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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
95 104
96static AV *texture_av; 105static AV *texture_av;
97 106
98static struct 107static struct
99{ 108{
231 int w, h; 240 int w, h;
232 float s, t; 241 float s, t;
233 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
234 tileid smoothtile; 243 tileid smoothtile;
235 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
236} maptex; 246} maptex;
237 247
238typedef struct { 248typedef struct {
239 uint32_t player; 249 uint32_t player;
240 tileid tile[3]; 250 tileid tile[3];
527 return 0; 537 return 0;
528 538
529 return 1; 539 return 1;
530} 540}
531 541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
532static void 556static void
533deliantra_main () 557deliantra_main ()
534{ 558{
535 char *argv[] = { 0 }; 559 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 560 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538} 561}
539 562
540#ifdef __MACOSX__ 563#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we 564 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 565 * do some mind-boggling hack here: SDL requires a custom main()
603 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
604 627
605 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
608 681
609 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
692 765
766 const_iv (KMOD_LRAM),
767
693 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
694 769
695 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
749 824
750IV minpot (UV n) 825IV minpot (UV n)
751 826
752IV popcount (UV n) 827IV popcount (UV n)
753 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
754void 835void
755pango_init () 836pango_init ()
756 CODE: 837 CODE:
757{ 838{
758 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
849 930
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h" 933#include "glfunc.h"
853#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
854 } 938 }
855} 939}
856 OUTPUT: 940 OUTPUT:
857 RETVAL 941 RETVAL
858 942
884 { 968 {
885 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
886 case SDL_KEYUP: 970 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 976 break;
893 977
894 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 997 x = ev.motion.x;
914 y = ev.motion.y; 998 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 1000 }
917 1001
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
943 1027
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 } 1029 }
946} 1030}
947 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
948int 1045int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL: 1047 POSTCALL:
951 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1014add_font (char *file) 1111add_font (char *file)
1015 CODE: 1112 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT: 1114 OUTPUT:
1018 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1019 1119
1020void 1120void
1021load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
1022 ALIAS: 1122 ALIAS:
1023 load_image_file = 1 1123 load_image_file = 1
1139#if DEBUG 1239#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
1141#endif 1241#endif
1142} 1242}
1143 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1252
1146PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1147 1254
1148DC::Font 1255DC::Font
1577 if (ix) 1684 if (ix)
1578 { 1685 {
1579 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1581 } 1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1582} 1810}
1583 1811
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1813 CODE:
1586{ 1814{
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1697 1945
1698int 1946int
1699ox (DC::Map self) 1947ox (DC::Map self)
1700 ALIAS: 1948 ALIAS:
1701 oy = 1 1949 oy = 1
1782 { 2030 {
1783 ext = *data++; 2031 ext = *data++;
1784 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1785 2033
1786 if (cmd < 4) 2034 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1788 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1789 { 2037 {
1790 cell->stat_width = 1; 2038 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1792 } 2040 }
1822 cell->tile [z] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
1823 2071
1824 if (cell->tile [z]) 2072 if (cell->tile [z])
1825 { 2073 {
1826 maptex *tex = self->tex + cell->tile [z]; 2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
1827 if (!tex->name) 2076 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z])); 2077 av_push (missing, newSViv (cell->tile [z]));
1829 2078
1830 if (tex->smoothtile) 2079 if (tex->smoothtile)
1831 { 2080 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
1833 if (!smooth->name) 2083 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2084 av_push (missing, newSViv (tex->smoothtile));
1835 } 2085 }
1836 } 2086 }
1837 } 2087 }
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey; 2160 smooth_key skey;
1911 int pl_x, pl_y; 2161 int pl_x, pl_y;
1912 maptex pl_tex; 2162 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
1914 rc_key_t key; 2165 rc_key_t key;
1915 rc_array_t *arr; 2166 rc_array_t *arr;
1916 2167
1917 pl_tex.name = 0; 2168 pl_tex.name = 0;
1918 2169
1919 // thats current max. sorry. 2170 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1922 2173
1923 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1928 key.g = 255; 2179 key.g = 255;
1929 key.b = 255; 2180 key.b = 255;
1930 key.a = 255; 2181 key.a = 255;
1931 key.mode = GL_QUADS; 2182 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2183 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2184
1935 mx += self->x; 2185 mx += self->x;
1936 my += self->y; 2186 my += self->y;
1937 2187
1938 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2213
1964 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1965 { 2215 {
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1967 2218
1968 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1970 { 2221 {
1971 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1978 2229
1979 if (tile) 2230 if (tile)
1980 { 2231 {
1981 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2233 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2234
1985 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
1986 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1987 if (!tex.name) 2239 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2241
1990 key.texname = tex.name; 2242 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
1992 } 2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
1993 2248
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2250 {
1996 pl_x = px; 2251 pl_x = px;
1997 pl_y = py; 2252 pl_y = py;
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006 2261
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash 2262 // update smooth hash
2033 if (tex.smoothtile) 2263 if (tex.smoothtile)
2034 { 2264 {
2035 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2266 skey.level = tex.smoothlevel;
2064 // corners 2294 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2069 } 2320 }
2070 } 2321 }
2071 } 2322 }
2072 } 2323 }
2073 2324
2113 { 2364 {
2114 // this time avoiding texture state changes 2365 // this time avoiding texture state changes
2115 // save gobs of state changes. 2366 // save gobs of state changes.
2116 if (key.texname != tex.name) 2367 if (key.texname != tex.name)
2117 { 2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2118 glEnd (); 2371 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2121 } 2374 }
2122 2375
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169 2422
2170 rc_draw (rc); 2423 rc_draw (rc);
2171 } 2424 }
2172 2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2173 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2174 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2175 2432
2176 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2179 { 2436 {
2184 { 2441 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
2186 2443
2187 int px = x * T; 2444 int px = x * T;
2188 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2189 2452
2190 if (cell->stat_hp) 2453 if (cell->stat_hp)
2191 { 2454 {
2192 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2204 } 2467 }
2205 } 2468 }
2206} 2469}
2207 2470
2208void 2471void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2473 CODE:
2211{ 2474{
2212 static float color[16][3] = { 2475 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2217 2480
2218 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2222 2485
2223 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2227 2490
2228 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2229 2492
2230 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2233 }; 2496 };
2234 2497
2235 int x, y; 2498 int x, y;
2236 2499
2237 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2242 2511
2243 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2247 2516
2248 if (m) 2517 if (m)
2249 { 2518 {
2250 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2251 2520
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2254 2523
2255 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2529 }
2268void 2537void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2539 PPCODE:
2271{ 2540{
2272 int x, y; 2541 int x, y;
2273 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2549
2281 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2552
2284 mx += self->x - 1; 2553 mx += self->x - 1;
2285 my += self->y - 1; 2554 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2555
2289 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2291 { 2558 {
2292 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2563 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2298 2565
2299 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2569 }
2303 } 2570 }
2304 2571
2305 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2325 2592
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2596
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2606 }
2340 2607
2341 free (darkness1); 2608 free (darkness1);
2342 2609
2343 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2347} 2614}
2348 2615
2349SV * 2616SV *
2547 if (RETVAL < 0) 2814 if (RETVAL < 0)
2548 { 2815 {
2549 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2550 2817
2551 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2552 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2553 2825 }
2826 else
2554 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2555 } 2828 }
2556 2829
2557 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2559} 2832}
2606void 2879void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2881 CODE:
2609{ 2882{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2886}
2614 2887
2615void 2888void
2616set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2618 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2619 2892
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621 2894
2622PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2623 2908
2624DC::MixChunk 2909DC::MixChunk
2625new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2626 CODE: 2911 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2660 OUTPUT: 2945 OUTPUT:
2661 RETVAL 2946 RETVAL
2662 2947
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2665int 2962int
2666volume (int volume = -1) 2963volume (int volume = -1)
2667 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2668 CODE: 2965 CODE:
2669 if (items > 0) 2966 if (items > 0)
2679 2976
2680void 2977void
2681halt () 2978halt ()
2682 CODE: 2979 CODE:
2683 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2684 2988
2685DC::MixMusic 2989DC::MixMusic
2686new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2687 CODE: 2991 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2719 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3134# undef const_iv
2823 }; 3135 };
2824 3136
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2833disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2834 CODE: 3146 CODE:
2835 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2837 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2838char * 3153char *
2839gl_vendor () 3154gl_vendor ()
2840 CODE: 3155 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT: 3157 OUTPUT:
2872 3187
2873int glGetError () 3188int glGetError ()
2874 3189
2875void glFinish () 3190void glFinish ()
2876 3191
3192void glFlush ()
3193
2877void glClear (int mask) 3194void glClear (int mask)
2878 3195
2879void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @ 3197 PROTOTYPE: @
2881 3198
2890void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2891 3208
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3210 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2895 3214
2896void glDepthMask (int flag) 3215void glDepthMask (int flag)
2897 3216
2898void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2899 3218
2934void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2935 CODE: 3254 CODE:
2936 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2937 3256
2938void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2939 ALIAS: 3259 ALIAS:
2940 glColor_premultiply = 1 3260 glColor_premultiply = 1
2941 CODE: 3261 CODE:
2942 if (ix) 3262 if (ix)
2943 { 3263 {
3048void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
3049 3369
3050void glEndList () 3370void glEndList ()
3051 3371
3052void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3053 3378
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3380
3056PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
3057 3382

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