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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
245 self->oy = 0; 367 self->oy = 0;
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
250static void 382static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 384{
253 int x, y; 385 int x, y;
254 maprow *row; 386 maprow *row;
387 mapcell *cell;
255 388
256 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 390 if (y >= 0)
258 { 391 {
259 if (y >= self->rows) 392 if (y >= self->rows)
265 if (x >= row->c0) 398 if (x >= row->c0)
266 { 399 {
267 if (x >= row->c1) 400 if (x >= row->c1)
268 break; 401 break;
269 402
270 row->col[x - row->c0].darkness = -1; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
271 } 406 }
272 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
273} 424}
274 425
275static void 426static void
276music_finished (void) 427music_finished (void)
277{ 428{
296 ev.data2 = 0; 447 ev.data2 = 0;
297 448
298 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
299} 450}
300 451
301MODULE = CFClient PACKAGE = CFClient 452static unsigned int
453minpot (unsigned int n)
454{
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467}
468
469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
302 528
303PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
304 530
305BOOT: 531BOOT:
306{ 532{
307 HV *stash = gv_stashpv ("CFClient", 1); 533 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 534 static const struct {
309 const char *name; 535 const char *name;
310 IV iv; 536 IV iv;
311 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
313 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
395 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 648
408 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 650
410 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
411# undef const_iv 679# undef const_iv
412 }; 680 };
413 681
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
694
695int
696in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
701
702NV floor (NV x)
703
704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
417 709
418void 710void
419pango_init () 711pango_init ()
420 CODE: 712 CODE:
421{ 713{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 717 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 718#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
429} 722}
430 723
431int 724char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 725
434void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
435SDL_Quit () 732void SDL_Quit ()
436 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
437void 743void
438SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
439 PPCODE: 745 PPCODE:
440{ 746{
441 SDL_Rect **m; 747 SDL_Rect **m;
442 748
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 753
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 756
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 761
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 764
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 766
463 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
464 while (*m) 768 while (*m)
465 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
466 AV *av = newAV (); 772 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
470 779
471 ++m; 780 ++m;
472 } 781 }
473} 782}
474 783
475int 784int
476SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
478 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 798 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 799
800 if (RETVAL)
801 {
802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806#include "glfunc.h"
807#undef GL_FUNC
808 }
809}
482 OUTPUT: 810 OUTPUT:
483 RETVAL 811 RETVAL
484 812
485void 813void
486SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
487 815
816char *
817SDL_GetKeyName (int sym)
818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
488void 825void
489SDL_PollEvent () 826poll_events ()
490 PPCODE: 827 PPCODE:
491{ 828{
492 SDL_Event ev; 829 SDL_Event ev;
493 830
494 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 833 {
496 HV *hv = newHV (); 834 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 836
499 switch (ev.type) 837 switch (ev.type)
500 { 838 {
501 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
502 case SDL_KEYUP: 840 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 846 break;
508 847
509 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 851 break;
513 852
514 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
520 break; 879 break;
521 880
522 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
884
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 889 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 895 break;
535 } 896 }
536 897
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 899 }
539} 900}
540 901
541int 902int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 904 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
546 907
547void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
548Mix_CloseAudio () 925Mix_CloseAudio ()
549 926
550int 927int
551Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
552 929
930const char *
931Mix_GetError ()
932
553void 933void
554lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
555 CODE: 935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938void
939win32_proxy_info ()
940 PPCODE:
941{
556#ifndef _WIN32 942#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
558#endif 964#endif
965}
559 966
560char * 967int
561gl_version () 968add_font (char *file)
562 CODE: 969 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 971 OUTPUT:
565 RETVAL 972 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 973
583void 974void
584load_image_inline (SV *image_) 975load_image_inline (SV *image_)
585 ALIAS: 976 ALIAS:
586 load_image_file = 1 977 load_image_file = 1
589 STRLEN image_len; 980 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
596 987
597 if (!rw) 988 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
599 990
628 1019
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1020 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1021
631 assert (surface2->pitch == surface2->w * 4); 1022 assert (surface2->pitch == surface2->w * 4);
632 1023
1024 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1025 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1026 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1027 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1030 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2);
642 1033
643 SDL_FreeSurface (surface); 1034 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1035 SDL_FreeSurface (surface2);
645} 1036}
646 1037
670} 1061}
671 1062
672void 1063void
673error (char *message) 1064error (char *message)
674 CODE: 1065 CODE:
1066 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 1067#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1069#endif
1070
1071void
1072fatal (char *message)
1073 CODE:
1074 fprintf (stderr, "FATAL: %s\n", message);
1075#ifdef _WIN32
1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1077#endif
1078 _exit (1);
1079
1080void
1081_exit (int retval = 0)
1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
677#else 1085#else
678 fprintf (stderr, "ERROR: %s\n", message); 1086 _exit (retval);
679#endif 1087#endif
680 1088
681void 1089void
682fatal (char *message) 1090debug ()
683 CODE: 1091 CODE:
684#ifdef _WIN32 1092{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1093#if DEBUG
686#else 1094 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 1095#endif
689 exit (1); 1096}
690 1097
691MODULE = CFClient PACKAGE = CFClient::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
692 1099
693CFClient::Font 1100PROTOTYPES: DISABLE
1101
1102DC::Font
694new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
695 CODE: 1104 CODE:
696{ 1105{
697 int count; 1106 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 1110}
702 OUTPUT: 1111 OUTPUT:
703 RETVAL 1112 RETVAL
704 1113
705void 1114void
706DESTROY (CFClient::Font self) 1115DESTROY (DC::Font self)
707 CODE: 1116 CODE:
708 pango_font_description_free (self); 1117 pango_font_description_free (self);
709 1118
710void 1119void
711make_default (CFClient::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
712 CODE: 1122 CODE:
713 default_font = self; 1123 default_font = self;
714 1124
715MODULE = CFClient PACKAGE = CFClient::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
716 1126
717CFClient::Layout 1127PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0) 1128
1129void
1130glyph_cache_backup ()
1131 PROTOTYPE:
1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_restore ();
1140
1141DC::Layout
1142new (SV *class)
719 CODE: 1143 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
721 1145
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1147 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
729 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
730 1154
731 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
732 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
733 OUTPUT: 1157 OUTPUT:
734 RETVAL 1158 RETVAL
735 1159
736void 1160void
737DESTROY (CFClient::Layout self) 1161DESTROY (DC::Layout self)
738 CODE: 1162 CODE:
739 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
740 Safefree (self); 1165 Safefree (self);
741 1166
742int
743is_rgba (CFClient::Layout self)
744 CODE:
745 RETVAL = self->rgba;
746 OUTPUT:
747 RETVAL
748
749void 1167void
750set_text (CFClient::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
751 CODE: 1169 CODE:
752{ 1170{
753 STRLEN textlen; 1171 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
755 1173
756 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
757} 1175}
758 1176
759void 1177void
760set_markup (CFClient::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
761 CODE: 1179 CODE:
762{ 1180{
763 STRLEN textlen; 1181 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
765 1183
766 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
767} 1185}
768 1186
1187void
1188set_shapes (DC::Layout self, ...)
1189 CODE:
1190{
1191 PangoAttrList *attrs = 0;
1192 const char *text = pango_layout_get_text (self->pl);
1193 const char *pos = text;
1194 int arg = 4;
1195
1196 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1197 {
1198 PangoRectangle inkrect, rect;
1199 PangoAttribute *attr;
1200
1201 int x = SvIV (ST (arg - 3));
1202 int y = SvIV (ST (arg - 2));
1203 int w = SvIV (ST (arg - 1));
1204 int h = SvIV (ST (arg ));
1205
1206 inkrect.x = 0;
1207 inkrect.y = 0;
1208 inkrect.width = 0;
1209 inkrect.height = 0;
1210
1211 rect.x = x * PANGO_SCALE;
1212 rect.y = y * PANGO_SCALE;
1213 rect.width = w * PANGO_SCALE;
1214 rect.height = h * PANGO_SCALE;
1215
1216 if (!attrs)
1217 attrs = pango_layout_get_attributes (self->pl);
1218
1219 attr = pango_attr_shape_new (&inkrect, &rect);
1220 attr->start_index = pos - text;
1221 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1222 pango_attr_list_insert (attrs, attr);
1223
1224 arg += 4;
1225 pos += sizeof (OBJ_STR) - 1;
1226 }
1227
1228 if (attrs)
1229 pango_layout_set_attributes (self->pl, attrs);
1230}
1231
1232void
1233get_shapes (DC::Layout self)
1234 PPCODE:
1235{
1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1237
1238 do
1239 {
1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1241
1242 if (run && shape_attr_p (run))
1243 {
1244 PangoRectangle extents;
1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1246
1247 EXTEND (SP, 2);
1248 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1249 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1250 }
1251 }
1252 while (pango_layout_iter_next_run (iter));
1253
1254 pango_layout_iter_free (iter);
1255}
1256
1257int
1258has_wrapped (DC::Layout self)
1259 CODE:
1260{
1261 int lines = 1;
1262 const char *text = pango_layout_get_text (self->pl);
1263
1264 while (*text)
1265 lines += *text++ == '\n';
1266
1267 RETVAL = lines < pango_layout_get_line_count (self->pl);
1268}
1269 OUTPUT:
1270 RETVAL
1271
769SV * 1272SV *
770get_text (CFClient::Layout self) 1273get_text (DC::Layout self)
771 CODE: 1274 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1276 sv_utf8_decode (RETVAL);
774 OUTPUT: 1277 OUTPUT:
775 RETVAL 1278 RETVAL
776 1279
777void 1280void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1282 CODE:
780 self->r = r; 1283 self->r = r;
781 self->g = g; 1284 self->g = g;
782 self->b = b; 1285 self->b = b;
783 self->a = a; 1286 self->a = a;
784 1287
785void 1288void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
787 CODE: 1290 CODE:
788 if (self->font != font) 1291 if (self->font != font)
789 { 1292 {
790 self->font = font; 1293 self->font = font;
791 layout_update_font (self); 1294 layout_update_font (self);
792 } 1295 }
793 1296
794void 1297void
795set_height (CFClient::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
796 CODE: 1299 CODE:
797 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
798 { 1301 {
799 self->base_height = base_height; 1302 self->base_height = base_height;
800 layout_update_font (self); 1303 layout_update_font (self);
801 } 1304 }
802 1305
803void 1306void
804set_width (CFClient::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
805 CODE: 1308 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1310
808void 1311void
809set_indent (CFClient::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
810 CODE: 1313 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1315
813void 1316void
814set_spacing (CFClient::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
815 CODE: 1318 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1320
818void 1321void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
820 CODE: 1323 CODE:
821 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
826 ); 1329 );
827 1330
828void 1331void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
830 CODE: 1333 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1335
833void 1336void
834size (CFClient::Layout self) 1337size (DC::Layout self)
835 PPCODE: 1338 PPCODE:
836{ 1339{
837 int w, h; 1340 int w, h;
838 1341
839 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
844} 1347}
845 1348
846int 1349int
1350descent (DC::Layout self)
1351 CODE:
1352{
1353 PangoRectangle rect;
1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1356 RETVAL = PANGO_DESCENT (rect);
1357}
1358 OUTPUT:
1359 RETVAL
1360
1361int
847xy_to_index (CFClient::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
848 CODE: 1363 CODE:
849{ 1364{
850 int index, trailing; 1365 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1367 RETVAL = index + trailing;
853} 1368}
854 OUTPUT: 1369 OUTPUT:
855 RETVAL 1370 RETVAL
856 1371
857void 1372void
858cursor_pos (CFClient::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
859 PPCODE: 1374 PPCODE:
860{ 1375{
861 PangoRectangle strong_pos; 1376 PangoRectangle pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
863 1378
864 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
865 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
868} 1383}
869 1384
870void 1385void
871render (CFClient::Layout self) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
872 PPCODE: 1387 PPCODE:
873{ 1388{
874 SV *retval; 1389 int line, x;
875 int w, h;
876 1390
877 layout_get_pixel_size (self, &w, &h); 1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
878 1392#if !PANGO_VERSION_CHECK (1, 17, 3)
879 if (self->rgba) 1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
880 { 1394 --line;
881 cairo_surface_t *surface; 1395#endif
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1396 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1419 else
922 { 1420 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1421 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1422 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1423 }
947} 1424}
948 1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1430 pango_opengl_render_layout_subpixel (
1431 self->pl,
1432 self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a,
1435 flags
1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1440
1441void
1442draw (DC::Layout self)
1443 CODE:
1444{
1445 glEnable (GL_TEXTURE_2D);
1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452
1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
949MODULE = CFClient PACKAGE = CFClient::Texture 1460MODULE = Deliantra::Client PACKAGE = DC::Texture
950 1461
1462PROTOTYPES: ENABLE
1463
951void 1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1469 {
1470 STRLEN datalen;
1471 char *data = SvPVbyte (data_, datalen);
1472 int bpp = datalen / (ow * oh);
1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1474
1475 SvPOK_only (result_);
1476 SvCUR_set (result_, nw * nh * bpp);
1477
1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1479 while (oh--)
1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1481
1482 sv_setsv (data_, result_);
1483 }
1484}
1485
1486void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1488 PROTOTYPE: $$$;$$
954 ALIAS: 1489 ALIAS:
955 draw_quad_alpha = 1 1490 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1491 draw_quad_alpha_premultiplied = 2
957 CODE: 1492 CODE:
958{ 1493{
959 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
964 1501
965 if (items < 5) 1502 if (items < 5)
966 { 1503 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1506 }
970 1507
971 if (ix) 1508 if (ix)
972 { 1509 {
973 glEnable (GL_BLEND); 1510 glEnable (GL_BLEND);
1511
1512 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1513 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1514 else
1515 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1516 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1517
1518 glEnable (GL_ALPHA_TEST);
1519 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1520 }
976 1521
977 glBindTexture (GL_TEXTURE_2D, name); 1522 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1523
985 glBegin (GL_QUADS); 1524 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1525 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1526 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1527 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1528 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1529 glEnd ();
991 1530
992 if (ix) 1531 if (ix)
1532 {
1533 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1535 }
994} 1536}
995 1537
1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1548
996MODULE = CFClient PACKAGE = CFClient::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
997 1550
998CFClient::Map 1551PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1552
1553DC::Map
1554new (SV *class)
1000 CODE: 1555 CODE:
1001 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1557 RETVAL->x = 0;
1003 RETVAL->y = 0; 1558 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1559 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1560 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1566 RETVAL->row = 0;
1014 OUTPUT: 1567 OUTPUT:
1015 RETVAL 1568 RETVAL
1016 1569
1017void 1570void
1018DESTROY (CFClient::Map self) 1571DESTROY (DC::Map self)
1019 CODE: 1572 CODE:
1020{ 1573{
1021 map_clear (self); 1574 map_clear (self);
1022 Safefree (self->face); 1575 Safefree (self->face2tile);
1576 Safefree (self->tex);
1023 Safefree (self); 1577 Safefree (self);
1024} 1578}
1025 1579
1026void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
1027clear (CFClient::Map self) 1587clear (DC::Map self)
1028 CODE: 1588 CODE:
1029 map_clear (self); 1589 map_clear (self);
1030 1590
1031void 1591void
1032set_face (CFClient::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1033 CODE: 1593 CODE:
1034{ 1594{
1035 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1596 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1597}
1043 1598
1044void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1624 CODE:
1047{ 1625{
1048 while (self->texs <= texid) 1626 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1627
1054 { 1628 {
1055 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1056 1630
1057 tex->name = name; 1631 tex->name = name;
1062 tex->r = r; 1636 tex->r = r;
1063 tex->g = g; 1637 tex->g = g;
1064 tex->b = b; 1638 tex->b = b;
1065 tex->a = a; 1639 tex->a = a;
1066 } 1640 }
1641
1642 // somewhat hackish, but for textures that require it, it really
1643 // improves the look, and most others don't suffer.
1644 glBindTexture (GL_TEXTURE_2D, name);
1645 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1650}
1068 1651
1069int 1652int
1070ox (CFClient::Map self) 1653ox (DC::Map self)
1071 ALIAS: 1654 ALIAS:
1072 oy = 1 1655 oy = 1
1656 x = 2
1657 y = 3
1658 w = 4
1659 h = 5
1073 CODE: 1660 CODE:
1074 switch (ix) 1661 switch (ix)
1075 { 1662 {
1076 case 0: RETVAL = self->ox; break; 1663 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1664 case 1: RETVAL = self->oy; break;
1665 case 2: RETVAL = self->x; break;
1666 case 3: RETVAL = self->y; break;
1667 case 4: RETVAL = self->w; break;
1668 case 5: RETVAL = self->h; break;
1078 } 1669 }
1079 OUTPUT: 1670 OUTPUT:
1080 RETVAL 1671 RETVAL
1081 1672
1082void 1673void
1083scroll (CFClient::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1084 CODE: 1675 CODE:
1085{ 1676{
1086 if (dx > 0) 1677 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1679 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1681
1091 if (dy > 0) 1682 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1683 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1684 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1686
1096 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1098 1689
1099 while (self->y < 0) 1690 while (self->y < 0)
1103 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1104 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1105 } 1696 }
1106} 1697}
1107 1698
1108void 1699SV *
1109map1a_update (CFClient::Map self, SV *data_) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1110 CODE: 1701 CODE:
1111{ 1702{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1705 mapcell *cell;
1115 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1116 1709
1117 while (data < data_end) 1710 while (data < data_end - 1)
1118 { 1711 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1120 1713
1121 x = ((flags >> 10) & 63) + self->x; 1714 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1715 y = self->y + ((flags >> 4) & 63);
1123 1716
1124 cell = map_get_cell (self, x, y); 1717 cell = map_get_cell (self, x, y);
1125 1718
1126 if (flags & 15) 1719 if (flags & 15)
1127 { 1720 {
1128 if (cell->darkness < 0) 1721 if (!cell->darkness)
1129 { 1722 {
1723 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1724 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1725 }
1135 1726
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1727 //TODO: don't trust server data to be in-range(!)
1139 1728
1140 if (flags & 4) 1729 if (flags & 8)
1141 { 1730 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1731 if (extmap)
1732 {
1733 uint8_t ext, cmd;
1734
1735 do
1736 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1;
1745 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 }
1765 while (ext & 0x80);
1766 }
1767 else
1768 cell->darkness = *data++ + 1;
1143 } 1769 }
1144 1770
1771 for (z = 0; z <= 2; ++z)
1145 if (flags & 2) 1772 if (flags & (4 >> z))
1146 { 1773 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1148 } 1791 }
1149
1150 if (flags & 1)
1151 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1153 }
1154 } 1792 }
1155 else 1793 else
1156 cell->darkness = -1; 1794 CELL_CLEAR (cell);
1157 } 1795 }
1158} 1796}
1797 OUTPUT:
1798 RETVAL
1159 1799
1160SV * 1800SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1162 CODE: 1802 CODE:
1163{ 1803{
1164 int x1, x; 1804 int x1, x;
1165 int y1, y; 1805 int y1, y;
1166 int z; 1806 int z;
1187 { 1827 {
1188 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1189 1829
1190 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1191 { 1831 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1834 int a1 = tex.a;
1199 1835
1200 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1840 }
1206 } 1841 }
1207 1842
1208 *map++ = (r ) 1843 *map++ = (r )
1209 | (g << 8) 1844 | (g << 8)
1216} 1851}
1217 OUTPUT: 1852 OUTPUT:
1218 RETVAL 1853 RETVAL
1219 1854
1220void 1855void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE:
1858{
1859 int x, y, z;
1860
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917
1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1922 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows)
1924 {
1925 maprow *row = self->row + (y + my);
1926
1927 for (x = 0; x < sw; x++)
1928 if (row->c0 <= x + mx && x + mx < row->c1)
1929 {
1930 mapcell *cell = row->col + (x + mx - row->c0);
1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1938
1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
2044 {
2045 int level = (w << 5) | b;
2046 HE *he;
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he);
2052 IV bits = SvIVX (HeVAL (he));
2053
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 {
2058 maptex tex = self->tex [skey->tile];
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS);
2075 }
2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
2098 }
2099 }
2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
2127 glDisable (GL_BLEND);
2128 rc_free (rc);
2129
2130 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows)
2133 {
2134 maprow *row = self->row + (y + my);
2135
2136 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1)
2138 {
2139 mapcell *cell = row->col + (x + mx - row->c0);
2140
2141 int px = x * T;
2142 int py = y * T;
2143
2144 if (cell->stat_hp)
2145 {
2146 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2148
2149 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py);
2152
2153 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2154 glRectf (px + 2,
2155 py - thick - 1,
2156 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2157 }
2158 }
2159 }
2160}
2161
2162void
2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2164 CODE:
2165{
2166 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F },
2168 { 1.00F, 1.00F, 1.00F },
2169 { 0.00F, 0.00F, 0.55F },
2170 { 1.00F, 0.00F, 0.00F },
2171
2172 { 1.00F, 0.54F, 0.00F },
2173 { 0.11F, 0.56F, 1.00F },
2174 { 0.93F, 0.46F, 0.00F },
2175 { 0.18F, 0.54F, 0.34F },
2176
2177 { 0.56F, 0.73F, 0.56F },
2178 { 0.80F, 0.80F, 0.80F },
2179 { 0.55F, 0.41F, 0.13F },
2180 { 0.99F, 0.77F, 0.26F },
2181
2182 { 0.74F, 0.65F, 0.41F },
2183
2184 { 0.00F, 1.00F, 1.00F },
2185 { 1.00F, 0.00F, 1.00F },
2186 { 1.00F, 1.00F, 0.00F },
2187 };
2188
2189 int x, y;
2190
2191 glEnable (GL_TEXTURE_2D);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS);
2196
2197 for (y = 0; y < h; y++)
2198 for (x = 0; x < w; x++)
2199 {
2200 unsigned char m = data [x + y * w];
2201
2202 if (m)
2203 {
2204 float *c = color [m & 15];
2205
2206 float tx1 = m & 0x40 ? 0.5 : 0.;
2207 float tx2 = tx1 + 0.5;
2208
2209 glColor4f (c[0], c[1], c[2], 0.75);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 }
2215 }
2216
2217 glEnd ();
2218 glDisable (GL_BLEND);
2219 glDisable (GL_TEXTURE_2D);
2220}
2221
2222void
2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1222 PPCODE: 2224 PPCODE:
1223{ 2225{
1224 int vx, vy;
1225 int x, y, z; 2226 int x, y;
1226 int last_name; 2227 int sw1 = sw + 2;
1227 mapface face; 2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1228 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1231 2234
1232 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1235 2237
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 2238 mx += self->x - 1;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 2239 my += self->y - 1;
1238 2240
1239 /* 2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243 2242
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248
1249 glColor4ub (255, 255, 255, 255);
1250
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++)
1261 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1263 { 2245 {
1264 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1265 2247
1266 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 2250 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1270 2252
1271 darkness[y * sw4 + x] = cell->darkness < 0 2253 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1)
1272 ? 255 - FOW_DARKNESS 2255 : 255 - FOW_DARKNESS;
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 {
1279 maptex tex = self->tex [face];
1280
1281 int px = (x + 1) * 32 - tex.w;
1282 int py = (y + 1) * 32 - tex.h;
1283
1284 if (last_name != tex.name)
1285 {
1286 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name);
1289 glBegin (GL_QUADS);
1290 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 }
1297 } 2256 }
1298 } 2257 }
1299 2258
1300 glEnd (); 2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1301 2271
1302 glDisable (GL_TEXTURE_2D); 2272 uint8_t r11 = (d11 + d21 + d12) / 3;
1303 glDisable (GL_BLEND); 2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
1304 2296
1305 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1309} 2301}
1310 2302
1311SV * 2303SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1313 CODE: 2305 CODE:
1314{ 2306{
1315 int x, y, x1, y1; 2307 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1343 { 2335 {
1344 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2337 uint8_t flags = 0;
1346 2338
1347 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1350 2342
1351 *data++ = flags; 2343 *data++ = flags;
1352 2344
1353 if (flags & 1) 2345 if (flags & 1)
1354 { 2346 {
2347 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2349 *data++ = tile;
1357 } 2350 }
1358 2351
1359 if (flags & 2) 2352 if (flags & 2)
1360 { 2353 {
2354 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2356 *data++ = tile;
1363 } 2357 }
1364 2358
1365 if (flags & 4) 2359 if (flags & 4)
1366 { 2360 {
2361 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2363 *data++ = tile;
1369 } 2364 }
1370 } 2365 }
1371 else 2366 else
1372 *data++ = 0; 2367 *data++ = 0;
1373 } 2368 }
1374 } 2369 }
1375 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1376 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1377 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1378 RETVAL = data_sv; 2378 RETVAL = data_sv;
1379} 2379}
1380 OUTPUT: 2380 OUTPUT:
1381 RETVAL 2381 RETVAL
1382 2382
1383void 2383void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1385 PPCODE: 2385 PPCODE:
1386{ 2386{
1387 int x, y, z; 2387 int x, y, z;
1388 int w, h; 2388 int w, h;
1389 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1390 2400
1391 if (*data++ != 0) 2401 if (*data++ != 0)
1392 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1393 2403
1394 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1395 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1396 2406
1397 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1409 { 2419 {
1410 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1411 2421
1412 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1413 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1414 uint8_t flags = *data++; 2429 flags = *data++;
1415 2430
1416 if (flags) 2431 if (flags)
1417 { 2432 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1421 2435
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2439
1426 if (cell->darkness <= 0) 2440 if (cell->darkness == 0)
1427 { 2441 {
1428 cell->darkness = -1; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1429 2444
1430 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1431 { 2446 {
1432 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1433 2448
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1436 } 2456 }
1437 } 2457 }
1438 } 2458 }
1439 } 2459 }
1440 } 2460 }
1441} 2461}
1442 2462
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1444 2464
1445CFClient::MixChunk 2465DC::RW
1446new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1447 CODE: 2467 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1449 OUTPUT: 2474 OUTPUT:
1450 RETVAL 2475 RETVAL
1451 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1452void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1453DESTROY (CFClient::MixChunk self) 2586DESTROY (DC::MixChunk self)
1454 CODE: 2587 CODE:
1455 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1456 2589
1457int 2590int
1458volume (CFClient::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1459 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1460 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2596 OUTPUT:
1462 RETVAL 2597 RETVAL
1463 2598
1464int 2599DC::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2601 CODE:
2602{
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1468 OUTPUT: 2614 OUTPUT:
1469 RETVAL 2615 RETVAL
1470 2616
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1472 2618
1473int 2619int
1474volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1475 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2626 OUTPUT:
1478 RETVAL 2627 RETVAL
1479 2628
1480CFClient::MixMusic 2629void
1481new_from_file (SV *class, char *path) 2630fade_out (int ms)
1482 CODE: 2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2639DC::MixMusic
2640new (SV *class, DC::RW rwops)
2641 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1484 OUTPUT: 2643 OUTPUT:
1485 RETVAL 2644 RETVAL
1486 2645
1487void 2646void
1488DESTROY (CFClient::MixMusic self) 2647DESTROY (DC::MixMusic self)
1489 CODE: 2648 CODE:
1490 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1491 2650
1492int 2651int
1493play (CFClient::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1494 CODE: 2653 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2655 OUTPUT:
1497 RETVAL 2656 RETVAL
1498 2657
2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1500 2666
1501BOOT: 2667BOOT:
1502{ 2668{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1504 static const struct { 2670 static const struct {
1505 const char *name; 2671 const char *name;
1506 IV iv; 2672 IV iv;
1507 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1509 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
2683 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2684 const_iv (GL_SCISSOR_TEST),
2685 const_iv (GL_DEPTH_TEST),
2686 const_iv (GL_ALPHA_TEST),
2687 const_iv (GL_NORMALIZE),
2688 const_iv (GL_RESCALE_NORMAL),
2689 const_iv (GL_FRONT),
2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 2692 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2696 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2697 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2698 const_iv (GL_ONE_MINUS_DST_ALPHA),
2699 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2700 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2701 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8),
2704 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2705 const_iv (GL_UNSIGNED_BYTE),
2706 const_iv (GL_UNSIGNED_SHORT),
2707 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2708 const_iv (GL_ALPHA),
2709 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
2711 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1529 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2728 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2729 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2730 const_iv (GL_TEXTURE_WRAP_T),
2731 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2732 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2733 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2734 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2735 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2736 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2737 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2738 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2739 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2740 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2741 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2742 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2743 const_iv (GL_REPLACE),
2744 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2745 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2746 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2747 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
2755 const_iv (GL_LINE_STRIP),
2756 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
2758 const_iv (GL_QUAD_STRIP),
2759 const_iv (GL_TRIANGLES),
2760 const_iv (GL_TRIANGLE_STRIP),
2761 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1562 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2772 const_iv (GL_V2F),
2773 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2776# undef const_iv
1564 }; 2777 };
1565 2778
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1568} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2792char *
2793gl_vendor ()
2794 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT:
2797 RETVAL
2798
2799char *
2800gl_version ()
2801 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION);
2803 OUTPUT:
2804 RETVAL
2805
2806char *
2807gl_extensions ()
2808 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT:
2811 RETVAL
2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
1569 2826
1570int glGetError () 2827int glGetError ()
2828
2829void glFinish ()
1571 2830
1572void glClear (int mask) 2831void glClear (int mask)
1573 2832
1574void glClearColor (float r, float g, float b, float a = 1.0) 2833void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2834 PROTOTYPE: @
1582 2841
1583void glHint (int target, int mode) 2842void glHint (int target, int mode)
1584 2843
1585void glBlendFunc (int sfactor, int dfactor) 2844void glBlendFunc (int sfactor, int dfactor)
1586 2845
2846void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa);
2849
2850void glDepthMask (int flag)
2851
1587void glLogicOp (int opcode) 2852void glLogicOp (int opcode)
1588 2853
1589void glColorMask (int red, int green, int blue, int alpha) 2854void glColorMask (int red, int green, int blue, int alpha)
1590 2855
1591void glMatrixMode (int mode) 2856void glMatrixMode (int mode)
1594 2859
1595void glPopMatrix () 2860void glPopMatrix ()
1596 2861
1597void glLoadIdentity () 2862void glLoadIdentity ()
1598 2863
2864void glDrawBuffer (int buffer)
2865
2866void glReadBuffer (int buffer)
2867
1599# near and far are due to microsofts buggy c compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2870
2871# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
1601 2875
1602void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
1603 2877
1604void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
1605 2879
1613 2887
1614void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
1615 CODE: 2889 CODE:
1616 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
1617 2891
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 2893 ALIAS:
2894 glColor_premultiply = 1
1624 CODE: 2895 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 2896 if (ix)
1626 MIN ((int)(g * 255.f), 255), 2897 {
1627 MIN ((int)(b * 255.f), 255), 2898 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 2899 g *= a;
2900 b *= a;
2901 }
2902 // microsoft visual "c" rounds instead of truncating...
2903 glColor4f (r, g, b, a);
2904
2905void glRasterPos (float x, float y, float z = 0.)
2906 CODE:
2907 glRasterPos3f (0, 0, z);
2908 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2909
1630void glVertex (float x, float y, float z = 0.) 2910void glVertex (float x, float y, float z = 0.)
1631 CODE: 2911 CODE:
1632 glVertex3f (x, y, z); 2912 glVertex3f (x, y, z);
1633 2913
1634void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
1635 CODE: 2915 CODE:
1636 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
1637 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
1638void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
1639 CODE: 2948 CODE:
1640 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
1641 2950
1642void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
1645 2954
1646void glBindTexture (int target, int name) 2955void glBindTexture (int target, int name)
1647 2956
1648void glConvolutionParameter (int target, int pname, float params) 2957void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2958 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2959 if (gl.ConvolutionParameterf)
2960 gl.ConvolutionParameterf (target, pname, params);
1651 2961
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2962void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2963 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2964 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2965 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2966
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2968 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2969 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2971
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1663 2973
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2975
1666void glRasterPos (int x, int y) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 2977
1668 glRasterPos2i (x, y); 2978void glPixelZoom (float x, float y)
1669 2979
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2981
1672int glGenTexture () 2982int glGenTexture ()
1673 CODE: 2983 CODE:
1674{ 2984 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 2985 OUTPUT:
1680 RETVAL 2986 RETVAL
1681 2987
1682void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
1683 CODE: 2989 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 2990 del_texture (name);
1687} 2991
1688
1689int glGenList () 2992int glGenList ()
1690 CODE: 2993 CODE:
1691 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
1692 OUTPUT: 2995 OUTPUT:
1693 RETVAL 2996 RETVAL
1700 3003
1701void glEndList () 3004void glEndList ()
1702 3005
1703void glCallList (int list) 3006void glCallList (int list)
1704 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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