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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.318 by root, Wed Dec 24 06:12:21 2014 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main (SV *real_main)
534{ 583{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP; 584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
538} 588}
539 589
540#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
541 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
546 */ 598 */
547 extern C_LINKAGE int 599 extern C_LINKAGE int
548 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
549 { 601 {
550 deliantra_main (); 602 deliantra_main (real_main);
551 } 603 }
552 604
553 #undef main 605 #undef main
554 606
555 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
556 608
557 static void 609 static void
558 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
559 { 611 {
612 real_main = real_main_;
613
560 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv); 615 (main) (1, argv);
562 } 616 }
563#else 617#else
564 static void 618 static void
565 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
566 { 620 {
567 deliantra_main (); 621 deliantra_main (real_main);
568 } 622 }
569#endif 623#endif
570 624
571MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
572 626
603 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
604 658
605 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
608 712
609 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
692 796
797 const_iv (KMOD_LRAM),
798
693 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
694 800
695 const_iv (SDL_INIT_TIMER), 801 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 802 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 803 const_iv (SDL_INIT_VIDEO),
721 827
722 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
723# undef const_iv 829# undef const_iv
724 }; 830 };
725 831
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
728 834
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731} 837}
732 838
748NV ceil (NV x) 854NV ceil (NV x)
749 855
750IV minpot (UV n) 856IV minpot (UV n)
751 857
752IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
753 865
754void 866void
755pango_init () 867pango_init ()
756 CODE: 868 CODE:
757{ 869{
765#endif 877#endif
766} 878}
767 879
768char *SDL_GetError () 880char *SDL_GetError ()
769 881
770void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
771 884
772int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
773 886
774int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
775 888
844 ); 957 );
845 958
846 if (RETVAL) 959 if (RETVAL)
847 { 960 {
848 av_clear (texture_av); 961 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h" 963#include "glfunc.h"
853#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
854 } 967 }
855} 968}
856 OUTPUT: 969 OUTPUT:
857 RETVAL 970 RETVAL
858 971
859void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
860SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
861 977
862char * 978char *
863SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
864 980
866SDL_GetAppState () 982SDL_GetAppState ()
867 983
868int 984int
869SDL_GetModState () 985SDL_GetModState ()
870 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
871void 991void
992SDL_PumpEvents ()
993
994void
872poll_events () 995peep_events ()
873 PPCODE: 996 PPCODE:
874{ 997{
875 SDL_Event ev; 998 SDL_Event ev;
876 999
877 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
884 { 1007 {
885 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
886 case SDL_KEYUP: 1009 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 1015 break;
893 1016
894 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 1036 x = ev.motion.x;
914 y = ev.motion.y; 1037 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 1039 }
917 1040
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
943 1066
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 } 1068 }
946} 1069}
947 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
948int 1084int
949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL: 1086 POSTCALL:
951 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1014add_font (char *file) 1150add_font (char *file)
1015 CODE: 1151 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT: 1153 OUTPUT:
1018 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1019 1162
1020void 1163void
1021load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1022 ALIAS: 1165 ALIAS:
1023 load_image_file = 1 1166 load_image_file = 1
1139#if DEBUG 1282#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1141#endif 1284#endif
1142} 1285}
1143 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1295
1146PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1147 1297
1148DC::Font 1298DC::Font
1342 1492
1343void 1493void
1344set_height (DC::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1345 CODE: 1495 CODE:
1346 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1347 { 1497 {
1348 self->base_height = base_height; 1498 self->base_height = base_height;
1349 layout_update_font (self); 1499 layout_update_font (self);
1350 } 1500 }
1351 1501
1352void 1502void
1577 if (ix) 1727 if (ix)
1578 { 1728 {
1579 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1581 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1582} 1853}
1583 1854
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1856 CODE:
1586{ 1857{
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1697 1988
1698int 1989int
1699ox (DC::Map self) 1990ox (DC::Map self)
1700 ALIAS: 1991 ALIAS:
1701 oy = 1 1992 oy = 1
1741 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1742 } 2033 }
1743} 2034}
1744 2035
1745SV * 2036SV *
1746map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1747 CODE: 2038 CODE:
1748{ 2039{
1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1750 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell; 2042 mapcell *cell;
1772 2063
1773 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1774 2065
1775 if (flags & 8) 2066 if (flags & 8)
1776 { 2067 {
2068 uint8_t ext, cmd;
2069
1777 if (extmap) 2070 do
1778 { 2071 {
1779 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1780 2074
1781 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1782 { 2078 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1; 2079 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 } 2081 }
1811 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1812 } 2099 }
1813 else 2100 while (ext & 0x80);
1814 cell->darkness = *data++ + 1;
1815 } 2101 }
1816 2102
1817 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1818 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1819 { 2105 {
1822 cell->tile [z] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
1823 2109
1824 if (cell->tile [z]) 2110 if (cell->tile [z])
1825 { 2111 {
1826 maptex *tex = self->tex + cell->tile [z]; 2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
1827 if (!tex->name) 2114 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z])); 2115 av_push (missing, newSViv (cell->tile [z]));
1829 2116
1830 if (tex->smoothtile) 2117 if (tex->smoothtile)
1831 { 2118 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
1833 if (!smooth->name) 2121 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2122 av_push (missing, newSViv (tex->smoothtile));
1835 } 2123 }
1836 } 2124 }
1837 } 2125 }
1865 ? self->row + y 2153 ? self->row + y
1866 : 0; 2154 : 0;
1867 2155
1868 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1869 { 2157 {
1870 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1871 2159
1872 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1873 { 2161 {
1874 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1875 2163
1877 { 2165 {
1878 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1879 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1880 int a1 = tex.a; 2168 int a1 = tex.a;
1881 2169
1882 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1883 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1884 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1885 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1886 } 2174 }
1887 } 2175 }
1888 2176
1889 *map++ = (r ) 2177 *map++ = (r )
1890 | (g << 8) 2178 | (g << 8)
1897} 2185}
1898 OUTPUT: 2186 OUTPUT:
1899 RETVAL 2187 RETVAL
1900 2188
1901void 2189void
1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE: 2191 CODE:
1904{ 2192{
1905 int x, y, z; 2193 int x, y, z;
1906 2194
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey; 2198 smooth_key skey;
1911 int pl_x, pl_y; 2199 int pl_x, pl_y;
1912 maptex pl_tex; 2200 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
1914 rc_key_t key; 2203 rc_key_t key;
1915 rc_array_t *arr; 2204 rc_array_t *arr;
1916 2205
1917 pl_tex.name = 0; 2206 pl_tex.name = 0;
1918 2207
1919 // thats current max. sorry. 2208 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1922 2211
1923 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1928 key.g = 255; 2217 key.g = 255;
1929 key.b = 255; 2218 key.b = 255;
1930 key.a = 255; 2219 key.a = 255;
1931 key.mode = GL_QUADS; 2220 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2221 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2222
1935 mx += self->x; 2223 mx += self->x;
1936 my += self->y; 2224 my += self->y;
1937 2225
1938 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2251
1964 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1965 { 2253 {
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1967 2256
1968 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1970 { 2259 {
1971 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2266 tileid tile = cell->tile [z];
1978 2267
1979 if (tile) 2268 if (tile)
1980 { 2269 {
1981 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2271 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2272
1985 if (key.texname != tex.name) 2273 if (key.texname != tex.name)
1986 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1987 if (!tex.name) 2277 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2279
1990 key.texname = tex.name; 2280 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
1992 } 2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
1993 2286
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2287 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2288 {
1996 pl_x = px; 2289 pl_x = px;
1997 pl_y = py; 2290 pl_y = py;
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006 2299
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash 2300 // update smooth hash
2033 if (tex.smoothtile) 2301 if (tex.smoothtile)
2034 { 2302 {
2035 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2304 skey.level = tex.smoothlevel;
2064 // corners 2332 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2069 } 2358 }
2070 } 2359 }
2071 } 2360 }
2072 } 2361 }
2073 2362
2100 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
2101 && skey->level == level 2390 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
2103 { 2392 {
2104 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2106 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2107 int border = bits & 15; 2396 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2111 2400
2113 { 2402 {
2114 // this time avoiding texture state changes 2403 // this time avoiding texture state changes
2115 // save gobs of state changes. 2404 // save gobs of state changes.
2116 if (key.texname != tex.name) 2405 if (key.texname != tex.name)
2117 { 2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2118 glEnd (); 2409 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2121 } 2412 }
2122 2413
2123 if (border) 2414 if (border)
2124 { 2415 {
2125 float ox = border * dx; 2416 float ox = border * dx;
2126 2417
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2131 } 2422 }
2132 2423
2133 if (corner) 2424 if (corner)
2134 { 2425 {
2135 float ox = corner * dx; 2426 float ox = corner * dx;
2136 2427
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2141 } 2432 }
2142 } 2433 }
2143 } 2434 }
2144 } 2435 }
2145 } 2436 }
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169 2460
2170 rc_draw (rc); 2461 rc_draw (rc);
2171 } 2462 }
2172 2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2173 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2174 rc_free (rc); 2468 rc_free (rc);
2469 rc_free (rc_ov);
2175 2470
2176 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
2179 { 2474 {
2182 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2184 { 2479 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2186 2481
2187 int px = x * T; 2482 int px = x * Tw;
2188 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2189 2490
2190 if (cell->stat_hp) 2491 if (cell->stat_hp)
2191 { 2492 {
2192 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2194 2495
2195 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py); 2498 px + width - 1, py);
2198 2499
2204 } 2505 }
2205 } 2506 }
2206} 2507}
2207 2508
2208void 2509void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2511 CODE:
2211{ 2512{
2212 static float color[16][3] = { 2513 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2217 2518
2218 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2222 2523
2223 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2227 2528
2228 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2229 2530
2230 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2233 }; 2534 };
2234 2535
2235 int x, y; 2536 int x, y;
2236 2537
2237 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2242 2549
2243 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2247 2554
2248 if (m) 2555 if (m)
2249 { 2556 {
2250 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2251 2558
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2254 2561
2255 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2567 }
2268void 2575void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2577 PPCODE:
2271{ 2578{
2272 int x, y; 2579 int x, y;
2273 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2588
2281 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2591
2284 mx += self->x - 1; 2592 mx += self->x - 1;
2285 my += self->y - 1; 2593 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2594
2289 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2291 { 2597 {
2292 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2602 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2298 2604
2299 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2608 }
2303 } 2609 }
2304 2610
2305 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2325 2631
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2635
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2645 }
2340 2646
2341 free (darkness1); 2647 free (darkness1);
2342 2648
2343 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2347} 2653}
2348 2654
2349SV * 2655SV *
2547 if (RETVAL < 0) 2853 if (RETVAL < 0)
2548 { 2854 {
2549 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2550 2856
2551 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2552 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2553 2864 }
2865 else
2554 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2555 } 2867 }
2556 2868
2557 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2559} 2871}
2606void 2918void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2920 CODE:
2609{ 2921{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2925}
2614 2926
2615void 2927void
2616set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2618 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2619 2931
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621 2933
2622PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2623 2947
2624DC::MixChunk 2948DC::MixChunk
2625new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2626 CODE: 2950 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2660 OUTPUT: 2984 OUTPUT:
2661 RETVAL 2985 RETVAL
2662 2986
2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2665int 3001int
2666volume (int volume = -1) 3002volume (int volume = -1)
2667 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2668 CODE: 3004 CODE:
2669 if (items > 0) 3005 if (items > 0)
2679 3015
2680void 3016void
2681halt () 3017halt ()
2682 CODE: 3018 CODE:
2683 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2684 3027
2685DC::MixMusic 3028DC::MixMusic
2686new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2687 CODE: 3030 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2719 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3173# undef const_iv
2823 }; 3174 };
2824 3175
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2827 3178
2828 texture_av = newAV (); 3179 texture_av = newAV ();
2829 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2830} 3181}
2831 3182
2832void 3183void
2833disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2834 CODE: 3185 CODE:
2835 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2837 3191
2838char * 3192char *
2839gl_vendor () 3193gl_vendor ()
2840 CODE: 3194 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2872 3226
2873int glGetError () 3227int glGetError ()
2874 3228
2875void glFinish () 3229void glFinish ()
2876 3230
3231void glFlush ()
3232
2877void glClear (int mask) 3233void glClear (int mask)
2878 3234
2879void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @ 3236 PROTOTYPE: @
2881 3237
2890void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2891 3247
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3249 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2895 3253
2896void glDepthMask (int flag) 3254void glDepthMask (int flag)
2897 3255
2898void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2899 3257
2934void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2935 CODE: 3293 CODE:
2936 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2937 3295
2938void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
2939 ALIAS: 3298 ALIAS:
2940 glColor_premultiply = 1 3299 glColor_premultiply = 1
2941 CODE: 3300 CODE:
2942 if (ix) 3301 if (ix)
2943 { 3302 {
3048void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
3049 3408
3050void glEndList () 3409void glEndList ()
3051 3410
3052void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3053 3417
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3419
3056PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
3057 3421

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