ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96static AV *texture_av;
58#endif
59 97
60static struct 98static struct
61{ 99{
62#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 101#include "glfunc.h"
64#undef GL_FUNC 102#undef GL_FUNC
65} gl; 103} gl;
66 104
105static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 107{
69 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 112 else
74 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
75} 114}
76 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
77#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
78 142
79#include "pango-font.c" 143#include "pango-font.c"
80#include "pango-fontmap.c" 144#include "pango-fontmap.c"
81#include "pango-render.c" 145#include "pango-render.c"
82 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
85 151
86typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
87 153
88static int 154static int
89shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
90{ 156{
91 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
105 171
106typedef struct cf_layout { 172typedef struct cf_layout {
107 PangoLayout *pl; 173 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
109 int base_height; 175 int base_height;
110 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
111} *CFPlus__Layout; 178} *DC__Layout;
112 179
113static CFPlus__Font default_font; 180static DC__Font default_font;
114static PangoContext *opengl_context; 181static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
116 183
117static void 184static void
118substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
123#endif 190#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 192}
126 193
127static void 194static void
128layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
129{ 196{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
132 */ 199 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
134 201
135 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 204
138 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
139} 206}
140 207
141static void 208static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 210{
144 PangoRectangle rect; 211 PangoRectangle rect;
145 212
146 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
154 221
155 *w = rect.width; 222 *w = rect.width;
156 *h = rect.height; 223 *h = rect.height;
157} 224}
158 225
226typedef uint16_t tileid;
159typedef uint16_t mapface; 227typedef uint16_t faceid;
160 228
161typedef struct { 229typedef struct {
162 GLint name; 230 GLuint name;
163 int w, h; 231 int w, h;
164 float s, t; 232 float s, t;
165 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
166} maptex; 236} maptex;
167 237
168typedef struct { 238typedef struct {
169 uint32_t player; 239 uint32_t player;
170 mapface face[3]; 240 tileid tile[3];
171 uint16_t darkness; 241 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 243} mapcell;
174 244
175typedef struct { 245typedef struct {
176 int32_t c0, c1; 246 int32_t c0, c1;
177 mapcell *col; 247 mapcell *col;
178} maprow; 248} maprow;
179 249
180typedef struct map { 250typedef struct map {
181 int x, y, w, h; 251 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 253 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 254 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 255
189 int32_t rows; 256 int32_t rows;
190 maprow *row; 257 maprow *row;
191} *CFPlus__Map; 258} *DC__Map;
192 259
193static char * 260static char *
194prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
195{ 262{
196 char *p; 263 char *p;
213} 280}
214 281
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
218static maprow * 305static maprow *
219map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
220{ 307{
221 if (0 > y) 308 if (0 > y)
222 { 309 {
223 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
262 349
263 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
264} 351}
265 352
266static mapcell * 353static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
268{ 355{
269 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
270} 357}
271 358
272static void 359static void
273map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
274{ 361{
275 int r; 362 int r;
276 363
277 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
285 self->oy = 0; 372 self->oy = 0;
286 self->row = 0; 373 self->row = 0;
287 self->rows = 0; 374 self->rows = 0;
288} 375}
289 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
290static void 387static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 389{
293 int x, y; 390 int x, y;
294 maprow *row; 391 maprow *row;
295 mapcell *cell; 392 mapcell *cell;
296 393
308 if (x >= row->c1) 405 if (x >= row->c1)
309 break; 406 break;
310 407
311 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
312 409
313 cell->darkness = 0; 410 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 411 }
318 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
319} 429}
320 430
321static void 431static void
322music_finished (void) 432music_finished (void)
323{ 433{
359 n |= n >> 16; 469 n |= n >> 16;
360 470
361 return n + 1; 471 return n + 1;
362} 472}
363 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
364/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
367 488
368MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
369 572
370PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
371 574
372BOOT: 575BOOT:
373{ 576{
374 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 578 static const struct {
376 const char *name; 579 const char *name;
377 IV iv; 580 IV iv;
378 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
401 604
402 const_iv (SDL_APPINPUTFOCUS), 605 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 606 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 607 const_iv (SDL_APPACTIVE),
405 608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
487# undef const_iv 723# undef const_iv
488 }; 724 };
489 725
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 728
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 731}
496 732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
738
497int 739int
498in_destruct () 740in_destruct ()
499 CODE: 741 CODE:
500 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 743 OUTPUT:
502 RETVAL 744 RETVAL
503 745
504NV floor (NV x) 746NV floor (NV x)
505 747
506NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
507 753
508void 754void
509pango_init () 755pango_init ()
510 CODE: 756 CODE:
511{ 757{
512 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
515} 766}
516 767
517int 768char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 769
520void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
521SDL_Quit () 778void SDL_Quit ()
522 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
523void 789void
524SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
525 PPCODE: 791 PPCODE:
526{ 792{
527 SDL_Rect **m; 793 SDL_Rect **m;
528 794
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 799
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 802
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 807
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 810
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 812
553 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
554 while (*m) 814 while (*m)
555 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
556 AV *av = newAV (); 818 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
560 825
561 ++m; 826 ++m;
562 } 827 }
563} 828}
564 829
565char *
566SDL_GetError ()
567
568int 830int
569SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
571 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 844 );
845
574 if (RETVAL) 846 if (RETVAL)
575 { 847 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 852#include "glfunc.h"
579# undef GL_FUNC 853#undef GL_FUNC
580 } 854 }
855}
581 OUTPUT: 856 OUTPUT:
582 RETVAL 857 RETVAL
583 858
584void 859void
585SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
586 861
587char * 862char *
588SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
589 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
590void 871void
591SDL_PollEvent () 872poll_events ()
592 PPCODE: 873 PPCODE:
593{ 874{
594 SDL_Event ev; 875 SDL_Event ev;
595 876
596 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 879 {
598 HV *hv = newHV (); 880 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 882
601 switch (ev.type) 883 switch (ev.type)
602 { 884 {
603 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
604 case SDL_KEYUP: 886 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 892 break;
611 893
612 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 897 break;
616 898
617 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
625 break; 925 break;
626 926
627 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 930
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 941 break;
642 } 942 }
643 943
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 945 }
646} 946}
647 947
648int 948int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 950 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
653 953
654void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
655Mix_CloseAudio () 971Mix_CloseAudio ()
656 972
657int 973int
658Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
659 975
976const char *
977Mix_GetError ()
978
660void 979void
661lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
662 CODE: 981 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 983
667void 984void
668win32_proxy_info () 985win32_proxy_info ()
669 PPCODE: 986 PPCODE:
670{ 987{
691 } 1008 }
692 } 1009 }
693#endif 1010#endif
694} 1011}
695 1012
696void 1013int
697add_font (char *file) 1014add_font (char *file)
698 CODE: 1015 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
700 1019
701void 1020void
702load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
703 ALIAS: 1022 ALIAS:
704 load_image_file = 1 1023 load_image_file = 1
707 STRLEN image_len; 1026 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
714 1033
715 if (!rw) 1034 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
717 1036
790void 1109void
791error (char *message) 1110error (char *message)
792 CODE: 1111 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1113#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1115#endif
797 1116
798void 1117void
799fatal (char *message) 1118fatal (char *message)
800 CODE: 1119 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1121#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1123#endif
805 _exit (1); 1124 _exit (1);
806 1125
807void 1126void
808_exit (int retval = 0) 1127_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1130 ExitThread (retval); // unclean, please beam me up
812#else 1131#else
813 _exit (retval); 1132 _exit (retval);
814#endif 1133#endif
815 1134
816MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
817 1143
818CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1150 CODE:
821{ 1151{
822 int count; 1152 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1156}
827 OUTPUT: 1157 OUTPUT:
828 RETVAL 1158 RETVAL
829 1159
830void 1160void
831DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
832 CODE: 1162 CODE:
833 pango_font_description_free (self); 1163 pango_font_description_free (self);
834 1164
835void 1165void
836make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
837 CODE: 1168 CODE:
838 default_font = self; 1169 default_font = self;
839 1170
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1172
1173PROTOTYPES: DISABLE
1174
842void 1175void
843reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
844 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
845 tc_clear (); 1185 tc_restore ();
846 1186
847CFPlus::Layout 1187DC::Layout
848new (SV *class) 1188new (SV *class)
849 CODE: 1189 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
851 1191
852 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
859 1200
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
862 OUTPUT: 1203 OUTPUT:
863 RETVAL 1204 RETVAL
864 1205
865void 1206void
866DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
867 CODE: 1208 CODE:
868 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
869 Safefree (self); 1211 Safefree (self);
870 1212
871void 1213void
872set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
873 CODE: 1215 CODE:
874{ 1216{
875 STRLEN textlen; 1217 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
877 1219
878 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
879} 1221}
880 1222
881void 1223void
882set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
883 CODE: 1225 CODE:
884{ 1226{
885 STRLEN textlen; 1227 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
887 1229
888 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
889} 1231}
890 1232
891void 1233void
892set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
893 CODE: 1235 CODE:
894{ 1236{
895 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1239 const char *pos = text;
932 if (attrs) 1274 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
934} 1276}
935 1277
936void 1278void
937get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
938 PPCODE: 1280 PPCODE:
939{ 1281{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1283
942 do 1284 do
943 { 1285 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1287
946 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
947 { 1289 {
948 PangoRectangle extents; 1290 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1299
958 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
959} 1301}
960 1302
961int 1303int
962has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
963 CODE: 1305 CODE:
964{ 1306{
965 int lines = 1; 1307 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
967 1309
972} 1314}
973 OUTPUT: 1315 OUTPUT:
974 RETVAL 1316 RETVAL
975 1317
976SV * 1318SV *
977get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
978 CODE: 1320 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
981 OUTPUT: 1323 OUTPUT:
982 RETVAL 1324 RETVAL
983 1325
984void 1326void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1328 CODE:
987 self->r = r; 1329 self->r = r;
988 self->g = g; 1330 self->g = g;
989 self->b = b; 1331 self->b = b;
990 self->a = a; 1332 self->a = a;
991 1333
992void 1334void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1336 CODE:
995 if (self->font != font) 1337 if (self->font != font)
996 { 1338 {
997 self->font = font; 1339 self->font = font;
998 layout_update_font (self); 1340 layout_update_font (self);
999 } 1341 }
1000 1342
1001void 1343void
1002set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
1003 CODE: 1345 CODE:
1004 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
1005 { 1347 {
1006 self->base_height = base_height; 1348 self->base_height = base_height;
1007 layout_update_font (self); 1349 layout_update_font (self);
1008 } 1350 }
1009 1351
1010void 1352void
1011set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1354 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1356
1015void 1357void
1016set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1017 CODE: 1359 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1361
1020void 1362void
1021set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1022 CODE: 1364 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1366
1025void 1367void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1369 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1033 ); 1375 );
1034 1376
1035void 1377void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1379 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1381
1040void 1382void
1041size (CFPlus::Layout self) 1383size (DC::Layout self)
1042 PPCODE: 1384 PPCODE:
1043{ 1385{
1044 int w, h; 1386 int w, h;
1045 1387
1046 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1051} 1393}
1052 1394
1053int 1395int
1054descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1055 CODE: 1397 CODE:
1056{ 1398{
1057 PangoRectangle rect; 1399 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1061} 1403}
1062 OUTPUT: 1404 OUTPUT:
1063 RETVAL 1405 RETVAL
1064 1406
1065int 1407int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1409 CODE:
1068{ 1410{
1069 int index, trailing; 1411 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1413 RETVAL = index + trailing;
1072} 1414}
1073 OUTPUT: 1415 OUTPUT:
1074 RETVAL 1416 RETVAL
1075 1417
1076void 1418void
1077cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1420 PPCODE:
1079{ 1421{
1080 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1424
1083 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1429}
1088 1430
1089void 1431void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1433 PPCODE:
1092{ 1434{
1093 int line, x; 1435 int line, x;
1094 1436
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1440 --line;
1441#endif
1098 EXTEND (SP, 2); 1442 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1445}
1102 1446
1103void 1447void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1448line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1449 PPCODE:
1106{ 1450{
1107 PangoLayoutLine *lp; 1451 PangoLayoutLine *lp;
1108 int index, trailing; 1452 int index, trailing;
1109 1453
1110 if (line < 0) 1454 if (line < 0)
1111 XSRETURN_EMPTY; 1455 XSRETURN_EMPTY;
1112 1456
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1458 XSRETURN_EMPTY; /* do better */
1115 1459
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1461
1118 EXTEND (SP, 2); 1462 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1469 }
1126} 1470}
1127 1471
1128void 1472void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1473render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1474 CODE:
1475 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1132 self->pl, 1477 self->pl,
1478 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1135 flags 1481 flags
1136 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1137 1486
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1487void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1142 CODE: 1489 CODE:
1143{ 1490{
1144 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1498
1147 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1515 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1516 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1520
1161 SvPOK_only (result_); 1521 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1163 1523
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1525 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1527
1168 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1529 }
1175} 1530}
1176 1531
1177void 1532void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1539{
1185 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1189 1547
1190 if (items < 5) 1548 if (items < 5)
1191 { 1549 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1223 } 1581 }
1224} 1582}
1225 1583
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1227 1594
1228CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1229new (SV *class) 1600new (SV *class)
1230 CODE: 1601 CODE:
1231 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1603 RETVAL->x = 0;
1233 RETVAL->y = 0; 1604 RETVAL->y = 0;
1234 RETVAL->w = 0; 1605 RETVAL->w = 0;
1235 RETVAL->h = 0; 1606 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1612 RETVAL->row = 0;
1244 OUTPUT: 1613 OUTPUT:
1245 RETVAL 1614 RETVAL
1246 1615
1247void 1616void
1248DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1249 CODE: 1618 CODE:
1250{ 1619{
1251 map_clear (self); 1620 map_clear (self);
1252 Safefree (self->face); 1621 Safefree (self->face2tile);
1253 Safefree (self->tex); 1622 Safefree (self->tex);
1254 Safefree (self); 1623 Safefree (self);
1255} 1624}
1256 1625
1257void 1626void
1258resize (CFPlus::Map self, int map_width, int map_height) 1627resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1628 CODE:
1260 self->w = map_width; 1629 self->w = map_width;
1261 self->h = map_height; 1630 self->h = map_height;
1262 1631
1263void 1632void
1264clear (CFPlus::Map self) 1633clear (DC::Map self)
1265 CODE: 1634 CODE:
1266 map_clear (self); 1635 map_clear (self);
1267 1636
1268void 1637void
1269set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1639 CODE:
1271{ 1640{
1272 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1642 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1643}
1280 1644
1281void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1670 CODE:
1284{ 1671{
1285 while (self->texs <= texid) 1672 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1673
1291 { 1674 {
1292 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1293 1676
1294 tex->name = name; 1677 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1696}
1314 1697
1315int 1698int
1316ox (CFPlus::Map self) 1699ox (DC::Map self)
1317 ALIAS: 1700 ALIAS:
1318 oy = 1 1701 oy = 1
1319 x = 2 1702 x = 2
1320 y = 3 1703 y = 3
1321 w = 4 1704 w = 4
1332 } 1715 }
1333 OUTPUT: 1716 OUTPUT:
1334 RETVAL 1717 RETVAL
1335 1718
1336void 1719void
1337scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1338 CODE: 1721 CODE:
1339{ 1722{
1340 if (dx > 0) 1723 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1725 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1727
1345 if (dy > 0) 1728 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1730 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1732
1350 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1352 1735
1353 while (self->y < 0) 1736 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1359 } 1742 }
1360} 1743}
1361 1744
1362void 1745SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1747 CODE:
1365{ 1748{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1751 mapcell *cell;
1369 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1370 1755
1371 while (data < data_end - 1) 1756 while (data < data_end - 1)
1372 { 1757 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1374 1759
1394 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1395 1780
1396 do 1781 do
1397 { 1782 {
1398 ext = *data++; 1783 ext = *data++;
1399 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1400 1785
1401 if (cmd < 4) 1786 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1404 { 1789 {
1405 cell->stat_width = 1; 1790 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1407 } 1792 }
1408 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1795 else if (cmd == 0x47)
1411 { 1796 {
1412 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1801
1415 data += *data + 1; 1802 data += *data + 1;
1416 } 1803 }
1417 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1805 cell->flags = *data++;
1425 } 1812 }
1426 else 1813 else
1427 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1428 } 1815 }
1429 1816
1817 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1818 if (flags & (4 >> z))
1431 { 1819 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1433 } 1837 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1838 }
1445 else 1839 else
1446 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1447 } 1841 }
1448} 1842}
1843 OUTPUT:
1844 RETVAL
1449 1845
1450SV * 1846SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1848 CODE:
1453{ 1849{
1454 int x1, x; 1850 int x1, x;
1455 int y1, y; 1851 int y1, y;
1456 int z; 1852 int z;
1477 { 1873 {
1478 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1479 1875
1480 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1481 { 1877 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1880 int a1 = tex.a;
1489 1881
1490 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1886 }
1496 } 1887 }
1497 1888
1498 *map++ = (r ) 1889 *map++ = (r )
1499 | (g << 8) 1890 | (g << 8)
1506} 1897}
1507 OUTPUT: 1898 OUTPUT:
1508 RETVAL 1899 RETVAL
1509 1900
1510void 1901void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 1903 CODE:
1513{ 1904{
1514 int x, y, z; 1905 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1906
1518 glColor4ub (255, 255, 255, 255); 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1519 1959
1520 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1963
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1533 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1535 { 1970 {
1536 maprow *row = self->row + (y + my); 1971 maprow *row = self->row + (y + my);
1537 1972
1538 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1975 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1544 1984
1545 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1546 { 2090 {
1547 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2093
1551 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1552 { 2096 {
1553 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2099
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1567 { 2103 {
1568 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1571 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1572 glEnd (); 2118 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1575 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1580 } 2144 }
1581 } 2145 }
1582 }
1583 } 2146 }
1584 2147
1585 glEnd (); 2148 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1588 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1589 2175
1590 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1593 { 2179 {
1596 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2184 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1600 2186
1601 int px = x * 32; 2187 int px = x * T;
1602 int py = y * 32; 2188 int py = y * T;
1603 2189
1604 if (cell->stat_hp) 2190 if (cell->stat_hp)
1605 { 2191 {
1606 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2194
1609 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2197 px + width - 1, py);
1612 2198
1618 } 2204 }
1619 } 2205 }
1620} 2206}
1621 2207
1622void 2208void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2210 CODE:
1625{ 2211{
1626 static float color[16][3] = { 2212 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1680} 2266}
1681 2267
1682void 2268void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2270 PPCODE:
1685{ 2271{
1686 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2280
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2283
1695 mx += self->x; 2284 mx += self->x - 1;
1696 my += self->y; 2285 my += self->y - 1;
1697 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1698 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1700 { 2291 {
1701 maprow *row = self->row + (y + my); 2292 maprow *row = self->row + (y + my);
1702 2293
1703 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2296 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1707 2298
1708 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1711 } 2302 }
1712 } 2303 }
1713 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1714 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1718} 2347}
1719 2348
1720SV * 2349SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2351 CODE:
1723{ 2352{
1724 int x, y, x1, y1; 2353 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1752 { 2381 {
1753 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2383 uint8_t flags = 0;
1755 2384
1756 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1759 2388
1760 *data++ = flags; 2389 *data++ = flags;
1761 2390
1762 if (flags & 1) 2391 if (flags & 1)
1763 { 2392 {
2393 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2395 *data++ = tile;
1766 } 2396 }
1767 2397
1768 if (flags & 2) 2398 if (flags & 2)
1769 { 2399 {
2400 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2402 *data++ = tile;
1772 } 2403 }
1773 2404
1774 if (flags & 4) 2405 if (flags & 4)
1775 { 2406 {
2407 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2409 *data++ = tile;
1778 } 2410 }
1779 } 2411 }
1780 else 2412 else
1781 *data++ = 0; 2413 *data++ = 0;
1782 } 2414 }
1783 } 2415 }
1784 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1785 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1787 RETVAL = data_sv; 2424 RETVAL = data_sv;
1788} 2425}
1789 OUTPUT: 2426 OUTPUT:
1790 RETVAL 2427 RETVAL
1791 2428
1792void 2429void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2431 PPCODE:
1795{ 2432{
1796 int x, y, z; 2433 int x, y, z;
1797 int w, h; 2434 int w, h;
1798 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1799 2446
1800 if (*data++ != 0) 2447 if (*data++ != 0)
1801 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1802 2449
1803 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1805 2452
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2465 {
1819 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1820 2467
1821 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1822 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1823 uint8_t flags = *data++; 2475 flags = *data++;
1824 2476
1825 if (flags) 2477 if (flags)
1826 { 2478 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1830 2481
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2485
1835 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1836 { 2487 {
1837 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1838 2490
1839 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1840 { 2492 {
1841 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1842 2494
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1845 } 2502 }
1846 } 2503 }
1847 } 2504 }
1848 } 2505 }
1849 } 2506 }
1850} 2507}
1851 2508
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2510
1854CFPlus::MixChunk 2511DC::RW
1855new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1856 CODE: 2513 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1858 OUTPUT: 2520 OUTPUT:
1859 RETVAL 2521 RETVAL
1860 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1861void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1862DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1863 CODE: 2633 CODE:
1864 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1865 2635
1866int 2636int
1867volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2642 OUTPUT:
1871 RETVAL 2643 RETVAL
1872 2644
1873int 2645DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2647 CODE:
2648{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1877 OUTPUT: 2660 OUTPUT:
1878 RETVAL 2661 RETVAL
1879 2662
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2664
1882int 2665int
1883volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1884 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2672 OUTPUT:
1887 RETVAL 2673 RETVAL
1888 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1889CFPlus::MixMusic 2685DC::MixMusic
1890new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1891 CODE: 2687 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2689 OUTPUT:
1894 RETVAL 2690 RETVAL
1895 2691
1896void 2692void
1897DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1898 CODE: 2694 CODE:
1899 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1900 2696
1901int 2697int
1902play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1903 CODE: 2699 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2701 OUTPUT:
1906 RETVAL 2702 RETVAL
1907 2703
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1909 2712
1910BOOT: 2713BOOT:
1911{ 2714{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2716 static const struct {
1914 const char *name; 2717 const char *name;
1915 IV iv; 2718 IV iv;
1916 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2738 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2822# undef const_iv
1999 }; 2823 };
2000 2824
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2003} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2004 2837
2005char * 2838char *
2006gl_vendor () 2839gl_vendor ()
2007 CODE: 2840 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2854 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2856 OUTPUT:
2024 RETVAL 2857 RETVAL
2025 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2026int glGetError () 2873int glGetError ()
2027 2874
2028void glFinish () 2875void glFinish ()
2029 2876
2030void glClear (int mask) 2877void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2916
2070# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2072 2921
2073void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2074 2923
2075void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2076 2925
2084 2933
2085void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2086 CODE: 2935 CODE:
2087 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2088 2937
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2939 ALIAS:
2096 glColor_premultiply = 1 2940 glColor_premultiply = 1
2097 CODE: 2941 CODE:
2098 if (ix) 2942 if (ix)
2099 { 2943 {
2102 b *= a; 2946 b *= a;
2103 } 2947 }
2104 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2106 2950
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2952 CODE:
2115 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2955
2121 2959
2122void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2123 CODE: 2961 CODE:
2124 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2125 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2126void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2127 CODE: 2994 CODE:
2128 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2129 2996
2130void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3014 CODE:
2148 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3017
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3019
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3021
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2156 3025
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3027
2159int glGenTexture () 3028int glGenTexture ()
2160 CODE: 3029 CODE:
2161{ 3030 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3031 OUTPUT:
2167 RETVAL 3032 RETVAL
2168 3033
2169void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2170 CODE: 3035 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3036 del_texture (name);
2174} 3037
2175
2176int glGenList () 3038int glGenList ()
2177 CODE: 3039 CODE:
2178 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2179 OUTPUT: 3041 OUTPUT:
2180 RETVAL 3042 RETVAL
2187 3049
2188void glEndList () 3050void glEndList ()
2189 3051
2190void glCallList (int list) 3052void glCallList (int list)
2191 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines