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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
92 101
93/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
95 128
96static AV *texture_av; 129static AV *texture_av;
97 130
98static struct 131static struct
99{ 132{
156{ 189{
157 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
158 191
159 while (attrs) 192 while (attrs)
160 { 193 {
161 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
162 195
163 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1; 197 return 1;
165 198
166 attrs = attrs->next; 199 attrs = attrs->next;
167 } 200 }
168 201
169 return 0; 202 return 0;
170} 203}
171 204
172typedef struct cf_layout { 205struct cf_layout {
173 PangoLayout *pl; 206 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
175 int base_height; 208 int base_height;
176 DC__Font font; 209 DC__Font font;
177 rc_t *rc; 210 rc_t rc;
178} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
179 214
180static DC__Font default_font; 215static DC__Font default_font;
181static PangoContext *opengl_context; 216static PangoContext *opengl_context;
182static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
183 218
184static void 219static void
185substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
186{ 221{
187 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
188#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190#endif 225#endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192} 227}
193 228
194static void 229static void
224} 259}
225 260
226typedef uint16_t tileid; 261typedef uint16_t tileid;
227typedef uint16_t faceid; 262typedef uint16_t faceid;
228 263
229typedef struct { 264struct maptex
265{
230 GLuint name; 266 GLuint name;
231 int w, h; 267 int w, h;
232 float s, t; 268 float s, t;
233 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
234 tileid smoothtile; 270 tileid smoothtile;
235 uint8_t smoothlevel; 271 uint8_t smoothlevel;
236} maptex; 272 uint8_t unused; /* set to zero on use */
273};
237 274
238typedef struct { 275struct mapcell
276{
239 uint32_t player; 277 uint32_t player;
240 tileid tile[3]; 278 tileid tile[3];
241 uint16_t darkness; 279 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
243} mapcell; 281};
244 282
245typedef struct { 283struct maprow
284{
246 int32_t c0, c1; 285 int32_t c0, c1;
247 mapcell *col; 286 mapcell *col;
248} maprow; 287};
249 288
250typedef struct map { 289struct mapgrid {
251 int x, y, w, h; 290 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
254 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
255 294
256 int32_t rows; 295 int32_t rows;
257 maprow *row; 296 maprow *row;
258} *DC__Map; 297};
259 298
260static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
261prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
262{ 304{
263 char *p; 305 T *p;
264 306
265 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
266 Zero (p, inc, char); 308 Zero (p, inc, T);
267 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
268 Safefree (ptr); 310 Safefree (ptr);
269 311
270 return p; 312 ptr = p;
271} 313}
272 314
273static char * 315template<typename T>
274append (char *ptr, int sze, int inc)
275{
276 Renew (ptr, sze + inc, char);
277 Zero (ptr + sze, inc, char);
278
279 return ptr;
280}
281
282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284
285static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
286need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
287{ 325{
288 while (self->faces <= face) 326 while (self->faces <= face)
289 { 327 {
290 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
291 self->faces *= 2; 329 self->faces *= 2;
292 } 330 }
293} 331}
294 332
295static void 333static void
296need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
297{ 335{
298 while (self->texs <= texid) 336 while (self->texs <= texid)
299 { 337 {
300 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
301 self->texs *= 2; 339 self->texs *= 2;
302 } 340 }
303} 341}
304 342
305static maprow * 343static maprow *
306map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
307{ 345{
308 if (0 > y) 346 if (0 > y)
309 { 347 {
310 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
312 350
313 self->rows += extend; 351 self->rows += extend;
314 self->y += extend; 352 self->y += extend;
315 y += extend; 353 y += extend;
316 } 354 }
317 else if (y >= self->rows) 355 else if (y >= self->rows)
318 { 356 {
319 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
320 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
321 self->rows += extend; 359 self->rows += extend;
322 } 360 }
323 361
324 return self->row + y; 362 return self->row + y;
325} 363}
335 } 373 }
336 374
337 if (row->c0 > x) 375 if (row->c0 > x)
338 { 376 {
339 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
340 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
341 row->c0 -= extend; 379 row->c0 -= extend;
342 } 380 }
343 else if (x >= row->c1) 381 else if (x >= row->c1)
344 { 382 {
345 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
346 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
347 row->c1 += extend; 385 row->c1 += extend;
348 } 386 }
349 387
350 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
351} 389}
352 390
353static mapcell * 391static mapcell *
354map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
355{ 393{
356 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
357} 395}
358 396
359static void 397static void
360map_clear (DC__Map self) 398map_clear (mapgrid *self)
361{ 399{
362 int r; 400 int r;
363 401
364 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
365 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
383 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
384 (cell)->player = 0; \ 422 (cell)->player = 0; \
385 } while (0) 423 } while (0)
386 424
387static void 425static void
388map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
389{ 427{
390 int x, y; 428 int x, y;
391 maprow *row; 429 maprow *row;
392 mapcell *cell; 430 mapcell *cell;
393 431
410 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
411 } 449 }
412 } 450 }
413} 451}
414 452
415typedef struct { 453struct smooth_key
454{
416 tileid tile; 455 tileid tile;
417 uint8_t x, y, level; 456 uint8_t x, y, level;
418} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
419 476
420static void 477static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
422{ 479{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
424 481
425 if (SvIOK (*sv)) 482 if (it == h.end ())
426 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
427 else 484 else
428 sv_setiv (*sv, bits); 485 it->second |= bits;
429} 486}
430 487
431static void 488static void
432music_finished (void) 489music_finished (void)
433{ 490{
450 ev.code = 1; 507 ev.code = 1;
451 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0; 509 ev.data2 = 0;
453 510
454 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
455} 519}
456 520
457static unsigned int 521static unsigned int
458minpot (unsigned int n) 522minpot (unsigned int n)
459{ 523{
527 return 0; 591 return 0;
528 592
529 return 1; 593 return 1;
530} 594}
531 595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
532static void 610static void
533deliantra_main () 611deliantra_main (SV *real_main)
534{ 612{
535 call_argv ("::main", G_DISCARD | G_VOID, 0);
536 dSP; 613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
537} 617}
538 618
539#ifdef __MACOSX__ 619#ifdef __MACOSX__
620 static SV *real_main;
621
540 /* to due surprising braindamage on the side of SDL design, we 622 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 623 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 624 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 626 * and which calls our main (== SDL_main) back.
545 */ 627 */
546 extern C_LINKAGE int 628 extern C_LINKAGE int
547 main (int argc, char *argv[]) 629 main (int argc, char *argv[])
548 { 630 {
549 deliantra_main (); 631 deliantra_main (real_main);
550 } 632 }
551 633
552 #undef main 634 #undef main
553 635
554 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
555 637
556 static void 638 static void
557 SDL_braino (void) 639 SDL_main_hack (SV *real_main_)
558 { 640 {
641 real_main = real_main_;
642
559 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv); 644 (main) (1, argv);
561 } 645 }
562#else 646#else
563 static void 647 static void
564 SDL_braino (void) 648 SDL_main_hack (SV *real_main)
565 { 649 {
566 deliantra_main (); 650 deliantra_main (real_main);
567 } 651 }
568#endif 652#endif
569 653
570MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
571 655
602 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
603 687
604 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
607 741
608 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
691 825
826 const_iv (KMOD_LRAM),
827
692 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
693 829
694 const_iv (SDL_INIT_TIMER), 830 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 831 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 832 const_iv (SDL_INIT_VIDEO),
720 856
721 const_iv (FOW_DARKNESS) 857 const_iv (FOW_DARKNESS)
722# undef const_iv 858# undef const_iv
723 }; 859 };
724 860
725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
727 863
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
730} 866}
731 867
747NV ceil (NV x) 883NV ceil (NV x)
748 884
749IV minpot (UV n) 885IV minpot (UV n)
750 886
751IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
752 894
753void 895void
754pango_init () 896pango_init ()
755 CODE: 897 CODE:
756{ 898{
764#endif 906#endif
765} 907}
766 908
767char *SDL_GetError () 909char *SDL_GetError ()
768 910
769void SDL_braino () 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
770 913
771int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
772 915
773int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
774 917
775void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
776 919
777void SDL_Quit () 920void SDL_Quit ()
778 921
779int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
780 924
781int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
782 CODE: 926 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
784 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
785 OUTPUT: 929 OUTPUT:
786 RETVAL 930 RETVAL
787 931
788void 932void
843 ); 987 );
844 988
845 if (RETVAL) 989 if (RETVAL)
846 { 990 {
847 av_clear (texture_av); 991 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h" 993#include "glfunc.h"
852#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
853 } 997 }
854} 998}
855 OUTPUT: 999 OUTPUT:
856 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
857 1004
858void 1005void
859SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
860 1007
861char * 1008char *
862SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
863 1011
864int 1012int
865SDL_GetAppState () 1013SDL_GetAppState ()
866 1014
867int 1015int
868SDL_GetModState () 1016SDL_GetModState ()
869 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
870void 1022void
1023SDL_PumpEvents ()
1024
1025void
871poll_events () 1026peep_events ()
872 PPCODE: 1027 PPCODE:
873{ 1028{
874 SDL_Event ev; 1029 SDL_Event ev;
875 1030
876 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
883 { 1038 {
884 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
885 case SDL_KEYUP: 1040 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 1046 break;
892 1047
893 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 1067 x = ev.motion.x;
913 y = ev.motion.y; 1068 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 1070 }
916 1071
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
942 1097
943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
944 } 1099 }
945} 1100}
946 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
947int 1115int
948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL: 1117 POSTCALL:
950 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
952 1120
953void 1121void
954Mix_QuerySpec () 1122Mix_QuerySpec ()
1013add_font (char *file) 1181add_font (char *file)
1014 CODE: 1182 CODE:
1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT: 1184 OUTPUT:
1017 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1018 1193
1019void 1194void
1020load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
1021 ALIAS: 1196 ALIAS:
1022 load_image_file = 1 1197 load_image_file = 1
1068 1243
1069 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1070 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1071 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1072 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1078 1253
1138#if DEBUG 1313#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1140#endif 1315#endif
1141} 1316}
1142 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1326
1145PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1146 1328
1147DC::Font 1329DC::Font
1148new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1149 CODE: 1331 CODE:
1150{ 1332{
1151 int count; 1333 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1182 PROTOTYPE: 1364 PROTOTYPE:
1183 CODE: 1365 CODE:
1184 tc_restore (); 1366 tc_restore ();
1185 1367
1186DC::Layout 1368DC::Layout
1187new (SV *class) 1369new (SV *klass)
1188 CODE: 1370 CODE:
1189 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1190 1372
1191 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1193 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1194 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1195 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0; 1379 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199 1380
1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1201 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1202 OUTPUT: 1383 OUTPUT:
1203 RETVAL 1384 RETVAL
1204 1385
1205void 1386void
1206DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1207 CODE: 1388 CODE:
1208 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1209 rc_free (self->rc);
1210 Safefree (self); 1390 delete self;
1211 1391
1212void 1392void
1213set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1214 CODE: 1394 CODE:
1215{ 1395{
1341 1521
1342void 1522void
1343set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1344 CODE: 1524 CODE:
1345 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1346 { 1526 {
1347 self->base_height = base_height; 1527 self->base_height = base_height;
1348 layout_update_font (self); 1528 layout_update_font (self);
1349 } 1529 }
1350 1530
1351void 1531void
1469} 1649}
1470 1650
1471void 1651void
1472render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE: 1653 CODE:
1474 rc_clear (self->rc); 1654 self->rc.clear ();
1475 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1476 self->pl, 1656 self->pl,
1477 self->rc, 1657 &self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1480 flags 1660 flags
1481 ); 1661 );
1482 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497 1677
1498 rc_draw (self->rc); 1678 self->rc.draw ();
1499 1679
1500 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1503} 1683}
1578 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1580 } 1760 }
1581} 1761}
1582 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1885 CODE:
1585{ 1886{
1586 GLint width; 1887 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1594MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1595 1896
1596PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1597 1898
1598DC::Map 1899DC::Map
1599new (SV *class) 1900new (SV *klass)
1600 CODE: 1901 CODE:
1601 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1602 RETVAL->x = 0; 1903 RETVAL->x = 0;
1603 RETVAL->y = 0; 1904 RETVAL->y = 0;
1604 RETVAL->w = 0; 1905 RETVAL->w = 0;
1605 RETVAL->h = 0; 1906 RETVAL->h = 0;
1606 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1643 1944
1644void 1945void
1645set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE: 1947 CODE:
1647{ 1948{
1648 tileid texid; 1949 tileid texid;
1649 maptex *tex; 1950 maptex *tex;
1650 1951
1651 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1652 return; 1953 return;
1653 1954
1654 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1655 return; 1956 return;
1656 1957
1657 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1658 1959
1659 if (!texid) 1960 if (!texid)
1660 return; 1961 return;
1661 1962
1662 tex = self->tex + texid; 1963 tex = self->tex + texid;
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1696 2017
1697int 2018int
1698ox (DC::Map self) 2019ox (DC::Map self)
1699 ALIAS: 2020 ALIAS:
1700 oy = 1 2021 oy = 1
1732 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1733 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1734 2055
1735 while (self->y < 0) 2056 while (self->y < 0)
1736 { 2057 {
1737 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1738 2059
1739 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1740 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1741 } 2062 }
1742} 2063}
1743 2064
1744SV * 2065SV *
1745map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1746 CODE: 2067 CODE:
1747{ 2068{
1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1749 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1750 mapcell *cell; 2071 mapcell *cell;
1771 2092
1772 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1773 2094
1774 if (flags & 8) 2095 if (flags & 8)
1775 { 2096 {
2097 uint8_t ext, cmd;
2098
1776 if (extmap) 2099 do
1777 { 2100 {
1778 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1779 2103
1780 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1781 { 2107 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1; 2108 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 } 2110 }
1810 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1811 } 2128 }
1812 else 2129 while (ext & 0x80);
1813 cell->darkness = *data++ + 1;
1814 } 2130 }
1815 2131
1816 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1817 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1818 { 2134 {
1821 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1822 2138
1823 if (cell->tile [z]) 2139 if (cell->tile [z])
1824 { 2140 {
1825 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1826 if (!tex->name) 2143 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1828 2145
1829 if (tex->smoothtile) 2146 if (tex->smoothtile)
1830 { 2147 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1832 if (!smooth->name) 2150 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1834 } 2152 }
1835 } 2153 }
1836 } 2154 }
1864 ? self->row + y 2182 ? self->row + y
1865 : 0; 2183 : 0;
1866 2184
1867 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1868 { 2186 {
1869 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1870 2188
1871 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1872 { 2190 {
1873 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1874 2192
1876 { 2194 {
1877 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1878 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1879 int a1 = tex.a; 2197 int a1 = tex.a;
1880 2198
1881 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1882 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1883 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1884 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1885 } 2203 }
1886 } 2204 }
1887 2205
1888 *map++ = (r ) 2206 *map++ = (r )
1889 | (g << 8) 2207 | (g << 8)
1890 | (b << 16) 2208 | (b << 16)
1891 | (a << 24); 2209 | (a << 24);
1892 } 2210 }
1893 } 2211 }
1894 2212
1895 RETVAL = map_sv; 2213 RETVAL = map_sv;
1896} 2214}
1897 OUTPUT: 2215 OUTPUT:
1898 RETVAL 2216 RETVAL
1899 2217
1900void 2218void
1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE: 2220 CODE:
1903{ 2221{
1904 int x, y, z; 2222 int x, y, z;
1905 2223
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1909 smooth_key skey;
1910 int pl_x, pl_y; 2225 int pl_x, pl_y;
1911 maptex pl_tex; 2226 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1913 rc_key_t key; 2229 rc_key_t key;
1914 rc_array_t *arr; 2230 rc_t::array_t *arr;
1915 2231
1916 pl_tex.name = 0; 2232 pl_tex.name = 0;
1917 2233
1918 // thats current max. sorry. 2234 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924 2237
1925 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1926 key.r = 255; 2239 key.r = 255;
1927 key.g = 255; 2240 key.g = 255;
1928 key.b = 255; 2241 key.b = 255;
1929 key.a = 255; 2242 key.a = 255;
1930 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2245
1934 mx += self->x; 2246 mx += self->x;
1935 my += self->y; 2247 my += self->y;
1936 2248
1937 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1938 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1941 2253
1942 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1944 { 2256 {
1945 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2274
1963 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1964 { 2276 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1966 2281
1967 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1969 { 2284 {
1970 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1977 2292
1978 if (tile) 2293 if (tile)
1979 { 2294 {
1980 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2296 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2297
1984 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1985 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1986 if (!tex.name) 2302 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2304
1989 key.texname = tex.name; 2305 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1991 } 2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
1992 2311
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2313 {
1995 pl_x = px; 2314 pl_x = px;
1996 pl_y = py; 2315 pl_y = py;
1997 pl_tex = tex; 2316 pl_tex = tex;
1998 continue; 2317 continue;
1999 } 2318 }
2000 2319
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030 2324
2031 // update smooth hash 2325 // update smooth hash
2032 if (tex.smoothtile) 2326 if (tex.smoothtile)
2033 { 2327 {
2034 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2036 2330
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2038 2332
2039 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2041 2335
2042 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2050 2344
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2053 2347
2054 // full tile 2348 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2056 2350
2057 // borders 2351 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2062 2356
2063 // corners 2357 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2068 } 2382 }
2069 } 2383 }
2070 } 2384 }
2071 } 2385 }
2072 2386
2073 rc_draw (rc); 2387 rc.draw ();
2074 rc_clear (rc); 2388 rc.clear ();
2075 2389
2076 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort 2391 // this is basically counting sort
2078 { 2392 {
2079 int w, b; 2393 int w, b;
2080 2394
2081 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2084 { 2400 {
2085 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2086 if (smask) 2402 IV bits = it->second;
2087 for (b = 0; b < 32; ++b) 2403
2088 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2089 { 2407 {
2090 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2091 HE *he; 2416 if (tex.name)
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 { 2417 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2097 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2098 2420 if (key.texname != tex.name)
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 { 2421 {
2103 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110 2423
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd (); 2424 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2120 } 2427 }
2121 2428
2122 if (border) 2429 if (border)
2123 { 2430 {
2124 float ox = border * dx; 2431 float ox = border * dx;
2125 2432
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2130 } 2437 }
2131 2438
2132 if (corner) 2439 if (corner)
2133 { 2440 {
2134 float ox = corner * dx; 2441 float ox = corner * dx;
2135 2442
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2140 }
2141 }
2142 } 2447 }
2143 } 2448 }
2144 } 2449 }
2145 } 2450 }
2146 2451
2147 glEnd (); 2452 glEnd ();
2148 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1; 2454 key.texname = -1;
2150 } 2455 }
2151
2152 hv_clear (smooth);
2153 } 2456 }
2154 2457
2155 if (pl_tex.name) 2458 if (pl_tex.name)
2156 { 2459 {
2157 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2158 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2159 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2160 2463
2161 key.texname = tex.name; 2464 key.texname = tex.name;
2162 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2163 2466
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2168 2471
2169 rc_draw (rc); 2472 rc.draw ();
2170 } 2473 }
2171 2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2172 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2173 rc_free (rc);
2174 2479
2175 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2178 { 2483 {
2181 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2183 { 2488 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2185 2490
2186 int px = x * T; 2491 int px = x * Tw;
2187 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2188 2499
2189 if (cell->stat_hp) 2500 if (cell->stat_hp)
2190 { 2501 {
2191 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2193 2504
2194 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py); 2507 px + width - 1, py);
2197 2508
2203 } 2514 }
2204 } 2515 }
2205} 2516}
2206 2517
2207void 2518void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2520 CODE:
2210{ 2521{
2211 static float color[16][3] = { 2522 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2216 2527
2217 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2221 2532
2222 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2226 2537
2227 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2228 2539
2229 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2232 }; 2543 };
2233 2544
2234 int x, y; 2545 int x, y;
2235 2546
2236 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2241 2558
2242 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2246 2563
2247 if (m) 2564 if (m)
2248 { 2565 {
2249 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2250 2567
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2253 2570
2254 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2576 }
2267void 2584void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2586 PPCODE:
2270{ 2587{
2271 int x, y; 2588 int x, y;
2272 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2597
2280 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2600
2283 mx += self->x - 1; 2601 mx += self->x - 1;
2284 my += self->y - 1; 2602 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2603
2288 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2290 { 2606 {
2291 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2611 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2297 2613
2298 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2617 }
2302 } 2618 }
2303 2619
2304 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2324 2640
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2644
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2654 }
2339 2655
2340 free (darkness1); 2656 free (darkness1);
2341 2657
2342 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2346} 2662}
2347 2663
2348SV * 2664SV *
2411 else 2727 else
2412 *data++ = 0; 2728 *data++ = 0;
2413 } 2729 }
2414 } 2730 }
2415 2731
2416 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 { 2734 {
2419 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 } 2737 }
2422 2738
2423 RETVAL = data_sv; 2739 RETVAL = data_sv;
2424} 2740}
2425 OUTPUT: 2741 OUTPUT:
2426 RETVAL 2742 RETVAL
2427 2743
2428void 2744void
2435 STRLEN len; 2751 STRLEN len;
2436 uint8_t *data, *end; 2752 uint8_t *data, *end;
2437 2753
2438 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2441 end = data + len + 8; 2757 end = data + len + 8;
2442 2758
2443 if (len < 5) 2759 if (len < 5)
2444 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2445 2761
2506} 2822}
2507 2823
2508MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2509 2825
2510DC::RW 2826DC::RW
2511new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2512 CODE: 2828 CODE:
2513{ 2829{
2514 STRLEN datalen; 2830 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2516 2832
2518} 2834}
2519 OUTPUT: 2835 OUTPUT:
2520 RETVAL 2836 RETVAL
2521 2837
2522DC::RW 2838DC::RW
2523new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2524 CODE: 2840 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT: 2842 OUTPUT:
2527 RETVAL 2843 RETVAL
2528 2844
2546 if (RETVAL < 0) 2862 if (RETVAL < 0)
2547 { 2863 {
2548 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2549 2865
2550 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2551 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2552 2873 }
2874 else
2553 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2554 } 2876 }
2555 2877
2556 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2558} 2880}
2605void 2927void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2929 CODE:
2608{ 2930{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2934}
2613 2935
2614void 2936void
2615set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2618 2940
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620 2942
2621PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2622 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2623DC::MixChunk 2957DC::MixChunk
2624new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2625 CODE: 2959 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT: 2961 OUTPUT:
2628 RETVAL 2962 RETVAL
2629 2963
2659 OUTPUT: 2993 OUTPUT:
2660 RETVAL 2994 RETVAL
2661 2995
2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2664int 3010int
2665volume (int volume = -1) 3011volume (int volume = -1)
2666 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2667 CODE: 3013 CODE:
2668 if (items > 0) 3014 if (items > 0)
2679void 3025void
2680halt () 3026halt ()
2681 CODE: 3027 CODE:
2682 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2683 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2684DC::MixMusic 3037DC::MixMusic
2685new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2686 CODE: 3039 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2688 OUTPUT: 3041 OUTPUT:
2689 RETVAL 3042 RETVAL
2690 3043
2718 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3182# undef const_iv
2822 }; 3183 };
2823 3184
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2826 3187
2827 texture_av = newAV (); 3188 texture_av = newAV ();
2828 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2829} 3190}
2830 3191
2832disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2833 CODE: 3194 CODE:
2834 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2836 3197
2837char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2838gl_vendor () 3202gl_vendor ()
2839 CODE: 3203 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3205 OUTPUT:
2842 RETVAL 3206 RETVAL
2843 3207
2844char * 3208const char *
2845gl_version () 3209gl_version ()
2846 CODE: 3210 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2848 OUTPUT: 3212 OUTPUT:
2849 RETVAL 3213 RETVAL
2850 3214
2851char * 3215const char *
2852gl_extensions () 3216gl_extensions ()
2853 CODE: 3217 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT: 3219 OUTPUT:
2856 RETVAL 3220 RETVAL
2857 3221
2858const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2859 3227
2860GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2861 CODE: 3229 CODE:
2862 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT: 3231 OUTPUT:
2871 3239
2872int glGetError () 3240int glGetError ()
2873 3241
2874void glFinish () 3242void glFinish ()
2875 3243
3244void glFlush ()
3245
2876void glClear (int mask) 3246void glClear (int mask)
2877 3247
2878void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2879 PROTOTYPE: @ 3249 PROTOTYPE: @
2880 3250
2889void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2890 3260
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3262 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2894 3266
2895void glDepthMask (int flag) 3267void glDepthMask (int flag)
2896 3268
2897void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2898 3270
2933void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2934 CODE: 3306 CODE:
2935 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2936 3308
2937void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2938 ALIAS: 3311 ALIAS:
2939 glColor_premultiply = 1 3312 glColor_premultiply = 1
2940 CODE: 3313 CODE:
2941 if (ix) 3314 if (ix)
2942 { 3315 {
3048 3421
3049void glEndList () 3422void glEndList ()
3050 3423
3051void glCallList (int list) 3424void glCallList (int list)
3052 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3432
3055PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
3056 3434
3057void 3435void
3058find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3059 PPCODE: 3437 PPCODE:
3060{ 3438{
3061 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3062 XPUSHs (self); 3440 XPUSHs (self);
3063} 3441}
3064 3442
3065BOOT: 3443BOOT:
3066{ 3444{
3074 3452
3075void 3453void
3076draw (SV *self) 3454draw (SV *self)
3077 CODE: 3455 CODE:
3078{ 3456{
3079 HV *hv; 3457 HV *hv;
3080 SV **svp; 3458 SV **svp;
3081 NV x, y, w, h; 3459 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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