1317 { 2353 {
2354 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2356 *data++ = tile;
1320 } 2357 }
1321 2358
1322 if (flags & 4) 2359 if (flags & 4)
1323 { 2360 {
2361 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2363 *data++ = tile;
1326 } 2364 }
1327 } 2365 }
1328 else 2366 else
1329 *data++ = 0; 2367 *data++ = 0;
1330 } 2368 }
1331 } 2369 }
1332 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1333 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1335 RETVAL = data_sv; 2378 RETVAL = data_sv;
1336} 2379}
1337 OUTPUT: 2380 OUTPUT:
1338 RETVAL 2381 RETVAL
1339 2382
1340void 2383void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2385 PPCODE:
1343{ 2386{
1344 int x, y, z; 2387 int x, y, z;
1345 int w, h; 2388 int w, h;
1346 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1347 2400
1348 if (*data++ != 0) 2401 if (*data++ != 0)
1349 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1350 2403
1351 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1353 2406
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2419 {
1367 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1368 2421
1369 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1370 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1371 uint8_t flags = *data++; 2429 flags = *data++;
1372 2430
1373 if (flags) 2431 if (flags)
1374 { 2432 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1378 2435
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2439
1383 if (cell->darkness <= 0) 2440 if (cell->darkness == 0)
1384 { 2441 {
1385 cell->darkness = -1; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1386 2444
1387 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1388 { 2446 {
1389 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1390 2448
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1393 } 2456 }
1394 } 2457 }
1395 } 2458 }
1396 } 2459 }
1397 } 2460 }
1398} 2461}
1399 2462
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2464
1402CFClient::MixChunk 2465DC::RW
1403new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1404 CODE: 2467 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1406 OUTPUT: 2474 OUTPUT:
1407 RETVAL 2475 RETVAL
1408 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1409void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1410DESTROY (CFClient::MixChunk self) 2586DESTROY (DC::MixChunk self)
1411 CODE: 2587 CODE:
1412 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1413 2589
1414int 2590int
1415volume (CFClient::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2596 OUTPUT:
1419 RETVAL 2597 RETVAL
1420 2598
1421int 2599DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2601 CODE:
2602{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1425 OUTPUT: 2614 OUTPUT:
1426 RETVAL 2615 RETVAL
1427 2616
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2618
1430int 2619int
1431volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1432 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2626 OUTPUT:
1435 RETVAL 2627 RETVAL
1436 2628
1437CFClient::MixMusic 2629void
1438new_from_file (SV *class, char *path) 2630fade_out (int ms)
1439 CODE: 2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2639DC::MixMusic
2640new (SV *class, DC::RW rwops)
2641 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2643 OUTPUT:
1442 RETVAL 2644 RETVAL
1443 2645
1444void 2646void
1445DESTROY (CFClient::MixMusic self) 2647DESTROY (DC::MixMusic self)
1446 CODE: 2648 CODE:
1447 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1448 2650
1449int 2651int
1450play (CFClient::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1451 CODE: 2653 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2655 OUTPUT:
1454 RETVAL 2656 RETVAL
1455 2657
2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1457 2666
1458BOOT: 2667BOOT:
1459{ 2668{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2670 static const struct {
1462 const char *name; 2671 const char *name;
1463 IV iv; 2672 IV iv;
1464 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2683 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2684 const_iv (GL_SCISSOR_TEST),
2685 const_iv (GL_DEPTH_TEST),
2686 const_iv (GL_ALPHA_TEST),
2687 const_iv (GL_NORMALIZE),
2688 const_iv (GL_RESCALE_NORMAL),
2689 const_iv (GL_FRONT),
2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2692 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2696 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2697 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2698 const_iv (GL_ONE_MINUS_DST_ALPHA),
2699 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2700 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2701 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8),
2704 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2705 const_iv (GL_UNSIGNED_BYTE),
2706 const_iv (GL_UNSIGNED_SHORT),
2707 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2708 const_iv (GL_ALPHA),
2709 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
2711 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2728 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2729 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2730 const_iv (GL_TEXTURE_WRAP_T),
2731 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2732 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2733 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2734 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2735 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2736 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2737 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2738 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2739 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2740 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2741 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2742 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2743 const_iv (GL_REPLACE),
2744 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2745 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2746 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2747 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2755 const_iv (GL_LINE_STRIP),
2756 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2758 const_iv (GL_QUAD_STRIP),
2759 const_iv (GL_TRIANGLES),
2760 const_iv (GL_TRIANGLE_STRIP),
2761 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2772 const_iv (GL_V2F),
2773 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2776# undef const_iv
1521 }; 2777 };
1522 2778
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1525} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2792char *
2793gl_vendor ()
2794 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT:
2797 RETVAL
2798
2799char *
2800gl_version ()
2801 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION);
2803 OUTPUT:
2804 RETVAL
2805
2806char *
2807gl_extensions ()
2808 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT:
2811 RETVAL
2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
1526 2826
1527int glGetError () 2827int glGetError ()
2828
2829void glFinish ()
1528 2830
1529void glClear (int mask) 2831void glClear (int mask)
1530 2832
1531void glClearColor (float r, float g, float b, float a = 1.0) 2833void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2834 PROTOTYPE: @
1539 2841
1540void glHint (int target, int mode) 2842void glHint (int target, int mode)
1541 2843
1542void glBlendFunc (int sfactor, int dfactor) 2844void glBlendFunc (int sfactor, int dfactor)
1543 2845
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa);
2849
2850void glDepthMask (int flag)
2851
1544void glLogicOp (int opcode) 2852void glLogicOp (int opcode)
1545 2853
1546void glColorMask (int red, int green, int blue, int alpha) 2854void glColorMask (int red, int green, int blue, int alpha)
1547 2855
1548void glMatrixMode (int mode) 2856void glMatrixMode (int mode)
1551 2859
1552void glPopMatrix () 2860void glPopMatrix ()
1553 2861
1554void glLoadIdentity () 2862void glLoadIdentity ()
1555 2863
2864void glDrawBuffer (int buffer)
2865
2866void glReadBuffer (int buffer)
2867
1556# near and far are due to microsofts buggy c compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2870
2871# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
1558 2875
1559void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
1560 2877
1561void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
1562 2879
1570 2887
1571void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
1572 CODE: 2889 CODE:
1573 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
1574 2891
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2893 ALIAS:
2894 glColor_premultiply = 1
1581 CODE: 2895 CODE:
1582 // 255.999 is close enough to correctness (256 and clamp) 2896 if (ix)
1583 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2897 {
2898 r *= a;
2899 g *= a;
2900 b *= a;
2901 }
2902 // microsoft visual "c" rounds instead of truncating...
2903 glColor4f (r, g, b, a);
2904
2905void glRasterPos (float x, float y, float z = 0.)
2906 CODE:
2907 glRasterPos3f (0, 0, z);
2908 glBitmap (0, 0, 0, 0, x, y, 0);
1584 2909
1585void glVertex (float x, float y, float z = 0.) 2910void glVertex (float x, float y, float z = 0.)
1586 CODE: 2911 CODE:
1587 glVertex3f (x, y, z); 2912 glVertex3f (x, y, z);
1588 2913
1589void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
1590 CODE: 2915 CODE:
1591 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
1592 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
1593void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
1594 CODE: 2948 CODE:
1595 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
1596 2950
1597void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
1600 2954
1601void glBindTexture (int target, int name) 2955void glBindTexture (int target, int name)
1602 2956
1603void glConvolutionParameter (int target, int pname, float params) 2957void glConvolutionParameter (int target, int pname, float params)
1604 CODE: 2958 CODE:
1605 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2959 if (gl.ConvolutionParameterf)
2960 gl.ConvolutionParameterf (target, pname, params);
1606 2961
1607void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2962void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1608 CODE: 2963 CODE:
1609 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2964 if (gl.ConvolutionFilter2D)
1610 (target, internalformat, width, height, format, type, data)); 2965 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1611 2966
1612void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1613 CODE: 2968 CODE:
1614 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2969 if (gl.SeparableFilter2D)
1615 (target, internalformat, width, height, format, type, row, column)); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1616 2971
1617void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1618 2973
1619void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1620 2975
1621void glRasterPos (int x, int y) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
1622 CODE: 2977
1623 glRasterPos2i (x, y); 2978void glPixelZoom (float x, float y)
1624 2979
1625void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1626 2981
1627int glGenTexture () 2982int glGenTexture ()
1628 CODE: 2983 CODE:
1629{ 2984 RETVAL = gen_texture ();
1630 GLuint name;
1631 glGenTextures (1, &name);
1632 RETVAL = name;
1633}
1634 OUTPUT: 2985 OUTPUT:
1635 RETVAL 2986 RETVAL
1636 2987
1637void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
1638 CODE: 2989 CODE:
1639{
1640 GLuint name_ = name;
1641 glDeleteTextures (1, &name_); 2990 del_texture (name);
1642} 2991
1643
1644int glGenList () 2992int glGenList ()
1645 CODE: 2993 CODE:
1646 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
1647 OUTPUT: 2995 OUTPUT:
1648 RETVAL 2996 RETVAL
1655 3003
1656void glEndList () 3004void glEndList ()
1657 3005
1658void glCallList (int list) 3006void glCallList (int list)
1659 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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