ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96static AV *texture_av;
59#endif
60 97
61static struct 98static struct
62{ 99{
63#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 101#include "glfunc.h"
65#undef GL_FUNC 102#undef GL_FUNC
66} gl; 103} gl;
67 104
105static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 107{
70 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 112 else
75 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
76} 114}
77 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
78#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
79 142
80#include "pango-font.c" 143#include "pango-font.c"
81#include "pango-fontmap.c" 144#include "pango-fontmap.c"
82#include "pango-render.c" 145#include "pango-render.c"
83 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
86 151
87typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
88 153
89static int 154static int
90shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
91{ 156{
92 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
106 171
107typedef struct cf_layout { 172typedef struct cf_layout {
108 PangoLayout *pl; 173 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
110 int base_height; 175 int base_height;
111 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
112} *CFPlus__Layout; 178} *DC__Layout;
113 179
114static CFPlus__Font default_font; 180static DC__Font default_font;
115static PangoContext *opengl_context; 181static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
117 183
118static void 184static void
119substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
124#endif 190#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 192}
127 193
128static void 194static void
129layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
130{ 196{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
133 */ 199 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
135 201
136 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 204
139 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
140} 206}
141 207
142static void 208static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 210{
145 PangoRectangle rect; 211 PangoRectangle rect;
146 212
147 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
155 221
156 *w = rect.width; 222 *w = rect.width;
157 *h = rect.height; 223 *h = rect.height;
158} 224}
159 225
226typedef uint16_t tileid;
160typedef uint16_t mapface; 227typedef uint16_t faceid;
161 228
162typedef struct { 229typedef struct {
163 GLint name; 230 GLuint name;
164 int w, h; 231 int w, h;
165 float s, t; 232 float s, t;
166 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
167} maptex; 236} maptex;
168 237
169typedef struct { 238typedef struct {
170 uint32_t player; 239 uint32_t player;
171 mapface face[3]; 240 tileid tile[3];
172 uint16_t darkness; 241 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 243} mapcell;
175 244
176typedef struct { 245typedef struct {
177 int32_t c0, c1; 246 int32_t c0, c1;
178 mapcell *col; 247 mapcell *col;
179} maprow; 248} maprow;
180 249
181typedef struct map { 250typedef struct map {
182 int x, y, w, h; 251 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 253 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 254 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 255
190 int32_t rows; 256 int32_t rows;
191 maprow *row; 257 maprow *row;
192} *CFPlus__Map; 258} *DC__Map;
193 259
194static char * 260static char *
195prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
196{ 262{
197 char *p; 263 char *p;
214} 280}
215 281
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
219static maprow * 305static maprow *
220map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
221{ 307{
222 if (0 > y) 308 if (0 > y)
223 { 309 {
224 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
263 349
264 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
265} 351}
266 352
267static mapcell * 353static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
269{ 355{
270 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
271} 357}
272 358
273static void 359static void
274map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
275{ 361{
276 int r; 362 int r;
277 363
278 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
286 self->oy = 0; 372 self->oy = 0;
287 self->row = 0; 373 self->row = 0;
288 self->rows = 0; 374 self->rows = 0;
289} 375}
290 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
291static void 387static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 389{
294 int x, y; 390 int x, y;
295 maprow *row; 391 maprow *row;
296 mapcell *cell; 392 mapcell *cell;
297 393
309 if (x >= row->c1) 405 if (x >= row->c1)
310 break; 406 break;
311 407
312 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
313 409
314 cell->darkness = 0; 410 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 411 }
319 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
320} 429}
321 430
322static void 431static void
323music_finished (void) 432music_finished (void)
324{ 433{
360 n |= n >> 16; 469 n |= n >> 16;
361 470
362 return n + 1; 471 return n + 1;
363} 472}
364 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
365/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
368 488
369MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
370 572
371PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
372 574
373BOOT: 575BOOT:
374{ 576{
375 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 578 static const struct {
377 const char *name; 579 const char *name;
378 IV iv; 580 IV iv;
379 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
402 604
403 const_iv (SDL_APPINPUTFOCUS), 605 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 606 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 607 const_iv (SDL_APPACTIVE),
406 608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
488# undef const_iv 723# undef const_iv
489 }; 724 };
490 725
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 745
511NV floor (NV x) 746NV floor (NV x)
512 747
513NV ceil (NV x) 748NV ceil (NV x)
514 749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
515void 754void
516pango_init () 755pango_init ()
517 CODE: 756 CODE:
518{ 757{
519 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
522} 766}
523 767
524int 768char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 769
527void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
528SDL_Quit () 778void SDL_Quit ()
529 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
530void 789void
531SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
532 PPCODE: 791 PPCODE:
533{ 792{
534 SDL_Rect **m; 793 SDL_Rect **m;
535 794
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 799
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 802
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 807
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 810
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 812
560 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
561 while (*m) 814 while (*m)
562 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
563 AV *av = newAV (); 818 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
567 825
568 ++m; 826 ++m;
569 } 827 }
570} 828}
571 829
572char *
573SDL_GetError ()
574
575int 830int
576SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
578 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 844 );
845
581 if (RETVAL) 846 if (RETVAL)
582 { 847 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 852#include "glfunc.h"
586# undef GL_FUNC 853#undef GL_FUNC
587 } 854 }
855}
588 OUTPUT: 856 OUTPUT:
589 RETVAL 857 RETVAL
590 858
591void 859void
592SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
593 861
594char * 862char *
595SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
596 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
597void 871void
598SDL_PollEvent () 872poll_events ()
599 PPCODE: 873 PPCODE:
600{ 874{
601 SDL_Event ev; 875 SDL_Event ev;
602 876
603 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 879 {
605 HV *hv = newHV (); 880 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 882
608 switch (ev.type) 883 switch (ev.type)
609 { 884 {
610 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
611 case SDL_KEYUP: 886 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 892 break;
618 893
619 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 897 break;
623 898
624 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
632 break; 925 break;
633 926
634 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 930
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 941 break;
649 } 942 }
650 943
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 945 }
653} 946}
654 947
655int 948int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 950 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
660 953
661void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
662Mix_CloseAudio () 971Mix_CloseAudio ()
663 972
664int 973int
665Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
666 975
976const char *
977Mix_GetError ()
978
667void 979void
668lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
669 CODE: 981 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 983
674void 984void
675win32_proxy_info () 985win32_proxy_info ()
676 PPCODE: 986 PPCODE:
677{ 987{
698 } 1008 }
699 } 1009 }
700#endif 1010#endif
701} 1011}
702 1012
703void 1013int
704add_font (char *file) 1014add_font (char *file)
705 CODE: 1015 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
707 1019
708void 1020void
709load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
710 ALIAS: 1022 ALIAS:
711 load_image_file = 1 1023 load_image_file = 1
714 STRLEN image_len; 1026 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
721 1033
722 if (!rw) 1034 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
724 1036
797void 1109void
798error (char *message) 1110error (char *message)
799 CODE: 1111 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1113#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1115#endif
804 1116
805void 1117void
806fatal (char *message) 1118fatal (char *message)
807 CODE: 1119 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1121#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1123#endif
812 _exit (1); 1124 _exit (1);
813 1125
814void 1126void
815_exit (int retval = 0) 1127_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1130 ExitThread (retval); // unclean, please beam me up
819#else 1131#else
820 _exit (retval); 1132 _exit (retval);
821#endif 1133#endif
822 1134
823MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
824 1143
825CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1150 CODE:
828{ 1151{
829 int count; 1152 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1156}
834 OUTPUT: 1157 OUTPUT:
835 RETVAL 1158 RETVAL
836 1159
837void 1160void
838DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
839 CODE: 1162 CODE:
840 pango_font_description_free (self); 1163 pango_font_description_free (self);
841 1164
842void 1165void
843make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
844 CODE: 1168 CODE:
845 default_font = self; 1169 default_font = self;
846 1170
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1172
1173PROTOTYPES: DISABLE
1174
849void 1175void
850reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
851 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
852 tc_clear (); 1185 tc_restore ();
853 1186
854CFPlus::Layout 1187DC::Layout
855new (SV *class) 1188new (SV *class)
856 CODE: 1189 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
858 1191
859 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
866 1200
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
869 OUTPUT: 1203 OUTPUT:
870 RETVAL 1204 RETVAL
871 1205
872void 1206void
873DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
874 CODE: 1208 CODE:
875 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
876 Safefree (self); 1211 Safefree (self);
877 1212
878void 1213void
879set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
880 CODE: 1215 CODE:
881{ 1216{
882 STRLEN textlen; 1217 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
884 1219
885 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
886} 1221}
887 1222
888void 1223void
889set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
890 CODE: 1225 CODE:
891{ 1226{
892 STRLEN textlen; 1227 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
894 1229
895 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
896} 1231}
897 1232
898void 1233void
899set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
900 CODE: 1235 CODE:
901{ 1236{
902 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1239 const char *pos = text;
939 if (attrs) 1274 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
941} 1276}
942 1277
943void 1278void
944get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
945 PPCODE: 1280 PPCODE:
946{ 1281{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1283
949 do 1284 do
950 { 1285 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1287
953 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
954 { 1289 {
955 PangoRectangle extents; 1290 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1299
965 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
966} 1301}
967 1302
968int 1303int
969has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
970 CODE: 1305 CODE:
971{ 1306{
972 int lines = 1; 1307 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
974 1309
979} 1314}
980 OUTPUT: 1315 OUTPUT:
981 RETVAL 1316 RETVAL
982 1317
983SV * 1318SV *
984get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
985 CODE: 1320 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
988 OUTPUT: 1323 OUTPUT:
989 RETVAL 1324 RETVAL
990 1325
991void 1326void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1328 CODE:
994 self->r = r; 1329 self->r = r;
995 self->g = g; 1330 self->g = g;
996 self->b = b; 1331 self->b = b;
997 self->a = a; 1332 self->a = a;
998 1333
999void 1334void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1336 CODE:
1002 if (self->font != font) 1337 if (self->font != font)
1003 { 1338 {
1004 self->font = font; 1339 self->font = font;
1005 layout_update_font (self); 1340 layout_update_font (self);
1006 } 1341 }
1007 1342
1008void 1343void
1009set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
1010 CODE: 1345 CODE:
1011 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
1012 { 1347 {
1013 self->base_height = base_height; 1348 self->base_height = base_height;
1014 layout_update_font (self); 1349 layout_update_font (self);
1015 } 1350 }
1016 1351
1017void 1352void
1018set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1354 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1356
1022void 1357void
1023set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1024 CODE: 1359 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1361
1027void 1362void
1028set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1029 CODE: 1364 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1366
1032void 1367void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1369 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1040 ); 1375 );
1041 1376
1042void 1377void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1379 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1381
1047void 1382void
1048size (CFPlus::Layout self) 1383size (DC::Layout self)
1049 PPCODE: 1384 PPCODE:
1050{ 1385{
1051 int w, h; 1386 int w, h;
1052 1387
1053 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1058} 1393}
1059 1394
1060int 1395int
1061descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1062 CODE: 1397 CODE:
1063{ 1398{
1064 PangoRectangle rect; 1399 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1068} 1403}
1069 OUTPUT: 1404 OUTPUT:
1070 RETVAL 1405 RETVAL
1071 1406
1072int 1407int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1409 CODE:
1075{ 1410{
1076 int index, trailing; 1411 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1413 RETVAL = index + trailing;
1079} 1414}
1080 OUTPUT: 1415 OUTPUT:
1081 RETVAL 1416 RETVAL
1082 1417
1083void 1418void
1084cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1420 PPCODE:
1086{ 1421{
1087 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1424
1090 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1429}
1095 1430
1096void 1431void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1433 PPCODE:
1099{ 1434{
1100 int line, x; 1435 int line, x;
1101 1436
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1440 --line;
1441#endif
1105 EXTEND (SP, 2); 1442 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1445}
1109 1446
1110void 1447void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1448line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1449 PPCODE:
1113{ 1450{
1114 PangoLayoutLine *lp; 1451 PangoLayoutLine *lp;
1115 int index, trailing; 1452 int index, trailing;
1116 1453
1117 if (line < 0) 1454 if (line < 0)
1118 XSRETURN_EMPTY; 1455 XSRETURN_EMPTY;
1119 1456
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1458 XSRETURN_EMPTY; /* do better */
1122 1459
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1461
1125 EXTEND (SP, 2); 1462 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1469 }
1133} 1470}
1134 1471
1135void 1472void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1473render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1474 CODE:
1475 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1139 self->pl, 1477 self->pl,
1478 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1142 flags 1481 flags
1143 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1144 1486
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1487void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1149 CODE: 1489 CODE:
1150{ 1490{
1151 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1498
1154 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1515 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1516 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1520
1168 SvPOK_only (result_); 1521 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1170 1523
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1525 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1527
1175 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1529 }
1182} 1530}
1183 1531
1184void 1532void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1539{
1192 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1196 1547
1197 if (items < 5) 1548 if (items < 5)
1198 { 1549 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1230 } 1581 }
1231} 1582}
1232 1583
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1234 1594
1235CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1236new (SV *class) 1600new (SV *class)
1237 CODE: 1601 CODE:
1238 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1603 RETVAL->x = 0;
1240 RETVAL->y = 0; 1604 RETVAL->y = 0;
1241 RETVAL->w = 0; 1605 RETVAL->w = 0;
1242 RETVAL->h = 0; 1606 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1612 RETVAL->row = 0;
1251 OUTPUT: 1613 OUTPUT:
1252 RETVAL 1614 RETVAL
1253 1615
1254void 1616void
1255DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1256 CODE: 1618 CODE:
1257{ 1619{
1258 map_clear (self); 1620 map_clear (self);
1259 Safefree (self->face); 1621 Safefree (self->face2tile);
1260 Safefree (self->tex); 1622 Safefree (self->tex);
1261 Safefree (self); 1623 Safefree (self);
1262} 1624}
1263 1625
1264void 1626void
1265resize (CFPlus::Map self, int map_width, int map_height) 1627resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1628 CODE:
1267 self->w = map_width; 1629 self->w = map_width;
1268 self->h = map_height; 1630 self->h = map_height;
1269 1631
1270void 1632void
1271clear (CFPlus::Map self) 1633clear (DC::Map self)
1272 CODE: 1634 CODE:
1273 map_clear (self); 1635 map_clear (self);
1274 1636
1275void 1637void
1276set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1639 CODE:
1278{ 1640{
1279 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1642 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1643}
1287 1644
1288void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1670 CODE:
1291{ 1671{
1292 while (self->texs <= texid) 1672 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1673
1298 { 1674 {
1299 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1300 1676
1301 tex->name = name; 1677 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1696}
1321 1697
1322int 1698int
1323ox (CFPlus::Map self) 1699ox (DC::Map self)
1324 ALIAS: 1700 ALIAS:
1325 oy = 1 1701 oy = 1
1326 x = 2 1702 x = 2
1327 y = 3 1703 y = 3
1328 w = 4 1704 w = 4
1339 } 1715 }
1340 OUTPUT: 1716 OUTPUT:
1341 RETVAL 1717 RETVAL
1342 1718
1343void 1719void
1344scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1345 CODE: 1721 CODE:
1346{ 1722{
1347 if (dx > 0) 1723 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1725 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1727
1352 if (dy > 0) 1728 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1729 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1730 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1732
1357 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1359 1735
1360 while (self->y < 0) 1736 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1366 } 1742 }
1367} 1743}
1368 1744
1369void 1745SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1747 CODE:
1372{ 1748{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1751 mapcell *cell;
1376 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1377 1755
1378 while (data < data_end - 1) 1756 while (data < data_end - 1)
1379 { 1757 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1381 1759
1401 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1402 1780
1403 do 1781 do
1404 { 1782 {
1405 ext = *data++; 1783 ext = *data++;
1406 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1407 1785
1408 if (cmd < 4) 1786 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1411 { 1789 {
1414 } 1792 }
1415 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1795 else if (cmd == 0x47)
1418 { 1796 {
1419 if (*data == 8) 1797 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1801
1422 data += *data + 1; 1802 data += *data + 1;
1423 } 1803 }
1424 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1805 cell->flags = *data++;
1432 } 1812 }
1433 else 1813 else
1434 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1435 } 1815 }
1436 1816
1817 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1818 if (flags & (4 >> z))
1438 { 1819 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1440 } 1837 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1838 }
1452 else 1839 else
1453 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1454 } 1841 }
1455} 1842}
1843 OUTPUT:
1844 RETVAL
1456 1845
1457SV * 1846SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1848 CODE:
1460{ 1849{
1461 int x1, x; 1850 int x1, x;
1462 int y1, y; 1851 int y1, y;
1463 int z; 1852 int z;
1484 { 1873 {
1485 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1486 1875
1487 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1488 { 1877 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1880 int a1 = tex.a;
1496 1881
1497 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1886 }
1503 } 1887 }
1504 1888
1505 *map++ = (r ) 1889 *map++ = (r )
1506 | (g << 8) 1890 | (g << 8)
1513} 1897}
1514 OUTPUT: 1898 OUTPUT:
1515 RETVAL 1899 RETVAL
1516 1900
1517void 1901void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 1903 CODE:
1520{ 1904{
1521 int x, y, z; 1905 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1906
1525 glColor4ub (255, 255, 255, 255); 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1526 1959
1527 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1963
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1540 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1542 { 1970 {
1543 maprow *row = self->row + (y + my); 1971 maprow *row = self->row + (y + my);
1544 1972
1545 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1975 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1551 1984
1552 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1553 { 2090 {
1554 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2092 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2093
1558 if (last_name != tex.name) 2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
1559 { 2096 {
1560 glEnd (); 2097 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2098 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2099
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
1574 { 2103 {
1575 maptex tex = self->tex [1]; 2104 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2105 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
1578 2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1579 glEnd (); 2118 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
1582 2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1587 } 2144 }
1588 } 2145 }
1589 }
1590 } 2146 }
1591 2147
1592 glEnd (); 2148 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1595 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1596 2175
1597 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1600 { 2179 {
1603 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2184 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1607 2186
1608 int px = x * 32; 2187 int px = x * T;
1609 int py = y * 32; 2188 int py = y * T;
1610 2189
1611 if (cell->stat_hp) 2190 if (cell->stat_hp)
1612 { 2191 {
1613 int width = cell->stat_width * 32; 2192 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2194
1616 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2196 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2197 px + width - 1, py);
1619 2198
1625 } 2204 }
1626 } 2205 }
1627} 2206}
1628 2207
1629void 2208void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2210 CODE:
1632{ 2211{
1633 static float color[16][3] = { 2212 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1687} 2266}
1688 2267
1689void 2268void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2270 PPCODE:
1692{ 2271{
1693 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2280
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2283
1702 mx += self->x; 2284 mx += self->x - 1;
1703 my += self->y; 2285 my += self->y - 1;
1704 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1705 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1707 { 2291 {
1708 maprow *row = self->row + (y + my); 2292 maprow *row = self->row + (y + my);
1709 2293
1710 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2296 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1714 2298
1715 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1718 } 2302 }
1719 } 2303 }
1720 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1721 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1725} 2347}
1726 2348
1727SV * 2349SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2351 CODE:
1730{ 2352{
1731 int x, y, x1, y1; 2353 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1759 { 2381 {
1760 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2383 uint8_t flags = 0;
1762 2384
1763 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1766 2388
1767 *data++ = flags; 2389 *data++ = flags;
1768 2390
1769 if (flags & 1) 2391 if (flags & 1)
1770 { 2392 {
2393 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2395 *data++ = tile;
1773 } 2396 }
1774 2397
1775 if (flags & 2) 2398 if (flags & 2)
1776 { 2399 {
2400 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2402 *data++ = tile;
1779 } 2403 }
1780 2404
1781 if (flags & 4) 2405 if (flags & 4)
1782 { 2406 {
2407 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2409 *data++ = tile;
1785 } 2410 }
1786 } 2411 }
1787 else 2412 else
1788 *data++ = 0; 2413 *data++ = 0;
1789 } 2414 }
1790 } 2415 }
1791 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1792 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1794 RETVAL = data_sv; 2424 RETVAL = data_sv;
1795} 2425}
1796 OUTPUT: 2426 OUTPUT:
1797 RETVAL 2427 RETVAL
1798 2428
1799void 2429void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2431 PPCODE:
1802{ 2432{
1803 int x, y, z; 2433 int x, y, z;
1804 int w, h; 2434 int w, h;
1805 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1806 2446
1807 if (*data++ != 0) 2447 if (*data++ != 0)
1808 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1809 2449
1810 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1812 2452
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2465 {
1826 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1827 2467
1828 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1829 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1830 uint8_t flags = *data++; 2475 flags = *data++;
1831 2476
1832 if (flags) 2477 if (flags)
1833 { 2478 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1837 2481
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2485
1842 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1843 { 2487 {
1844 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1845 2490
1846 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1847 { 2492 {
1848 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1849 2494
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1852 } 2502 }
1853 } 2503 }
1854 } 2504 }
1855 } 2505 }
1856 } 2506 }
1857} 2507}
1858 2508
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2510
1861CFPlus::MixChunk 2511DC::RW
1862new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1863 CODE: 2513 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1865 OUTPUT: 2520 OUTPUT:
1866 RETVAL 2521 RETVAL
1867 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1868void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1869DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1870 CODE: 2633 CODE:
1871 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1872 2635
1873int 2636int
1874volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2642 OUTPUT:
1878 RETVAL 2643 RETVAL
1879 2644
1880int 2645DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2647 CODE:
2648{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1884 OUTPUT: 2660 OUTPUT:
1885 RETVAL 2661 RETVAL
1886 2662
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2664
1889int 2665int
1890volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1891 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2672 OUTPUT:
1894 RETVAL 2673 RETVAL
1895 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1896CFPlus::MixMusic 2685DC::MixMusic
1897new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1898 CODE: 2687 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2689 OUTPUT:
1901 RETVAL 2690 RETVAL
1902 2691
1903void 2692void
1904DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1905 CODE: 2694 CODE:
1906 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1907 2696
1908int 2697int
1909play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1910 CODE: 2699 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2701 OUTPUT:
1913 RETVAL 2702 RETVAL
1914 2703
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1916 2712
1917BOOT: 2713BOOT:
1918{ 2714{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2716 static const struct {
1921 const char *name; 2717 const char *name;
1922 IV iv; 2718 IV iv;
1923 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2738 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2822# undef const_iv
2006 }; 2823 };
2007 2824
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2010} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2011 2837
2012char * 2838char *
2013gl_vendor () 2839gl_vendor ()
2014 CODE: 2840 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2854 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2856 OUTPUT:
2031 RETVAL 2857 RETVAL
2032 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2033int glGetError () 2873int glGetError ()
2034 2874
2035void glFinish () 2875void glFinish ()
2036 2876
2037void glClear (int mask) 2877void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2916
2077# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2079 2921
2080void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2081 2923
2082void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2083 2925
2091 2933
2092void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2093 CODE: 2935 CODE:
2094 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2095 2937
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2939 ALIAS:
2103 glColor_premultiply = 1 2940 glColor_premultiply = 1
2104 CODE: 2941 CODE:
2105 if (ix) 2942 if (ix)
2106 { 2943 {
2109 b *= a; 2946 b *= a;
2110 } 2947 }
2111 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2113 2950
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2952 CODE:
2122 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2955
2128 2959
2129void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2130 CODE: 2961 CODE:
2131 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2132 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2133void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2134 CODE: 2994 CODE:
2135 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2136 2996
2137void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3014 CODE:
2155 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3017
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3019
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3021
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2163 3025
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3027
2166int glGenTexture () 3028int glGenTexture ()
2167 CODE: 3029 CODE:
2168{ 3030 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3031 OUTPUT:
2174 RETVAL 3032 RETVAL
2175 3033
2176void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2177 CODE: 3035 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3036 del_texture (name);
2181} 3037
2182
2183int glGenList () 3038int glGenList ()
2184 CODE: 3039 CODE:
2185 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2186 OUTPUT: 3041 OUTPUT:
2187 RETVAL 3042 RETVAL
2194 3049
2195void glEndList () 3050void glEndList ()
2196 3051
2197void glCallList (int list) 3052void glCallList (int list)
2198 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines