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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
29#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
31 51
32#include <glib/gmacros.h> 52#include <glib/gmacros.h>
33 53
34#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
35 66
36#ifndef _WIN32 67#ifndef _WIN32
37# include <sys/types.h> 68# include <sys/types.h>
38# include <sys/socket.h> 69# include <sys/socket.h>
39# include <netinet/in.h> 70# include <netinet/in.h>
40# include <netinet/tcp.h> 71# include <netinet/tcp.h>
41# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 77#else
43 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96static AV *texture_av;
64#endif
65 97
66static struct 98static struct
67{ 99{
68#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 101#include "glfunc.h"
70#undef GL_FUNC 102#undef GL_FUNC
71} gl; 103} gl;
72 104
105static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 107{
75 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 112 else
80 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
81} 114}
82 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
83#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
84 142
85#include "pango-font.c" 143#include "pango-font.c"
86#include "pango-fontmap.c" 144#include "pango-fontmap.c"
87#include "pango-render.c" 145#include "pango-render.c"
88 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
91 151
92typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
93 153
94static int 154static int
95shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
96{ 156{
97 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
111 171
112typedef struct cf_layout { 172typedef struct cf_layout {
113 PangoLayout *pl; 173 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
115 int base_height; 175 int base_height;
116 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
117} *CFPlus__Layout; 178} *DC__Layout;
118 179
119static CFPlus__Font default_font; 180static DC__Font default_font;
120static PangoContext *opengl_context; 181static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
122 183
123static void 184static void
124substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
129#endif 190#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 192}
132 193
133static void 194static void
134layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
135{ 196{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
138 */ 199 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
140 201
141 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 204
144 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
145} 206}
146 207
147static void 208static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 210{
150 PangoRectangle rect; 211 PangoRectangle rect;
151 212
152 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
160 221
161 *w = rect.width; 222 *w = rect.width;
162 *h = rect.height; 223 *h = rect.height;
163} 224}
164 225
226typedef uint16_t tileid;
165typedef uint16_t mapface; 227typedef uint16_t faceid;
166 228
167typedef struct { 229typedef struct {
168 GLint name; 230 GLuint name;
169 int w, h; 231 int w, h;
170 float s, t; 232 float s, t;
171 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
172} maptex; 236} maptex;
173 237
174typedef struct { 238typedef struct {
175 uint32_t player; 239 uint32_t player;
176 mapface face[3]; 240 tileid tile[3];
177 uint16_t darkness; 241 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 243} mapcell;
180 244
181typedef struct { 245typedef struct {
182 int32_t c0, c1; 246 int32_t c0, c1;
183 mapcell *col; 247 mapcell *col;
184} maprow; 248} maprow;
185 249
186typedef struct map { 250typedef struct map {
187 int x, y, w, h; 251 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 253 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 254 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 255
195 int32_t rows; 256 int32_t rows;
196 maprow *row; 257 maprow *row;
197} *CFPlus__Map; 258} *DC__Map;
198 259
199static char * 260static char *
200prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
201{ 262{
202 char *p; 263 char *p;
219} 280}
220 281
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
224static maprow * 305static maprow *
225map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
226{ 307{
227 if (0 > y) 308 if (0 > y)
228 { 309 {
229 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
268 349
269 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
270} 351}
271 352
272static mapcell * 353static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
274{ 355{
275 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
276} 357}
277 358
278static void 359static void
279map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
280{ 361{
281 int r; 362 int r;
282 363
283 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
291 self->oy = 0; 372 self->oy = 0;
292 self->row = 0; 373 self->row = 0;
293 self->rows = 0; 374 self->rows = 0;
294} 375}
295 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
296static void 387static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 389{
299 int x, y; 390 int x, y;
300 maprow *row; 391 maprow *row;
301 mapcell *cell; 392 mapcell *cell;
302 393
314 if (x >= row->c1) 405 if (x >= row->c1)
315 break; 406 break;
316 407
317 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
318 409
319 cell->darkness = 0; 410 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 411 }
324 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
325} 429}
326 430
327static void 431static void
328music_finished (void) 432music_finished (void)
329{ 433{
365 n |= n >> 16; 469 n |= n >> 16;
366 470
367 return n + 1; 471 return n + 1;
368} 472}
369 473
370MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
371 572
372PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
373 574
374BOOT: 575BOOT:
375{ 576{
376 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 578 static const struct {
378 const char *name; 579 const char *name;
379 IV iv; 580 IV iv;
380 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
382 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
464 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 692
477 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 694
479 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
480# undef const_iv 723# undef const_iv
481 }; 724 };
482 725
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
486 738
487int 739int
488in_destruct () 740in_destruct ()
489 CODE: 741 CODE:
490 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 744 RETVAL
493 745
494NV floor (NV x) 746NV floor (NV x)
495 747
496NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
497 753
498void 754void
499pango_init () 755pango_init ()
500 CODE: 756 CODE:
501{ 757{
502 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
505} 766}
506 767
507int 768char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 769
510void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
511SDL_Quit () 778void SDL_Quit ()
512 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
513void 789void
514SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
515 PPCODE: 791 PPCODE:
516{ 792{
517 SDL_Rect **m; 793 SDL_Rect **m;
518 794
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 799
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 802
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 807
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 810
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 812
543 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
544 while (*m) 814 while (*m)
545 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
546 AV *av = newAV (); 818 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
550 825
551 ++m; 826 ++m;
552 } 827 }
553} 828}
554 829
555char *
556SDL_GetError ()
557
558int 830int
559SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
561 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 844 );
845
564 if (RETVAL) 846 if (RETVAL)
565 { 847 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 852#include "glfunc.h"
569# undef GL_FUNC 853#undef GL_FUNC
570 } 854 }
855}
571 OUTPUT: 856 OUTPUT:
572 RETVAL 857 RETVAL
573 858
574void 859void
575SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
576 861
577char * 862char *
578SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
579 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
580void 871void
581SDL_PollEvent () 872poll_events ()
582 PPCODE: 873 PPCODE:
583{ 874{
584 SDL_Event ev; 875 SDL_Event ev;
585 876
586 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 879 {
588 HV *hv = newHV (); 880 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 882
591 switch (ev.type) 883 switch (ev.type)
592 { 884 {
593 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
594 case SDL_KEYUP: 886 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 892 break;
600 893
601 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 897 break;
605 898
606 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
614 break; 925 break;
615 926
616 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 930
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 941 break;
631 } 942 }
632 943
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 945 }
635} 946}
636 947
637int 948int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 950 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
642 953
643void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
644Mix_CloseAudio () 971Mix_CloseAudio ()
645 972
646int 973int
647Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
648 975
976const char *
977Mix_GetError ()
978
649void 979void
650lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
651 CODE: 981 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 983
656void 984void
657win32_proxy_info () 985win32_proxy_info ()
658 PPCODE: 986 PPCODE:
659{ 987{
680 } 1008 }
681 } 1009 }
682#endif 1010#endif
683} 1011}
684 1012
685void 1013int
686add_font (char *file) 1014add_font (char *file)
687 CODE: 1015 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
689 1019
690void 1020void
691load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
692 ALIAS: 1022 ALIAS:
693 load_image_file = 1 1023 load_image_file = 1
696 STRLEN image_len; 1026 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
703 1033
704 if (!rw) 1034 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
706 1036
779void 1109void
780error (char *message) 1110error (char *message)
781 CODE: 1111 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1113#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1115#endif
786 1116
787void 1117void
788fatal (char *message) 1118fatal (char *message)
789 CODE: 1119 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1121#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1123#endif
794 _exit (1); 1124 _exit (1);
795 1125
796void 1126void
797_exit (int retval = 0) 1127_exit (int retval = 0)
798 CODE: 1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
799 _exit (retval); 1132 _exit (retval);
1133#endif
800 1134
801MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
802 1143
803CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1150 CODE:
806{ 1151{
807 int count; 1152 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1156}
812 OUTPUT: 1157 OUTPUT:
813 RETVAL 1158 RETVAL
814 1159
815void 1160void
816DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
817 CODE: 1162 CODE:
818 pango_font_description_free (self); 1163 pango_font_description_free (self);
819 1164
820void 1165void
821make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
822 CODE: 1168 CODE:
823 default_font = self; 1169 default_font = self;
824 1170
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1172
1173PROTOTYPES: DISABLE
1174
827void 1175void
828reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
829 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
830 tc_clear (); 1185 tc_restore ();
831 1186
832CFPlus::Layout 1187DC::Layout
833new (SV *class) 1188new (SV *class)
834 CODE: 1189 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
836 1191
837 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
844 1200
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
847 OUTPUT: 1203 OUTPUT:
848 RETVAL 1204 RETVAL
849 1205
850void 1206void
851DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
852 CODE: 1208 CODE:
853 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
854 Safefree (self); 1211 Safefree (self);
855 1212
856void 1213void
857set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
858 CODE: 1215 CODE:
859{ 1216{
860 STRLEN textlen; 1217 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
862 1219
863 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
864} 1221}
865 1222
866void 1223void
867set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
868 CODE: 1225 CODE:
869{ 1226{
870 STRLEN textlen; 1227 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
872 1229
873 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
874} 1231}
875 1232
876void 1233void
877set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
878 CODE: 1235 CODE:
879{ 1236{
880 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1239 const char *pos = text;
917 if (attrs) 1274 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
919} 1276}
920 1277
921void 1278void
922get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
923 PPCODE: 1280 PPCODE:
924{ 1281{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1283
927 do 1284 do
928 { 1285 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1287
931 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
932 { 1289 {
933 PangoRectangle extents; 1290 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1299
943 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
944} 1301}
945 1302
946int 1303int
947has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
948 CODE: 1305 CODE:
949{ 1306{
950 int lines = 1; 1307 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
952 1309
957} 1314}
958 OUTPUT: 1315 OUTPUT:
959 RETVAL 1316 RETVAL
960 1317
961SV * 1318SV *
962get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
963 CODE: 1320 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
966 OUTPUT: 1323 OUTPUT:
967 RETVAL 1324 RETVAL
968 1325
969void 1326void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1328 CODE:
972 self->r = r; 1329 self->r = r;
973 self->g = g; 1330 self->g = g;
974 self->b = b; 1331 self->b = b;
975 self->a = a; 1332 self->a = a;
976 1333
977void 1334void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1336 CODE:
980 if (self->font != font) 1337 if (self->font != font)
981 { 1338 {
982 self->font = font; 1339 self->font = font;
983 layout_update_font (self); 1340 layout_update_font (self);
984 } 1341 }
985 1342
986void 1343void
987set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
988 CODE: 1345 CODE:
989 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
990 { 1347 {
991 self->base_height = base_height; 1348 self->base_height = base_height;
992 layout_update_font (self); 1349 layout_update_font (self);
993 } 1350 }
994 1351
995void 1352void
996set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
997 CODE: 1354 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1356
1000void 1357void
1001set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1002 CODE: 1359 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1361
1005void 1362void
1006set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1007 CODE: 1364 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1366
1010void 1367void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1369 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1018 ); 1375 );
1019 1376
1020void 1377void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1379 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1381
1025void 1382void
1026size (CFPlus::Layout self) 1383size (DC::Layout self)
1027 PPCODE: 1384 PPCODE:
1028{ 1385{
1029 int w, h; 1386 int w, h;
1030 1387
1031 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1036} 1393}
1037 1394
1038int 1395int
1039descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1040 CODE: 1397 CODE:
1041{ 1398{
1042 PangoRectangle rect; 1399 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1046} 1403}
1047 OUTPUT: 1404 OUTPUT:
1048 RETVAL 1405 RETVAL
1049 1406
1050int 1407int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1409 CODE:
1053{ 1410{
1054 int index, trailing; 1411 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1413 RETVAL = index + trailing;
1057} 1414}
1058 OUTPUT: 1415 OUTPUT:
1059 RETVAL 1416 RETVAL
1060 1417
1061void 1418void
1062cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1420 PPCODE:
1064{ 1421{
1065 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1424
1068 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1429}
1073 1430
1074void 1431void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1433 PPCODE:
1434{
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441#endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470}
1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1078 self->pl, 1477 self->pl,
1478 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1081 flags 1481 flags
1082 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1083 1486
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1487void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1088 CODE: 1489 CODE:
1089{ 1490{
1090 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1498
1093 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1515 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1516 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1520
1107 SvPOK_only (result_); 1521 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1109 1523
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1525 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1527
1114 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1529 }
1121} 1530}
1122 1531
1123void 1532void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1539{
1131 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1135 1547
1136 if (items < 5) 1548 if (items < 5)
1137 { 1549 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1169 } 1581 }
1170} 1582}
1171 1583
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1173 1594
1174CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1600new (SV *class)
1176 CODE: 1601 CODE:
1177 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1603 RETVAL->x = 0;
1179 RETVAL->y = 0; 1604 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1612 RETVAL->row = 0;
1190 OUTPUT: 1613 OUTPUT:
1191 RETVAL 1614 RETVAL
1192 1615
1193void 1616void
1194DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1195 CODE: 1618 CODE:
1196{ 1619{
1197 map_clear (self); 1620 map_clear (self);
1198 Safefree (self->face); 1621 Safefree (self->face2tile);
1199 Safefree (self->tex); 1622 Safefree (self->tex);
1200 Safefree (self); 1623 Safefree (self);
1201} 1624}
1202 1625
1203void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1204clear (CFPlus::Map self) 1633clear (DC::Map self)
1205 CODE: 1634 CODE:
1206 map_clear (self); 1635 map_clear (self);
1207 1636
1208void 1637void
1209set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1639 CODE:
1211{ 1640{
1212 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1642 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1643}
1220 1644
1221void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1670 CODE:
1224{ 1671{
1225 while (self->texs <= texid) 1672 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1673
1231 { 1674 {
1232 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1233 1676
1234 tex->name = name; 1677 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1696}
1254 1697
1255int 1698int
1256ox (CFPlus::Map self) 1699ox (DC::Map self)
1257 ALIAS: 1700 ALIAS:
1258 oy = 1 1701 oy = 1
1259 x = 2 1702 x = 2
1260 y = 3 1703 y = 3
1261 w = 4 1704 w = 4
1272 } 1715 }
1273 OUTPUT: 1716 OUTPUT:
1274 RETVAL 1717 RETVAL
1275 1718
1276void 1719void
1277scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1278 CODE: 1721 CODE:
1279{ 1722{
1280 if (dx > 0) 1723 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1725 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1727
1285 if (dy > 0) 1728 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1730 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1732
1290 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1292 1735
1293 while (self->y < 0) 1736 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1299 } 1742 }
1300} 1743}
1301 1744
1302void 1745SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1747 CODE:
1305{ 1748{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1751 mapcell *cell;
1309 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1310 1755
1311 while (data < data_end - 1) 1756 while (data < data_end - 1)
1312 { 1757 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1314 1759
1334 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1335 1780
1336 do 1781 do
1337 { 1782 {
1338 ext = *data++; 1783 ext = *data++;
1339 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1340 1785
1341 if (cmd < 4) 1786 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1344 { 1789 {
1345 cell->stat_width = 1; 1790 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1347 } 1792 }
1348 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1795 else if (cmd == 0x47)
1351 { 1796 {
1352 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1353 ; // decode player tag 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1354 1801
1355 data += *data + 1; 1802 data += *data + 1;
1356 } 1803 }
1357 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1805 cell->flags = *data++;
1365 } 1812 }
1366 else 1813 else
1367 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1368 } 1815 }
1369 1816
1817 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1818 if (flags & (4 >> z))
1371 { 1819 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1373 } 1837 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1838 }
1385 else 1839 else
1386 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1387 } 1841 }
1388} 1842}
1843 OUTPUT:
1844 RETVAL
1389 1845
1390SV * 1846SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1848 CODE:
1393{ 1849{
1394 int x1, x; 1850 int x1, x;
1395 int y1, y; 1851 int y1, y;
1396 int z; 1852 int z;
1417 { 1873 {
1418 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1419 1875
1420 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1421 { 1877 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1880 int a1 = tex.a;
1429 1881
1430 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1886 }
1436 } 1887 }
1437 1888
1438 *map++ = (r ) 1889 *map++ = (r )
1439 | (g << 8) 1890 | (g << 8)
1446} 1897}
1447 OUTPUT: 1898 OUTPUT:
1448 RETVAL 1899 RETVAL
1449 1900
1450void 1901void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 1903 CODE:
1453{ 1904{
1454 int vx, vy;
1455 int x, y, z; 1905 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1906
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1461 1916
1462 /* 1917 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1918
1467 int vy = self->vy = self->h >= sh 1919 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1920 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1921 if (sh > 255) sh = 255;
1470 */
1471 1922
1472 glColor4ub (255, 255, 255, 255); 1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1473 1959
1474 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1963
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1484 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1486 { 1970 {
1487 maprow *row = self->row + (y + vy); 1971 maprow *row = self->row + (y + my);
1488 1972
1489 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1975 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1495 1984
1496 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1497 { 2090 {
1498 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 2093
1502 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1503 { 2096 {
1504 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 2099
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1518 { 2103 {
1519 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1522 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1523 glEnd (); 2118 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1526 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1531 } 2144 }
1532 } 2145 }
1533 }
1534 } 2146 }
1535 2147
1536 glEnd (); 2148 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1539 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1540 2175
1541 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1544 { 2179 {
1545 maprow *row = self->row + (y + vy); 2180 maprow *row = self->row + (y + my);
1546 2181
1547 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2184 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1551 2186
1552 int px = x * 32; 2187 int px = x * T;
1553 int py = y * 32; 2188 int py = y * T;
1554 2189
1555 if (cell->stat_hp) 2190 if (cell->stat_hp)
1556 { 2191 {
1557 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2194
1560 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2197 px + width - 1, py);
1563 2198
1569 } 2204 }
1570 } 2205 }
1571} 2206}
1572 2207
1573void 2208void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2210 CODE:
1576{ 2211{
1577 static float color[16][3] = { 2212 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1631} 2266}
1632 2267
1633void 2268void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2270 PPCODE:
1636{ 2271{
1637 int vx, vy;
1638 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2280
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2283
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2284 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2285 my += self->y - 1;
1649 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1650 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1652 { 2291 {
1653 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1654 2293
1655 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2296 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1659 2298
1660 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1663 } 2302 }
1664 } 2303 }
1665 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1666 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1670} 2347}
1671 2348
1672SV * 2349SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2351 CODE:
1675{ 2352{
1676 int x, y, x1, y1; 2353 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1704 { 2381 {
1705 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2383 uint8_t flags = 0;
1707 2384
1708 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1711 2388
1712 *data++ = flags; 2389 *data++ = flags;
1713 2390
1714 if (flags & 1) 2391 if (flags & 1)
1715 { 2392 {
2393 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2395 *data++ = tile;
1718 } 2396 }
1719 2397
1720 if (flags & 2) 2398 if (flags & 2)
1721 { 2399 {
2400 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2402 *data++ = tile;
1724 } 2403 }
1725 2404
1726 if (flags & 4) 2405 if (flags & 4)
1727 { 2406 {
2407 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2409 *data++ = tile;
1730 } 2410 }
1731 } 2411 }
1732 else 2412 else
1733 *data++ = 0; 2413 *data++ = 0;
1734 } 2414 }
1735 } 2415 }
1736 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1737 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1739 RETVAL = data_sv; 2424 RETVAL = data_sv;
1740} 2425}
1741 OUTPUT: 2426 OUTPUT:
1742 RETVAL 2427 RETVAL
1743 2428
1744void 2429void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2431 PPCODE:
1747{ 2432{
1748 int x, y, z; 2433 int x, y, z;
1749 int w, h; 2434 int w, h;
1750 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1751 2446
1752 if (*data++ != 0) 2447 if (*data++ != 0)
1753 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1754 2449
1755 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1757 2452
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2465 {
1771 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1772 2467
1773 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1774 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1775 uint8_t flags = *data++; 2475 flags = *data++;
1776 2476
1777 if (flags) 2477 if (flags)
1778 { 2478 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1782 2481
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2485
1787 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1788 { 2487 {
1789 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1790 2490
1791 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1792 { 2492 {
1793 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1794 2494
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1797 } 2502 }
1798 } 2503 }
1799 } 2504 }
1800 } 2505 }
1801 } 2506 }
1802} 2507}
1803 2508
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2510
1806CFPlus::MixChunk 2511DC::RW
1807new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1808 CODE: 2513 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1810 OUTPUT: 2520 OUTPUT:
1811 RETVAL 2521 RETVAL
1812 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1813void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1814DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1815 CODE: 2633 CODE:
1816 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1817 2635
1818int 2636int
1819volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2642 OUTPUT:
1823 RETVAL 2643 RETVAL
1824 2644
1825int 2645DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2647 CODE:
2648{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1829 OUTPUT: 2660 OUTPUT:
1830 RETVAL 2661 RETVAL
1831 2662
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2664
1834int 2665int
1835volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1836 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2672 OUTPUT:
1839 RETVAL 2673 RETVAL
1840 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1841CFPlus::MixMusic 2685DC::MixMusic
1842new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1843 CODE: 2687 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2689 OUTPUT:
1846 RETVAL 2690 RETVAL
1847 2691
1848void 2692void
1849DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1850 CODE: 2694 CODE:
1851 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1852 2696
1853int 2697int
1854play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1855 CODE: 2699 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2701 OUTPUT:
1858 RETVAL 2702 RETVAL
1859 2703
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1861 2712
1862BOOT: 2713BOOT:
1863{ 2714{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2716 static const struct {
1866 const char *name; 2717 const char *name;
1867 IV iv; 2718 IV iv;
1868 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2738 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2822# undef const_iv
1951 }; 2823 };
1952 2824
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1955} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1956 2837
1957char * 2838char *
1958gl_vendor () 2839gl_vendor ()
1959 CODE: 2840 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2854 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2856 OUTPUT:
1976 RETVAL 2857 RETVAL
1977 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1978int glGetError () 2873int glGetError ()
1979 2874
1980void glFinish () 2875void glFinish ()
1981 2876
1982void glClear (int mask) 2877void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2916
2022# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2024 2921
2025void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2026 2923
2027void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2028 2925
2036 2933
2037void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2038 CODE: 2935 CODE:
2039 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2040 2937
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2939 ALIAS:
2048 glColor_premultiply = 1 2940 glColor_premultiply = 1
2049 CODE: 2941 CODE:
2050 if (ix) 2942 if (ix)
2051 { 2943 {
2054 b *= a; 2946 b *= a;
2055 } 2947 }
2056 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2058 2950
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2952 CODE:
2067 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2955
2073 2959
2074void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2075 CODE: 2961 CODE:
2076 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2077 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2078void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2079 CODE: 2994 CODE:
2080 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2081 2996
2082void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3014 CODE:
2100 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3017
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3019
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3021
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2108 3025
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3027
2111int glGenTexture () 3028int glGenTexture ()
2112 CODE: 3029 CODE:
2113{ 3030 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3031 OUTPUT:
2119 RETVAL 3032 RETVAL
2120 3033
2121void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2122 CODE: 3035 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3036 del_texture (name);
2126} 3037
2127
2128int glGenList () 3038int glGenList ()
2129 CODE: 3039 CODE:
2130 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2131 OUTPUT: 3041 OUTPUT:
2132 RETVAL 3042 RETVAL
2139 3049
2140void glEndList () 3050void glEndList ()
2141 3051
2142void glCallList (int list) 3052void glCallList (int list)
2143 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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