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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96static AV *texture_av;
63#endif
64 97
65static struct 98static struct
66{ 99{
67#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 101#include "glfunc.h"
69#undef GL_FUNC 102#undef GL_FUNC
70} gl; 103} gl;
71 104
105static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 107{
74 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 112 else
79 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
80} 114}
81 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
82#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
83 142
84#include "pango-font.c" 143#include "pango-font.c"
85#include "pango-fontmap.c" 144#include "pango-fontmap.c"
86#include "pango-render.c" 145#include "pango-render.c"
87 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
90 151
91typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
92 153
93static int 154static int
94shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
95{ 156{
96 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
110 171
111typedef struct cf_layout { 172typedef struct cf_layout {
112 PangoLayout *pl; 173 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
114 int base_height; 175 int base_height;
115 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
116} *CFPlus__Layout; 178} *DC__Layout;
117 179
118static CFPlus__Font default_font; 180static DC__Font default_font;
119static PangoContext *opengl_context; 181static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
121 183
122static void 184static void
123substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
128#endif 190#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 192}
131 193
132static void 194static void
133layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
134{ 196{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
137 */ 199 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
139 201
140 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 204
143 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
144} 206}
145 207
146static void 208static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 210{
149 PangoRectangle rect; 211 PangoRectangle rect;
150 212
151 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 221
160 *w = rect.width; 222 *w = rect.width;
161 *h = rect.height; 223 *h = rect.height;
162} 224}
163 225
226typedef uint16_t tileid;
164typedef uint16_t mapface; 227typedef uint16_t faceid;
165 228
166typedef struct { 229typedef struct {
167 GLint name; 230 GLuint name;
168 int w, h; 231 int w, h;
169 float s, t; 232 float s, t;
170 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
171} maptex; 236} maptex;
172 237
173typedef struct { 238typedef struct {
174 uint32_t player; 239 uint32_t player;
175 mapface face[3]; 240 tileid tile[3];
176 uint16_t darkness; 241 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 243} mapcell;
179 244
180typedef struct { 245typedef struct {
181 int32_t c0, c1; 246 int32_t c0, c1;
182 mapcell *col; 247 mapcell *col;
183} maprow; 248} maprow;
184 249
185typedef struct map { 250typedef struct map {
186 int x, y, w, h; 251 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 253 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 254 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 255
194 int32_t rows; 256 int32_t rows;
195 maprow *row; 257 maprow *row;
196} *CFPlus__Map; 258} *DC__Map;
197 259
198static char * 260static char *
199prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
200{ 262{
201 char *p; 263 char *p;
218} 280}
219 281
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
223static maprow * 305static maprow *
224map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
225{ 307{
226 if (0 > y) 308 if (0 > y)
227 { 309 {
228 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
267 349
268 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
269} 351}
270 352
271static mapcell * 353static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
273{ 355{
274 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
275} 357}
276 358
277static void 359static void
278map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
279{ 361{
280 int r; 362 int r;
281 363
282 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
290 self->oy = 0; 372 self->oy = 0;
291 self->row = 0; 373 self->row = 0;
292 self->rows = 0; 374 self->rows = 0;
293} 375}
294 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
295static void 387static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 389{
298 int x, y; 390 int x, y;
299 maprow *row; 391 maprow *row;
300 mapcell *cell; 392 mapcell *cell;
301 393
313 if (x >= row->c1) 405 if (x >= row->c1)
314 break; 406 break;
315 407
316 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
317 409
318 cell->darkness = 0; 410 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 411 }
323 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
324} 429}
325 430
326static void 431static void
327music_finished (void) 432music_finished (void)
328{ 433{
364 n |= n >> 16; 469 n |= n >> 16;
365 470
366 return n + 1; 471 return n + 1;
367} 472}
368 473
369MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
370 572
371PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
372 574
373BOOT: 575BOOT:
374{ 576{
375 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 578 static const struct {
377 const char *name; 579 const char *name;
378 IV iv; 580 IV iv;
379 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
381 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
463 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 692
476 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT), 694
478 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
479# undef const_iv 723# undef const_iv
480 }; 724 };
481 725
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
485 738
486int 739int
487in_destruct () 740in_destruct ()
488 CODE: 741 CODE:
489 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 744 RETVAL
492 745
493NV floor (NV x) 746NV floor (NV x)
494 747
495NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
496 753
497void 754void
498pango_init () 755pango_init ()
499 CODE: 756 CODE:
500{ 757{
501 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
504} 766}
505 767
506int 768char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 769
509void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
510SDL_Quit () 778void SDL_Quit ()
511 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
512void 789void
513SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
514 PPCODE: 791 PPCODE:
515{ 792{
516 SDL_Rect **m; 793 SDL_Rect **m;
517 794
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 799
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 802
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 807
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 810
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 812
542 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
543 while (*m) 814 while (*m)
544 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
545 AV *av = newAV (); 818 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
549 825
550 ++m; 826 ++m;
551 } 827 }
552} 828}
553 829
554char *
555SDL_GetError ()
556
557int 830int
558SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
560 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 844 );
845
563 if (RETVAL) 846 if (RETVAL)
564 { 847 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 852#include "glfunc.h"
568# undef GL_FUNC 853#undef GL_FUNC
569 } 854 }
855}
570 OUTPUT: 856 OUTPUT:
571 RETVAL 857 RETVAL
572 858
573void 859void
574SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
575 861
576char * 862char *
577SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
578 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
579void 871void
580SDL_PollEvent () 872poll_events ()
581 PPCODE: 873 PPCODE:
582{ 874{
583 SDL_Event ev; 875 SDL_Event ev;
584 876
585 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 879 {
587 HV *hv = newHV (); 880 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 882
590 switch (ev.type) 883 switch (ev.type)
591 { 884 {
592 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
593 case SDL_KEYUP: 886 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 892 break;
599 893
600 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 897 break;
604 898
605 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
613 break; 925 break;
614 926
615 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 930
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 941 break;
630 } 942 }
631 943
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 945 }
634} 946}
635 947
636int 948int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 950 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
641 953
642void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
643Mix_CloseAudio () 971Mix_CloseAudio ()
644 972
645int 973int
646Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
647 975
976const char *
977Mix_GetError ()
978
648void 979void
649lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
650 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
651#ifndef _WIN32 988#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
653#endif 1010#endif
1011}
654 1012
655void 1013int
656add_font (char *file) 1014add_font (char *file)
657 CODE: 1015 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
659 1019
660void 1020void
661load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
662 ALIAS: 1022 ALIAS:
663 load_image_file = 1 1023 load_image_file = 1
666 STRLEN image_len; 1026 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
673 1033
674 if (!rw) 1034 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
676 1036
749void 1109void
750error (char *message) 1110error (char *message)
751 CODE: 1111 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1113#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1115#endif
756 1116
757void 1117void
758fatal (char *message) 1118fatal (char *message)
759 CODE: 1119 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1121#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1123#endif
764 _exit (1); 1124 _exit (1);
765 1125
766void 1126void
767_exit (int retval) 1127_exit (int retval = 0)
768 CODE: 1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
769 _exit (retval); 1132 _exit (retval);
1133#endif
770 1134
771MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
772 1143
773CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1150 CODE:
776{ 1151{
777 int count; 1152 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1156}
782 OUTPUT: 1157 OUTPUT:
783 RETVAL 1158 RETVAL
784 1159
785void 1160void
786DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
787 CODE: 1162 CODE:
788 pango_font_description_free (self); 1163 pango_font_description_free (self);
789 1164
790void 1165void
791make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
792 CODE: 1168 CODE:
793 default_font = self; 1169 default_font = self;
794 1170
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1172
1173PROTOTYPES: DISABLE
1174
797void 1175void
798reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
799 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
800 tc_clear (); 1185 tc_restore ();
801 1186
802CFPlus::Layout 1187DC::Layout
803new (SV *class) 1188new (SV *class)
804 CODE: 1189 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
806 1191
807 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
814 1200
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
817 OUTPUT: 1203 OUTPUT:
818 RETVAL 1204 RETVAL
819 1205
820void 1206void
821DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
822 CODE: 1208 CODE:
823 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
824 Safefree (self); 1211 Safefree (self);
825 1212
826void 1213void
827set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
828 CODE: 1215 CODE:
829{ 1216{
830 STRLEN textlen; 1217 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
832 1219
833 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
834} 1221}
835 1222
836void 1223void
837set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
838 CODE: 1225 CODE:
839{ 1226{
840 STRLEN textlen; 1227 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
842 1229
843 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
844} 1231}
845 1232
846void 1233void
847set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
848 CODE: 1235 CODE:
849{ 1236{
850 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1239 const char *pos = text;
887 if (attrs) 1274 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
889} 1276}
890 1277
891void 1278void
892get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
893 PPCODE: 1280 PPCODE:
894{ 1281{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1283
897 do 1284 do
898 { 1285 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1287
901 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
902 { 1289 {
903 PangoRectangle extents; 1290 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1299
913 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
914} 1301}
915 1302
916int 1303int
917has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
918 CODE: 1305 CODE:
919{ 1306{
920 int lines = 1; 1307 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
922 1309
927} 1314}
928 OUTPUT: 1315 OUTPUT:
929 RETVAL 1316 RETVAL
930 1317
931SV * 1318SV *
932get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
933 CODE: 1320 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
936 OUTPUT: 1323 OUTPUT:
937 RETVAL 1324 RETVAL
938 1325
939void 1326void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1328 CODE:
942 self->r = r; 1329 self->r = r;
943 self->g = g; 1330 self->g = g;
944 self->b = b; 1331 self->b = b;
945 self->a = a; 1332 self->a = a;
946 1333
947void 1334void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1336 CODE:
950 if (self->font != font) 1337 if (self->font != font)
951 { 1338 {
952 self->font = font; 1339 self->font = font;
953 layout_update_font (self); 1340 layout_update_font (self);
954 } 1341 }
955 1342
956void 1343void
957set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
958 CODE: 1345 CODE:
959 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
960 { 1347 {
961 self->base_height = base_height; 1348 self->base_height = base_height;
962 layout_update_font (self); 1349 layout_update_font (self);
963 } 1350 }
964 1351
965void 1352void
966set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
967 CODE: 1354 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1356
970void 1357void
971set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
972 CODE: 1359 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1361
975void 1362void
976set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
977 CODE: 1364 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1366
980void 1367void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1369 CODE:
983 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
988 ); 1375 );
989 1376
990void 1377void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1379 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1381
995void 1382void
996size (CFPlus::Layout self) 1383size (DC::Layout self)
997 PPCODE: 1384 PPCODE:
998{ 1385{
999 int w, h; 1386 int w, h;
1000 1387
1001 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1006} 1393}
1007 1394
1008int 1395int
1009descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1010 CODE: 1397 CODE:
1011{ 1398{
1012 PangoRectangle rect; 1399 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1016} 1403}
1017 OUTPUT: 1404 OUTPUT:
1018 RETVAL 1405 RETVAL
1019 1406
1020int 1407int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1409 CODE:
1023{ 1410{
1024 int index, trailing; 1411 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1413 RETVAL = index + trailing;
1027} 1414}
1028 OUTPUT: 1415 OUTPUT:
1029 RETVAL 1416 RETVAL
1030 1417
1031void 1418void
1032cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1420 PPCODE:
1034{ 1421{
1035 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1424
1038 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1429}
1043 1430
1044void 1431void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1433 PPCODE:
1434{
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441#endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470}
1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1048 self->pl, 1477 self->pl,
1478 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1051 flags 1481 flags
1052 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1053 1486
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1487void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1058 CODE: 1489 CODE:
1059{ 1490{
1060 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1498
1063 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1515 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1516 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1520
1077 SvPOK_only (result_); 1521 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1079 1523
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1525 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1527
1084 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1529 }
1091} 1530}
1092 1531
1093void 1532void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1539{
1101 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1105 1547
1106 if (items < 5) 1548 if (items < 5)
1107 { 1549 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1139 } 1581 }
1140} 1582}
1141 1583
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1143 1594
1144CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1600new (SV *class)
1146 CODE: 1601 CODE:
1147 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1603 RETVAL->x = 0;
1149 RETVAL->y = 0; 1604 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1612 RETVAL->row = 0;
1160 OUTPUT: 1613 OUTPUT:
1161 RETVAL 1614 RETVAL
1162 1615
1163void 1616void
1164DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1165 CODE: 1618 CODE:
1166{ 1619{
1167 map_clear (self); 1620 map_clear (self);
1168 Safefree (self->face); 1621 Safefree (self->face2tile);
1169 Safefree (self->tex); 1622 Safefree (self->tex);
1170 Safefree (self); 1623 Safefree (self);
1171} 1624}
1172 1625
1173void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1174clear (CFPlus::Map self) 1633clear (DC::Map self)
1175 CODE: 1634 CODE:
1176 map_clear (self); 1635 map_clear (self);
1177 1636
1178void 1637void
1179set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1639 CODE:
1181{ 1640{
1182 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1642 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1643}
1190 1644
1191void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1670 CODE:
1194{ 1671{
1195 while (self->texs <= texid) 1672 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1673
1201 { 1674 {
1202 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1203 1676
1204 tex->name = name; 1677 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1696}
1224 1697
1225int 1698int
1226ox (CFPlus::Map self) 1699ox (DC::Map self)
1227 ALIAS: 1700 ALIAS:
1228 oy = 1 1701 oy = 1
1229 x = 2 1702 x = 2
1230 y = 3 1703 y = 3
1231 w = 4 1704 w = 4
1242 } 1715 }
1243 OUTPUT: 1716 OUTPUT:
1244 RETVAL 1717 RETVAL
1245 1718
1246void 1719void
1247scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1248 CODE: 1721 CODE:
1249{ 1722{
1250 if (dx > 0) 1723 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1725 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1727
1255 if (dy > 0) 1728 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1730 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1732
1260 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1262 1735
1263 while (self->y < 0) 1736 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1269 } 1742 }
1270} 1743}
1271 1744
1272void 1745SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1747 CODE:
1275{ 1748{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1751 mapcell *cell;
1279 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1280 1755
1281 while (data < data_end - 1) 1756 while (data < data_end - 1)
1282 { 1757 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1284 1759
1304 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1305 1780
1306 do 1781 do
1307 { 1782 {
1308 ext = *data++; 1783 ext = *data++;
1309 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1310 1785
1311 if (cmd < 4) 1786 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1314 { 1789 {
1315 cell->stat_width = 1; 1790 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1317 } 1792 }
1318 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1795 else if (cmd == 0x47)
1321 { 1796 {
1322 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1801
1325 data += *data + 1; 1802 data += *data + 1;
1326 } 1803 }
1327 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1805 cell->flags = *data++;
1335 } 1812 }
1336 else 1813 else
1337 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1338 } 1815 }
1339 1816
1817 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1818 if (flags & (4 >> z))
1341 { 1819 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1343 } 1837 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1838 }
1355 else 1839 else
1356 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1357 } 1841 }
1358} 1842}
1843 OUTPUT:
1844 RETVAL
1359 1845
1360SV * 1846SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1848 CODE:
1363{ 1849{
1364 int x1, x; 1850 int x1, x;
1365 int y1, y; 1851 int y1, y;
1366 int z; 1852 int z;
1387 { 1873 {
1388 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1389 1875
1390 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1391 { 1877 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1880 int a1 = tex.a;
1399 1881
1400 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1886 }
1406 } 1887 }
1407 1888
1408 *map++ = (r ) 1889 *map++ = (r )
1409 | (g << 8) 1890 | (g << 8)
1416} 1897}
1417 OUTPUT: 1898 OUTPUT:
1418 RETVAL 1899 RETVAL
1419 1900
1420void 1901void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1422 CODE: 1903 CODE:
1423{ 1904{
1424 int vx, vy;
1425 int x, y, z; 1905 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1906
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1431 1916
1432 /* 1917 pl_tex.name = 0;
1433 int vx = self->vx = self->w >= sw
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1918
1437 int vy = self->vy = self->h >= sh 1919 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1920 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1921 if (sh > 255) sh = 255;
1440 */
1441 1922
1442 glColor4ub (255, 255, 255, 255); 1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1443 1959
1444 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1963
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1454 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1456 { 1970 {
1457 maprow *row = self->row + (y + vy); 1971 maprow *row = self->row + (y + my);
1458 1972
1459 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1975 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1465 1984
1466 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1467 { 2090 {
1468 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 2093
1472 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1473 { 2096 {
1474 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 2099
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1488 { 2103 {
1489 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1492 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1493 glEnd (); 2118 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1496 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1501 } 2144 }
1502 } 2145 }
1503 }
1504 } 2146 }
1505 2147
1506 glEnd (); 2148 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1509 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1510 2175
1511 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1514 { 2179 {
1515 maprow *row = self->row + (y + vy); 2180 maprow *row = self->row + (y + my);
1516 2181
1517 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2184 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1521 2186
1522 int px = x * 32; 2187 int px = x * T;
1523 int py = y * 32; 2188 int py = y * T;
1524 2189
1525 if (cell->stat_hp) 2190 if (cell->stat_hp)
1526 { 2191 {
1527 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2194
1530 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2197 px + width - 1, py);
1533 2198
1539 } 2204 }
1540 } 2205 }
1541} 2206}
1542 2207
1543void 2208void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2210 CODE:
1546{ 2211{
1547 static float color[16][3] = { 2212 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1601} 2266}
1602 2267
1603void 2268void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2270 PPCODE:
1606{ 2271{
1607 int vx, vy;
1608 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2280
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2283
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2284 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2285 my += self->y - 1;
1619 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1620 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1622 { 2291 {
1623 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1624 2293
1625 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2296 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1629 2298
1630 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1633 } 2302 }
1634 } 2303 }
1635 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1636 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1640} 2347}
1641 2348
1642SV * 2349SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2351 CODE:
1645{ 2352{
1646 int x, y, x1, y1; 2353 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1674 { 2381 {
1675 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2383 uint8_t flags = 0;
1677 2384
1678 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1681 2388
1682 *data++ = flags; 2389 *data++ = flags;
1683 2390
1684 if (flags & 1) 2391 if (flags & 1)
1685 { 2392 {
2393 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2395 *data++ = tile;
1688 } 2396 }
1689 2397
1690 if (flags & 2) 2398 if (flags & 2)
1691 { 2399 {
2400 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2402 *data++ = tile;
1694 } 2403 }
1695 2404
1696 if (flags & 4) 2405 if (flags & 4)
1697 { 2406 {
2407 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2409 *data++ = tile;
1700 } 2410 }
1701 } 2411 }
1702 else 2412 else
1703 *data++ = 0; 2413 *data++ = 0;
1704 } 2414 }
1705 } 2415 }
1706 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1707 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1709 RETVAL = data_sv; 2424 RETVAL = data_sv;
1710} 2425}
1711 OUTPUT: 2426 OUTPUT:
1712 RETVAL 2427 RETVAL
1713 2428
1714void 2429void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1716 PPCODE: 2431 PPCODE:
1717{ 2432{
1718 int x, y, z; 2433 int x, y, z;
1719 int w, h; 2434 int w, h;
1720 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1721 2446
1722 if (*data++ != 0) 2447 if (*data++ != 0)
1723 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1724 2449
1725 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1727 2452
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1740 { 2465 {
1741 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1742 2467
1743 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1744 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1745 uint8_t flags = *data++; 2475 flags = *data++;
1746 2476
1747 if (flags) 2477 if (flags)
1748 { 2478 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1752 2481
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2485
1757 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1758 { 2487 {
1759 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1760 2490
1761 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1762 { 2492 {
1763 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1764 2494
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1767 } 2502 }
1768 } 2503 }
1769 } 2504 }
1770 } 2505 }
1771 } 2506 }
1772} 2507}
1773 2508
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2510
1776CFPlus::MixChunk 2511DC::RW
1777new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1778 CODE: 2513 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1780 OUTPUT: 2520 OUTPUT:
1781 RETVAL 2521 RETVAL
1782 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1783void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1784DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1785 CODE: 2633 CODE:
1786 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1787 2635
1788int 2636int
1789volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2642 OUTPUT:
1793 RETVAL 2643 RETVAL
1794 2644
1795int 2645DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2647 CODE:
2648{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1799 OUTPUT: 2660 OUTPUT:
1800 RETVAL 2661 RETVAL
1801 2662
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2664
1804int 2665int
1805volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1806 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2672 OUTPUT:
1809 RETVAL 2673 RETVAL
1810 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1811CFPlus::MixMusic 2685DC::MixMusic
1812new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1813 CODE: 2687 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2689 OUTPUT:
1816 RETVAL 2690 RETVAL
1817 2691
1818void 2692void
1819DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1820 CODE: 2694 CODE:
1821 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1822 2696
1823int 2697int
1824play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1825 CODE: 2699 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2701 OUTPUT:
1828 RETVAL 2702 RETVAL
1829 2703
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1831 2712
1832BOOT: 2713BOOT:
1833{ 2714{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2716 static const struct {
1836 const char *name; 2717 const char *name;
1837 IV iv; 2718 IV iv;
1838 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2738 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2822# undef const_iv
1921 }; 2823 };
1922 2824
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1925} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1926 2837
1927char * 2838char *
1928gl_vendor () 2839gl_vendor ()
1929 CODE: 2840 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2854 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2856 OUTPUT:
1946 RETVAL 2857 RETVAL
1947 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1948int glGetError () 2873int glGetError ()
1949 2874
1950void glFinish () 2875void glFinish ()
1951 2876
1952void glClear (int mask) 2877void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2916
1992# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
1994 2921
1995void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
1996 2923
1997void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
1998 2925
2006 2933
2007void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2008 CODE: 2935 CODE:
2009 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2010 2937
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2939 ALIAS:
2018 glColor_premultiply = 1 2940 glColor_premultiply = 1
2019 CODE: 2941 CODE:
2020 if (ix) 2942 if (ix)
2021 { 2943 {
2024 b *= a; 2946 b *= a;
2025 } 2947 }
2026 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2028 2950
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2952 CODE:
2037 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2955
2043 2959
2044void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2045 CODE: 2961 CODE:
2046 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2047 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2048void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2049 CODE: 2994 CODE:
2050 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2051 2996
2052void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 3014 CODE:
2070 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 3017
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 3019
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 3021
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2078 3025
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 3027
2081int glGenTexture () 3028int glGenTexture ()
2082 CODE: 3029 CODE:
2083{ 3030 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 3031 OUTPUT:
2089 RETVAL 3032 RETVAL
2090 3033
2091void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2092 CODE: 3035 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 3036 del_texture (name);
2096} 3037
2097
2098int glGenList () 3038int glGenList ()
2099 CODE: 3039 CODE:
2100 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2101 OUTPUT: 3041 OUTPUT:
2102 RETVAL 3042 RETVAL
2109 3049
2110void glEndList () 3050void glEndList ()
2111 3051
2112void glCallList (int list) 3052void glCallList (int list)
2113 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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