ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96static AV *texture_av;
64#endif
65 97
66static struct 98static struct
67{ 99{
68#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 101#include "glfunc.h"
70#undef GL_FUNC 102#undef GL_FUNC
71} gl; 103} gl;
72 104
105static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 107{
75 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 112 else
80 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
81} 114}
82 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
83#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
84 142
85#include "pango-font.c" 143#include "pango-font.c"
86#include "pango-fontmap.c" 144#include "pango-fontmap.c"
87#include "pango-render.c" 145#include "pango-render.c"
88 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
91 151
92typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
93 153
94static int 154static int
95shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
96{ 156{
97 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
111 171
112typedef struct cf_layout { 172typedef struct cf_layout {
113 PangoLayout *pl; 173 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
115 int base_height; 175 int base_height;
116 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
117} *CFPlus__Layout; 178} *DC__Layout;
118 179
119static CFPlus__Font default_font; 180static DC__Font default_font;
120static PangoContext *opengl_context; 181static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
122 183
123static void 184static void
124substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
129#endif 190#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 192}
132 193
133static void 194static void
134layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
135{ 196{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
138 */ 199 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
140 201
141 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 204
144 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
145} 206}
146 207
147static void 208static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 210{
150 PangoRectangle rect; 211 PangoRectangle rect;
151 212
152 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
160 221
161 *w = rect.width; 222 *w = rect.width;
162 *h = rect.height; 223 *h = rect.height;
163} 224}
164 225
226typedef uint16_t tileid;
165typedef uint16_t mapface; 227typedef uint16_t faceid;
166 228
167typedef struct { 229typedef struct {
168 GLint name; 230 GLuint name;
169 int w, h; 231 int w, h;
170 float s, t; 232 float s, t;
171 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
172} maptex; 236} maptex;
173 237
174typedef struct { 238typedef struct {
175 uint32_t player; 239 uint32_t player;
176 mapface face[3]; 240 tileid tile[3];
177 uint16_t darkness; 241 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 243} mapcell;
180 244
181typedef struct { 245typedef struct {
182 int32_t c0, c1; 246 int32_t c0, c1;
183 mapcell *col; 247 mapcell *col;
184} maprow; 248} maprow;
185 249
186typedef struct map { 250typedef struct map {
187 int x, y, w, h; 251 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 253 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 254 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 255
195 int32_t rows; 256 int32_t rows;
196 maprow *row; 257 maprow *row;
197} *CFPlus__Map; 258} *DC__Map;
198 259
199static char * 260static char *
200prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
201{ 262{
202 char *p; 263 char *p;
219} 280}
220 281
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
224static maprow * 305static maprow *
225map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
226{ 307{
227 if (0 > y) 308 if (0 > y)
228 { 309 {
229 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
268 349
269 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
270} 351}
271 352
272static mapcell * 353static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
274{ 355{
275 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
276} 357}
277 358
278static void 359static void
279map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
280{ 361{
281 int r; 362 int r;
282 363
283 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
291 self->oy = 0; 372 self->oy = 0;
292 self->row = 0; 373 self->row = 0;
293 self->rows = 0; 374 self->rows = 0;
294} 375}
295 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
296static void 387static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 389{
299 int x, y; 390 int x, y;
300 maprow *row; 391 maprow *row;
301 mapcell *cell; 392 mapcell *cell;
302 393
314 if (x >= row->c1) 405 if (x >= row->c1)
315 break; 406 break;
316 407
317 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
318 409
319 cell->darkness = 0; 410 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 411 }
324 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
325} 429}
326 430
327static void 431static void
328music_finished (void) 432music_finished (void)
329{ 433{
365 n |= n >> 16; 469 n |= n >> 16;
366 470
367 return n + 1; 471 return n + 1;
368} 472}
369 473
370MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
371 572
372PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
373 574
374BOOT: 575BOOT:
375{ 576{
376 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 578 static const struct {
378 const char *name; 579 const char *name;
379 IV iv; 580 IV iv;
380 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
382 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
464 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 692
477 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 694
479 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
480# undef const_iv 723# undef const_iv
481 }; 724 };
482 725
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
486 738
487int 739int
488in_destruct () 740in_destruct ()
489 CODE: 741 CODE:
490 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 744 RETVAL
493 745
494NV floor (NV x) 746NV floor (NV x)
495 747
496NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
497 753
498void 754void
499pango_init () 755pango_init ()
500 CODE: 756 CODE:
501{ 757{
502 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
505} 766}
506 767
507int 768char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 769
510void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
511SDL_Quit () 778void SDL_Quit ()
512 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
513void 789void
514SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
515 PPCODE: 791 PPCODE:
516{ 792{
517 SDL_Rect **m; 793 SDL_Rect **m;
518 794
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 799
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 802
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 807
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 810
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 812
543 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
544 while (*m) 814 while (*m)
545 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
546 AV *av = newAV (); 818 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
550 825
551 ++m; 826 ++m;
552 } 827 }
553} 828}
554 829
555char *
556SDL_GetError ()
557
558int 830int
559SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
561 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 844 );
845
564 if (RETVAL) 846 if (RETVAL)
565 { 847 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 852#include "glfunc.h"
569# undef GL_FUNC 853#undef GL_FUNC
570 } 854 }
855}
571 OUTPUT: 856 OUTPUT:
572 RETVAL 857 RETVAL
573 858
574void 859void
575SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
576 861
577char * 862char *
578SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
579 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
580void 871void
581SDL_PollEvent () 872poll_events ()
582 PPCODE: 873 PPCODE:
583{ 874{
584 SDL_Event ev; 875 SDL_Event ev;
585 876
586 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 879 {
588 HV *hv = newHV (); 880 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 882
591 switch (ev.type) 883 switch (ev.type)
592 { 884 {
593 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
594 case SDL_KEYUP: 886 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 892 break;
600 893
601 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 897 break;
605 898
606 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
614 break; 925 break;
615 926
616 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 930
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 941 break;
631 } 942 }
632 943
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 945 }
635} 946}
636 947
637int 948int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 950 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
642 953
643void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
644Mix_CloseAudio () 971Mix_CloseAudio ()
645 972
646int 973int
647Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
648 975
976const char *
977Mix_GetError ()
978
649void 979void
650lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
651 CODE: 981 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 983
656void 984void
657win32_proxy_info () 985win32_proxy_info ()
658 PPCODE: 986 PPCODE:
659{ 987{
660#ifdef _WIN32 988#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 989 char buffer[2048];
663 DWORD buflen; 990 DWORD buflen;
664 991
665 EXTEND (SP, 3); 992 EXTEND (SP, 3);
666 993
681 } 1008 }
682 } 1009 }
683#endif 1010#endif
684} 1011}
685 1012
686void 1013int
687add_font (char *file) 1014add_font (char *file)
688 CODE: 1015 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
690 1019
691void 1020void
692load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
693 ALIAS: 1022 ALIAS:
694 load_image_file = 1 1023 load_image_file = 1
697 STRLEN image_len; 1026 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
704 1033
705 if (!rw) 1034 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
707 1036
780void 1109void
781error (char *message) 1110error (char *message)
782 CODE: 1111 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1113#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1115#endif
787 1116
788void 1117void
789fatal (char *message) 1118fatal (char *message)
790 CODE: 1119 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1121#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1123#endif
795 _exit (1); 1124 _exit (1);
796 1125
797void 1126void
798_exit (int retval = 0) 1127_exit (int retval = 0)
799 CODE: 1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
800 _exit (retval); 1132 _exit (retval);
1133#endif
801 1134
802MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
803 1143
804CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1150 CODE:
807{ 1151{
808 int count; 1152 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1156}
813 OUTPUT: 1157 OUTPUT:
814 RETVAL 1158 RETVAL
815 1159
816void 1160void
817DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
818 CODE: 1162 CODE:
819 pango_font_description_free (self); 1163 pango_font_description_free (self);
820 1164
821void 1165void
822make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
823 CODE: 1168 CODE:
824 default_font = self; 1169 default_font = self;
825 1170
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1172
1173PROTOTYPES: DISABLE
1174
828void 1175void
829reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
830 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
831 tc_clear (); 1185 tc_restore ();
832 1186
833CFPlus::Layout 1187DC::Layout
834new (SV *class) 1188new (SV *class)
835 CODE: 1189 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
837 1191
838 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
845 1200
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
848 OUTPUT: 1203 OUTPUT:
849 RETVAL 1204 RETVAL
850 1205
851void 1206void
852DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
853 CODE: 1208 CODE:
854 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
855 Safefree (self); 1211 Safefree (self);
856 1212
857void 1213void
858set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
859 CODE: 1215 CODE:
860{ 1216{
861 STRLEN textlen; 1217 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
863 1219
864 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
865} 1221}
866 1222
867void 1223void
868set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
869 CODE: 1225 CODE:
870{ 1226{
871 STRLEN textlen; 1227 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
873 1229
874 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
875} 1231}
876 1232
877void 1233void
878set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
879 CODE: 1235 CODE:
880{ 1236{
881 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1239 const char *pos = text;
918 if (attrs) 1274 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
920} 1276}
921 1277
922void 1278void
923get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
924 PPCODE: 1280 PPCODE:
925{ 1281{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1283
928 do 1284 do
929 { 1285 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1287
932 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
933 { 1289 {
934 PangoRectangle extents; 1290 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1299
944 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
945} 1301}
946 1302
947int 1303int
948has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
949 CODE: 1305 CODE:
950{ 1306{
951 int lines = 1; 1307 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
953 1309
958} 1314}
959 OUTPUT: 1315 OUTPUT:
960 RETVAL 1316 RETVAL
961 1317
962SV * 1318SV *
963get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
964 CODE: 1320 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
967 OUTPUT: 1323 OUTPUT:
968 RETVAL 1324 RETVAL
969 1325
970void 1326void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1328 CODE:
973 self->r = r; 1329 self->r = r;
974 self->g = g; 1330 self->g = g;
975 self->b = b; 1331 self->b = b;
976 self->a = a; 1332 self->a = a;
977 1333
978void 1334void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1336 CODE:
981 if (self->font != font) 1337 if (self->font != font)
982 { 1338 {
983 self->font = font; 1339 self->font = font;
984 layout_update_font (self); 1340 layout_update_font (self);
985 } 1341 }
986 1342
987void 1343void
988set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
989 CODE: 1345 CODE:
990 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
991 { 1347 {
992 self->base_height = base_height; 1348 self->base_height = base_height;
993 layout_update_font (self); 1349 layout_update_font (self);
994 } 1350 }
995 1351
996void 1352void
997set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
998 CODE: 1354 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1356
1001void 1357void
1002set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1003 CODE: 1359 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1361
1006void 1362void
1007set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1008 CODE: 1364 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1366
1011void 1367void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1369 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1019 ); 1375 );
1020 1376
1021void 1377void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1379 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1381
1026void 1382void
1027size (CFPlus::Layout self) 1383size (DC::Layout self)
1028 PPCODE: 1384 PPCODE:
1029{ 1385{
1030 int w, h; 1386 int w, h;
1031 1387
1032 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1037} 1393}
1038 1394
1039int 1395int
1040descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1041 CODE: 1397 CODE:
1042{ 1398{
1043 PangoRectangle rect; 1399 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1047} 1403}
1048 OUTPUT: 1404 OUTPUT:
1049 RETVAL 1405 RETVAL
1050 1406
1051int 1407int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1409 CODE:
1054{ 1410{
1055 int index, trailing; 1411 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1413 RETVAL = index + trailing;
1058} 1414}
1059 OUTPUT: 1415 OUTPUT:
1060 RETVAL 1416 RETVAL
1061 1417
1062void 1418void
1063cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1420 PPCODE:
1065{ 1421{
1066 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1424
1069 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1429}
1074 1430
1075void 1431void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1433 PPCODE:
1434{
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441#endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470}
1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1079 self->pl, 1477 self->pl,
1478 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1082 flags 1481 flags
1083 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1084 1486
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1487void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1089 CODE: 1489 CODE:
1090{ 1490{
1091 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1498
1094 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1515 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1516 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1520
1108 SvPOK_only (result_); 1521 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1110 1523
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1525 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1527
1115 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1529 }
1122} 1530}
1123 1531
1124void 1532void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1539{
1132 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1136 1547
1137 if (items < 5) 1548 if (items < 5)
1138 { 1549 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1170 } 1581 }
1171} 1582}
1172 1583
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1174 1594
1175CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1600new (SV *class)
1177 CODE: 1601 CODE:
1178 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1603 RETVAL->x = 0;
1180 RETVAL->y = 0; 1604 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1612 RETVAL->row = 0;
1191 OUTPUT: 1613 OUTPUT:
1192 RETVAL 1614 RETVAL
1193 1615
1194void 1616void
1195DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1196 CODE: 1618 CODE:
1197{ 1619{
1198 map_clear (self); 1620 map_clear (self);
1199 Safefree (self->face); 1621 Safefree (self->face2tile);
1200 Safefree (self->tex); 1622 Safefree (self->tex);
1201 Safefree (self); 1623 Safefree (self);
1202} 1624}
1203 1625
1204void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1205clear (CFPlus::Map self) 1633clear (DC::Map self)
1206 CODE: 1634 CODE:
1207 map_clear (self); 1635 map_clear (self);
1208 1636
1209void 1637void
1210set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1639 CODE:
1212{ 1640{
1213 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1642 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1643}
1221 1644
1222void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1670 CODE:
1225{ 1671{
1226 while (self->texs <= texid) 1672 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1673
1232 { 1674 {
1233 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1234 1676
1235 tex->name = name; 1677 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1696}
1255 1697
1256int 1698int
1257ox (CFPlus::Map self) 1699ox (DC::Map self)
1258 ALIAS: 1700 ALIAS:
1259 oy = 1 1701 oy = 1
1260 x = 2 1702 x = 2
1261 y = 3 1703 y = 3
1262 w = 4 1704 w = 4
1273 } 1715 }
1274 OUTPUT: 1716 OUTPUT:
1275 RETVAL 1717 RETVAL
1276 1718
1277void 1719void
1278scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1279 CODE: 1721 CODE:
1280{ 1722{
1281 if (dx > 0) 1723 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1725 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1727
1286 if (dy > 0) 1728 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1730 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1732
1291 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1293 1735
1294 while (self->y < 0) 1736 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1300 } 1742 }
1301} 1743}
1302 1744
1303void 1745SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1747 CODE:
1306{ 1748{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1751 mapcell *cell;
1310 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1311 1755
1312 while (data < data_end - 1) 1756 while (data < data_end - 1)
1313 { 1757 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1315 1759
1335 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1336 1780
1337 do 1781 do
1338 { 1782 {
1339 ext = *data++; 1783 ext = *data++;
1340 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1341 1785
1342 if (cmd < 4) 1786 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1345 { 1789 {
1346 cell->stat_width = 1; 1790 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1348 } 1792 }
1349 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1795 else if (cmd == 0x47)
1352 { 1796 {
1353 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1801
1356 data += *data + 1; 1802 data += *data + 1;
1357 } 1803 }
1358 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1805 cell->flags = *data++;
1366 } 1812 }
1367 else 1813 else
1368 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1369 } 1815 }
1370 1816
1817 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1818 if (flags & (4 >> z))
1372 { 1819 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1374 } 1837 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1838 }
1386 else 1839 else
1387 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1388 } 1841 }
1389} 1842}
1843 OUTPUT:
1844 RETVAL
1390 1845
1391SV * 1846SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1848 CODE:
1394{ 1849{
1395 int x1, x; 1850 int x1, x;
1396 int y1, y; 1851 int y1, y;
1397 int z; 1852 int z;
1418 { 1873 {
1419 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1420 1875
1421 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1422 { 1877 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1880 int a1 = tex.a;
1430 1881
1431 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1886 }
1437 } 1887 }
1438 1888
1439 *map++ = (r ) 1889 *map++ = (r )
1440 | (g << 8) 1890 | (g << 8)
1447} 1897}
1448 OUTPUT: 1898 OUTPUT:
1449 RETVAL 1899 RETVAL
1450 1900
1451void 1901void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 1903 CODE:
1454{ 1904{
1455 int vx, vy;
1456 int x, y, z; 1905 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1906
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1462 1916
1463 /* 1917 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1918
1468 int vy = self->vy = self->h >= sh 1919 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1920 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1921 if (sh > 255) sh = 255;
1471 */
1472 1922
1473 glColor4ub (255, 255, 255, 255); 1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1474 1959
1475 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1963
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1485 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1487 { 1970 {
1488 maprow *row = self->row + (y + vy); 1971 maprow *row = self->row + (y + my);
1489 1972
1490 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1975 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1496 1984
1497 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1498 { 2090 {
1499 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2093
1503 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1504 { 2096 {
1505 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2099
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1519 { 2103 {
1520 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1523 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1524 glEnd (); 2118 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1527 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1532 } 2144 }
1533 } 2145 }
1534 }
1535 } 2146 }
1536 2147
1537 glEnd (); 2148 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1540 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1541 2175
1542 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1545 { 2179 {
1546 maprow *row = self->row + (y + vy); 2180 maprow *row = self->row + (y + my);
1547 2181
1548 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2184 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1552 2186
1553 int px = x * 32; 2187 int px = x * T;
1554 int py = y * 32; 2188 int py = y * T;
1555 2189
1556 if (cell->stat_hp) 2190 if (cell->stat_hp)
1557 { 2191 {
1558 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2194
1561 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2197 px + width - 1, py);
1564 2198
1570 } 2204 }
1571 } 2205 }
1572} 2206}
1573 2207
1574void 2208void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2210 CODE:
1577{ 2211{
1578 static float color[16][3] = { 2212 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1632} 2266}
1633 2267
1634void 2268void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2270 PPCODE:
1637{ 2271{
1638 int vx, vy;
1639 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2280
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2283
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2284 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2285 my += self->y - 1;
1650 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1651 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1653 { 2291 {
1654 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1655 2293
1656 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2296 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1660 2298
1661 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1664 } 2302 }
1665 } 2303 }
1666 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1667 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1671} 2347}
1672 2348
1673SV * 2349SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2351 CODE:
1676{ 2352{
1677 int x, y, x1, y1; 2353 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1705 { 2381 {
1706 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2383 uint8_t flags = 0;
1708 2384
1709 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1712 2388
1713 *data++ = flags; 2389 *data++ = flags;
1714 2390
1715 if (flags & 1) 2391 if (flags & 1)
1716 { 2392 {
2393 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2395 *data++ = tile;
1719 } 2396 }
1720 2397
1721 if (flags & 2) 2398 if (flags & 2)
1722 { 2399 {
2400 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2402 *data++ = tile;
1725 } 2403 }
1726 2404
1727 if (flags & 4) 2405 if (flags & 4)
1728 { 2406 {
2407 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2409 *data++ = tile;
1731 } 2410 }
1732 } 2411 }
1733 else 2412 else
1734 *data++ = 0; 2413 *data++ = 0;
1735 } 2414 }
1736 } 2415 }
1737 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1738 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1740 RETVAL = data_sv; 2424 RETVAL = data_sv;
1741} 2425}
1742 OUTPUT: 2426 OUTPUT:
1743 RETVAL 2427 RETVAL
1744 2428
1745void 2429void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2431 PPCODE:
1748{ 2432{
1749 int x, y, z; 2433 int x, y, z;
1750 int w, h; 2434 int w, h;
1751 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1752 2446
1753 if (*data++ != 0) 2447 if (*data++ != 0)
1754 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1755 2449
1756 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1758 2452
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2465 {
1772 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1773 2467
1774 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1775 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1776 uint8_t flags = *data++; 2475 flags = *data++;
1777 2476
1778 if (flags) 2477 if (flags)
1779 { 2478 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1783 2481
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2485
1788 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1789 { 2487 {
1790 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1791 2490
1792 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1793 { 2492 {
1794 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1795 2494
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1798 } 2502 }
1799 } 2503 }
1800 } 2504 }
1801 } 2505 }
1802 } 2506 }
1803} 2507}
1804 2508
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2510
1807CFPlus::MixChunk 2511DC::RW
1808new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1809 CODE: 2513 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1811 OUTPUT: 2520 OUTPUT:
1812 RETVAL 2521 RETVAL
1813 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1814void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1815DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1816 CODE: 2633 CODE:
1817 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1818 2635
1819int 2636int
1820volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2642 OUTPUT:
1824 RETVAL 2643 RETVAL
1825 2644
1826int 2645DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2647 CODE:
2648{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1830 OUTPUT: 2660 OUTPUT:
1831 RETVAL 2661 RETVAL
1832 2662
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2664
1835int 2665int
1836volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1837 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2672 OUTPUT:
1840 RETVAL 2673 RETVAL
1841 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1842CFPlus::MixMusic 2685DC::MixMusic
1843new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1844 CODE: 2687 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2689 OUTPUT:
1847 RETVAL 2690 RETVAL
1848 2691
1849void 2692void
1850DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1851 CODE: 2694 CODE:
1852 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1853 2696
1854int 2697int
1855play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1856 CODE: 2699 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2701 OUTPUT:
1859 RETVAL 2702 RETVAL
1860 2703
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1862 2712
1863BOOT: 2713BOOT:
1864{ 2714{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2716 static const struct {
1867 const char *name; 2717 const char *name;
1868 IV iv; 2718 IV iv;
1869 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2738 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2822# undef const_iv
1952 }; 2823 };
1953 2824
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1956} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1957 2837
1958char * 2838char *
1959gl_vendor () 2839gl_vendor ()
1960 CODE: 2840 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2854 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2856 OUTPUT:
1977 RETVAL 2857 RETVAL
1978 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1979int glGetError () 2873int glGetError ()
1980 2874
1981void glFinish () 2875void glFinish ()
1982 2876
1983void glClear (int mask) 2877void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2916
2023# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2025 2921
2026void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2027 2923
2028void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2029 2925
2037 2933
2038void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2039 CODE: 2935 CODE:
2040 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2041 2937
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2939 ALIAS:
2049 glColor_premultiply = 1 2940 glColor_premultiply = 1
2050 CODE: 2941 CODE:
2051 if (ix) 2942 if (ix)
2052 { 2943 {
2055 b *= a; 2946 b *= a;
2056 } 2947 }
2057 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2059 2950
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2952 CODE:
2068 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2955
2074 2959
2075void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2076 CODE: 2961 CODE:
2077 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2078 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2079void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2080 CODE: 2994 CODE:
2081 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2082 2996
2083void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3014 CODE:
2101 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3017
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3019
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3021
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2109 3025
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3027
2112int glGenTexture () 3028int glGenTexture ()
2113 CODE: 3029 CODE:
2114{ 3030 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3031 OUTPUT:
2120 RETVAL 3032 RETVAL
2121 3033
2122void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2123 CODE: 3035 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3036 del_texture (name);
2127} 3037
2128
2129int glGenList () 3038int glGenList ()
2130 CODE: 3039 CODE:
2131 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2132 OUTPUT: 3041 OUTPUT:
2133 RETVAL 3042 RETVAL
2140 3049
2141void glEndList () 3050void glEndList ()
2142 3051
2143void glCallList (int list) 3052void glCallList (int list)
2144 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines