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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.113 by root, Wed Jun 14 16:20:21 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
23#include <glib/gmacros.h> 52#include <glib/gmacros.h>
24 53
25#include <pango/pango.h> 54#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 55
27#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
29 66
30#ifndef _WIN32 67#ifndef _WIN32
31# include <sys/types.h> 68# include <sys/types.h>
32# include <sys/socket.h> 69# include <sys/socket.h>
33# include <netinet/in.h> 70# include <netinet/in.h>
34# include <netinet/tcp.h> 71# include <netinet/tcp.h>
35# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 77#else
37 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 79#endif
44 80
45#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
92
93/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96static AV *texture_av;
53 97
54static struct 98static struct
55{ 99{
56#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 101#include "glfunc.h"
58#undef GL_FUNC 102#undef GL_FUNC
59} gl; 103} gl;
60 104
105static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 107{
63 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 112 else
68 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
69} 114}
70 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
73 151
74typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
75 171
76typedef struct cf_layout { 172typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 173 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
80 int base_height; 175 int base_height;
81 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
82} *CFClient__Layout; 178} *DC__Layout;
83 179
84static CFClient__Font default_font; 180static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 181static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 182static PangoFontMap *opengl_fontmap;
87 183
88static void 184static void
89substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
90{ 186{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 188#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 190#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 192}
101 193
102static void 194static void
103layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
104{ 196{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
107 */ 199 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
109 201
110 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 204
113 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
114} 206}
115 207
116static void 208static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
120 215
121 if (!*w) *w = 1; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 218
124 *w = (*w + 3) & ~3; 219 if (!rect.width) rect.width = 1;
125} 220 if (!rect.height) rect.height = 1;
126 221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
127typedef uint16_t mapface; 227typedef uint16_t faceid;
128 228
129typedef struct { 229typedef struct {
130 GLint name; 230 GLuint name;
131 int w, h; 231 int w, h;
132 float s, t; 232 float s, t;
133 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
134} maptex; 236} maptex;
135 237
136typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
137 int16_t darkness; 241 uint16_t darkness;
138 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 243} mapcell;
140 244
141typedef struct { 245typedef struct {
142 int32_t c0, c1; 246 int32_t c0, c1;
143 mapcell *col; 247 mapcell *col;
144} maprow; 248} maprow;
145 249
146typedef struct map { 250typedef struct map {
147 int x, y, w, h; 251 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 253 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 254 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 255
155 int32_t rows; 256 int32_t rows;
156 maprow *row; 257 maprow *row;
157} *CFClient__Map; 258} *DC__Map;
158 259
159static char * 260static char *
160prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
161{ 262{
162 char *p; 263 char *p;
179} 280}
180 281
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
184static maprow * 305static maprow *
185map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
186{ 307{
187 if (0 > y) 308 if (0 > y)
188 { 309 {
189 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
228 349
229 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
230} 351}
231 352
232static mapcell * 353static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
234{ 355{
235 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
236} 357}
237 358
238static void 359static void
239map_clear (CFClient__Map self) 360map_clear (DC__Map self)
240{ 361{
241 int r; 362 int r;
242 363
243 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
251 self->oy = 0; 372 self->oy = 0;
252 self->row = 0; 373 self->row = 0;
253 self->rows = 0; 374 self->rows = 0;
254} 375}
255 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
256static void 387static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 389{
259 int x, y; 390 int x, y;
260 maprow *row; 391 maprow *row;
392 mapcell *cell;
261 393
262 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 395 if (y >= 0)
264 { 396 {
265 if (y >= self->rows) 397 if (y >= self->rows)
271 if (x >= row->c0) 403 if (x >= row->c0)
272 { 404 {
273 if (x >= row->c1) 405 if (x >= row->c1)
274 break; 406 break;
275 407
276 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
277 } 411 }
278 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
279} 429}
280 430
281static void 431static void
282music_finished (void) 432music_finished (void)
283{ 433{
319 n |= n >> 16; 469 n |= n >> 16;
320 470
321 return n + 1; 471 return n + 1;
322} 472}
323 473
324MODULE = CFClient PACKAGE = CFClient 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
325 572
326PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
327 574
328BOOT: 575BOOT:
329{ 576{
330 HV *stash = gv_stashpv ("CFClient", 1); 577 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 578 static const struct {
332 const char *name; 579 const char *name;
333 IV iv; 580 IV iv;
334 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
336 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
418 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 692
431 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
432 const_iv (KMOD_ALT), 694
433 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
434# undef const_iv 723# undef const_iv
435 }; 724 };
436 725
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
738
739int
740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
440 753
441void 754void
442pango_init () 755pango_init ()
443 CODE: 756 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 757{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 761 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 762#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 765#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 766}
467 767
468int 768char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 769
471void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
472SDL_Quit () 778void SDL_Quit ()
473 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
474void 789void
475SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
476 PPCODE: 791 PPCODE:
477{ 792{
478 SDL_Rect **m; 793 SDL_Rect **m;
479 794
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 799
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 802
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 807
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 810
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 812
500 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
501 while (*m) 814 while (*m)
502 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
503 AV *av = newAV (); 818 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
507 825
508 ++m; 826 ++m;
509 } 827 }
510} 828}
511 829
512char *
513SDL_GetError ()
514
515int 830int
516SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
518 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 844 );
845
521 if (RETVAL) 846 if (RETVAL)
522 { 847 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 852#include "glfunc.h"
526# undef GL_FUNC 853#undef GL_FUNC
527 } 854 }
855}
528 OUTPUT: 856 OUTPUT:
529 RETVAL 857 RETVAL
530 858
531void 859void
532SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
533 861
534char * 862char *
535SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
536 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
537void 871void
538SDL_PollEvent () 872poll_events ()
539 PPCODE: 873 PPCODE:
540{ 874{
541 SDL_Event ev; 875 SDL_Event ev;
542 876
543 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 879 {
545 HV *hv = newHV (); 880 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 882
548 switch (ev.type) 883 switch (ev.type)
549 { 884 {
550 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
551 case SDL_KEYUP: 886 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 892 break;
557 893
558 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 897 break;
562 898
563 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
571 break; 925 break;
572 926
573 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 930
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 941 break;
588 } 942 }
589 943
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 945 }
592} 946}
593 947
594int 948int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 950 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
599 953
600void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
601Mix_CloseAudio () 971Mix_CloseAudio ()
602 972
603int 973int
604Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
605 975
976const char *
977Mix_GetError ()
978
606void 979void
607lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
608 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
609#ifndef _WIN32 988#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
611#endif 1010#endif
1011}
612 1012
613void 1013int
614add_font (char *file) 1014add_font (char *file)
615 CODE: 1015 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1017 OUTPUT:
618 // cairo... sigh... requires win2000 1018 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0);
620#endif
621 1019
622void 1020void
623load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
624 ALIAS: 1022 ALIAS:
625 load_image_file = 1 1023 load_image_file = 1
628 STRLEN image_len; 1026 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
635 1033
636 if (!rw) 1034 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
638 1036
667 1065
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1067
670 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
671 1069
1070 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
681 1079
682 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
684} 1082}
685 1083
711void 1109void
712error (char *message) 1110error (char *message)
713 CODE: 1111 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1113#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1115#endif
718 1116
719void 1117void
720fatal (char *message) 1118fatal (char *message)
721 CODE: 1119 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1121#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1123#endif
726 _exit (1); 1124 _exit (1);
727 1125
728void 1126void
729_exit (int retval) 1127_exit (int retval = 0)
730 CODE: 1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
731 _exit (retval); 1132 _exit (retval);
1133#endif
732 1134
1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
1143
733MODULE = CFClient PACKAGE = CFClient::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
734 1145
735CFClient::Font 1146PROTOTYPES: DISABLE
1147
1148DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
737 CODE: 1150 CODE:
738{ 1151{
739 int count; 1152 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
743} 1156}
744 OUTPUT: 1157 OUTPUT:
745 RETVAL 1158 RETVAL
746 1159
747void 1160void
748DESTROY (CFClient::Font self) 1161DESTROY (DC::Font self)
749 CODE: 1162 CODE:
750 pango_font_description_free (self); 1163 pango_font_description_free (self);
751 1164
752void 1165void
753make_default (CFClient::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
754 CODE: 1168 CODE:
755 default_font = self; 1169 default_font = self;
756 1170
757MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1172
759CFClient::Layout 1173PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
761 CODE: 1189 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
763 1191
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1193 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
772 1200
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
775 OUTPUT: 1203 OUTPUT:
776 RETVAL 1204 RETVAL
777 1205
778void 1206void
779DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
780 CODE: 1208 CODE:
781 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
782 Safefree (self); 1211 Safefree (self);
783 1212
784int
785is_rgba (CFClient::Layout self)
786 CODE:
787 RETVAL = self->rgba;
788 OUTPUT:
789 RETVAL
790
791void 1213void
792set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
793 CODE: 1215 CODE:
794{ 1216{
795 STRLEN textlen; 1217 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
797 1219
798 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
799} 1221}
800 1222
801void 1223void
802set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
803 CODE: 1225 CODE:
804{ 1226{
805 STRLEN textlen; 1227 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
807 1229
808 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
809} 1231}
810 1232
1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
811SV * 1318SV *
812get_text (CFClient::Layout self) 1319get_text (DC::Layout self)
813 CODE: 1320 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
816 OUTPUT: 1323 OUTPUT:
817 RETVAL 1324 RETVAL
818 1325
819void 1326void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1328 CODE:
822 self->r = r; 1329 self->r = r;
823 self->g = g; 1330 self->g = g;
824 self->b = b; 1331 self->b = b;
825 self->a = a; 1332 self->a = a;
826 1333
827void 1334void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1336 CODE:
830 if (self->font != font) 1337 if (self->font != font)
831 { 1338 {
832 self->font = font; 1339 self->font = font;
833 layout_update_font (self); 1340 layout_update_font (self);
834 } 1341 }
835 1342
836void 1343void
837set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
838 CODE: 1345 CODE:
839 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
840 { 1347 {
841 self->base_height = base_height; 1348 self->base_height = base_height;
842 layout_update_font (self); 1349 layout_update_font (self);
843 } 1350 }
844 1351
845void 1352void
846set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
847 CODE: 1354 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1356
850void 1357void
851set_indent (CFClient::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
852 CODE: 1359 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1361
855void 1362void
856set_spacing (CFClient::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
857 CODE: 1364 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1366
860void 1367void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1369 CODE:
863 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
868 ); 1375 );
869 1376
870void 1377void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1379 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1381
875void 1382void
876size (CFClient::Layout self) 1383size (DC::Layout self)
877 PPCODE: 1384 PPCODE:
878{ 1385{
879 int w, h; 1386 int w, h;
880 1387
881 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
886} 1393}
887 1394
888int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
889xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1409 CODE:
891{ 1410{
892 int index, trailing; 1411 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1413 RETVAL = index + trailing;
895} 1414}
896 OUTPUT: 1415 OUTPUT:
897 RETVAL 1416 RETVAL
898 1417
899void 1418void
900cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
901 PPCODE: 1420 PPCODE:
902{ 1421{
903 PangoRectangle strong_pos; 1422 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1424
906 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1429}
911 1430
912void 1431void
913render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1433 PPCODE:
915{ 1434{
916 SV *retval; 1435 int line, x;
917 int w, h;
918 1436
919 layout_get_pixel_size (self, &w, &h); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1440 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1441#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1442 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1465 else
976 { 1466 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1467 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1469 }
1001} 1470}
1002 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1003MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1507
1005void 1508PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1509
1012 if (ow && oh) 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1515 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1516 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1520
1026 SvPOK_only (result_); 1521 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1028 1523
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1525 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1527
1033 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1529 }
1040} 1530}
1041 1531
1042void 1532void
1043draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1044 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
1045 ALIAS: 1535 ALIAS:
1046 draw_quad_alpha = 1 1536 draw_quad_alpha = 1
1047 draw_quad_alpha_premultiplied = 2 1537 draw_quad_alpha_premultiplied = 2
1048 CODE: 1538 CODE:
1049{ 1539{
1050 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1054 1547
1055 if (items < 5) 1548 if (items < 5)
1056 { 1549 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1088 } 1581 }
1089} 1582}
1090 1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
1091MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1596
1093CFClient::Map 1597PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
1095 CODE: 1601 CODE:
1096 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1097 RETVAL->x = 0; 1603 RETVAL->x = 0;
1098 RETVAL->y = 0; 1604 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1612 RETVAL->row = 0;
1109 OUTPUT: 1613 OUTPUT:
1110 RETVAL 1614 RETVAL
1111 1615
1112void 1616void
1113DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
1114 CODE: 1618 CODE:
1115{ 1619{
1116 map_clear (self); 1620 map_clear (self);
1117 Safefree (self->face); 1621 Safefree (self->face2tile);
1118 Safefree (self->tex); 1622 Safefree (self->tex);
1119 Safefree (self); 1623 Safefree (self);
1120} 1624}
1121 1625
1122void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1123clear (CFClient::Map self) 1633clear (DC::Map self)
1124 CODE: 1634 CODE:
1125 map_clear (self); 1635 map_clear (self);
1126 1636
1127void 1637void
1128set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1639 CODE:
1130{ 1640{
1131 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1642 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1643}
1139 1644
1140void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1670 CODE:
1143{ 1671{
1144 while (self->texs <= texid) 1672 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1673
1150 { 1674 {
1151 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1152 1676
1153 tex->name = name; 1677 tex->name = name;
1170 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1696}
1173 1697
1174int 1698int
1175ox (CFClient::Map self) 1699ox (DC::Map self)
1176 ALIAS: 1700 ALIAS:
1177 oy = 1 1701 oy = 1
1178 x = 2 1702 x = 2
1179 y = 3 1703 y = 3
1180 w = 4 1704 w = 4
1191 } 1715 }
1192 OUTPUT: 1716 OUTPUT:
1193 RETVAL 1717 RETVAL
1194 1718
1195void 1719void
1196scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1197 CODE: 1721 CODE:
1198{ 1722{
1199 if (dx > 0) 1723 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 1725 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 1727
1204 if (dy > 0) 1728 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 1730 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 1732
1209 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1211 1735
1212 while (self->y < 0) 1736 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1218 } 1742 }
1219} 1743}
1220 1744
1221void 1745SV *
1222map1a_update (CFClient::Map self, SV *data_) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1223 CODE: 1747 CODE:
1224{ 1748{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 1751 mapcell *cell;
1228 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1229 1755
1230 while (data < data_end) 1756 while (data < data_end - 1)
1231 { 1757 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1233 1759
1234 x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
1236 1762
1237 cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
1238 1764
1239 if (flags & 15) 1765 if (flags & 15)
1240 { 1766 {
1241 if (cell->darkness < 0) 1767 if (!cell->darkness)
1242 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 1770 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 1771 }
1248 1772
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
1252 1774
1253 if (flags & 4) 1775 if (flags & 8)
1254 { 1776 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
1256 } 1815 }
1257 1816
1817 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 1818 if (flags & (4 >> z))
1259 { 1819 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1261 } 1837 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 1838 }
1268 else 1839 else
1269 cell->darkness = -1; 1840 CELL_CLEAR (cell);
1270 } 1841 }
1271} 1842}
1843 OUTPUT:
1844 RETVAL
1272 1845
1273SV * 1846SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 1848 CODE:
1276{ 1849{
1277 int x1, x; 1850 int x1, x;
1278 int y1, y; 1851 int y1, y;
1279 int z; 1852 int z;
1300 { 1873 {
1301 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1302 1875
1303 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1304 { 1877 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 1880 int a1 = tex.a;
1312 1881
1313 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1314 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1315 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1316 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1317 }
1318 } 1886 }
1319 } 1887 }
1320 1888
1321 *map++ = (r ) 1889 *map++ = (r )
1322 | (g << 8) 1890 | (g << 8)
1329} 1897}
1330 OUTPUT: 1898 OUTPUT:
1331 RETVAL 1899 RETVAL
1332 1900
1333void 1901void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1335 PPCODE: 2270 PPCODE:
1336{ 2271{
1337 int vx, vy;
1338 int x, y, z; 2272 int x, y;
1339 int last_name; 2273 int sw1 = sw + 2;
1340 mapface face; 2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1341 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1344 2280
1345 memset (darkness, 255, sw4 * sh);
1346 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1347 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1348 2283
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
1350 vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
1351 2286
1352 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1353 int vx = self->vx = self->w >= sw
1354 ? self->x + (self->w - sw) / 2
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356 2288
1357 int vy = self->vy = self->h >= sh
1358 ? self->y + (self->h - sh) / 2
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1360 */
1361
1362 glColor4ub (255, 255, 255, 255);
1363
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++)
1374 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1376 { 2291 {
1377 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1378 2293
1379 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1381 { 2296 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1383 2298
1384 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
1385 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
1386 : 255 - cell->darkness;
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 {
1392 maptex tex = self->tex [face];
1393
1394 int px = (x + 1) * 32 - tex.w;
1395 int py = (y + 1) * 32 - tex.h;
1396
1397 if (last_name != tex.name)
1398 {
1399 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name);
1402 glBegin (GL_QUADS);
1403 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 }
1410 } 2302 }
1411 } 2303 }
1412 2304
1413 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1414 2317
1415 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
1416 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
1417 2342
1418 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1422} 2347}
1423 2348
1424SV * 2349SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2351 CODE:
1427{ 2352{
1428 int x, y, x1, y1; 2353 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1456 { 2381 {
1457 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2383 uint8_t flags = 0;
1459 2384
1460 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1463 2388
1464 *data++ = flags; 2389 *data++ = flags;
1465 2390
1466 if (flags & 1) 2391 if (flags & 1)
1467 { 2392 {
2393 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2395 *data++ = tile;
1470 } 2396 }
1471 2397
1472 if (flags & 2) 2398 if (flags & 2)
1473 { 2399 {
2400 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2402 *data++ = tile;
1476 } 2403 }
1477 2404
1478 if (flags & 4) 2405 if (flags & 4)
1479 { 2406 {
2407 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2409 *data++ = tile;
1482 } 2410 }
1483 } 2411 }
1484 else 2412 else
1485 *data++ = 0; 2413 *data++ = 0;
1486 } 2414 }
1487 } 2415 }
1488 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1489 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1491 RETVAL = data_sv; 2424 RETVAL = data_sv;
1492} 2425}
1493 OUTPUT: 2426 OUTPUT:
1494 RETVAL 2427 RETVAL
1495 2428
1496void 2429void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2431 PPCODE:
1499{ 2432{
1500 int x, y, z; 2433 int x, y, z;
1501 int w, h; 2434 int w, h;
1502 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1503 2446
1504 if (*data++ != 0) 2447 if (*data++ != 0)
1505 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1506 2449
1507 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1509 2452
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2465 {
1523 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1524 2467
1525 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1526 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1527 uint8_t flags = *data++; 2475 flags = *data++;
1528 2476
1529 if (flags) 2477 if (flags)
1530 { 2478 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1534 2481
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2485
1539 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
1540 { 2487 {
1541 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1542 2490
1543 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1544 { 2492 {
1545 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1546 2494
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1549 } 2502 }
1550 } 2503 }
1551 } 2504 }
1552 } 2505 }
1553 } 2506 }
1554} 2507}
1555 2508
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2510
1558CFClient::MixChunk 2511DC::RW
1559new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1560 CODE: 2513 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1562 OUTPUT: 2520 OUTPUT:
1563 RETVAL 2521 RETVAL
1564 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1565void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1566DESTROY (CFClient::MixChunk self) 2632DESTROY (DC::MixChunk self)
1567 CODE: 2633 CODE:
1568 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1569 2635
1570int 2636int
1571volume (CFClient::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2642 OUTPUT:
1575 RETVAL 2643 RETVAL
1576 2644
1577int 2645DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2647 CODE:
2648{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1581 OUTPUT: 2660 OUTPUT:
1582 RETVAL 2661 RETVAL
1583 2662
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1585 2664
1586int 2665int
1587volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1588 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 2672 OUTPUT:
1591 RETVAL 2673 RETVAL
1592 2674
1593CFClient::MixMusic 2675void
1594new_from_file (SV *class, char *path) 2676fade_out (int ms)
1595 CODE: 2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
1596 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1597 OUTPUT: 2689 OUTPUT:
1598 RETVAL 2690 RETVAL
1599 2691
1600void 2692void
1601DESTROY (CFClient::MixMusic self) 2693DESTROY (DC::MixMusic self)
1602 CODE: 2694 CODE:
1603 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1604 2696
1605int 2697int
1606play (CFClient::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1607 CODE: 2699 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 2701 OUTPUT:
1610 RETVAL 2702 RETVAL
1611 2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1613 2712
1614BOOT: 2713BOOT:
1615{ 2714{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 2716 static const struct {
1618 const char *name; 2717 const char *name;
1619 IV iv; 2718 IV iv;
1620 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1622 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 2730 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 2731 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 2738 const_iv (GL_AND),
1634 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 2745 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 2746 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 2751 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 2752 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 2753 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 2754 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1696# undef const_iv 2822# undef const_iv
1697 }; 2823 };
1698 2824
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1701} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1702 2837
1703char * 2838char *
1704gl_vendor () 2839gl_vendor ()
1705 CODE: 2840 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1719 CODE: 2854 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 2856 OUTPUT:
1722 RETVAL 2857 RETVAL
1723 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1724int glGetError () 2873int glGetError ()
2874
2875void glFinish ()
1725 2876
1726void glClear (int mask) 2877void glClear (int mask)
1727 2878
1728void glClearColor (float r, float g, float b, float a = 1.0) 2879void glClearColor (float r, float g, float b, float a = 1.0)
1729 PROTOTYPE: @ 2880 PROTOTYPE: @
1754 2905
1755void glPopMatrix () 2906void glPopMatrix ()
1756 2907
1757void glLoadIdentity () 2908void glLoadIdentity ()
1758 2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
1759# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
1760void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1761 2916
1762# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
1763void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
1764 2921
1765void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
1766 2923
1767void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
1768 2925
1776 2933
1777void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
1778 CODE: 2935 CODE:
1779 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
1780 2937
1781void glBegin (int mode)
1782
1783void glEnd ()
1784
1785void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
1786 PROTOTYPE: @
1787 ALIAS: 2939 ALIAS:
1788 glColor_premultiply = 1 2940 glColor_premultiply = 1
1789 CODE: 2941 CODE:
1790 if (ix) 2942 if (ix)
1791 { 2943 {
1792 r *= a; 2944 r *= a;
1793 g *= a; 2945 g *= a;
1794 b *= a; 2946 b *= a;
1795 } 2947 }
1796 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
1797 glColor4ub (MIN ((int)(r * 256.f), 255), 2949 glColor4f (r, g, b, a);
1798 MIN ((int)(g * 256.f), 255),
1799 MIN ((int)(b * 256.f), 255),
1800 MIN ((int)(a * 256.f), 255));
1801
1802void glInterleavedArrays (int format, int stride, char *data)
1803
1804void glDrawElements (int mode, int count, int type, char *indices)
1805
1806# 1.2 void glDrawRangeElements (int mode, int start, int end
1807 2950
1808void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
1809 CODE: 2952 CODE:
1810 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
1811 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
1816 2959
1817void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
1818 CODE: 2961 CODE:
1819 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
1820 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
1821void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
1822 CODE: 2994 CODE:
1823 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
1824 2996
1825void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
1841void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1842 CODE: 3014 CODE:
1843 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
1844 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1845 3017
1846void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1847 3019
1848void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1849 3021
1850void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
1851 3025
1852void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1853 3027
1854int glGenTexture () 3028int glGenTexture ()
1855 CODE: 3029 CODE:
1856{ 3030 RETVAL = gen_texture ();
1857 GLuint name;
1858 glGenTextures (1, &name);
1859 RETVAL = name;
1860}
1861 OUTPUT: 3031 OUTPUT:
1862 RETVAL 3032 RETVAL
1863 3033
1864void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
1865 CODE: 3035 CODE:
1866{
1867 GLuint name_ = name;
1868 glDeleteTextures (1, &name_); 3036 del_texture (name);
1869} 3037
1870
1871int glGenList () 3038int glGenList ()
1872 CODE: 3039 CODE:
1873 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
1874 OUTPUT: 3041 OUTPUT:
1875 RETVAL 3042 RETVAL
1882 3049
1883void glEndList () 3050void glEndList ()
1884 3051
1885void glCallList (int list) 3052void glCallList (int list)
1886 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1887 3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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